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authorKristian Høgsberg <krh@bitplanet.net>2010-02-25 16:10:09 -0500
committerKristian Høgsberg <krh@bitplanet.net>2010-02-25 17:40:10 -0500
commit40c6bb58be4bc2be3c4901fe8b945d2a12983af6 (patch)
tree122c39f5e9b01481ba86ff9ad3483426c7eb2457 /src
parente14a5b14b2db2ef2e744b49024ac341b998d1711 (diff)
Drop classic mesa svga driver
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/svga/svgamesa.c516
-rw-r--r--src/mesa/drivers/svga/svgamesa15.c220
-rw-r--r--src/mesa/drivers/svga/svgamesa15.h42
-rw-r--r--src/mesa/drivers/svga/svgamesa16.c218
-rw-r--r--src/mesa/drivers/svga/svgamesa16.h43
-rw-r--r--src/mesa/drivers/svga/svgamesa24.c242
-rw-r--r--src/mesa/drivers/svga/svgamesa24.h43
-rw-r--r--src/mesa/drivers/svga/svgamesa32.c223
-rw-r--r--src/mesa/drivers/svga/svgamesa32.h43
-rw-r--r--src/mesa/drivers/svga/svgamesa8.c196
-rw-r--r--src/mesa/drivers/svga/svgamesa8.h43
-rw-r--r--src/mesa/drivers/svga/svgapix.h70
12 files changed, 0 insertions, 1899 deletions
diff --git a/src/mesa/drivers/svga/svgamesa.c b/src/mesa/drivers/svga/svgamesa.c
deleted file mode 100644
index 5afa8e188b..0000000000
--- a/src/mesa/drivers/svga/svgamesa.c
+++ /dev/null
@@ -1,516 +0,0 @@
-
-/*
- * Mesa 3-D graphics library
- * Version: 5.0
- * Copyright (C) 1995-2002 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-
-/*
- * SVGA driver for Mesa.
- * Original author: Brian Paul
- * Additional authors: Slawomir Szczyrba <steev@hot.pl> (Mesa 3.2)
- */
-
-
-#ifdef HAVE_CONFIG_H
-#include "conf.h"
-#endif
-
-#ifdef SVGA
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <vga.h>
-#include "GL/svgamesa.h"
-#include "main/buffers.h"
-#include "main/context.h"
-#include "main/extensions.h"
-#include "main/imports.h"
-#include "main/matrix.h"
-#include "main/mtypes.h"
-#include "swrast/swrast.h"
-#include "svgapix.h"
-#include "svgamesa8.h"
-#include "svgamesa15.h"
-#include "svgamesa16.h"
-#include "svgamesa24.h"
-#include "svgamesa32.h"
-
-struct svga_buffer SVGABuffer;
-vga_modeinfo * SVGAInfo;
-SVGAMesaContext SVGAMesa; /* the current context */
-
-#ifdef SVGA_DEBUG
-
-#include <sys/types.h>
-#include <signal.h>
-
-FILE * logfile;
-char cbuf[1024]={0};
-
-void SVGAlog(char * what)
-{
- logfile=fopen("svgamesa.log","a");
- if (!logfile) return;
- fprintf(logfile,"%s\n",what);
- fclose(logfile);
-}
-#endif
-
-/**********************************************************************/
-/***** Init stuff... *****/
-/**********************************************************************/
-
-int SVGAMesaInit( int GraphMode )
-{
- vga_init();
- if (!vga_hasmode(GraphMode))
- {
- fprintf(stderr,"GraphMode %d unavailable...",GraphMode);
-#ifdef SVGA_DEBUG
- SVGAlog("SVGAMesaInit: invalid GraphMode (doesn't exist)");
-#endif
- return(1);
- }
- SVGAInfo=vga_getmodeinfo(GraphMode);
- if (SVGAInfo->flags & IS_MODEX)
- {
- fprintf(stderr,"ModeX not implemented...");
-#ifdef SVGA_DEBUG
- SVGAlog("SVGAMesaInit: invalid GraphMode (ModeX)");
-#endif
- return(2);
- }
- if (!SVGAInfo->bytesperpixel)
- {
- fprintf(stderr,"1 / 4 bit color not implemented...");
-#ifdef SVGA_DEBUG
- SVGAlog("SVGAMesaInit: invalid GraphMode (1 or 4 bit)");
-#endif
- return(3);
- }
- switch (SVGAInfo->colors) {
- case 256: SVGABuffer.Depth = 8; break;
- case 32768: SVGABuffer.Depth = 15; break;
- case 65536: SVGABuffer.Depth = 16; break;
- default: SVGABuffer.Depth = SVGAInfo->bytesperpixel<<3; break;
- }
- SVGABuffer.BufferSize=SVGAInfo->linewidth*SVGAInfo->height;
-#ifdef SVGA_DEBUG
- sprintf(cbuf,"SVGAMesaInit: double buffer info.\n" \
- " depth : %d\n" \
- " mode : %d\n" \
- " width : %d\n" \
- " height : %d\n" \
- " bufsize: %d\n", \
- SVGABuffer.Depth,GraphMode,SVGAInfo->linewidth, \
- SVGAInfo->height,SVGABuffer.BufferSize);
- SVGAlog(cbuf);
-#endif
- SVGABuffer.FrontBuffer=(void*)malloc(SVGABuffer.BufferSize + 4);
- if (!SVGABuffer.FrontBuffer) {
- {
- fprintf(stderr,"Not enough RAM for FRONT_LEFT_BUFFER...");
-#ifdef SVGA_DEBUG
- SVGAlog("SVGAMesaInit: Not enough RAM (front buffer)");
-#endif
- return(4);
- }
- }
-#ifdef SVGA_DEBUG
- sprintf(cbuf,"SVGAMesaInit: FrontBuffer - %p",SVGABuffer.FrontBuffer);
- SVGAlog(cbuf);
-#endif
- SVGABuffer.BackBuffer=(void*)malloc(SVGABuffer.BufferSize + 4);
- if (!SVGABuffer.BackBuffer) {
- {
- free(SVGABuffer.FrontBuffer);
- fprintf(stderr,"Not enough RAM for BACK_LEFT_BUFFER...");
-#ifdef SVGA_DEBUG
- SVGAlog("SVGAMesaInit: Not enough RAM (back buffer)");
-#endif
- return(5);
- }
- }
-#ifdef SVGA_DEBUG
- sprintf(cbuf,"SVGAMesaInit: BackBuffer - %p",SVGABuffer.BackBuffer);
- SVGAlog(cbuf);
-#endif
-
- vga_setmode(GraphMode);
- SVGABuffer.VideoRam=vga_getgraphmem();
-#ifdef SVGA_DEBUG
- sprintf(cbuf,"SVGAMesaInit: VRAM - %p",SVGABuffer.VideoRam);
- SVGAlog(cbuf);
- sprintf(cbuf,"SVGAMesaInit: done. (Mode %d)",GraphMode);
- SVGAlog(cbuf);
-#endif
-
- SVGABuffer.DrawBuffer = SVGABuffer.BackBuffer;
- SVGABuffer.ReadBuffer = SVGABuffer.BackBuffer;
-
- return 0;
-}
-
-int SVGAMesaClose( void )
-{
- vga_setmode(TEXT);
- free(SVGABuffer.FrontBuffer);
- free(SVGABuffer.BackBuffer);
- return 0;
-}
-
-void SVGAMesaSetCI(int ndx, GLubyte red, GLubyte green, GLubyte blue)
-{
- if (ndx<256)
- vga_setpalette(ndx, red>>2, green>>2, blue>>2);
-}
-
-/**********************************************************************/
-/***** Miscellaneous functions *****/
-/**********************************************************************/
-
-static void copy_buffer( const GLubyte * buffer) {
- int size = SVGABuffer.BufferSize, page = 0;
-
-#ifdef SVGA_DEBUG
- sprintf(cbuf,"copy_buffer: copy %p to %p",buffer,SVGABuffer.VideoRam);
- SVGAlog(cbuf);
-#endif
-
- while(size>0) {
- vga_setpage(page++);
- if (size>>16) {
- memcpy(SVGABuffer.VideoRam,buffer,0x10000);
- buffer+=0x10000;
- }else{
- memcpy(SVGABuffer.VideoRam,buffer,size & 0xffff);
- }
- size-=0xffff;
- }
-}
-
-static void get_buffer_size( GLframebuffer *buffer, GLuint *width, GLuint *height )
-{
- *width = SVGAMesa->width = vga_getxdim();
- *height = SVGAMesa->height = vga_getydim();
-}
-
-/**
- * We only implement this function as a mechanism to check if the
- * framebuffer size has changed (and update corresponding state).
- */
-static void viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
-{
- GLuint newWidth, newHeight;
- GLframebuffer *buffer = ctx->WinSysDrawBuffer;
- get_buffer_size( buffer, &newWidth, &newHeight );
- if (buffer->Width != newWidth || buffer->Height != newHeight) {
- _mesa_resize_framebuffer(ctx, buffer, newWidth, newHeight );
- }
-}
-
-static void set_buffer( GLcontext *ctx, GLframebuffer *colorBuffer,
- GLenum buffer )
-{
- /* We can ignore colorBuffer since we don't support a MakeCurrentRead()
- * function.
- */
- (void) colorBuffer;
-
- if (buffer == GL_FRONT_LEFT) {
- SVGABuffer.ReadBuffer = SVGABuffer.FrontBuffer;
- SVGABuffer.DrawBuffer = SVGABuffer.FrontBuffer;
-#if 0
- void * tmpptr;
- /* vga_waitretrace(); */
- copy_buffer(SVGABuffer.FrontBuffer);
- tmpptr=SVGABuffer.BackBuffer;
- SVGABuffer.BackBuffer=SVGABuffer.FrontBuffer;
- SVGABuffer.FrontBuffer=tmpptr;
-#endif
- }
- else if (buffer == GL_BACK_LEFT) {
- SVGABuffer.ReadBuffer = SVGABuffer.BackBuffer;
- SVGABuffer.DrawBuffer = SVGABuffer.BackBuffer;
-#if 0
- /* vga_waitretrace(); */
- copy_buffer(SVGABuffer.BackBuffer);
-#endif
- }
-}
-
-/**********************************************************************/
-/***** *****/
-/**********************************************************************/
-
-static void svgamesa_update_state( GLcontext *ctx, GLuint new_state )
-{
- struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference( ctx );
-
- /* Initialize all the pointers in the DD struct. Do this whenever */
- /* a new context is made current or we change buffers via set_buffer! */
-
- ctx->Driver.UpdateState = svgamesa_update_state;
-
- ctx->Driver.GetBufferSize = get_buffer_size;
- ctx->Driver.Viewport = viewport;
-
- /* Fill in the swrast driver interface:
- */
- swdd->SetBuffer = set_buffer;
-
- switch (SVGABuffer.Depth) {
- case 8: ctx->Driver.ClearIndex = __clear_index8;
- ctx->Driver.Clear = __clear8;
-
- swdd->ReadCI32Span = __read_ci32_span8;
- swdd->ReadCI32Pixels = __read_ci32_pixels8;
- swdd->WriteCI8Span = __write_ci8_span8;
- swdd->WriteCI32Span = __write_ci32_span8;
- swdd->WriteCI32Pixels = __write_ci32_pixels8;
- swdd->WriteMonoCISpan = __write_mono_ci_span8;
- swdd->WriteMonoCIPixels = __write_mono_ci_pixels8;
-#ifdef SVGA_DEBUG
- SVGAlog("SVGAUpdateState: 8 bit mode.");
-#endif
-
- break;
- case 15: ctx->Driver.ClearColor = __clear_color15;
- ctx->Driver.Clear = __clear15;
-
- swdd->ReadRGBASpan = __read_rgba_span15;
- swdd->ReadRGBAPixels = __read_rgba_pixels15;
- swdd->WriteRGBASpan = __write_rgba_span15;
- swdd->WriteRGBAPixels = __write_rgba_pixels15;
- swdd->WriteMonoRGBASpan = __write_mono_rgba_span15;
- swdd->WriteMonoRGBAPixels = __write_mono_rgba_pixels15;
-#ifdef SVGA_DEBUG
- SVGAlog("SVGAUpdateState: 15 bit mode.");
-#endif
- break;
- case 16: ctx->Driver.ClearColor = __clear_color16;
- ctx->Driver.Clear = __clear16;
-
- swdd->ReadRGBASpan = __read_rgba_span16;
- swdd->ReadRGBAPixels = __read_rgba_pixels16;
- swdd->WriteRGBASpan = __write_rgba_span16;
- swdd->WriteRGBAPixels = __write_rgba_pixels16;
- swdd->WriteMonoRGBASpan = __write_mono_rgba_span16;
- swdd->WriteMonoRGBAPixels = __write_mono_rgba_pixels16;
- break;
-#ifdef SVGA_DEBUG
- SVGAlog("SVGAUpdateState: 16 bit mode.");
-#endif
- case 24: ctx->Driver.ClearColor = __clear_color24;
- ctx->Driver.Clear = __clear24;
-
- swdd->ReadRGBASpan = __read_rgba_span24;
- swdd->ReadRGBAPixels = __read_rgba_pixels24;
- swdd->WriteRGBASpan = __write_rgba_span24;
- swdd->WriteRGBAPixels = __write_rgba_pixels24;
- swdd->WriteMonoRGBASpan = __write_mono_rgba_span24;
- swdd->WriteMonoRGBAPixels = __write_mono_rgba_pixels24;
- break;
-#ifdef SVGA_DEBUG
- SVGAlog("SVGAUpdateState: 32 bit mode.");
-#endif
- case 32: ctx->Driver.ClearColor = __clear_color32;
- ctx->Driver.Clear = __clear32;
-
- swdd->ReadRGBASpan = __read_rgba_span32;
- swdd->ReadRGBAPixels = __read_rgba_pixels32;
- swdd->WriteRGBASpan = __write_rgba_span32;
- swdd->WriteRGBAPixels = __write_rgba_pixels32;
- swdd->WriteMonoRGBASpan = __write_mono_rgba_span32;
- swdd->WriteMonoRGBAPixels = __write_mono_rgba_pixels32;
- }
-}
-
-/*
- * Create a new VGA/Mesa context and return a handle to it.
- */
-SVGAMesaContext SVGAMesaCreateContext( GLboolean doubleBuffer )
-{
- SVGAMesaContext ctx;
-#ifndef DEV
- GLboolean rgb_flag;
- GLfloat redscale, greenscale, bluescale, alphascale;
- GLint index_bits;
- GLint redbits, greenbits, bluebits, alphabits;
-
- /* determine if we're in RGB or color index mode */
- if ((SVGABuffer.Depth==32) || (SVGABuffer.Depth==24)) {
- rgb_flag = GL_TRUE;
- redscale = greenscale = bluescale = alphascale = 255.0;
- redbits = greenbits = bluebits = 8;
- alphabits = 0;
- index_bits = 0;
- }
- else if (SVGABuffer.Depth==8) {
- rgb_flag = GL_FALSE;
- redscale = greenscale = bluescale = alphascale = 0.0;
- redbits = greenbits = bluebits = alphabits = 0;
- index_bits = 8;
- }
- else if (SVGABuffer.Depth==15) {
- rgb_flag = GL_TRUE;
- redscale = greenscale = bluescale = alphascale = 31.0;
- redbits = greenbits = bluebits = 5;
- alphabits = 0;
- index_bits = 0;
- }
- else if (SVGABuffer.Depth==16) {
- rgb_flag = GL_TRUE;
- redscale = bluescale = alphascale = 31.0;
- greenscale = 63.0;
- redbits = bluebits = 5;
- greenbits = 6;
- alphabits = 0;
- index_bits = 0;
- }
-
- ctx = (SVGAMesaContext) calloc( 1, sizeof(struct svgamesa_context) );
- if (!ctx) {
- return NULL;
- }
-
- ctx->gl_vis = _mesa_create_visual( rgb_flag,
- doubleBuffer,
- GL_FALSE, /* stereo */
- redbits, greenbits,
- bluebits, alphabits,
- index_bits,
- 16, /* depth_size */
- 8, /* stencil_size */
- 16, 16, 16, 16, /* accum_size */
- 1 /* samples */
- );
-
- ctx->gl_ctx = _mesa_create_context( ctx->gl_vis,
- NULL, /* share list context */
- (void *) ctx, GL_FALSE );
-
- _mesa_enable_sw_extensions(ctx->gl_ctx);
- _mesa_enable_1_3_extensions(ctx->gl_ctx);
-
- _mesa_init_driver_functions(&ctx->Driver);
-
- ctx->gl_buffer = _mesa_create_framebuffer( ctx->gl_vis,
- ctx->gl_vis->depthBits > 0,
- ctx->gl_vis->stencilBits > 0,
- ctx->gl_vis->accumRedBits > 0,
- ctx->gl_vis->alphaBits > 0 );
-
- ctx->width = ctx->height = 0; /* temporary until first "make-current" */
-#endif
- return ctx;
-}
-
-/*
- * Destroy the given VGA/Mesa context.
- */
-void SVGAMesaDestroyContext( SVGAMesaContext ctx )
-{
-#ifndef DEV
- if (ctx) {
- _mesa_destroy_visual( ctx->gl_vis );
- _mesa_destroy_context( ctx->gl_ctx );
- free( ctx );
- if (ctx==SVGAMesa) {
- SVGAMesa = NULL;
- }
- }
-#endif
-}
-
-/*
- * Make the specified VGA/Mesa context the current one.
- */
-void SVGAMesaMakeCurrent( SVGAMesaContext ctx )
-{
-#ifndef DEV
- SVGAMesa = ctx;
- svgamesa_update_state( ctx->gl_ctx, ~0 );
- _mesa_make_current( ctx->gl_ctx, ctx->gl_buffer );
-
- if (ctx->width==0 || ctx->height==0) {
- ctx->width = vga_getxdim();
- ctx->height = vga_getydim();
- }
-#endif
-}
-
-/*
- * Return a handle to the current VGA/Mesa context.
- */
-SVGAMesaContext SVGAMesaGetCurrentContext( void )
-{
- return SVGAMesa;
-}
-
-/*
- * Swap front/back buffers for current context if double buffered.
- */
-void SVGAMesaSwapBuffers( void )
-{
-#if 000
- void * tmpptr;
-#endif
-
- /* vga_waitretrace(); */
- copy_buffer(SVGABuffer.BackBuffer);
-
-#ifndef DEV
- _mesa_notifySwapBuffers( SVGAMesa->gl_ctx );
- if (SVGAMesa->gl_vis->doubleBufferMode)
-#endif /* DEV */
- {
-#ifdef SVGA_DEBUG
- sprintf(cbuf,"SVGAMesaSwapBuffers : Swapping...");
- SVGAlog(cbuf);
-#endif /* SVGA_DEBUG */
-#if 000
- tmpptr=SVGABuffer.BackBuffer;
- SVGABuffer.BackBuffer=SVGABuffer.FrontBuffer;
- SVGABuffer.FrontBuffer=tmpptr;
-#endif
-#ifdef SVGA_DEBUG
- sprintf(cbuf,"SVGAMesaSwapBuffers : WriteBuffer : %p\n"
- " Readbuffer : %p", \
- SVGABuffer.BackBuffer, SVGABuffer.FrontBuffer );
- SVGAlog(cbuf);
-#endif /* SVGA_DEBUG */
- }
-}
-
-#else /*SVGA*/
-
-/*
- * Need this to provide at least one external definition when SVGA is
- * not defined on the compiler command line.
- */
-extern int gl_svga_dummy_function(void);
-int gl_svga_dummy_function(void)
-{
- return 0;
-}
-
-#endif /*SVGA*/
-
diff --git a/src/mesa/drivers/svga/svgamesa15.c b/src/mesa/drivers/svga/svgamesa15.c
deleted file mode 100644
index 934aaa33fb..0000000000
--- a/src/mesa/drivers/svga/svgamesa15.c
+++ /dev/null
@@ -1,220 +0,0 @@
-
-/*
- * Mesa 3-D graphics library
- * Version: 5.0
- * Copyright (C) 1995-2002 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-
-/*
- * SVGA driver for Mesa.
- * Original author: Brian Paul
- * Additional authors: Slawomir Szczyrba <steev@hot.pl> (Mesa 3.2)
- */
-
-#ifdef HAVE_CONFIG_H
-#include "conf.h"
-#endif
-
-#ifdef SVGA
-
-#include "svgapix.h"
-#include "svgamesa15.h"
-#include "swrast/swrast.h"
-
-
-static void __svga_drawpixel15(int x, int y, unsigned long c)
-{
- unsigned long offset;
- GLshort *shortBuffer=(void *)SVGABuffer.DrawBuffer;
- y = SVGAInfo->height-y-1;
- offset = y * SVGAInfo->width + x;
- shortBuffer[offset]=c;
-}
-
-static unsigned long __svga_getpixel15(int x, int y)
-{
- unsigned long offset;
- GLshort *shortBuffer=(void *)SVGABuffer.ReadBuffer;
- y = SVGAInfo->height-y-1;
- offset = y * SVGAInfo->width + x;
- return shortBuffer[offset];
-}
-
-void __clear_color15( GLcontext *ctx, const GLfloat color[4] )
-{
- GLubyte col[3];
- CLAMPED_FLOAT_TO_UBYTE(col[0], color[0]);
- CLAMPED_FLOAT_TO_UBYTE(col[1], color[1]);
- CLAMPED_FLOAT_TO_UBYTE(col[2], color[2]);
- SVGAMesa->clear_hicolor=(col[0]>>3)<<10 | (col[1]>>3)<<5 | (col[2]>>3);
-/* SVGAMesa->clear_hicolor=(red)<<10 | (green)<<5 | (blue);*/
-}
-
-void __clear15( GLcontext *ctx, GLbitfield mask )
-{
- int i, j;
- int x = ctx->DrawBuffer->_Xmin;
- int y = ctx->DrawBuffer->_Ymin;
- int width = ctx->DrawBuffer->_Xmax - x;
- int height = ctx->DrawBuffer->_Ymax - y;
- GLboolean all = (width == ctx->DrawBuffer->Width && height == ctx->DrawBuffer->height)
-
- if (mask & DD_FRONT_LEFT_BIT) {
- GLshort *shortBuffer=(void *)SVGABuffer.FrontBuffer;
- if (all) {
- for (i=0;i<SVGABuffer.BufferSize / 2;i++)
- shortBuffer[i]=SVGAMesa->clear_hicolor;
- }
- else {
- GLubyte *tmp = SVGABuffer.DrawBuffer;
- SVGABuffer.DrawBuffer = SVGABuffer.FrontBuffer;
- for (i=x;i<width;i++)
- for (j=y;j<height;j++)
- __svga_drawpixel15(i,j,SVGAMesa->clear_hicolor);
- SVGABuffer.DrawBuffer = tmp;
- }
- mask &= ~DD_FRONT_LEFT_BIT;
- }
- if (mask & DD_BACK_LEFT_BIT) {
- GLshort *shortBuffer=(void *)SVGABuffer.BackBuffer;
- if (all) {
- for (i=0;i<SVGABuffer.BufferSize / 2;i++)
- shortBuffer[i]=SVGAMesa->clear_hicolor;
- }
- else {
- GLubyte *tmp = SVGABuffer.DrawBuffer;
- SVGABuffer.DrawBuffer = SVGABuffer.BackBuffer;
- for (i=x;i<width;i++)
- for (j=y;j<height;j++)
- __svga_drawpixel15(i,j,SVGAMesa->clear_hicolor);
- SVGABuffer.DrawBuffer = tmp;
- }
- mask &= ~DD_BACK_LEFT_BIT;
- }
-
- if (mask)
- _swrast_Clear( ctx, mask );
-}
-
-void __write_rgba_span15( const GLcontext *ctx, GLuint n, GLint x, GLint y,
- const GLubyte rgba[][4], const GLubyte mask[] )
-{
- int i;
- if (mask) {
- /* draw some pixels */
- for (i=0; i<n; i++, x++) {
- if (mask[i]) {
- __svga_drawpixel15( x, y, (rgba[i][RCOMP]>>3)<<10 | \
- (rgba[i][GCOMP]>>3)<<5 | \
- (rgba[i][BCOMP]>>3));
- }
- }
- }
- else {
- /* draw all pixels */
- for (i=0; i<n; i++, x++) {
- __svga_drawpixel15( x, y, (rgba[i][RCOMP]>>3)<<10 | \
- (rgba[i][GCOMP]>>3)<<5 | \
- (rgba[i][BCOMP]>>3));
- }
- }
-}
-
-void __write_mono_rgba_span15( const GLcontext *ctx,
- GLuint n, GLint x, GLint y,
- const GLchan color[4], const GLubyte mask[])
-{
- GLushort hicolor = (color[RCOMP] >> 3) << 10 |
- (color[GCOMP] >> 3) << 5 |
- (color[BCOMP] >> 3);
- int i;
- for (i=0; i<n; i++, x++) {
- if (mask[i]) {
- __svga_drawpixel15( x, y, hicolor);
- }
- }
-}
-
-void __read_rgba_span15( const GLcontext *ctx, GLuint n, GLint x, GLint y,
- GLubyte rgba[][4] )
-{
- int i,pix;
- for (i=0; i<n; i++, x++) {
- pix = __svga_getpixel15( x, y);
- rgba[i][RCOMP] = ((pix>>10)<<3) & 0xff;
- rgba[i][GCOMP] = ((pix>> 5)<<3) & 0xff;
- rgba[i][BCOMP] = ((pix )<<3) & 0xff;
- }
-}
-
-void __write_rgba_pixels15( const GLcontext *ctx,
- GLuint n, const GLint x[], const GLint y[],
- const GLubyte rgba[][4], const GLubyte mask[] )
-{
- int i;
- for (i=0; i<n; i++) {
- if (mask[i]) {
- __svga_drawpixel15( x[i], y[i], (rgba[i][RCOMP]>>3)<<10 | \
- (rgba[i][GCOMP]>>3)<<5 | \
- (rgba[i][BCOMP]>>3));
- }
- }
-}
-
-
-void __write_mono_rgba_pixels15( const GLcontext *ctx,
- GLuint n,
- const GLint x[], const GLint y[],
- const GLchan color[4], const GLubyte mask[] )
-{
- GLushort hicolor = (color[RCOMP] >> 3) << 10 |
- (color[GCOMP] >> 3) << 5 |
- (color[BCOMP] >> 3);
- int i;
- /* use current rgb color */
- for (i=0; i<n; i++) {
- if (mask[i]) {
- __svga_drawpixel15( x[i], y[i], hicolor );
- }
- }
-}
-
-void __read_rgba_pixels15( const GLcontext *ctx,
- GLuint n, const GLint x[], const GLint y[],
- GLubyte rgba[][4], const GLubyte mask[] )
-{
- int i,pix;
- for (i=0; i<n; i++,x++) {
- pix = __svga_getpixel15( x[i], y[i] );
- rgba[i][RCOMP] = ((pix>>10)<<3) & 0xff;
- rgba[i][GCOMP] = ((pix>> 5)<<3) & 0xff;
- rgba[i][BCOMP] = ((pix )<<3) & 0xff;
- }
-}
-
-#else
-
-
-/* silence compiler warning */
-extern void _mesa_svga15_dummy_function(void);
-void _mesa_svga15_dummy_function(void)
-{
-}
-
-
-#endif
diff --git a/src/mesa/drivers/svga/svgamesa15.h b/src/mesa/drivers/svga/svgamesa15.h
deleted file mode 100644
index d453fb8d35..0000000000
--- a/src/mesa/drivers/svga/svgamesa15.h
+++ /dev/null
@@ -1,42 +0,0 @@
-
-/*
- * Mesa 3-D graphics library
- * Version: 5.0
- * Copyright (C) 1995-2002 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-
-/*
- * SVGA driver for Mesa.
- * Original author: Brian Paul
- * Additional authors: Slawomir Szczyrba <steev@hot.pl> (Mesa 3.2)
- */
-
-
-#ifndef SVGA_MESA_15_H
-#define SVGA_MESA_15_H
-
-extern void __clear_color15( GLcontext *ctx, const GLfloat color[4] );
-extern void __clear15( GLcontext *ctx, GLbitfield mask, GLboolean all, GLint x, GLint y, GLint width, GLint height );
-extern void __write_rgba_span15( const GLcontext *ctx, GLuint n, GLint x, GLint y, const GLubyte rgba[][4], const GLubyte mask[] );
-extern void __write_mono_rgba_span15( const GLcontext *ctx, GLuint n, GLint x, GLint y, const GLchan color[4], const GLubyte mask[]);
-extern void __read_rgba_span15( const GLcontext *ctx, GLuint n, GLint x, GLint y, GLubyte rgba[][4] );
-extern void __write_rgba_pixels15( const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], const GLubyte rgba[][4], const GLubyte mask[] );
-extern void __write_mono_rgba_pixels15( const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], const GLchan color[4], const GLubyte mask[] );
-extern void __read_rgba_pixels15( const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], GLubyte rgba[][4], const GLubyte mask[] );
-
-#endif /* SVGA_MESA_15_H */
diff --git a/src/mesa/drivers/svga/svgamesa16.c b/src/mesa/drivers/svga/svgamesa16.c
deleted file mode 100644
index 9fc8c786e8..0000000000
--- a/src/mesa/drivers/svga/svgamesa16.c
+++ /dev/null
@@ -1,218 +0,0 @@
-
-/*
- * Mesa 3-D graphics library
- * Version: 5.0
- * Copyright (C) 1995-2002 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-
-/*
- * SVGA driver for Mesa.
- * Original author: Brian Paul
- * Additional authors: Slawomir Szczyrba <steev@hot.pl> (Mesa 3.2)
- */
-
-#ifdef HAVE_CONFIG_H
-#include "conf.h"
-#endif
-
-#ifdef SVGA
-
-#include "svgapix.h"
-#include "svgamesa16.h"
-#include "swrast/swrast.h"
-
-
-static void __svga_drawpixel16(int x, int y, unsigned long c)
-{
- unsigned long offset;
- GLshort *shortBuffer=(void *)SVGABuffer.DrawBuffer;
- y = SVGAInfo->height-y-1;
- offset = y * SVGAInfo->width + x;
- shortBuffer[offset]=c;
-}
-
-static unsigned long __svga_getpixel16(int x, int y)
-{
- unsigned long offset;
-
- GLshort *shortBuffer=(void *)SVGABuffer.ReadBuffer;
- y = SVGAInfo->height-y-1;
- offset = y * SVGAInfo->width + x;
- return shortBuffer[offset];
-}
-
-void __clear_color16( GLcontext *ctx, const GLfloat color[4] )
-{
- GLubyte col[3];
- CLAMPED_FLOAT_TO_UBYTE(col[0], color[0]);
- CLAMPED_FLOAT_TO_UBYTE(col[1], color[1]);
- CLAMPED_FLOAT_TO_UBYTE(col[2], color[2]);
- SVGAMesa->clear_hicolor = (col[0] >> 3) << 11 |
- (col[1] >> 2) << 5 |
- (col[2] >> 3);
-/* SVGAMesa->clear_hicolor=(red)<<11 | (green)<<5 | (blue); */
-}
-
-void __clear16( GLcontext *ctx, GLbitfield mask )
-{
- int i,j;
- int x = ctx->DrawBuffer->_Xmin;
- int y = ctx->DrawBuffer->_Ymin;
- int width = ctx->DrawBuffer->_Xmax - x;
- int height = ctx->DrawBuffer->_Ymax - y;
- GLboolean all = (width == ctx->DrawBuffer->Width && height == ctx->DrawBuffer->height)
-
- if (mask & DD_FRONT_LEFT_BIT) {
- if (all) {
- GLshort *shortBuffer=(void *)SVGABuffer.FrontBuffer;
- for (i=0;i<SVGABuffer.BufferSize / 2;i++)
- shortBuffer[i]=SVGAMesa->clear_hicolor;
- }
- else {
- GLubyte *tmp = SVGABuffer.DrawBuffer;
- SVGABuffer.DrawBuffer = SVGABuffer.FrontBuffer;
- for (i=x;i<width;i++)
- for (j=y;j<height;j++)
- __svga_drawpixel16(i,j,SVGAMesa->clear_hicolor);
- SVGABuffer.DrawBuffer = tmp;
- }
- mask &= ~DD_FRONT_LEFT_BIT;
- }
- if (mask & DD_BACK_LEFT_BIT) {
- if (all) {
- GLshort *shortBuffer=(void *)SVGABuffer.BackBuffer;
- for (i=0;i<SVGABuffer.BufferSize / 2;i++)
- shortBuffer[i]=SVGAMesa->clear_hicolor;
- }
- else {
- GLubyte *tmp = SVGABuffer.DrawBuffer;
- SVGABuffer.DrawBuffer = SVGABuffer.BackBuffer;
- for (i=x;i<width;i++)
- for (j=y;j<height;j++)
- __svga_drawpixel16(i,j,SVGAMesa->clear_hicolor);
- SVGABuffer.DrawBuffer = tmp;
- }
- mask &= ~DD_BACK_LEFT_BIT;
- }
-
- if (mask)
- _swrast_Clear( ctx, mask );
-}
-
-void __write_rgba_span16( const GLcontext *ctx, GLuint n, GLint x, GLint y,
- const GLubyte rgba[][4], const GLubyte mask[] )
-{
- int i;
- if (mask) {
- /* draw some pixels */
- for (i=0; i<n; i++, x++) {
- if (mask[i]) {
- __svga_drawpixel16( x, y, (rgba[i][RCOMP]>>3)<<11 | \
- (rgba[i][GCOMP]>>2)<<5 | \
- (rgba[i][BCOMP]>>3));
- }
- }
- }
- else {
- /* draw all pixels */
- for (i=0; i<n; i++, x++) {
- __svga_drawpixel16( x, y, (rgba[i][RCOMP]>>3)<<11 | \
- (rgba[i][GCOMP]>>2)<<5 | \
- (rgba[i][BCOMP]>>3));
- }
- }
-}
-
-void __write_mono_rgba_span16( const GLcontext *ctx,
- GLuint n, GLint x, GLint y,
- const GLchan color[4], const GLubyte mask[])
-{
- GLushort hicolor=(color[RCOMP]>>3)<<11 | (color[GCOMP]>>2)<<5 | (color[BCOMP]>>3);
- int i;
- for (i=0; i<n; i++, x++) {
- if (mask[i]) {
- __svga_drawpixel16( x, y, hicolor);
- }
- }
-}
-
-void __read_rgba_span16( const GLcontext *ctx, GLuint n, GLint x, GLint y,
- GLubyte rgba[][4] )
-{
- int i,pix;
- for (i=0; i<n; i++, x++) {
- pix = __svga_getpixel16( x, y );
- rgba[i][RCOMP] = ((pix>>11)<<3) & 0xff;
- rgba[i][GCOMP] = ((pix>> 5)<<2) & 0xff;
- rgba[i][BCOMP] = ((pix )<<3) & 0xff;
- }
-}
-
-void __write_rgba_pixels16( const GLcontext *ctx,
- GLuint n, const GLint x[], const GLint y[],
- const GLubyte rgba[][4], const GLubyte mask[] )
-{
- int i;
- for (i=0; i<n; i++) {
- if (mask[i]) {
- __svga_drawpixel16( x[i], y[i], (rgba[i][RCOMP]>>3)<<11 | \
- (rgba[i][GCOMP]>>2)<<5 | \
- (rgba[i][BCOMP]>>3));
- }
- }
-}
-
-
-void __write_mono_rgba_pixels16( const GLcontext *ctx,
- GLuint n,
- const GLint x[], const GLint y[],
- const GLchan color[4], const GLubyte mask[] )
-{
- GLushort hicolor=(color[RCOMP]>>3)<<11 | (color[GCOMP]>>2)<<5 | (color[BCOMP]>>3);
- int i;
- for (i=0; i<n; i++) {
- if (mask[i]) {
- __svga_drawpixel16( x[i], y[i], hicolor );
- }
- }
-}
-
-void __read_rgba_pixels16( const GLcontext *ctx,
- GLuint n, const GLint x[], const GLint y[],
- GLubyte rgba[][4], const GLubyte mask[] )
-{
- int i,pix;
- for (i=0; i<n; i++,x++) {
- pix = __svga_getpixel16( x[i], y[i] );
- rgba[i][RCOMP] = ((pix>>11)<<3) & 0xff;
- rgba[i][GCOMP] = ((pix>> 5)<<2) & 0xff;
- rgba[i][BCOMP] = ((pix )<<3) & 0xff;
- }
-}
-
-#else
-
-
-/* silence compiler warning */
-extern void _mesa_svga16_dummy_function(void);
-void _mesa_svga16_dummy_function(void)
-{
-}
-
-
-#endif
diff --git a/src/mesa/drivers/svga/svgamesa16.h b/src/mesa/drivers/svga/svgamesa16.h
deleted file mode 100644
index b80cd3dd7e..0000000000
--- a/src/mesa/drivers/svga/svgamesa16.h
+++ /dev/null
@@ -1,43 +0,0 @@
-
-/*
- * Mesa 3-D graphics library
- * Version: 5.0
- * Copyright (C) 1995-2002 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-
-/*
- * SVGA driver for Mesa.
- * Original author: Brian Paul
- * Additional authors: Slawomir Szczyrba <steev@hot.pl> (Mesa 3.2)
- */
-
-
-#ifndef SVGA_MESA_16_H
-#define SVGA_MESA_16_H
-
-extern void __clear_color16( GLcontext *ctx, const GLfloat color[4] );
-extern void __clear16( GLcontext *ctx, GLbitfield mask, GLboolean all, GLint x, GLint y, GLint width, GLint height );
-extern void __write_rgba_span16( const GLcontext *ctx, GLuint n, GLint x, GLint y, const GLubyte rgba[][4], const GLubyte mask[] );
-extern void __write_mono_rgba_span16( const GLcontext *ctx, GLuint n, GLint x, GLint y, const GLchan color[4], const GLubyte mask[]);
-extern void __read_rgba_span16( const GLcontext *ctx, GLuint n, GLint x, GLint y, GLubyte rgba[][4] );
-extern void __write_rgba_pixels16( const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], const GLubyte rgba[][4], const GLubyte mask[] );
-extern void __write_mono_rgba_pixels16( const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], const GLchan color[4], const GLubyte mask[] );
-extern void __read_rgba_pixels16( const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], GLubyte rgba[][4], const GLubyte mask[] );
-
-#endif /* SVGA_MESA_16_H */
-
diff --git a/src/mesa/drivers/svga/svgamesa24.c b/src/mesa/drivers/svga/svgamesa24.c
deleted file mode 100644
index f2ec9c0364..0000000000
--- a/src/mesa/drivers/svga/svgamesa24.c
+++ /dev/null
@@ -1,242 +0,0 @@
-
-/*
- * Mesa 3-D graphics library
- * Version: 5.0
- * Copyright (C) 1995-2002 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-
-/*
- * SVGA driver for Mesa.
- * Original author: Brian Paul
- * Additional authors: Slawomir Szczyrba <steev@hot.pl> (Mesa 3.2)
- */
-
-#ifdef HAVE_CONFIG_H
-#include "conf.h"
-#endif
-
-#ifdef SVGA
-
-#include "svgapix.h"
-#include "svgamesa24.h"
-#include "swrast/swrast.h"
-
-
-#if 0
-/* this doesn't compile with GCC on RedHat 6.1 */
-static INLINE int RGB2BGR24(int c)
-{
- asm("rorw $8, %0\n"
- "rorl $16, %0\n"
- "rorw $8, %0\n"
- "shrl $8, %0\n"
- : "=q"(c):"0"(c));
- return c;
-}
-#else
-static unsigned long RGB2BGR24(unsigned long color)
-{
- return (color & 0xff00)|(color>>16)|((color & 0xff)<<16);
-}
-#endif
-
-static void __svga_drawpixel24(int x, int y, GLubyte r, GLubyte g, GLubyte b)
-{
- unsigned long offset;
-
- _RGB *rgbBuffer=(void *)SVGABuffer.DrawBuffer;
- y = SVGAInfo->height-y-1;
- offset = y * SVGAInfo->width + x;
-
- rgbBuffer[offset].r=r;
- rgbBuffer[offset].g=g;
- rgbBuffer[offset].b=b;
-}
-
-static unsigned long __svga_getpixel24(int x, int y)
-{
- unsigned long offset;
-
- _RGB *rgbBuffer=(void *)SVGABuffer.ReadBuffer;
- y = SVGAInfo->height-y-1;
- offset = y * SVGAInfo->width + x;
- return rgbBuffer[offset].r<<16 | rgbBuffer[offset].g<<8 | rgbBuffer[offset].b;
-}
-
-void __clear_color24( GLcontext *ctx, const GLfloat color[4] )
-{
- GLubyte col[3];
- CLAMPED_FLOAT_TO_UBYTE(col[0], color[0]);
- CLAMPED_FLOAT_TO_UBYTE(col[1], color[1]);
- CLAMPED_FLOAT_TO_UBYTE(col[2], color[2]);
- SVGAMesa->clear_red = col[0];
- SVGAMesa->clear_green = col[1];
- SVGAMesa->clear_blue = col[2];
-/* SVGAMesa->clear_truecolor = red<<16 | green<<8 | blue; */
-}
-
-void __clear24( GLcontext *ctx, GLbitfield mask )
-{
- int i,j;
- int x = ctx->DrawBuffer->_Xmin;
- int y = ctx->DrawBuffer->_Ymin;
- int width = ctx->DrawBuffer->_Xmax - x;
- int height = ctx->DrawBuffer->_Ymax - y;
- GLboolean all = (width == ctx->DrawBuffer->Width && height == ctx->DrawBuffer->height)
-
- if (mask & DD_FRONT_LEFT_BIT) {
- if (all) {
- _RGB *rgbBuffer=(void *)SVGABuffer.FrontBuffer;
- for (i=0;i<SVGABuffer.BufferSize / 3;i++) {
- rgbBuffer[i].r=SVGAMesa->clear_red;
- rgbBuffer[i].g=SVGAMesa->clear_green;
- rgbBuffer[i].b=SVGAMesa->clear_blue;
- }
- }
- else {
- GLubyte *tmp = SVGABuffer.DrawBuffer;
- SVGABuffer.DrawBuffer = SVGABuffer.FrontBuffer;
- for (i=x;i<width;i++)
- for (j=y;j<height;j++)
- __svga_drawpixel24( i, j, SVGAMesa->clear_red,
- SVGAMesa->clear_green,
- SVGAMesa->clear_blue);
- SVGABuffer.DrawBuffer = tmp;
- }
- mask &= ~DD_FRONT_LEFT_BIT;
- }
- if (mask & DD_BACK_LEFT_BIT) {
- if (all) {
- _RGB *rgbBuffer=(void *)SVGABuffer.BackBuffer;
- for (i=0;i<SVGABuffer.BufferSize / 3;i++) {
- rgbBuffer[i].r=SVGAMesa->clear_red;
- rgbBuffer[i].g=SVGAMesa->clear_green;
- rgbBuffer[i].b=SVGAMesa->clear_blue;
- }
- }
- else {
- GLubyte *tmp = SVGABuffer.DrawBuffer;
- SVGABuffer.DrawBuffer = SVGABuffer.BackBuffer;
- for (i=x;i<width;i++)
- for (j=y;j<height;j++)
- __svga_drawpixel24( i, j, SVGAMesa->clear_red,
- SVGAMesa->clear_green,
- SVGAMesa->clear_blue);
- SVGABuffer.DrawBuffer = tmp;
- }
- mask &= ~DD_BACK_LEFT_BIT;
- }
-
- if (mask)
- _swrast_Clear( ctx, mask );
-}
-
-void __write_rgba_span24( const GLcontext *ctx, GLuint n, GLint x, GLint y,
- const GLubyte rgba[][4], const GLubyte mask[] )
-{
- int i;
- if (mask) {
- /* draw some pixels */
- for (i=0; i<n; i++, x++) {
- if (mask[i]) {
- __svga_drawpixel24( x, y, rgba[i][RCOMP],
- rgba[i][GCOMP],
- rgba[i][BCOMP]);
- }
- }
- }
- else {
- /* draw all pixels */
- for (i=0; i<n; i++, x++) {
- __svga_drawpixel24( x, y, rgba[i][RCOMP],
- rgba[i][GCOMP],
- rgba[i][BCOMP]);
- }
- }
-}
-
-void __write_mono_rgba_span24( const GLcontext *ctx,
- GLuint n, GLint x, GLint y,
- const GLchan color[4], const GLubyte mask[])
-{
- int i;
- for (i=0; i<n; i++, x++) {
- if (mask[i]) {
- __svga_drawpixel24( x, y, color[RCOMP], color[GCOMP], color[BCOMP]);
- }
- }
-}
-
-void __read_rgba_span24( const GLcontext *ctx, GLuint n, GLint x, GLint y,
- GLubyte rgba[][4] )
-{
- int i;
- for (i=0; i<n; i++, x++) {
- *((GLint*)rgba[i]) = RGB2BGR24(__svga_getpixel24( x, y));
- }
-}
-
-void __write_rgba_pixels24( const GLcontext *ctx,
- GLuint n, const GLint x[], const GLint y[],
- const GLubyte rgba[][4], const GLubyte mask[] )
-{
- int i;
- for (i=0; i<n; i++) {
- if (mask[i]) {
- __svga_drawpixel24( x[i], y[i], rgba[i][RCOMP],
- rgba[i][GCOMP],
- rgba[i][BCOMP]);
- }
- }
-}
-
-void __write_mono_rgba_pixels24( const GLcontext *ctx,
- GLuint n,
- const GLint x[], const GLint y[],
- const GLchan color[4], const GLubyte mask[] )
-{
- int i;
- for (i=0; i<n; i++) {
- if (mask[i]) {
- __svga_drawpixel24( x[i], y[i],
- color[RCOMP], color[GCOMP], color[BCOMP] );
- }
- }
-}
-
-void __read_rgba_pixels24( const GLcontext *ctx,
- GLuint n, const GLint x[], const GLint y[],
- GLubyte rgba[][4], const GLubyte mask[] )
-{
- int i;
- for (i=0; i<n; i++,x++) {
- *((GLint*)rgba[i]) = RGB2BGR24(__svga_getpixel24( x[i], y[i]));
- }
-}
-
-#else
-
-
-/* silence compiler warning */
-extern void _mesa_svga24_dummy_function(void);
-void _mesa_svga24_dummy_function(void)
-{
-}
-
-
-#endif
diff --git a/src/mesa/drivers/svga/svgamesa24.h b/src/mesa/drivers/svga/svgamesa24.h
deleted file mode 100644
index df5fa68c44..0000000000
--- a/src/mesa/drivers/svga/svgamesa24.h
+++ /dev/null
@@ -1,43 +0,0 @@
-
-/*
- * Mesa 3-D graphics library
- * Version: 5.0
- * Copyright (C) 1995-2002 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-
-/*
- * SVGA driver for Mesa.
- * Original author: Brian Paul
- * Additional authors: Slawomir Szczyrba <steev@hot.pl> (Mesa 3.2)
- */
-
-
-#ifndef SVGA_MESA_24_H
-#define SVGA_MESA_24_H
-
-extern void __clear_color24( GLcontext *ctx, const GLfloat color[4] );
-extern void __clear24( GLcontext *ctx, GLbitfield mask, GLboolean all, GLint x, GLint y, GLint width, GLint height );
-extern void __write_rgba_span24( const GLcontext *ctx, GLuint n, GLint x, GLint y, const GLubyte rgba[][4], const GLubyte mask[] );
-extern void __write_mono_rgba_span24( const GLcontext *ctx, GLuint n, GLint x, GLint y, const GLchan color[4], const GLubyte mask[]);
-extern void __read_rgba_span24( const GLcontext *ctx, GLuint n, GLint x, GLint y, GLubyte rgba[][4] );
-extern void __write_rgba_pixels24( const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], const GLubyte rgba[][4], const GLubyte mask[] );
-extern void __write_mono_rgba_pixels24( const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], const GLchan color[4], const GLubyte mask[] );
-extern void __read_rgba_pixels24( const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], GLubyte rgba[][4], const GLubyte mask[] );
-
-#endif /* SVGA_MESA_24_H */
-
diff --git a/src/mesa/drivers/svga/svgamesa32.c b/src/mesa/drivers/svga/svgamesa32.c
deleted file mode 100644
index 8eea3cbe64..0000000000
--- a/src/mesa/drivers/svga/svgamesa32.c
+++ /dev/null
@@ -1,223 +0,0 @@
-
-/*
- * Mesa 3-D graphics library
- * Version: 5.0
- * Copyright (C) 1995-2002 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-
-/*
- * SVGA driver for Mesa.
- * Original author: Brian Paul
- * Additional authors: Slawomir Szczyrba <steev@hot.pl> (Mesa 3.2)
- */
-
-#ifdef HAVE_CONFIG_H
-#include "conf.h"
-#endif
-
-#ifdef SVGA
-
-#include "svgapix.h"
-#include "svgamesa32.h"
-#include "swrast/swrast.h"
-
-
-#if 0
-/* this doesn't compile with GCC on RedHat 6.1 */
-static INLINE int RGB2BGR32(int c)
-{
- asm("rorw $8, %0\n"
- "rorl $16, %0\n"
- "rorw $8, %0\n"
- "shrl $8, %0\n"
- : "=q"(c):"0"(c));
- return c;
-}
-#else
-static unsigned long RGB2BGR32(unsigned long color)
-{
- return (color & 0xff00)|(color>>16)|((color & 0xff)<<16);
-}
-#endif
-
-static void __svga_drawpixel32(int x, int y, unsigned long c)
-{
- unsigned long offset;
-
- GLint *intBuffer=(void *)SVGABuffer.DrawBuffer;
- y = SVGAInfo->height-y-1;
- offset = y * SVGAInfo->width + x;
- intBuffer[offset]=c;
-}
-
-static unsigned long __svga_getpixel32(int x, int y)
-{
- unsigned long offset;
-
- const GLint *intBuffer=(void *)SVGABuffer.ReadBuffer;
- y = SVGAInfo->height-y-1;
- offset = y * SVGAInfo->width + x;
- return intBuffer[offset];
-}
-
-void __clear_color32( GLcontext *ctx, const GLfloat color[4] )
-{
- GLubyte col[3];
- CLAMPED_FLOAT_TO_UBYTE(col[0], color[0]);
- CLAMPED_FLOAT_TO_UBYTE(col[1], color[1]);
- CLAMPED_FLOAT_TO_UBYTE(col[2], color[2]);
- SVGAMesa->clear_truecolor = (col[0] << 16) | (col[1] << 8) | col[2];
-}
-
-void __clear32( GLcontext *ctx, GLbitfield mask )
-{
- int i,j;
- int x = ctx->DrawBuffer->_Xmin;
- int y = ctx->DrawBuffer->_Ymin;
- int width = ctx->DrawBuffer->_Xmax - x;
- int height = ctx->DrawBuffer->_Ymax - y;
- GLboolean all = (width == ctx->DrawBuffer->Width && height == ctx->DrawBuffer->height)
-
- if (mask & DD_FRONT_LEFT_BIT) {
- if (all) {
- GLint *intBuffer=(void *)SVGABuffer.FrontBuffer;
- for (i=0;i<SVGABuffer.BufferSize / 4;i++)
- intBuffer[i]=SVGAMesa->clear_truecolor;
- }
- else {
- GLubyte *tmp = SVGABuffer.DrawBuffer;
- SVGABuffer.DrawBuffer = SVGABuffer.FrontBuffer;
- for (i=x;i<width;i++)
- for (j=y;j<height;j++)
- __svga_drawpixel32(i,j,SVGAMesa->clear_truecolor);
- SVGABuffer.DrawBuffer = tmp;
- }
- mask &= ~DD_FRONT_LEFT_BIT;
- }
- if (mask & DD_BACK_LEFT_BIT) {
- if (all) {
- GLint *intBuffer=(void *)SVGABuffer.BackBuffer;
- for (i=0;i<SVGABuffer.BufferSize / 4;i++)
- intBuffer[i]=SVGAMesa->clear_truecolor;
- }
- else {
- GLubyte *tmp = SVGABuffer.DrawBuffer;
- SVGABuffer.DrawBuffer = SVGABuffer.BackBuffer;
- for (i=x;i<width;i++)
- for (j=y;j<height;j++)
- __svga_drawpixel32(i,j,SVGAMesa->clear_truecolor);
- SVGABuffer.DrawBuffer = tmp;
- }
- mask &= ~DD_BACK_LEFT_BIT;
- }
-
- if (mask)
- _swrast_Clear( ctx, mask );
-}
-
-void __write_rgba_span32( const GLcontext *ctx, GLuint n, GLint x, GLint y,
- const GLubyte rgba[][4], const GLubyte mask[] )
-{
- int i;
- if (mask) {
- /* draw some pixels */
- for (i=0; i<n; i++, x++) {
- if (mask[i]) {
- __svga_drawpixel32( x, y, RGB2BGR32(*((GLint*)rgba[i])));
- }
- }
- }
- else {
- /* draw all pixels */
- for (i=0; i<n; i++, x++) {
- __svga_drawpixel32( x, y, RGB2BGR32(*((GLint*)rgba[i])));
- }
- }
-}
-
-void __write_mono_rgba_span32( const GLcontext *ctx,
- GLuint n, GLint x, GLint y,
- const GLchan color[4], const GLubyte mask[])
-{
- int i;
- GLuint truecolor = color[RCOMP]<<16 | color[GCOMP]<<8 | color[BCOMP];
- for (i=0; i<n; i++, x++) {
- if (mask[i]) {
- __svga_drawpixel32( x, y, truecolor);
- }
- }
-}
-
-void __read_rgba_span32( const GLcontext *ctx, GLuint n, GLint x, GLint y,
- GLubyte rgba[][4] )
-{
- int i;
- for (i=0; i<n; i++, x++) {
- *((GLint*)rgba[i]) = RGB2BGR32(__svga_getpixel32( x, y ));
- }
-}
-
-void __write_rgba_pixels32( const GLcontext *ctx,
- GLuint n, const GLint x[], const GLint y[],
- const GLubyte rgba[][4], const GLubyte mask[] )
-{
- int i;
- for (i=0; i<n; i++) {
- if (mask[i]) {
- __svga_drawpixel32( x[i], y[i], RGB2BGR32(*((GLint*)rgba[i])));
- }
- }
-}
-
-void __write_mono_rgba_pixels32( const GLcontext *ctx,
- GLuint n,
- const GLint x[], const GLint y[],
- const GLchan color[4], const GLubyte mask[] )
-{
- GLuint truecolor = color[RCOMP]<<16 | color[GCOMP]<<8 | color[BCOMP];
- int i;
- for (i=0; i<n; i++) {
- if (mask[i]) {
- __svga_drawpixel32( x[i], y[i], truecolor );
- }
- }
-}
-
-void __read_rgba_pixels32( const GLcontext *ctx,
- GLuint n, const GLint x[], const GLint y[],
- GLubyte rgba[][4], const GLubyte mask[] )
-{
- int i;
- for (i=0; i<n; i++,x++) {
- *((GLint*)rgba[i]) = RGB2BGR32(__svga_getpixel32( x[i], y[i] ));
- }
-}
-
-
-#else
-
-
-/* silence compiler warning */
-extern void _mesa_svga32_dummy_function(void);
-void _mesa_svga32_dummy_function(void)
-{
-}
-
-
-#endif
-
diff --git a/src/mesa/drivers/svga/svgamesa32.h b/src/mesa/drivers/svga/svgamesa32.h
deleted file mode 100644
index 6cf8315300..0000000000
--- a/src/mesa/drivers/svga/svgamesa32.h
+++ /dev/null
@@ -1,43 +0,0 @@
-
-/*
- * Mesa 3-D graphics library
- * Version: 5.0
- * Copyright (C) 1995-2002 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-
-/*
- * SVGA driver for Mesa.
- * Original author: Brian Paul
- * Additional authors: Slawomir Szczyrba <steev@hot.pl> (Mesa 3.2)
- */
-
-
-#ifndef SVGA_MESA_32_H
-#define SVGA_MESA_32_H
-
-extern void __clear_color32( GLcontext *ctx, const GLfloat color[4] );
-extern void __clear32( GLcontext *ctx, GLbitfield mask, GLboolean all, GLint x, GLint y, GLint width, GLint height );
-extern void __write_rgba_span32( const GLcontext *ctx, GLuint n, GLint x, GLint y, const GLubyte rgba[][4], const GLubyte mask[] );
-extern void __write_mono_rgba_span32( const GLcontext *ctx, GLuint n, GLint x, GLint y, const GLchan color[4], const GLubyte mask[]);
-extern void __read_rgba_span32( const GLcontext *ctx, GLuint n, GLint x, GLint y, GLubyte rgba[][4] );
-extern void __write_rgba_pixels32( const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], const GLubyte rgba[][4], const GLubyte mask[] );
-extern void __write_mono_rgba_pixels32( const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], const GLchan color[4], const GLubyte mask[] );
-extern void __read_rgba_pixels32( const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], GLubyte rgba[][4], const GLubyte mask[] );
-
-#endif /* SVGA_MESA_32_H */
-
diff --git a/src/mesa/drivers/svga/svgamesa8.c b/src/mesa/drivers/svga/svgamesa8.c
deleted file mode 100644
index 2f7048a930..0000000000
--- a/src/mesa/drivers/svga/svgamesa8.c
+++ /dev/null
@@ -1,196 +0,0 @@
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.3
- * Copyright (C) 1995-2000 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-
-/*
- * SVGA driver for Mesa.
- * Original author: Brian Paul
- * Additional authors: Slawomir Szczyrba <steev@hot.pl> (Mesa 3.2)
- */
-
-#ifdef HAVE_CONFIG_H
-#include "conf.h"
-#endif
-
-#ifdef SVGA
-
-
-#include "svgapix.h"
-#include "svgamesa8.h"
-#include "swrast/swrast.h"
-
-
-static void __svga_drawpixel8(int x, int y, unsigned long c)
-{
- unsigned long offset;
- y = SVGAInfo->height-y-1;
- offset = y * SVGAInfo->linewidth + x;
- SVGABuffer.DrawBuffer[offset]=c;
-}
-
-static unsigned long __svga_getpixel8(int x, int y)
-{
- unsigned long offset;
- y = SVGAInfo->height-y-1;
- offset = y * SVGAInfo->linewidth + x;
- return SVGABuffer.ReadBuffer[offset];
-}
-
-void __clear_index8( GLcontext *ctx, GLuint index )
-{
- SVGAMesa->clear_index = index;
-}
-
-void __clear8( GLcontext *ctx, GLbitfield mask )
-{
- int i,j;
- int x = ctx->DrawBuffer->_Xmin;
- int y = ctx->DrawBuffer->_Ymin;
- int width = ctx->DrawBuffer->_Xmax - x;
- int height = ctx->DrawBuffer->_Ymax - y;
- GLboolean all = (width == ctx->DrawBuffer->Width && height == ctx->DrawBuffer->height)
-
- if (mask & DD_FRONT_LEFT_BIT) {
- if (all) {
- memset(SVGABuffer.FrontBuffer, SVGAMesa->clear_index, SVGABuffer.BufferSize);
- }
- else {
- GLubyte *tmp = SVGABuffer.DrawBuffer;
- SVGABuffer.DrawBuffer = SVGABuffer.FrontBuffer;
- for (i=x;i<width;i++)
- for (j=y;j<height;j++)
- __svga_drawpixel8(i,j,SVGAMesa->clear_index);
- SVGABuffer.DrawBuffer = tmp;
- }
- mask &= ~DD_FRONT_LEFT_BIT;
- }
- if (mask & DD_BACK_LEFT_BIT) {
- if (all) {
- memset(SVGABuffer.BackBuffer, SVGAMesa->clear_index, SVGABuffer.BufferSize);
- }
- else {
- GLubyte *tmp = SVGABuffer.DrawBuffer;
- SVGABuffer.DrawBuffer = SVGABuffer.BackBuffer;
- for (i=x;i<width;i++)
- for (j=y;j<height;j++)
- __svga_drawpixel8(i,j,SVGAMesa->clear_index);
- SVGABuffer.DrawBuffer = tmp;
- }
- mask &= ~DD_BACK_LEFT_BIT;
- }
-
- if (mask)
- _swrast_Clear( ctx, mask );
-}
-
-void __write_ci32_span8( const GLcontext *ctx, struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- const GLuint index[], const GLubyte mask[] )
-{
- int i;
- for (i=0;i<n;i++,x++) {
- if (mask[i]) {
- __svga_drawpixel8( x, y, index[i]);
- }
- }
-}
-
-void __write_ci8_span8( const GLcontext *ctx, struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- const GLubyte index[], const GLubyte mask[] )
-{
- int i;
-
- for (i=0;i<n;i++,x++) {
- if (mask[i]) {
- __svga_drawpixel8( x, y, index[i]);
- }
- }
-}
-
-void __write_mono_ci_span8( const GLcontext *ctx, struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- GLuint colorIndex, const GLubyte mask[] )
-{
- int i;
- for (i=0;i<n;i++,x++) {
- if (mask[i]) {
- __svga_drawpixel8( x, y, colorIndex);
- }
- }
-}
-
-void __read_ci32_span8( const GLcontext *ctx, struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y, GLuint index[])
-{
- int i;
- for (i=0; i<n; i++,x++) {
- index[i] = __svga_getpixel8( x, y);
- }
-}
-
-void __write_ci32_pixels8( const GLcontext *ctx, struct gl_renderbuffer *rb,
- GLuint n, const GLint x[], const GLint y[],
- const GLuint index[], const GLubyte mask[] )
-{
- int i;
- for (i=0; i<n; i++) {
- if (mask[i]) {
- __svga_drawpixel8( x[i], y[i], index[i]);
- }
- }
-}
-
-
-void __write_mono_ci_pixels8( const GLcontext *ctx, struct gl_renderbuffer *rb,
- GLuint n, const GLint x[], const GLint y[],
- GLuint colorIndex, const GLubyte mask[] )
-{
- int i;
- for (i=0; i<n; i++) {
- if (mask[i]) {
- __svga_drawpixel8( x[i], y[i], colorIndex);
- }
- }
-}
-
-void __read_ci32_pixels8( const GLcontext *ctx, struct gl_renderbuffer *rb,
- GLuint n, const GLint x[], const GLint y[],
- GLuint index[], const GLubyte mask[] )
-{
- int i;
- for (i=0; i<n; i++,x++) {
- index[i] = __svga_getpixel8( x[i], y[i]);
- }
-}
-
-
-#else
-
-
-/* silence compiler warning */
-extern void _mesa_svga8_dummy_function(void);
-void _mesa_svga8_dummy_function(void)
-{
-}
-
-
-#endif
diff --git a/src/mesa/drivers/svga/svgamesa8.h b/src/mesa/drivers/svga/svgamesa8.h
deleted file mode 100644
index d2b0509480..0000000000
--- a/src/mesa/drivers/svga/svgamesa8.h
+++ /dev/null
@@ -1,43 +0,0 @@
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.2
- * Copyright (C) 1995-2000 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-
-/*
- * SVGA driver for Mesa.
- * Original author: Brian Paul
- * Additional authors: Slawomir Szczyrba <steev@hot.pl> (Mesa 3.2)
- */
-
-
-#ifndef SVGA_MESA_8_H
-#define SVGA_MESA_8_H
-
-extern void __clear_index8( GLcontext *ctx, GLuint index );
-extern void __clear8( GLcontext *ctx, GLbitfield mask, GLboolean all, GLint x, GLint y, GLint width, GLint height );
-extern void __write_ci32_span8( const GLcontext *ctx, GLuint n, GLint x, GLint y, const GLuint index[], const GLubyte mask[] );
-extern void __write_ci8_span8( const GLcontext *ctx, GLuint n, GLint x, GLint y, const GLubyte index[], const GLubyte mask[] );
-extern void __write_mono_ci_span8( const GLcontext *ctx, GLuint n, GLint x, GLint y, GLuint colorIndex, const GLubyte mask[] );
-extern void __read_ci32_span8( const GLcontext *ctx, GLuint n, GLint x, GLint y, GLuint index[]);
-extern void __write_ci32_pixels8( const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], const GLuint index[], const GLubyte mask[] );
-extern void __write_mono_ci_pixels8( const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], GLuint colorIndex, const GLubyte mask[] );
-extern void __read_ci32_pixels8( const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], GLuint index[], const GLubyte mask[] );
-
-#endif /* SVGA_MESA_15_H */
diff --git a/src/mesa/drivers/svga/svgapix.h b/src/mesa/drivers/svga/svgapix.h
deleted file mode 100644
index c8cee37ca6..0000000000
--- a/src/mesa/drivers/svga/svgapix.h
+++ /dev/null
@@ -1,70 +0,0 @@
-
-/*
- * Mesa 3-D graphics library
- * Version: 5.0
- * Copyright (C) 1995-2002 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-
-/*
- * SVGA driver for Mesa.
- * Original author: Brian Paul
- * Additional authors: Slawomir Szczyrba <steev@hot.pl> (Mesa 3.2)
- */
-
-
-#ifndef SVGAPIX_H
-#define SVGAPIX_H
-
-#include "GL/gl.h"
-#include "GL/svgamesa.h"
-#include "main/context.h"
-#include "main/colormac.h"
-#include "vga.h"
-
-struct svgamesa_context {
- GLcontext *gl_ctx; /* the core Mesa context */
- GLvisual *gl_vis; /* describes the color buffer */
- GLframebuffer *gl_buffer; /* the ancillary buffers */
- GLuint clear_index; /* current clear index */
- GLint clear_red,
- clear_green,
- clear_blue; /* current clear rgb color */
- GLuint clear_truecolor; /* current clear rgb color */
- GLushort hicolor; /* current hicolor */
- GLushort clear_hicolor; /* current clear hicolor */
- GLint width, height; /* size of color buffer */
- GLint depth; /* bits per pixel (8,16,24 or 32) */
-};
-
-typedef struct { GLubyte b,g,r; } _RGB;
-
-struct svga_buffer {
- GLint Depth;
- GLint BufferSize;
- GLubyte * FrontBuffer;
- GLubyte * BackBuffer;
- GLubyte * VideoRam;
- GLubyte * DrawBuffer; /* == FrontBuffer or BackBuffer */
- GLubyte * ReadBuffer; /* == FrontBuffer or BackBuffer */
-};
-
-extern struct svga_buffer SVGABuffer;
-extern vga_modeinfo * SVGAInfo;
-extern SVGAMesaContext SVGAMesa; /* the current context */
-
-#endif /* SVGAPIX_H */