diff options
| author | Brian Paul <brian.paul@tungstengraphics.com> | 2002-02-16 23:44:46 +0000 | 
|---|---|---|
| committer | Brian Paul <brian.paul@tungstengraphics.com> | 2002-02-16 23:44:46 +0000 | 
| commit | 8baae48fb7e8cdc3490b9e090c1a7e321b243992 (patch) | |
| tree | d307fc572c02c04ec5fc8dd33e17fd57fb3a97ee /src | |
| parent | f204c9d2bbf7351420054494fe2f90031f572f11 (diff) | |
removed dead code
Diffstat (limited to 'src')
| -rw-r--r-- | src/mesa/swrast/s_texture.c | 25 | 
1 files changed, 7 insertions, 18 deletions
| diff --git a/src/mesa/swrast/s_texture.c b/src/mesa/swrast/s_texture.c index 0f1c5cdc96..07e005b150 100644 --- a/src/mesa/swrast/s_texture.c +++ b/src/mesa/swrast/s_texture.c @@ -1,4 +1,4 @@ -/* $Id: s_texture.c,v 1.51 2002/02/15 16:32:06 brianp Exp $ */ +/* $Id: s_texture.c,v 1.52 2002/02/16 23:44:46 brianp Exp $ */  /*   * Mesa 3-D graphics library @@ -3042,23 +3042,12 @@ _swrast_texture_fragments( GLcontext *ctx, GLuint texUnit, GLuint n,              }           } -         /* Sample the texture. */ -#if 000 -         if (curObj->Image[curObj->BaseLevel]->Format == GL_DEPTH_COMPONENT) { -            /* depth texture */ -            sample_depth_texture(ctx, texUnit, textureUnit->_Current, -                                 n, texcoords, lambda, texel); -         } -         else { -            /* color texture */ -#endif -            SWRAST_CONTEXT(ctx)->TextureSample[texUnit]( ctx, texUnit, -                                                         textureUnit->_Current, -                                                         n, texcoords, -                                                         lambda, texel ); -#if 0 -         } -#endif +         /* Sample the texture for n fragments */ +         SWRAST_CONTEXT(ctx)->TextureSample[texUnit]( ctx, texUnit, +                                                      textureUnit->_Current, +                                                      n, texcoords, +                                                      lambda, texel ); +           apply_texture( ctx, textureUnit, n, primary_rgba,                          (const GLchan (*)[4]) texel, rgba );        } | 
