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authorBrian Paul <brianp@vmware.com>2009-04-03 10:08:20 -0600
committerBrian Paul <brianp@vmware.com>2009-04-03 10:09:28 -0600
commit7391ba1e9d81f15465059db25d1279eefdbeb1a9 (patch)
tree1dfac07d6d676a6a1618bb3cb80d53d5ab123d56 /src/mesa/x86
parent650d147289014e8a98f65fbbcd1855b2a4f19d2f (diff)
mesa: rename some gl_light fields to be clearer
EyeDirection -> SpotDirection _NormDirection -> _NormSpotDirection
Diffstat (limited to 'src/mesa/x86')
-rw-r--r--src/mesa/x86/gen_matypes.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/x86/gen_matypes.c b/src/mesa/x86/gen_matypes.c
index 8c690b4f88..d56b701aa8 100644
--- a/src/mesa/x86/gen_matypes.c
+++ b/src/mesa/x86/gen_matypes.c
@@ -197,7 +197,7 @@ int main( int argc, char **argv )
OFFSET( "LIGHT_DIFFUSE ", struct gl_light, Diffuse );
OFFSET( "LIGHT_SPECULAR ", struct gl_light, Specular );
OFFSET( "LIGHT_EYE_POSITION ", struct gl_light, EyePosition );
- OFFSET( "LIGHT_EYE_DIRECTION ", struct gl_light, EyeDirection );
+ OFFSET( "LIGHT_SPOT_DIRECTION ", struct gl_light, SpotDirection );
OFFSET( "LIGHT_SPOT_EXPONENT ", struct gl_light, SpotExponent );
OFFSET( "LIGHT_SPOT_CUTOFF ", struct gl_light, SpotCutoff );
OFFSET( "LIGHT_COS_CUTOFF ", struct gl_light, _CosCutoff );
@@ -211,7 +211,7 @@ int main( int argc, char **argv )
OFFSET( "LIGHT_POSITION ", struct gl_light, _Position );
OFFSET( "LIGHT_VP_INF_NORM ", struct gl_light, _VP_inf_norm );
OFFSET( "LIGHT_H_INF_NORM ", struct gl_light, _h_inf_norm );
- OFFSET( "LIGHT_NORM_DIRECTION ", struct gl_light, _NormDirection );
+ OFFSET( "LIGHT_NORM_DIRECTION ", struct gl_light, _NormSpotDirection );
OFFSET( "LIGHT_VP_INF_SPOT_ATTEN ", struct gl_light, _VP_inf_spot_attenuation );
printf( "\n" );
OFFSET( "LIGHT_SPOT_EXP_TABLE ", struct gl_light, _SpotExpTable );