diff options
author | Brian Paul <brianp@vmware.com> | 2011-03-01 17:16:53 -0700 |
---|---|---|
committer | Brian Paul <brianp@vmware.com> | 2011-03-01 17:16:53 -0700 |
commit | 8731f0363fea81394417b2da8a9ac9788a0dcfc6 (patch) | |
tree | 8de7216cdf6ad4243ea34e3c6fc49e6c95763c9c /src/mesa | |
parent | a2924b488b8d77381779bbb5a0097c467678d39b (diff) |
vbo: add vbo_always_unmap_buffers()
Drivers can call this function as needed. It tells the VBO module to
always unmap the current glBegin/glEnd VBO when we flush. Otherwise
it's possible to be in a flushed state but still have the VBO mapped.
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/vbo/vbo.h | 1 | ||||
-rw-r--r-- | src/mesa/vbo/vbo_exec.h | 3 | ||||
-rw-r--r-- | src/mesa/vbo/vbo_exec_api.c | 19 |
3 files changed, 22 insertions, 1 deletions
diff --git a/src/mesa/vbo/vbo.h b/src/mesa/vbo/vbo.h index 6834f3b5aa..26c3d4e0a7 100644 --- a/src/mesa/vbo/vbo.h +++ b/src/mesa/vbo/vbo.h @@ -127,6 +127,7 @@ vbo_get_minmax_index(struct gl_context *ctx, const struct _mesa_prim *prim, void vbo_use_buffer_objects(struct gl_context *ctx); +void vbo_always_unmap_buffers(struct gl_context *ctx); void vbo_set_draw_func(struct gl_context *ctx, vbo_draw_func func); diff --git a/src/mesa/vbo/vbo_exec.h b/src/mesa/vbo/vbo_exec.h index 1b0ed79473..d52a557e03 100644 --- a/src/mesa/vbo/vbo_exec.h +++ b/src/mesa/vbo/vbo_exec.h @@ -143,6 +143,9 @@ struct vbo_exec_context const struct gl_client_array *inputs[VERT_ATTRIB_MAX]; } array; + /* Which flags to set in vbo_exec_BeginVertices() */ + GLbitfield begin_vertices_flags; + #ifdef DEBUG GLint flush_call_depth; #endif diff --git a/src/mesa/vbo/vbo_exec_api.c b/src/mesa/vbo/vbo_exec_api.c index 0116c1725c..fcd544de76 100644 --- a/src/mesa/vbo/vbo_exec_api.c +++ b/src/mesa/vbo/vbo_exec_api.c @@ -839,6 +839,19 @@ void vbo_use_buffer_objects(struct gl_context *ctx) } +/** + * If this function is called, all VBO buffers will be unmapped when + * we flush. + * Otherwise, if a simple command like glColor3f() is called and we flush, + * the current VBO may be left mapped. + */ +void +vbo_always_unmap_buffers(struct gl_context *ctx) +{ + struct vbo_exec_context *exec = &vbo_context(ctx)->exec; + exec->begin_vertices_flags |= FLUSH_STORED_VERTICES; +} + void vbo_exec_vtx_init( struct vbo_exec_context *exec ) { @@ -894,6 +907,8 @@ void vbo_exec_vtx_init( struct vbo_exec_context *exec ) } exec->vtx.vertex_size = 0; + + exec->begin_vertices_flags = FLUSH_UPDATE_CURRENT; } @@ -942,7 +957,9 @@ void vbo_exec_BeginVertices( struct gl_context *ctx ) vbo_exec_vtx_map( exec ); assert((ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) == 0); - ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT; + assert(exec->begin_vertices_flags); + + ctx->Driver.NeedFlush |= exec->begin_vertices_flags; } |