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authorBrian Paul <brianp@vmware.com>2009-06-03 19:53:53 -0600
committerBrian Paul <brianp@vmware.com>2009-06-03 19:53:53 -0600
commit091fcf3a27b2588640e543342e681cad85fec615 (patch)
treedd0d6b0ddc660fa47bd0fcb0ad2c18484a939574 /src
parentab6508e3993afa35de1472fe8a847427c1749efe (diff)
Revert "softpipe: fix flat shading provoking vertex for PIPE_PRIM_POLYGON"
This reverts commit 5d75124db480b37977c353511b4e228905b7cc95.
Diffstat (limited to 'src')
-rw-r--r--src/gallium/drivers/softpipe/sp_context.h1
-rw-r--r--src/gallium/drivers/softpipe/sp_draw_arrays.c1
-rw-r--r--src/gallium/drivers/softpipe/sp_setup.c5
3 files changed, 1 insertions, 6 deletions
diff --git a/src/gallium/drivers/softpipe/sp_context.h b/src/gallium/drivers/softpipe/sp_context.h
index 2f90d538a5..b89a7292e5 100644
--- a/src/gallium/drivers/softpipe/sp_context.h
+++ b/src/gallium/drivers/softpipe/sp_context.h
@@ -107,7 +107,6 @@ struct softpipe_context {
/** Which vertex shader output slot contains point size */
int psize_slot;
- unsigned api_prim; /**< current prim type being drawn: PIPE_PRIM_x */
unsigned reduced_api_prim; /**< PIPE_PRIM_POINTS, _LINES or _TRIANGLES */
/** Derived from scissor and surface bounds: */
diff --git a/src/gallium/drivers/softpipe/sp_draw_arrays.c b/src/gallium/drivers/softpipe/sp_draw_arrays.c
index 1460bc4b4b..f117096bf7 100644
--- a/src/gallium/drivers/softpipe/sp_draw_arrays.c
+++ b/src/gallium/drivers/softpipe/sp_draw_arrays.c
@@ -129,7 +129,6 @@ softpipe_draw_range_elements(struct pipe_context *pipe,
struct draw_context *draw = sp->draw;
unsigned i;
- sp->api_prim = mode;
sp->reduced_api_prim = reduced_prim[mode];
if (sp->dirty)
diff --git a/src/gallium/drivers/softpipe/sp_setup.c b/src/gallium/drivers/softpipe/sp_setup.c
index 4f0baa3fd4..c6844a2649 100644
--- a/src/gallium/drivers/softpipe/sp_setup.c
+++ b/src/gallium/drivers/softpipe/sp_setup.c
@@ -514,10 +514,7 @@ static boolean setup_sort_vertices( struct setup_context *setup,
const float (*v1)[4],
const float (*v2)[4] )
{
- if (setup->softpipe->api_prim == PIPE_PRIM_POLYGON)
- setup->vprovoke = v0;
- else
- setup->vprovoke = v2;
+ setup->vprovoke = v2;
/* determine bottom to top order of vertices */
{