diff options
| author | Brian Paul <brianp@vmware.com> | 2009-09-01 16:22:02 -0600 | 
|---|---|---|
| committer | Brian Paul <brianp@vmware.com> | 2009-09-01 17:39:32 -0600 | 
| commit | 457e427e32324884acb064b756e327dc131ff135 (patch) | |
| tree | f67cdf106db668ae60e3d7a76ca44adc302e4c08 /src | |
| parent | 84d6bed4d6844110af23a995e2fad0280a92d46c (diff) | |
mesa: more clean-ups
Diffstat (limited to 'src')
| -rw-r--r-- | src/mesa/main/texenvprogram.c | 55 | 
1 files changed, 31 insertions, 24 deletions
| diff --git a/src/mesa/main/texenvprogram.c b/src/mesa/main/texenvprogram.c index b316c25809..5913957969 100644 --- a/src/mesa/main/texenvprogram.c +++ b/src/mesa/main/texenvprogram.c @@ -944,7 +944,7 @@ static GLboolean args_match( const struct state_key *key, GLuint unit )  {     GLuint i, numArgs = key->unit[unit].NumArgsRGB; -   for (i = 0 ; i < numArgs ; i++) { +   for (i = 0; i < numArgs; i++) {        if (key->unit[unit].OptA[i].Source != key->unit[unit].OptRGB[i].Source)   	 return GL_FALSE; @@ -1278,7 +1278,7 @@ static GLboolean load_texenv_source( struct texenv_fragment_program *p,   * Generate instructions for loading all texture source terms.   */  static GLboolean -load_texunit_sources( struct texenv_fragment_program *p, int unit ) +load_texunit_sources( struct texenv_fragment_program *p, GLuint unit )  {     const struct state_key *key = p->state;     GLuint i; @@ -1298,7 +1298,7 @@ load_texunit_sources( struct texenv_fragment_program *p, int unit )   * Generate instructions for loading bump map textures.   */  static GLboolean -load_texunit_bumpmap( struct texenv_fragment_program *p, int unit ) +load_texunit_bumpmap( struct texenv_fragment_program *p, GLuint unit )  {     const struct state_key *key = p->state;     GLuint bumpedUnitNr = key->unit[unit].OptRGB[1].Source - SRC_TEXTURE0; @@ -1314,17 +1314,20 @@ load_texunit_bumpmap( struct texenv_fragment_program *p, int unit )     texcDst = get_tex_temp( p );     p->texcoord_tex[bumpedUnitNr] = texcDst; -   /* apply rot matrix and add coords to be available in next phase */ -   /* dest = (Arg0.xxxx * rotMat0 + Arg1) + (Arg0.yyyy * rotMat1) */ -   /* note only 2 coords are affected the rest are left unchanged (mul by 0) */ +   /* Apply rot matrix and add coords to be available in next phase. +    * dest = (Arg0.xxxx * rotMat0 + Arg1) + (Arg0.yyyy * rotMat1) +    * note only 2 coords are affected the rest are left unchanged (mul by 0) +    */     emit_arith( p, OPCODE_MAD, texcDst, WRITEMASK_XYZW, 0,                 swizzle1(bumpMapRes, SWIZZLE_X), rotMat0, texcSrc );     emit_arith( p, OPCODE_MAD, texcDst, WRITEMASK_XYZW, 0,                 swizzle1(bumpMapRes, SWIZZLE_Y), rotMat1, texcDst ); -   /* move 0,0,0,1 into bumpmap src if someone (crossbar) is foolish -      enough to access this later, should optimize away */ -   emit_arith( p, OPCODE_MOV, bumpMapRes, WRITEMASK_XYZW, 0, constdudvcolor, undef, undef ); +   /* Move 0,0,0,1 into bumpmap src if someone (crossbar) is foolish +    * enough to access this later, should optimize away. +    */ +   emit_arith( p, OPCODE_MOV, bumpMapRes, WRITEMASK_XYZW, 0, +               constdudvcolor, undef, undef );     return GL_TRUE;  } @@ -1351,17 +1354,17 @@ create_new_program(GLcontext *ctx, struct state_key *key,      */     p.program->Base.Instructions = instBuffer;     p.program->Base.Target = GL_FRAGMENT_PROGRAM_ARB; -   p.program->Base.NumTexIndirections = 1; +   p.program->Base.String = NULL; +   p.program->Base.NumTexIndirections = 1; /* is this right? */     p.program->Base.NumTexInstructions = 0;     p.program->Base.NumAluInstructions = 0; -   p.program->Base.String = NULL; -   p.program->Base.NumInstructions = -   p.program->Base.NumTemporaries = -   p.program->Base.NumParameters = -   p.program->Base.NumAttributes = p.program->Base.NumAddressRegs = 0; +   p.program->Base.NumInstructions = 0; +   p.program->Base.NumTemporaries = 0; +   p.program->Base.NumParameters = 0; +   p.program->Base.NumAttributes = 0; +   p.program->Base.NumAddressRegs = 0;     p.program->Base.Parameters = _mesa_new_parameter_list(); - -   p.program->Base.InputsRead = 0; +   p.program->Base.InputsRead = 0x0;     p.program->Base.OutputsWritten = 1 << FRAG_RESULT_COLOR;     for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) { @@ -1378,10 +1381,12 @@ create_new_program(GLcontext *ctx, struct state_key *key,     release_temps(ctx, &p);     if (key->enabled_units) { -       GLboolean needbumpstage = GL_FALSE; +      GLboolean needbumpstage = GL_FALSE; +        /* Zeroth pass - bump map textures first */ -      for (unit = 0 ; unit < ctx->Const.MaxTextureUnits ; unit++) -	 if (key->unit[unit].enabled && key->unit[unit].ModeRGB == MODE_BUMP_ENVMAP_ATI) { +      for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) +	 if (key->unit[unit].enabled && +             key->unit[unit].ModeRGB == MODE_BUMP_ENVMAP_ATI) {  	    needbumpstage = GL_TRUE;  	    load_texunit_bumpmap( &p, unit );  	 } @@ -1392,7 +1397,7 @@ create_new_program(GLcontext *ctx, struct state_key *key,         * all referenced texture sources and emit texld instructions         * for each:         */ -      for (unit = 0 ; unit < ctx->Const.MaxTextureUnits ; unit++) +      for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++)  	 if (key->unit[unit].enabled) {  	    load_texunit_sources( &p, unit );  	    p.last_tex_stage = unit; @@ -1400,7 +1405,7 @@ create_new_program(GLcontext *ctx, struct state_key *key,        /* Second pass - emit combine instructions to build final color:         */ -      for (unit = 0 ; unit < ctx->Const.MaxTextureUnits; unit++) +      for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++)  	 if (key->unit[unit].enabled) {  	    p.src_previous = emit_texenv( &p, unit );              reserve_temp(&p, p.src_previous); /* don't re-use this temp reg */ @@ -1434,9 +1439,11 @@ create_new_program(GLcontext *ctx, struct state_key *key,         * a reduced value and not what is expected in FogOption         */        p.program->FogOption = ctx->Fog.Mode; -      p.program->Base.InputsRead |= FRAG_BIT_FOGC; /* XXX new */ -   } else +      p.program->Base.InputsRead |= FRAG_BIT_FOGC; +   } +   else {        p.program->FogOption = GL_NONE; +   }     if (p.program->Base.NumTexIndirections > ctx->Const.FragmentProgram.MaxTexIndirections)         program_error(&p, "Exceeded max nr indirect texture lookups"); | 
