diff options
| author | Brian Paul <brianp@vmware.com> | 2010-01-24 18:18:17 -0700 | 
|---|---|---|
| committer | Brian Paul <brianp@vmware.com> | 2010-01-24 18:18:17 -0700 | 
| commit | 47d30b0c2c36f952cc14deefb9f937f1b0a9b531 (patch) | |
| tree | 76a4234ff1125d0c955b11086d374cc112d03c57 /src/mesa | |
| parent | e88d6fe299cb43eedfae7f0fa3bb14c8086a8cd4 (diff) | |
st/mesa: fix int->uint conversion for negative scissor bound values
Based on a patch by Xavier Chantry <chantry.xavier@gmail.com>:
If x+width or y+height is negative, then maxx or maxy will get a bogus value
when converting that to unsigned. Fix this by setting 0 as minimal value.
This was also triggered by teeworlds, but only with some combination of
resolution and map section. For example upper part of dm2 at 1280x1024.
Diffstat (limited to 'src/mesa')
| -rw-r--r-- | src/mesa/state_tracker/st_atom_scissor.c | 13 | 
1 files changed, 9 insertions, 4 deletions
diff --git a/src/mesa/state_tracker/st_atom_scissor.c b/src/mesa/state_tracker/st_atom_scissor.c index fb666b8546..5e0c51cff0 100644 --- a/src/mesa/state_tracker/st_atom_scissor.c +++ b/src/mesa/state_tracker/st_atom_scissor.c @@ -31,6 +31,7 @@    */ +#include "main/macros.h"  #include "st_context.h"  #include "pipe/p_context.h"  #include "st_atom.h" @@ -52,15 +53,19 @@ update_scissor( struct st_context *st )     scissor.maxy = fb->Height;     if (st->ctx->Scissor.Enabled) { +      /* need to be careful here with xmax or ymax < 0 */ +      GLint xmax = MAX2(0, st->ctx->Scissor.X + st->ctx->Scissor.Width); +      GLint ymax = MAX2(0, st->ctx->Scissor.Y + st->ctx->Scissor.Height); +        if (st->ctx->Scissor.X > (GLint)scissor.minx)           scissor.minx = st->ctx->Scissor.X;        if (st->ctx->Scissor.Y > (GLint)scissor.miny)           scissor.miny = st->ctx->Scissor.Y; -      if (st->ctx->Scissor.X + st->ctx->Scissor.Width < (GLint)scissor.maxx) -         scissor.maxx = st->ctx->Scissor.X + st->ctx->Scissor.Width; -      if (st->ctx->Scissor.Y + st->ctx->Scissor.Height < (GLint)scissor.maxy) -         scissor.maxy = st->ctx->Scissor.Y + st->ctx->Scissor.Height; +      if (xmax < (GLint) scissor.maxx) +         scissor.maxx = xmax; +      if (ymax < (GLint) scissor.maxy) +         scissor.maxy = ymax;        /* check for null space */        if (scissor.minx >= scissor.maxx || scissor.miny >= scissor.maxy)  | 
