diff options
| author | Brian Paul <brianp@vmware.com> | 2009-07-14 14:26:42 -0600 | 
|---|---|---|
| committer | Brian Paul <brianp@vmware.com> | 2009-07-14 14:28:01 -0600 | 
| commit | 9aca6769dfb934e15e848f938b7fb31345a8b3b2 (patch) | |
| tree | 0df3a0ad01d8670bb817ad823700c067596e4b60 /src/mesa | |
| parent | 26e58a42b0faa8f4eb2794a1ddee6b66d0ce0efe (diff) | |
mesa: fix texture border color code for glPopAttrib()
The texture object's border color used to be stored as GLchan but it's
been GLfloat for a while now.
Diffstat (limited to 'src/mesa')
| -rw-r--r-- | src/mesa/main/attrib.c | 8 | 
1 files changed, 1 insertions, 7 deletions
| diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c index a609199504..4d85d54bb9 100644 --- a/src/mesa/main/attrib.c +++ b/src/mesa/main/attrib.c @@ -849,7 +849,6 @@ pop_texture_group(GLcontext *ctx, struct texture_state *texstate)        /* Restore texture object state for each target */        for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {           const struct gl_texture_object *obj = NULL; -         GLfloat bordColor[4];           GLenum target;           obj = &texstate->SavedObj[u][tgt]; @@ -875,12 +874,7 @@ pop_texture_group(GLcontext *ctx, struct texture_state *texstate)           _mesa_BindTexture(target, obj->Name); -         bordColor[0] = CHAN_TO_FLOAT(obj->BorderColor[0]); -         bordColor[1] = CHAN_TO_FLOAT(obj->BorderColor[1]); -         bordColor[2] = CHAN_TO_FLOAT(obj->BorderColor[2]); -         bordColor[3] = CHAN_TO_FLOAT(obj->BorderColor[3]); - -         _mesa_TexParameterfv(target, GL_TEXTURE_BORDER_COLOR, bordColor); +         _mesa_TexParameterfv(target, GL_TEXTURE_BORDER_COLOR, obj->BorderColor);           _mesa_TexParameterf(target, GL_TEXTURE_PRIORITY, obj->Priority);           _mesa_TexParameteri(target, GL_TEXTURE_WRAP_S, obj->WrapS);           _mesa_TexParameteri(target, GL_TEXTURE_WRAP_T, obj->WrapT); | 
