diff options
| author | Brian Paul <brian.paul@tungstengraphics.com> | 1999-12-10 16:14:40 +0000 | 
|---|---|---|
| committer | Brian Paul <brian.paul@tungstengraphics.com> | 1999-12-10 16:14:40 +0000 | 
| commit | 86d518ec5b12248a985dc28021a2f8f4a2a2e525 (patch) | |
| tree | d4ed0ab6ad24375ae7b73cc45dadf2e49dcbc344 /src | |
| parent | ab9f21e68e1484263dca002446e2ec482c27954e (diff) | |
added stencil buffer functions
Diffstat (limited to 'src')
| -rw-r--r-- | src/mesa/main/dd.h | 40 | 
1 files changed, 39 insertions, 1 deletions
| diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h index 5dc04fb6fc..904fa4849d 100644 --- a/src/mesa/main/dd.h +++ b/src/mesa/main/dd.h @@ -1,4 +1,4 @@ -/* $Id: dd.h,v 1.6 1999/11/25 17:36:48 brianp Exp $ */ +/* $Id: dd.h,v 1.7 1999/12/10 16:14:40 brianp Exp $ */  /*   * Mesa 3-D graphics library @@ -390,6 +390,7 @@ struct dd_function_table {     /***      *** For supporting hardware Z buffers: +    *** Either ALL or NONE of these functions must be implemented!      ***/     void (*AllocDepthBuffer)( GLcontext *ctx ); @@ -421,6 +422,43 @@ struct dd_function_table {     /*** +    *** For supporting hardware stencil buffers: +    *** Either ALL or NONE of these functions must be implemented! +    ***/ + +   void (*WriteStencilSpan)( GLcontext *ctx, GLuint n, GLint x, GLint y, +                             const GLstencil stencil[], +                             const GLubyte mask[] ); +   /* Write a horizontal span of stencil values into the stencil buffer. +    * If mask is NULL, write all stencil values. +    * Else, only write stencil[i] if mask[i] is non-zero. +    */ + + +   void (*ReadStencilSpan)( GLcontext *ctx, GLuint n, GLint x, GLint y, +                            GLstencil stencil[] ); +   /* Read a horizontal span of stencil values from the stencil buffer. +    */ + + +   void (*WriteStencilPixels)( GLcontext *ctx, GLuint n, +                               const GLint x[], const GLint y[], +                               const GLstencil stencil[], +                               const GLubyte mask[] ); +   /* Write an array of stencil values into the stencil buffer. +    * If mask is NULL, write all stencil values. +    * Else, only write stencil[i] if mask[i] is non-zero. +    */ + +   void (*ReadStencilPixels)( GLcontext *ctx, GLuint n, +                              const GLint x[], const GLint y[], +                              GLstencil stencil[] ); +   /* Read an array of stencil values from the stencil buffer. +    */ +   + + +   /***      *** Accelerated point, line, polygon, glDrawPixels and glBitmap functions:      ***/ | 
