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authorJakob Bornecrantz <jakob@vmware.com>2009-06-09 07:53:25 +0200
committerJakob Bornecrantz <jakob@vmware.com>2009-06-09 07:53:25 +0200
commitee98ae5a29ca870149c4a0d2a8f25f55e0fd333a (patch)
tree308fa87e22a276c0f8f28fd9f0986d20b52be928 /src/mesa
parentd9617deb008b75f4a605a30408aeb1948139c33e (diff)
parent76a1017e978f8e51114d765c8c98ff25da13042b (diff)
Merge branch 'mesa_7_5_branch'
Conflicts: Makefile src/mesa/main/version.h src/mesa/shader/slang/slang_preprocess.c src/mesa/state_tracker/st_cb_bufferobjects.c
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/main/config.h4
-rw-r--r--src/mesa/main/debug.c2
-rw-r--r--src/mesa/shader/arbprogparse.c5
-rw-r--r--src/mesa/state_tracker/st_cb_bufferobjects.c10
-rw-r--r--src/mesa/state_tracker/st_program.c43
-rw-r--r--src/mesa/vbo/vbo_exec_api.c29
6 files changed, 54 insertions, 39 deletions
diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h
index 5a05a65396..f77a29a43e 100644
--- a/src/mesa/main/config.h
+++ b/src/mesa/main/config.h
@@ -179,7 +179,7 @@
/*@{*/
#define MAX_PROGRAM_INSTRUCTIONS (16 * 1024)
#define MAX_PROGRAM_LOCAL_PARAMS 256 /**< per-program constants (power of two) */
-#define MAX_PROGRAM_ENV_PARAMS 128
+#define MAX_PROGRAM_ENV_PARAMS 256 /**< per-context constants (power of two) */
#define MAX_PROGRAM_MATRICES 8
#define MAX_PROGRAM_MATRIX_STACK_DEPTH 4
#define MAX_PROGRAM_CALL_DEPTH 8
@@ -196,7 +196,7 @@
/*@{*/
#define MAX_NV_VERTEX_PROGRAM_INSTRUCTIONS 128
#define MAX_NV_VERTEX_PROGRAM_TEMPS 12
-#define MAX_NV_VERTEX_PROGRAM_PARAMS MAX_PROGRAM_ENV_PARAMS
+#define MAX_NV_VERTEX_PROGRAM_PARAMS 96
#define MAX_NV_VERTEX_PROGRAM_INPUTS 16
#define MAX_NV_VERTEX_PROGRAM_OUTPUTS 15
/*@}*/
diff --git a/src/mesa/main/debug.c b/src/mesa/main/debug.c
index 7276c22742..1c8c44fcb9 100644
--- a/src/mesa/main/debug.c
+++ b/src/mesa/main/debug.c
@@ -285,7 +285,7 @@ write_texture_image(struct gl_texture_object *texObj)
case MESA_FORMAT_RGB565:
{
GLubyte *buf2 = (GLubyte *) _mesa_malloc(img->Width * img->Height * 3);
- GLint i;
+ GLuint i;
for (i = 0; i < img->Width * img->Height; i++) {
GLint r, g, b;
GLushort s = ((GLushort *) img->Data)[i];
diff --git a/src/mesa/shader/arbprogparse.c b/src/mesa/shader/arbprogparse.c
index a90ce95a63..7e166830fd 100644
--- a/src/mesa/shader/arbprogparse.c
+++ b/src/mesa/shader/arbprogparse.c
@@ -1022,7 +1022,10 @@ parse_teximage_num (GLcontext * ctx, const GLubyte ** inst,
GLint i = parse_integer (inst, Program);
if ((i < 0) || (i >= (int)ctx->Const.MaxTextureImageUnits)) {
- program_error(ctx, Program->Position, "Invalid texture image index");
+ char s[100];
+ _mesa_snprintf(s, sizeof(s), "Invalid texture image index %d (%u is max)",
+ i, ctx->Const.MaxTextureImageUnits);
+ program_error(ctx, Program->Position, s);
return 1;
}
diff --git a/src/mesa/state_tracker/st_cb_bufferobjects.c b/src/mesa/state_tracker/st_cb_bufferobjects.c
index f140641d7e..7021d73208 100644
--- a/src/mesa/state_tracker/st_cb_bufferobjects.c
+++ b/src/mesa/state_tracker/st_cb_bufferobjects.c
@@ -245,11 +245,10 @@ st_bufferobj_map_range(GLcontext *ctx, GLenum target,
assert(offset < obj->Size);
assert(offset + length <= obj->Size);
- map = obj->Pointer = pipe_buffer_map_range(pipe->screen, st_obj->buffer,
- offset, length, flags);
- if (obj->Pointer) {
- obj->Offset = 0;
- obj->Length = obj->Size;
+ map = obj->Pointer = pipe_buffer_map_range(pipe->screen, st_obj->buffer, offset, length, flags);
+ if(obj->Pointer) {
+ obj->Offset = offset;
+ obj->Length = length;
map += offset;
}
@@ -268,7 +267,6 @@ st_bufferobj_flush_mapped_range(GLcontext *ctx, GLenum target,
/* Subrange is relative to mapped range */
assert(offset >= 0);
assert(length >= 0);
- assert(offset < obj->Length);
assert(offset + length <= obj->Length);
pipe_buffer_flush_mapped_range(pipe->screen, st_obj->buffer,
diff --git a/src/mesa/state_tracker/st_program.c b/src/mesa/state_tracker/st_program.c
index 34926101ed..72ca852458 100644
--- a/src/mesa/state_tracker/st_program.c
+++ b/src/mesa/state_tracker/st_program.c
@@ -55,20 +55,6 @@
#define TGSI_DEBUG 0
-/** XXX we should use the version of this from u_memory.h but including
- * that header causes symbol collisions.
- */
-static INLINE void *
-mem_dup(const void *src, uint size)
-{
- void *dup = _mesa_malloc(size);
- if (dup)
- _mesa_memcpy(dup, src, size);
- return dup;
-}
-
-
-
/**
* Translate a Mesa vertex shader into a TGSI shader.
* \param outputMapping to map vertex program output registers (VERT_RESULT_x)
@@ -84,7 +70,7 @@ st_translate_vertex_program(struct st_context *st,
const ubyte *outputSemanticIndex)
{
struct pipe_context *pipe = st->pipe;
- struct tgsi_token tokens[ST_MAX_SHADER_TOKENS];
+ struct tgsi_token *tokens;
GLuint defaultOutputMapping[VERT_RESULT_MAX];
struct pipe_shader_state vs;
GLuint attr, i;
@@ -102,6 +88,13 @@ st_translate_vertex_program(struct st_context *st,
GLbitfield input_flags[MAX_PROGRAM_INPUTS];
GLbitfield output_flags[MAX_PROGRAM_OUTPUTS];
+ tokens = (struct tgsi_token *)MALLOC(ST_MAX_SHADER_TOKENS * sizeof *tokens);
+ if(!tokens) {
+ /* FIXME: propagate error to the caller */
+ assert(0);
+ return;
+ }
+
memset(&vs, 0, sizeof(vs));
memset(input_flags, 0, sizeof(input_flags));
memset(output_flags, 0, sizeof(output_flags));
@@ -297,9 +290,6 @@ st_translate_vertex_program(struct st_context *st,
}
}
- assert(vs_output_semantic_name[0] == TGSI_SEMANTIC_POSITION);
-
-
if (outputMapping) {
/* find max output slot referenced to compute vs_num_outputs */
GLuint maxSlot = 0;
@@ -347,7 +337,9 @@ st_translate_vertex_program(struct st_context *st,
assert(num_tokens < ST_MAX_SHADER_TOKENS);
vs.tokens = (struct tgsi_token *)
- mem_dup(tokens, num_tokens * sizeof(tokens[0]));
+ _mesa_realloc(tokens,
+ ST_MAX_SHADER_TOKENS * sizeof *tokens,
+ num_tokens * sizeof *tokens);
stvp->num_inputs = vs_num_inputs;
stvp->state = vs; /* struct copy */
@@ -375,7 +367,7 @@ st_translate_fragment_program(struct st_context *st,
const GLuint inputMapping[])
{
struct pipe_context *pipe = st->pipe;
- struct tgsi_token tokens[ST_MAX_SHADER_TOKENS];
+ struct tgsi_token *tokens;
GLuint outputMapping[FRAG_RESULT_MAX];
GLuint defaultInputMapping[FRAG_ATTRIB_MAX];
struct pipe_shader_state fs;
@@ -395,6 +387,13 @@ st_translate_fragment_program(struct st_context *st,
GLbitfield input_flags[MAX_PROGRAM_INPUTS];
GLbitfield output_flags[MAX_PROGRAM_OUTPUTS];
+ tokens = (struct tgsi_token *)MALLOC(ST_MAX_SHADER_TOKENS * sizeof *tokens);
+ if(!tokens) {
+ /* FIXME: propagate error to the caller */
+ assert(0);
+ return;
+ }
+
memset(&fs, 0, sizeof(fs));
memset(input_flags, 0, sizeof(input_flags));
memset(output_flags, 0, sizeof(output_flags));
@@ -536,7 +535,9 @@ st_translate_fragment_program(struct st_context *st,
assert(num_tokens < ST_MAX_SHADER_TOKENS);
fs.tokens = (struct tgsi_token *)
- mem_dup(tokens, num_tokens * sizeof(tokens[0]));
+ _mesa_realloc(tokens,
+ ST_MAX_SHADER_TOKENS * sizeof *tokens,
+ num_tokens * sizeof *tokens);
stfp->state = fs; /* struct copy */
stfp->driver_shader = pipe->create_fs_state(pipe, &fs);
diff --git a/src/mesa/vbo/vbo_exec_api.c b/src/mesa/vbo/vbo_exec_api.c
index 6871ee5cab..372d6819c1 100644
--- a/src/mesa/vbo/vbo_exec_api.c
+++ b/src/mesa/vbo/vbo_exec_api.c
@@ -727,19 +727,32 @@ void vbo_exec_vtx_init( struct vbo_exec_context *exec )
void vbo_exec_vtx_destroy( struct vbo_exec_context *exec )
{
- if (exec->vtx.bufferobj->Name) {
- /* using a real VBO for vertex data */
- GLcontext *ctx = exec->ctx;
- _mesa_reference_buffer_object(ctx, &exec->vtx.bufferobj, NULL);
- }
- else {
- /* just using malloc'd space for vertex data */
- if (exec->vtx.buffer_map) {
+ /* using a real VBO for vertex data */
+ GLcontext *ctx = exec->ctx;
+ unsigned i;
+
+ /* True VBOs should already be unmapped
+ */
+ if (exec->vtx.buffer_map) {
+ assert (exec->vtx.bufferobj->Name == 0);
+ if (exec->vtx.bufferobj->Name == 0) {
ALIGN_FREE(exec->vtx.buffer_map);
exec->vtx.buffer_map = NULL;
exec->vtx.buffer_ptr = NULL;
}
}
+
+ /* Drop any outstanding reference to the vertex buffer
+ */
+ for (i = 0; i < Elements(exec->vtx.arrays); i++) {
+ _mesa_reference_buffer_object(ctx,
+ &exec->vtx.arrays[i].BufferObj,
+ NULL);
+ }
+
+ /* Free the vertex buffer:
+ */
+ _mesa_reference_buffer_object(ctx, &exec->vtx.bufferobj, NULL);
}
void vbo_exec_BeginVertices( GLcontext *ctx )