diff options
| author | Eric Anholt <eric@anholt.net> | 2010-08-17 12:37:49 -0700 | 
|---|---|---|
| committer | Eric Anholt <eric@anholt.net> | 2010-08-17 12:39:03 -0700 | 
| commit | 1b708d8f4dd1a853de8537e81e6d5bf8c9f2aed1 (patch) | |
| tree | f75af72aa90f201abed71094c7799f6c13543c69 /src/mesa | |
| parent | 6cee1d6adfba45508e181ad61377dfc95cf82674 (diff) | |
mesa: Dump shader source before validating the shader.
This will make extracting source to produce minimal testcases for
shader compile issues easier.
Diffstat (limited to 'src/mesa')
| -rw-r--r-- | src/mesa/program/ir_to_mesa.cpp | 18 | 
1 files changed, 9 insertions, 9 deletions
| diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp index 1fb578516c..7fff66c78b 100644 --- a/src/mesa/program/ir_to_mesa.cpp +++ b/src/mesa/program/ir_to_mesa.cpp @@ -2627,6 +2627,11 @@ _mesa_glsl_compile_shader(GLcontext *ctx, struct gl_shader *shader)     state->error = preprocess(state, &source, &state->info_log,  			     &ctx->Extensions); +   if (ctx->Shader.Flags & GLSL_DUMP) { +      printf("GLSL source for shader %d:\n", shader->Name); +      printf("%s\n", shader->Source); +   } +     if (!state->error) {       _mesa_glsl_lexer_ctor(state, source);       _mesa_glsl_parse(state); @@ -2662,15 +2667,10 @@ _mesa_glsl_compile_shader(GLcontext *ctx, struct gl_shader *shader)        _mesa_write_shader_to_file(shader);     } -   if (ctx->Shader.Flags & GLSL_DUMP) { -      printf("GLSL source for shader %d:\n", shader->Name); -      printf("%s\n", shader->Source); - -      if (shader->CompileStatus) { -	 printf("GLSL IR for shader %d:\n", shader->Name); -	 _mesa_print_ir(shader->ir, NULL); -	 printf("\n\n"); -      } +   if ((ctx->Shader.Flags & GLSL_DUMP) && shader->CompileStatus) { +      printf("GLSL IR for shader %d:\n", shader->Name); +      _mesa_print_ir(shader->ir, NULL); +      printf("\n\n");     }     /* Retain any live IR, but trash the rest. */ | 
