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authorBrian Paul <brianp@vmware.com>2010-12-13 17:34:07 -0700
committerBrian Paul <brianp@vmware.com>2010-12-13 17:34:07 -0700
commit43b7b9d02aa3a3670fd30619ef2b2366abf955dc (patch)
treec63bbc12493511f8abaf3f57398cd0b549a19e4f /src
parentc21807d2f7329a363f2c68cd8ef4dfc46575d52f (diff)
st/mesa: 80-columns wrapping, whitespace fixes in st_cb_bitmap.c
Diffstat (limited to 'src')
-rw-r--r--src/mesa/state_tracker/st_cb_bitmap.c46
1 files changed, 30 insertions, 16 deletions
diff --git a/src/mesa/state_tracker/st_cb_bitmap.c b/src/mesa/state_tracker/st_cb_bitmap.c
index 320b73f03d..d1d7e8f371 100644
--- a/src/mesa/state_tracker/st_cb_bitmap.c
+++ b/src/mesa/state_tracker/st_cb_bitmap.c
@@ -348,7 +348,8 @@ setup_bitmap_vertex_data(struct st_context *st, bool normalized,
if (!st->bitmap.vbuf) {
st->bitmap.vbuf = pipe_buffer_create(pipe->screen,
PIPE_BIND_VERTEX_BUFFER,
- max_slots * sizeof(st->bitmap.vertices));
+ max_slots *
+ sizeof(st->bitmap.vertices));
}
/* Positions are in clip coords since we need to do clipping in case
@@ -388,10 +389,11 @@ setup_bitmap_vertex_data(struct st_context *st, bool normalized,
/* put vertex data into vbuf */
pipe_buffer_write_nooverlap(st->pipe,
- st->bitmap.vbuf,
- st->bitmap.vbuf_slot * sizeof st->bitmap.vertices,
- sizeof st->bitmap.vertices,
- st->bitmap.vertices);
+ st->bitmap.vbuf,
+ st->bitmap.vbuf_slot
+ * sizeof(st->bitmap.vertices),
+ sizeof st->bitmap.vertices,
+ st->bitmap.vertices);
return st->bitmap.vbuf_slot++ * sizeof st->bitmap.vertices;
}
@@ -441,7 +443,8 @@ draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
/* XXX if the bitmap is larger than the max texture size, break
* it up into chunks.
*/
- maxSize = 1 << (pipe->screen->get_param(pipe->screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
+ maxSize = 1 << (pipe->screen->get_param(pipe->screen,
+ PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
assert(width <= (GLsizei)maxSize);
assert(height <= (GLsizei)maxSize);
@@ -471,7 +474,8 @@ draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
for (i = 0; i < st->state.num_samplers; i++) {
samplers[i] = &st->state.samplers[i];
}
- samplers[fpv->bitmap_sampler] = &st->bitmap.samplers[sv->texture->target != PIPE_TEXTURE_RECT];
+ samplers[fpv->bitmap_sampler] =
+ &st->bitmap.samplers[sv->texture->target != PIPE_TEXTURE_RECT];
cso_set_samplers(cso, num, (const struct pipe_sampler_state **) samplers);
}
@@ -508,7 +512,9 @@ draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
z = z * 2.0 - 1.0;
/* draw textured quad */
- offset = setup_bitmap_vertex_data(st, sv->texture->target != PIPE_TEXTURE_RECT, x, y, width, height, z, color);
+ offset = setup_bitmap_vertex_data(st,
+ sv->texture->target != PIPE_TEXTURE_RECT,
+ x, y, width, height, z, color);
util_draw_vertex_buffer(pipe, st->bitmap.vbuf, offset,
PIPE_PRIM_TRIANGLE_FAN,
@@ -577,6 +583,9 @@ print_cache(const struct bitmap_cache *cache)
}
+/**
+ * Create gallium pipe_transfer object for the bitmap cache.
+ */
static void
create_cache_trans(struct st_context *st)
{
@@ -655,7 +664,9 @@ st_flush_bitmap_cache(struct st_context *st)
}
}
-/* Flush bitmap cache and release vertex buffer.
+
+/**
+ * Flush bitmap cache and release vertex buffer.
*/
void
st_flush_bitmap( struct st_context *st )
@@ -741,7 +752,8 @@ accum_bitmap(struct st_context *st,
* Called via ctx->Driver.Bitmap()
*/
static void
-st_Bitmap(struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei height,
+st_Bitmap(struct gl_context *ctx, GLint x, GLint y,
+ GLsizei width, GLsizei height,
const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap )
{
struct st_context *st = st_context(ctx);
@@ -768,7 +780,8 @@ st_Bitmap(struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei heigh
pt = make_bitmap_texture(ctx, width, height, unpack, bitmap);
if (pt) {
- struct pipe_sampler_view *sv = st_create_texture_sampler_view(st->pipe, pt);
+ struct pipe_sampler_view *sv =
+ st_create_texture_sampler_view(st->pipe, pt);
assert(pt->target == PIPE_TEXTURE_2D || pt->target == PIPE_TEXTURE_RECT);
@@ -818,15 +831,18 @@ st_init_bitmap(struct st_context *st)
st->bitmap.rasterizer.gl_rasterization_rules = 1;
/* find a usable texture format */
- if (screen->is_format_supported(screen, PIPE_FORMAT_I8_UNORM, PIPE_TEXTURE_2D, 0,
+ if (screen->is_format_supported(screen, PIPE_FORMAT_I8_UNORM,
+ PIPE_TEXTURE_2D, 0,
PIPE_BIND_SAMPLER_VIEW, 0)) {
st->bitmap.tex_format = PIPE_FORMAT_I8_UNORM;
}
- else if (screen->is_format_supported(screen, PIPE_FORMAT_A8_UNORM, PIPE_TEXTURE_2D, 0,
+ else if (screen->is_format_supported(screen, PIPE_FORMAT_A8_UNORM,
+ PIPE_TEXTURE_2D, 0,
PIPE_BIND_SAMPLER_VIEW, 0)) {
st->bitmap.tex_format = PIPE_FORMAT_A8_UNORM;
}
- else if (screen->is_format_supported(screen, PIPE_FORMAT_L8_UNORM, PIPE_TEXTURE_2D, 0,
+ else if (screen->is_format_supported(screen, PIPE_FORMAT_L8_UNORM,
+ PIPE_TEXTURE_2D, 0,
PIPE_BIND_SAMPLER_VIEW, 0)) {
st->bitmap.tex_format = PIPE_FORMAT_L8_UNORM;
}
@@ -849,8 +865,6 @@ st_destroy_bitmap(struct st_context *st)
struct pipe_context *pipe = st->pipe;
struct bitmap_cache *cache = st->bitmap.cache;
-
-
if (st->bitmap.vs) {
cso_delete_vertex_shader(st->cso_context, st->bitmap.vs);
st->bitmap.vs = NULL;