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authorjtg <jtg>1999-08-19 00:55:39 +0000
committerjtg <jtg>1999-08-19 00:55:39 +0000
commitafb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1c (patch)
tree59d65b4da12fb5379224cf5f6b808fde91523c7f /src/mesa/x86/3dnow.c
parentf2544d4920ce168bec9cd94d774b7ea5103a3d74 (diff)
Initial revision
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diff --git a/src/mesa/x86/3dnow.c b/src/mesa/x86/3dnow.c
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+/* $Id: 3dnow.c,v 1.1 1999/08/19 00:55:42 jtg Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.1
+ *
+ * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/*
+ * 3DNow! optimizations contributed by
+ * Holger Waechtler <holger@akaflieg.extern.tu-berlin.de>
+ */
+#if defined(USE_3DNOW_ASM)
+#include "3dnow.h"
+
+#include <limits.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+
+#include "context.h"
+#include "types.h"
+#include "xform.h"
+
+#ifdef DEBUG
+#include "debug_xform.h"
+#endif
+
+
+
+
+#define XFORM_ARGS GLvector4f *to_vec, \
+ const GLmatrix *mat, \
+ const GLvector4f *from_vec, \
+ const GLubyte *mask, \
+ const GLubyte flag
+
+
+
+#define DECLARE_XFORM_GROUP(pfx, v, masked) \
+ extern void gl_##pfx##_transform_points##v##_general_##masked(XFORM_ARGS); \
+ extern void gl_##pfx##_transform_points##v##_identity_##masked(XFORM_ARGS); \
+ extern void gl_##pfx##_transform_points##v##_3d_no_rot_##masked(XFORM_ARGS); \
+ extern void gl_##pfx##_transform_points##v##_perspective_##masked(XFORM_ARGS);\
+ extern void gl_##pfx##_transform_points##v##_2d_##masked(XFORM_ARGS); \
+ extern void gl_##pfx##_transform_points##v##_2d_no_rot_##masked(XFORM_ARGS); \
+ extern void gl_##pfx##_transform_points##v##_3d_##masked(XFORM_ARGS);
+
+
+
+#define ASSIGN_XFORM_GROUP( pfx, cma, vsize, masked ) \
+ gl_transform_tab[cma][vsize][MATRIX_GENERAL] \
+ = gl_##pfx##_transform_points##vsize##_general_##masked; \
+ gl_transform_tab[cma][vsize][MATRIX_IDENTITY] \
+ = gl_##pfx##_transform_points##vsize##_identity_##masked; \
+ gl_transform_tab[cma][vsize][MATRIX_3D_NO_ROT] \
+ = gl_##pfx##_transform_points##vsize##_3d_no_rot_##masked; \
+ gl_transform_tab[cma][vsize][MATRIX_PERSPECTIVE] \
+ = gl_##pfx##_transform_points##vsize##_perspective_##masked; \
+ gl_transform_tab[cma][vsize][MATRIX_2D] \
+ = gl_##pfx##_transform_points##vsize##_2d_##masked; \
+ gl_transform_tab[cma][vsize][MATRIX_2D_NO_ROT] \
+ = gl_##pfx##_transform_points##vsize##_2d_no_rot_##masked; \
+ gl_transform_tab[cma][vsize][MATRIX_3D] \
+ = gl_##pfx##_transform_points##vsize##_3d_##masked;
+
+
+
+
+#define NORM_ARGS const GLmatrix *mat, \
+ GLfloat scale, \
+ const GLvector3f *in, \
+ const GLfloat *lengths, \
+ const GLubyte mask[], \
+ GLvector3f *dest
+
+
+
+#define DECLARE_NORM_GROUP(pfx, masked) \
+ extern void gl_##pfx##_rescale_normals_##masked## (NORM_ARGS); \
+ extern void gl_##pfx##_normalize_normals_##masked## (NORM_ARGS); \
+ extern void gl_##pfx##_transform_normals_##masked## (NORM_ARGS); \
+ extern void gl_##pfx##_transform_normals_no_rot_##masked## (NORM_ARGS); \
+ extern void gl_##pfx##_transform_rescale_normals_##masked## (NORM_ARGS); \
+ extern void gl_##pfx##_transform_rescale_normals_no_rot_##masked## (NORM_ARGS); \
+ extern void gl_##pfx##_transform_normalize_normals_##masked## (NORM_ARGS); \
+ extern void gl_##pfx##_transform_normalize_normals_no_rot_##masked## (NORM_ARGS);
+
+
+
+#define ASSIGN_NORM_GROUP( pfx, cma, masked ) \
+ gl_normal_tab[NORM_RESCALE][cma] = \
+ gl_##pfx##_rescale_normals_##masked##; \
+ gl_normal_tab[NORM_NORMALIZE][cma] = \
+ gl_##pfx##_normalize_normals_##masked##; \
+ gl_normal_tab[NORM_TRANSFORM][cma] = \
+ gl_##pfx##_transform_normals_##masked##; \
+ gl_normal_tab[NORM_TRANSFORM_NO_ROT][cma] = \
+ gl_##pfx##_transform_normals_no_rot_##masked##; \
+ gl_normal_tab[NORM_TRANSFORM | NORM_RESCALE][cma] = \
+ gl_##pfx##_transform_rescale_normals_##masked##; \
+ gl_normal_tab[NORM_TRANSFORM_NO_ROT | NORM_RESCALE][cma] = \
+ gl_##pfx##_transform_rescale_normals_no_rot_##masked##; \
+ gl_normal_tab[NORM_TRANSFORM | NORM_NORMALIZE][cma] = \
+ gl_##pfx##_transform_normalize_normals_##masked##; \
+ gl_normal_tab[NORM_TRANSFORM_NO_ROT | NORM_NORMALIZE][cma] = \
+ gl_##pfx##_transform_normalize_normals_no_rot_##masked##;
+
+
+
+
+void gl_init_3dnow_asm_transforms (void)
+{
+ DECLARE_XFORM_GROUP( 3dnow, 1, raw )
+ DECLARE_XFORM_GROUP( 3dnow, 2, raw )
+ DECLARE_XFORM_GROUP( 3dnow, 3, raw )
+ DECLARE_XFORM_GROUP( 3dnow, 4, raw )
+
+ DECLARE_XFORM_GROUP( 3dnow, 1, masked )
+ DECLARE_XFORM_GROUP( 3dnow, 2, masked )
+ DECLARE_XFORM_GROUP( 3dnow, 3, masked )
+ DECLARE_XFORM_GROUP( 3dnow, 4, masked )
+
+ DECLARE_NORM_GROUP( 3dnow, raw )
+/* DECLARE_NORM_GROUP( 3dnow, masked )
+*/
+
+ ASSIGN_XFORM_GROUP( 3dnow, 0, 1, raw )
+ ASSIGN_XFORM_GROUP( 3dnow, 0, 2, raw )
+ ASSIGN_XFORM_GROUP( 3dnow, 0, 3, raw )
+ ASSIGN_XFORM_GROUP( 3dnow, 0, 4, raw )
+
+ ASSIGN_XFORM_GROUP( 3dnow, CULL_MASK_ACTIVE, 1, masked )
+ ASSIGN_XFORM_GROUP( 3dnow, CULL_MASK_ACTIVE, 2, masked )
+ ASSIGN_XFORM_GROUP( 3dnow, CULL_MASK_ACTIVE, 3, masked )
+ ASSIGN_XFORM_GROUP( 3dnow, CULL_MASK_ACTIVE, 4, masked )
+
+ ASSIGN_NORM_GROUP( 3dnow, 0, raw )
+/* ASSIGN_NORM_GROUP( 3dnow, CULL_MASK_ACTIVE, masked )
+*/
+
+#ifdef DEBUG
+ gl_test_all_transform_functions("3Dnow!");
+ gl_test_all_normal_transform_functions("3Dnow!");
+#endif
+}
+
+#endif
+