diff options
| author | Luca Barbieri <luca@luca-barbieri.com> | 2010-09-23 14:22:10 +0200 | 
|---|---|---|
| committer | Luca Barbieri <luca@luca-barbieri.com> | 2010-09-23 16:06:03 +0200 | 
| commit | 3e0f57b6401e7ddd0a5dc89b5b7fdd6c8d85818d (patch) | |
| tree | cf0b57716fcc0a90bf0b4df88113dafeff350834 /src | |
| parent | 6b485d85188f7a0499b921fbce4f05f1f5f4882b (diff) | |
d3d1x: rename context params
Diffstat (limited to 'src')
| -rw-r--r-- | src/gallium/state_trackers/d3d1x/gd3d11/d3d11_context.h | 774 | 
1 files changed, 387 insertions, 387 deletions
| diff --git a/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_context.h b/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_context.h index c2b3bf4570..d7c1c921b7 100644 --- a/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_context.h +++ b/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_context.h @@ -304,10 +304,10 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>  #if API >= 11  #define SET_SHADER_EXTRA_ARGS , \  	ID3D11ClassInstance *const *ppClassInstances, \ -	unsigned NumClassInstances +	unsigned count  #define GET_SHADER_EXTRA_ARGS , \  		ID3D11ClassInstance **ppClassInstances, \ -		unsigned *pNumClassInstances +		unsigned *out_count  #else  #define SET_SHADER_EXTRA_ARGS  #define GET_SHADER_EXTRA_ARGS @@ -410,55 +410,55 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>  		*ppShader = (ID3D11##Stage##Shader*)shaders[D3D11_STAGE_##XS].ref(); \  	} \  	virtual void STDMETHODCALLTYPE XS##SetConstantBuffers(\ -		unsigned StartSlot, \ -		unsigned NumBuffers, \ -		ID3D11Buffer *const *ppConstantBuffers) \ +		unsigned start, \ +		unsigned count, \ +		ID3D11Buffer *const* constant_buffers) \  	{ \  		SYNCHRONIZED; \ -		xs_set_constant_buffers<D3D11_STAGE_##XS>(StartSlot, NumBuffers, (GalliumD3D11Buffer *const *)ppConstantBuffers); \ +		xs_set_constant_buffers<D3D11_STAGE_##XS>(start, count, (GalliumD3D11Buffer *const *)constant_buffers); \  	} \  	virtual void STDMETHODCALLTYPE XS##GetConstantBuffers(\ -		unsigned StartSlot, \ -		unsigned NumBuffers, \ -		ID3D11Buffer **ppConstantBuffers) \ +		unsigned start, \ +		unsigned count, \ +		ID3D11Buffer **out_constant_buffers) \  	{ \  		SYNCHRONIZED; \ -		for(unsigned i = 0; i < NumBuffers; ++i) \ -			ppConstantBuffers[i] = constant_buffers[D3D11_STAGE_##XS][StartSlot + i].ref(); \ +		for(unsigned i = 0; i < count; ++i) \ +			out_constant_buffers[i] = constant_buffers[D3D11_STAGE_##XS][start + i].ref(); \  	} \  	virtual void STDMETHODCALLTYPE XS##SetShaderResources(\ -		unsigned StartSlot, \ -		unsigned NumViews, \ -		ID3D11ShaderResourceView *const *ppShaderResourceViews) \ +		unsigned start, \ +		unsigned count, \ +		ID3D11ShaderResourceView *const *new_shader_resource_views) \  	{ \  		SYNCHRONIZED; \ -		xs_set_shader_resources<D3D11_STAGE_##XS>(StartSlot, NumViews, (GalliumD3D11ShaderResourceView *const *)ppShaderResourceViews); \ +		xs_set_shader_resources<D3D11_STAGE_##XS>(start, count, (GalliumD3D11ShaderResourceView *const *)new_shader_resource_views); \  	} \  	virtual void STDMETHODCALLTYPE XS##GetShaderResources(\ -		unsigned StartSlot, \ -		unsigned NumViews, \ -		ID3D11ShaderResourceView **ppShaderResourceViews) \ +		unsigned start, \ +		unsigned count, \ +		ID3D11ShaderResourceView **out_shader_resource_views) \  	{ \  		SYNCHRONIZED; \ -		for(unsigned i = 0; i < NumViews; ++i) \ -			ppShaderResourceViews[i] = shader_resource_views[D3D11_STAGE_##XS][StartSlot + i].ref(); \ +		for(unsigned i = 0; i < count; ++i) \ +			out_shader_resource_views[i] = shader_resource_views[D3D11_STAGE_##XS][start + i].ref(); \  	} \  	virtual void STDMETHODCALLTYPE XS##SetSamplers(\ -		unsigned StartSlot, \ -		unsigned NumSamplers, \ -		ID3D11SamplerState *const *ppSamplers) \ +		unsigned start, \ +		unsigned count, \ +		ID3D11SamplerState *const *new_samplers) \  	{ \  		SYNCHRONIZED; \ -		xs_set_samplers<D3D11_STAGE_##XS>(StartSlot, NumSamplers, (GalliumD3D11SamplerState *const *)ppSamplers); \ +		xs_set_samplers<D3D11_STAGE_##XS>(start, count, (GalliumD3D11SamplerState *const *)new_samplers); \  	} \  	virtual void STDMETHODCALLTYPE XS##GetSamplers( \ -		unsigned StartSlot, \ -		unsigned NumSamplers, \ -		ID3D11SamplerState **ppSamplers) \ +		unsigned start, \ +		unsigned count, \ +		ID3D11SamplerState **out_samplers) \  	{ \  		SYNCHRONIZED; \ -		for(unsigned i = 0; i < NumSamplers; ++i) \ -			ppSamplers[i] = samplers[D3D11_STAGE_##XS][StartSlot + i].ref(); \ +		for(unsigned i = 0; i < count; ++i) \ +			out_samplers[i] = samplers[D3D11_STAGE_##XS][start + i].ref(); \  	}  #define DO_VS(x) x @@ -477,24 +477,24 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>  	IMPLEMENT_SHADER_STAGE(CS, Compute)  	virtual void STDMETHODCALLTYPE CSSetUnorderedAccessViews( -		unsigned StartSlot, -		unsigned NumUAVs, -		ID3D11UnorderedAccessView *const *ppUnorderedAccessViews, -		const unsigned *pUAVInitialCounts) +		unsigned start, +		unsigned count, +		ID3D11UnorderedAccessView *const *new_unordered_access_views, +		const unsigned *new_uav_initial_counts)  	{  		SYNCHRONIZED; -		for(unsigned i = 0; i < NumUAVs; ++i) -			cs_unordered_access_views[StartSlot + i] = ppUnorderedAccessViews[i]; +		for(unsigned i = 0; i < count; ++i) +			cs_unordered_access_views[start + i] = new_unordered_access_views[i];  	}  	virtual void STDMETHODCALLTYPE CSGetUnorderedAccessViews( -		unsigned StartSlot, -		unsigned NumUAVs, -		ID3D11UnorderedAccessView **ppUnorderedAccessViews) +		unsigned start, +		unsigned count, +		ID3D11UnorderedAccessView **out_unordered_access_views)  	{  		SYNCHRONIZED; -		for(unsigned i = 0; i < NumUAVs; ++i) -			ppUnorderedAccessViews[i] = cs_unordered_access_views[StartSlot + i].ref(); +		for(unsigned i = 0; i < count; ++i) +			out_unordered_access_views[i] = cs_unordered_access_views[start + i].ref();  	}  #endif @@ -579,79 +579,79 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>  	}  	virtual void STDMETHODCALLTYPE IASetInputLayout( -		ID3D11InputLayout *pInputLayout) +		ID3D11InputLayout *new_input_layout)  	{  		SYNCHRONIZED; -		if(pInputLayout != input_layout.p) +		if(new_input_layout != input_layout.p)  		{ -			input_layout = pInputLayout; -			pipe->bind_vertex_elements_state(pipe, pInputLayout ? ((GalliumD3D11InputLayout*)pInputLayout)->object : default_input_layout); +			input_layout = new_input_layout; +			pipe->bind_vertex_elements_state(pipe, new_input_layout ? ((GalliumD3D11InputLayout*)new_input_layout)->object : default_input_layout);  		}  	}  	virtual void STDMETHODCALLTYPE IAGetInputLayout( -		ID3D11InputLayout **ppInputLayout) +		ID3D11InputLayout **out_input_layout)  	{  		SYNCHRONIZED; -		*ppInputLayout = input_layout.ref(); +		*out_input_layout = input_layout.ref();  	}  	virtual void STDMETHODCALLTYPE IASetVertexBuffers( -		unsigned StartSlot, -		unsigned NumBuffers, -		ID3D11Buffer *const *ppVertexBuffers, -		const unsigned *pStrides, -		const unsigned *pOffsets) +		unsigned start, +		unsigned count, +		ID3D11Buffer *const *new_vertex_buffers, +		const unsigned *new_strides, +		const unsigned *new_offsets)  	{  		SYNCHRONIZED;  		int last_different = -1; -		for(unsigned i = 0; i < NumBuffers; ++i) +		for(unsigned i = 0; i < count; ++i)  		{ -			ID3D11Buffer* buffer = ppVertexBuffers[i]; -			if(buffer != input_buffers[StartSlot + i].p -				|| vertex_buffers[StartSlot + i].buffer_offset != pOffsets[i] -				|| vertex_buffers[StartSlot + i].stride != pOffsets[i] +			ID3D11Buffer* buffer = new_vertex_buffers[i]; +			if(buffer != input_buffers[start + i].p +				|| vertex_buffers[start + i].buffer_offset != new_offsets[i] +				|| vertex_buffers[start + i].stride != new_offsets[i]  			)  			{ -				input_buffers[StartSlot + i] = buffer; -				vertex_buffers[StartSlot + i].buffer = buffer ? ((GalliumD3D11Buffer*)buffer)->resource : 0; -				vertex_buffers[StartSlot + i].buffer_offset = pOffsets[i]; -				vertex_buffers[StartSlot + i].stride = pStrides[i]; -				vertex_buffers[StartSlot + i].max_index = ~0; +				input_buffers[start + i] = buffer; +				vertex_buffers[start + i].buffer = buffer ? ((GalliumD3D11Buffer*)buffer)->resource : 0; +				vertex_buffers[start + i].buffer_offset = new_offsets[i]; +				vertex_buffers[start + i].stride = new_strides[i]; +				vertex_buffers[start + i].max_index = ~0;  				last_different = i;  			}  		}  		if(last_different >= 0)  		{ -			num_vertex_buffers = std::max(num_vertex_buffers, StartSlot + NumBuffers); +			num_vertex_buffers = std::max(num_vertex_buffers, start + count);  			update_flags |= UPDATE_VERTEX_BUFFERS;  		}  	}  	virtual void STDMETHODCALLTYPE IAGetVertexBuffers( -		unsigned StartSlot, -		unsigned NumBuffers, -		ID3D11Buffer **ppVertexBuffers, -		unsigned *pStrides, -		unsigned *pOffsets) +		unsigned start, +		unsigned count, +		ID3D11Buffer **out_vertex_buffers, +		unsigned *out_strides, +		unsigned *out_offsets)  	{  		SYNCHRONIZED; -		if(ppVertexBuffers) +		if(out_vertex_buffers)  		{ -			for(unsigned i = 0; i < NumBuffers; ++i) -				ppVertexBuffers[i] = input_buffers[StartSlot + i].ref(); +			for(unsigned i = 0; i < count; ++i) +				out_vertex_buffers[i] = input_buffers[start + i].ref();  		} -		if(pOffsets) +		if(out_offsets)  		{ -			for(unsigned i = 0; i < NumBuffers; ++i) -				pOffsets[i] = vertex_buffers[StartSlot + i].buffer_offset; +			for(unsigned i = 0; i < count; ++i) +				out_offsets[i] = vertex_buffers[start + i].buffer_offset;  		} -		if(pStrides) +		if(out_strides)  		{ -			for(unsigned i = 0; i < NumBuffers; ++i) -				pStrides[i] = vertex_buffers[StartSlot + i].stride; +			for(unsigned i = 0; i < count; ++i) +				out_strides[i] = vertex_buffers[start + i].stride;  		}  	} @@ -677,60 +677,60 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>  	}  	virtual void STDMETHODCALLTYPE IASetIndexBuffer( -		ID3D11Buffer *pIndexBuffer, -		DXGI_FORMAT Format, -		unsigned Offset) +		ID3D11Buffer *new_index_buffer, +		DXGI_FORMAT new_index_format, +		unsigned new_index_offset)  	{  		SYNCHRONIZED; -		if(index_buffer.p != pIndexBuffer || index_format != Format || index_offset != Offset) +		if(index_buffer.p != new_index_buffer || index_format != new_index_format || index_offset != new_index_offset)  		{ -			index_buffer = pIndexBuffer; -			index_format = Format; -			index_offset = Offset; +			index_buffer = new_index_buffer; +			index_format = new_index_format; +			index_offset = new_index_offset;  			set_index_buffer();  		}  	}  	virtual void STDMETHODCALLTYPE IAGetIndexBuffer( -		ID3D11Buffer **pIndexBuffer, -		DXGI_FORMAT *Format, -		unsigned *Offset) +		ID3D11Buffer **out_index_buffer, +		DXGI_FORMAT *out_index_format, +		unsigned *out_index_offset)  	{  		SYNCHRONIZED; -		if(pIndexBuffer) -			*pIndexBuffer = index_buffer.ref(); -		if(Format) -			*Format = index_format; -		if(Offset) -			*Offset = index_offset; +		if(out_index_buffer) +			*out_index_buffer = index_buffer.ref(); +		if(out_index_format) +			*out_index_format = index_format; +		if(out_index_offset) +			*out_index_offset = index_offset;  	}  	virtual void STDMETHODCALLTYPE IASetPrimitiveTopology( -		D3D11_PRIMITIVE_TOPOLOGY Topology) +		D3D11_PRIMITIVE_TOPOLOGY new_primitive_topology)  	{  		SYNCHRONIZED; -		if(primitive_topology != Topology) +		if(primitive_topology != new_primitive_topology)  		{ -			if(Topology < D3D_PRIMITIVE_TOPOLOGY_COUNT) -				primitive_mode = d3d_to_pipe_prim[Topology]; +			if(new_primitive_topology < D3D_PRIMITIVE_TOPOLOGY_COUNT) +				primitive_mode = d3d_to_pipe_prim[new_primitive_topology];  			else  				primitive_mode = 0; -			primitive_topology = Topology; +			primitive_topology = new_primitive_topology;  		}  	}  	virtual void STDMETHODCALLTYPE IAGetPrimitiveTopology( -		D3D11_PRIMITIVE_TOPOLOGY *pTopology) +		D3D11_PRIMITIVE_TOPOLOGY *out_primitive_topology)  	{  		SYNCHRONIZED; -		*pTopology = primitive_topology; +		*out_primitive_topology = primitive_topology;  	}  	virtual void STDMETHODCALLTYPE DrawIndexed( -		unsigned IndexCount, -		unsigned StartIndexLocation, -		int BaseVertexLocation) +		unsigned index_count, +		unsigned start_index_location, +		int base_vertex_location)  	{  		SYNCHRONIZED;  		if(update_flags) @@ -739,9 +739,9 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>  		pipe_draw_info info;  		info.mode = primitive_mode;  		info.indexed = TRUE; -		info.count = IndexCount; -		info.start = StartIndexLocation; -		info.index_bias = BaseVertexLocation; +		info.count = index_count; +		info.start = start_index_location; +		info.index_bias = base_vertex_location;  		info.min_index = 0;  		info.max_index = ~0;  		info.start_instance = 0; @@ -751,8 +751,8 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>  	}  	virtual void STDMETHODCALLTYPE Draw( -		unsigned VertexCount, -		unsigned StartVertexLocation) +		unsigned vertex_count, +		unsigned start_vertex_location)  	{  		SYNCHRONIZED;  		if(update_flags) @@ -761,8 +761,8 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>  		pipe_draw_info info;  		info.mode = primitive_mode;  		info.indexed = FALSE; -		info.count = VertexCount; -		info.start = StartVertexLocation; +		info.count = vertex_count; +		info.start = start_vertex_location;  		info.index_bias = 0;  		info.min_index = 0;  		info.max_index = ~0; @@ -773,11 +773,11 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>  	}  	virtual void STDMETHODCALLTYPE DrawIndexedInstanced( -		unsigned IndexCountPerInstance, -		unsigned InstanceCount, -		unsigned StartIndexLocation, -		int BaseVertexLocation, -		unsigned StartInstanceLocation) +		unsigned index_countPerInstance, +		unsigned instance_count, +		unsigned start_index_location, +		int base_vertex_location, +		unsigned start_instance_location)  	{  		SYNCHRONIZED;  		if(update_flags) @@ -786,22 +786,22 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>  		pipe_draw_info info;  		info.mode = primitive_mode;  		info.indexed = TRUE; -		info.count = IndexCountPerInstance; -		info.start = StartIndexLocation; -		info.index_bias = BaseVertexLocation; +		info.count = index_countPerInstance; +		info.start = start_index_location; +		info.index_bias = base_vertex_location;  		info.min_index = 0;  		info.max_index = ~0; -		info.start_instance = StartInstanceLocation; -		info.instance_count = InstanceCount; +		info.start_instance = start_instance_location; +		info.instance_count = instance_count;  		pipe->draw_vbo(pipe, &info);  	}  	virtual void STDMETHODCALLTYPE DrawInstanced( -		unsigned VertexCountPerInstance, -		unsigned InstanceCount, -		unsigned StartVertexLocation, -		unsigned StartInstanceLocation) +		unsigned vertex_countPerInstance, +		unsigned instance_count, +		unsigned start_vertex_location, +		unsigned start_instance_location)  	{  		SYNCHRONIZED;  		if(update_flags) @@ -810,13 +810,13 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>  		pipe_draw_info info;  		info.mode = primitive_mode;  		info.indexed = FALSE; -		info.count = VertexCountPerInstance; -		info.start = StartVertexLocation; +		info.count = vertex_countPerInstance; +		info.start = start_vertex_location;  		info.index_bias = 0;  		info.min_index = 0;  		info.max_index = ~0; -		info.start_instance = StartInstanceLocation; -		info.instance_count = InstanceCount; +		info.start_instance = start_instance_location; +		info.instance_count = instance_count;  		pipe->draw_vbo(pipe, &info);  	} @@ -834,8 +834,8 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>  	}  	virtual void STDMETHODCALLTYPE DrawIndexedInstancedIndirect( -		ID3D11Buffer *pBufferForArgs, -		unsigned AlignedByteOffsetForArgs) +		ID3D11Buffer *buffer, +		unsigned aligned_byte_offset)  	{  		SYNCHRONIZED;  		if(update_flags) @@ -848,7 +848,7 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>  			unsigned index_bias;  		} data; -		pipe_buffer_read(pipe, ((GalliumD3D11Buffer*)pBufferForArgs)->resource, AlignedByteOffsetForArgs, sizeof(data), &data); +		pipe_buffer_read(pipe, ((GalliumD3D11Buffer*)buffer)->resource, aligned_byte_offset, sizeof(data), &data);  		pipe_draw_info info;  		info.mode = primitive_mode; @@ -865,8 +865,8 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>  	}  	virtual void STDMETHODCALLTYPE DrawInstancedIndirect( -		ID3D11Buffer *pBufferForArgs, -		unsigned AlignedByteOffsetForArgs) +		ID3D11Buffer *buffer, +		unsigned aligned_byte_offset)  	{  		SYNCHRONIZED;  		if(update_flags) @@ -878,7 +878,7 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>  			unsigned start;  		} data; -		pipe_buffer_read(pipe, ((GalliumD3D11Buffer*)pBufferForArgs)->resource, AlignedByteOffsetForArgs, sizeof(data), &data); +		pipe_buffer_read(pipe, ((GalliumD3D11Buffer*)buffer)->resource, aligned_byte_offset, sizeof(data), &data);  		pipe_draw_info info;  		info.mode = primitive_mode; @@ -896,9 +896,9 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>  #if API >= 11  	virtual void STDMETHODCALLTYPE Dispatch( -		unsigned ThreadGroupCountX, -		unsigned ThreadGroupCountY, -		unsigned ThreadGroupCountZ) +		unsigned thread_group_count_x, +		unsigned thread_group_count_y, +		unsigned thread_group_count_z)  	{  // uncomment this when this is implemented  //		SYNCHRONIZED; @@ -907,8 +907,8 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>  	}  	virtual void STDMETHODCALLTYPE DispatchIndirect( -		ID3D11Buffer *pBufferForArgs, -		unsigned AlignedByteOffsetForArgs) +		ID3D11Buffer *buffer, +		unsigned aligned_byte_offset)  	{  // uncomment this when this is implemented  //		SYNCHRONIZED; @@ -926,14 +926,14 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>  	}  	virtual void STDMETHODCALLTYPE RSSetState( -		ID3D11RasterizerState *pRasterizerState) +		ID3D11RasterizerState *new_rasterizer_state)  	{  		SYNCHRONIZED; -		if(pRasterizerState != rasterizer_state.p) +		if(new_rasterizer_state != rasterizer_state.p)  		{ -			rasterizer_state = pRasterizerState; -			pipe->bind_rasterizer_state(pipe, pRasterizerState ? ((GalliumD3D11RasterizerState*)pRasterizerState)->object : default_rasterizer); -			bool new_depth_clamp = pRasterizerState ? ((GalliumD3D11RasterizerState*)pRasterizerState)->depth_clamp : false; +			rasterizer_state = new_rasterizer_state; +			pipe->bind_rasterizer_state(pipe, new_rasterizer_state ? ((GalliumD3D11RasterizerState*)new_rasterizer_state)->object : default_rasterizer); +			bool new_depth_clamp = new_rasterizer_state ? ((GalliumD3D11RasterizerState*)new_rasterizer_state)->depth_clamp : false;  			if(depth_clamp != new_depth_clamp)  			{  				depth_clamp = new_depth_clamp; @@ -943,10 +943,10 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>  	}  	virtual void STDMETHODCALLTYPE RSGetState( -		ID3D11RasterizerState **ppRasterizerState) +		ID3D11RasterizerState **out_rasterizer_state)  	{  		SYNCHRONIZED; -		*ppRasterizerState = rasterizer_state.ref(); +		*out_rasterizer_state = rasterizer_state.ref();  	}  	void set_viewport() @@ -968,19 +968,19 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>  	}  	virtual void STDMETHODCALLTYPE RSSetViewports( -		unsigned NumViewports, -		const D3D11_VIEWPORT *pViewports) +		unsigned count, +		const D3D11_VIEWPORT *new_viewports)  	{  		SYNCHRONIZED; -		if(NumViewports) +		if(count)  		{ -			if(memcmp(&viewports[0], &pViewports[0], sizeof(viewports[0]))) +			if(memcmp(&viewports[0], &new_viewports[0], sizeof(viewports[0])))  			{ -				viewports[0] = pViewports[0]; +				viewports[0] = new_viewports[0];  				set_viewport();  			} -			for(unsigned i = 1; i < NumViewports; ++i) -				viewports[i] = pViewports[i]; +			for(unsigned i = 1; i < count; ++i) +				viewports[i] = new_viewports[i];  		}  		else if(num_viewports)  		{ @@ -988,24 +988,24 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>  			memset(&viewports[0], 0, sizeof(viewports[0]));  			set_viewport();  		} -		num_viewports = NumViewports; +		num_viewports = count;  	}  	virtual void STDMETHODCALLTYPE RSGetViewports( -		unsigned *pNumViewports, -		D3D11_VIEWPORT *pViewports) +		unsigned *out_count, +		D3D11_VIEWPORT *out_viewports)  	{  		SYNCHRONIZED; -		if(pViewports) +		if(out_viewports)  		{  			unsigned i; -			for(i = 0; i < std::min(*pNumViewports, num_viewports); ++i) -				pViewports[i] = viewports[i]; +			for(i = 0; i < std::min(*out_count, num_viewports); ++i) +				out_viewports[i] = viewports[i]; -			memset(pViewports + i, 0, (*pNumViewports - i) * sizeof(D3D11_VIEWPORT)); +			memset(out_viewports + i, 0, (*out_count - i) * sizeof(D3D11_VIEWPORT));  		} -		*pNumViewports = num_viewports; +		*out_count = num_viewports;  	}  	void set_scissor() @@ -1019,19 +1019,19 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>  	}  	virtual void STDMETHODCALLTYPE RSSetScissorRects( -		unsigned NumRects, -		const D3D11_RECT *pRects) +		unsigned count, +		const D3D11_RECT *new_rects)  	{  		SYNCHRONIZED; -		if(NumRects) +		if(count)  		{ -			if(memcmp(&scissor_rects[0], &pRects[0], sizeof(scissor_rects[0]))) +			if(memcmp(&scissor_rects[0], &new_rects[0], sizeof(scissor_rects[0])))  			{ -				scissor_rects[0] = pRects[0]; +				scissor_rects[0] = new_rects[0];  				set_scissor();  			} -			for(unsigned i = 1; i < NumRects; ++i) -				scissor_rects[i] = pRects[i]; +			for(unsigned i = 1; i < count; ++i) +				scissor_rects[i] = new_rects[i];  		}  		else if(num_scissor_rects)  		{ @@ -1040,69 +1040,69 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>  			set_scissor();  		} -		num_scissor_rects = NumRects; +		num_scissor_rects = count;  	}  	virtual void STDMETHODCALLTYPE RSGetScissorRects( -		unsigned *pNumRects, -		D3D11_RECT *pRects) +		unsigned *out_count, +		D3D11_RECT *out_rects)  	{  		SYNCHRONIZED; -		if(pRects) +		if(out_rects)  		{  			unsigned i; -			for(i = 0; i < std::min(*pNumRects, num_scissor_rects); ++i) -				pRects[i] = scissor_rects[i]; +			for(i = 0; i < std::min(*out_count, num_scissor_rects); ++i) +				out_rects[i] = scissor_rects[i]; -			memset(pRects + i, 0, (*pNumRects - i) * sizeof(D3D11_RECT)); +			memset(out_rects + i, 0, (*out_count - i) * sizeof(D3D11_RECT));  		} -		*pNumRects = num_scissor_rects; +		*out_count = num_scissor_rects;  	}  	virtual void STDMETHODCALLTYPE OMSetBlendState( -		ID3D11BlendState *pBlendState, -		const float BlendFactor[ 4 ], -		unsigned SampleMask) +		ID3D11BlendState *new_blend_state, +		const float new_blend_factor[4], +		unsigned new_sample_mask)  	{  		SYNCHRONIZED;  		float white[4] = {1.0f, 1.0f, 1.0f, 1.0f}; -		if(blend_state.p != pBlendState) +		if(blend_state.p != new_blend_state)  		{ -			pipe->bind_blend_state(pipe, pBlendState ? ((GalliumD3D11BlendState*)pBlendState)->object : default_blend); -			blend_state = pBlendState; +			pipe->bind_blend_state(pipe, new_blend_state ? ((GalliumD3D11BlendState*)new_blend_state)->object : default_blend); +			blend_state = new_blend_state;  		}  		// Windows D3D11 does this, even though it's apparently undocumented -		if(!BlendFactor) -			BlendFactor = white; +		if(!new_blend_factor) +			new_blend_factor = white; -		if(memcmp(blend_color, BlendFactor, sizeof(blend_color))) +		if(memcmp(blend_color, new_blend_factor, sizeof(blend_color)))  		{ -			pipe->set_blend_color(pipe, (struct pipe_blend_color*)BlendFactor); -			memcpy(blend_color, BlendFactor, sizeof(blend_color)); +			pipe->set_blend_color(pipe, (struct pipe_blend_color*)new_blend_factor); +			memcpy(blend_color, new_blend_factor, sizeof(blend_color));  		} -		if(sample_mask != SampleMask) +		if(sample_mask != new_sample_mask)  		{ -			pipe->set_sample_mask(pipe, sample_mask); -			sample_mask = SampleMask; +			pipe->set_sample_mask(pipe, new_sample_mask); +			sample_mask = new_sample_mask;  		}  	}  	virtual void STDMETHODCALLTYPE OMGetBlendState( -		ID3D11BlendState **ppBlendState, -		float BlendFactor[ 4 ], -		unsigned *pSampleMask) +		ID3D11BlendState **out_blend_state, +		float out_blend_factor[4], +		unsigned *out_sample_mask)  	{  		SYNCHRONIZED; -		if(ppBlendState) -			*ppBlendState = blend_state.ref(); -		if(BlendFactor) -			memcpy(BlendFactor, blend_color, sizeof(blend_color)); -		if(pSampleMask) -			*pSampleMask = sample_mask; +		if(out_blend_state) +			*out_blend_state = blend_state.ref(); +		if(out_blend_factor) +			memcpy(out_blend_factor, blend_color, sizeof(blend_color)); +		if(out_sample_mask) +			*out_sample_mask = sample_mask;  	}  	void set_stencil_ref() @@ -1114,32 +1114,32 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>  	}  	virtual void STDMETHODCALLTYPE OMSetDepthStencilState( -		ID3D11DepthStencilState *pDepthStencilState, -		unsigned StencilRef) +		ID3D11DepthStencilState *new_depth_stencil_state, +		unsigned new_stencil_ref)  	{  		SYNCHRONIZED; -		if(pDepthStencilState != depth_stencil_state.p) +		if(new_depth_stencil_state != depth_stencil_state.p)  		{ -			pipe->bind_depth_stencil_alpha_state(pipe, pDepthStencilState ? ((GalliumD3D11DepthStencilState*)pDepthStencilState)->object : default_depth_stencil); -			depth_stencil_state = pDepthStencilState; +			pipe->bind_depth_stencil_alpha_state(pipe, new_depth_stencil_state ? ((GalliumD3D11DepthStencilState*)new_depth_stencil_state)->object : default_depth_stencil); +			depth_stencil_state = new_depth_stencil_state;  		} -		if(StencilRef != stencil_ref) +		if(new_stencil_ref != stencil_ref)  		{ -			stencil_ref = StencilRef; +			stencil_ref = new_stencil_ref;  			set_stencil_ref();  		}  	}  	virtual void STDMETHODCALLTYPE OMGetDepthStencilState( -		ID3D11DepthStencilState **ppDepthStencilState, -		unsigned *pStencilRef) +		ID3D11DepthStencilState **out_depth_stencil_state, +		unsigned *out_stencil_ref)  	{  		SYNCHRONIZED; -		if(*ppDepthStencilState) -			*ppDepthStencilState = depth_stencil_state.ref(); -		if(pStencilRef) -			*pStencilRef = stencil_ref; +		if(*out_depth_stencil_state) +			*out_depth_stencil_state = depth_stencil_state.ref(); +		if(out_stencil_ref) +			*out_stencil_ref = stencil_ref;  	}  	void set_framebuffer() @@ -1178,121 +1178,121 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>  	 */  	virtual void STDMETHODCALLTYPE OMSetRenderTargets( -		unsigned NumViews, -		ID3D11RenderTargetView *const *ppRenderTargetViews, -		ID3D11DepthStencilView *pDepthStencilView) +		unsigned count, +		ID3D11RenderTargetView *const *new_render_target_views, +		ID3D11DepthStencilView  *new_depth_stencil_view)  	{  		SYNCHRONIZED; -		if(!ppRenderTargetViews) -			NumViews = 0; -		if(NumViews == num_render_target_views) +		if(!new_render_target_views) +			count = 0; +		if(count == num_render_target_views)  		{ -			for(unsigned i = 0; i < NumViews; ++i) +			for(unsigned i = 0; i < count; ++i)  			{ -				if(ppRenderTargetViews[i] != render_target_views[i].p) +				if(new_render_target_views[i] != render_target_views[i].p)  					goto changed;  			}  			return;  		}  changed: -		depth_stencil_view = pDepthStencilView; +		depth_stencil_view = new_depth_stencil_view;  		unsigned i; -		for(i = 0; i < NumViews; ++i) +		for(i = 0; i < count; ++i)  		{ -			render_target_views[i] = ppRenderTargetViews[i]; +			render_target_views[i] = new_render_target_views[i];  #if API >= 11  			om_unordered_access_views[i] = (ID3D11UnorderedAccessView*)NULL;  #endif  		}  		for(; i < num_render_target_views; ++i)  			render_target_views[i] = (ID3D11RenderTargetView*)NULL; -		num_render_target_views = NumViews; +		num_render_target_views = count;  		set_framebuffer();  	}  	virtual void STDMETHODCALLTYPE OMGetRenderTargets( -		unsigned NumViews, -		ID3D11RenderTargetView **ppRenderTargetViews, -		ID3D11DepthStencilView **ppDepthStencilView) +		unsigned count, +		ID3D11RenderTargetView **out_render_target_views, +		ID3D11DepthStencilView  **out_depth_stencil_view)  	{  		SYNCHRONIZED; -		if(ppRenderTargetViews) +		if(out_render_target_views)  		{  			unsigned i; -			for(i = 0; i < std::min(num_render_target_views, NumViews); ++i) -				ppRenderTargetViews[i] = render_target_views[i].ref(); +			for(i = 0; i < std::min(num_render_target_views, count); ++i) +				out_render_target_views[i] = render_target_views[i].ref(); -			for(; i < NumViews; ++i) -				ppRenderTargetViews[i] = 0; +			for(; i < count; ++i) +				out_render_target_views[i] = 0;  		} -		if(ppDepthStencilView) -			*ppDepthStencilView = depth_stencil_view.ref(); +		if(out_depth_stencil_view) +			*out_depth_stencil_view = depth_stencil_view.ref();  	}  #if API >= 11  	/* TODO: what is this supposed to do _exactly_? are we doing the right thing? */  	virtual void STDMETHODCALLTYPE OMSetRenderTargetsAndUnorderedAccessViews( -		unsigned NumRTVs, -		ID3D11RenderTargetView *const *ppRenderTargetViews, -		ID3D11DepthStencilView *pDepthStencilView, -		unsigned UAVStartSlot, -		unsigned NumUAVs, -		ID3D11UnorderedAccessView *const *ppUnorderedAccessViews, -		const unsigned *pUAVInitialCounts) +		unsigned rtv_count, +		ID3D11RenderTargetView *const *new_render_target_views, +		ID3D11DepthStencilView  *new_depth_stencil_view, +		unsigned uav_start, +		unsigned uav_count, +		ID3D11UnorderedAccessView *const *new_unordered_access_views, +		const unsigned *new_uav_initial_counts)  	{  		SYNCHRONIZED; -		if(NumRTVs != D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL) -			OMSetRenderTargets(NumRTVs, ppRenderTargetViews, pDepthStencilView); +		if(rtv_count != D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL) +			OMSetRenderTargets(rtv_count, new_render_target_views, new_depth_stencil_view); -		if(NumUAVs != D3D11_KEEP_UNORDERED_ACCESS_VIEWS) +		if(uav_count != D3D11_KEEP_UNORDERED_ACCESS_VIEWS)  		{ -			for(unsigned i = 0; i < NumUAVs; ++i) +			for(unsigned i = 0; i < uav_count; ++i)  			{ -				om_unordered_access_views[UAVStartSlot + i] = ppUnorderedAccessViews[i]; -				render_target_views[UAVStartSlot + i] = (ID3D11RenderTargetView*)0; +				om_unordered_access_views[uav_start + i] = new_unordered_access_views[i]; +				render_target_views[uav_start + i] = (ID3D11RenderTargetView*)0;  			}  		}  	}  	virtual void STDMETHODCALLTYPE OMGetRenderTargetsAndUnorderedAccessViews( -		unsigned NumRTVs, -		ID3D11RenderTargetView **ppRenderTargetViews, -		ID3D11DepthStencilView **ppDepthStencilView, -		unsigned UAVStartSlot, -		unsigned NumUAVs, -		ID3D11UnorderedAccessView **ppUnorderedAccessViews) +		unsigned rtv_count, +		ID3D11RenderTargetView **out_render_target_views, +		ID3D11DepthStencilView  **out_depth_stencil_view, +		unsigned uav_start, +		unsigned uav_count, +		ID3D11UnorderedAccessView **out_unordered_access_views)  	{  		SYNCHRONIZED; -		if(ppRenderTargetViews) -			OMGetRenderTargets(NumRTVs, ppRenderTargetViews, ppDepthStencilView); +		if(out_render_target_views) +			OMGetRenderTargets(rtv_count, out_render_target_views, out_depth_stencil_view); -		if(ppUnorderedAccessViews) +		if(out_unordered_access_views)  		{ -			for(unsigned i = 0; i < NumUAVs; ++i) -				ppUnorderedAccessViews[i] = om_unordered_access_views[UAVStartSlot + i].ref(); +			for(unsigned i = 0; i < uav_count; ++i) +				out_unordered_access_views[i] = om_unordered_access_views[uav_start + i].ref();  		}  	}  #endif  	virtual void STDMETHODCALLTYPE SOSetTargets( -		unsigned NumBuffers, -		ID3D11Buffer *const *ppSOTargets, -		const unsigned *pOffsets) +		unsigned count, +		ID3D11Buffer *const *new_so_targets, +		const unsigned *new_offsets)  	{  		SYNCHRONIZED;  		unsigned i; -		if(!ppSOTargets) -			NumBuffers = 0; +		if(!new_so_targets) +			count = 0;  		bool changed = false; -		for(i = 0; i < NumBuffers; ++i) +		for(i = 0; i < count; ++i)  		{ -			ID3D11Buffer* buffer = ppSOTargets[i]; -			if(buffer != so_targets[i].p || pOffsets[i] != so_offsets[i]) +			ID3D11Buffer* buffer = new_so_targets[i]; +			if(buffer != so_targets[i].p || new_offsets[i] != so_offsets[i])  			{  				so_buffers[i] = buffer ? ((GalliumD3D11Buffer*)buffer)->resource : 0;  				so_targets[i] = buffer; -				so_offsets[i] = pOffsets[i]; +				so_offsets[i] = new_offsets[i];  				changed = true;  			}  		} @@ -1305,61 +1305,61 @@ changed:  				so_offsets[i] = 0;  			}  		} -		num_so_targets = NumBuffers; +		num_so_targets = count;  		if(changed && caps.so)  			pipe->set_stream_output_buffers(pipe, so_buffers, (int*)so_offsets, num_so_targets);  	}  	virtual void STDMETHODCALLTYPE SOGetTargets( -		unsigned NumBuffers, -		ID3D11Buffer **ppSOTargets +		unsigned count, +		ID3D11Buffer **out_so_targets  #if API < 11 -		, UINT *pOffsets +		, UINT *out_offsets  #endif  		)  	{  		SYNCHRONIZED; -		for(unsigned i = 0; i < NumBuffers; ++i) +		for(unsigned i = 0; i < count; ++i)  		{ -			ppSOTargets[i] = so_targets[i].ref(); +			out_so_targets[i] = so_targets[i].ref();  #if API < 11 -			pOffsets[i] = so_offsets[i]; +			out_offsets[i] = so_offsets[i];  #endif  		}  	}  	virtual void STDMETHODCALLTYPE Begin( -		ID3D11Asynchronous *pAsync) +		ID3D11Asynchronous *async)  	{  		SYNCHRONIZED;  		if(caps.queries) -			pipe->begin_query(pipe, ((GalliumD3D11Asynchronous<>*)pAsync)->query); +			pipe->begin_query(pipe, ((GalliumD3D11Asynchronous<>*)async)->query);  	}  	virtual void STDMETHODCALLTYPE End( -		ID3D11Asynchronous *pAsync) +		ID3D11Asynchronous *async)  	{  		SYNCHRONIZED;  		if(caps.queries) -			pipe->end_query(pipe, ((GalliumD3D11Asynchronous<>*)pAsync)->query); +			pipe->end_query(pipe, ((GalliumD3D11Asynchronous<>*)async)->query);  	}  	virtual HRESULT STDMETHODCALLTYPE GetData( -		ID3D11Asynchronous *pAsync, -		void *pData, -		unsigned DataSize, -		unsigned GetDataFlags) +		ID3D11Asynchronous *iasync, +		void *out_data, +		unsigned data_size, +		unsigned get_data_flags)  	{  		SYNCHRONIZED;  		if(!caps.queries)  			return E_NOTIMPL; -		GalliumD3D11Asynchronous<>* async = (GalliumD3D11Asynchronous<>*)pAsync; -		void* data = alloca(async->data_size); -		boolean ret = pipe->get_query_result(pipe, ((GalliumD3D11Asynchronous<>*)pAsync)->query, !(GetDataFlags & D3D11_ASYNC_GETDATA_DONOTFLUSH), data); -		if(pData) -			memcpy(pData, data, std::min(async->data_size, DataSize)); +		GalliumD3D11Asynchronous<>* async = (GalliumD3D11Asynchronous<>*)iasync; +		void* tmp_data = alloca(async->data_size); +		boolean ret = pipe->get_query_result(pipe, async->query, !(get_data_flags & D3D11_ASYNC_GETDATA_DONOTFLUSH), tmp_data); +		if(out_data) +			memcpy(out_data, tmp_data, std::min(async->data_size, data_size));  		return ret ? S_OK : S_FALSE;  	} @@ -1387,27 +1387,27 @@ changed:  	}  	virtual void STDMETHODCALLTYPE SetPredication( -		ID3D11Predicate *pPredicate, -		BOOL PredicateValue) +		ID3D11Predicate *new_predicate, +		BOOL new_predicate_value)  	{  		SYNCHRONIZED; -		if(render_predicate.p != pPredicate || render_predicate_value != PredicateValue) +		if(render_predicate.p != new_predicate || render_predicate_value != new_predicate_value)  		{ -			render_predicate = pPredicate; -			render_predicate_value = PredicateValue; +			render_predicate = new_predicate; +			render_predicate_value = new_predicate_value;  			set_render_condition();  		}  	}  	virtual void STDMETHODCALLTYPE GetPredication( -		ID3D11Predicate **ppPredicate, -		BOOL *pPredicateValue) +		ID3D11Predicate **out_predicate, +		BOOL *out_predicate_value)  	{  		SYNCHRONIZED; -		if(ppPredicate) -			*ppPredicate = render_predicate.ref(); -		if(pPredicateValue) -			*pPredicateValue = render_predicate_value; +		if(out_predicate) +			*out_predicate = render_predicate.ref(); +		if(out_predicate_value) +			*out_predicate_value = render_predicate_value;  	}  	static pipe_subresource d3d11_to_pipe_subresource(struct pipe_resource* resource, unsigned subresource) @@ -1428,56 +1428,56 @@ changed:  	}  	virtual HRESULT STDMETHODCALLTYPE Map( -		ID3D11Resource *pResource, -		unsigned Subresource, -		D3D11_MAP MapType, -		unsigned MapFlags, -		D3D11_MAPPED_SUBRESOURCE *pMappedResource) +		ID3D11Resource *iresource, +		unsigned subresource, +		D3D11_MAP map_type, +		unsigned map_flags, +		D3D11_MAPPED_SUBRESOURCE *mapped_resource)  	{  		SYNCHRONIZED; -		GalliumD3D11Resource<>* resource = (GalliumD3D11Resource<>*)pResource; -		if(resource->transfers.count(Subresource)) +		GalliumD3D11Resource<>* resource = (GalliumD3D11Resource<>*)iresource; +		if(resource->transfers.count(subresource))  			return E_FAIL; -		pipe_subresource sr = d3d11_to_pipe_subresource(resource->resource, Subresource); +		pipe_subresource sr = d3d11_to_pipe_subresource(resource->resource, subresource);  		pipe_box box;  		d3d11_to_pipe_box(resource->resource, sr.level, 0);  		unsigned usage = 0; -		if(MapType == D3D11_MAP_READ) +		if(map_type == D3D11_MAP_READ)  			usage = PIPE_TRANSFER_READ; -		else if(MapType == D3D11_MAP_WRITE) +		else if(map_type == D3D11_MAP_WRITE)  			usage = PIPE_TRANSFER_WRITE; -		else if(MapType == D3D11_MAP_READ_WRITE) +		else if(map_type == D3D11_MAP_READ_WRITE)  			usage = PIPE_TRANSFER_READ_WRITE; -		else if(MapType == D3D11_MAP_WRITE_DISCARD) +		else if(map_type == D3D11_MAP_WRITE_DISCARD)  			usage = PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD; -		else if(MapType == D3D11_MAP_WRITE_NO_OVERWRITE) +		else if(map_type == D3D11_MAP_WRITE_NO_OVERWRITE)  			usage = PIPE_TRANSFER_WRITE | PIPE_TRANSFER_NOOVERWRITE;  		else  			return E_INVALIDARG; -		if(MapType & D3D10_MAP_FLAG_DO_NOT_WAIT) +		if(map_type & D3D10_MAP_FLAG_DO_NOT_WAIT)  			usage |= PIPE_TRANSFER_DONTBLOCK;  		struct pipe_transfer* transfer = pipe->get_transfer(pipe, resource->resource, sr, usage, &box);  		if(!transfer) { -			if(MapType & D3D10_MAP_FLAG_DO_NOT_WAIT) +			if(map_type & D3D10_MAP_FLAG_DO_NOT_WAIT)  				return DXGI_ERROR_WAS_STILL_DRAWING;  			else  				return E_FAIL;  		} -		resource->transfers[Subresource] = transfer; +		resource->transfers[subresource] = transfer;  		pipe->transfer_map(pipe, transfer); -		pMappedResource->pData = transfer->data; -		pMappedResource->RowPitch = transfer->stride; -		pMappedResource->DepthPitch = transfer->slice_stride; +		mapped_resource->pData = transfer->data; +		mapped_resource->RowPitch = transfer->stride; +		mapped_resource->DepthPitch = transfer->slice_stride;  		return S_OK;  	}  	virtual void STDMETHODCALLTYPE Unmap( -		ID3D11Resource *pResource, -		unsigned Subresource) +		ID3D11Resource *iresource, +		unsigned subresource)  	{  		SYNCHRONIZED; -		GalliumD3D11Resource<>* resource = (GalliumD3D11Resource<>*)pResource; -		std::unordered_map<unsigned, pipe_transfer*>::iterator i = resource->transfers.find(Subresource); +		GalliumD3D11Resource<>* resource = (GalliumD3D11Resource<>*)iresource; +		std::unordered_map<unsigned, pipe_transfer*>::iterator i = resource->transfers.find(subresource);  		if(i != resource->transfers.end())  		{  			pipe->transfer_unmap(pipe, i->second); @@ -1487,37 +1487,37 @@ changed:  	}  	virtual void STDMETHODCALLTYPE CopySubresourceRegion( -		ID3D11Resource *pDstResource, -		unsigned DstSubresource, -		unsigned DstX, -		unsigned DstY, -		unsigned DstZ, -		ID3D11Resource *pSrcResource, -		unsigned SrcSubresource, -		const D3D11_BOX *pSrcBox) +		ID3D11Resource *dst_resource, +		unsigned dst_subresource, +		unsigned dst_x, +		unsigned dst_y, +		unsigned dst_z, +		ID3D11Resource *src_resource, +		unsigned src_subresource, +		const D3D11_BOX *src_box)  	{  		SYNCHRONIZED; -		GalliumD3D11Resource<>* dst = (GalliumD3D11Resource<>*)pDstResource; -		GalliumD3D11Resource<>* src = (GalliumD3D11Resource<>*)pSrcResource; -		pipe_subresource subdst = d3d11_to_pipe_subresource(dst->resource, DstSubresource); -		pipe_subresource subsrc = d3d11_to_pipe_subresource(src->resource, SrcSubresource); -		pipe_box box = d3d11_to_pipe_box(src->resource, subsrc.level, pSrcBox); +		GalliumD3D11Resource<>* dst = (GalliumD3D11Resource<>*)dst_resource; +		GalliumD3D11Resource<>* src = (GalliumD3D11Resource<>*)src_resource; +		pipe_subresource subdst = d3d11_to_pipe_subresource(dst->resource, dst_subresource); +		pipe_subresource subsrc = d3d11_to_pipe_subresource(src->resource, src_subresource); +		pipe_box box = d3d11_to_pipe_box(src->resource, subsrc.level, src_box);  		for(unsigned i = 0; i < box.depth; ++i)  		{  			pipe->resource_copy_region(pipe, -				dst->resource, subdst, DstX, DstY, DstZ + i, +				dst->resource, subdst, dst_x, dst_y, dst_z + i,  				src->resource, subsrc, box.x, box.y, box.z + i,  				box.width, box.height);  		}  	}  	virtual void STDMETHODCALLTYPE CopyResource( -		ID3D11Resource *pDstResource, -		ID3D11Resource *pSrcResource) +		ID3D11Resource *dst_resource, +		ID3D11Resource *src_resource)  	{  		SYNCHRONIZED; -		GalliumD3D11Resource<>* dst = (GalliumD3D11Resource<>*)pDstResource; -		GalliumD3D11Resource<>* src = (GalliumD3D11Resource<>*)pSrcResource; +		GalliumD3D11Resource<>* dst = (GalliumD3D11Resource<>*)dst_resource; +		GalliumD3D11Resource<>* src = (GalliumD3D11Resource<>*)src_resource;  		pipe_subresource sr;  		unsigned faces = dst->resource->target == PIPE_TEXTURE_CUBE ? 6 : 1; @@ -1540,66 +1540,66 @@ changed:  	}  	virtual void STDMETHODCALLTYPE UpdateSubresource( -		ID3D11Resource *pDstResource, -		unsigned DstSubresource, +		ID3D11Resource *dst_resource, +		unsigned dst_subresource,  		const D3D11_BOX *pDstBox,  		const void *pSrcData, -		unsigned SrcRowPitch, -		unsigned SrcDepthPitch) +		unsigned src_row_pitch, +		unsigned src_depth_pitch)  	{  		SYNCHRONIZED; -		GalliumD3D11Resource<>* dst = (GalliumD3D11Resource<>*)pDstResource; -		pipe_subresource subdst = d3d11_to_pipe_subresource(dst->resource, DstSubresource); +		GalliumD3D11Resource<>* dst = (GalliumD3D11Resource<>*)dst_resource; +		pipe_subresource subdst = d3d11_to_pipe_subresource(dst->resource, dst_subresource);  		pipe_box box = d3d11_to_pipe_box(dst->resource, subdst.level, pDstBox); -		pipe->transfer_inline_write(pipe, dst->resource, subdst, PIPE_TRANSFER_WRITE, &box, pSrcData, SrcRowPitch, SrcDepthPitch); +		pipe->transfer_inline_write(pipe, dst->resource, subdst, PIPE_TRANSFER_WRITE, &box, pSrcData, src_row_pitch, src_depth_pitch);  	}  #if API >= 11  	virtual void STDMETHODCALLTYPE CopyStructureCount( -		ID3D11Buffer *pDstBuffer, -		unsigned DstAlignedByteOffset, -		ID3D11UnorderedAccessView *pSrcView) +		ID3D11Buffer *dst_buffer, +		unsigned dst_aligned_byte_offset, +		ID3D11UnorderedAccessView *src_view)  	{  		SYNCHRONIZED;  	}  #endif  	virtual void STDMETHODCALLTYPE ClearRenderTargetView( -		ID3D11RenderTargetView *pRenderTargetView, -		const float ColorRGBA[4]) +		ID3D11RenderTargetView *render_target_view, +		const float color[4])  	{  		SYNCHRONIZED; -		GalliumD3D11RenderTargetView* view = ((GalliumD3D11RenderTargetView*)pRenderTargetView); -		pipe->clear_render_target(pipe, view->object, ColorRGBA, 0, 0, view->object->width, view->object->height); +		GalliumD3D11RenderTargetView* view = ((GalliumD3D11RenderTargetView*)render_target_view); +		pipe->clear_render_target(pipe, view->object, color, 0, 0, view->object->width, view->object->height);  	}  	virtual void STDMETHODCALLTYPE ClearDepthStencilView( -		ID3D11DepthStencilView *pDepthStencilView, -		unsigned ClearFlags, -		float Depth, -		UINT8 Stencil) +		ID3D11DepthStencilView  *depth_stencil_view, +		unsigned clear_flags, +		float depth, +		UINT8 stencil)  	{  		SYNCHRONIZED; -		GalliumD3D11DepthStencilView* view = ((GalliumD3D11DepthStencilView*)pDepthStencilView); +		GalliumD3D11DepthStencilView* view = ((GalliumD3D11DepthStencilView*)depth_stencil_view);  		unsigned flags = 0; -		if(ClearFlags & D3D11_CLEAR_DEPTH) +		if(clear_flags & D3D11_CLEAR_DEPTH)  			flags |= PIPE_CLEAR_DEPTH; -		if(ClearFlags & D3D11_CLEAR_STENCIL) +		if(clear_flags & D3D11_CLEAR_STENCIL)  			flags |= PIPE_CLEAR_STENCIL; -		pipe->clear_depth_stencil(pipe, view->object, flags, Depth, Stencil, 0, 0, view->object->width, view->object->height); +		pipe->clear_depth_stencil(pipe, view->object, flags, depth, stencil, 0, 0, view->object->width, view->object->height);  	}  #if API >= 11  	virtual void STDMETHODCALLTYPE ClearUnorderedAccessViewUint( -		ID3D11UnorderedAccessView *pUnorderedAccessView, -		const unsigned Values[ 4 ]) +		ID3D11UnorderedAccessView *unordered_access_view, +		const unsigned values[4])  	{  		SYNCHRONIZED;  	}  	virtual void STDMETHODCALLTYPE ClearUnorderedAccessViewFloat( -			ID3D11UnorderedAccessView *pUnorderedAccessView, -			const float Values[ 4 ]) +			ID3D11UnorderedAccessView *unordered_access_view, +			const float values[4])  	{  		SYNCHRONIZED;  	} @@ -1631,11 +1631,11 @@ changed:  	}  	virtual void STDMETHODCALLTYPE GenerateMips( -			ID3D11ShaderResourceView *pShaderResourceView) +		ID3D11ShaderResourceView *shader_resource_view)  	{  		SYNCHRONIZED; -		GalliumD3D11ShaderResourceView* view = (GalliumD3D11ShaderResourceView*)pShaderResourceView; +		GalliumD3D11ShaderResourceView* view = (GalliumD3D11ShaderResourceView*)shader_resource_view;  		if(caps.gs)  			pipe->bind_gs_state(pipe, 0);  		if(caps.so) @@ -1675,53 +1675,53 @@ changed:  #if API >= 11  	/* TODO: hack SRVs or sampler states to handle this, or add to Gallium */  	virtual void STDMETHODCALLTYPE SetResourceMinLOD( -		ID3D11Resource *pResource, -		float MinLOD) +		ID3D11Resource *iresource, +		float min_lod)  	{  		SYNCHRONIZED; -		GalliumD3D11Resource<>* resource = (GalliumD3D11Resource<>*)pResource; -		if(resource->min_lod != MinLOD) +		GalliumD3D11Resource<>* resource = (GalliumD3D11Resource<>*)iresource; +		if(resource->min_lod != min_lod)  		{  			// TODO: actually do anything? -			resource->min_lod = MinLOD; +			resource->min_lod = min_lod;  		}  	}  	virtual float STDMETHODCALLTYPE GetResourceMinLOD( -		ID3D11Resource *pResource) +		ID3D11Resource *iresource)  	{  		SYNCHRONIZED; -		GalliumD3D11Resource<>* resource = (GalliumD3D11Resource<>*)pResource; +		GalliumD3D11Resource<>* resource = (GalliumD3D11Resource<>*)iresource;  		return resource->min_lod;  	}  #endif  	virtual void STDMETHODCALLTYPE ResolveSubresource( -		ID3D11Resource *pDstResource, -		unsigned DstSubresource, -		ID3D11Resource *pSrcResource, -		unsigned SrcSubresource, -		DXGI_FORMAT Format) +		ID3D11Resource *dst_resource, +		unsigned dst_subresource, +		ID3D11Resource *src_resource, +		unsigned src_subresource, +		DXGI_FORMAT format)  	{  		SYNCHRONIZED; -		GalliumD3D11Resource<>* dst = (GalliumD3D11Resource<>*)pDstResource; -		GalliumD3D11Resource<>* src = (GalliumD3D11Resource<>*)pSrcResource; -		pipe_subresource subdst = d3d11_to_pipe_subresource(dst->resource, DstSubresource); -		pipe_subresource subsrc = d3d11_to_pipe_subresource(src->resource, SrcSubresource); +		GalliumD3D11Resource<>* dst = (GalliumD3D11Resource<>*)dst_resource; +		GalliumD3D11Resource<>* src = (GalliumD3D11Resource<>*)src_resource; +		pipe_subresource subdst = d3d11_to_pipe_subresource(dst->resource, dst_subresource); +		pipe_subresource subsrc = d3d11_to_pipe_subresource(src->resource, src_subresource);  		pipe->resource_resolve(pipe, dst->resource, subdst, src->resource, subsrc);  	}  #if API >= 11  	virtual void STDMETHODCALLTYPE ExecuteCommandList( -		ID3D11CommandList *pCommandList, -		BOOL RestoreContextState) +		ID3D11CommandList *command_list, +		BOOL restore_context_state)  	{  		SYNCHRONIZED;  	}  	virtual HRESULT STDMETHODCALLTYPE FinishCommandList( -		BOOL RestoreDeferredContextState, -		ID3D11CommandList **ppCommandList) +		BOOL restore_deferred_context_state, +		ID3D11CommandList **out_command_list)  	{  		SYNCHRONIZED;  		return E_NOTIMPL; @@ -1898,7 +1898,7 @@ changed:  		}  	} -	void UnbindDepthStencilView(ID3D11DepthStencilView* view) +	void UnbindDepthStencilView(ID3D11DepthStencilView * view)  	{  		SYNCHRONIZED;  		if(view == depth_stencil_view) | 
