summaryrefslogtreecommitdiff
path: root/src/mesa/vbo/vbo_save_draw.c
diff options
context:
space:
mode:
authorKeith Whitwell <keith@tungstengraphics.com>2006-10-30 20:16:35 +0000
committerKeith Whitwell <keith@tungstengraphics.com>2006-10-30 20:16:35 +0000
commitfd2756006a0baf63f60548d8f509de5b9a143608 (patch)
treedab83baaadc0ffd77c5dfa31a0e30084288683e6 /src/mesa/vbo/vbo_save_draw.c
parente8abd098b36c30d76b4c396970fd793ae58e0702 (diff)
Move edgeflag into the VERT_ATTRIB_SEVEN slot. This means that our
NV_vertex_program implementation has slightly incorrect aliasing behaviour. I think this is reasonable given the simplification and the fact that the mainstream ARB_vp continues to have the correct behaviour.
Diffstat (limited to 'src/mesa/vbo/vbo_save_draw.c')
-rw-r--r--src/mesa/vbo/vbo_save_draw.c22
1 files changed, 10 insertions, 12 deletions
diff --git a/src/mesa/vbo/vbo_save_draw.c b/src/mesa/vbo/vbo_save_draw.c
index 18c770a41c..527e57d6bd 100644
--- a/src/mesa/vbo/vbo_save_draw.c
+++ b/src/mesa/vbo/vbo_save_draw.c
@@ -41,7 +41,7 @@
static void _playback_copy_to_current( GLcontext *ctx,
const struct vbo_save_vertex_list *node )
{
- struct vbo_save_context *save = &vbo_context(ctx)->save;
+ struct vbo_context *vbo = vbo_context(ctx);
GLfloat vertex[VBO_ATTRIB_MAX * 4], *data = vertex;
GLuint i, offset;
@@ -55,7 +55,14 @@ static void _playback_copy_to_current( GLcontext *ctx,
for (i = VBO_ATTRIB_POS+1 ; i <= VBO_ATTRIB_INDEX ; i++) {
if (node->attrsz[i]) {
- COPY_CLEAN_4V(save->current[i], node->attrsz[i], data);
+ GLfloat *current = (GLfloat *)vbo->currval[i].Ptr;
+
+ COPY_CLEAN_4V(current,
+ node->attrsz[i],
+ data);
+
+ vbo->currval[i].Size = node->attrsz[i];
+
data += node->attrsz[i];
if (i >= VBO_ATTRIB_MAT_FRONT_AMBIENT &&
@@ -64,20 +71,11 @@ static void _playback_copy_to_current( GLcontext *ctx,
}
}
- /* Edgeflag requires special treatment:
- */
- if (node->attrsz[VBO_ATTRIB_EDGEFLAG]) {
- ctx->Current.EdgeFlag = (data[0] == 1.0);
- }
-
-
-#if 1
/* Colormaterial -- this kindof sucks.
*/
if (ctx->Light.ColorMaterialEnabled) {
_mesa_update_color_material(ctx, ctx->Current.Attrib[VBO_ATTRIB_COLOR0]);
}
-#endif
/* CurrentExecPrimitive
*/
@@ -111,7 +109,7 @@ static void vbo_bind_vertex_list( GLcontext *ctx,
switch (get_program_mode(ctx)) {
case VP_NONE:
memcpy(arrays, vbo->legacy_currval, 16 * sizeof(arrays[0]));
- memcpy(arrays + 16, vbo->mat_currval, 16 * sizeof(arrays[0]));
+ memcpy(arrays + 16, vbo->mat_currval, MAT_ATTRIB_MAX * sizeof(arrays[0]));
map = vbo->map_vp_none;
break;
case VP_NV: