diff options
| author | Brian Paul <brian.paul@tungstengraphics.com> | 2008-05-14 13:12:44 -0600 | 
|---|---|---|
| committer | Brian Paul <brian.paul@tungstengraphics.com> | 2008-05-14 13:12:44 -0600 | 
| commit | c807c1a23fc918591e9d2f6f26c4e071a725bced (patch) | |
| tree | f43c701ae81635c36ddaed6d5afdda4a40d49614 /src/mesa | |
| parent | e0f160663e50d0481afd8a9e1ec90c334be489e1 (diff) | |
mesa: new functions for managing list/index of uniforms
cherry-picked from gallium-0.1
Diffstat (limited to 'src/mesa')
| -rw-r--r-- | src/mesa/shader/prog_uniform.c | 157 | ||||
| -rw-r--r-- | src/mesa/shader/prog_uniform.h | 91 | 
2 files changed, 248 insertions, 0 deletions
diff --git a/src/mesa/shader/prog_uniform.c b/src/mesa/shader/prog_uniform.c new file mode 100644 index 0000000000..20e004b350 --- /dev/null +++ b/src/mesa/shader/prog_uniform.c @@ -0,0 +1,157 @@ +/* + * Mesa 3-D graphics library + * Version:  7.1 + * + * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file prog_uniform.c + * Shader uniform functions. + * \author Brian Paul + */ + +#include "main/imports.h" +#include "main/mtypes.h" +#include "prog_uniform.h" + + +struct gl_uniform_list * +_mesa_new_uniform_list(void) +{ +   return CALLOC_STRUCT(gl_uniform_list); +} + + +void +_mesa_free_uniform_list(struct gl_uniform_list *list) +{ +   GLuint i; +   for (i = 0; i < list->NumUniforms; i++) { +      _mesa_free((void *) list->Uniforms[i].Name); +   } +   _mesa_free(list->Uniforms); +   _mesa_free(list); +} + + +GLboolean +_mesa_append_uniform(struct gl_uniform_list *list, +                     const char *name, GLenum target, GLuint progPos) +{ +   const GLuint oldNum = list->NumUniforms; +   GLint index; + +   assert(target == GL_VERTEX_PROGRAM_ARB || +          target == GL_FRAGMENT_PROGRAM_ARB); + +   index = _mesa_lookup_uniform(list, name); +   if (index < 0) { +      /* not found - append to list */ + +      if (oldNum + 1 > list->Size) { +         /* Need to grow the list array (alloc some extra) */ +         list->Size += 4; + +         /* realloc arrays */ +         list->Uniforms = (struct gl_uniform *) +            _mesa_realloc(list->Uniforms, +                          oldNum * sizeof(struct gl_uniform), +                          list->Size * sizeof(struct gl_uniform)); +      } + +      if (!list->Uniforms) { +         /* out of memory */ +         list->NumUniforms = 0; +         list->Size = 0; +         return GL_FALSE; +      } + +      list->Uniforms[oldNum].Name = _mesa_strdup(name); +      list->Uniforms[oldNum].VertPos = -1; +      list->Uniforms[oldNum].FragPos = -1; +      index = oldNum; +      list->NumUniforms++; +   } + +   /* update position for the vertex or fragment program */ +   if (target == GL_VERTEX_PROGRAM_ARB) { +      if (list->Uniforms[index].VertPos != -1) { +         /* this uniform is already in the list - that shouldn't happen */ +         return GL_FALSE; +      } +      list->Uniforms[index].VertPos = progPos; +   } +   else { +      if (list->Uniforms[index].FragPos != -1) { +         /* this uniform is already in the list - that shouldn't happen */ +         return GL_FALSE; +      } +      list->Uniforms[index].FragPos = progPos; +   } + +   return GL_TRUE; +} + + +/** + * Return the location/index of the named uniform in the uniform list, + * or -1 if not found. + */ +GLint +_mesa_lookup_uniform(const struct gl_uniform_list *list, const char *name) +{ +   GLuint i; +   for (i = 0; i < list->NumUniforms; i++) { +      if (!_mesa_strcmp(list->Uniforms[i].Name, name)) { +         return i; +      } +   } +   return -1; +} + + +GLint +_mesa_longest_uniform_name(const struct gl_uniform_list *list) +{ +   GLint max = 0; +   GLuint i; +   for (i = 0; i < list->NumUniforms; i++) { +      GLuint len = _mesa_strlen(list->Uniforms[i].Name); +      if (len > max) +         max = len; +   } +   return max; +} + + +void +_mesa_print_uniforms(const struct gl_uniform_list *list) +{ +   GLuint i; +   printf("Uniform list %p:\n", (void *) list); +   for (i = 0; i < list->NumUniforms; i++) { +      printf("%d: %s %d %d\n", +             i, +             list->Uniforms[i].Name, +             list->Uniforms[i].VertPos, +             list->Uniforms[i].FragPos); +   } +} diff --git a/src/mesa/shader/prog_uniform.h b/src/mesa/shader/prog_uniform.h new file mode 100644 index 0000000000..735de28705 --- /dev/null +++ b/src/mesa/shader/prog_uniform.h @@ -0,0 +1,91 @@ +/* + * Mesa 3-D graphics library + * Version:  7.1 + * + * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file prog_uniform.c + * Shader uniform functions. + * \author Brian Paul + */ + +#ifndef PROG_UNIFORM_H +#define PROG_UNIFORM_H + +#include "main/mtypes.h" +#include "prog_statevars.h" + + +/** + * Shader program uniform variable. + * The glGetUniformLocation() and glUniform() commands will use this + * information. + * Note that a uniform such as "binormal" might be used in both the + * vertex shader and the fragment shader.  When glUniform() is called to + * set the uniform's value, it must be updated in both the vertex and + * fragment shaders.  The uniform may be in different locations in the + * two shaders so we keep track of that here. + */ +struct gl_uniform +{ +   const char *Name;        /**< Null-terminated string */ +   GLint VertPos; +   GLint FragPos; +#if 0 +   GLenum DataType;         /**< GL_FLOAT, GL_FLOAT_VEC2, etc */ +   GLuint Size;             /**< Number of components (1..4) */ +#endif +}; + + +/** + * List of gl_uniforms + */ +struct gl_uniform_list +{ +   GLuint Size;                 /**< allocated size of Uniforms array */ +   GLuint NumUniforms;          /**< number of uniforms in the array */ +   struct gl_uniform *Uniforms; /**< Array [Size] */ +}; + + +extern struct gl_uniform_list * +_mesa_new_uniform_list(void); + +extern void +_mesa_free_uniform_list(struct gl_uniform_list *list); + +extern GLboolean +_mesa_append_uniform(struct gl_uniform_list *list, +                     const char *name, GLenum target, GLuint progPos); + +extern GLint +_mesa_lookup_uniform(const struct gl_uniform_list *list, const char *name); + +extern GLint +_mesa_longest_uniform_name(const struct gl_uniform_list *list); + +extern void +_mesa_print_uniforms(const struct gl_uniform_list *list); + + +#endif /* PROG_UNIFORM_H */  | 
