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authorKeith Whitwell <keithw@vmware.com>2009-04-16 12:19:19 +0100
committerKeith Whitwell <keithw@vmware.com>2009-04-16 12:19:19 +0100
commit8b2ebd15310cbd5d905b08761b5e950f8e2580e5 (patch)
tree9b0775ff18df77fa3730d45156bef73c90c39d7a /src/mesa/vbo/vbo_save_draw.c
parente80d1e367a25af406c7f2327646c0aa699962fe8 (diff)
vbo: cache last dlist vertex in malloced memory
Avoids repeated mapping of the VBO buffer on display list replay. We need access to the final vertex in order to update the GL current attrib values.
Diffstat (limited to 'src/mesa/vbo/vbo_save_draw.c')
-rw-r--r--src/mesa/vbo/vbo_save_draw.c31
1 files changed, 21 insertions, 10 deletions
diff --git a/src/mesa/vbo/vbo_save_draw.c b/src/mesa/vbo/vbo_save_draw.c
index f59e1036d0..5110648c28 100644
--- a/src/mesa/vbo/vbo_save_draw.c
+++ b/src/mesa/vbo/vbo_save_draw.c
@@ -46,20 +46,31 @@ static void _playback_copy_to_current( GLcontext *ctx,
const struct vbo_save_vertex_list *node )
{
struct vbo_context *vbo = vbo_context(ctx);
- GLfloat vertex[VBO_ATTRIB_MAX * 4], *data = vertex;
+ GLfloat vertex[VBO_ATTRIB_MAX * 4];
+ GLfloat *data;
GLuint i, offset;
- if (node->count)
- offset = (node->buffer_offset +
- (node->count-1) * node->vertex_size * sizeof(GLfloat));
- else
- offset = node->buffer_offset;
+ if (node->current_size == 0)
+ return;
- ctx->Driver.GetBufferSubData( ctx, 0, offset,
- node->vertex_size * sizeof(GLfloat),
- data, node->vertex_store->bufferobj );
+ if (node->current_data) {
+ data = node->current_data;
+ }
+ else {
+ data = vertex;
+
+ if (node->count)
+ offset = (node->buffer_offset +
+ (node->count-1) * node->vertex_size * sizeof(GLfloat));
+ else
+ offset = node->buffer_offset;
- data += node->attrsz[0]; /* skip vertex position */
+ ctx->Driver.GetBufferSubData( ctx, 0, offset,
+ node->vertex_size * sizeof(GLfloat),
+ data, node->vertex_store->bufferobj );
+
+ data += node->attrsz[0]; /* skip vertex position */
+ }
for (i = VBO_ATTRIB_POS+1 ; i < VBO_ATTRIB_MAX ; i++) {
if (node->attrsz[i]) {