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authorBrian <brian@yutani.localnet.net>2007-04-06 15:45:11 -0600
committerBrian <brian@yutani.localnet.net>2007-04-06 15:45:11 -0600
commitae55d5322c9cff61f61e8df04bb0846332cc85ce (patch)
treeaae13193092dcb103ab87219562a45dcb7993dba /src/mesa/vbo
parent92b7fa7b48691e95d33bc0580cfad858782622ac (diff)
for evaluators, loop to VBO_ATTRIB_TEX7, not VBO_ATTRIB_INDEX. See bug 10543
Diffstat (limited to 'src/mesa/vbo')
-rw-r--r--src/mesa/vbo/vbo_exec_api.c4
-rw-r--r--src/mesa/vbo/vbo_exec_eval.c4
2 files changed, 4 insertions, 4 deletions
diff --git a/src/mesa/vbo/vbo_exec_api.c b/src/mesa/vbo/vbo_exec_api.c
index c30fd18e2d..8d13ef9d08 100644
--- a/src/mesa/vbo/vbo_exec_api.c
+++ b/src/mesa/vbo/vbo_exec_api.c
@@ -390,7 +390,7 @@ static void GLAPIENTRY vbo_exec_EvalCoord1f( GLfloat u )
if (exec->eval.recalculate_maps)
vbo_exec_eval_update( exec );
- for (i = 0 ; i <= VBO_ATTRIB_INDEX ; i++) {
+ for (i = 0; i <= VBO_ATTRIB_TEX7; i++) {
if (exec->eval.map1[i].map)
if (exec->vtx.active_sz[i] != exec->eval.map1[i].sz)
vbo_exec_fixup_vertex( ctx, i, exec->eval.map1[i].sz );
@@ -417,7 +417,7 @@ static void GLAPIENTRY vbo_exec_EvalCoord2f( GLfloat u, GLfloat v )
if (exec->eval.recalculate_maps)
vbo_exec_eval_update( exec );
- for (i = 0 ; i <= VBO_ATTRIB_INDEX ; i++) {
+ for (i = 0; i <= VBO_ATTRIB_TEX7; i++) {
if (exec->eval.map2[i].map)
if (exec->vtx.active_sz[i] != exec->eval.map2[i].sz)
vbo_exec_fixup_vertex( ctx, i, exec->eval.map2[i].sz );
diff --git a/src/mesa/vbo/vbo_exec_eval.c b/src/mesa/vbo/vbo_exec_eval.c
index 99a8044576..fe533290bd 100644
--- a/src/mesa/vbo/vbo_exec_eval.c
+++ b/src/mesa/vbo/vbo_exec_eval.c
@@ -135,7 +135,7 @@ void vbo_exec_do_EvalCoord1f(struct vbo_exec_context *exec, GLfloat u)
{
GLuint attr;
- for (attr = 1; attr <= VBO_ATTRIB_INDEX; attr++) {
+ for (attr = 1; attr <= VBO_ATTRIB_TEX7; attr++) {
struct gl_1d_map *map = exec->eval.map1[attr].map;
if (map) {
GLfloat uu = (u - map->u1) * map->du;
@@ -180,7 +180,7 @@ void vbo_exec_do_EvalCoord2f( struct vbo_exec_context *exec,
{
GLuint attr;
- for (attr = 1; attr <= VBO_ATTRIB_INDEX; attr++) {
+ for (attr = 1; attr <= VBO_ATTRIB_TEX7; attr++) {
struct gl_2d_map *map = exec->eval.map2[attr].map;
if (map) {
GLfloat uu = (u - map->u1) * map->du;