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authorBrian Paul <brianp@vmware.com>2009-01-22 15:02:00 -0700
committerBrian Paul <brianp@vmware.com>2009-01-22 15:02:00 -0700
commit27d08f0ed28792de9b9f0a977c13ee7ea7c0cf46 (patch)
treee9d808ae79b794d10c35aab059decbca2bb63925 /src/mesa/x86
parent4397974662295b02b0a933360b7d5a7644104d96 (diff)
mesa: regenerated GL API files
Diffstat (limited to 'src/mesa/x86')
-rw-r--r--src/mesa/x86/glapi_x86.S127
1 files changed, 73 insertions, 54 deletions
diff --git a/src/mesa/x86/glapi_x86.S b/src/mesa/x86/glapi_x86.S
index b99c2b6520..2e05a74ac6 100644
--- a/src/mesa/x86/glapi_x86.S
+++ b/src/mesa/x86/glapi_x86.S
@@ -712,23 +712,24 @@ GLNAME(gl_dispatch_functions_start):
GL_STUB(GetActiveAttribARB, _gloffset_GetActiveAttribARB, GetActiveAttribARB@28)
GL_STUB(GetAttribLocationARB, _gloffset_GetAttribLocationARB, GetAttribLocationARB@8)
GL_STUB(DrawBuffersARB, _gloffset_DrawBuffersARB, DrawBuffersARB@8)
+ GL_STUB(RenderbufferStorageMultisample, _gloffset_RenderbufferStorageMultisample, RenderbufferStorageMultisample@20)
GL_STUB(PolygonOffsetEXT, _gloffset_PolygonOffsetEXT, PolygonOffsetEXT@8)
- GL_STUB(_dispatch_stub_562, _gloffset_GetPixelTexGenParameterfvSGIS, _dispatch_stub_562@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_562, _dispatch_stub_562@8))
- GL_STUB(_dispatch_stub_563, _gloffset_GetPixelTexGenParameterivSGIS, _dispatch_stub_563@8)
+ GL_STUB(_dispatch_stub_563, _gloffset_GetPixelTexGenParameterfvSGIS, _dispatch_stub_563@8)
HIDDEN(GL_PREFIX(_dispatch_stub_563, _dispatch_stub_563@8))
- GL_STUB(_dispatch_stub_564, _gloffset_PixelTexGenParameterfSGIS, _dispatch_stub_564@8)
+ GL_STUB(_dispatch_stub_564, _gloffset_GetPixelTexGenParameterivSGIS, _dispatch_stub_564@8)
HIDDEN(GL_PREFIX(_dispatch_stub_564, _dispatch_stub_564@8))
- GL_STUB(_dispatch_stub_565, _gloffset_PixelTexGenParameterfvSGIS, _dispatch_stub_565@8)
+ GL_STUB(_dispatch_stub_565, _gloffset_PixelTexGenParameterfSGIS, _dispatch_stub_565@8)
HIDDEN(GL_PREFIX(_dispatch_stub_565, _dispatch_stub_565@8))
- GL_STUB(_dispatch_stub_566, _gloffset_PixelTexGenParameteriSGIS, _dispatch_stub_566@8)
+ GL_STUB(_dispatch_stub_566, _gloffset_PixelTexGenParameterfvSGIS, _dispatch_stub_566@8)
HIDDEN(GL_PREFIX(_dispatch_stub_566, _dispatch_stub_566@8))
- GL_STUB(_dispatch_stub_567, _gloffset_PixelTexGenParameterivSGIS, _dispatch_stub_567@8)
+ GL_STUB(_dispatch_stub_567, _gloffset_PixelTexGenParameteriSGIS, _dispatch_stub_567@8)
HIDDEN(GL_PREFIX(_dispatch_stub_567, _dispatch_stub_567@8))
- GL_STUB(_dispatch_stub_568, _gloffset_SampleMaskSGIS, _dispatch_stub_568@8)
+ GL_STUB(_dispatch_stub_568, _gloffset_PixelTexGenParameterivSGIS, _dispatch_stub_568@8)
HIDDEN(GL_PREFIX(_dispatch_stub_568, _dispatch_stub_568@8))
- GL_STUB(_dispatch_stub_569, _gloffset_SamplePatternSGIS, _dispatch_stub_569@4)
- HIDDEN(GL_PREFIX(_dispatch_stub_569, _dispatch_stub_569@4))
+ GL_STUB(_dispatch_stub_569, _gloffset_SampleMaskSGIS, _dispatch_stub_569@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_569, _dispatch_stub_569@8))
+ GL_STUB(_dispatch_stub_570, _gloffset_SamplePatternSGIS, _dispatch_stub_570@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_570, _dispatch_stub_570@4))
GL_STUB(ColorPointerEXT, _gloffset_ColorPointerEXT, ColorPointerEXT@20)
GL_STUB(EdgeFlagPointerEXT, _gloffset_EdgeFlagPointerEXT, EdgeFlagPointerEXT@12)
GL_STUB(IndexPointerEXT, _gloffset_IndexPointerEXT, IndexPointerEXT@16)
@@ -739,10 +740,10 @@ GLNAME(gl_dispatch_functions_start):
GL_STUB(PointParameterfvEXT, _gloffset_PointParameterfvEXT, PointParameterfvEXT@8)
GL_STUB(LockArraysEXT, _gloffset_LockArraysEXT, LockArraysEXT@8)
GL_STUB(UnlockArraysEXT, _gloffset_UnlockArraysEXT, UnlockArraysEXT@0)
- GL_STUB(_dispatch_stub_580, _gloffset_CullParameterdvEXT, _dispatch_stub_580@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_580, _dispatch_stub_580@8))
- GL_STUB(_dispatch_stub_581, _gloffset_CullParameterfvEXT, _dispatch_stub_581@8)
+ GL_STUB(_dispatch_stub_581, _gloffset_CullParameterdvEXT, _dispatch_stub_581@8)
HIDDEN(GL_PREFIX(_dispatch_stub_581, _dispatch_stub_581@8))
+ GL_STUB(_dispatch_stub_582, _gloffset_CullParameterfvEXT, _dispatch_stub_582@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_582, _dispatch_stub_582@8))
GL_STUB(SecondaryColor3bEXT, _gloffset_SecondaryColor3bEXT, SecondaryColor3bEXT@12)
GL_STUB(SecondaryColor3bvEXT, _gloffset_SecondaryColor3bvEXT, SecondaryColor3bvEXT@4)
GL_STUB(SecondaryColor3dEXT, _gloffset_SecondaryColor3dEXT, SecondaryColor3dEXT@24)
@@ -767,8 +768,8 @@ GLNAME(gl_dispatch_functions_start):
GL_STUB(FogCoorddvEXT, _gloffset_FogCoorddvEXT, FogCoorddvEXT@4)
GL_STUB(FogCoordfEXT, _gloffset_FogCoordfEXT, FogCoordfEXT@4)
GL_STUB(FogCoordfvEXT, _gloffset_FogCoordfvEXT, FogCoordfvEXT@4)
- GL_STUB(_dispatch_stub_606, _gloffset_PixelTexGenSGIX, _dispatch_stub_606@4)
- HIDDEN(GL_PREFIX(_dispatch_stub_606, _dispatch_stub_606@4))
+ GL_STUB(_dispatch_stub_607, _gloffset_PixelTexGenSGIX, _dispatch_stub_607@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_607, _dispatch_stub_607@4))
GL_STUB(BlendFuncSeparateEXT, _gloffset_BlendFuncSeparateEXT, BlendFuncSeparateEXT@16)
GL_STUB(FlushVertexArrayRangeNV, _gloffset_FlushVertexArrayRangeNV, FlushVertexArrayRangeNV@0)
GL_STUB(VertexArrayRangeNV, _gloffset_VertexArrayRangeNV, VertexArrayRangeNV@8)
@@ -810,24 +811,24 @@ GLNAME(gl_dispatch_functions_start):
GL_STUB(WindowPos4ivMESA, _gloffset_WindowPos4ivMESA, WindowPos4ivMESA@4)
GL_STUB(WindowPos4sMESA, _gloffset_WindowPos4sMESA, WindowPos4sMESA@16)
GL_STUB(WindowPos4svMESA, _gloffset_WindowPos4svMESA, WindowPos4svMESA@4)
- GL_STUB(_dispatch_stub_648, _gloffset_MultiModeDrawArraysIBM, _dispatch_stub_648@20)
- HIDDEN(GL_PREFIX(_dispatch_stub_648, _dispatch_stub_648@20))
- GL_STUB(_dispatch_stub_649, _gloffset_MultiModeDrawElementsIBM, _dispatch_stub_649@24)
- HIDDEN(GL_PREFIX(_dispatch_stub_649, _dispatch_stub_649@24))
- GL_STUB(_dispatch_stub_650, _gloffset_DeleteFencesNV, _dispatch_stub_650@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_650, _dispatch_stub_650@8))
- GL_STUB(_dispatch_stub_651, _gloffset_FinishFenceNV, _dispatch_stub_651@4)
- HIDDEN(GL_PREFIX(_dispatch_stub_651, _dispatch_stub_651@4))
- GL_STUB(_dispatch_stub_652, _gloffset_GenFencesNV, _dispatch_stub_652@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_652, _dispatch_stub_652@8))
- GL_STUB(_dispatch_stub_653, _gloffset_GetFenceivNV, _dispatch_stub_653@12)
- HIDDEN(GL_PREFIX(_dispatch_stub_653, _dispatch_stub_653@12))
- GL_STUB(_dispatch_stub_654, _gloffset_IsFenceNV, _dispatch_stub_654@4)
- HIDDEN(GL_PREFIX(_dispatch_stub_654, _dispatch_stub_654@4))
- GL_STUB(_dispatch_stub_655, _gloffset_SetFenceNV, _dispatch_stub_655@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_655, _dispatch_stub_655@8))
- GL_STUB(_dispatch_stub_656, _gloffset_TestFenceNV, _dispatch_stub_656@4)
- HIDDEN(GL_PREFIX(_dispatch_stub_656, _dispatch_stub_656@4))
+ GL_STUB(_dispatch_stub_649, _gloffset_MultiModeDrawArraysIBM, _dispatch_stub_649@20)
+ HIDDEN(GL_PREFIX(_dispatch_stub_649, _dispatch_stub_649@20))
+ GL_STUB(_dispatch_stub_650, _gloffset_MultiModeDrawElementsIBM, _dispatch_stub_650@24)
+ HIDDEN(GL_PREFIX(_dispatch_stub_650, _dispatch_stub_650@24))
+ GL_STUB(_dispatch_stub_651, _gloffset_DeleteFencesNV, _dispatch_stub_651@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_651, _dispatch_stub_651@8))
+ GL_STUB(_dispatch_stub_652, _gloffset_FinishFenceNV, _dispatch_stub_652@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_652, _dispatch_stub_652@4))
+ GL_STUB(_dispatch_stub_653, _gloffset_GenFencesNV, _dispatch_stub_653@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_653, _dispatch_stub_653@8))
+ GL_STUB(_dispatch_stub_654, _gloffset_GetFenceivNV, _dispatch_stub_654@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_654, _dispatch_stub_654@12))
+ GL_STUB(_dispatch_stub_655, _gloffset_IsFenceNV, _dispatch_stub_655@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_655, _dispatch_stub_655@4))
+ GL_STUB(_dispatch_stub_656, _gloffset_SetFenceNV, _dispatch_stub_656@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_656, _dispatch_stub_656@8))
+ GL_STUB(_dispatch_stub_657, _gloffset_TestFenceNV, _dispatch_stub_657@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_657, _dispatch_stub_657@4))
GL_STUB(AreProgramsResidentNV, _gloffset_AreProgramsResidentNV, AreProgramsResidentNV@12)
GL_STUB(BindProgramNV, _gloffset_BindProgramNV, BindProgramNV@8)
GL_STUB(DeleteProgramsNV, _gloffset_DeleteProgramsNV, DeleteProgramsNV@8)
@@ -904,26 +905,26 @@ GLNAME(gl_dispatch_functions_start):
GL_STUB(SetFragmentShaderConstantATI, _gloffset_SetFragmentShaderConstantATI, SetFragmentShaderConstantATI@8)
GL_STUB(PointParameteriNV, _gloffset_PointParameteriNV, PointParameteriNV@8)
GL_STUB(PointParameterivNV, _gloffset_PointParameterivNV, PointParameterivNV@8)
- GL_STUB(_dispatch_stub_733, _gloffset_ActiveStencilFaceEXT, _dispatch_stub_733@4)
- HIDDEN(GL_PREFIX(_dispatch_stub_733, _dispatch_stub_733@4))
- GL_STUB(_dispatch_stub_734, _gloffset_BindVertexArrayAPPLE, _dispatch_stub_734@4)
+ GL_STUB(_dispatch_stub_734, _gloffset_ActiveStencilFaceEXT, _dispatch_stub_734@4)
HIDDEN(GL_PREFIX(_dispatch_stub_734, _dispatch_stub_734@4))
- GL_STUB(_dispatch_stub_735, _gloffset_DeleteVertexArraysAPPLE, _dispatch_stub_735@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_735, _dispatch_stub_735@8))
- GL_STUB(_dispatch_stub_736, _gloffset_GenVertexArraysAPPLE, _dispatch_stub_736@8)
+ GL_STUB(_dispatch_stub_735, _gloffset_BindVertexArrayAPPLE, _dispatch_stub_735@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_735, _dispatch_stub_735@4))
+ GL_STUB(_dispatch_stub_736, _gloffset_DeleteVertexArraysAPPLE, _dispatch_stub_736@8)
HIDDEN(GL_PREFIX(_dispatch_stub_736, _dispatch_stub_736@8))
- GL_STUB(_dispatch_stub_737, _gloffset_IsVertexArrayAPPLE, _dispatch_stub_737@4)
- HIDDEN(GL_PREFIX(_dispatch_stub_737, _dispatch_stub_737@4))
+ GL_STUB(_dispatch_stub_737, _gloffset_GenVertexArraysAPPLE, _dispatch_stub_737@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_737, _dispatch_stub_737@8))
+ GL_STUB(_dispatch_stub_738, _gloffset_IsVertexArrayAPPLE, _dispatch_stub_738@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_738, _dispatch_stub_738@4))
GL_STUB(GetProgramNamedParameterdvNV, _gloffset_GetProgramNamedParameterdvNV, GetProgramNamedParameterdvNV@16)
GL_STUB(GetProgramNamedParameterfvNV, _gloffset_GetProgramNamedParameterfvNV, GetProgramNamedParameterfvNV@16)
GL_STUB(ProgramNamedParameter4dNV, _gloffset_ProgramNamedParameter4dNV, ProgramNamedParameter4dNV@44)
GL_STUB(ProgramNamedParameter4dvNV, _gloffset_ProgramNamedParameter4dvNV, ProgramNamedParameter4dvNV@16)
GL_STUB(ProgramNamedParameter4fNV, _gloffset_ProgramNamedParameter4fNV, ProgramNamedParameter4fNV@28)
GL_STUB(ProgramNamedParameter4fvNV, _gloffset_ProgramNamedParameter4fvNV, ProgramNamedParameter4fvNV@16)
- GL_STUB(_dispatch_stub_744, _gloffset_DepthBoundsEXT, _dispatch_stub_744@16)
- HIDDEN(GL_PREFIX(_dispatch_stub_744, _dispatch_stub_744@16))
- GL_STUB(_dispatch_stub_745, _gloffset_BlendEquationSeparateEXT, _dispatch_stub_745@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_745, _dispatch_stub_745@8))
+ GL_STUB(_dispatch_stub_745, _gloffset_DepthBoundsEXT, _dispatch_stub_745@16)
+ HIDDEN(GL_PREFIX(_dispatch_stub_745, _dispatch_stub_745@16))
+ GL_STUB(_dispatch_stub_746, _gloffset_BlendEquationSeparateEXT, _dispatch_stub_746@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_746, _dispatch_stub_746@8))
GL_STUB(BindFramebufferEXT, _gloffset_BindFramebufferEXT, BindFramebufferEXT@8)
GL_STUB(BindRenderbufferEXT, _gloffset_BindRenderbufferEXT, BindRenderbufferEXT@8)
GL_STUB(CheckFramebufferStatusEXT, _gloffset_CheckFramebufferStatusEXT, CheckFramebufferStatusEXT@4)
@@ -941,19 +942,19 @@ GLNAME(gl_dispatch_functions_start):
GL_STUB(IsFramebufferEXT, _gloffset_IsFramebufferEXT, IsFramebufferEXT@4)
GL_STUB(IsRenderbufferEXT, _gloffset_IsRenderbufferEXT, IsRenderbufferEXT@4)
GL_STUB(RenderbufferStorageEXT, _gloffset_RenderbufferStorageEXT, RenderbufferStorageEXT@16)
- GL_STUB(_dispatch_stub_763, _gloffset_BlitFramebufferEXT, _dispatch_stub_763@40)
- HIDDEN(GL_PREFIX(_dispatch_stub_763, _dispatch_stub_763@40))
+ GL_STUB(_dispatch_stub_764, _gloffset_BlitFramebufferEXT, _dispatch_stub_764@40)
+ HIDDEN(GL_PREFIX(_dispatch_stub_764, _dispatch_stub_764@40))
GL_STUB(FramebufferTextureLayerEXT, _gloffset_FramebufferTextureLayerEXT, FramebufferTextureLayerEXT@20)
- GL_STUB(_dispatch_stub_765, _gloffset_StencilFuncSeparateATI, _dispatch_stub_765@16)
- HIDDEN(GL_PREFIX(_dispatch_stub_765, _dispatch_stub_765@16))
- GL_STUB(_dispatch_stub_766, _gloffset_ProgramEnvParameters4fvEXT, _dispatch_stub_766@16)
+ GL_STUB(_dispatch_stub_766, _gloffset_StencilFuncSeparateATI, _dispatch_stub_766@16)
HIDDEN(GL_PREFIX(_dispatch_stub_766, _dispatch_stub_766@16))
- GL_STUB(_dispatch_stub_767, _gloffset_ProgramLocalParameters4fvEXT, _dispatch_stub_767@16)
+ GL_STUB(_dispatch_stub_767, _gloffset_ProgramEnvParameters4fvEXT, _dispatch_stub_767@16)
HIDDEN(GL_PREFIX(_dispatch_stub_767, _dispatch_stub_767@16))
- GL_STUB(_dispatch_stub_768, _gloffset_GetQueryObjecti64vEXT, _dispatch_stub_768@12)
- HIDDEN(GL_PREFIX(_dispatch_stub_768, _dispatch_stub_768@12))
- GL_STUB(_dispatch_stub_769, _gloffset_GetQueryObjectui64vEXT, _dispatch_stub_769@12)
+ GL_STUB(_dispatch_stub_768, _gloffset_ProgramLocalParameters4fvEXT, _dispatch_stub_768@16)
+ HIDDEN(GL_PREFIX(_dispatch_stub_768, _dispatch_stub_768@16))
+ GL_STUB(_dispatch_stub_769, _gloffset_GetQueryObjecti64vEXT, _dispatch_stub_769@12)
HIDDEN(GL_PREFIX(_dispatch_stub_769, _dispatch_stub_769@12))
+ GL_STUB(_dispatch_stub_770, _gloffset_GetQueryObjectui64vEXT, _dispatch_stub_770@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_770, _dispatch_stub_770@12))
GL_STUB_ALIAS(ArrayElementEXT, _gloffset_ArrayElement, ArrayElementEXT@4, ArrayElement, ArrayElement@4)
GL_STUB_ALIAS(BindTextureEXT, _gloffset_BindTexture, BindTextureEXT@8, BindTexture, BindTexture@8)
GL_STUB_ALIAS(DrawArraysEXT, _gloffset_DrawArrays, DrawArraysEXT@12, DrawArrays, DrawArrays@12)
@@ -1269,6 +1270,24 @@ GLNAME(gl_dispatch_functions_start):
GL_STUB_ALIAS(IsProgramARB, _gloffset_IsProgramNV, IsProgramARB@4, IsProgramNV, IsProgramNV@4)
GL_STUB_ALIAS(PointParameteri, _gloffset_PointParameteriNV, PointParameteri@8, PointParameteriNV, PointParameteriNV@8)
GL_STUB_ALIAS(PointParameteriv, _gloffset_PointParameterivNV, PointParameteriv@8, PointParameterivNV, PointParameterivNV@8)
+ GL_STUB_ALIAS(BindFramebuffer, _gloffset_BindFramebufferEXT, BindFramebuffer@8, BindFramebufferEXT, BindFramebufferEXT@8)
+ GL_STUB_ALIAS(BindRenderbuffer, _gloffset_BindRenderbufferEXT, BindRenderbuffer@8, BindRenderbufferEXT, BindRenderbufferEXT@8)
+ GL_STUB_ALIAS(CheckFramebufferStatus, _gloffset_CheckFramebufferStatusEXT, CheckFramebufferStatus@4, CheckFramebufferStatusEXT, CheckFramebufferStatusEXT@4)
+ GL_STUB_ALIAS(DeleteFramebuffers, _gloffset_DeleteFramebuffersEXT, DeleteFramebuffers@8, DeleteFramebuffersEXT, DeleteFramebuffersEXT@8)
+ GL_STUB_ALIAS(DeleteRenderbuffers, _gloffset_DeleteRenderbuffersEXT, DeleteRenderbuffers@8, DeleteRenderbuffersEXT, DeleteRenderbuffersEXT@8)
+ GL_STUB_ALIAS(FramebufferRenderbuffer, _gloffset_FramebufferRenderbufferEXT, FramebufferRenderbuffer@16, FramebufferRenderbufferEXT, FramebufferRenderbufferEXT@16)
+ GL_STUB_ALIAS(FramebufferTexture1D, _gloffset_FramebufferTexture1DEXT, FramebufferTexture1D@20, FramebufferTexture1DEXT, FramebufferTexture1DEXT@20)
+ GL_STUB_ALIAS(FramebufferTexture2D, _gloffset_FramebufferTexture2DEXT, FramebufferTexture2D@20, FramebufferTexture2DEXT, FramebufferTexture2DEXT@20)
+ GL_STUB_ALIAS(FramebufferTexture3D, _gloffset_FramebufferTexture3DEXT, FramebufferTexture3D@24, FramebufferTexture3DEXT, FramebufferTexture3DEXT@24)
+ GL_STUB_ALIAS(GenFramebuffers, _gloffset_GenFramebuffersEXT, GenFramebuffers@8, GenFramebuffersEXT, GenFramebuffersEXT@8)
+ GL_STUB_ALIAS(GenRenderbuffers, _gloffset_GenRenderbuffersEXT, GenRenderbuffers@8, GenRenderbuffersEXT, GenRenderbuffersEXT@8)
+ GL_STUB_ALIAS(GenerateMipmap, _gloffset_GenerateMipmapEXT, GenerateMipmap@4, GenerateMipmapEXT, GenerateMipmapEXT@4)
+ GL_STUB_ALIAS(GetFramebufferAttachmentParameteriv, _gloffset_GetFramebufferAttachmentParameterivEXT, GetFramebufferAttachmentParameteriv@16, GetFramebufferAttachmentParameterivEXT, GetFramebufferAttachmentParameterivEXT@16)
+ GL_STUB_ALIAS(GetRenderbufferParameteriv, _gloffset_GetRenderbufferParameterivEXT, GetRenderbufferParameteriv@12, GetRenderbufferParameterivEXT, GetRenderbufferParameterivEXT@12)
+ GL_STUB_ALIAS(IsFramebuffer, _gloffset_IsFramebufferEXT, IsFramebuffer@4, IsFramebufferEXT, IsFramebufferEXT@4)
+ GL_STUB_ALIAS(IsRenderbuffer, _gloffset_IsRenderbufferEXT, IsRenderbuffer@4, IsRenderbufferEXT, IsRenderbufferEXT@4)
+ GL_STUB_ALIAS(RenderbufferStorage, _gloffset_RenderbufferStorageEXT, RenderbufferStorage@16, RenderbufferStorageEXT, RenderbufferStorageEXT@16)
+ GL_STUB_ALIAS(FramebufferTextureLayer, _gloffset_FramebufferTextureLayerEXT, FramebufferTextureLayer@20, FramebufferTextureLayerEXT, FramebufferTextureLayerEXT@20)
GLOBL GLNAME(gl_dispatch_functions_end)
HIDDEN(GLNAME(gl_dispatch_functions_end))