diff options
author | Brian Paul <brian.paul@tungstengraphics.com> | 2005-04-01 01:41:54 +0000 |
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committer | Brian Paul <brian.paul@tungstengraphics.com> | 2005-04-01 01:41:54 +0000 |
commit | fe1230f1c88fbe2e756f159625988ec3c66be2e6 (patch) | |
tree | 5cf4906ca089b16adf4b32fa9af82cbc29e0afbf /src | |
parent | 26772ac988ee0f125da6b7bb15990bbf40d5f944 (diff) |
Use FEATURE_shading_language to control whether the shading language
compiler is hooked in. May be enabled on compiler command line by setting
-DFEATURE_shading_lanuage=1.
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/main/config.h | 4 | ||||
-rw-r--r-- | src/mesa/shader/shaderobjects.c | 6 |
2 files changed, 7 insertions, 3 deletions
diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h index c29faebae7..0ab0e47181 100644 --- a/src/mesa/main/config.h +++ b/src/mesa/main/config.h @@ -297,6 +297,10 @@ #define FEATURE_ARB_shader_objects (FEATURE_ARB_vertex_shader || FEATURE_ARB_fragment_shader) #define FEATURE_ATI_fragment_shader _HAVE_FULL_GL #define FEATURE_EXT_framebuffer_object _HAVE_FULL_GL + +#ifndef FEATURE_shading_language +#define FEATURE_shading_language 0 +#endif /*@}*/ diff --git a/src/mesa/shader/shaderobjects.c b/src/mesa/shader/shaderobjects.c index fd1e0db4d2..791ab60815 100644 --- a/src/mesa/shader/shaderobjects.c +++ b/src/mesa/shader/shaderobjects.c @@ -130,7 +130,7 @@ _mesa_DetachObjectARB (GLhandleARB containerObj, GLhandleARB attachedObj) GLhandleARB GLAPIENTRY _mesa_CreateShaderObjectARB (GLenum shaderType) { -#if 0 +#if FEATURE_shading_language return _mesa_3dlabs_create_shader_object (shaderType); #endif } @@ -235,7 +235,7 @@ _mesa_CompileShaderARB (GLhandleARB shaderObj) GLhandleARB GLAPIENTRY _mesa_CreateProgramObjectARB (void) { -#if 0 +#if FEATURE_shading_language return _mesa_3dlabs_create_program_object (); #endif } @@ -1181,7 +1181,7 @@ _mesa_init_shaderobjects (GLcontext *ctx) { ctx->ShaderObjects.current_program = NULL; -#if 0 /* disable for now */ +#if FEATURE_shading_language _mesa_init_shaderobjects_3dlabs (ctx); #endif } |