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authorBrian <brian.paul@tungstengraphics.com>2008-03-31 14:14:30 -0600
committerBrian <brian.paul@tungstengraphics.com>2008-03-31 14:14:30 -0600
commit594dab4769533afaeb30a588e1731a6753a93f0d (patch)
tree2c18a1956e21208eb739d56775e22c406e3b93e8 /src
parent9cbd8400433fb27da03f300b36495baef464cc6b (diff)
gallium: move the test for bypass_vs into the vs_XXX_run() functions
Also: 1. Added an identity_viewport flag to skip viewport transformation when it has no effect. Might also add an explicit bypass_viewport flag someday. 2. Separate the code for computing clip codes and doing the viewport transform. Predicate them separately. Note: even if bypass_vs is set, we still look at the shader to determine the number of inputs and outputs.
Diffstat (limited to 'src')
-rw-r--r--src/gallium/auxiliary/draw/draw_context.c8
-rw-r--r--src/gallium/auxiliary/draw/draw_prim.c3
-rw-r--r--src/gallium/auxiliary/draw/draw_private.h2
-rw-r--r--src/gallium/auxiliary/draw/draw_vs_exec.c24
-rw-r--r--src/gallium/auxiliary/draw/draw_vs_llvm.c42
-rw-r--r--src/gallium/auxiliary/draw/draw_vs_sse.c32
6 files changed, 76 insertions, 35 deletions
diff --git a/src/gallium/auxiliary/draw/draw_context.c b/src/gallium/auxiliary/draw/draw_context.c
index 10bf9f54c1..d0d5f66b37 100644
--- a/src/gallium/auxiliary/draw/draw_context.c
+++ b/src/gallium/auxiliary/draw/draw_context.c
@@ -228,6 +228,14 @@ void draw_set_viewport_state( struct draw_context *draw,
{
draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
draw->viewport = *viewport; /* struct copy */
+ draw->identity_viewport = (viewport->scale[0] == 1.0f &&
+ viewport->scale[1] == 1.0f &&
+ viewport->scale[2] == 1.0f &&
+ viewport->scale[3] == 1.0f &&
+ viewport->translate[0] == 0.0f &&
+ viewport->translate[1] == 0.0f &&
+ viewport->translate[2] == 0.0f &&
+ viewport->translate[3] == 0.0f);
}
diff --git a/src/gallium/auxiliary/draw/draw_prim.c b/src/gallium/auxiliary/draw/draw_prim.c
index ddcde01d9a..9779aa8440 100644
--- a/src/gallium/auxiliary/draw/draw_prim.c
+++ b/src/gallium/auxiliary/draw/draw_prim.c
@@ -593,8 +593,7 @@ draw_arrays(struct draw_context *draw, unsigned prim,
}
/* drawing done here: */
- if (!draw->rasterizer->bypass_vs ||
- !draw_pt_arrays(draw, prim, start, count)) {
+ if (!draw_pt_arrays(draw, prim, start, count)) {
/* we have to run the whole pipeline */
draw_prim(draw, prim, start, count);
}
diff --git a/src/gallium/auxiliary/draw/draw_private.h b/src/gallium/auxiliary/draw/draw_private.h
index 8eb2f515cb..9a9b25297f 100644
--- a/src/gallium/auxiliary/draw/draw_private.h
+++ b/src/gallium/auxiliary/draw/draw_private.h
@@ -232,6 +232,8 @@ struct draw_context
struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS];
struct draw_vertex_shader *vertex_shader;
+ boolean identity_viewport;
+
uint num_vs_outputs; /**< convenience, from vertex_shader */
/* user-space vertex data, buffers */
diff --git a/src/gallium/auxiliary/draw/draw_vs_exec.c b/src/gallium/auxiliary/draw/draw_vs_exec.c
index 487d0ea7f4..c8ed17c00a 100644
--- a/src/gallium/auxiliary/draw/draw_vs_exec.c
+++ b/src/gallium/auxiliary/draw/draw_vs_exec.c
@@ -110,13 +110,20 @@ vs_exec_run( struct draw_vertex_shader *shader,
machine->Consts = (float (*)[4]) draw->user.constants;
machine->Inputs = ALIGN16_ASSIGN(inputs);
- machine->Outputs = ALIGN16_ASSIGN(outputs);
+ if (draw->rasterizer->bypass_vs) {
+ /* outputs are just the inputs */
+ machine->Outputs = machine->Inputs;
+ }
+ else {
+ machine->Outputs = ALIGN16_ASSIGN(outputs);
+ }
draw->vertex_fetch.fetch_func( draw, machine, elts, count );
- /* run interpreter */
- tgsi_exec_machine_run( machine );
-
+ if (!draw->rasterizer->bypass_vs) {
+ /* run interpreter */
+ tgsi_exec_machine_run( machine );
+ }
/* store machine results */
for (j = 0; j < count; j++) {
@@ -136,8 +143,13 @@ vs_exec_run( struct draw_vertex_shader *shader,
if (!draw->rasterizer->bypass_clipping) {
vOut[j]->clipmask = compute_clipmask(vOut[j]->clip, draw->plane, draw->nr_planes);
- vOut[j]->edgeflag = 1;
+ }
+ else {
+ vOut[j]->clipmask = 0;
+ }
+ vOut[j]->edgeflag = 1;
+ if (!draw->identity_viewport) {
/* divide by w */
w = 1.0f / w;
x *= w;
@@ -151,8 +163,6 @@ vs_exec_run( struct draw_vertex_shader *shader,
vOut[j]->data[0][3] = w;
}
else {
- vOut[j]->clipmask = 0;
- vOut[j]->edgeflag = 1;
vOut[j]->data[0][0] = x;
vOut[j]->data[0][1] = y;
vOut[j]->data[0][2] = z;
diff --git a/src/gallium/auxiliary/draw/draw_vs_llvm.c b/src/gallium/auxiliary/draw/draw_vs_llvm.c
index d29cb18efe..8aa8a617bb 100644
--- a/src/gallium/auxiliary/draw/draw_vs_llvm.c
+++ b/src/gallium/auxiliary/draw/draw_vs_llvm.c
@@ -121,31 +121,45 @@ vs_llvm_run( struct draw_vertex_shader *base,
machine->Consts = (float (*)[4]) draw->user.constants;
machine->Inputs = ALIGN16_ASSIGN(inputs);
- machine->Outputs = ALIGN16_ASSIGN(outputs);
+ if (draw->rasterizer->bypass_vs) {
+ /* outputs are just the inputs */
+ machine->Outputs = machine->Inputs;
+ }
+ else {
+ machine->Outputs = ALIGN16_ASSIGN(outputs);
+ }
+
draw->vertex_fetch.fetch_func( draw, machine, elts, count );
- /* run shader */
- gallivm_cpu_vs_exec(shader->llvm_prog,
- machine->Inputs,
- machine->Outputs,
- machine->Consts,
- machine->Temps);
+ if (!draw->rasterizer->bypass_vs) {
+ /* run shader */
+ gallivm_cpu_vs_exec(shader->llvm_prog,
+ machine->Inputs,
+ machine->Outputs,
+ machine->Consts,
+ machine->Temps);
+ }
/* store machine results */
for (j = 0; j < count; j++) {
unsigned slot;
float x, y, z, w;
- if (!draw->rasterizer->bypass_clipping) {
- x = vOut[j]->clip[0] = machine->Outputs[0].xyzw[0].f[j];
- y = vOut[j]->clip[1] = machine->Outputs[0].xyzw[1].f[j];
- z = vOut[j]->clip[2] = machine->Outputs[0].xyzw[2].f[j];
- w = vOut[j]->clip[3] = machine->Outputs[0].xyzw[3].f[j];
+ x = vOut[j]->clip[0] = machine->Outputs[0].xyzw[0].f[j];
+ y = vOut[j]->clip[1] = machine->Outputs[0].xyzw[1].f[j];
+ z = vOut[j]->clip[2] = machine->Outputs[0].xyzw[2].f[j];
+ w = vOut[j]->clip[3] = machine->Outputs[0].xyzw[3].f[j];
+ if (!draw->rasterizer->bypass_clipping) {
vOut[j]->clipmask = compute_clipmask(vOut[j]->clip, draw->plane, draw->nr_planes);
- vOut[j]->edgeflag = 1;
+ }
+ else {
+ vOut[j]->clipmask = 0;
+ }
+ vOut[j]->edgeflag = 1;
+ if (!draw->identity_viewport) {
/* divide by w */
w = 1.0f / w;
x *= w;
@@ -159,8 +173,6 @@ vs_llvm_run( struct draw_vertex_shader *base,
vOut[j]->data[0][3] = w;
}
else {
- vOut[j]->clipmask = 0;
- vOut[j]->edgeflag = 1;
vOut[j]->data[0][0] = x;
vOut[j]->data[0][1] = y;
vOut[j]->data[0][2] = z;
diff --git a/src/gallium/auxiliary/draw/draw_vs_sse.c b/src/gallium/auxiliary/draw/draw_vs_sse.c
index bc910dc2d0..701137f908 100644
--- a/src/gallium/auxiliary/draw/draw_vs_sse.c
+++ b/src/gallium/auxiliary/draw/draw_vs_sse.c
@@ -126,7 +126,13 @@ vs_sse_run( struct draw_vertex_shader *base,
/* Consts does not require 16 byte alignment. */
machine->Consts = (float (*)[4]) draw->user.constants;
machine->Inputs = ALIGN16_ASSIGN(inputs);
- machine->Outputs = ALIGN16_ASSIGN(outputs);
+ if (draw->rasterizer->bypass_vs) {
+ /* outputs are just the inputs */
+ machine->Outputs = machine->Inputs;
+ }
+ else {
+ machine->Outputs = ALIGN16_ASSIGN(outputs);
+ }
/* Fetch vertices. This may at some point be integrated into the
@@ -137,13 +143,14 @@ vs_sse_run( struct draw_vertex_shader *base,
draw->vertex_fetch.fetch_func( draw, machine, elts, count );
- /* run compiled shader
- */
- shader->func(
- machine->Inputs,
- machine->Outputs,
- machine->Consts,
- machine->Temps );
+ if (!draw->rasterizer->bypass_vs) {
+ /* run compiled shader
+ */
+ shader->func(machine->Inputs,
+ machine->Outputs,
+ machine->Consts,
+ machine->Temps );
+ }
/* XXX: Computing the clipmask and emitting results should be done
@@ -161,8 +168,13 @@ vs_sse_run( struct draw_vertex_shader *base,
if (!draw->rasterizer->bypass_clipping) {
vOut[j]->clipmask = compute_clipmask(vOut[j]->clip, draw->plane, draw->nr_planes);
- vOut[j]->edgeflag = 1;
+ }
+ else {
+ vOut[j]->clipmask = 0;
+ }
+ vOut[j]->edgeflag = 1;
+ if (!draw->identity_viewport) {
/* divide by w */
w = 1.0f / w;
x *= w;
@@ -176,8 +188,6 @@ vs_sse_run( struct draw_vertex_shader *base,
vOut[j]->data[0][3] = w;
}
else {
- vOut[j]->clipmask = 0;
- vOut[j]->edgeflag = 1;
vOut[j]->data[0][0] = x;
vOut[j]->data[0][1] = y;
vOut[j]->data[0][2] = z;