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authorZack Rusin <zack@tungstengraphics.com>2007-09-20 07:50:33 -0400
committerZack Rusin <zack@tungstengraphics.com>2007-09-20 07:50:33 -0400
commitdaf5b0f41baa50951e7c2f9ea5cd90b119085a7f (patch)
treed273c4ae95a8cb617412c9f7a1b943dc4364420f /src/mesa
parent37cf13ed9a429c755f121daa1776b1b30a985ab3 (diff)
Switch fragment/vertex shaders to the new caching semantics.
Allow driver custom allocation within cached objects. The shaders are currently twiced (by cso layer and by the program itself).
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/pipe/cso_cache/cso_cache.h10
-rw-r--r--src/mesa/pipe/failover/fo_context.h4
-rw-r--r--src/mesa/pipe/failover/fo_state.c75
-rw-r--r--src/mesa/pipe/failover/fo_state_emit.c6
-rw-r--r--src/mesa/pipe/i915simple/i915_state.c28
-rw-r--r--src/mesa/pipe/p_context.h23
-rw-r--r--src/mesa/pipe/softpipe/sp_state.h11
-rw-r--r--src/mesa/pipe/softpipe/sp_state_fs.c27
-rw-r--r--src/mesa/state_tracker/st_atom_fs.c12
-rw-r--r--src/mesa/state_tracker/st_atom_vs.c18
-rw-r--r--src/mesa/state_tracker/st_cache.c36
-rw-r--r--src/mesa/state_tracker/st_cache.h12
-rw-r--r--src/mesa/state_tracker/st_cb_clear.c8
-rw-r--r--src/mesa/state_tracker/st_cb_drawpixels.c8
-rw-r--r--src/mesa/state_tracker/st_cb_rasterpos.c3
-rw-r--r--src/mesa/state_tracker/st_context.h4
-rw-r--r--src/mesa/state_tracker/st_draw.c6
-rw-r--r--src/mesa/state_tracker/st_program.h10
18 files changed, 181 insertions, 120 deletions
diff --git a/src/mesa/pipe/cso_cache/cso_cache.h b/src/mesa/pipe/cso_cache/cso_cache.h
index cd4b64eec4..57d162b2ac 100644
--- a/src/mesa/pipe/cso_cache/cso_cache.h
+++ b/src/mesa/pipe/cso_cache/cso_cache.h
@@ -58,6 +58,16 @@ struct cso_rasterizer {
void *data;
};
+struct cso_fragment_shader {
+ struct pipe_shader_state state;
+ void *data;
+};
+
+struct cso_vertex_shader {
+ struct pipe_shader_state state;
+ void *data;
+};
+
enum cso_cache_type {
CSO_BLEND,
CSO_SAMPLER,
diff --git a/src/mesa/pipe/failover/fo_context.h b/src/mesa/pipe/failover/fo_context.h
index a649899010..a81bfe82dd 100644
--- a/src/mesa/pipe/failover/fo_context.h
+++ b/src/mesa/pipe/failover/fo_context.h
@@ -74,8 +74,8 @@ struct failover_context {
const struct pipe_sampler_state *sampler[PIPE_MAX_SAMPLERS];
const struct pipe_depth_stencil_state *depth_stencil;
const struct fo_state *rasterizer;
- const struct pipe_shader_state *fragment_shader;
- const struct pipe_shader_state *vertex_shader;
+ const struct fo_state *fragment_shader;
+ const struct fo_state *vertex_shader;
struct pipe_alpha_test_state alpha_test;
struct pipe_blend_color blend_color;
diff --git a/src/mesa/pipe/failover/fo_state.c b/src/mesa/pipe/failover/fo_state.c
index 25725625e0..db3aea7756 100644
--- a/src/mesa/pipe/failover/fo_state.c
+++ b/src/mesa/pipe/failover/fo_state.c
@@ -150,26 +150,81 @@ failover_set_framebuffer_state(struct pipe_context *pipe,
failover->hw->set_framebuffer_state( failover->hw, framebuffer );
}
+
+static void *
+failover_create_fs_state(struct pipe_context *pipe,
+ const struct pipe_shader_state *templ)
+{
+ struct fo_state *state = malloc(sizeof(struct fo_state));
+ struct failover_context *failover = failover_context(pipe);
+
+ state->sw_state = failover->sw->create_fs_state(pipe, templ);
+ state->hw_state = failover->hw->create_fs_state(pipe, templ);
+
+ return state;
+}
+
static void
failover_bind_fs_state(struct pipe_context *pipe,
- const struct pipe_shader_state *fs)
+ void *fs)
{
struct failover_context *failover = failover_context(pipe);
- failover->fragment_shader = fs;
+ failover->fragment_shader = (struct fo_state *)fs;
failover->dirty |= FO_NEW_FRAGMENT_SHADER;
- failover->hw->bind_fs_state( failover->hw, fs );
+ failover->hw->bind_fs_state(failover->hw, (struct pipe_shader_state *)fs);
+}
+
+static void
+failover_delete_fs_state(struct pipe_context *pipe,
+ void *fs)
+{
+ struct fo_state *state = (struct fo_state*)fs;
+ struct failover_context *failover = failover_context(pipe);
+
+ failover->sw->delete_fs_state(pipe, state->sw_state);
+ failover->hw->delete_fs_state(pipe, state->hw_state);
+ state->sw_state = 0;
+ state->hw_state = 0;
+ free(state);
+}
+
+static void *
+failover_create_vs_state(struct pipe_context *pipe,
+ const struct pipe_shader_state *templ)
+{
+ struct fo_state *state = malloc(sizeof(struct fo_state));
+ struct failover_context *failover = failover_context(pipe);
+
+ state->sw_state = failover->sw->create_vs_state(pipe, templ);
+ state->hw_state = failover->hw->create_vs_state(pipe, templ);
+
+ return state;
}
static void
failover_bind_vs_state(struct pipe_context *pipe,
- const struct pipe_shader_state *vs)
+ void *vs)
{
struct failover_context *failover = failover_context(pipe);
- failover->vertex_shader = vs;
+ failover->vertex_shader = (struct fo_state*)vs;
failover->dirty |= FO_NEW_VERTEX_SHADER;
- failover->hw->bind_vs_state( failover->hw, vs );
+ failover->hw->bind_vs_state(failover->hw, vs);
+}
+
+static void
+failover_delete_vs_state(struct pipe_context *pipe,
+ void *vs)
+{
+ struct fo_state *state = (struct fo_state*)vs;
+ struct failover_context *failover = failover_context(pipe);
+
+ failover->sw->delete_vs_state(pipe, state->sw_state);
+ failover->hw->delete_vs_state(pipe, state->hw_state);
+ state->sw_state = 0;
+ state->hw_state = 0;
+ free(state);
}
static void
@@ -312,8 +367,12 @@ failover_init_state_functions( struct failover_context *failover )
failover->pipe.create_rasterizer_state = failover_create_rasterizer_state;
failover->pipe.bind_rasterizer_state = failover_bind_rasterizer_state;
failover->pipe.delete_rasterizer_state = failover_delete_rasterizer_state;
- failover->pipe.bind_fs_state = failover_bind_fs_state;
- failover->pipe.bind_vs_state = failover_bind_vs_state;
+ failover->pipe.create_fs_state = failover_create_fs_state;
+ failover->pipe.bind_fs_state = failover_bind_fs_state;
+ failover->pipe.delete_fs_state = failover_delete_fs_state;
+ failover->pipe.create_vs_state = failover_create_vs_state;
+ failover->pipe.bind_vs_state = failover_bind_vs_state;
+ failover->pipe.delete_vs_state = failover_delete_vs_state;
failover->pipe.set_alpha_test_state = failover_set_alpha_test_state;
failover->pipe.set_blend_color = failover_set_blend_color;
diff --git a/src/mesa/pipe/failover/fo_state_emit.c b/src/mesa/pipe/failover/fo_state_emit.c
index f2b0b1edc0..ec896fd020 100644
--- a/src/mesa/pipe/failover/fo_state_emit.c
+++ b/src/mesa/pipe/failover/fo_state_emit.c
@@ -78,10 +78,12 @@ failover_state_emit( struct failover_context *failover )
failover->sw->set_framebuffer_state( failover->sw, &failover->framebuffer );
if (failover->dirty & FO_NEW_FRAGMENT_SHADER)
- failover->sw->bind_fs_state( failover->sw, failover->fragment_shader );
+ failover->sw->bind_fs_state( failover->sw,
+ failover->fragment_shader->sw_state );
if (failover->dirty & FO_NEW_VERTEX_SHADER)
- failover->sw->bind_vs_state( failover->sw, failover->vertex_shader );
+ failover->sw->bind_vs_state( failover->sw,
+ failover->vertex_shader->sw_state );
if (failover->dirty & FO_NEW_STIPPLE)
failover->sw->set_polygon_stipple( failover->sw, &failover->poly_stipple );
diff --git a/src/mesa/pipe/i915simple/i915_state.c b/src/mesa/pipe/i915simple/i915_state.c
index 66aa9a0274..1104c9519d 100644
--- a/src/mesa/pipe/i915simple/i915_state.c
+++ b/src/mesa/pipe/i915simple/i915_state.c
@@ -228,41 +228,37 @@ static void i915_set_polygon_stipple( struct pipe_context *pipe,
}
-static const struct pipe_shader_state *
-i915_create_shader_state( struct pipe_context *pipe,
- const struct pipe_shader_state *templ )
+static void *
+i915_create_shader_state(struct pipe_context *pipe,
+ const struct pipe_shader_state *templ)
{
-
- struct pipe_shader_state *shader = malloc(sizeof(struct pipe_shader_state));
- memcpy(shader, templ, sizeof(struct pipe_shader_state));
-
- return shader;
+ return 0;
}
static void i915_bind_fs_state( struct pipe_context *pipe,
- const struct pipe_shader_state *fs )
+ void *fs )
{
struct i915_context *i915 = i915_context(pipe);
- i915->fs = fs;
+ i915->fs = (struct pipe_shader_state *)fs;
i915->dirty |= I915_NEW_FS;
}
-static void i915_bind_vs_state( struct pipe_context *pipe,
- const struct pipe_shader_state *vs )
+static void i915_bind_vs_state(struct pipe_context *pipe,
+ void *vs)
{
struct i915_context *i915 = i915_context(pipe);
/* just pass-through to draw module */
- draw_set_vertex_shader(i915->draw, vs);
+ draw_set_vertex_shader(i915->draw, (const struct pipe_shader_state *)vs);
}
-static void i915_delete_shader_state( struct pipe_context *pipe,
- const struct pipe_shader_state *shader )
+static void i915_delete_shader_state(struct pipe_context *pipe,
+ void *shader)
{
- free((struct pipe_shader_state*)shader);
+ /*do nothing*/
}
static void i915_set_constant_buffer(struct pipe_context *pipe,
diff --git a/src/mesa/pipe/p_context.h b/src/mesa/pipe/p_context.h
index 65001dfdf9..e17faad2c7 100644
--- a/src/mesa/pipe/p_context.h
+++ b/src/mesa/pipe/p_context.h
@@ -113,20 +113,15 @@ struct pipe_context {
void (*delete_depth_stencil_state)(struct pipe_context *,
const struct pipe_depth_stencil_state *);
- const struct pipe_shader_state * (*create_fs_state)(
- struct pipe_context *,
- const struct pipe_shader_state *);
- void (*bind_fs_state)(struct pipe_context *,
- const struct pipe_shader_state *);
- void (*delete_fs_state)(struct pipe_context *,
- const struct pipe_shader_state *);
- const struct pipe_shader_state * (*create_vs_state)(
- struct pipe_context *,
- const struct pipe_shader_state *);
- void (*bind_vs_state)(struct pipe_context *,
- const struct pipe_shader_state *);
- void (*delete_vs_state)(struct pipe_context *,
- const struct pipe_shader_state *);
+ void * (*create_fs_state)(struct pipe_context *,
+ const struct pipe_shader_state *);
+ void (*bind_fs_state)(struct pipe_context *, void *);
+ void (*delete_fs_state)(struct pipe_context *, void *);
+
+ void * (*create_vs_state)(struct pipe_context *,
+ const struct pipe_shader_state *);
+ void (*bind_vs_state)(struct pipe_context *, void *);
+ void (*delete_vs_state)(struct pipe_context *, void *);
void (*set_alpha_test_state)( struct pipe_context *,
const struct pipe_alpha_test_state * );
diff --git a/src/mesa/pipe/softpipe/sp_state.h b/src/mesa/pipe/softpipe/sp_state.h
index a20ae1d4a2..5ed963c21d 100644
--- a/src/mesa/pipe/softpipe/sp_state.h
+++ b/src/mesa/pipe/softpipe/sp_state.h
@@ -88,15 +88,12 @@ void softpipe_set_constant_buffer(struct pipe_context *,
void softpipe_set_feedback_state( struct pipe_context *,
const struct pipe_feedback_state * );
-const struct pipe_shader_state *
+void *
softpipe_create_shader_state( struct pipe_context *,
const struct pipe_shader_state * );
-void softpipe_bind_fs_state( struct pipe_context *,
- const struct pipe_shader_state * );
-void softpipe_bind_vs_state( struct pipe_context *,
- const struct pipe_shader_state * );
-void softpipe_delete_shader_state( struct pipe_context *,
- const struct pipe_shader_state * );
+void softpipe_bind_fs_state( struct pipe_context *, void * );
+void softpipe_bind_vs_state( struct pipe_context *, void * );
+void softpipe_delete_shader_state( struct pipe_context *, void * );
void softpipe_set_polygon_stipple( struct pipe_context *,
const struct pipe_poly_stipple * );
diff --git a/src/mesa/pipe/softpipe/sp_state_fs.c b/src/mesa/pipe/softpipe/sp_state_fs.c
index fbbde2f520..8306a95f44 100644
--- a/src/mesa/pipe/softpipe/sp_state_fs.c
+++ b/src/mesa/pipe/softpipe/sp_state_fs.c
@@ -33,44 +33,39 @@
#include "pipe/draw/draw_context.h"
-const struct pipe_shader_state *
-softpipe_create_shader_state( struct pipe_context *pipe,
- const struct pipe_shader_state *templ )
+void * softpipe_create_shader_state(struct pipe_context *pipe,
+ const struct pipe_shader_state *templ)
{
- struct pipe_shader_state *shader = malloc(sizeof(struct pipe_shader_state));
- memcpy(shader, templ, sizeof(struct pipe_shader_state));
-
- return shader;
+ /* we just want the pipe_shader_state template in the bind calls */
+ return 0;
}
-void softpipe_bind_fs_state( struct pipe_context *pipe,
- const struct pipe_shader_state *fs )
+void softpipe_bind_fs_state(struct pipe_context *pipe, void *fs)
{
struct softpipe_context *softpipe = softpipe_context(pipe);
- softpipe->fs = fs;
+ softpipe->fs = (struct pipe_shader_state *)fs;
softpipe->dirty |= SP_NEW_FS;
}
-void softpipe_bind_vs_state( struct pipe_context *pipe,
- const struct pipe_shader_state *vs )
+void softpipe_bind_vs_state(struct pipe_context *pipe, void *vs)
{
struct softpipe_context *softpipe = softpipe_context(pipe);
- softpipe->vs = vs;
+ softpipe->vs = (struct pipe_shader_state *)vs;
softpipe->dirty |= SP_NEW_VS;
- draw_set_vertex_shader(softpipe->draw, vs);
+ draw_set_vertex_shader(softpipe->draw, (struct pipe_shader_state *)vs);
}
void softpipe_delete_shader_state( struct pipe_context *pipe,
- const struct pipe_shader_state *shader )
+ void *shader )
{
- free((struct pipe_shader_state*)shader);
+ /* do nothing */
}
void softpipe_set_constant_buffer(struct pipe_context *pipe,
diff --git a/src/mesa/state_tracker/st_atom_fs.c b/src/mesa/state_tracker/st_atom_fs.c
index 94b69c8df7..91e58f5831 100644
--- a/src/mesa/state_tracker/st_atom_fs.c
+++ b/src/mesa/state_tracker/st_atom_fs.c
@@ -51,14 +51,14 @@
* Translate a Mesa fragment shader into a TGSI shader.
* \return pointer to cached pipe_shader object.
*/
-struct pipe_shader_state *
+const struct cso_fragment_shader *
st_translate_fragment_shader(struct st_context *st,
struct st_fragment_program *stfp)
{
GLuint outputMapping[FRAG_RESULT_MAX];
GLuint inputMapping[PIPE_MAX_SHADER_INPUTS];
struct pipe_shader_state fs;
- struct pipe_shader_state *cached;
+ const struct cso_fragment_shader *cso;
GLuint interpMode[16]; /* XXX size? */
GLuint i;
GLbitfield inputsRead = stfp->Base.Base.InputsRead;
@@ -142,15 +142,15 @@ st_translate_fragment_shader(struct st_context *st,
fs.tokens = &stfp->tokens[0];
- cached = st_cached_fs_state(st, &fs);
- stfp->fs = cached;
+ cso = st_cached_fs_state(st, &fs);
+ stfp->fs = cso;
if (TGSI_DEBUG)
tgsi_dump( stfp->tokens, 0/*TGSI_DUMP_VERBOSE*/ );
stfp->dirty = 0;
- return cached;
+ return cso;
}
@@ -183,7 +183,7 @@ static void update_fs( struct st_context *st )
if (stfp->dirty)
st->state.fs = st_translate_fragment_shader( st, st->fp );
- st->pipe->bind_fs_state(st->pipe, st->state.fs);
+ st->pipe->bind_fs_state(st->pipe, st->state.fs->data);
}
}
diff --git a/src/mesa/state_tracker/st_atom_vs.c b/src/mesa/state_tracker/st_atom_vs.c
index cf9dd810e9..078c052ae2 100644
--- a/src/mesa/state_tracker/st_atom_vs.c
+++ b/src/mesa/state_tracker/st_atom_vs.c
@@ -53,13 +53,13 @@
* Translate a Mesa vertex shader into a TGSI shader.
* \return pointer to cached pipe_shader object.
*/
-struct pipe_shader_state *
+const struct cso_vertex_shader *
st_translate_vertex_shader(struct st_context *st,
struct st_vertex_program *stvp)
{
GLuint outputMapping[PIPE_MAX_SHADER_INPUTS];
struct pipe_shader_state vs;
- struct pipe_shader_state *cached;
+ const struct cso_vertex_shader *cso;
GLuint i;
memset(&vs, 0, sizeof(vs));
@@ -147,8 +147,8 @@ st_translate_vertex_shader(struct st_context *st,
vs.tokens = &stvp->tokens[0];
- cached = st_cached_vs_state(st, &vs);
- stvp->vs = cached;
+ cso = st_cached_vs_state(st, &vs);
+ stvp->vs = cso;
if (TGSI_DEBUG)
tgsi_dump( stvp->tokens, 0 );
@@ -157,13 +157,13 @@ st_translate_vertex_shader(struct st_context *st,
if (stvp->sse2_program.csr == stvp->sse2_program.store)
tgsi_emit_sse2( stvp->tokens, &stvp->sse2_program );
- if (!cached->executable)
- cached->executable = (void *) x86_get_func( &stvp->sse2_program );
+ if (!cso->state.executable)
+ cso->state.executable = (void *) x86_get_func( &stvp->sse2_program );
#endif
stvp->dirty = 0;
- return cached;
+ return cso;
}
@@ -191,10 +191,10 @@ static void update_vs( struct st_context *st )
/* Bind the vertex program */
st->vp = stvp;
- if (stvp->dirty)
+ if (stvp->dirty)
st->state.vs = st_translate_vertex_shader( st, st->vp );
- st->pipe->bind_vs_state(st->pipe, st->state.vs);
+ st->pipe->bind_vs_state(st->pipe, st->state.vs->data);
}
}
diff --git a/src/mesa/state_tracker/st_cache.c b/src/mesa/state_tracker/st_cache.c
index 0f233cea58..e5ba0592cf 100644
--- a/src/mesa/state_tracker/st_cache.c
+++ b/src/mesa/state_tracker/st_cache.c
@@ -115,9 +115,9 @@ const struct cso_rasterizer* st_cached_rasterizer_state(
return (struct cso_rasterizer*)(cso_hash_iter_data(iter));
}
-struct pipe_shader_state * st_cached_fs_state(
- struct st_context *st,
- const struct pipe_shader_state *templ)
+const struct cso_fragment_shader *
+st_cached_fs_state(struct st_context *st,
+ const struct pipe_shader_state *templ)
{
unsigned hash_key = cso_construct_key((void*)templ,
sizeof(struct pipe_shader_state));
@@ -125,17 +125,19 @@ struct pipe_shader_state * st_cached_fs_state(
hash_key, CSO_FRAGMENT_SHADER,
(void*)templ);
if (cso_hash_iter_is_null(iter)) {
- const struct pipe_shader_state *created_state =
- st->pipe->create_fs_state(st->pipe, templ);
- iter = cso_insert_state(st->cache, hash_key, CSO_FRAGMENT_SHADER,
- (void*)created_state);
+ struct cso_fragment_shader *cso = malloc(sizeof(struct cso_fragment_shader));
+ memcpy(&cso->state, templ, sizeof(struct pipe_shader_state));
+ cso->data = st->pipe->create_fs_state(st->pipe, templ);
+ if (!cso->data)
+ cso->data = &cso->state;
+ iter = cso_insert_state(st->cache, hash_key, CSO_FRAGMENT_SHADER, cso);
}
- return (struct pipe_shader_state*)(cso_hash_iter_data(iter));
+ return (struct cso_fragment_shader*)(cso_hash_iter_data(iter));
}
-struct pipe_shader_state * st_cached_vs_state(
- struct st_context *st,
- const struct pipe_shader_state *templ)
+const struct cso_vertex_shader *
+st_cached_vs_state(struct st_context *st,
+ const struct pipe_shader_state *templ)
{
unsigned hash_key = cso_construct_key((void*)templ,
sizeof(struct pipe_shader_state));
@@ -143,10 +145,12 @@ struct pipe_shader_state * st_cached_vs_state(
hash_key, CSO_VERTEX_SHADER,
(void*)templ);
if (cso_hash_iter_is_null(iter)) {
- const struct pipe_shader_state *created_state =
- st->pipe->create_vs_state(st->pipe, templ);
- iter = cso_insert_state(st->cache, hash_key, CSO_VERTEX_SHADER,
- (void*)created_state);
+ struct cso_vertex_shader *cso = malloc(sizeof(struct cso_vertex_shader));
+ memcpy(&cso->state, templ, sizeof(struct pipe_shader_state));
+ cso->data = st->pipe->create_vs_state(st->pipe, templ);
+ if (!cso->data)
+ cso->data = &cso->state;
+ iter = cso_insert_state(st->cache, hash_key, CSO_VERTEX_SHADER, cso);
}
- return (struct pipe_shader_state*)(cso_hash_iter_data(iter));
+ return (struct cso_vertex_shader*)(cso_hash_iter_data(iter));
}
diff --git a/src/mesa/state_tracker/st_cache.h b/src/mesa/state_tracker/st_cache.h
index 5b8c6168a8..356dd98183 100644
--- a/src/mesa/state_tracker/st_cache.h
+++ b/src/mesa/state_tracker/st_cache.h
@@ -55,13 +55,13 @@ const struct cso_rasterizer *
st_cached_rasterizer_state(struct st_context *st,
const struct pipe_rasterizer_state *raster);
-struct pipe_shader_state *st_cached_fs_state(
- struct st_context *st,
- const struct pipe_shader_state *templ);
+const struct cso_fragment_shader *
+st_cached_fs_state(struct st_context *st,
+ const struct pipe_shader_state *templ);
-struct pipe_shader_state *st_cached_vs_state(
- struct st_context *st,
- const struct pipe_shader_state *templ);
+const struct cso_vertex_shader *
+st_cached_vs_state(struct st_context *st,
+ const struct pipe_shader_state *templ);
#endif
diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c
index ee70ce3320..03a81652cb 100644
--- a/src/mesa/state_tracker/st_cb_clear.c
+++ b/src/mesa/state_tracker/st_cb_clear.c
@@ -348,7 +348,7 @@ clear_with_quad(GLcontext *ctx,
if (!stfp) {
stfp = make_frag_shader(st);
}
- pipe->bind_fs_state(pipe, stfp->fs);
+ pipe->bind_fs_state(pipe, stfp->fs->data);
}
/* vertex shader state: color/position pass-through */
@@ -357,7 +357,7 @@ clear_with_quad(GLcontext *ctx,
if (!stvp) {
stvp = make_vertex_shader(st);
}
- pipe->bind_vs_state(pipe, stvp->vs);
+ pipe->bind_vs_state(pipe, stvp->vs->data);
}
/* viewport state: viewport matching window dims */
@@ -383,8 +383,8 @@ clear_with_quad(GLcontext *ctx,
pipe->set_alpha_test_state(pipe, &st->state.alpha_test);
pipe->bind_blend_state(pipe, st->state.blend->data);
pipe->bind_depth_stencil_state(pipe, st->state.depth_stencil);
- pipe->bind_fs_state(pipe, st->state.fs);
- pipe->bind_vs_state(pipe, st->state.vs);
+ pipe->bind_fs_state(pipe, st->state.fs->data);
+ pipe->bind_vs_state(pipe, st->state.vs->data);
pipe->bind_rasterizer_state(pipe, st->state.rasterizer->data);
pipe->set_viewport_state(pipe, &ctx->st->state.viewport);
/* OR:
diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c
index d4f260ee54..4e3c24353e 100644
--- a/src/mesa/state_tracker/st_cb_drawpixels.c
+++ b/src/mesa/state_tracker/st_cb_drawpixels.c
@@ -330,7 +330,7 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
if (!stfp) {
stfp = make_fragment_shader(ctx->st);
}
- pipe->bind_fs_state(pipe, stfp->fs);
+ pipe->bind_fs_state(pipe, stfp->fs->data);
}
/* vertex shader state: position + texcoord pass-through */
@@ -339,7 +339,7 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
if (!stvp) {
stvp = make_vertex_shader(ctx->st);
}
- pipe->bind_vs_state(pipe, stvp->vs);
+ pipe->bind_vs_state(pipe, stvp->vs->data);
}
/* texture sampling state: */
@@ -393,8 +393,8 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
/* restore GL state */
pipe->bind_rasterizer_state(pipe, ctx->st->state.rasterizer->data);
- pipe->bind_fs_state(pipe, ctx->st->state.fs);
- pipe->bind_vs_state(pipe, ctx->st->state.vs);
+ pipe->bind_fs_state(pipe, ctx->st->state.fs->data);
+ pipe->bind_vs_state(pipe, ctx->st->state.vs->data);
pipe->set_texture_state(pipe, unit, ctx->st->state.texture[unit]);
pipe->bind_sampler_state(pipe, unit, ctx->st->state.sampler[unit]);
pipe->set_viewport_state(pipe, &ctx->st->state.viewport);
diff --git a/src/mesa/state_tracker/st_cb_rasterpos.c b/src/mesa/state_tracker/st_cb_rasterpos.c
index 5245535a65..04b2016ffc 100644
--- a/src/mesa/state_tracker/st_cb_rasterpos.c
+++ b/src/mesa/state_tracker/st_cb_rasterpos.c
@@ -35,6 +35,7 @@
#include "st_context.h"
#include "st_atom.h"
+#include "st_cache.h"
#include "st_draw.h"
#include "st_program.h"
#include "st_cb_rasterpos.h"
@@ -88,7 +89,7 @@ static void
setup_feedback(GLcontext *ctx)
{
struct pipe_context *pipe = ctx->st->pipe;
- const struct pipe_shader_state *vs = ctx->st->state.vs;
+ const struct pipe_shader_state *vs = &ctx->st->state.vs->state;
struct pipe_feedback_state feedback;
uint i;
diff --git a/src/mesa/state_tracker/st_context.h b/src/mesa/state_tracker/st_context.h
index 93b6425480..df976260f8 100644
--- a/src/mesa/state_tracker/st_context.h
+++ b/src/mesa/state_tracker/st_context.h
@@ -79,8 +79,8 @@ struct st_context
const struct pipe_sampler_state *sampler[PIPE_MAX_SAMPLERS];
const struct pipe_depth_stencil_state *depth_stencil;
const struct cso_rasterizer *rasterizer;
- const struct pipe_shader_state *fs;
- const struct pipe_shader_state *vs;
+ const struct cso_fragment_shader *fs;
+ const struct cso_vertex_shader *vs;
struct pipe_alpha_test_state alpha_test;
struct pipe_blend_color blend_color;
diff --git a/src/mesa/state_tracker/st_draw.c b/src/mesa/state_tracker/st_draw.c
index 238ade00ac..633e4d9470 100644
--- a/src/mesa/state_tracker/st_draw.c
+++ b/src/mesa/state_tracker/st_draw.c
@@ -198,7 +198,7 @@ st_draw_vbo(GLcontext *ctx,
/* must get these after state validation! */
vp = ctx->st->vp;
- vs = ctx->st->state.vs;
+ vs = &ctx->st->state.vs->state;
/* loop over TGSI shader inputs */
for (attr = 0; attr < vs->num_inputs; attr++) {
@@ -405,8 +405,8 @@ st_feedback_draw_vbo(GLcontext *ctx,
assert(draw);
draw_set_viewport_state(draw, &st->state.viewport);
draw_set_clip_state(draw, &st->state.clip);
- draw_set_rasterizer_state(draw, st->state.rasterizer->data);
- draw_set_vertex_shader(draw, st->state.vs);
+ draw_set_rasterizer_state(draw, &st->state.rasterizer->state);
+ draw_set_vertex_shader(draw, &st->state.vs->state);
/* XXX need to set vertex info too */
diff --git a/src/mesa/state_tracker/st_program.h b/src/mesa/state_tracker/st_program.h
index 4945141d15..4f9ace3e6a 100644
--- a/src/mesa/state_tracker/st_program.h
+++ b/src/mesa/state_tracker/st_program.h
@@ -40,6 +40,8 @@
#define ST_FP_MAX_TOKENS 1024
+struct cso_fragment_shader;
+struct cso_vertex_shader;
struct st_fragment_program
{
@@ -52,7 +54,7 @@ struct st_fragment_program
GLboolean dirty;
/** Pointer to the corresponding cached shader */
- const struct pipe_shader_state *fs;
+ const struct cso_fragment_shader *fs;
GLuint param_state;
};
@@ -83,7 +85,7 @@ struct st_vertex_program
#endif
/** Pointer to the corresponding cached shader */
- const struct pipe_shader_state *vs;
+ const struct cso_vertex_shader *vs;
GLuint param_state;
};
@@ -105,12 +107,12 @@ st_vertex_program( struct gl_vertex_program *vp )
}
-extern struct pipe_shader_state *
+extern const struct cso_fragment_shader *
st_translate_fragment_shader(struct st_context *st,
struct st_fragment_program *fp);
-extern struct pipe_shader_state *
+extern const struct cso_vertex_shader *
st_translate_vertex_shader(struct st_context *st,
struct st_vertex_program *vp);