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authorIan Romanick <ian.d.romanick@intel.com>2010-06-29 14:21:05 -0700
committerIan Romanick <ian.d.romanick@intel.com>2010-06-29 15:19:38 -0700
commit5e18b051c039564d1998818d08caf1bff3983630 (patch)
treef3e18487e1094a547d86615f8837e32f7f4a5913 /src/mesa
parentefc15f862b08a9f035c06a79bc43848cca740372 (diff)
glsl2: Pass MaxDrawBuffers from core Mesa into the GLSL compiler
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/shader/ir_to_mesa.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/shader/ir_to_mesa.cpp b/src/mesa/shader/ir_to_mesa.cpp
index 1232bada27..ab8aca0a81 100644
--- a/src/mesa/shader/ir_to_mesa.cpp
+++ b/src/mesa/shader/ir_to_mesa.cpp
@@ -1526,6 +1526,8 @@ _mesa_get_glsl_shader(GLcontext *ctx, void *mem_ctx, struct gl_shader *sh)
state->loop_or_switch_nesting = NULL;
state->ARB_texture_rectangle_enable = true;
+ state->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
+
/* Create a new context for the preprocessor output. Ultimately, this
* should probably be the parser context, but there isn't one yet.
*/