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authorIan Romanick <idr@us.ibm.com>2004-06-29 19:08:20 +0000
committerIan Romanick <idr@us.ibm.com>2004-06-29 19:08:20 +0000
commit8e77da1cd7d63af5e7ffcf7ea220cdaf1bdc8162 (patch)
tree0c4880d81a752b0ded4c75374cba6caa77e971da /src
parentc61c7cb8e4100476d5feb976c39a23b1ed7b564a (diff)
First phase of TLS work. At this point SPARC assembly dispatch is
broken, but it will be fixed "shortly." This is pretty much the same as the patch I sent to the dri-devel list on 22-Jun-2004.
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/dri/common/dri_util.c8
-rw-r--r--src/mesa/glapi/gl_apitemp.py6
-rw-r--r--src/mesa/glapi/gl_x86_asm.py63
-rw-r--r--src/mesa/glapi/glapi.c163
-rw-r--r--src/mesa/glapi/glapitemp.h6
-rw-r--r--src/mesa/glapi/glapitemp.py8
-rw-r--r--src/mesa/glapi/glthread.h25
-rw-r--r--src/mesa/main/glheader.h6
-rw-r--r--src/mesa/x86/glapi_x86.S6500
9 files changed, 1200 insertions, 5585 deletions
diff --git a/src/mesa/drivers/dri/common/dri_util.c b/src/mesa/drivers/dri/common/dri_util.c
index 6b2fcdfa7d..ee30a677a4 100644
--- a/src/mesa/drivers/dri/common/dri_util.c
+++ b/src/mesa/drivers/dri/common/dri_util.c
@@ -55,6 +55,14 @@ typedef GLboolean ( * PFNGLXGETMSCRATEOMLPROC) (__DRInativeDisplay *dpy, __DRIid
#endif
/**
+ * Weak thread-safety dispatch pointer. Older versions of libGL will not have
+ * this symbol, so a "weak" version is included here so that the driver will
+ * dynamically link properly. The value is set to \c NULL. This forces the
+ * driver to fall back to the old dispatch interface.
+ */
+struct _glapi_table *_glapi_DispatchTSD __attribute__((weak)) = NULL;
+
+/**
* This is used in a couple of places that call \c driCreateNewDrawable.
*/
static const int empty_attribute_list[1] = { None };
diff --git a/src/mesa/glapi/gl_apitemp.py b/src/mesa/glapi/gl_apitemp.py
index b210c704a7..b8b32ac362 100644
--- a/src/mesa/glapi/gl_apitemp.py
+++ b/src/mesa/glapi/gl_apitemp.py
@@ -112,6 +112,7 @@ class PrintGlOffsets(gl_XML.FilterGLAPISpecBase):
*/
+#if defined( NAME )
#ifndef KEYWORD1
#define KEYWORD1
#endif
@@ -120,10 +121,6 @@ class PrintGlOffsets(gl_XML.FilterGLAPISpecBase):
#define KEYWORD2
#endif
-#ifndef NAME
-#error NAME must be defined
-#endif
-
#ifndef DISPATCH
#error DISPATCH must be defined
#endif
@@ -140,6 +137,7 @@ GLAPI void GLAPIENTRY gl__unused413(void); /* silence warning */
def printInitDispatch(self):
print """
+#endif /* defined( NAME ) */
/*
* This is how a dispatch table can be initialized with all the functions
diff --git a/src/mesa/glapi/gl_x86_asm.py b/src/mesa/glapi/gl_x86_asm.py
index a0147b22b9..9bca436f87 100644
--- a/src/mesa/glapi/gl_x86_asm.py
+++ b/src/mesa/glapi/gl_x86_asm.py
@@ -77,15 +77,65 @@ class PrintGenericStubs(gl_XML.FilterGLAPISpecBase):
print '#define GLOBL_FN(x) GLOBL x'
print '#endif'
print ''
- print '#define GL_STUB(fn,off,stack)\t\t\t\t\\'
+ print '#if defined(PTHREADS)'
+ print '# define GL_STUB(fn,off,fn_alt)\t\t\t\\'
print 'ALIGNTEXT16;\t\t\t\t\t\t\\'
- print 'GLOBL_FN(GL_PREFIX(fn, fn ## @ ## stack));\t\t\\'
- print 'GL_PREFIX(fn, fn ## @ ## stack):\t\t\t\\'
- print '\tMOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) ;\t\\'
+ print 'GLOBL_FN(GL_PREFIX(fn, fn_alt));\t\t\t\\'
+ print 'GL_PREFIX(fn, fn_alt):\t\t\t\t\t\\'
+ print '\tMOV_L(CONTENT(GLNAME(_glapi_DispatchTSD)), EAX) ;\t\\'
+ print '\tTEST_L(EAX, EAX) ;\t\t\t\t\\'
+ print '\tJE(1f) ;\t\t\t\t\t\\'
+ print '\tJMP(GL_OFFSET(off)) ;\t\t\t\t\\'
+ print '1:\tCALL(get_dispatch) ;\t\t\t\t\\'
print '\tJMP(GL_OFFSET(off))'
+ print '#elif defined(THREADS)'
+ print '# define GL_STUB(fn,off,fn_alt)\t\t\t\\'
+ print 'ALIGNTEXT16;\t\t\t\t\t\t\\'
+ print 'GLOBL_FN(GL_PREFIX(fn, fn_alt));\t\t\t\\'
+ print 'GL_PREFIX(fn, fn_alt):\t\t\t\t\t\\'
+ print '\tMOV_L(CONTENT(GLNAME(_glapi_DispatchTSD)), EAX) ;\t\\'
+ print '\tTEST_L(EAX, EAX) ;\t\t\t\t\\'
+ print '\tJE(1f) ;\t\t\t\t\t\\'
+ print '\tJMP(GL_OFFSET(off)) ;\t\t\t\t\\'
+ print '1:\tCALL(_glapi_get_dispatch) ;\t\t\t\\'
+ print '\tJMP(GL_OFFSET(off))'
+ print '#else /* Non-threaded version. */'
+ print '# define GL_STUB(fn,off,fn_alt)\t\t\t\\'
+ print 'ALIGNTEXT16;\t\t\t\t\t\t\\'
+ print 'GLOBL_FN(GL_PREFIX(fn, fn_alt));\t\t\t\\'
+ print 'GL_PREFIX(fn, fn_alt):\t\t\t\t\t\\'
+ print '\tMOV_L(CONTENT(GLNAME(_glapi_DispatchTSD)), EAX) ;\t\\'
+ print '\tJMP(GL_OFFSET(off))'
+ print '#endif'
print ''
print 'SEG_TEXT'
+ print ''
+ print '#ifdef PTHREADS'
print 'EXTERN GLNAME(_glapi_Dispatch)'
+ print 'EXTERN GLNAME(_gl_DispatchTSD)'
+ print '#ifdef __PIC__'
+ print 'EXTERN GLNAME(pthread_getspecific@PLT)'
+ print '#else'
+ print 'EXTERN GLNAME(pthread_getspecific)'
+ print '#endif'
+ print ''
+ print 'ALIGNTEXT16'
+ print 'GLNAME(get_dispatch):'
+ print '\tSUB_L(CONST(24), ESP)'
+ print '\tPUSH_L(GLNAME(_gl_DispatchTSD))'
+ print '#ifdef __PIC__'
+ print '\tCALL(GLNAME(pthread_getspecific@PLT))'
+ print '#else'
+ print '\tCALL(GLNAME(pthread_getspecific))'
+ print '#endif'
+ print '\tADD_L(CONST(28), ESP)'
+ print '\tRET'
+ print '#elif defined(THREADS)'
+ print 'EXTERN GLNAME(_glapi_get_dispatch)'
+ print '#endif'
+ print ''
+ print '\t\tALIGNTEXT16 ; GLOBL gl_dispatch_functions_start'
+ print 'gl_dispatch_functions_start:'
print ''
return
@@ -95,11 +145,10 @@ class PrintGenericStubs(gl_XML.FilterGLAPISpecBase):
return
def printFunction(self, f):
- if f.fn_offset == -1: return
-
stack = self.get_stack_size(f)
- print '\tGL_STUB(%s, _gloffset_%s, %u)' % (f.name, f.real_name, stack)
+ alt = "%s@%u" % (f.name, stack)
+ print '\tGL_STUB(%s, _gloffset_%s, %s)' % (f.name, f.real_name, alt)
return
def show_usage():
diff --git a/src/mesa/glapi/glapi.c b/src/mesa/glapi/glapi.c
index d28e7c4a93..bba4b22fd6 100644
--- a/src/mesa/glapi/glapi.c
+++ b/src/mesa/glapi/glapi.c
@@ -133,44 +133,44 @@ static int NoOpUnused(void)
/***** BEGIN THREAD-SAFE DISPATCH *****/
-/* if we support thread-safety, build a special dispatch table for use
- * in thread-safety mode (ThreadSafe == GL_TRUE). Each entry in the
- * dispatch table will call _glthread_GetTSD() to get the actual dispatch
- * table bound to the current thread, then jump through that table.
- */
#if defined(THREADS)
-static GLboolean ThreadSafe = GL_FALSE; /* In thread-safe mode? */
-static _glthread_TSD DispatchTSD; /* Per-thread dispatch pointer */
-static _glthread_TSD RealDispatchTSD; /* only when using override */
-static _glthread_TSD ContextTSD; /* Per-thread context pointer */
+/**
+ * \name Multi-threaded control support variables
+ *
+ * If thread-safety is supported, there are two potential mechanisms that can
+ * be used. The old-style mechanism would set \c _glapi_Dispatch to a special
+ * thread-safe dispatch table. These dispatch routines would call
+ * \c _glapi_get_dispatch to get the actual dispatch pointer. In this
+ * setup \c _glapi_Dispatch could never be \c NULL. This dual layered
+ * dispatch setup performed great for single-threaded apps, but didn't
+ * perform well for multithreaded apps.
+ *
+ * In the new mechansim, there are two variables. The first is
+ * \c _glapi_DispatchTSD. In the single-threaded case, this variable points
+ * to the dispatch table. In the multi-threaded case, this variable is
+ * \c NULL, and thread-specific variable \c _gl_DispatchTSD points to the
+ * actual dispatch table. \c _glapi_DispatchTSD is used to signal to the
+ * static dispatch functions to call \c _glapi_get_dispatch to get the real
+ * dispatch table.
+ *
+ * Throughout the code \c _glapi_DispatchTSD == \c NULL is used to determine
+ * whether or not the application is multi-threaded.
+ */
+/*@{*/
+_glthread_TSD _gl_DispatchTSD; /**< Per-thread dispatch pointer */
+static _glthread_TSD RealDispatchTSD; /**< only when using override */
+static _glthread_TSD ContextTSD; /**< Per-thread context pointer */
+/*@}*/
-#define KEYWORD1 static
-#define KEYWORD2 GLAPIENTRY
-#define NAME(func) _ts_##func
-
-#define DISPATCH(FUNC, ARGS, MESSAGE) \
- struct _glapi_table *dispatch; \
- dispatch = (struct _glapi_table *) _glthread_GetTSD(&DispatchTSD); \
- if (!dispatch) \
- dispatch = (struct _glapi_table *) __glapi_noop_table; \
- (dispatch->FUNC) ARGS
-
-#define RETURN_DISPATCH(FUNC, ARGS, MESSAGE) \
- struct _glapi_table *dispatch; \
- dispatch = (struct _glapi_table *) _glthread_GetTSD(&DispatchTSD); \
- if (!dispatch) \
- dispatch = (struct _glapi_table *) __glapi_noop_table; \
- return (dispatch->FUNC) ARGS
-
#define DISPATCH_TABLE_NAME __glapi_threadsafe_table
#define UNUSED_TABLE_NAME __usused_threadsafe_functions
-#define TABLE_ENTRY(name) (void *) _ts_##name
+#define TABLE_ENTRY(name) (void *) gl##name
-static int _ts_Unused(void)
+static int glUnused(void)
{
return 0;
}
@@ -184,6 +184,7 @@ static int _ts_Unused(void)
struct _glapi_table *_glapi_Dispatch = (struct _glapi_table *) __glapi_noop_table;
+struct _glapi_table *_glapi_DispatchTSD = (struct _glapi_table *) __glapi_noop_table;
struct _glapi_table *_glapi_RealDispatch = (struct _glapi_table *) __glapi_noop_table;
/* Used when thread safety disabled */
@@ -218,7 +219,7 @@ void
_glapi_check_multithread(void)
{
#if defined(THREADS)
- if (!ThreadSafe) {
+ if ( _glapi_DispatchTSD != NULL ) {
static unsigned long knownID;
static GLboolean firstCall = GL_TRUE;
if (firstCall) {
@@ -226,14 +227,12 @@ _glapi_check_multithread(void)
firstCall = GL_FALSE;
}
else if (knownID != _glthread_GetID()) {
- ThreadSafe = GL_TRUE;
+ _glapi_set_dispatch(NULL);
}
}
- if (ThreadSafe) {
+ else if (!_glapi_get_dispatch()) {
/* make sure that this thread's dispatch pointer isn't null */
- if (!_glapi_get_dispatch()) {
- _glapi_set_dispatch(NULL);
- }
+ _glapi_set_dispatch(NULL);
}
#endif
}
@@ -250,10 +249,7 @@ _glapi_set_context(void *context)
{
#if defined(THREADS)
_glthread_SetTSD(&ContextTSD, context);
- if (ThreadSafe)
- _glapi_Context = NULL;
- else
- _glapi_Context = context;
+ _glapi_Context = (_glapi_DispatchTSD == NULL) ? NULL : context;
#else
_glapi_Context = context;
#endif
@@ -270,7 +266,7 @@ void *
_glapi_get_context(void)
{
#if defined(THREADS)
- if (ThreadSafe) {
+ if ( _glapi_DispatchTSD == NULL ) {
return _glthread_GetTSD(&ContextTSD);
}
else {
@@ -289,31 +285,37 @@ _glapi_get_context(void)
void
_glapi_set_dispatch(struct _glapi_table *dispatch)
{
- if (!dispatch) {
- /* use the no-op functions */
- dispatch = (struct _glapi_table *) __glapi_noop_table;
- }
+ struct _glapi_table * old_style_dispatch;
+
+
+ /* Use the no-op functions if a NULL dispatch table was requested.
+ */
+
+ old_style_dispatch = (struct _glapi_table *) (dispatch == NULL)
+ ? __glapi_noop_table : dispatch;
+
#ifdef DEBUG
- else {
+ if (dispatch != NULL) {
_glapi_check_table(dispatch);
}
#endif
#if defined(THREADS)
if (DispatchOverride) {
- _glthread_SetTSD(&RealDispatchTSD, (void *) dispatch);
- if (ThreadSafe)
+ _glthread_SetTSD(&RealDispatchTSD, (void *) old_style_dispatch);
+ if ( dispatch == NULL )
_glapi_RealDispatch = (struct _glapi_table*) __glapi_threadsafe_table;
else
_glapi_RealDispatch = dispatch;
}
else {
/* normal operation */
- _glthread_SetTSD(&DispatchTSD, (void *) dispatch);
- if (ThreadSafe)
- _glapi_Dispatch = (struct _glapi_table *) __glapi_threadsafe_table;
- else
- _glapi_Dispatch = dispatch;
+ _glthread_SetTSD(&_gl_DispatchTSD, (void *) old_style_dispatch);
+ _glapi_DispatchTSD = dispatch;
+
+ _glapi_Dispatch = (dispatch == NULL)
+ ? (struct _glapi_table *) __glapi_threadsafe_table
+ : old_style_dispatch;
}
#else /*THREADS*/
if (DispatchOverride) {
@@ -334,12 +336,12 @@ struct _glapi_table *
_glapi_get_dispatch(void)
{
#if defined(THREADS)
- if (ThreadSafe) {
+ if ( _glapi_DispatchTSD == NULL ) {
if (DispatchOverride) {
return (struct _glapi_table *) _glthread_GetTSD(&RealDispatchTSD);
}
else {
- return (struct _glapi_table *) _glthread_GetTSD(&DispatchTSD);
+ return (struct _glapi_table *) _glthread_GetTSD(&_gl_DispatchTSD);
}
}
else {
@@ -348,8 +350,8 @@ _glapi_get_dispatch(void)
return _glapi_RealDispatch;
}
else {
- assert(_glapi_Dispatch);
- return _glapi_Dispatch;
+ assert(_glapi_DispatchTSD);
+ return _glapi_DispatchTSD;
}
}
#else
@@ -391,11 +393,14 @@ _glapi_begin_dispatch_override(struct _glapi_table *override)
_glapi_set_dispatch(real);
#if defined(THREADS)
- _glthread_SetTSD(&DispatchTSD, (void *) override);
- if (ThreadSafe)
+ _glthread_SetTSD(&_gl_DispatchTSD, (void *) override);
+ if ( _glapi_DispatchTSD == NULL ) {
_glapi_Dispatch = (struct _glapi_table *) __glapi_threadsafe_table;
- else
+ }
+ else {
_glapi_Dispatch = override;
+ _glapi_DispatchTSD = override;
+ }
#else
_glapi_Dispatch = override;
#endif
@@ -427,7 +432,7 @@ _glapi_get_override_dispatch(int layer)
else {
if (DispatchOverride) {
#if defined(THREADS)
- return (struct _glapi_table *) _glthread_GetTSD(&DispatchTSD);
+ return (struct _glapi_table *) _glthread_GetTSD(&_gl_DispatchTSD);
#else
return _glapi_Dispatch;
#endif
@@ -446,7 +451,9 @@ struct name_address_offset {
};
+#if !defined( USE_X86_ASM )
#define NEED_FUNCTION_POINTER
+#endif
/* The code in this file is auto-generated with Python */
#include "glprocs.h"
@@ -468,7 +475,6 @@ find_entry( const char * n )
return NULL;
}
-
/*
* Return dispatch table offset of the named static (built-in) function.
* Return -1 if function not found.
@@ -485,6 +491,37 @@ get_static_proc_offset(const char *funcName)
}
+#ifdef USE_X86_ASM
+extern const GLubyte gl_dispatch_functions_start[];
+
+# if defined(PTHREADS)
+# define X86_DISPATCH_FUNCTION_SIZE 32
+# else
+# define X86_DISPATCH_FUNCTION_SIZE 16
+# endif
+
+
+/*
+ * Return dispatch function address the named static (built-in) function.
+ * Return NULL if function not found.
+ */
+static const GLvoid *
+get_static_proc_address(const char *funcName)
+{
+ const glprocs_table_t * const f = find_entry( funcName );
+
+ if ( f != NULL ) {
+ return gl_dispatch_functions_start
+ + (X86_DISPATCH_FUNCTION_SIZE * f->Offset);
+ }
+ else {
+ return NULL;
+ }
+}
+
+#else
+
+
/*
* Return dispatch function address the named static (built-in) function.
* Return NULL if function not found.
@@ -496,6 +533,8 @@ get_static_proc_address(const char *funcName)
return ( f != NULL ) ? f->Address : NULL;
}
+#endif /* USE_X86_ASM */
+
static const char *
get_static_proc_name( GLuint offset )
@@ -576,7 +615,7 @@ generate_entrypoint(GLuint functionOffset)
if (code) {
memcpy(code, insn_template, sizeof(insn_template));
- *(unsigned int *)(code + 0x01) = (unsigned int)&_glapi_Dispatch;
+ *(unsigned int *)(code + 0x01) = (unsigned int)&_glapi_DispatchTSD;
*(unsigned int *)(code + 0x0b) = (unsigned int)functionOffset * 4;
next_insn = (unsigned int)(code + 0x14);
*(unsigned int *)(code + 0x10) = (unsigned int)_glapi_get_dispatch - next_insn;
diff --git a/src/mesa/glapi/glapitemp.h b/src/mesa/glapi/glapitemp.h
index 21523f277a..62bb9303c9 100644
--- a/src/mesa/glapi/glapitemp.h
+++ b/src/mesa/glapi/glapitemp.h
@@ -26,6 +26,7 @@
*/
+#if defined( NAME )
#ifndef KEYWORD1
#define KEYWORD1
#endif
@@ -34,10 +35,6 @@
#define KEYWORD2
#endif
-#ifndef NAME
-#error NAME must be defined
-#endif
-
#ifndef DISPATCH
#error DISPATCH must be defined
#endif
@@ -4778,6 +4775,7 @@ KEYWORD1 void KEYWORD2 NAME(BlendEquationSeparateATI)(GLenum modeRGB, GLenum mod
}
+#endif /* defined( NAME ) */
/*
* This is how a dispatch table can be initialized with all the functions
diff --git a/src/mesa/glapi/glapitemp.py b/src/mesa/glapi/glapitemp.py
index cb24b04e65..8ce3092213 100644
--- a/src/mesa/glapi/glapitemp.py
+++ b/src/mesa/glapi/glapitemp.py
@@ -1,6 +1,6 @@
#!/usr/bin/env python
-# $Id: glapitemp.py,v 1.5 2002/11/30 17:18:46 brianp Exp $
+# $Id: glapitemp.py,v 1.6 2004/06/29 19:08:20 idr Exp $
# Mesa 3-D graphics library
# Version: 4.1
@@ -67,6 +67,7 @@ def PrintHead():
*/
+#if defined( NAME )
#ifndef KEYWORD1
#define KEYWORD1
#endif
@@ -75,10 +76,6 @@ def PrintHead():
#define KEYWORD2
#endif
-#ifndef NAME
-#error NAME must be defined
-#endif
-
#ifndef DISPATCH
#error DISPATCH must be defined
#endif
@@ -231,6 +228,7 @@ def EmitFunction(name, returnType, argTypeList, argNameList, alias, offset):
def PrintInitDispatch():
print """
+#endif /* defined( NAME ) */
/*
* This is how a dispatch table can be initialized with all the functions
diff --git a/src/mesa/glapi/glthread.h b/src/mesa/glapi/glthread.h
index 4391ed4f9a..283d549df0 100644
--- a/src/mesa/glapi/glthread.h
+++ b/src/mesa/glapi/glthread.h
@@ -109,6 +109,20 @@ typedef pthread_mutex_t _glthread_Mutex;
#define _glthread_UNLOCK_MUTEX(name) \
(void) pthread_mutex_unlock(&(name))
+/* This is temporarilly removed because driver binaries cannot count on
+ * the existance of _gl_DispatchTSD in libGL. It only exists in "new"
+ * libGL. We may be able to ressurect this optimization at some point
+ * for DRI driver or for software Mesa.
+ */
+#if 0
+extern struct _glapi_table * _glapi_DispatchTSD;
+extern _glthread_TSD _gl_DispatchTSD;
+
+#define GL_CALL(name) \
+ (((__builtin_expect( _glapi_DispatchTSD != NULL, 1 )) \
+ ? _glapi_DispatchTSD : (struct _glapi_table *) pthread_getspecific(_gl_DispatchTSD.key))-> name)
+#endif
+
#endif /* PTHREADS */
@@ -291,8 +305,15 @@ extern void
_glthread_SetTSD(_glthread_TSD *, void *);
#ifndef GL_CALL
-# define GL_CALL(name) (*(_glapi_Dispatch-> name))
-#endif
+# if defined(THREADS)
+extern struct _glapi_table * _glapi_DispatchTSD;
+# define GL_CALL(name) \
+ (((__builtin_expect( _glapi_DispatchTSD != NULL, 1 )) \
+ ? _glapi_DispatchTSD : _glapi_get_dispatch())-> name)
+# else
+# define GL_CALL(name) (*(_glapi_Dispatch-> name))
+# endif /* defined(THREADS) */
+#endif /* ndef GL_CALL */
#endif /* THREADS_H */
diff --git a/src/mesa/main/glheader.h b/src/mesa/main/glheader.h
index 19eff31841..23956fdcf0 100644
--- a/src/mesa/main/glheader.h
+++ b/src/mesa/main/glheader.h
@@ -328,6 +328,12 @@ typedef GLushort GLhalfARB;
#endif
+#if !defined __GNUC__ || __GNUC__ < 3
+# define __builtin_expect(x, y) x
+#endif
+
+
+
/**
* Sometimes we treat GLfloats as GLints. On x86 systems, moving a float
* as a int (thereby using integer registers instead of FP registers) is
diff --git a/src/mesa/x86/glapi_x86.S b/src/mesa/x86/glapi_x86.S
index af44a89ed0..035d7e0e95 100644
--- a/src/mesa/x86/glapi_x86.S
+++ b/src/mesa/x86/glapi_x86.S
@@ -1,4 +1,31 @@
-/* DO NOT EDIT - This file generated automatically with glx86asm.py script */
+/* DO NOT EDIT - This file generated automatically by gl_x86_asm.py (from Mesa) script */
+
+/*
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ * (C) Copyright IBM Corporation 2004
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL, IBM,
+ * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
#include "assyntax.h"
#include "glapioffsets.h"
@@ -20,5511 +47,982 @@
#define GLOBL_FN(x) GLOBL x
#endif
+#if defined(PTHREADS)
+# define GL_STUB(fn,off,fn_alt) \
+ALIGNTEXT16; \
+GLOBL_FN(GL_PREFIX(fn, fn_alt)); \
+GL_PREFIX(fn, fn_alt): \
+ MOV_L(CONTENT(GLNAME(_glapi_DispatchTSD)), EAX) ; \
+ TEST_L(EAX, EAX) ; \
+ JE(1f) ; \
+ JMP(GL_OFFSET(off)) ; \
+1: CALL(get_dispatch) ; \
+ JMP(GL_OFFSET(off))
+#elif defined(THREADS)
+# define GL_STUB(fn,off,fn_alt) \
+ALIGNTEXT16; \
+GLOBL_FN(GL_PREFIX(fn, fn_alt)); \
+GL_PREFIX(fn, fn_alt): \
+ MOV_L(CONTENT(GLNAME(_glapi_DispatchTSD)), EAX) ; \
+ TEST_L(EAX, EAX) ; \
+ JE(1f) ; \
+ JMP(GL_OFFSET(off)) ; \
+1: CALL(_glapi_get_dispatch) ; \
+ JMP(GL_OFFSET(off))
+#else /* Non-threaded version. */
+# define GL_STUB(fn,off,fn_alt) \
+ALIGNTEXT16; \
+GLOBL_FN(GL_PREFIX(fn, fn_alt)); \
+GL_PREFIX(fn, fn_alt): \
+ MOV_L(CONTENT(GLNAME(_glapi_DispatchTSD)), EAX) ; \
+ JMP(GL_OFFSET(off))
+#endif
+
SEG_TEXT
+#ifdef PTHREADS
EXTERN GLNAME(_glapi_Dispatch)
+EXTERN GLNAME(_gl_DispatchTSD)
+#ifdef __PIC__
+EXTERN GLNAME(pthread_getspecific@PLT)
+#else
+EXTERN GLNAME(pthread_getspecific)
+#endif
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(NewList,NewList@8))
-GL_PREFIX(NewList,NewList@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_NewList))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(EndList,EndList@0))
-GL_PREFIX(EndList,EndList@0):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_EndList))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(CallList,CallList@4))
-GL_PREFIX(CallList,CallList@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_CallList))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(CallLists,CallLists@12))
-GL_PREFIX(CallLists,CallLists@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_CallLists))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(DeleteLists,DeleteLists@8))
-GL_PREFIX(DeleteLists,DeleteLists@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_DeleteLists))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GenLists,GenLists@4))
-GL_PREFIX(GenLists,GenLists@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GenLists))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ListBase,ListBase@4))
-GL_PREFIX(ListBase,ListBase@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_ListBase))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Begin,Begin@4))
-GL_PREFIX(Begin,Begin@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Begin))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Bitmap,Bitmap@28))
-GL_PREFIX(Bitmap,Bitmap@28):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Bitmap))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Color3b,Color3b@12))
-GL_PREFIX(Color3b,Color3b@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Color3b))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Color3bv,Color3bv@4))
-GL_PREFIX(Color3bv,Color3bv@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Color3bv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Color3d,Color3d@24))
-GL_PREFIX(Color3d,Color3d@24):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Color3d))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Color3dv,Color3dv@4))
-GL_PREFIX(Color3dv,Color3dv@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Color3dv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Color3f,Color3f@12))
-GL_PREFIX(Color3f,Color3f@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Color3f))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Color3fv,Color3fv@4))
-GL_PREFIX(Color3fv,Color3fv@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Color3fv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Color3i,Color3i@12))
-GL_PREFIX(Color3i,Color3i@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Color3i))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Color3iv,Color3iv@4))
-GL_PREFIX(Color3iv,Color3iv@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Color3iv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Color3s,Color3s@12))
-GL_PREFIX(Color3s,Color3s@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Color3s))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Color3sv,Color3sv@4))
-GL_PREFIX(Color3sv,Color3sv@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Color3sv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Color3ub,Color3ub@12))
-GL_PREFIX(Color3ub,Color3ub@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Color3ub))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Color3ubv,Color3ubv@4))
-GL_PREFIX(Color3ubv,Color3ubv@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Color3ubv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Color3ui,Color3ui@12))
-GL_PREFIX(Color3ui,Color3ui@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Color3ui))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Color3uiv,Color3uiv@4))
-GL_PREFIX(Color3uiv,Color3uiv@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Color3uiv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Color3us,Color3us@12))
-GL_PREFIX(Color3us,Color3us@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Color3us))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Color3usv,Color3usv@4))
-GL_PREFIX(Color3usv,Color3usv@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Color3usv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Color4b,Color4b@16))
-GL_PREFIX(Color4b,Color4b@16):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Color4b))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Color4bv,Color4bv@4))
-GL_PREFIX(Color4bv,Color4bv@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Color4bv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Color4d,Color4d@32))
-GL_PREFIX(Color4d,Color4d@32):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Color4d))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Color4dv,Color4dv@4))
-GL_PREFIX(Color4dv,Color4dv@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Color4dv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Color4f,Color4f@16))
-GL_PREFIX(Color4f,Color4f@16):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Color4f))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Color4fv,Color4fv@4))
-GL_PREFIX(Color4fv,Color4fv@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Color4fv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Color4i,Color4i@16))
-GL_PREFIX(Color4i,Color4i@16):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Color4i))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Color4iv,Color4iv@4))
-GL_PREFIX(Color4iv,Color4iv@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Color4iv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Color4s,Color4s@16))
-GL_PREFIX(Color4s,Color4s@16):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Color4s))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Color4sv,Color4sv@4))
-GL_PREFIX(Color4sv,Color4sv@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Color4sv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Color4ub,Color4ub@16))
-GL_PREFIX(Color4ub,Color4ub@16):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Color4ub))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Color4ubv,Color4ubv@4))
-GL_PREFIX(Color4ubv,Color4ubv@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Color4ubv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Color4ui,Color4ui@16))
-GL_PREFIX(Color4ui,Color4ui@16):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Color4ui))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Color4uiv,Color4uiv@4))
-GL_PREFIX(Color4uiv,Color4uiv@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Color4uiv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Color4us,Color4us@16))
-GL_PREFIX(Color4us,Color4us@16):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Color4us))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Color4usv,Color4usv@4))
-GL_PREFIX(Color4usv,Color4usv@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Color4usv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(EdgeFlag,EdgeFlag@4))
-GL_PREFIX(EdgeFlag,EdgeFlag@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_EdgeFlag))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(EdgeFlagv,EdgeFlagv@4))
-GL_PREFIX(EdgeFlagv,EdgeFlagv@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_EdgeFlagv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(End,End@0))
-GL_PREFIX(End,End@0):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_End))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Indexd,Indexd@8))
-GL_PREFIX(Indexd,Indexd@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Indexd))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Indexdv,Indexdv@4))
-GL_PREFIX(Indexdv,Indexdv@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Indexdv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Indexf,Indexf@4))
-GL_PREFIX(Indexf,Indexf@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Indexf))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Indexfv,Indexfv@4))
-GL_PREFIX(Indexfv,Indexfv@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Indexfv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Indexi,Indexi@4))
-GL_PREFIX(Indexi,Indexi@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Indexi))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Indexiv,Indexiv@4))
-GL_PREFIX(Indexiv,Indexiv@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Indexiv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Indexs,Indexs@4))
-GL_PREFIX(Indexs,Indexs@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Indexs))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Indexsv,Indexsv@4))
-GL_PREFIX(Indexsv,Indexsv@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Indexsv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Normal3b,Normal3b@12))
-GL_PREFIX(Normal3b,Normal3b@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Normal3b))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Normal3bv,Normal3bv@4))
-GL_PREFIX(Normal3bv,Normal3bv@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Normal3bv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Normal3d,Normal3d@24))
-GL_PREFIX(Normal3d,Normal3d@24):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Normal3d))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Normal3dv,Normal3dv@4))
-GL_PREFIX(Normal3dv,Normal3dv@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Normal3dv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Normal3f,Normal3f@12))
-GL_PREFIX(Normal3f,Normal3f@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Normal3f))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Normal3fv,Normal3fv@4))
-GL_PREFIX(Normal3fv,Normal3fv@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Normal3fv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Normal3i,Normal3i@12))
-GL_PREFIX(Normal3i,Normal3i@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Normal3i))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Normal3iv,Normal3iv@4))
-GL_PREFIX(Normal3iv,Normal3iv@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Normal3iv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Normal3s,Normal3s@12))
-GL_PREFIX(Normal3s,Normal3s@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Normal3s))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Normal3sv,Normal3sv@4))
-GL_PREFIX(Normal3sv,Normal3sv@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Normal3sv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(RasterPos2d,RasterPos2d@16))
-GL_PREFIX(RasterPos2d,RasterPos2d@16):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_RasterPos2d))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(RasterPos2dv,RasterPos2dv@4))
-GL_PREFIX(RasterPos2dv,RasterPos2dv@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_RasterPos2dv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(RasterPos2f,RasterPos2f@8))
-GL_PREFIX(RasterPos2f,RasterPos2f@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_RasterPos2f))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(RasterPos2fv,RasterPos2fv@4))
-GL_PREFIX(RasterPos2fv,RasterPos2fv@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_RasterPos2fv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(RasterPos2i,RasterPos2i@8))
-GL_PREFIX(RasterPos2i,RasterPos2i@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_RasterPos2i))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(RasterPos2iv,RasterPos2iv@4))
-GL_PREFIX(RasterPos2iv,RasterPos2iv@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_RasterPos2iv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(RasterPos2s,RasterPos2s@8))
-GL_PREFIX(RasterPos2s,RasterPos2s@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_RasterPos2s))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(RasterPos2sv,RasterPos2sv@4))
-GL_PREFIX(RasterPos2sv,RasterPos2sv@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_RasterPos2sv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(RasterPos3d,RasterPos3d@24))
-GL_PREFIX(RasterPos3d,RasterPos3d@24):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_RasterPos3d))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(RasterPos3dv,RasterPos3dv@4))
-GL_PREFIX(RasterPos3dv,RasterPos3dv@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_RasterPos3dv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(RasterPos3f,RasterPos3f@12))
-GL_PREFIX(RasterPos3f,RasterPos3f@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_RasterPos3f))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(RasterPos3fv,RasterPos3fv@4))
-GL_PREFIX(RasterPos3fv,RasterPos3fv@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_RasterPos3fv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(RasterPos3i,RasterPos3i@12))
-GL_PREFIX(RasterPos3i,RasterPos3i@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_RasterPos3i))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(RasterPos3iv,RasterPos3iv@4))
-GL_PREFIX(RasterPos3iv,RasterPos3iv@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_RasterPos3iv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(RasterPos3s,RasterPos3s@12))
-GL_PREFIX(RasterPos3s,RasterPos3s@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_RasterPos3s))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(RasterPos3sv,RasterPos3sv@4))
-GL_PREFIX(RasterPos3sv,RasterPos3sv@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_RasterPos3sv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(RasterPos4d,RasterPos4d@32))
-GL_PREFIX(RasterPos4d,RasterPos4d@32):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_RasterPos4d))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(RasterPos4dv,RasterPos4dv@4))
-GL_PREFIX(RasterPos4dv,RasterPos4dv@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_RasterPos4dv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(RasterPos4f,RasterPos4f@16))
-GL_PREFIX(RasterPos4f,RasterPos4f@16):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_RasterPos4f))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(RasterPos4fv,RasterPos4fv@4))
-GL_PREFIX(RasterPos4fv,RasterPos4fv@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_RasterPos4fv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(RasterPos4i,RasterPos4i@16))
-GL_PREFIX(RasterPos4i,RasterPos4i@16):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_RasterPos4i))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(RasterPos4iv,RasterPos4iv@4))
-GL_PREFIX(RasterPos4iv,RasterPos4iv@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_RasterPos4iv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(RasterPos4s,RasterPos4s@16))
-GL_PREFIX(RasterPos4s,RasterPos4s@16):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_RasterPos4s))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(RasterPos4sv,RasterPos4sv@4))
-GL_PREFIX(RasterPos4sv,RasterPos4sv@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_RasterPos4sv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Rectd,Rectd@32))
-GL_PREFIX(Rectd,Rectd@32):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Rectd))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Rectdv,Rectdv@8))
-GL_PREFIX(Rectdv,Rectdv@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Rectdv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Rectf,Rectf@16))
-GL_PREFIX(Rectf,Rectf@16):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Rectf))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Rectfv,Rectfv@8))
-GL_PREFIX(Rectfv,Rectfv@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Rectfv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Recti,Recti@16))
-GL_PREFIX(Recti,Recti@16):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Recti))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Rectiv,Rectiv@8))
-GL_PREFIX(Rectiv,Rectiv@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Rectiv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Rects,Rects@16))
-GL_PREFIX(Rects,Rects@16):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Rects))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Rectsv,Rectsv@8))
-GL_PREFIX(Rectsv,Rectsv@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Rectsv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoord1d,TexCoord1d@8))
-GL_PREFIX(TexCoord1d,TexCoord1d@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_TexCoord1d))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoord1dv,TexCoord1dv@4))
-GL_PREFIX(TexCoord1dv,TexCoord1dv@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_TexCoord1dv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoord1f,TexCoord1f@4))
-GL_PREFIX(TexCoord1f,TexCoord1f@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_TexCoord1f))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoord1fv,TexCoord1fv@4))
-GL_PREFIX(TexCoord1fv,TexCoord1fv@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_TexCoord1fv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoord1i,TexCoord1i@4))
-GL_PREFIX(TexCoord1i,TexCoord1i@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_TexCoord1i))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoord1iv,TexCoord1iv@4))
-GL_PREFIX(TexCoord1iv,TexCoord1iv@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_TexCoord1iv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoord1s,TexCoord1s@4))
-GL_PREFIX(TexCoord1s,TexCoord1s@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_TexCoord1s))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoord1sv,TexCoord1sv@4))
-GL_PREFIX(TexCoord1sv,TexCoord1sv@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_TexCoord1sv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoord2d,TexCoord2d@16))
-GL_PREFIX(TexCoord2d,TexCoord2d@16):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_TexCoord2d))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoord2dv,TexCoord2dv@4))
-GL_PREFIX(TexCoord2dv,TexCoord2dv@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_TexCoord2dv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoord2f,TexCoord2f@8))
-GL_PREFIX(TexCoord2f,TexCoord2f@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_TexCoord2f))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoord2fv,TexCoord2fv@4))
-GL_PREFIX(TexCoord2fv,TexCoord2fv@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_TexCoord2fv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoord2i,TexCoord2i@8))
-GL_PREFIX(TexCoord2i,TexCoord2i@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_TexCoord2i))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoord2iv,TexCoord2iv@4))
-GL_PREFIX(TexCoord2iv,TexCoord2iv@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_TexCoord2iv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoord2s,TexCoord2s@8))
-GL_PREFIX(TexCoord2s,TexCoord2s@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_TexCoord2s))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoord2sv,TexCoord2sv@4))
-GL_PREFIX(TexCoord2sv,TexCoord2sv@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_TexCoord2sv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoord3d,TexCoord3d@24))
-GL_PREFIX(TexCoord3d,TexCoord3d@24):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_TexCoord3d))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoord3dv,TexCoord3dv@4))
-GL_PREFIX(TexCoord3dv,TexCoord3dv@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_TexCoord3dv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoord3f,TexCoord3f@12))
-GL_PREFIX(TexCoord3f,TexCoord3f@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_TexCoord3f))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoord3fv,TexCoord3fv@4))
-GL_PREFIX(TexCoord3fv,TexCoord3fv@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_TexCoord3fv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoord3i,TexCoord3i@12))
-GL_PREFIX(TexCoord3i,TexCoord3i@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_TexCoord3i))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoord3iv,TexCoord3iv@4))
-GL_PREFIX(TexCoord3iv,TexCoord3iv@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_TexCoord3iv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoord3s,TexCoord3s@12))
-GL_PREFIX(TexCoord3s,TexCoord3s@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_TexCoord3s))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoord3sv,TexCoord3sv@4))
-GL_PREFIX(TexCoord3sv,TexCoord3sv@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_TexCoord3sv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoord4d,TexCoord4d@32))
-GL_PREFIX(TexCoord4d,TexCoord4d@32):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_TexCoord4d))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoord4dv,TexCoord4dv@4))
-GL_PREFIX(TexCoord4dv,TexCoord4dv@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_TexCoord4dv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoord4f,TexCoord4f@16))
-GL_PREFIX(TexCoord4f,TexCoord4f@16):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_TexCoord4f))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoord4fv,TexCoord4fv@4))
-GL_PREFIX(TexCoord4fv,TexCoord4fv@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_TexCoord4fv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoord4i,TexCoord4i@16))
-GL_PREFIX(TexCoord4i,TexCoord4i@16):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_TexCoord4i))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoord4iv,TexCoord4iv@4))
-GL_PREFIX(TexCoord4iv,TexCoord4iv@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_TexCoord4iv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoord4s,TexCoord4s@16))
-GL_PREFIX(TexCoord4s,TexCoord4s@16):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_TexCoord4s))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoord4sv,TexCoord4sv@4))
-GL_PREFIX(TexCoord4sv,TexCoord4sv@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_TexCoord4sv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Vertex2d,Vertex2d@16))
-GL_PREFIX(Vertex2d,Vertex2d@16):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Vertex2d))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Vertex2dv,Vertex2dv@4))
-GL_PREFIX(Vertex2dv,Vertex2dv@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Vertex2dv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Vertex2f,Vertex2f@8))
-GL_PREFIX(Vertex2f,Vertex2f@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Vertex2f))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Vertex2fv,Vertex2fv@4))
-GL_PREFIX(Vertex2fv,Vertex2fv@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Vertex2fv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Vertex2i,Vertex2i@8))
-GL_PREFIX(Vertex2i,Vertex2i@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Vertex2i))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Vertex2iv,Vertex2iv@4))
-GL_PREFIX(Vertex2iv,Vertex2iv@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Vertex2iv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Vertex2s,Vertex2s@8))
-GL_PREFIX(Vertex2s,Vertex2s@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Vertex2s))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Vertex2sv,Vertex2sv@4))
-GL_PREFIX(Vertex2sv,Vertex2sv@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Vertex2sv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Vertex3d,Vertex3d@24))
-GL_PREFIX(Vertex3d,Vertex3d@24):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Vertex3d))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Vertex3dv,Vertex3dv@4))
-GL_PREFIX(Vertex3dv,Vertex3dv@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Vertex3dv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Vertex3f,Vertex3f@12))
-GL_PREFIX(Vertex3f,Vertex3f@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Vertex3f))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Vertex3fv,Vertex3fv@4))
-GL_PREFIX(Vertex3fv,Vertex3fv@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Vertex3fv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Vertex3i,Vertex3i@12))
-GL_PREFIX(Vertex3i,Vertex3i@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Vertex3i))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Vertex3iv,Vertex3iv@4))
-GL_PREFIX(Vertex3iv,Vertex3iv@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Vertex3iv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Vertex3s,Vertex3s@12))
-GL_PREFIX(Vertex3s,Vertex3s@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Vertex3s))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Vertex3sv,Vertex3sv@4))
-GL_PREFIX(Vertex3sv,Vertex3sv@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Vertex3sv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Vertex4d,Vertex4d@32))
-GL_PREFIX(Vertex4d,Vertex4d@32):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Vertex4d))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Vertex4dv,Vertex4dv@4))
-GL_PREFIX(Vertex4dv,Vertex4dv@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Vertex4dv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Vertex4f,Vertex4f@16))
-GL_PREFIX(Vertex4f,Vertex4f@16):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Vertex4f))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Vertex4fv,Vertex4fv@4))
-GL_PREFIX(Vertex4fv,Vertex4fv@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Vertex4fv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Vertex4i,Vertex4i@16))
-GL_PREFIX(Vertex4i,Vertex4i@16):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Vertex4i))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Vertex4iv,Vertex4iv@4))
-GL_PREFIX(Vertex4iv,Vertex4iv@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Vertex4iv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Vertex4s,Vertex4s@16))
-GL_PREFIX(Vertex4s,Vertex4s@16):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Vertex4s))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Vertex4sv,Vertex4sv@4))
-GL_PREFIX(Vertex4sv,Vertex4sv@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Vertex4sv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ClipPlane,ClipPlane@8))
-GL_PREFIX(ClipPlane,ClipPlane@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_ClipPlane))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ColorMaterial,ColorMaterial@8))
-GL_PREFIX(ColorMaterial,ColorMaterial@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_ColorMaterial))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(CullFace,CullFace@4))
-GL_PREFIX(CullFace,CullFace@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_CullFace))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Fogf,Fogf@8))
-GL_PREFIX(Fogf,Fogf@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Fogf))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Fogfv,Fogfv@8))
-GL_PREFIX(Fogfv,Fogfv@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Fogfv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Fogi,Fogi@8))
-GL_PREFIX(Fogi,Fogi@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Fogi))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Fogiv,Fogiv@8))
-GL_PREFIX(Fogiv,Fogiv@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Fogiv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(FrontFace,FrontFace@4))
-GL_PREFIX(FrontFace,FrontFace@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_FrontFace))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Hint,Hint@8))
-GL_PREFIX(Hint,Hint@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Hint))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Lightf,Lightf@12))
-GL_PREFIX(Lightf,Lightf@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Lightf))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Lightfv,Lightfv@12))
-GL_PREFIX(Lightfv,Lightfv@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Lightfv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Lighti,Lighti@12))
-GL_PREFIX(Lighti,Lighti@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Lighti))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Lightiv,Lightiv@12))
-GL_PREFIX(Lightiv,Lightiv@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Lightiv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(LightModelf,LightModelf@8))
-GL_PREFIX(LightModelf,LightModelf@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_LightModelf))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(LightModelfv,LightModelfv@8))
-GL_PREFIX(LightModelfv,LightModelfv@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_LightModelfv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(LightModeli,LightModeli@8))
-GL_PREFIX(LightModeli,LightModeli@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_LightModeli))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(LightModeliv,LightModeliv@8))
-GL_PREFIX(LightModeliv,LightModeliv@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_LightModeliv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(LineStipple,LineStipple@8))
-GL_PREFIX(LineStipple,LineStipple@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_LineStipple))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(LineWidth,LineWidth@4))
-GL_PREFIX(LineWidth,LineWidth@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_LineWidth))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Materialf,Materialf@12))
-GL_PREFIX(Materialf,Materialf@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Materialf))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Materialfv,Materialfv@12))
-GL_PREFIX(Materialfv,Materialfv@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Materialfv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Materiali,Materiali@12))
-GL_PREFIX(Materiali,Materiali@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Materiali))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Materialiv,Materialiv@12))
-GL_PREFIX(Materialiv,Materialiv@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Materialiv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PointSize,PointSize@4))
-GL_PREFIX(PointSize,PointSize@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_PointSize))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PolygonMode,PolygonMode@8))
-GL_PREFIX(PolygonMode,PolygonMode@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_PolygonMode))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PolygonStipple,PolygonStipple@4))
-GL_PREFIX(PolygonStipple,PolygonStipple@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_PolygonStipple))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Scissor,Scissor@16))
-GL_PREFIX(Scissor,Scissor@16):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Scissor))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ShadeModel,ShadeModel@4))
-GL_PREFIX(ShadeModel,ShadeModel@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_ShadeModel))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexParameterf,TexParameterf@12))
-GL_PREFIX(TexParameterf,TexParameterf@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_TexParameterf))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexParameterfv,TexParameterfv@12))
-GL_PREFIX(TexParameterfv,TexParameterfv@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_TexParameterfv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexParameteri,TexParameteri@12))
-GL_PREFIX(TexParameteri,TexParameteri@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_TexParameteri))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexParameteriv,TexParameteriv@12))
-GL_PREFIX(TexParameteriv,TexParameteriv@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_TexParameteriv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexImage1D,TexImage1D@32))
-GL_PREFIX(TexImage1D,TexImage1D@32):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_TexImage1D))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexImage2D,TexImage2D@36))
-GL_PREFIX(TexImage2D,TexImage2D@36):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_TexImage2D))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexEnvf,TexEnvf@12))
-GL_PREFIX(TexEnvf,TexEnvf@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_TexEnvf))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexEnvfv,TexEnvfv@12))
-GL_PREFIX(TexEnvfv,TexEnvfv@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_TexEnvfv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexEnvi,TexEnvi@12))
-GL_PREFIX(TexEnvi,TexEnvi@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_TexEnvi))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexEnviv,TexEnviv@12))
-GL_PREFIX(TexEnviv,TexEnviv@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_TexEnviv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexGend,TexGend@16))
-GL_PREFIX(TexGend,TexGend@16):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_TexGend))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexGendv,TexGendv@12))
-GL_PREFIX(TexGendv,TexGendv@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_TexGendv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexGenf,TexGenf@12))
-GL_PREFIX(TexGenf,TexGenf@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_TexGenf))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexGenfv,TexGenfv@12))
-GL_PREFIX(TexGenfv,TexGenfv@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_TexGenfv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexGeni,TexGeni@12))
-GL_PREFIX(TexGeni,TexGeni@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_TexGeni))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexGeniv,TexGeniv@12))
-GL_PREFIX(TexGeniv,TexGeniv@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_TexGeniv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(FeedbackBuffer,FeedbackBuffer@12))
-GL_PREFIX(FeedbackBuffer,FeedbackBuffer@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_FeedbackBuffer))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(SelectBuffer,SelectBuffer@8))
-GL_PREFIX(SelectBuffer,SelectBuffer@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_SelectBuffer))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(RenderMode,RenderMode@4))
-GL_PREFIX(RenderMode,RenderMode@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_RenderMode))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(InitNames,InitNames@0))
-GL_PREFIX(InitNames,InitNames@0):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_InitNames))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(LoadName,LoadName@4))
-GL_PREFIX(LoadName,LoadName@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_LoadName))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PassThrough,PassThrough@4))
-GL_PREFIX(PassThrough,PassThrough@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_PassThrough))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PopName,PopName@0))
-GL_PREFIX(PopName,PopName@0):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_PopName))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PushName,PushName@4))
-GL_PREFIX(PushName,PushName@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_PushName))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(DrawBuffer,DrawBuffer@4))
-GL_PREFIX(DrawBuffer,DrawBuffer@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_DrawBuffer))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Clear,Clear@4))
-GL_PREFIX(Clear,Clear@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Clear))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ClearAccum,ClearAccum@16))
-GL_PREFIX(ClearAccum,ClearAccum@16):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_ClearAccum))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ClearIndex,ClearIndex@4))
-GL_PREFIX(ClearIndex,ClearIndex@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_ClearIndex))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ClearColor,ClearColor@16))
-GL_PREFIX(ClearColor,ClearColor@16):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_ClearColor))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ClearStencil,ClearStencil@4))
-GL_PREFIX(ClearStencil,ClearStencil@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_ClearStencil))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ClearDepth,ClearDepth@8))
-GL_PREFIX(ClearDepth,ClearDepth@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_ClearDepth))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(StencilMask,StencilMask@4))
-GL_PREFIX(StencilMask,StencilMask@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_StencilMask))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ColorMask,ColorMask@16))
-GL_PREFIX(ColorMask,ColorMask@16):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_ColorMask))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(DepthMask,DepthMask@4))
-GL_PREFIX(DepthMask,DepthMask@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_DepthMask))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(IndexMask,IndexMask@4))
-GL_PREFIX(IndexMask,IndexMask@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_IndexMask))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Accum,Accum@8))
-GL_PREFIX(Accum,Accum@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Accum))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Disable,Disable@4))
-GL_PREFIX(Disable,Disable@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Disable))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Enable,Enable@4))
-GL_PREFIX(Enable,Enable@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Enable))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Finish,Finish@0))
-GL_PREFIX(Finish,Finish@0):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Finish))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Flush,Flush@0))
-GL_PREFIX(Flush,Flush@0):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Flush))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PopAttrib,PopAttrib@0))
-GL_PREFIX(PopAttrib,PopAttrib@0):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_PopAttrib))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PushAttrib,PushAttrib@4))
-GL_PREFIX(PushAttrib,PushAttrib@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_PushAttrib))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Map1d,Map1d@32))
-GL_PREFIX(Map1d,Map1d@32):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Map1d))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Map1f,Map1f@24))
-GL_PREFIX(Map1f,Map1f@24):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Map1f))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Map2d,Map2d@56))
-GL_PREFIX(Map2d,Map2d@56):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Map2d))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Map2f,Map2f@40))
-GL_PREFIX(Map2f,Map2f@40):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Map2f))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MapGrid1d,MapGrid1d@20))
-GL_PREFIX(MapGrid1d,MapGrid1d@20):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_MapGrid1d))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MapGrid1f,MapGrid1f@12))
-GL_PREFIX(MapGrid1f,MapGrid1f@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_MapGrid1f))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MapGrid2d,MapGrid2d@40))
-GL_PREFIX(MapGrid2d,MapGrid2d@40):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_MapGrid2d))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MapGrid2f,MapGrid2f@24))
-GL_PREFIX(MapGrid2f,MapGrid2f@24):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_MapGrid2f))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(EvalCoord1d,EvalCoord1d@8))
-GL_PREFIX(EvalCoord1d,EvalCoord1d@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_EvalCoord1d))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(EvalCoord1dv,EvalCoord1dv@4))
-GL_PREFIX(EvalCoord1dv,EvalCoord1dv@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_EvalCoord1dv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(EvalCoord1f,EvalCoord1f@4))
-GL_PREFIX(EvalCoord1f,EvalCoord1f@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_EvalCoord1f))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(EvalCoord1fv,EvalCoord1fv@4))
-GL_PREFIX(EvalCoord1fv,EvalCoord1fv@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_EvalCoord1fv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(EvalCoord2d,EvalCoord2d@16))
-GL_PREFIX(EvalCoord2d,EvalCoord2d@16):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_EvalCoord2d))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(EvalCoord2dv,EvalCoord2dv@4))
-GL_PREFIX(EvalCoord2dv,EvalCoord2dv@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_EvalCoord2dv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(EvalCoord2f,EvalCoord2f@8))
-GL_PREFIX(EvalCoord2f,EvalCoord2f@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_EvalCoord2f))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(EvalCoord2fv,EvalCoord2fv@4))
-GL_PREFIX(EvalCoord2fv,EvalCoord2fv@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_EvalCoord2fv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(EvalMesh1,EvalMesh1@12))
-GL_PREFIX(EvalMesh1,EvalMesh1@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_EvalMesh1))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(EvalPoint1,EvalPoint1@4))
-GL_PREFIX(EvalPoint1,EvalPoint1@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_EvalPoint1))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(EvalMesh2,EvalMesh2@20))
-GL_PREFIX(EvalMesh2,EvalMesh2@20):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_EvalMesh2))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(EvalPoint2,EvalPoint2@8))
-GL_PREFIX(EvalPoint2,EvalPoint2@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_EvalPoint2))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(AlphaFunc,AlphaFunc@8))
-GL_PREFIX(AlphaFunc,AlphaFunc@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_AlphaFunc))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(BlendFunc,BlendFunc@8))
-GL_PREFIX(BlendFunc,BlendFunc@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_BlendFunc))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(LogicOp,LogicOp@4))
-GL_PREFIX(LogicOp,LogicOp@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_LogicOp))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(StencilFunc,StencilFunc@12))
-GL_PREFIX(StencilFunc,StencilFunc@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_StencilFunc))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(StencilOp,StencilOp@12))
-GL_PREFIX(StencilOp,StencilOp@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_StencilOp))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(DepthFunc,DepthFunc@4))
-GL_PREFIX(DepthFunc,DepthFunc@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_DepthFunc))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PixelZoom,PixelZoom@8))
-GL_PREFIX(PixelZoom,PixelZoom@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_PixelZoom))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PixelTransferf,PixelTransferf@8))
-GL_PREFIX(PixelTransferf,PixelTransferf@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_PixelTransferf))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PixelTransferi,PixelTransferi@8))
-GL_PREFIX(PixelTransferi,PixelTransferi@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_PixelTransferi))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PixelStoref,PixelStoref@8))
-GL_PREFIX(PixelStoref,PixelStoref@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_PixelStoref))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PixelStorei,PixelStorei@8))
-GL_PREFIX(PixelStorei,PixelStorei@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_PixelStorei))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PixelMapfv,PixelMapfv@12))
-GL_PREFIX(PixelMapfv,PixelMapfv@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_PixelMapfv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PixelMapuiv,PixelMapuiv@12))
-GL_PREFIX(PixelMapuiv,PixelMapuiv@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_PixelMapuiv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PixelMapusv,PixelMapusv@12))
-GL_PREFIX(PixelMapusv,PixelMapusv@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_PixelMapusv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ReadBuffer,ReadBuffer@4))
-GL_PREFIX(ReadBuffer,ReadBuffer@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_ReadBuffer))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(CopyPixels,CopyPixels@20))
-GL_PREFIX(CopyPixels,CopyPixels@20):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_CopyPixels))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ReadPixels,ReadPixels@28))
-GL_PREFIX(ReadPixels,ReadPixels@28):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_ReadPixels))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(DrawPixels,DrawPixels@20))
-GL_PREFIX(DrawPixels,DrawPixels@20):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_DrawPixels))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetBooleanv,GetBooleanv@8))
-GL_PREFIX(GetBooleanv,GetBooleanv@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetBooleanv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetClipPlane,GetClipPlane@8))
-GL_PREFIX(GetClipPlane,GetClipPlane@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetClipPlane))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetDoublev,GetDoublev@8))
-GL_PREFIX(GetDoublev,GetDoublev@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetDoublev))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetError,GetError@0))
-GL_PREFIX(GetError,GetError@0):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetError))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetFloatv,GetFloatv@8))
-GL_PREFIX(GetFloatv,GetFloatv@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetFloatv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetIntegerv,GetIntegerv@8))
-GL_PREFIX(GetIntegerv,GetIntegerv@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetIntegerv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetLightfv,GetLightfv@12))
-GL_PREFIX(GetLightfv,GetLightfv@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetLightfv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetLightiv,GetLightiv@12))
-GL_PREFIX(GetLightiv,GetLightiv@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetLightiv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetMapdv,GetMapdv@12))
-GL_PREFIX(GetMapdv,GetMapdv@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetMapdv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetMapfv,GetMapfv@12))
-GL_PREFIX(GetMapfv,GetMapfv@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetMapfv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetMapiv,GetMapiv@12))
-GL_PREFIX(GetMapiv,GetMapiv@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetMapiv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetMaterialfv,GetMaterialfv@12))
-GL_PREFIX(GetMaterialfv,GetMaterialfv@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetMaterialfv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetMaterialiv,GetMaterialiv@12))
-GL_PREFIX(GetMaterialiv,GetMaterialiv@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetMaterialiv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetPixelMapfv,GetPixelMapfv@8))
-GL_PREFIX(GetPixelMapfv,GetPixelMapfv@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetPixelMapfv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetPixelMapuiv,GetPixelMapuiv@8))
-GL_PREFIX(GetPixelMapuiv,GetPixelMapuiv@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetPixelMapuiv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetPixelMapusv,GetPixelMapusv@8))
-GL_PREFIX(GetPixelMapusv,GetPixelMapusv@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetPixelMapusv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetPolygonStipple,GetPolygonStipple@4))
-GL_PREFIX(GetPolygonStipple,GetPolygonStipple@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetPolygonStipple))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetString,GetString@4))
-GL_PREFIX(GetString,GetString@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetString))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetTexEnvfv,GetTexEnvfv@12))
-GL_PREFIX(GetTexEnvfv,GetTexEnvfv@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetTexEnvfv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetTexEnviv,GetTexEnviv@12))
-GL_PREFIX(GetTexEnviv,GetTexEnviv@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetTexEnviv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetTexGendv,GetTexGendv@12))
-GL_PREFIX(GetTexGendv,GetTexGendv@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetTexGendv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetTexGenfv,GetTexGenfv@12))
-GL_PREFIX(GetTexGenfv,GetTexGenfv@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetTexGenfv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetTexGeniv,GetTexGeniv@12))
-GL_PREFIX(GetTexGeniv,GetTexGeniv@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetTexGeniv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetTexImage,GetTexImage@20))
-GL_PREFIX(GetTexImage,GetTexImage@20):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetTexImage))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetTexParameterfv,GetTexParameterfv@12))
-GL_PREFIX(GetTexParameterfv,GetTexParameterfv@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetTexParameterfv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetTexParameteriv,GetTexParameteriv@12))
-GL_PREFIX(GetTexParameteriv,GetTexParameteriv@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetTexParameteriv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetTexLevelParameterfv,GetTexLevelParameterfv@16))
-GL_PREFIX(GetTexLevelParameterfv,GetTexLevelParameterfv@16):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetTexLevelParameterfv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetTexLevelParameteriv,GetTexLevelParameteriv@16))
-GL_PREFIX(GetTexLevelParameteriv,GetTexLevelParameteriv@16):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetTexLevelParameteriv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(IsEnabled,IsEnabled@4))
-GL_PREFIX(IsEnabled,IsEnabled@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_IsEnabled))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(IsList,IsList@4))
-GL_PREFIX(IsList,IsList@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_IsList))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(DepthRange,DepthRange@16))
-GL_PREFIX(DepthRange,DepthRange@16):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_DepthRange))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Frustum,Frustum@48))
-GL_PREFIX(Frustum,Frustum@48):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Frustum))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(LoadIdentity,LoadIdentity@0))
-GL_PREFIX(LoadIdentity,LoadIdentity@0):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_LoadIdentity))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(LoadMatrixf,LoadMatrixf@4))
-GL_PREFIX(LoadMatrixf,LoadMatrixf@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_LoadMatrixf))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(LoadMatrixd,LoadMatrixd@4))
-GL_PREFIX(LoadMatrixd,LoadMatrixd@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_LoadMatrixd))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MatrixMode,MatrixMode@4))
-GL_PREFIX(MatrixMode,MatrixMode@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_MatrixMode))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultMatrixf,MultMatrixf@4))
-GL_PREFIX(MultMatrixf,MultMatrixf@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_MultMatrixf))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultMatrixd,MultMatrixd@4))
-GL_PREFIX(MultMatrixd,MultMatrixd@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_MultMatrixd))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Ortho,Ortho@48))
-GL_PREFIX(Ortho,Ortho@48):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Ortho))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PopMatrix,PopMatrix@0))
-GL_PREFIX(PopMatrix,PopMatrix@0):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_PopMatrix))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PushMatrix,PushMatrix@0))
-GL_PREFIX(PushMatrix,PushMatrix@0):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_PushMatrix))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Rotated,Rotated@32))
-GL_PREFIX(Rotated,Rotated@32):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Rotated))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Rotatef,Rotatef@16))
-GL_PREFIX(Rotatef,Rotatef@16):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Rotatef))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Scaled,Scaled@24))
-GL_PREFIX(Scaled,Scaled@24):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Scaled))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Scalef,Scalef@12))
-GL_PREFIX(Scalef,Scalef@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Scalef))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Translated,Translated@24))
-GL_PREFIX(Translated,Translated@24):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Translated))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Translatef,Translatef@12))
-GL_PREFIX(Translatef,Translatef@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Translatef))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Viewport,Viewport@16))
-GL_PREFIX(Viewport,Viewport@16):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Viewport))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ArrayElement,ArrayElement@4))
-GL_PREFIX(ArrayElement,ArrayElement@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_ArrayElement))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ColorPointer,ColorPointer@16))
-GL_PREFIX(ColorPointer,ColorPointer@16):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_ColorPointer))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(DisableClientState,DisableClientState@4))
-GL_PREFIX(DisableClientState,DisableClientState@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_DisableClientState))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(DrawArrays,DrawArrays@12))
-GL_PREFIX(DrawArrays,DrawArrays@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_DrawArrays))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(DrawElements,DrawElements@16))
-GL_PREFIX(DrawElements,DrawElements@16):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_DrawElements))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(EdgeFlagPointer,EdgeFlagPointer@8))
-GL_PREFIX(EdgeFlagPointer,EdgeFlagPointer@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_EdgeFlagPointer))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(EnableClientState,EnableClientState@4))
-GL_PREFIX(EnableClientState,EnableClientState@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_EnableClientState))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetPointerv,GetPointerv@8))
-GL_PREFIX(GetPointerv,GetPointerv@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetPointerv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(IndexPointer,IndexPointer@12))
-GL_PREFIX(IndexPointer,IndexPointer@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_IndexPointer))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(InterleavedArrays,InterleavedArrays@12))
-GL_PREFIX(InterleavedArrays,InterleavedArrays@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_InterleavedArrays))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(NormalPointer,NormalPointer@12))
-GL_PREFIX(NormalPointer,NormalPointer@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_NormalPointer))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoordPointer,TexCoordPointer@16))
-GL_PREFIX(TexCoordPointer,TexCoordPointer@16):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_TexCoordPointer))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(VertexPointer,VertexPointer@16))
-GL_PREFIX(VertexPointer,VertexPointer@16):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_VertexPointer))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PolygonOffset,PolygonOffset@8))
-GL_PREFIX(PolygonOffset,PolygonOffset@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_PolygonOffset))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(CopyTexImage1D,CopyTexImage1D@28))
-GL_PREFIX(CopyTexImage1D,CopyTexImage1D@28):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_CopyTexImage1D))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(CopyTexImage2D,CopyTexImage2D@32))
-GL_PREFIX(CopyTexImage2D,CopyTexImage2D@32):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_CopyTexImage2D))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(CopyTexSubImage1D,CopyTexSubImage1D@24))
-GL_PREFIX(CopyTexSubImage1D,CopyTexSubImage1D@24):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_CopyTexSubImage1D))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(CopyTexSubImage2D,CopyTexSubImage2D@32))
-GL_PREFIX(CopyTexSubImage2D,CopyTexSubImage2D@32):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_CopyTexSubImage2D))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexSubImage1D,TexSubImage1D@28))
-GL_PREFIX(TexSubImage1D,TexSubImage1D@28):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_TexSubImage1D))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexSubImage2D,TexSubImage2D@36))
-GL_PREFIX(TexSubImage2D,TexSubImage2D@36):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_TexSubImage2D))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(AreTexturesResident,AreTexturesResident@12))
-GL_PREFIX(AreTexturesResident,AreTexturesResident@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_AreTexturesResident))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(BindTexture,BindTexture@8))
-GL_PREFIX(BindTexture,BindTexture@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_BindTexture))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(DeleteTextures,DeleteTextures@8))
-GL_PREFIX(DeleteTextures,DeleteTextures@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_DeleteTextures))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GenTextures,GenTextures@8))
-GL_PREFIX(GenTextures,GenTextures@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GenTextures))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(IsTexture,IsTexture@4))
-GL_PREFIX(IsTexture,IsTexture@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_IsTexture))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PrioritizeTextures,PrioritizeTextures@12))
-GL_PREFIX(PrioritizeTextures,PrioritizeTextures@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_PrioritizeTextures))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Indexub,Indexub@4))
-GL_PREFIX(Indexub,Indexub@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Indexub))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Indexubv,Indexubv@4))
-GL_PREFIX(Indexubv,Indexubv@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Indexubv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PopClientAttrib,PopClientAttrib@0))
-GL_PREFIX(PopClientAttrib,PopClientAttrib@0):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_PopClientAttrib))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PushClientAttrib,PushClientAttrib@4))
-GL_PREFIX(PushClientAttrib,PushClientAttrib@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_PushClientAttrib))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(BlendColor,BlendColor@16))
-GL_PREFIX(BlendColor,BlendColor@16):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_BlendColor))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(BlendEquation,BlendEquation@4))
-GL_PREFIX(BlendEquation,BlendEquation@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_BlendEquation))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(DrawRangeElements,DrawRangeElements@24))
-GL_PREFIX(DrawRangeElements,DrawRangeElements@24):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_DrawRangeElements))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ColorTable,ColorTable@24))
-GL_PREFIX(ColorTable,ColorTable@24):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_ColorTable))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ColorTableParameterfv,ColorTableParameterfv@12))
-GL_PREFIX(ColorTableParameterfv,ColorTableParameterfv@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_ColorTableParameterfv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ColorTableParameteriv,ColorTableParameteriv@12))
-GL_PREFIX(ColorTableParameteriv,ColorTableParameteriv@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_ColorTableParameteriv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(CopyColorTable,CopyColorTable@20))
-GL_PREFIX(CopyColorTable,CopyColorTable@20):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_CopyColorTable))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetColorTable,GetColorTable@16))
-GL_PREFIX(GetColorTable,GetColorTable@16):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetColorTable))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetColorTableParameterfv,GetColorTableParameterfv@12))
-GL_PREFIX(GetColorTableParameterfv,GetColorTableParameterfv@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetColorTableParameterfv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetColorTableParameteriv,GetColorTableParameteriv@12))
-GL_PREFIX(GetColorTableParameteriv,GetColorTableParameteriv@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetColorTableParameteriv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ColorSubTable,ColorSubTable@24))
-GL_PREFIX(ColorSubTable,ColorSubTable@24):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_ColorSubTable))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(CopyColorSubTable,CopyColorSubTable@20))
-GL_PREFIX(CopyColorSubTable,CopyColorSubTable@20):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_CopyColorSubTable))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ConvolutionFilter1D,ConvolutionFilter1D@24))
-GL_PREFIX(ConvolutionFilter1D,ConvolutionFilter1D@24):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_ConvolutionFilter1D))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ConvolutionFilter2D,ConvolutionFilter2D@28))
-GL_PREFIX(ConvolutionFilter2D,ConvolutionFilter2D@28):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_ConvolutionFilter2D))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ConvolutionParameterf,ConvolutionParameterf@12))
-GL_PREFIX(ConvolutionParameterf,ConvolutionParameterf@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_ConvolutionParameterf))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ConvolutionParameterfv,ConvolutionParameterfv@12))
-GL_PREFIX(ConvolutionParameterfv,ConvolutionParameterfv@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_ConvolutionParameterfv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ConvolutionParameteri,ConvolutionParameteri@12))
-GL_PREFIX(ConvolutionParameteri,ConvolutionParameteri@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_ConvolutionParameteri))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ConvolutionParameteriv,ConvolutionParameteriv@12))
-GL_PREFIX(ConvolutionParameteriv,ConvolutionParameteriv@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_ConvolutionParameteriv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(CopyConvolutionFilter1D,CopyConvolutionFilter1D@20))
-GL_PREFIX(CopyConvolutionFilter1D,CopyConvolutionFilter1D@20):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_CopyConvolutionFilter1D))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(CopyConvolutionFilter2D,CopyConvolutionFilter2D@24))
-GL_PREFIX(CopyConvolutionFilter2D,CopyConvolutionFilter2D@24):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_CopyConvolutionFilter2D))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetConvolutionFilter,GetConvolutionFilter@16))
-GL_PREFIX(GetConvolutionFilter,GetConvolutionFilter@16):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetConvolutionFilter))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetConvolutionParameterfv,GetConvolutionParameterfv@12))
-GL_PREFIX(GetConvolutionParameterfv,GetConvolutionParameterfv@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetConvolutionParameterfv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetConvolutionParameteriv,GetConvolutionParameteriv@12))
-GL_PREFIX(GetConvolutionParameteriv,GetConvolutionParameteriv@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetConvolutionParameteriv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetSeparableFilter,GetSeparableFilter@24))
-GL_PREFIX(GetSeparableFilter,GetSeparableFilter@24):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetSeparableFilter))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(SeparableFilter2D,SeparableFilter2D@32))
-GL_PREFIX(SeparableFilter2D,SeparableFilter2D@32):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_SeparableFilter2D))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetHistogram,GetHistogram@20))
-GL_PREFIX(GetHistogram,GetHistogram@20):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetHistogram))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetHistogramParameterfv,GetHistogramParameterfv@12))
-GL_PREFIX(GetHistogramParameterfv,GetHistogramParameterfv@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetHistogramParameterfv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetHistogramParameteriv,GetHistogramParameteriv@12))
-GL_PREFIX(GetHistogramParameteriv,GetHistogramParameteriv@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetHistogramParameteriv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetMinmax,GetMinmax@20))
-GL_PREFIX(GetMinmax,GetMinmax@20):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetMinmax))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetMinmaxParameterfv,GetMinmaxParameterfv@12))
-GL_PREFIX(GetMinmaxParameterfv,GetMinmaxParameterfv@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetMinmaxParameterfv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetMinmaxParameteriv,GetMinmaxParameteriv@12))
-GL_PREFIX(GetMinmaxParameteriv,GetMinmaxParameteriv@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetMinmaxParameteriv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Histogram,Histogram@16))
-GL_PREFIX(Histogram,Histogram@16):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Histogram))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Minmax,Minmax@12))
-GL_PREFIX(Minmax,Minmax@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Minmax))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ResetHistogram,ResetHistogram@4))
-GL_PREFIX(ResetHistogram,ResetHistogram@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_ResetHistogram))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ResetMinmax,ResetMinmax@4))
-GL_PREFIX(ResetMinmax,ResetMinmax@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_ResetMinmax))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexImage3D,TexImage3D@40))
-GL_PREFIX(TexImage3D,TexImage3D@40):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_TexImage3D))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexSubImage3D,TexSubImage3D@44))
-GL_PREFIX(TexSubImage3D,TexSubImage3D@44):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_TexSubImage3D))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(CopyTexSubImage3D,CopyTexSubImage3D@36))
-GL_PREFIX(CopyTexSubImage3D,CopyTexSubImage3D@36):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_CopyTexSubImage3D))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ActiveTextureARB,ActiveTextureARB@4))
-GL_PREFIX(ActiveTextureARB,ActiveTextureARB@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_ActiveTextureARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ClientActiveTextureARB,ClientActiveTextureARB@4))
-GL_PREFIX(ClientActiveTextureARB,ClientActiveTextureARB@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_ClientActiveTextureARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord1dARB,MultiTexCoord1dARB@12))
-GL_PREFIX(MultiTexCoord1dARB,MultiTexCoord1dARB@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord1dARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord1dvARB,MultiTexCoord1dvARB@8))
-GL_PREFIX(MultiTexCoord1dvARB,MultiTexCoord1dvARB@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord1dvARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord1fARB,MultiTexCoord1fARB@8))
-GL_PREFIX(MultiTexCoord1fARB,MultiTexCoord1fARB@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord1fARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord1fvARB,MultiTexCoord1fvARB@8))
-GL_PREFIX(MultiTexCoord1fvARB,MultiTexCoord1fvARB@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord1fvARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord1iARB,MultiTexCoord1iARB@8))
-GL_PREFIX(MultiTexCoord1iARB,MultiTexCoord1iARB@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord1iARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord1ivARB,MultiTexCoord1ivARB@8))
-GL_PREFIX(MultiTexCoord1ivARB,MultiTexCoord1ivARB@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord1ivARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord1sARB,MultiTexCoord1sARB@8))
-GL_PREFIX(MultiTexCoord1sARB,MultiTexCoord1sARB@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord1sARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord1svARB,MultiTexCoord1svARB@8))
-GL_PREFIX(MultiTexCoord1svARB,MultiTexCoord1svARB@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord1svARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord2dARB,MultiTexCoord2dARB@20))
-GL_PREFIX(MultiTexCoord2dARB,MultiTexCoord2dARB@20):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord2dARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord2dvARB,MultiTexCoord2dvARB@8))
-GL_PREFIX(MultiTexCoord2dvARB,MultiTexCoord2dvARB@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord2dvARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord2fARB,MultiTexCoord2fARB@12))
-GL_PREFIX(MultiTexCoord2fARB,MultiTexCoord2fARB@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord2fARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord2fvARB,MultiTexCoord2fvARB@8))
-GL_PREFIX(MultiTexCoord2fvARB,MultiTexCoord2fvARB@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord2fvARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord2iARB,MultiTexCoord2iARB@12))
-GL_PREFIX(MultiTexCoord2iARB,MultiTexCoord2iARB@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord2iARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord2ivARB,MultiTexCoord2ivARB@8))
-GL_PREFIX(MultiTexCoord2ivARB,MultiTexCoord2ivARB@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord2ivARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord2sARB,MultiTexCoord2sARB@12))
-GL_PREFIX(MultiTexCoord2sARB,MultiTexCoord2sARB@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord2sARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord2svARB,MultiTexCoord2svARB@8))
-GL_PREFIX(MultiTexCoord2svARB,MultiTexCoord2svARB@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord2svARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord3dARB,MultiTexCoord3dARB@28))
-GL_PREFIX(MultiTexCoord3dARB,MultiTexCoord3dARB@28):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord3dARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord3dvARB,MultiTexCoord3dvARB@8))
-GL_PREFIX(MultiTexCoord3dvARB,MultiTexCoord3dvARB@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord3dvARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord3fARB,MultiTexCoord3fARB@16))
-GL_PREFIX(MultiTexCoord3fARB,MultiTexCoord3fARB@16):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord3fARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord3fvARB,MultiTexCoord3fvARB@8))
-GL_PREFIX(MultiTexCoord3fvARB,MultiTexCoord3fvARB@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord3fvARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord3iARB,MultiTexCoord3iARB@16))
-GL_PREFIX(MultiTexCoord3iARB,MultiTexCoord3iARB@16):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord3iARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord3ivARB,MultiTexCoord3ivARB@8))
-GL_PREFIX(MultiTexCoord3ivARB,MultiTexCoord3ivARB@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord3ivARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord3sARB,MultiTexCoord3sARB@16))
-GL_PREFIX(MultiTexCoord3sARB,MultiTexCoord3sARB@16):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord3sARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord3svARB,MultiTexCoord3svARB@8))
-GL_PREFIX(MultiTexCoord3svARB,MultiTexCoord3svARB@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord3svARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord4dARB,MultiTexCoord4dARB@36))
-GL_PREFIX(MultiTexCoord4dARB,MultiTexCoord4dARB@36):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord4dARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord4dvARB,MultiTexCoord4dvARB@8))
-GL_PREFIX(MultiTexCoord4dvARB,MultiTexCoord4dvARB@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord4dvARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord4fARB,MultiTexCoord4fARB@20))
-GL_PREFIX(MultiTexCoord4fARB,MultiTexCoord4fARB@20):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord4fARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord4fvARB,MultiTexCoord4fvARB@8))
-GL_PREFIX(MultiTexCoord4fvARB,MultiTexCoord4fvARB@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord4fvARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord4iARB,MultiTexCoord4iARB@20))
-GL_PREFIX(MultiTexCoord4iARB,MultiTexCoord4iARB@20):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord4iARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord4ivARB,MultiTexCoord4ivARB@8))
-GL_PREFIX(MultiTexCoord4ivARB,MultiTexCoord4ivARB@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord4ivARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord4sARB,MultiTexCoord4sARB@20))
-GL_PREFIX(MultiTexCoord4sARB,MultiTexCoord4sARB@20):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord4sARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord4svARB,MultiTexCoord4svARB@8))
-GL_PREFIX(MultiTexCoord4svARB,MultiTexCoord4svARB@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord4svARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(LoadTransposeMatrixfARB,LoadTransposeMatrixfARB@4))
-GL_PREFIX(LoadTransposeMatrixfARB,LoadTransposeMatrixfARB@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_LoadTransposeMatrixfARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(LoadTransposeMatrixdARB,LoadTransposeMatrixdARB@4))
-GL_PREFIX(LoadTransposeMatrixdARB,LoadTransposeMatrixdARB@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_LoadTransposeMatrixdARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultTransposeMatrixfARB,MultTransposeMatrixfARB@4))
-GL_PREFIX(MultTransposeMatrixfARB,MultTransposeMatrixfARB@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_MultTransposeMatrixfARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultTransposeMatrixdARB,MultTransposeMatrixdARB@4))
-GL_PREFIX(MultTransposeMatrixdARB,MultTransposeMatrixdARB@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_MultTransposeMatrixdARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(SampleCoverageARB,SampleCoverageARB@8))
-GL_PREFIX(SampleCoverageARB,SampleCoverageARB@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_SampleCoverageARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(__unused413,__unused413@0))
-GL_PREFIX(__unused413,__unused413@0):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset___unused413))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(CompressedTexImage3DARB,CompressedTexImage3DARB@36))
-GL_PREFIX(CompressedTexImage3DARB,CompressedTexImage3DARB@36):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_CompressedTexImage3DARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(CompressedTexImage2DARB,CompressedTexImage2DARB@32))
-GL_PREFIX(CompressedTexImage2DARB,CompressedTexImage2DARB@32):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_CompressedTexImage2DARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(CompressedTexImage1DARB,CompressedTexImage1DARB@28))
-GL_PREFIX(CompressedTexImage1DARB,CompressedTexImage1DARB@28):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_CompressedTexImage1DARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(CompressedTexSubImage3DARB,CompressedTexSubImage3DARB@44))
-GL_PREFIX(CompressedTexSubImage3DARB,CompressedTexSubImage3DARB@44):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_CompressedTexSubImage3DARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(CompressedTexSubImage2DARB,CompressedTexSubImage2DARB@36))
-GL_PREFIX(CompressedTexSubImage2DARB,CompressedTexSubImage2DARB@36):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_CompressedTexSubImage2DARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(CompressedTexSubImage1DARB,CompressedTexSubImage1DARB@28))
-GL_PREFIX(CompressedTexSubImage1DARB,CompressedTexSubImage1DARB@28):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_CompressedTexSubImage1DARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetCompressedTexImageARB,GetCompressedTexImageARB@12))
-GL_PREFIX(GetCompressedTexImageARB,GetCompressedTexImageARB@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetCompressedTexImageARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ActiveTexture,ActiveTexture@4))
-GL_PREFIX(ActiveTexture,ActiveTexture@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_ActiveTextureARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ClientActiveTexture,ClientActiveTexture@4))
-GL_PREFIX(ClientActiveTexture,ClientActiveTexture@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_ClientActiveTextureARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord1d,MultiTexCoord1d@12))
-GL_PREFIX(MultiTexCoord1d,MultiTexCoord1d@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord1dARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord1dv,MultiTexCoord1dv@8))
-GL_PREFIX(MultiTexCoord1dv,MultiTexCoord1dv@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord1dvARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord1f,MultiTexCoord1f@8))
-GL_PREFIX(MultiTexCoord1f,MultiTexCoord1f@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord1fARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord1fv,MultiTexCoord1fv@8))
-GL_PREFIX(MultiTexCoord1fv,MultiTexCoord1fv@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord1fvARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord1i,MultiTexCoord1i@8))
-GL_PREFIX(MultiTexCoord1i,MultiTexCoord1i@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord1iARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord1iv,MultiTexCoord1iv@8))
-GL_PREFIX(MultiTexCoord1iv,MultiTexCoord1iv@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord1ivARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord1s,MultiTexCoord1s@8))
-GL_PREFIX(MultiTexCoord1s,MultiTexCoord1s@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord1sARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord1sv,MultiTexCoord1sv@8))
-GL_PREFIX(MultiTexCoord1sv,MultiTexCoord1sv@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord1svARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord2d,MultiTexCoord2d@20))
-GL_PREFIX(MultiTexCoord2d,MultiTexCoord2d@20):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord2dARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord2dv,MultiTexCoord2dv@8))
-GL_PREFIX(MultiTexCoord2dv,MultiTexCoord2dv@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord2dvARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord2f,MultiTexCoord2f@12))
-GL_PREFIX(MultiTexCoord2f,MultiTexCoord2f@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord2fARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord2fv,MultiTexCoord2fv@8))
-GL_PREFIX(MultiTexCoord2fv,MultiTexCoord2fv@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord2fvARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord2i,MultiTexCoord2i@12))
-GL_PREFIX(MultiTexCoord2i,MultiTexCoord2i@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord2iARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord2iv,MultiTexCoord2iv@8))
-GL_PREFIX(MultiTexCoord2iv,MultiTexCoord2iv@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord2ivARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord2s,MultiTexCoord2s@12))
-GL_PREFIX(MultiTexCoord2s,MultiTexCoord2s@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord2sARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord2sv,MultiTexCoord2sv@8))
-GL_PREFIX(MultiTexCoord2sv,MultiTexCoord2sv@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord2svARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord3d,MultiTexCoord3d@28))
-GL_PREFIX(MultiTexCoord3d,MultiTexCoord3d@28):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord3dARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord3dv,MultiTexCoord3dv@8))
-GL_PREFIX(MultiTexCoord3dv,MultiTexCoord3dv@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord3dvARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord3f,MultiTexCoord3f@16))
-GL_PREFIX(MultiTexCoord3f,MultiTexCoord3f@16):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord3fARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord3fv,MultiTexCoord3fv@8))
-GL_PREFIX(MultiTexCoord3fv,MultiTexCoord3fv@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord3fvARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord3i,MultiTexCoord3i@16))
-GL_PREFIX(MultiTexCoord3i,MultiTexCoord3i@16):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord3iARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord3iv,MultiTexCoord3iv@8))
-GL_PREFIX(MultiTexCoord3iv,MultiTexCoord3iv@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord3ivARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord3s,MultiTexCoord3s@16))
-GL_PREFIX(MultiTexCoord3s,MultiTexCoord3s@16):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord3sARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord3sv,MultiTexCoord3sv@8))
-GL_PREFIX(MultiTexCoord3sv,MultiTexCoord3sv@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord3svARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord4d,MultiTexCoord4d@36))
-GL_PREFIX(MultiTexCoord4d,MultiTexCoord4d@36):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord4dARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord4dv,MultiTexCoord4dv@8))
-GL_PREFIX(MultiTexCoord4dv,MultiTexCoord4dv@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord4dvARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord4f,MultiTexCoord4f@20))
-GL_PREFIX(MultiTexCoord4f,MultiTexCoord4f@20):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord4fARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord4fv,MultiTexCoord4fv@8))
-GL_PREFIX(MultiTexCoord4fv,MultiTexCoord4fv@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord4fvARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord4i,MultiTexCoord4i@20))
-GL_PREFIX(MultiTexCoord4i,MultiTexCoord4i@20):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord4iARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord4iv,MultiTexCoord4iv@8))
-GL_PREFIX(MultiTexCoord4iv,MultiTexCoord4iv@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord4ivARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord4s,MultiTexCoord4s@20))
-GL_PREFIX(MultiTexCoord4s,MultiTexCoord4s@20):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord4sARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord4sv,MultiTexCoord4sv@8))
-GL_PREFIX(MultiTexCoord4sv,MultiTexCoord4sv@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord4svARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(LoadTransposeMatrixf,LoadTransposeMatrixf@4))
-GL_PREFIX(LoadTransposeMatrixf,LoadTransposeMatrixf@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_LoadTransposeMatrixfARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(LoadTransposeMatrixd,LoadTransposeMatrixd@4))
-GL_PREFIX(LoadTransposeMatrixd,LoadTransposeMatrixd@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_LoadTransposeMatrixdARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultTransposeMatrixf,MultTransposeMatrixf@4))
-GL_PREFIX(MultTransposeMatrixf,MultTransposeMatrixf@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_MultTransposeMatrixfARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultTransposeMatrixd,MultTransposeMatrixd@4))
-GL_PREFIX(MultTransposeMatrixd,MultTransposeMatrixd@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_MultTransposeMatrixdARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(SampleCoverage,SampleCoverage@8))
-GL_PREFIX(SampleCoverage,SampleCoverage@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_SampleCoverageARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(CompressedTexImage3D,CompressedTexImage3D@36))
-GL_PREFIX(CompressedTexImage3D,CompressedTexImage3D@36):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_CompressedTexImage3DARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(CompressedTexImage2D,CompressedTexImage2D@32))
-GL_PREFIX(CompressedTexImage2D,CompressedTexImage2D@32):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_CompressedTexImage2DARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(CompressedTexImage1D,CompressedTexImage1D@28))
-GL_PREFIX(CompressedTexImage1D,CompressedTexImage1D@28):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_CompressedTexImage1DARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(CompressedTexSubImage3D,CompressedTexSubImage3D@44))
-GL_PREFIX(CompressedTexSubImage3D,CompressedTexSubImage3D@44):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_CompressedTexSubImage3DARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(CompressedTexSubImage2D,CompressedTexSubImage2D@36))
-GL_PREFIX(CompressedTexSubImage2D,CompressedTexSubImage2D@36):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_CompressedTexSubImage2DARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(CompressedTexSubImage1D,CompressedTexSubImage1D@28))
-GL_PREFIX(CompressedTexSubImage1D,CompressedTexSubImage1D@28):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_CompressedTexSubImage1DARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetCompressedTexImage,GetCompressedTexImage@12))
-GL_PREFIX(GetCompressedTexImage,GetCompressedTexImage@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetCompressedTexImageARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(BlendColorEXT,BlendColorEXT@16))
-GL_PREFIX(BlendColorEXT,BlendColorEXT@16):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_BlendColor))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PolygonOffsetEXT,PolygonOffsetEXT@8))
-GL_PREFIX(PolygonOffsetEXT,PolygonOffsetEXT@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_PolygonOffsetEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexImage3DEXT,TexImage3DEXT@40))
-GL_PREFIX(TexImage3DEXT,TexImage3DEXT@40):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_TexImage3D))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexSubImage3DEXT,TexSubImage3DEXT@44))
-GL_PREFIX(TexSubImage3DEXT,TexSubImage3DEXT@44):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_TexSubImage3D))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetTexFilterFuncSGIS,GetTexFilterFuncSGIS@12))
-GL_PREFIX(GetTexFilterFuncSGIS,GetTexFilterFuncSGIS@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetTexFilterFuncSGIS))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexFilterFuncSGIS,TexFilterFuncSGIS@16))
-GL_PREFIX(TexFilterFuncSGIS,TexFilterFuncSGIS@16):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_TexFilterFuncSGIS))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexSubImage1DEXT,TexSubImage1DEXT@28))
-GL_PREFIX(TexSubImage1DEXT,TexSubImage1DEXT@28):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_TexSubImage1D))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexSubImage2DEXT,TexSubImage2DEXT@36))
-GL_PREFIX(TexSubImage2DEXT,TexSubImage2DEXT@36):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_TexSubImage2D))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(CopyTexImage1DEXT,CopyTexImage1DEXT@28))
-GL_PREFIX(CopyTexImage1DEXT,CopyTexImage1DEXT@28):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_CopyTexImage1D))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(CopyTexImage2DEXT,CopyTexImage2DEXT@32))
-GL_PREFIX(CopyTexImage2DEXT,CopyTexImage2DEXT@32):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_CopyTexImage2D))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(CopyTexSubImage1DEXT,CopyTexSubImage1DEXT@24))
-GL_PREFIX(CopyTexSubImage1DEXT,CopyTexSubImage1DEXT@24):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_CopyTexSubImage1D))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(CopyTexSubImage2DEXT,CopyTexSubImage2DEXT@32))
-GL_PREFIX(CopyTexSubImage2DEXT,CopyTexSubImage2DEXT@32):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_CopyTexSubImage2D))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(CopyTexSubImage3DEXT,CopyTexSubImage3DEXT@36))
-GL_PREFIX(CopyTexSubImage3DEXT,CopyTexSubImage3DEXT@36):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_CopyTexSubImage3D))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetHistogramEXT,GetHistogramEXT@20))
-GL_PREFIX(GetHistogramEXT,GetHistogramEXT@20):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetHistogramEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetHistogramParameterfvEXT,GetHistogramParameterfvEXT@12))
-GL_PREFIX(GetHistogramParameterfvEXT,GetHistogramParameterfvEXT@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetHistogramParameterfvEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetHistogramParameterivEXT,GetHistogramParameterivEXT@12))
-GL_PREFIX(GetHistogramParameterivEXT,GetHistogramParameterivEXT@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetHistogramParameterivEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetMinmaxEXT,GetMinmaxEXT@20))
-GL_PREFIX(GetMinmaxEXT,GetMinmaxEXT@20):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetMinmaxEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetMinmaxParameterfvEXT,GetMinmaxParameterfvEXT@12))
-GL_PREFIX(GetMinmaxParameterfvEXT,GetMinmaxParameterfvEXT@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetMinmaxParameterfvEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetMinmaxParameterivEXT,GetMinmaxParameterivEXT@12))
-GL_PREFIX(GetMinmaxParameterivEXT,GetMinmaxParameterivEXT@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetMinmaxParameterivEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(HistogramEXT,HistogramEXT@16))
-GL_PREFIX(HistogramEXT,HistogramEXT@16):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Histogram))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MinmaxEXT,MinmaxEXT@12))
-GL_PREFIX(MinmaxEXT,MinmaxEXT@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_Minmax))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ResetHistogramEXT,ResetHistogramEXT@4))
-GL_PREFIX(ResetHistogramEXT,ResetHistogramEXT@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_ResetHistogram))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ResetMinmaxEXT,ResetMinmaxEXT@4))
-GL_PREFIX(ResetMinmaxEXT,ResetMinmaxEXT@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_ResetMinmax))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ConvolutionFilter1DEXT,ConvolutionFilter1DEXT@24))
-GL_PREFIX(ConvolutionFilter1DEXT,ConvolutionFilter1DEXT@24):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_ConvolutionFilter1D))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ConvolutionFilter2DEXT,ConvolutionFilter2DEXT@28))
-GL_PREFIX(ConvolutionFilter2DEXT,ConvolutionFilter2DEXT@28):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_ConvolutionFilter2D))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ConvolutionParameterfEXT,ConvolutionParameterfEXT@12))
-GL_PREFIX(ConvolutionParameterfEXT,ConvolutionParameterfEXT@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_ConvolutionParameterf))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ConvolutionParameterfvEXT,ConvolutionParameterfvEXT@12))
-GL_PREFIX(ConvolutionParameterfvEXT,ConvolutionParameterfvEXT@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_ConvolutionParameterfv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ConvolutionParameteriEXT,ConvolutionParameteriEXT@12))
-GL_PREFIX(ConvolutionParameteriEXT,ConvolutionParameteriEXT@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_ConvolutionParameteri))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ConvolutionParameterivEXT,ConvolutionParameterivEXT@12))
-GL_PREFIX(ConvolutionParameterivEXT,ConvolutionParameterivEXT@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_ConvolutionParameteriv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(CopyConvolutionFilter1DEXT,CopyConvolutionFilter1DEXT@20))
-GL_PREFIX(CopyConvolutionFilter1DEXT,CopyConvolutionFilter1DEXT@20):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_CopyConvolutionFilter1D))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(CopyConvolutionFilter2DEXT,CopyConvolutionFilter2DEXT@24))
-GL_PREFIX(CopyConvolutionFilter2DEXT,CopyConvolutionFilter2DEXT@24):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_CopyConvolutionFilter2D))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetConvolutionFilterEXT,GetConvolutionFilterEXT@16))
-GL_PREFIX(GetConvolutionFilterEXT,GetConvolutionFilterEXT@16):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetConvolutionFilterEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetConvolutionParameterfvEXT,GetConvolutionParameterfvEXT@12))
-GL_PREFIX(GetConvolutionParameterfvEXT,GetConvolutionParameterfvEXT@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetConvolutionParameterfvEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetConvolutionParameterivEXT,GetConvolutionParameterivEXT@12))
-GL_PREFIX(GetConvolutionParameterivEXT,GetConvolutionParameterivEXT@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetConvolutionParameterivEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetSeparableFilterEXT,GetSeparableFilterEXT@24))
-GL_PREFIX(GetSeparableFilterEXT,GetSeparableFilterEXT@24):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetSeparableFilterEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(SeparableFilter2DEXT,SeparableFilter2DEXT@32))
-GL_PREFIX(SeparableFilter2DEXT,SeparableFilter2DEXT@32):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_SeparableFilter2D))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ColorTableSGI,ColorTableSGI@24))
-GL_PREFIX(ColorTableSGI,ColorTableSGI@24):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_ColorTable))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ColorTableParameterfvSGI,ColorTableParameterfvSGI@12))
-GL_PREFIX(ColorTableParameterfvSGI,ColorTableParameterfvSGI@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_ColorTableParameterfv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ColorTableParameterivSGI,ColorTableParameterivSGI@12))
-GL_PREFIX(ColorTableParameterivSGI,ColorTableParameterivSGI@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_ColorTableParameteriv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(CopyColorTableSGI,CopyColorTableSGI@20))
-GL_PREFIX(CopyColorTableSGI,CopyColorTableSGI@20):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_CopyColorTable))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetColorTableSGI,GetColorTableSGI@16))
-GL_PREFIX(GetColorTableSGI,GetColorTableSGI@16):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetColorTableSGI))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetColorTableParameterfvSGI,GetColorTableParameterfvSGI@12))
-GL_PREFIX(GetColorTableParameterfvSGI,GetColorTableParameterfvSGI@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetColorTableParameterfvSGI))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetColorTableParameterivSGI,GetColorTableParameterivSGI@12))
-GL_PREFIX(GetColorTableParameterivSGI,GetColorTableParameterivSGI@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetColorTableParameterivSGI))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PixelTexGenSGIX,PixelTexGenSGIX@4))
-GL_PREFIX(PixelTexGenSGIX,PixelTexGenSGIX@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_PixelTexGenSGIX))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PixelTexGenParameteriSGIS,PixelTexGenParameteriSGIS@8))
-GL_PREFIX(PixelTexGenParameteriSGIS,PixelTexGenParameteriSGIS@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_PixelTexGenParameteriSGIS))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PixelTexGenParameterivSGIS,PixelTexGenParameterivSGIS@8))
-GL_PREFIX(PixelTexGenParameterivSGIS,PixelTexGenParameterivSGIS@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_PixelTexGenParameterivSGIS))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PixelTexGenParameterfSGIS,PixelTexGenParameterfSGIS@8))
-GL_PREFIX(PixelTexGenParameterfSGIS,PixelTexGenParameterfSGIS@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_PixelTexGenParameterfSGIS))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PixelTexGenParameterfvSGIS,PixelTexGenParameterfvSGIS@8))
-GL_PREFIX(PixelTexGenParameterfvSGIS,PixelTexGenParameterfvSGIS@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_PixelTexGenParameterfvSGIS))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetPixelTexGenParameterivSGIS,GetPixelTexGenParameterivSGIS@8))
-GL_PREFIX(GetPixelTexGenParameterivSGIS,GetPixelTexGenParameterivSGIS@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetPixelTexGenParameterivSGIS))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetPixelTexGenParameterfvSGIS,GetPixelTexGenParameterfvSGIS@8))
-GL_PREFIX(GetPixelTexGenParameterfvSGIS,GetPixelTexGenParameterfvSGIS@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetPixelTexGenParameterfvSGIS))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexImage4DSGIS,TexImage4DSGIS@44))
-GL_PREFIX(TexImage4DSGIS,TexImage4DSGIS@44):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_TexImage4DSGIS))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexSubImage4DSGIS,TexSubImage4DSGIS@52))
-GL_PREFIX(TexSubImage4DSGIS,TexSubImage4DSGIS@52):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_TexSubImage4DSGIS))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(AreTexturesResidentEXT,AreTexturesResidentEXT@12))
-GL_PREFIX(AreTexturesResidentEXT,AreTexturesResidentEXT@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_AreTexturesResidentEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(BindTextureEXT,BindTextureEXT@8))
-GL_PREFIX(BindTextureEXT,BindTextureEXT@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_BindTexture))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(DeleteTexturesEXT,DeleteTexturesEXT@8))
-GL_PREFIX(DeleteTexturesEXT,DeleteTexturesEXT@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_DeleteTextures))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GenTexturesEXT,GenTexturesEXT@8))
-GL_PREFIX(GenTexturesEXT,GenTexturesEXT@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GenTexturesEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(IsTextureEXT,IsTextureEXT@4))
-GL_PREFIX(IsTextureEXT,IsTextureEXT@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_IsTextureEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PrioritizeTexturesEXT,PrioritizeTexturesEXT@12))
-GL_PREFIX(PrioritizeTexturesEXT,PrioritizeTexturesEXT@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_PrioritizeTextures))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(DetailTexFuncSGIS,DetailTexFuncSGIS@12))
-GL_PREFIX(DetailTexFuncSGIS,DetailTexFuncSGIS@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_DetailTexFuncSGIS))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetDetailTexFuncSGIS,GetDetailTexFuncSGIS@8))
-GL_PREFIX(GetDetailTexFuncSGIS,GetDetailTexFuncSGIS@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetDetailTexFuncSGIS))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(SharpenTexFuncSGIS,SharpenTexFuncSGIS@12))
-GL_PREFIX(SharpenTexFuncSGIS,SharpenTexFuncSGIS@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_SharpenTexFuncSGIS))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetSharpenTexFuncSGIS,GetSharpenTexFuncSGIS@8))
-GL_PREFIX(GetSharpenTexFuncSGIS,GetSharpenTexFuncSGIS@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetSharpenTexFuncSGIS))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(SampleMaskSGIS,SampleMaskSGIS@8))
-GL_PREFIX(SampleMaskSGIS,SampleMaskSGIS@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_SampleMaskSGIS))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(SamplePatternSGIS,SamplePatternSGIS@4))
-GL_PREFIX(SamplePatternSGIS,SamplePatternSGIS@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_SamplePatternSGIS))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ArrayElementEXT,ArrayElementEXT@4))
-GL_PREFIX(ArrayElementEXT,ArrayElementEXT@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_ArrayElement))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ColorPointerEXT,ColorPointerEXT@20))
-GL_PREFIX(ColorPointerEXT,ColorPointerEXT@20):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_ColorPointerEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(DrawArraysEXT,DrawArraysEXT@12))
-GL_PREFIX(DrawArraysEXT,DrawArraysEXT@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_DrawArrays))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(EdgeFlagPointerEXT,EdgeFlagPointerEXT@12))
-GL_PREFIX(EdgeFlagPointerEXT,EdgeFlagPointerEXT@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_EdgeFlagPointerEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetPointervEXT,GetPointervEXT@8))
-GL_PREFIX(GetPointervEXT,GetPointervEXT@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetPointerv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(IndexPointerEXT,IndexPointerEXT@16))
-GL_PREFIX(IndexPointerEXT,IndexPointerEXT@16):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_IndexPointerEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(NormalPointerEXT,NormalPointerEXT@16))
-GL_PREFIX(NormalPointerEXT,NormalPointerEXT@16):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_NormalPointerEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoordPointerEXT,TexCoordPointerEXT@20))
-GL_PREFIX(TexCoordPointerEXT,TexCoordPointerEXT@20):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_TexCoordPointerEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(VertexPointerEXT,VertexPointerEXT@20))
-GL_PREFIX(VertexPointerEXT,VertexPointerEXT@20):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_VertexPointerEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(BlendEquationEXT,BlendEquationEXT@4))
-GL_PREFIX(BlendEquationEXT,BlendEquationEXT@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_BlendEquation))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(SpriteParameterfSGIX,SpriteParameterfSGIX@8))
-GL_PREFIX(SpriteParameterfSGIX,SpriteParameterfSGIX@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_SpriteParameterfSGIX))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(SpriteParameterfvSGIX,SpriteParameterfvSGIX@8))
-GL_PREFIX(SpriteParameterfvSGIX,SpriteParameterfvSGIX@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_SpriteParameterfvSGIX))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(SpriteParameteriSGIX,SpriteParameteriSGIX@8))
-GL_PREFIX(SpriteParameteriSGIX,SpriteParameteriSGIX@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_SpriteParameteriSGIX))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(SpriteParameterivSGIX,SpriteParameterivSGIX@8))
-GL_PREFIX(SpriteParameterivSGIX,SpriteParameterivSGIX@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_SpriteParameterivSGIX))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PointParameterfEXT,PointParameterfEXT@8))
-GL_PREFIX(PointParameterfEXT,PointParameterfEXT@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_PointParameterfEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PointParameterfvEXT,PointParameterfvEXT@8))
-GL_PREFIX(PointParameterfvEXT,PointParameterfvEXT@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_PointParameterfvEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PointParameterfARB,PointParameterfARB@8))
-GL_PREFIX(PointParameterfARB,PointParameterfARB@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_PointParameterfEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PointParameterfvARB,PointParameterfvARB@8))
-GL_PREFIX(PointParameterfvARB,PointParameterfvARB@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_PointParameterfvEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PointParameterfSGIS,PointParameterfSGIS@8))
-GL_PREFIX(PointParameterfSGIS,PointParameterfSGIS@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_PointParameterfEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PointParameterfvSGIS,PointParameterfvSGIS@8))
-GL_PREFIX(PointParameterfvSGIS,PointParameterfvSGIS@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_PointParameterfvEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetInstrumentsSGIX,GetInstrumentsSGIX@0))
-GL_PREFIX(GetInstrumentsSGIX,GetInstrumentsSGIX@0):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetInstrumentsSGIX))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(InstrumentsBufferSGIX,InstrumentsBufferSGIX@8))
-GL_PREFIX(InstrumentsBufferSGIX,InstrumentsBufferSGIX@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_InstrumentsBufferSGIX))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PollInstrumentsSGIX,PollInstrumentsSGIX@4))
-GL_PREFIX(PollInstrumentsSGIX,PollInstrumentsSGIX@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_PollInstrumentsSGIX))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ReadInstrumentsSGIX,ReadInstrumentsSGIX@4))
-GL_PREFIX(ReadInstrumentsSGIX,ReadInstrumentsSGIX@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_ReadInstrumentsSGIX))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(StartInstrumentsSGIX,StartInstrumentsSGIX@0))
-GL_PREFIX(StartInstrumentsSGIX,StartInstrumentsSGIX@0):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_StartInstrumentsSGIX))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(StopInstrumentsSGIX,StopInstrumentsSGIX@4))
-GL_PREFIX(StopInstrumentsSGIX,StopInstrumentsSGIX@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_StopInstrumentsSGIX))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(FrameZoomSGIX,FrameZoomSGIX@4))
-GL_PREFIX(FrameZoomSGIX,FrameZoomSGIX@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_FrameZoomSGIX))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TagSampleBufferSGIX,TagSampleBufferSGIX@0))
-GL_PREFIX(TagSampleBufferSGIX,TagSampleBufferSGIX@0):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_TagSampleBufferSGIX))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ReferencePlaneSGIX,ReferencePlaneSGIX@4))
-GL_PREFIX(ReferencePlaneSGIX,ReferencePlaneSGIX@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_ReferencePlaneSGIX))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(FlushRasterSGIX,FlushRasterSGIX@0))
-GL_PREFIX(FlushRasterSGIX,FlushRasterSGIX@0):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_FlushRasterSGIX))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ColorSubTableEXT,ColorSubTableEXT@24))
-GL_PREFIX(ColorSubTableEXT,ColorSubTableEXT@24):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_ColorSubTable))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(CopyColorSubTableEXT,CopyColorSubTableEXT@20))
-GL_PREFIX(CopyColorSubTableEXT,CopyColorSubTableEXT@20):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_CopyColorSubTable))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(HintPGI,HintPGI@8))
-GL_PREFIX(HintPGI,HintPGI@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_HintPGI))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ColorTableEXT,ColorTableEXT@24))
-GL_PREFIX(ColorTableEXT,ColorTableEXT@24):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_ColorTable))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetColorTableEXT,GetColorTableEXT@16))
-GL_PREFIX(GetColorTableEXT,GetColorTableEXT@16):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetColorTableEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetColorTableParameterivEXT,GetColorTableParameterivEXT@12))
-GL_PREFIX(GetColorTableParameterivEXT,GetColorTableParameterivEXT@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetColorTableParameterivEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetColorTableParameterfvEXT,GetColorTableParameterfvEXT@12))
-GL_PREFIX(GetColorTableParameterfvEXT,GetColorTableParameterfvEXT@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetColorTableParameterfvEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetListParameterfvSGIX,GetListParameterfvSGIX@12))
-GL_PREFIX(GetListParameterfvSGIX,GetListParameterfvSGIX@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetListParameterfvSGIX))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetListParameterivSGIX,GetListParameterivSGIX@12))
-GL_PREFIX(GetListParameterivSGIX,GetListParameterivSGIX@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetListParameterivSGIX))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ListParameterfSGIX,ListParameterfSGIX@12))
-GL_PREFIX(ListParameterfSGIX,ListParameterfSGIX@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_ListParameterfSGIX))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ListParameterfvSGIX,ListParameterfvSGIX@12))
-GL_PREFIX(ListParameterfvSGIX,ListParameterfvSGIX@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_ListParameterfvSGIX))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ListParameteriSGIX,ListParameteriSGIX@12))
-GL_PREFIX(ListParameteriSGIX,ListParameteriSGIX@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_ListParameteriSGIX))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ListParameterivSGIX,ListParameterivSGIX@12))
-GL_PREFIX(ListParameterivSGIX,ListParameterivSGIX@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_ListParameterivSGIX))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(IndexMaterialEXT,IndexMaterialEXT@8))
-GL_PREFIX(IndexMaterialEXT,IndexMaterialEXT@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_IndexMaterialEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(IndexFuncEXT,IndexFuncEXT@8))
-GL_PREFIX(IndexFuncEXT,IndexFuncEXT@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_IndexFuncEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(LockArraysEXT,LockArraysEXT@8))
-GL_PREFIX(LockArraysEXT,LockArraysEXT@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_LockArraysEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(UnlockArraysEXT,UnlockArraysEXT@0))
-GL_PREFIX(UnlockArraysEXT,UnlockArraysEXT@0):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_UnlockArraysEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(CullParameterdvEXT,CullParameterdvEXT@8))
-GL_PREFIX(CullParameterdvEXT,CullParameterdvEXT@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_CullParameterdvEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(CullParameterfvEXT,CullParameterfvEXT@8))
-GL_PREFIX(CullParameterfvEXT,CullParameterfvEXT@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_CullParameterfvEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(FragmentColorMaterialSGIX,FragmentColorMaterialSGIX@8))
-GL_PREFIX(FragmentColorMaterialSGIX,FragmentColorMaterialSGIX@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_FragmentColorMaterialSGIX))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(FragmentLightfSGIX,FragmentLightfSGIX@12))
-GL_PREFIX(FragmentLightfSGIX,FragmentLightfSGIX@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_FragmentLightfSGIX))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(FragmentLightfvSGIX,FragmentLightfvSGIX@12))
-GL_PREFIX(FragmentLightfvSGIX,FragmentLightfvSGIX@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_FragmentLightfvSGIX))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(FragmentLightiSGIX,FragmentLightiSGIX@12))
-GL_PREFIX(FragmentLightiSGIX,FragmentLightiSGIX@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_FragmentLightiSGIX))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(FragmentLightivSGIX,FragmentLightivSGIX@12))
-GL_PREFIX(FragmentLightivSGIX,FragmentLightivSGIX@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_FragmentLightivSGIX))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(FragmentLightModelfSGIX,FragmentLightModelfSGIX@8))
-GL_PREFIX(FragmentLightModelfSGIX,FragmentLightModelfSGIX@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_FragmentLightModelfSGIX))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(FragmentLightModelfvSGIX,FragmentLightModelfvSGIX@8))
-GL_PREFIX(FragmentLightModelfvSGIX,FragmentLightModelfvSGIX@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_FragmentLightModelfvSGIX))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(FragmentLightModeliSGIX,FragmentLightModeliSGIX@8))
-GL_PREFIX(FragmentLightModeliSGIX,FragmentLightModeliSGIX@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_FragmentLightModeliSGIX))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(FragmentLightModelivSGIX,FragmentLightModelivSGIX@8))
-GL_PREFIX(FragmentLightModelivSGIX,FragmentLightModelivSGIX@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_FragmentLightModelivSGIX))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(FragmentMaterialfSGIX,FragmentMaterialfSGIX@12))
-GL_PREFIX(FragmentMaterialfSGIX,FragmentMaterialfSGIX@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_FragmentMaterialfSGIX))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(FragmentMaterialfvSGIX,FragmentMaterialfvSGIX@12))
-GL_PREFIX(FragmentMaterialfvSGIX,FragmentMaterialfvSGIX@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_FragmentMaterialfvSGIX))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(FragmentMaterialiSGIX,FragmentMaterialiSGIX@12))
-GL_PREFIX(FragmentMaterialiSGIX,FragmentMaterialiSGIX@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_FragmentMaterialiSGIX))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(FragmentMaterialivSGIX,FragmentMaterialivSGIX@12))
-GL_PREFIX(FragmentMaterialivSGIX,FragmentMaterialivSGIX@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_FragmentMaterialivSGIX))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetFragmentLightfvSGIX,GetFragmentLightfvSGIX@12))
-GL_PREFIX(GetFragmentLightfvSGIX,GetFragmentLightfvSGIX@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetFragmentLightfvSGIX))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetFragmentLightivSGIX,GetFragmentLightivSGIX@12))
-GL_PREFIX(GetFragmentLightivSGIX,GetFragmentLightivSGIX@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetFragmentLightivSGIX))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetFragmentMaterialfvSGIX,GetFragmentMaterialfvSGIX@12))
-GL_PREFIX(GetFragmentMaterialfvSGIX,GetFragmentMaterialfvSGIX@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetFragmentMaterialfvSGIX))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetFragmentMaterialivSGIX,GetFragmentMaterialivSGIX@12))
-GL_PREFIX(GetFragmentMaterialivSGIX,GetFragmentMaterialivSGIX@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetFragmentMaterialivSGIX))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(LightEnviSGIX,LightEnviSGIX@8))
-GL_PREFIX(LightEnviSGIX,LightEnviSGIX@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_LightEnviSGIX))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(DrawRangeElementsEXT,DrawRangeElementsEXT@24))
-GL_PREFIX(DrawRangeElementsEXT,DrawRangeElementsEXT@24):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_DrawRangeElements))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(SecondaryColor3bEXT,SecondaryColor3bEXT@12))
-GL_PREFIX(SecondaryColor3bEXT,SecondaryColor3bEXT@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_SecondaryColor3bEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(SecondaryColor3bvEXT,SecondaryColor3bvEXT@4))
-GL_PREFIX(SecondaryColor3bvEXT,SecondaryColor3bvEXT@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_SecondaryColor3bvEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(SecondaryColor3dEXT,SecondaryColor3dEXT@24))
-GL_PREFIX(SecondaryColor3dEXT,SecondaryColor3dEXT@24):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_SecondaryColor3dEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(SecondaryColor3dvEXT,SecondaryColor3dvEXT@4))
-GL_PREFIX(SecondaryColor3dvEXT,SecondaryColor3dvEXT@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_SecondaryColor3dvEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(SecondaryColor3fEXT,SecondaryColor3fEXT@12))
-GL_PREFIX(SecondaryColor3fEXT,SecondaryColor3fEXT@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_SecondaryColor3fEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(SecondaryColor3fvEXT,SecondaryColor3fvEXT@4))
-GL_PREFIX(SecondaryColor3fvEXT,SecondaryColor3fvEXT@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_SecondaryColor3fvEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(SecondaryColor3iEXT,SecondaryColor3iEXT@12))
-GL_PREFIX(SecondaryColor3iEXT,SecondaryColor3iEXT@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_SecondaryColor3iEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(SecondaryColor3ivEXT,SecondaryColor3ivEXT@4))
-GL_PREFIX(SecondaryColor3ivEXT,SecondaryColor3ivEXT@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_SecondaryColor3ivEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(SecondaryColor3sEXT,SecondaryColor3sEXT@12))
-GL_PREFIX(SecondaryColor3sEXT,SecondaryColor3sEXT@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_SecondaryColor3sEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(SecondaryColor3svEXT,SecondaryColor3svEXT@4))
-GL_PREFIX(SecondaryColor3svEXT,SecondaryColor3svEXT@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_SecondaryColor3svEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(SecondaryColor3ubEXT,SecondaryColor3ubEXT@12))
-GL_PREFIX(SecondaryColor3ubEXT,SecondaryColor3ubEXT@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_SecondaryColor3ubEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(SecondaryColor3ubvEXT,SecondaryColor3ubvEXT@4))
-GL_PREFIX(SecondaryColor3ubvEXT,SecondaryColor3ubvEXT@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_SecondaryColor3ubvEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(SecondaryColor3uiEXT,SecondaryColor3uiEXT@12))
-GL_PREFIX(SecondaryColor3uiEXT,SecondaryColor3uiEXT@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_SecondaryColor3uiEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(SecondaryColor3uivEXT,SecondaryColor3uivEXT@4))
-GL_PREFIX(SecondaryColor3uivEXT,SecondaryColor3uivEXT@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_SecondaryColor3uivEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(SecondaryColor3usEXT,SecondaryColor3usEXT@12))
-GL_PREFIX(SecondaryColor3usEXT,SecondaryColor3usEXT@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_SecondaryColor3usEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(SecondaryColor3usvEXT,SecondaryColor3usvEXT@4))
-GL_PREFIX(SecondaryColor3usvEXT,SecondaryColor3usvEXT@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_SecondaryColor3usvEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(SecondaryColorPointerEXT,SecondaryColorPointerEXT@16))
-GL_PREFIX(SecondaryColorPointerEXT,SecondaryColorPointerEXT@16):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_SecondaryColorPointerEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiDrawArraysEXT,MultiDrawArraysEXT@16))
-GL_PREFIX(MultiDrawArraysEXT,MultiDrawArraysEXT@16):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_MultiDrawArraysEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiDrawElementsEXT,MultiDrawElementsEXT@20))
-GL_PREFIX(MultiDrawElementsEXT,MultiDrawElementsEXT@20):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_MultiDrawElementsEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(FogCoordfEXT,FogCoordfEXT@4))
-GL_PREFIX(FogCoordfEXT,FogCoordfEXT@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_FogCoordfEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(FogCoordfvEXT,FogCoordfvEXT@4))
-GL_PREFIX(FogCoordfvEXT,FogCoordfvEXT@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_FogCoordfvEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(FogCoorddEXT,FogCoorddEXT@8))
-GL_PREFIX(FogCoorddEXT,FogCoorddEXT@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_FogCoorddEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(FogCoorddvEXT,FogCoorddvEXT@4))
-GL_PREFIX(FogCoorddvEXT,FogCoorddvEXT@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_FogCoorddvEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(FogCoordPointerEXT,FogCoordPointerEXT@12))
-GL_PREFIX(FogCoordPointerEXT,FogCoordPointerEXT@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_FogCoordPointerEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(BlendFuncSeparateEXT,BlendFuncSeparateEXT@16))
-GL_PREFIX(BlendFuncSeparateEXT,BlendFuncSeparateEXT@16):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_BlendFuncSeparateEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(BlendFuncSeparateINGR,BlendFuncSeparateINGR@16))
-GL_PREFIX(BlendFuncSeparateINGR,BlendFuncSeparateINGR@16):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_BlendFuncSeparateEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(VertexWeightfEXT,VertexWeightfEXT@4))
-GL_PREFIX(VertexWeightfEXT,VertexWeightfEXT@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_VertexWeightfEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(VertexWeightfvEXT,VertexWeightfvEXT@4))
-GL_PREFIX(VertexWeightfvEXT,VertexWeightfvEXT@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_VertexWeightfvEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(VertexWeightPointerEXT,VertexWeightPointerEXT@16))
-GL_PREFIX(VertexWeightPointerEXT,VertexWeightPointerEXT@16):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_VertexWeightPointerEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(FlushVertexArrayRangeNV,FlushVertexArrayRangeNV@0))
-GL_PREFIX(FlushVertexArrayRangeNV,FlushVertexArrayRangeNV@0):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_FlushVertexArrayRangeNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(VertexArrayRangeNV,VertexArrayRangeNV@8))
-GL_PREFIX(VertexArrayRangeNV,VertexArrayRangeNV@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_VertexArrayRangeNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(CombinerParameterfvNV,CombinerParameterfvNV@8))
-GL_PREFIX(CombinerParameterfvNV,CombinerParameterfvNV@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_CombinerParameterfvNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(CombinerParameterfNV,CombinerParameterfNV@8))
-GL_PREFIX(CombinerParameterfNV,CombinerParameterfNV@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_CombinerParameterfNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(CombinerParameterivNV,CombinerParameterivNV@8))
-GL_PREFIX(CombinerParameterivNV,CombinerParameterivNV@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_CombinerParameterivNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(CombinerParameteriNV,CombinerParameteriNV@8))
-GL_PREFIX(CombinerParameteriNV,CombinerParameteriNV@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_CombinerParameteriNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(CombinerInputNV,CombinerInputNV@24))
-GL_PREFIX(CombinerInputNV,CombinerInputNV@24):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_CombinerInputNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(CombinerOutputNV,CombinerOutputNV@40))
-GL_PREFIX(CombinerOutputNV,CombinerOutputNV@40):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_CombinerOutputNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(FinalCombinerInputNV,FinalCombinerInputNV@16))
-GL_PREFIX(FinalCombinerInputNV,FinalCombinerInputNV@16):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_FinalCombinerInputNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetCombinerInputParameterfvNV,GetCombinerInputParameterfvNV@20))
-GL_PREFIX(GetCombinerInputParameterfvNV,GetCombinerInputParameterfvNV@20):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetCombinerInputParameterfvNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetCombinerInputParameterivNV,GetCombinerInputParameterivNV@20))
-GL_PREFIX(GetCombinerInputParameterivNV,GetCombinerInputParameterivNV@20):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetCombinerInputParameterivNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetCombinerOutputParameterfvNV,GetCombinerOutputParameterfvNV@16))
-GL_PREFIX(GetCombinerOutputParameterfvNV,GetCombinerOutputParameterfvNV@16):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetCombinerOutputParameterfvNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetCombinerOutputParameterivNV,GetCombinerOutputParameterivNV@16))
-GL_PREFIX(GetCombinerOutputParameterivNV,GetCombinerOutputParameterivNV@16):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetCombinerOutputParameterivNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetFinalCombinerInputParameterfvNV,GetFinalCombinerInputParameterfvNV@12))
-GL_PREFIX(GetFinalCombinerInputParameterfvNV,GetFinalCombinerInputParameterfvNV@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetFinalCombinerInputParameterfvNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetFinalCombinerInputParameterivNV,GetFinalCombinerInputParameterivNV@12))
-GL_PREFIX(GetFinalCombinerInputParameterivNV,GetFinalCombinerInputParameterivNV@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetFinalCombinerInputParameterivNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ResizeBuffersMESA,ResizeBuffersMESA@0))
-GL_PREFIX(ResizeBuffersMESA,ResizeBuffersMESA@0):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_ResizeBuffersMESA))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos2dMESA,WindowPos2dMESA@16))
-GL_PREFIX(WindowPos2dMESA,WindowPos2dMESA@16):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_WindowPos2dMESA))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos2dvMESA,WindowPos2dvMESA@4))
-GL_PREFIX(WindowPos2dvMESA,WindowPos2dvMESA@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_WindowPos2dvMESA))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos2fMESA,WindowPos2fMESA@8))
-GL_PREFIX(WindowPos2fMESA,WindowPos2fMESA@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_WindowPos2fMESA))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos2fvMESA,WindowPos2fvMESA@4))
-GL_PREFIX(WindowPos2fvMESA,WindowPos2fvMESA@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_WindowPos2fvMESA))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos2iMESA,WindowPos2iMESA@8))
-GL_PREFIX(WindowPos2iMESA,WindowPos2iMESA@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_WindowPos2iMESA))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos2ivMESA,WindowPos2ivMESA@4))
-GL_PREFIX(WindowPos2ivMESA,WindowPos2ivMESA@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_WindowPos2ivMESA))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos2sMESA,WindowPos2sMESA@8))
-GL_PREFIX(WindowPos2sMESA,WindowPos2sMESA@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_WindowPos2sMESA))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos2svMESA,WindowPos2svMESA@4))
-GL_PREFIX(WindowPos2svMESA,WindowPos2svMESA@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_WindowPos2svMESA))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos3dMESA,WindowPos3dMESA@24))
-GL_PREFIX(WindowPos3dMESA,WindowPos3dMESA@24):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_WindowPos3dMESA))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos3dvMESA,WindowPos3dvMESA@4))
-GL_PREFIX(WindowPos3dvMESA,WindowPos3dvMESA@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_WindowPos3dvMESA))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos3fMESA,WindowPos3fMESA@12))
-GL_PREFIX(WindowPos3fMESA,WindowPos3fMESA@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_WindowPos3fMESA))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos3fvMESA,WindowPos3fvMESA@4))
-GL_PREFIX(WindowPos3fvMESA,WindowPos3fvMESA@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_WindowPos3fvMESA))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos3iMESA,WindowPos3iMESA@12))
-GL_PREFIX(WindowPos3iMESA,WindowPos3iMESA@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_WindowPos3iMESA))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos3ivMESA,WindowPos3ivMESA@4))
-GL_PREFIX(WindowPos3ivMESA,WindowPos3ivMESA@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_WindowPos3ivMESA))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos3sMESA,WindowPos3sMESA@12))
-GL_PREFIX(WindowPos3sMESA,WindowPos3sMESA@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_WindowPos3sMESA))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos3svMESA,WindowPos3svMESA@4))
-GL_PREFIX(WindowPos3svMESA,WindowPos3svMESA@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_WindowPos3svMESA))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos4dMESA,WindowPos4dMESA@32))
-GL_PREFIX(WindowPos4dMESA,WindowPos4dMESA@32):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_WindowPos4dMESA))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos4dvMESA,WindowPos4dvMESA@4))
-GL_PREFIX(WindowPos4dvMESA,WindowPos4dvMESA@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_WindowPos4dvMESA))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos4fMESA,WindowPos4fMESA@16))
-GL_PREFIX(WindowPos4fMESA,WindowPos4fMESA@16):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_WindowPos4fMESA))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos4fvMESA,WindowPos4fvMESA@4))
-GL_PREFIX(WindowPos4fvMESA,WindowPos4fvMESA@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_WindowPos4fvMESA))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos4iMESA,WindowPos4iMESA@16))
-GL_PREFIX(WindowPos4iMESA,WindowPos4iMESA@16):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_WindowPos4iMESA))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos4ivMESA,WindowPos4ivMESA@4))
-GL_PREFIX(WindowPos4ivMESA,WindowPos4ivMESA@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_WindowPos4ivMESA))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos4sMESA,WindowPos4sMESA@16))
-GL_PREFIX(WindowPos4sMESA,WindowPos4sMESA@16):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_WindowPos4sMESA))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos4svMESA,WindowPos4svMESA@4))
-GL_PREFIX(WindowPos4svMESA,WindowPos4svMESA@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_WindowPos4svMESA))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiModeDrawArraysIBM,MultiModeDrawArraysIBM@20))
-GL_PREFIX(MultiModeDrawArraysIBM,MultiModeDrawArraysIBM@20):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_MultiModeDrawArraysIBM))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiModeDrawElementsIBM,MultiModeDrawElementsIBM@24))
-GL_PREFIX(MultiModeDrawElementsIBM,MultiModeDrawElementsIBM@24):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_MultiModeDrawElementsIBM))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TbufferMask3DFX,TbufferMask3DFX@4))
-GL_PREFIX(TbufferMask3DFX,TbufferMask3DFX@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_TbufferMask3DFX))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(SampleMaskEXT,SampleMaskEXT@8))
-GL_PREFIX(SampleMaskEXT,SampleMaskEXT@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_SampleMaskSGIS))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(SamplePatternEXT,SamplePatternEXT@4))
-GL_PREFIX(SamplePatternEXT,SamplePatternEXT@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_SamplePatternSGIS))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos2dARB,WindowPos2dARB@16))
-GL_PREFIX(WindowPos2dARB,WindowPos2dARB@16):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_WindowPos2dMESA))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos2fARB,WindowPos2fARB@8))
-GL_PREFIX(WindowPos2fARB,WindowPos2fARB@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_WindowPos2fMESA))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos2iARB,WindowPos2iARB@8))
-GL_PREFIX(WindowPos2iARB,WindowPos2iARB@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_WindowPos2iMESA))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos2sARB,WindowPos2sARB@8))
-GL_PREFIX(WindowPos2sARB,WindowPos2sARB@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_WindowPos2sMESA))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos2dvARB,WindowPos2dvARB@4))
-GL_PREFIX(WindowPos2dvARB,WindowPos2dvARB@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_WindowPos2dvMESA))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos2fvARB,WindowPos2fvARB@4))
-GL_PREFIX(WindowPos2fvARB,WindowPos2fvARB@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_WindowPos2fvMESA))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos2ivARB,WindowPos2ivARB@4))
-GL_PREFIX(WindowPos2ivARB,WindowPos2ivARB@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_WindowPos2ivMESA))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos2svARB,WindowPos2svARB@4))
-GL_PREFIX(WindowPos2svARB,WindowPos2svARB@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_WindowPos2svMESA))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos3dARB,WindowPos3dARB@24))
-GL_PREFIX(WindowPos3dARB,WindowPos3dARB@24):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_WindowPos3dMESA))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos3fARB,WindowPos3fARB@12))
-GL_PREFIX(WindowPos3fARB,WindowPos3fARB@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_WindowPos3fMESA))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos3iARB,WindowPos3iARB@12))
-GL_PREFIX(WindowPos3iARB,WindowPos3iARB@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_WindowPos3iMESA))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos3sARB,WindowPos3sARB@12))
-GL_PREFIX(WindowPos3sARB,WindowPos3sARB@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_WindowPos3sMESA))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos3dvARB,WindowPos3dvARB@4))
-GL_PREFIX(WindowPos3dvARB,WindowPos3dvARB@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_WindowPos3dvMESA))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos3fvARB,WindowPos3fvARB@4))
-GL_PREFIX(WindowPos3fvARB,WindowPos3fvARB@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_WindowPos3fvMESA))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos3ivARB,WindowPos3ivARB@4))
-GL_PREFIX(WindowPos3ivARB,WindowPos3ivARB@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_WindowPos3ivMESA))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos3svARB,WindowPos3svARB@4))
-GL_PREFIX(WindowPos3svARB,WindowPos3svARB@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_WindowPos3svMESA))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(AreProgramsResidentNV,AreProgramsResidentNV@12))
-GL_PREFIX(AreProgramsResidentNV,AreProgramsResidentNV@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_AreProgramsResidentNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(BindProgramNV,BindProgramNV@8))
-GL_PREFIX(BindProgramNV,BindProgramNV@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_BindProgramNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(DeleteProgramsNV,DeleteProgramsNV@8))
-GL_PREFIX(DeleteProgramsNV,DeleteProgramsNV@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_DeleteProgramsNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ExecuteProgramNV,ExecuteProgramNV@12))
-GL_PREFIX(ExecuteProgramNV,ExecuteProgramNV@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_ExecuteProgramNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GenProgramsNV,GenProgramsNV@8))
-GL_PREFIX(GenProgramsNV,GenProgramsNV@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GenProgramsNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetProgramParameterdvNV,GetProgramParameterdvNV@16))
-GL_PREFIX(GetProgramParameterdvNV,GetProgramParameterdvNV@16):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetProgramParameterdvNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetProgramParameterfvNV,GetProgramParameterfvNV@16))
-GL_PREFIX(GetProgramParameterfvNV,GetProgramParameterfvNV@16):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetProgramParameterfvNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetProgramivNV,GetProgramivNV@12))
-GL_PREFIX(GetProgramivNV,GetProgramivNV@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetProgramivNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetProgramStringNV,GetProgramStringNV@12))
-GL_PREFIX(GetProgramStringNV,GetProgramStringNV@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetProgramStringNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetTrackMatrixivNV,GetTrackMatrixivNV@16))
-GL_PREFIX(GetTrackMatrixivNV,GetTrackMatrixivNV@16):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetTrackMatrixivNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetVertexAttribdvNV,GetVertexAttribdvNV@12))
-GL_PREFIX(GetVertexAttribdvNV,GetVertexAttribdvNV@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetVertexAttribdvNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetVertexAttribfvNV,GetVertexAttribfvNV@12))
-GL_PREFIX(GetVertexAttribfvNV,GetVertexAttribfvNV@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetVertexAttribfvNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetVertexAttribivNV,GetVertexAttribivNV@12))
-GL_PREFIX(GetVertexAttribivNV,GetVertexAttribivNV@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetVertexAttribivNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetVertexAttribPointervNV,GetVertexAttribPointervNV@12))
-GL_PREFIX(GetVertexAttribPointervNV,GetVertexAttribPointervNV@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetVertexAttribPointervNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(IsProgramNV,IsProgramNV@4))
-GL_PREFIX(IsProgramNV,IsProgramNV@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_IsProgramNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(LoadProgramNV,LoadProgramNV@16))
-GL_PREFIX(LoadProgramNV,LoadProgramNV@16):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_LoadProgramNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ProgramParameter4dNV,ProgramParameter4dNV@40))
-GL_PREFIX(ProgramParameter4dNV,ProgramParameter4dNV@40):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_ProgramParameter4dNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ProgramParameter4dvNV,ProgramParameter4dvNV@12))
-GL_PREFIX(ProgramParameter4dvNV,ProgramParameter4dvNV@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_ProgramParameter4dvNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ProgramParameter4fNV,ProgramParameter4fNV@24))
-GL_PREFIX(ProgramParameter4fNV,ProgramParameter4fNV@24):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_ProgramParameter4fNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ProgramParameter4fvNV,ProgramParameter4fvNV@12))
-GL_PREFIX(ProgramParameter4fvNV,ProgramParameter4fvNV@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_ProgramParameter4fvNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ProgramParameters4dvNV,ProgramParameters4dvNV@16))
-GL_PREFIX(ProgramParameters4dvNV,ProgramParameters4dvNV@16):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_ProgramParameters4dvNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ProgramParameters4fvNV,ProgramParameters4fvNV@16))
-GL_PREFIX(ProgramParameters4fvNV,ProgramParameters4fvNV@16):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_ProgramParameters4fvNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(RequestResidentProgramsNV,RequestResidentProgramsNV@8))
-GL_PREFIX(RequestResidentProgramsNV,RequestResidentProgramsNV@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_RequestResidentProgramsNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TrackMatrixNV,TrackMatrixNV@16))
-GL_PREFIX(TrackMatrixNV,TrackMatrixNV@16):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_TrackMatrixNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(VertexAttribPointerNV,VertexAttribPointerNV@20))
-GL_PREFIX(VertexAttribPointerNV,VertexAttribPointerNV@20):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_VertexAttribPointerNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(VertexAttrib1dNV,VertexAttrib1dNV@12))
-GL_PREFIX(VertexAttrib1dNV,VertexAttrib1dNV@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_VertexAttrib1dNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(VertexAttrib1dvNV,VertexAttrib1dvNV@8))
-GL_PREFIX(VertexAttrib1dvNV,VertexAttrib1dvNV@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_VertexAttrib1dvNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(VertexAttrib1fNV,VertexAttrib1fNV@8))
-GL_PREFIX(VertexAttrib1fNV,VertexAttrib1fNV@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_VertexAttrib1fNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(VertexAttrib1fvNV,VertexAttrib1fvNV@8))
-GL_PREFIX(VertexAttrib1fvNV,VertexAttrib1fvNV@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_VertexAttrib1fvNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(VertexAttrib1sNV,VertexAttrib1sNV@8))
-GL_PREFIX(VertexAttrib1sNV,VertexAttrib1sNV@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_VertexAttrib1sNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(VertexAttrib1svNV,VertexAttrib1svNV@8))
-GL_PREFIX(VertexAttrib1svNV,VertexAttrib1svNV@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_VertexAttrib1svNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(VertexAttrib2dNV,VertexAttrib2dNV@20))
-GL_PREFIX(VertexAttrib2dNV,VertexAttrib2dNV@20):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_VertexAttrib2dNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(VertexAttrib2dvNV,VertexAttrib2dvNV@8))
-GL_PREFIX(VertexAttrib2dvNV,VertexAttrib2dvNV@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_VertexAttrib2dvNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(VertexAttrib2fNV,VertexAttrib2fNV@12))
-GL_PREFIX(VertexAttrib2fNV,VertexAttrib2fNV@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_VertexAttrib2fNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(VertexAttrib2fvNV,VertexAttrib2fvNV@8))
-GL_PREFIX(VertexAttrib2fvNV,VertexAttrib2fvNV@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_VertexAttrib2fvNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(VertexAttrib2sNV,VertexAttrib2sNV@12))
-GL_PREFIX(VertexAttrib2sNV,VertexAttrib2sNV@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_VertexAttrib2sNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(VertexAttrib2svNV,VertexAttrib2svNV@8))
-GL_PREFIX(VertexAttrib2svNV,VertexAttrib2svNV@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_VertexAttrib2svNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(VertexAttrib3dNV,VertexAttrib3dNV@28))
-GL_PREFIX(VertexAttrib3dNV,VertexAttrib3dNV@28):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_VertexAttrib3dNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(VertexAttrib3dvNV,VertexAttrib3dvNV@8))
-GL_PREFIX(VertexAttrib3dvNV,VertexAttrib3dvNV@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_VertexAttrib3dvNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(VertexAttrib3fNV,VertexAttrib3fNV@16))
-GL_PREFIX(VertexAttrib3fNV,VertexAttrib3fNV@16):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_VertexAttrib3fNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(VertexAttrib3fvNV,VertexAttrib3fvNV@8))
-GL_PREFIX(VertexAttrib3fvNV,VertexAttrib3fvNV@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_VertexAttrib3fvNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(VertexAttrib3sNV,VertexAttrib3sNV@16))
-GL_PREFIX(VertexAttrib3sNV,VertexAttrib3sNV@16):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_VertexAttrib3sNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(VertexAttrib3svNV,VertexAttrib3svNV@8))
-GL_PREFIX(VertexAttrib3svNV,VertexAttrib3svNV@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_VertexAttrib3svNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(VertexAttrib4dNV,VertexAttrib4dNV@36))
-GL_PREFIX(VertexAttrib4dNV,VertexAttrib4dNV@36):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_VertexAttrib4dNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(VertexAttrib4dvNV,VertexAttrib4dvNV@8))
-GL_PREFIX(VertexAttrib4dvNV,VertexAttrib4dvNV@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_VertexAttrib4dvNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(VertexAttrib4fNV,VertexAttrib4fNV@20))
-GL_PREFIX(VertexAttrib4fNV,VertexAttrib4fNV@20):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_VertexAttrib4fNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(VertexAttrib4fvNV,VertexAttrib4fvNV@8))
-GL_PREFIX(VertexAttrib4fvNV,VertexAttrib4fvNV@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_VertexAttrib4fvNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(VertexAttrib4sNV,VertexAttrib4sNV@20))
-GL_PREFIX(VertexAttrib4sNV,VertexAttrib4sNV@20):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_VertexAttrib4sNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(VertexAttrib4svNV,VertexAttrib4svNV@8))
-GL_PREFIX(VertexAttrib4svNV,VertexAttrib4svNV@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_VertexAttrib4svNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(VertexAttrib4ubNV,VertexAttrib4ubNV@20))
-GL_PREFIX(VertexAttrib4ubNV,VertexAttrib4ubNV@20):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_VertexAttrib4ubNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(VertexAttrib4ubvNV,VertexAttrib4ubvNV@8))
-GL_PREFIX(VertexAttrib4ubvNV,VertexAttrib4ubvNV@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_VertexAttrib4ubvNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(VertexAttribs1dvNV,VertexAttribs1dvNV@12))
-GL_PREFIX(VertexAttribs1dvNV,VertexAttribs1dvNV@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_VertexAttribs1dvNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(VertexAttribs1fvNV,VertexAttribs1fvNV@12))
-GL_PREFIX(VertexAttribs1fvNV,VertexAttribs1fvNV@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_VertexAttribs1fvNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(VertexAttribs1svNV,VertexAttribs1svNV@12))
-GL_PREFIX(VertexAttribs1svNV,VertexAttribs1svNV@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_VertexAttribs1svNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(VertexAttribs2dvNV,VertexAttribs2dvNV@12))
-GL_PREFIX(VertexAttribs2dvNV,VertexAttribs2dvNV@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_VertexAttribs2dvNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(VertexAttribs2fvNV,VertexAttribs2fvNV@12))
-GL_PREFIX(VertexAttribs2fvNV,VertexAttribs2fvNV@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_VertexAttribs2fvNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(VertexAttribs2svNV,VertexAttribs2svNV@12))
-GL_PREFIX(VertexAttribs2svNV,VertexAttribs2svNV@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_VertexAttribs2svNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(VertexAttribs3dvNV,VertexAttribs3dvNV@12))
-GL_PREFIX(VertexAttribs3dvNV,VertexAttribs3dvNV@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_VertexAttribs3dvNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(VertexAttribs3fvNV,VertexAttribs3fvNV@12))
-GL_PREFIX(VertexAttribs3fvNV,VertexAttribs3fvNV@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_VertexAttribs3fvNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(VertexAttribs3svNV,VertexAttribs3svNV@12))
-GL_PREFIX(VertexAttribs3svNV,VertexAttribs3svNV@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_VertexAttribs3svNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(VertexAttribs4dvNV,VertexAttribs4dvNV@12))
-GL_PREFIX(VertexAttribs4dvNV,VertexAttribs4dvNV@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_VertexAttribs4dvNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(VertexAttribs4fvNV,VertexAttribs4fvNV@12))
-GL_PREFIX(VertexAttribs4fvNV,VertexAttribs4fvNV@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_VertexAttribs4fvNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(VertexAttribs4svNV,VertexAttribs4svNV@12))
-GL_PREFIX(VertexAttribs4svNV,VertexAttribs4svNV@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_VertexAttribs4svNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(VertexAttribs4ubvNV,VertexAttribs4ubvNV@12))
-GL_PREFIX(VertexAttribs4ubvNV,VertexAttribs4ubvNV@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_VertexAttribs4ubvNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PointParameteriNV,PointParameteriNV@8))
-GL_PREFIX(PointParameteriNV,PointParameteriNV@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_PointParameteriNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PointParameterivNV,PointParameterivNV@8))
-GL_PREFIX(PointParameterivNV,PointParameterivNV@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_PointParameterivNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(BlendFuncSeparate,BlendFuncSeparate@16))
-GL_PREFIX(BlendFuncSeparate,BlendFuncSeparate@16):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_BlendFuncSeparateEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(FogCoordf,FogCoordf@4))
-GL_PREFIX(FogCoordf,FogCoordf@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_FogCoordfEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(FogCoordfv,FogCoordfv@4))
-GL_PREFIX(FogCoordfv,FogCoordfv@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_FogCoordfvEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(FogCoordd,FogCoordd@8))
-GL_PREFIX(FogCoordd,FogCoordd@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_FogCoorddEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(FogCoorddv,FogCoorddv@4))
-GL_PREFIX(FogCoorddv,FogCoorddv@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_FogCoorddvEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(FogCoordPointer,FogCoordPointer@12))
-GL_PREFIX(FogCoordPointer,FogCoordPointer@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_FogCoordPointerEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiDrawArrays,MultiDrawArrays@16))
-GL_PREFIX(MultiDrawArrays,MultiDrawArrays@16):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_MultiDrawArraysEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiDrawElements,MultiDrawElements@20))
-GL_PREFIX(MultiDrawElements,MultiDrawElements@20):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_MultiDrawElementsEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PointParameterf,PointParameterf@8))
-GL_PREFIX(PointParameterf,PointParameterf@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_PointParameterfEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PointParameterfv,PointParameterfv@8))
-GL_PREFIX(PointParameterfv,PointParameterfv@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_PointParameterfvEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PointParameteri,PointParameteri@8))
-GL_PREFIX(PointParameteri,PointParameteri@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_PointParameteriNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PointParameteriv,PointParameteriv@8))
-GL_PREFIX(PointParameteriv,PointParameteriv@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_PointParameterivNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(SecondaryColor3b,SecondaryColor3b@12))
-GL_PREFIX(SecondaryColor3b,SecondaryColor3b@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_SecondaryColor3bEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(SecondaryColor3bv,SecondaryColor3bv@4))
-GL_PREFIX(SecondaryColor3bv,SecondaryColor3bv@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_SecondaryColor3bvEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(SecondaryColor3d,SecondaryColor3d@24))
-GL_PREFIX(SecondaryColor3d,SecondaryColor3d@24):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_SecondaryColor3dEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(SecondaryColor3dv,SecondaryColor3dv@4))
-GL_PREFIX(SecondaryColor3dv,SecondaryColor3dv@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_SecondaryColor3dvEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(SecondaryColor3f,SecondaryColor3f@12))
-GL_PREFIX(SecondaryColor3f,SecondaryColor3f@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_SecondaryColor3fEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(SecondaryColor3fv,SecondaryColor3fv@4))
-GL_PREFIX(SecondaryColor3fv,SecondaryColor3fv@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_SecondaryColor3fvEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(SecondaryColor3i,SecondaryColor3i@12))
-GL_PREFIX(SecondaryColor3i,SecondaryColor3i@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_SecondaryColor3iEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(SecondaryColor3iv,SecondaryColor3iv@4))
-GL_PREFIX(SecondaryColor3iv,SecondaryColor3iv@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_SecondaryColor3ivEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(SecondaryColor3s,SecondaryColor3s@12))
-GL_PREFIX(SecondaryColor3s,SecondaryColor3s@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_SecondaryColor3sEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(SecondaryColor3sv,SecondaryColor3sv@4))
-GL_PREFIX(SecondaryColor3sv,SecondaryColor3sv@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_SecondaryColor3svEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(SecondaryColor3ub,SecondaryColor3ub@12))
-GL_PREFIX(SecondaryColor3ub,SecondaryColor3ub@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_SecondaryColor3ubEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(SecondaryColor3ubv,SecondaryColor3ubv@4))
-GL_PREFIX(SecondaryColor3ubv,SecondaryColor3ubv@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_SecondaryColor3ubvEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(SecondaryColor3ui,SecondaryColor3ui@12))
-GL_PREFIX(SecondaryColor3ui,SecondaryColor3ui@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_SecondaryColor3uiEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(SecondaryColor3uiv,SecondaryColor3uiv@4))
-GL_PREFIX(SecondaryColor3uiv,SecondaryColor3uiv@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_SecondaryColor3uivEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(SecondaryColor3us,SecondaryColor3us@12))
-GL_PREFIX(SecondaryColor3us,SecondaryColor3us@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_SecondaryColor3usEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(SecondaryColor3usv,SecondaryColor3usv@4))
-GL_PREFIX(SecondaryColor3usv,SecondaryColor3usv@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_SecondaryColor3usvEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(SecondaryColorPointer,SecondaryColorPointer@16))
-GL_PREFIX(SecondaryColorPointer,SecondaryColorPointer@16):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_SecondaryColorPointerEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos2d,WindowPos2d@16))
-GL_PREFIX(WindowPos2d,WindowPos2d@16):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_WindowPos2dMESA))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos2dv,WindowPos2dv@4))
-GL_PREFIX(WindowPos2dv,WindowPos2dv@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_WindowPos2dvMESA))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos2f,WindowPos2f@8))
-GL_PREFIX(WindowPos2f,WindowPos2f@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_WindowPos2fMESA))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos2fv,WindowPos2fv@4))
-GL_PREFIX(WindowPos2fv,WindowPos2fv@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_WindowPos2fvMESA))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos2i,WindowPos2i@8))
-GL_PREFIX(WindowPos2i,WindowPos2i@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_WindowPos2iMESA))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos2iv,WindowPos2iv@4))
-GL_PREFIX(WindowPos2iv,WindowPos2iv@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_WindowPos2ivMESA))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos2s,WindowPos2s@8))
-GL_PREFIX(WindowPos2s,WindowPos2s@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_WindowPos2sMESA))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos2sv,WindowPos2sv@4))
-GL_PREFIX(WindowPos2sv,WindowPos2sv@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_WindowPos2svMESA))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos3d,WindowPos3d@24))
-GL_PREFIX(WindowPos3d,WindowPos3d@24):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_WindowPos3dMESA))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos3dv,WindowPos3dv@4))
-GL_PREFIX(WindowPos3dv,WindowPos3dv@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_WindowPos3dvMESA))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos3f,WindowPos3f@12))
-GL_PREFIX(WindowPos3f,WindowPos3f@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_WindowPos3fMESA))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos3fv,WindowPos3fv@4))
-GL_PREFIX(WindowPos3fv,WindowPos3fv@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_WindowPos3fvMESA))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos3i,WindowPos3i@12))
-GL_PREFIX(WindowPos3i,WindowPos3i@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_WindowPos3iMESA))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos3iv,WindowPos3iv@4))
-GL_PREFIX(WindowPos3iv,WindowPos3iv@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_WindowPos3ivMESA))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos3s,WindowPos3s@12))
-GL_PREFIX(WindowPos3s,WindowPos3s@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_WindowPos3sMESA))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos3sv,WindowPos3sv@4))
-GL_PREFIX(WindowPos3sv,WindowPos3sv@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_WindowPos3svMESA))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ActiveStencilFaceEXT,ActiveStencilFaceEXT@4))
-GL_PREFIX(ActiveStencilFaceEXT,ActiveStencilFaceEXT@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_ActiveStencilFaceEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(DeleteFencesNV,DeleteFencesNV@8))
-GL_PREFIX(DeleteFencesNV,DeleteFencesNV@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_DeleteFencesNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GenFencesNV,GenFencesNV@8))
-GL_PREFIX(GenFencesNV,GenFencesNV@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GenFencesNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(IsFenceNV,IsFenceNV@4))
-GL_PREFIX(IsFenceNV,IsFenceNV@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_IsFenceNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TestFenceNV,TestFenceNV@4))
-GL_PREFIX(TestFenceNV,TestFenceNV@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_TestFenceNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetFenceivNV,GetFenceivNV@12))
-GL_PREFIX(GetFenceivNV,GetFenceivNV@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetFenceivNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(FinishFenceNV,FinishFenceNV@4))
-GL_PREFIX(FinishFenceNV,FinishFenceNV@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_FinishFenceNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(SetFenceNV,SetFenceNV@8))
-GL_PREFIX(SetFenceNV,SetFenceNV@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_SetFenceNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(VertexAttrib1sARB,VertexAttrib1sARB@8))
-GL_PREFIX(VertexAttrib1sARB,VertexAttrib1sARB@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_VertexAttrib1sNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(VertexAttrib1fARB,VertexAttrib1fARB@8))
-GL_PREFIX(VertexAttrib1fARB,VertexAttrib1fARB@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_VertexAttrib1fNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(VertexAttrib1dARB,VertexAttrib1dARB@12))
-GL_PREFIX(VertexAttrib1dARB,VertexAttrib1dARB@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_VertexAttrib1dNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(VertexAttrib2sARB,VertexAttrib2sARB@12))
-GL_PREFIX(VertexAttrib2sARB,VertexAttrib2sARB@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_VertexAttrib2sNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(VertexAttrib2fARB,VertexAttrib2fARB@12))
-GL_PREFIX(VertexAttrib2fARB,VertexAttrib2fARB@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_VertexAttrib2fNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(VertexAttrib2dARB,VertexAttrib2dARB@20))
-GL_PREFIX(VertexAttrib2dARB,VertexAttrib2dARB@20):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_VertexAttrib2dNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(VertexAttrib3sARB,VertexAttrib3sARB@16))
-GL_PREFIX(VertexAttrib3sARB,VertexAttrib3sARB@16):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_VertexAttrib3sNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(VertexAttrib3fARB,VertexAttrib3fARB@16))
-GL_PREFIX(VertexAttrib3fARB,VertexAttrib3fARB@16):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_VertexAttrib3fNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(VertexAttrib3dARB,VertexAttrib3dARB@28))
-GL_PREFIX(VertexAttrib3dARB,VertexAttrib3dARB@28):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_VertexAttrib3dNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(VertexAttrib4sARB,VertexAttrib4sARB@20))
-GL_PREFIX(VertexAttrib4sARB,VertexAttrib4sARB@20):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_VertexAttrib4sNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(VertexAttrib4fARB,VertexAttrib4fARB@20))
-GL_PREFIX(VertexAttrib4fARB,VertexAttrib4fARB@20):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_VertexAttrib4fNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(VertexAttrib4dARB,VertexAttrib4dARB@36))
-GL_PREFIX(VertexAttrib4dARB,VertexAttrib4dARB@36):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_VertexAttrib4dNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(VertexAttrib4NubARB,VertexAttrib4NubARB@20))
-GL_PREFIX(VertexAttrib4NubARB,VertexAttrib4NubARB@20):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_VertexAttrib4ubNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(VertexAttrib1svARB,VertexAttrib1svARB@8))
-GL_PREFIX(VertexAttrib1svARB,VertexAttrib1svARB@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_VertexAttrib1svNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(VertexAttrib1fvARB,VertexAttrib1fvARB@8))
-GL_PREFIX(VertexAttrib1fvARB,VertexAttrib1fvARB@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_VertexAttrib1fvNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(VertexAttrib1dvARB,VertexAttrib1dvARB@8))
-GL_PREFIX(VertexAttrib1dvARB,VertexAttrib1dvARB@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_VertexAttrib1dvNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(VertexAttrib2svARB,VertexAttrib2svARB@8))
-GL_PREFIX(VertexAttrib2svARB,VertexAttrib2svARB@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_VertexAttrib2svNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(VertexAttrib2fvARB,VertexAttrib2fvARB@8))
-GL_PREFIX(VertexAttrib2fvARB,VertexAttrib2fvARB@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_VertexAttrib2fvNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(VertexAttrib2dvARB,VertexAttrib2dvARB@8))
-GL_PREFIX(VertexAttrib2dvARB,VertexAttrib2dvARB@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_VertexAttrib2dvNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(VertexAttrib3svARB,VertexAttrib3svARB@8))
-GL_PREFIX(VertexAttrib3svARB,VertexAttrib3svARB@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_VertexAttrib3svNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(VertexAttrib3fvARB,VertexAttrib3fvARB@8))
-GL_PREFIX(VertexAttrib3fvARB,VertexAttrib3fvARB@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_VertexAttrib3fvNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(VertexAttrib3dvARB,VertexAttrib3dvARB@8))
-GL_PREFIX(VertexAttrib3dvARB,VertexAttrib3dvARB@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_VertexAttrib3dvNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(VertexAttrib4bvARB,VertexAttrib4bvARB@8))
-GL_PREFIX(VertexAttrib4bvARB,VertexAttrib4bvARB@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_VertexAttrib4bvARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(VertexAttrib4svARB,VertexAttrib4svARB@8))
-GL_PREFIX(VertexAttrib4svARB,VertexAttrib4svARB@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_VertexAttrib4svNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(VertexAttrib4ivARB,VertexAttrib4ivARB@8))
-GL_PREFIX(VertexAttrib4ivARB,VertexAttrib4ivARB@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_VertexAttrib4ivARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(VertexAttrib4ubvARB,VertexAttrib4ubvARB@8))
-GL_PREFIX(VertexAttrib4ubvARB,VertexAttrib4ubvARB@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_VertexAttrib4ubvARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(VertexAttrib4usvARB,VertexAttrib4usvARB@8))
-GL_PREFIX(VertexAttrib4usvARB,VertexAttrib4usvARB@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_VertexAttrib4usvARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(VertexAttrib4uivARB,VertexAttrib4uivARB@8))
-GL_PREFIX(VertexAttrib4uivARB,VertexAttrib4uivARB@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_VertexAttrib4uivARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(VertexAttrib4fvARB,VertexAttrib4fvARB@8))
-GL_PREFIX(VertexAttrib4fvARB,VertexAttrib4fvARB@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_VertexAttrib4fvNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(VertexAttrib4dvARB,VertexAttrib4dvARB@8))
-GL_PREFIX(VertexAttrib4dvARB,VertexAttrib4dvARB@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_VertexAttrib4dvNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(VertexAttrib4NbvARB,VertexAttrib4NbvARB@8))
-GL_PREFIX(VertexAttrib4NbvARB,VertexAttrib4NbvARB@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_VertexAttrib4NbvARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(VertexAttrib4NsvARB,VertexAttrib4NsvARB@8))
-GL_PREFIX(VertexAttrib4NsvARB,VertexAttrib4NsvARB@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_VertexAttrib4NsvARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(VertexAttrib4NivARB,VertexAttrib4NivARB@8))
-GL_PREFIX(VertexAttrib4NivARB,VertexAttrib4NivARB@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_VertexAttrib4NivARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(VertexAttrib4NubvARB,VertexAttrib4NubvARB@8))
-GL_PREFIX(VertexAttrib4NubvARB,VertexAttrib4NubvARB@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_VertexAttrib4ubvNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(VertexAttrib4NusvARB,VertexAttrib4NusvARB@8))
-GL_PREFIX(VertexAttrib4NusvARB,VertexAttrib4NusvARB@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_VertexAttrib4NusvARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(VertexAttrib4NuivARB,VertexAttrib4NuivARB@8))
-GL_PREFIX(VertexAttrib4NuivARB,VertexAttrib4NuivARB@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_VertexAttrib4NuivARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(VertexAttribPointerARB,VertexAttribPointerARB@24))
-GL_PREFIX(VertexAttribPointerARB,VertexAttribPointerARB@24):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_VertexAttribPointerARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(EnableVertexAttribArrayARB,EnableVertexAttribArrayARB@4))
-GL_PREFIX(EnableVertexAttribArrayARB,EnableVertexAttribArrayARB@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_EnableVertexAttribArrayARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(DisableVertexAttribArrayARB,DisableVertexAttribArrayARB@4))
-GL_PREFIX(DisableVertexAttribArrayARB,DisableVertexAttribArrayARB@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_DisableVertexAttribArrayARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ProgramStringARB,ProgramStringARB@16))
-GL_PREFIX(ProgramStringARB,ProgramStringARB@16):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_ProgramStringARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(BindProgramARB,BindProgramARB@8))
-GL_PREFIX(BindProgramARB,BindProgramARB@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_BindProgramNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(DeleteProgramsARB,DeleteProgramsARB@8))
-GL_PREFIX(DeleteProgramsARB,DeleteProgramsARB@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_DeleteProgramsNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GenProgramsARB,GenProgramsARB@8))
-GL_PREFIX(GenProgramsARB,GenProgramsARB@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GenProgramsNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(IsProgramARB,IsProgramARB@4))
-GL_PREFIX(IsProgramARB,IsProgramARB@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_IsProgramNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ProgramEnvParameter4dARB,ProgramEnvParameter4dARB@40))
-GL_PREFIX(ProgramEnvParameter4dARB,ProgramEnvParameter4dARB@40):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_ProgramEnvParameter4dARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ProgramEnvParameter4dvARB,ProgramEnvParameter4dvARB@12))
-GL_PREFIX(ProgramEnvParameter4dvARB,ProgramEnvParameter4dvARB@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_ProgramEnvParameter4dvARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ProgramEnvParameter4fARB,ProgramEnvParameter4fARB@24))
-GL_PREFIX(ProgramEnvParameter4fARB,ProgramEnvParameter4fARB@24):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_ProgramEnvParameter4fARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ProgramEnvParameter4fvARB,ProgramEnvParameter4fvARB@12))
-GL_PREFIX(ProgramEnvParameter4fvARB,ProgramEnvParameter4fvARB@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_ProgramEnvParameter4fvARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ProgramLocalParameter4dARB,ProgramLocalParameter4dARB@40))
-GL_PREFIX(ProgramLocalParameter4dARB,ProgramLocalParameter4dARB@40):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_ProgramLocalParameter4dARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ProgramLocalParameter4dvARB,ProgramLocalParameter4dvARB@12))
-GL_PREFIX(ProgramLocalParameter4dvARB,ProgramLocalParameter4dvARB@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_ProgramLocalParameter4dvARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ProgramLocalParameter4fARB,ProgramLocalParameter4fARB@24))
-GL_PREFIX(ProgramLocalParameter4fARB,ProgramLocalParameter4fARB@24):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_ProgramLocalParameter4fARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ProgramLocalParameter4fvARB,ProgramLocalParameter4fvARB@12))
-GL_PREFIX(ProgramLocalParameter4fvARB,ProgramLocalParameter4fvARB@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_ProgramLocalParameter4fvARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetProgramEnvParameterdvARB,GetProgramEnvParameterdvARB@12))
-GL_PREFIX(GetProgramEnvParameterdvARB,GetProgramEnvParameterdvARB@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetProgramEnvParameterdvARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetProgramEnvParameterfvARB,GetProgramEnvParameterfvARB@12))
-GL_PREFIX(GetProgramEnvParameterfvARB,GetProgramEnvParameterfvARB@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetProgramEnvParameterfvARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetProgramLocalParameterdvARB,GetProgramLocalParameterdvARB@12))
-GL_PREFIX(GetProgramLocalParameterdvARB,GetProgramLocalParameterdvARB@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetProgramLocalParameterdvARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetProgramLocalParameterfvARB,GetProgramLocalParameterfvARB@12))
-GL_PREFIX(GetProgramLocalParameterfvARB,GetProgramLocalParameterfvARB@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetProgramLocalParameterfvARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetProgramivARB,GetProgramivARB@12))
-GL_PREFIX(GetProgramivARB,GetProgramivARB@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetProgramivARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetProgramStringARB,GetProgramStringARB@12))
-GL_PREFIX(GetProgramStringARB,GetProgramStringARB@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetProgramStringARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetVertexAttribdvARB,GetVertexAttribdvARB@12))
-GL_PREFIX(GetVertexAttribdvARB,GetVertexAttribdvARB@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetVertexAttribdvNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetVertexAttribfvARB,GetVertexAttribfvARB@12))
-GL_PREFIX(GetVertexAttribfvARB,GetVertexAttribfvARB@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetVertexAttribfvNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetVertexAttribivARB,GetVertexAttribivARB@12))
-GL_PREFIX(GetVertexAttribivARB,GetVertexAttribivARB@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetVertexAttribivNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetVertexAttribPointervARB,GetVertexAttribPointervARB@12))
-GL_PREFIX(GetVertexAttribPointervARB,GetVertexAttribPointervARB@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetVertexAttribPointervNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ProgramNamedParameter4fNV,ProgramNamedParameter4fNV@28))
-GL_PREFIX(ProgramNamedParameter4fNV,ProgramNamedParameter4fNV@28):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_ProgramNamedParameter4fNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ProgramNamedParameter4dNV,ProgramNamedParameter4dNV@44))
-GL_PREFIX(ProgramNamedParameter4dNV,ProgramNamedParameter4dNV@44):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_ProgramNamedParameter4dNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ProgramNamedParameter4fvNV,ProgramNamedParameter4fvNV@16))
-GL_PREFIX(ProgramNamedParameter4fvNV,ProgramNamedParameter4fvNV@16):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_ProgramNamedParameter4fvNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ProgramNamedParameter4dvNV,ProgramNamedParameter4dvNV@16))
-GL_PREFIX(ProgramNamedParameter4dvNV,ProgramNamedParameter4dvNV@16):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_ProgramNamedParameter4dvNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetProgramNamedParameterfvNV,GetProgramNamedParameterfvNV@16))
-GL_PREFIX(GetProgramNamedParameterfvNV,GetProgramNamedParameterfvNV@16):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetProgramNamedParameterfvNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetProgramNamedParameterdvNV,GetProgramNamedParameterdvNV@16))
-GL_PREFIX(GetProgramNamedParameterdvNV,GetProgramNamedParameterdvNV@16):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetProgramNamedParameterdvNV))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(BindBufferARB,BindBufferARB@8))
-GL_PREFIX(BindBufferARB,BindBufferARB@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_BindBufferARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(BufferDataARB,BufferDataARB@16))
-GL_PREFIX(BufferDataARB,BufferDataARB@16):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_BufferDataARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(BufferSubDataARB,BufferSubDataARB@16))
-GL_PREFIX(BufferSubDataARB,BufferSubDataARB@16):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_BufferSubDataARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(DeleteBuffersARB,DeleteBuffersARB@8))
-GL_PREFIX(DeleteBuffersARB,DeleteBuffersARB@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_DeleteBuffersARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GenBuffersARB,GenBuffersARB@8))
-GL_PREFIX(GenBuffersARB,GenBuffersARB@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GenBuffersARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetBufferParameterivARB,GetBufferParameterivARB@12))
-GL_PREFIX(GetBufferParameterivARB,GetBufferParameterivARB@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetBufferParameterivARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetBufferPointervARB,GetBufferPointervARB@12))
-GL_PREFIX(GetBufferPointervARB,GetBufferPointervARB@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetBufferPointervARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetBufferSubDataARB,GetBufferSubDataARB@16))
-GL_PREFIX(GetBufferSubDataARB,GetBufferSubDataARB@16):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetBufferSubDataARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(IsBufferARB,IsBufferARB@4))
-GL_PREFIX(IsBufferARB,IsBufferARB@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_IsBufferARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MapBufferARB,MapBufferARB@8))
-GL_PREFIX(MapBufferARB,MapBufferARB@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_MapBufferARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(UnmapBufferARB,UnmapBufferARB@4))
-GL_PREFIX(UnmapBufferARB,UnmapBufferARB@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_UnmapBufferARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(DepthBoundsEXT,DepthBoundsEXT@16))
-GL_PREFIX(DepthBoundsEXT,DepthBoundsEXT@16):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_DepthBoundsEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GenQueriesARB,GenQueriesARB@8))
-GL_PREFIX(GenQueriesARB,GenQueriesARB@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GenQueriesARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(DeleteQueriesARB,DeleteQueriesARB@8))
-GL_PREFIX(DeleteQueriesARB,DeleteQueriesARB@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_DeleteQueriesARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(IsQueryARB,IsQueryARB@4))
-GL_PREFIX(IsQueryARB,IsQueryARB@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_IsQueryARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(BeginQueryARB,BeginQueryARB@8))
-GL_PREFIX(BeginQueryARB,BeginQueryARB@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_BeginQueryARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(EndQueryARB,EndQueryARB@4))
-GL_PREFIX(EndQueryARB,EndQueryARB@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_EndQueryARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetQueryivARB,GetQueryivARB@12))
-GL_PREFIX(GetQueryivARB,GetQueryivARB@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetQueryivARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetQueryObjectivARB,GetQueryObjectivARB@12))
-GL_PREFIX(GetQueryObjectivARB,GetQueryObjectivARB@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetQueryObjectivARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetQueryObjectuivARB,GetQueryObjectuivARB@12))
-GL_PREFIX(GetQueryObjectuivARB,GetQueryObjectuivARB@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetQueryObjectuivARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(BindBuffer,BindBuffer@8))
-GL_PREFIX(BindBuffer,BindBuffer@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_BindBufferARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(BufferData,BufferData@16))
-GL_PREFIX(BufferData,BufferData@16):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_BufferDataARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(BufferSubData,BufferSubData@16))
-GL_PREFIX(BufferSubData,BufferSubData@16):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_BufferSubDataARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(DeleteBuffers,DeleteBuffers@8))
-GL_PREFIX(DeleteBuffers,DeleteBuffers@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_DeleteBuffersARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GenBuffers,GenBuffers@8))
-GL_PREFIX(GenBuffers,GenBuffers@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GenBuffersARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetBufferParameteriv,GetBufferParameteriv@12))
-GL_PREFIX(GetBufferParameteriv,GetBufferParameteriv@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetBufferParameterivARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetBufferPointerv,GetBufferPointerv@12))
-GL_PREFIX(GetBufferPointerv,GetBufferPointerv@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetBufferPointervARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetBufferSubData,GetBufferSubData@16))
-GL_PREFIX(GetBufferSubData,GetBufferSubData@16):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetBufferSubDataARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(IsBuffer,IsBuffer@4))
-GL_PREFIX(IsBuffer,IsBuffer@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_IsBufferARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MapBuffer,MapBuffer@8))
-GL_PREFIX(MapBuffer,MapBuffer@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_MapBufferARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(UnmapBuffer,UnmapBuffer@4))
-GL_PREFIX(UnmapBuffer,UnmapBuffer@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_UnmapBufferARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GenQueries,GenQueries@8))
-GL_PREFIX(GenQueries,GenQueries@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GenQueriesARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(DeleteQueries,DeleteQueries@8))
-GL_PREFIX(DeleteQueries,DeleteQueries@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_DeleteQueriesARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(IsQuery,IsQuery@4))
-GL_PREFIX(IsQuery,IsQuery@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_IsQueryARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(BeginQuery,BeginQuery@8))
-GL_PREFIX(BeginQuery,BeginQuery@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_BeginQueryARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(EndQuery,EndQuery@4))
-GL_PREFIX(EndQuery,EndQuery@4):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_EndQueryARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetQueryiv,GetQueryiv@12))
-GL_PREFIX(GetQueryiv,GetQueryiv@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetQueryivARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetQueryObjectiv,GetQueryObjectiv@12))
-GL_PREFIX(GetQueryObjectiv,GetQueryObjectiv@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetQueryObjectivARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetQueryObjectuiv,GetQueryObjectuiv@12))
-GL_PREFIX(GetQueryObjectuiv,GetQueryObjectuiv@12):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_GetQueryObjectuivARB))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(BlendEquationSeparateEXT,BlendEquationSeparateEXT@8))
-GL_PREFIX(BlendEquationSeparateEXT,BlendEquationSeparateEXT@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_BlendEquationSeparateEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(BlendEquationSeparateATI,BlendEquationSeparateATI@8))
-GL_PREFIX(BlendEquationSeparateATI,BlendEquationSeparateATI@8):
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX)
- JMP(GL_OFFSET(_gloffset_BlendEquationSeparateEXT))
+GLNAME(get_dispatch):
+ SUB_L(CONST(24), ESP)
+ PUSH_L(GLNAME(_gl_DispatchTSD))
+#ifdef __PIC__
+ CALL(GLNAME(pthread_getspecific@PLT))
+#else
+ CALL(GLNAME(pthread_getspecific))
+#endif
+ ADD_L(CONST(28), ESP)
+ RET
+#elif defined(THREADS)
+EXTERN GLNAME(_glapi_get_dispatch)
+#endif
+ ALIGNTEXT16 ; GLOBL gl_dispatch_functions_start
+gl_dispatch_functions_start:
+
+ GL_STUB(NewList, _gloffset_NewList, NewList@8)
+ GL_STUB(EndList, _gloffset_EndList, EndList@0)
+ GL_STUB(CallList, _gloffset_CallList, CallList@4)
+ GL_STUB(CallLists, _gloffset_CallLists, CallLists@12)
+ GL_STUB(DeleteLists, _gloffset_DeleteLists, DeleteLists@8)
+ GL_STUB(GenLists, _gloffset_GenLists, GenLists@4)
+ GL_STUB(ListBase, _gloffset_ListBase, ListBase@4)
+ GL_STUB(Begin, _gloffset_Begin, Begin@4)
+ GL_STUB(Bitmap, _gloffset_Bitmap, Bitmap@28)
+ GL_STUB(Color3b, _gloffset_Color3b, Color3b@12)
+ GL_STUB(Color3bv, _gloffset_Color3bv, Color3bv@4)
+ GL_STUB(Color3d, _gloffset_Color3d, Color3d@24)
+ GL_STUB(Color3dv, _gloffset_Color3dv, Color3dv@4)
+ GL_STUB(Color3f, _gloffset_Color3f, Color3f@12)
+ GL_STUB(Color3fv, _gloffset_Color3fv, Color3fv@4)
+ GL_STUB(Color3i, _gloffset_Color3i, Color3i@12)
+ GL_STUB(Color3iv, _gloffset_Color3iv, Color3iv@4)
+ GL_STUB(Color3s, _gloffset_Color3s, Color3s@12)
+ GL_STUB(Color3sv, _gloffset_Color3sv, Color3sv@4)
+ GL_STUB(Color3ub, _gloffset_Color3ub, Color3ub@12)
+ GL_STUB(Color3ubv, _gloffset_Color3ubv, Color3ubv@4)
+ GL_STUB(Color3ui, _gloffset_Color3ui, Color3ui@12)
+ GL_STUB(Color3uiv, _gloffset_Color3uiv, Color3uiv@4)
+ GL_STUB(Color3us, _gloffset_Color3us, Color3us@12)
+ GL_STUB(Color3usv, _gloffset_Color3usv, Color3usv@4)
+ GL_STUB(Color4b, _gloffset_Color4b, Color4b@16)
+ GL_STUB(Color4bv, _gloffset_Color4bv, Color4bv@4)
+ GL_STUB(Color4d, _gloffset_Color4d, Color4d@32)
+ GL_STUB(Color4dv, _gloffset_Color4dv, Color4dv@4)
+ GL_STUB(Color4f, _gloffset_Color4f, Color4f@16)
+ GL_STUB(Color4fv, _gloffset_Color4fv, Color4fv@4)
+ GL_STUB(Color4i, _gloffset_Color4i, Color4i@16)
+ GL_STUB(Color4iv, _gloffset_Color4iv, Color4iv@4)
+ GL_STUB(Color4s, _gloffset_Color4s, Color4s@16)
+ GL_STUB(Color4sv, _gloffset_Color4sv, Color4sv@4)
+ GL_STUB(Color4ub, _gloffset_Color4ub, Color4ub@16)
+ GL_STUB(Color4ubv, _gloffset_Color4ubv, Color4ubv@4)
+ GL_STUB(Color4ui, _gloffset_Color4ui, Color4ui@16)
+ GL_STUB(Color4uiv, _gloffset_Color4uiv, Color4uiv@4)
+ GL_STUB(Color4us, _gloffset_Color4us, Color4us@16)
+ GL_STUB(Color4usv, _gloffset_Color4usv, Color4usv@4)
+ GL_STUB(EdgeFlag, _gloffset_EdgeFlag, EdgeFlag@4)
+ GL_STUB(EdgeFlagv, _gloffset_EdgeFlagv, EdgeFlagv@4)
+ GL_STUB(End, _gloffset_End, End@0)
+ GL_STUB(Indexd, _gloffset_Indexd, Indexd@8)
+ GL_STUB(Indexdv, _gloffset_Indexdv, Indexdv@4)
+ GL_STUB(Indexf, _gloffset_Indexf, Indexf@4)
+ GL_STUB(Indexfv, _gloffset_Indexfv, Indexfv@4)
+ GL_STUB(Indexi, _gloffset_Indexi, Indexi@4)
+ GL_STUB(Indexiv, _gloffset_Indexiv, Indexiv@4)
+ GL_STUB(Indexs, _gloffset_Indexs, Indexs@4)
+ GL_STUB(Indexsv, _gloffset_Indexsv, Indexsv@4)
+ GL_STUB(Normal3b, _gloffset_Normal3b, Normal3b@12)
+ GL_STUB(Normal3bv, _gloffset_Normal3bv, Normal3bv@4)
+ GL_STUB(Normal3d, _gloffset_Normal3d, Normal3d@24)
+ GL_STUB(Normal3dv, _gloffset_Normal3dv, Normal3dv@4)
+ GL_STUB(Normal3f, _gloffset_Normal3f, Normal3f@12)
+ GL_STUB(Normal3fv, _gloffset_Normal3fv, Normal3fv@4)
+ GL_STUB(Normal3i, _gloffset_Normal3i, Normal3i@12)
+ GL_STUB(Normal3iv, _gloffset_Normal3iv, Normal3iv@4)
+ GL_STUB(Normal3s, _gloffset_Normal3s, Normal3s@12)
+ GL_STUB(Normal3sv, _gloffset_Normal3sv, Normal3sv@4)
+ GL_STUB(RasterPos2d, _gloffset_RasterPos2d, RasterPos2d@16)
+ GL_STUB(RasterPos2dv, _gloffset_RasterPos2dv, RasterPos2dv@4)
+ GL_STUB(RasterPos2f, _gloffset_RasterPos2f, RasterPos2f@8)
+ GL_STUB(RasterPos2fv, _gloffset_RasterPos2fv, RasterPos2fv@4)
+ GL_STUB(RasterPos2i, _gloffset_RasterPos2i, RasterPos2i@8)
+ GL_STUB(RasterPos2iv, _gloffset_RasterPos2iv, RasterPos2iv@4)
+ GL_STUB(RasterPos2s, _gloffset_RasterPos2s, RasterPos2s@8)
+ GL_STUB(RasterPos2sv, _gloffset_RasterPos2sv, RasterPos2sv@4)
+ GL_STUB(RasterPos3d, _gloffset_RasterPos3d, RasterPos3d@24)
+ GL_STUB(RasterPos3dv, _gloffset_RasterPos3dv, RasterPos3dv@4)
+ GL_STUB(RasterPos3f, _gloffset_RasterPos3f, RasterPos3f@12)
+ GL_STUB(RasterPos3fv, _gloffset_RasterPos3fv, RasterPos3fv@4)
+ GL_STUB(RasterPos3i, _gloffset_RasterPos3i, RasterPos3i@12)
+ GL_STUB(RasterPos3iv, _gloffset_RasterPos3iv, RasterPos3iv@4)
+ GL_STUB(RasterPos3s, _gloffset_RasterPos3s, RasterPos3s@12)
+ GL_STUB(RasterPos3sv, _gloffset_RasterPos3sv, RasterPos3sv@4)
+ GL_STUB(RasterPos4d, _gloffset_RasterPos4d, RasterPos4d@32)
+ GL_STUB(RasterPos4dv, _gloffset_RasterPos4dv, RasterPos4dv@4)
+ GL_STUB(RasterPos4f, _gloffset_RasterPos4f, RasterPos4f@16)
+ GL_STUB(RasterPos4fv, _gloffset_RasterPos4fv, RasterPos4fv@4)
+ GL_STUB(RasterPos4i, _gloffset_RasterPos4i, RasterPos4i@16)
+ GL_STUB(RasterPos4iv, _gloffset_RasterPos4iv, RasterPos4iv@4)
+ GL_STUB(RasterPos4s, _gloffset_RasterPos4s, RasterPos4s@16)
+ GL_STUB(RasterPos4sv, _gloffset_RasterPos4sv, RasterPos4sv@4)
+ GL_STUB(Rectd, _gloffset_Rectd, Rectd@32)
+ GL_STUB(Rectdv, _gloffset_Rectdv, Rectdv@8)
+ GL_STUB(Rectf, _gloffset_Rectf, Rectf@16)
+ GL_STUB(Rectfv, _gloffset_Rectfv, Rectfv@8)
+ GL_STUB(Recti, _gloffset_Recti, Recti@16)
+ GL_STUB(Rectiv, _gloffset_Rectiv, Rectiv@8)
+ GL_STUB(Rects, _gloffset_Rects, Rects@16)
+ GL_STUB(Rectsv, _gloffset_Rectsv, Rectsv@8)
+ GL_STUB(TexCoord1d, _gloffset_TexCoord1d, TexCoord1d@8)
+ GL_STUB(TexCoord1dv, _gloffset_TexCoord1dv, TexCoord1dv@4)
+ GL_STUB(TexCoord1f, _gloffset_TexCoord1f, TexCoord1f@4)
+ GL_STUB(TexCoord1fv, _gloffset_TexCoord1fv, TexCoord1fv@4)
+ GL_STUB(TexCoord1i, _gloffset_TexCoord1i, TexCoord1i@4)
+ GL_STUB(TexCoord1iv, _gloffset_TexCoord1iv, TexCoord1iv@4)
+ GL_STUB(TexCoord1s, _gloffset_TexCoord1s, TexCoord1s@4)
+ GL_STUB(TexCoord1sv, _gloffset_TexCoord1sv, TexCoord1sv@4)
+ GL_STUB(TexCoord2d, _gloffset_TexCoord2d, TexCoord2d@16)
+ GL_STUB(TexCoord2dv, _gloffset_TexCoord2dv, TexCoord2dv@4)
+ GL_STUB(TexCoord2f, _gloffset_TexCoord2f, TexCoord2f@8)
+ GL_STUB(TexCoord2fv, _gloffset_TexCoord2fv, TexCoord2fv@4)
+ GL_STUB(TexCoord2i, _gloffset_TexCoord2i, TexCoord2i@8)
+ GL_STUB(TexCoord2iv, _gloffset_TexCoord2iv, TexCoord2iv@4)
+ GL_STUB(TexCoord2s, _gloffset_TexCoord2s, TexCoord2s@8)
+ GL_STUB(TexCoord2sv, _gloffset_TexCoord2sv, TexCoord2sv@4)
+ GL_STUB(TexCoord3d, _gloffset_TexCoord3d, TexCoord3d@24)
+ GL_STUB(TexCoord3dv, _gloffset_TexCoord3dv, TexCoord3dv@4)
+ GL_STUB(TexCoord3f, _gloffset_TexCoord3f, TexCoord3f@12)
+ GL_STUB(TexCoord3fv, _gloffset_TexCoord3fv, TexCoord3fv@4)
+ GL_STUB(TexCoord3i, _gloffset_TexCoord3i, TexCoord3i@12)
+ GL_STUB(TexCoord3iv, _gloffset_TexCoord3iv, TexCoord3iv@4)
+ GL_STUB(TexCoord3s, _gloffset_TexCoord3s, TexCoord3s@12)
+ GL_STUB(TexCoord3sv, _gloffset_TexCoord3sv, TexCoord3sv@4)
+ GL_STUB(TexCoord4d, _gloffset_TexCoord4d, TexCoord4d@32)
+ GL_STUB(TexCoord4dv, _gloffset_TexCoord4dv, TexCoord4dv@4)
+ GL_STUB(TexCoord4f, _gloffset_TexCoord4f, TexCoord4f@16)
+ GL_STUB(TexCoord4fv, _gloffset_TexCoord4fv, TexCoord4fv@4)
+ GL_STUB(TexCoord4i, _gloffset_TexCoord4i, TexCoord4i@16)
+ GL_STUB(TexCoord4iv, _gloffset_TexCoord4iv, TexCoord4iv@4)
+ GL_STUB(TexCoord4s, _gloffset_TexCoord4s, TexCoord4s@16)
+ GL_STUB(TexCoord4sv, _gloffset_TexCoord4sv, TexCoord4sv@4)
+ GL_STUB(Vertex2d, _gloffset_Vertex2d, Vertex2d@16)
+ GL_STUB(Vertex2dv, _gloffset_Vertex2dv, Vertex2dv@4)
+ GL_STUB(Vertex2f, _gloffset_Vertex2f, Vertex2f@8)
+ GL_STUB(Vertex2fv, _gloffset_Vertex2fv, Vertex2fv@4)
+ GL_STUB(Vertex2i, _gloffset_Vertex2i, Vertex2i@8)
+ GL_STUB(Vertex2iv, _gloffset_Vertex2iv, Vertex2iv@4)
+ GL_STUB(Vertex2s, _gloffset_Vertex2s, Vertex2s@8)
+ GL_STUB(Vertex2sv, _gloffset_Vertex2sv, Vertex2sv@4)
+ GL_STUB(Vertex3d, _gloffset_Vertex3d, Vertex3d@24)
+ GL_STUB(Vertex3dv, _gloffset_Vertex3dv, Vertex3dv@4)
+ GL_STUB(Vertex3f, _gloffset_Vertex3f, Vertex3f@12)
+ GL_STUB(Vertex3fv, _gloffset_Vertex3fv, Vertex3fv@4)
+ GL_STUB(Vertex3i, _gloffset_Vertex3i, Vertex3i@12)
+ GL_STUB(Vertex3iv, _gloffset_Vertex3iv, Vertex3iv@4)
+ GL_STUB(Vertex3s, _gloffset_Vertex3s, Vertex3s@12)
+ GL_STUB(Vertex3sv, _gloffset_Vertex3sv, Vertex3sv@4)
+ GL_STUB(Vertex4d, _gloffset_Vertex4d, Vertex4d@32)
+ GL_STUB(Vertex4dv, _gloffset_Vertex4dv, Vertex4dv@4)
+ GL_STUB(Vertex4f, _gloffset_Vertex4f, Vertex4f@16)
+ GL_STUB(Vertex4fv, _gloffset_Vertex4fv, Vertex4fv@4)
+ GL_STUB(Vertex4i, _gloffset_Vertex4i, Vertex4i@16)
+ GL_STUB(Vertex4iv, _gloffset_Vertex4iv, Vertex4iv@4)
+ GL_STUB(Vertex4s, _gloffset_Vertex4s, Vertex4s@16)
+ GL_STUB(Vertex4sv, _gloffset_Vertex4sv, Vertex4sv@4)
+ GL_STUB(ClipPlane, _gloffset_ClipPlane, ClipPlane@8)
+ GL_STUB(ColorMaterial, _gloffset_ColorMaterial, ColorMaterial@8)
+ GL_STUB(CullFace, _gloffset_CullFace, CullFace@4)
+ GL_STUB(Fogf, _gloffset_Fogf, Fogf@8)
+ GL_STUB(Fogfv, _gloffset_Fogfv, Fogfv@8)
+ GL_STUB(Fogi, _gloffset_Fogi, Fogi@8)
+ GL_STUB(Fogiv, _gloffset_Fogiv, Fogiv@8)
+ GL_STUB(FrontFace, _gloffset_FrontFace, FrontFace@4)
+ GL_STUB(Hint, _gloffset_Hint, Hint@8)
+ GL_STUB(Lightf, _gloffset_Lightf, Lightf@12)
+ GL_STUB(Lightfv, _gloffset_Lightfv, Lightfv@12)
+ GL_STUB(Lighti, _gloffset_Lighti, Lighti@12)
+ GL_STUB(Lightiv, _gloffset_Lightiv, Lightiv@12)
+ GL_STUB(LightModelf, _gloffset_LightModelf, LightModelf@8)
+ GL_STUB(LightModelfv, _gloffset_LightModelfv, LightModelfv@8)
+ GL_STUB(LightModeli, _gloffset_LightModeli, LightModeli@8)
+ GL_STUB(LightModeliv, _gloffset_LightModeliv, LightModeliv@8)
+ GL_STUB(LineStipple, _gloffset_LineStipple, LineStipple@8)
+ GL_STUB(LineWidth, _gloffset_LineWidth, LineWidth@4)
+ GL_STUB(Materialf, _gloffset_Materialf, Materialf@12)
+ GL_STUB(Materialfv, _gloffset_Materialfv, Materialfv@12)
+ GL_STUB(Materiali, _gloffset_Materiali, Materiali@12)
+ GL_STUB(Materialiv, _gloffset_Materialiv, Materialiv@12)
+ GL_STUB(PointSize, _gloffset_PointSize, PointSize@4)
+ GL_STUB(PolygonMode, _gloffset_PolygonMode, PolygonMode@8)
+ GL_STUB(PolygonStipple, _gloffset_PolygonStipple, PolygonStipple@4)
+ GL_STUB(Scissor, _gloffset_Scissor, Scissor@16)
+ GL_STUB(ShadeModel, _gloffset_ShadeModel, ShadeModel@4)
+ GL_STUB(TexParameterf, _gloffset_TexParameterf, TexParameterf@12)
+ GL_STUB(TexParameterfv, _gloffset_TexParameterfv, TexParameterfv@12)
+ GL_STUB(TexParameteri, _gloffset_TexParameteri, TexParameteri@12)
+ GL_STUB(TexParameteriv, _gloffset_TexParameteriv, TexParameteriv@12)
+ GL_STUB(TexImage1D, _gloffset_TexImage1D, TexImage1D@32)
+ GL_STUB(TexImage2D, _gloffset_TexImage2D, TexImage2D@36)
+ GL_STUB(TexEnvf, _gloffset_TexEnvf, TexEnvf@12)
+ GL_STUB(TexEnvfv, _gloffset_TexEnvfv, TexEnvfv@12)
+ GL_STUB(TexEnvi, _gloffset_TexEnvi, TexEnvi@12)
+ GL_STUB(TexEnviv, _gloffset_TexEnviv, TexEnviv@12)
+ GL_STUB(TexGend, _gloffset_TexGend, TexGend@16)
+ GL_STUB(TexGendv, _gloffset_TexGendv, TexGendv@12)
+ GL_STUB(TexGenf, _gloffset_TexGenf, TexGenf@12)
+ GL_STUB(TexGenfv, _gloffset_TexGenfv, TexGenfv@12)
+ GL_STUB(TexGeni, _gloffset_TexGeni, TexGeni@12)
+ GL_STUB(TexGeniv, _gloffset_TexGeniv, TexGeniv@12)
+ GL_STUB(FeedbackBuffer, _gloffset_FeedbackBuffer, FeedbackBuffer@12)
+ GL_STUB(SelectBuffer, _gloffset_SelectBuffer, SelectBuffer@8)
+ GL_STUB(RenderMode, _gloffset_RenderMode, RenderMode@4)
+ GL_STUB(InitNames, _gloffset_InitNames, InitNames@0)
+ GL_STUB(LoadName, _gloffset_LoadName, LoadName@4)
+ GL_STUB(PassThrough, _gloffset_PassThrough, PassThrough@4)
+ GL_STUB(PopName, _gloffset_PopName, PopName@0)
+ GL_STUB(PushName, _gloffset_PushName, PushName@4)
+ GL_STUB(DrawBuffer, _gloffset_DrawBuffer, DrawBuffer@4)
+ GL_STUB(Clear, _gloffset_Clear, Clear@4)
+ GL_STUB(ClearAccum, _gloffset_ClearAccum, ClearAccum@16)
+ GL_STUB(ClearIndex, _gloffset_ClearIndex, ClearIndex@4)
+ GL_STUB(ClearColor, _gloffset_ClearColor, ClearColor@16)
+ GL_STUB(ClearStencil, _gloffset_ClearStencil, ClearStencil@4)
+ GL_STUB(ClearDepth, _gloffset_ClearDepth, ClearDepth@8)
+ GL_STUB(StencilMask, _gloffset_StencilMask, StencilMask@4)
+ GL_STUB(ColorMask, _gloffset_ColorMask, ColorMask@16)
+ GL_STUB(DepthMask, _gloffset_DepthMask, DepthMask@4)
+ GL_STUB(IndexMask, _gloffset_IndexMask, IndexMask@4)
+ GL_STUB(Accum, _gloffset_Accum, Accum@8)
+ GL_STUB(Disable, _gloffset_Disable, Disable@4)
+ GL_STUB(Enable, _gloffset_Enable, Enable@4)
+ GL_STUB(Finish, _gloffset_Finish, Finish@0)
+ GL_STUB(Flush, _gloffset_Flush, Flush@0)
+ GL_STUB(PopAttrib, _gloffset_PopAttrib, PopAttrib@0)
+ GL_STUB(PushAttrib, _gloffset_PushAttrib, PushAttrib@4)
+ GL_STUB(Map1d, _gloffset_Map1d, Map1d@32)
+ GL_STUB(Map1f, _gloffset_Map1f, Map1f@24)
+ GL_STUB(Map2d, _gloffset_Map2d, Map2d@56)
+ GL_STUB(Map2f, _gloffset_Map2f, Map2f@40)
+ GL_STUB(MapGrid1d, _gloffset_MapGrid1d, MapGrid1d@20)
+ GL_STUB(MapGrid1f, _gloffset_MapGrid1f, MapGrid1f@12)
+ GL_STUB(MapGrid2d, _gloffset_MapGrid2d, MapGrid2d@40)
+ GL_STUB(MapGrid2f, _gloffset_MapGrid2f, MapGrid2f@24)
+ GL_STUB(EvalCoord1d, _gloffset_EvalCoord1d, EvalCoord1d@8)
+ GL_STUB(EvalCoord1dv, _gloffset_EvalCoord1dv, EvalCoord1dv@4)
+ GL_STUB(EvalCoord1f, _gloffset_EvalCoord1f, EvalCoord1f@4)
+ GL_STUB(EvalCoord1fv, _gloffset_EvalCoord1fv, EvalCoord1fv@4)
+ GL_STUB(EvalCoord2d, _gloffset_EvalCoord2d, EvalCoord2d@16)
+ GL_STUB(EvalCoord2dv, _gloffset_EvalCoord2dv, EvalCoord2dv@4)
+ GL_STUB(EvalCoord2f, _gloffset_EvalCoord2f, EvalCoord2f@8)
+ GL_STUB(EvalCoord2fv, _gloffset_EvalCoord2fv, EvalCoord2fv@4)
+ GL_STUB(EvalMesh1, _gloffset_EvalMesh1, EvalMesh1@12)
+ GL_STUB(EvalPoint1, _gloffset_EvalPoint1, EvalPoint1@4)
+ GL_STUB(EvalMesh2, _gloffset_EvalMesh2, EvalMesh2@20)
+ GL_STUB(EvalPoint2, _gloffset_EvalPoint2, EvalPoint2@8)
+ GL_STUB(AlphaFunc, _gloffset_AlphaFunc, AlphaFunc@8)
+ GL_STUB(BlendFunc, _gloffset_BlendFunc, BlendFunc@8)
+ GL_STUB(LogicOp, _gloffset_LogicOp, LogicOp@4)
+ GL_STUB(StencilFunc, _gloffset_StencilFunc, StencilFunc@12)
+ GL_STUB(StencilOp, _gloffset_StencilOp, StencilOp@12)
+ GL_STUB(DepthFunc, _gloffset_DepthFunc, DepthFunc@4)
+ GL_STUB(PixelZoom, _gloffset_PixelZoom, PixelZoom@8)
+ GL_STUB(PixelTransferf, _gloffset_PixelTransferf, PixelTransferf@8)
+ GL_STUB(PixelTransferi, _gloffset_PixelTransferi, PixelTransferi@8)
+ GL_STUB(PixelStoref, _gloffset_PixelStoref, PixelStoref@8)
+ GL_STUB(PixelStorei, _gloffset_PixelStorei, PixelStorei@8)
+ GL_STUB(PixelMapfv, _gloffset_PixelMapfv, PixelMapfv@12)
+ GL_STUB(PixelMapuiv, _gloffset_PixelMapuiv, PixelMapuiv@12)
+ GL_STUB(PixelMapusv, _gloffset_PixelMapusv, PixelMapusv@12)
+ GL_STUB(ReadBuffer, _gloffset_ReadBuffer, ReadBuffer@4)
+ GL_STUB(CopyPixels, _gloffset_CopyPixels, CopyPixels@20)
+ GL_STUB(ReadPixels, _gloffset_ReadPixels, ReadPixels@28)
+ GL_STUB(DrawPixels, _gloffset_DrawPixels, DrawPixels@20)
+ GL_STUB(GetBooleanv, _gloffset_GetBooleanv, GetBooleanv@8)
+ GL_STUB(GetClipPlane, _gloffset_GetClipPlane, GetClipPlane@8)
+ GL_STUB(GetDoublev, _gloffset_GetDoublev, GetDoublev@8)
+ GL_STUB(GetError, _gloffset_GetError, GetError@0)
+ GL_STUB(GetFloatv, _gloffset_GetFloatv, GetFloatv@8)
+ GL_STUB(GetIntegerv, _gloffset_GetIntegerv, GetIntegerv@8)
+ GL_STUB(GetLightfv, _gloffset_GetLightfv, GetLightfv@12)
+ GL_STUB(GetLightiv, _gloffset_GetLightiv, GetLightiv@12)
+ GL_STUB(GetMapdv, _gloffset_GetMapdv, GetMapdv@12)
+ GL_STUB(GetMapfv, _gloffset_GetMapfv, GetMapfv@12)
+ GL_STUB(GetMapiv, _gloffset_GetMapiv, GetMapiv@12)
+ GL_STUB(GetMaterialfv, _gloffset_GetMaterialfv, GetMaterialfv@12)
+ GL_STUB(GetMaterialiv, _gloffset_GetMaterialiv, GetMaterialiv@12)
+ GL_STUB(GetPixelMapfv, _gloffset_GetPixelMapfv, GetPixelMapfv@8)
+ GL_STUB(GetPixelMapuiv, _gloffset_GetPixelMapuiv, GetPixelMapuiv@8)
+ GL_STUB(GetPixelMapusv, _gloffset_GetPixelMapusv, GetPixelMapusv@8)
+ GL_STUB(GetPolygonStipple, _gloffset_GetPolygonStipple, GetPolygonStipple@4)
+ GL_STUB(GetString, _gloffset_GetString, GetString@4)
+ GL_STUB(GetTexEnvfv, _gloffset_GetTexEnvfv, GetTexEnvfv@12)
+ GL_STUB(GetTexEnviv, _gloffset_GetTexEnviv, GetTexEnviv@12)
+ GL_STUB(GetTexGendv, _gloffset_GetTexGendv, GetTexGendv@12)
+ GL_STUB(GetTexGenfv, _gloffset_GetTexGenfv, GetTexGenfv@12)
+ GL_STUB(GetTexGeniv, _gloffset_GetTexGeniv, GetTexGeniv@12)
+ GL_STUB(GetTexImage, _gloffset_GetTexImage, GetTexImage@20)
+ GL_STUB(GetTexParameterfv, _gloffset_GetTexParameterfv, GetTexParameterfv@12)
+ GL_STUB(GetTexParameteriv, _gloffset_GetTexParameteriv, GetTexParameteriv@12)
+ GL_STUB(GetTexLevelParameterfv, _gloffset_GetTexLevelParameterfv, GetTexLevelParameterfv@16)
+ GL_STUB(GetTexLevelParameteriv, _gloffset_GetTexLevelParameteriv, GetTexLevelParameteriv@16)
+ GL_STUB(IsEnabled, _gloffset_IsEnabled, IsEnabled@4)
+ GL_STUB(IsList, _gloffset_IsList, IsList@4)
+ GL_STUB(DepthRange, _gloffset_DepthRange, DepthRange@16)
+ GL_STUB(Frustum, _gloffset_Frustum, Frustum@48)
+ GL_STUB(LoadIdentity, _gloffset_LoadIdentity, LoadIdentity@0)
+ GL_STUB(LoadMatrixf, _gloffset_LoadMatrixf, LoadMatrixf@4)
+ GL_STUB(LoadMatrixd, _gloffset_LoadMatrixd, LoadMatrixd@4)
+ GL_STUB(MatrixMode, _gloffset_MatrixMode, MatrixMode@4)
+ GL_STUB(MultMatrixf, _gloffset_MultMatrixf, MultMatrixf@4)
+ GL_STUB(MultMatrixd, _gloffset_MultMatrixd, MultMatrixd@4)
+ GL_STUB(Ortho, _gloffset_Ortho, Ortho@48)
+ GL_STUB(PopMatrix, _gloffset_PopMatrix, PopMatrix@0)
+ GL_STUB(PushMatrix, _gloffset_PushMatrix, PushMatrix@0)
+ GL_STUB(Rotated, _gloffset_Rotated, Rotated@32)
+ GL_STUB(Rotatef, _gloffset_Rotatef, Rotatef@16)
+ GL_STUB(Scaled, _gloffset_Scaled, Scaled@24)
+ GL_STUB(Scalef, _gloffset_Scalef, Scalef@12)
+ GL_STUB(Translated, _gloffset_Translated, Translated@24)
+ GL_STUB(Translatef, _gloffset_Translatef, Translatef@12)
+ GL_STUB(Viewport, _gloffset_Viewport, Viewport@16)
+ GL_STUB(ArrayElement, _gloffset_ArrayElement, ArrayElement@4)
+ GL_STUB(BindTexture, _gloffset_BindTexture, BindTexture@8)
+ GL_STUB(ColorPointer, _gloffset_ColorPointer, ColorPointer@16)
+ GL_STUB(DisableClientState, _gloffset_DisableClientState, DisableClientState@4)
+ GL_STUB(DrawArrays, _gloffset_DrawArrays, DrawArrays@12)
+ GL_STUB(DrawElements, _gloffset_DrawElements, DrawElements@16)
+ GL_STUB(EdgeFlagPointer, _gloffset_EdgeFlagPointer, EdgeFlagPointer@8)
+ GL_STUB(EnableClientState, _gloffset_EnableClientState, EnableClientState@4)
+ GL_STUB(IndexPointer, _gloffset_IndexPointer, IndexPointer@12)
+ GL_STUB(Indexub, _gloffset_Indexub, Indexub@4)
+ GL_STUB(Indexubv, _gloffset_Indexubv, Indexubv@4)
+ GL_STUB(InterleavedArrays, _gloffset_InterleavedArrays, InterleavedArrays@12)
+ GL_STUB(NormalPointer, _gloffset_NormalPointer, NormalPointer@12)
+ GL_STUB(PolygonOffset, _gloffset_PolygonOffset, PolygonOffset@8)
+ GL_STUB(TexCoordPointer, _gloffset_TexCoordPointer, TexCoordPointer@16)
+ GL_STUB(VertexPointer, _gloffset_VertexPointer, VertexPointer@16)
+ GL_STUB(AreTexturesResident, _gloffset_AreTexturesResident, AreTexturesResident@12)
+ GL_STUB(CopyTexImage1D, _gloffset_CopyTexImage1D, CopyTexImage1D@28)
+ GL_STUB(CopyTexImage2D, _gloffset_CopyTexImage2D, CopyTexImage2D@32)
+ GL_STUB(CopyTexSubImage1D, _gloffset_CopyTexSubImage1D, CopyTexSubImage1D@24)
+ GL_STUB(CopyTexSubImage2D, _gloffset_CopyTexSubImage2D, CopyTexSubImage2D@32)
+ GL_STUB(DeleteTextures, _gloffset_DeleteTextures, DeleteTextures@8)
+ GL_STUB(GenTextures, _gloffset_GenTextures, GenTextures@8)
+ GL_STUB(GetPointerv, _gloffset_GetPointerv, GetPointerv@8)
+ GL_STUB(IsTexture, _gloffset_IsTexture, IsTexture@4)
+ GL_STUB(PrioritizeTextures, _gloffset_PrioritizeTextures, PrioritizeTextures@12)
+ GL_STUB(TexSubImage1D, _gloffset_TexSubImage1D, TexSubImage1D@28)
+ GL_STUB(TexSubImage2D, _gloffset_TexSubImage2D, TexSubImage2D@36)
+ GL_STUB(PopClientAttrib, _gloffset_PopClientAttrib, PopClientAttrib@0)
+ GL_STUB(PushClientAttrib, _gloffset_PushClientAttrib, PushClientAttrib@4)
+ GL_STUB(BlendColor, _gloffset_BlendColor, BlendColor@16)
+ GL_STUB(BlendEquation, _gloffset_BlendEquation, BlendEquation@4)
+ GL_STUB(DrawRangeElements, _gloffset_DrawRangeElements, DrawRangeElements@24)
+ GL_STUB(ColorTable, _gloffset_ColorTable, ColorTable@24)
+ GL_STUB(ColorTableParameterfv, _gloffset_ColorTableParameterfv, ColorTableParameterfv@12)
+ GL_STUB(ColorTableParameteriv, _gloffset_ColorTableParameteriv, ColorTableParameteriv@12)
+ GL_STUB(CopyColorTable, _gloffset_CopyColorTable, CopyColorTable@20)
+ GL_STUB(GetColorTable, _gloffset_GetColorTable, GetColorTable@16)
+ GL_STUB(GetColorTableParameterfv, _gloffset_GetColorTableParameterfv, GetColorTableParameterfv@12)
+ GL_STUB(GetColorTableParameteriv, _gloffset_GetColorTableParameteriv, GetColorTableParameteriv@12)
+ GL_STUB(ColorSubTable, _gloffset_ColorSubTable, ColorSubTable@24)
+ GL_STUB(CopyColorSubTable, _gloffset_CopyColorSubTable, CopyColorSubTable@20)
+ GL_STUB(ConvolutionFilter1D, _gloffset_ConvolutionFilter1D, ConvolutionFilter1D@24)
+ GL_STUB(ConvolutionFilter2D, _gloffset_ConvolutionFilter2D, ConvolutionFilter2D@28)
+ GL_STUB(ConvolutionParameterf, _gloffset_ConvolutionParameterf, ConvolutionParameterf@12)
+ GL_STUB(ConvolutionParameterfv, _gloffset_ConvolutionParameterfv, ConvolutionParameterfv@12)
+ GL_STUB(ConvolutionParameteri, _gloffset_ConvolutionParameteri, ConvolutionParameteri@12)
+ GL_STUB(ConvolutionParameteriv, _gloffset_ConvolutionParameteriv, ConvolutionParameteriv@12)
+ GL_STUB(CopyConvolutionFilter1D, _gloffset_CopyConvolutionFilter1D, CopyConvolutionFilter1D@20)
+ GL_STUB(CopyConvolutionFilter2D, _gloffset_CopyConvolutionFilter2D, CopyConvolutionFilter2D@24)
+ GL_STUB(GetConvolutionFilter, _gloffset_GetConvolutionFilter, GetConvolutionFilter@16)
+ GL_STUB(GetConvolutionParameterfv, _gloffset_GetConvolutionParameterfv, GetConvolutionParameterfv@12)
+ GL_STUB(GetConvolutionParameteriv, _gloffset_GetConvolutionParameteriv, GetConvolutionParameteriv@12)
+ GL_STUB(GetSeparableFilter, _gloffset_GetSeparableFilter, GetSeparableFilter@24)
+ GL_STUB(SeparableFilter2D, _gloffset_SeparableFilter2D, SeparableFilter2D@32)
+ GL_STUB(GetHistogram, _gloffset_GetHistogram, GetHistogram@20)
+ GL_STUB(GetHistogramParameterfv, _gloffset_GetHistogramParameterfv, GetHistogramParameterfv@12)
+ GL_STUB(GetHistogramParameteriv, _gloffset_GetHistogramParameteriv, GetHistogramParameteriv@12)
+ GL_STUB(GetMinmax, _gloffset_GetMinmax, GetMinmax@20)
+ GL_STUB(GetMinmaxParameterfv, _gloffset_GetMinmaxParameterfv, GetMinmaxParameterfv@12)
+ GL_STUB(GetMinmaxParameteriv, _gloffset_GetMinmaxParameteriv, GetMinmaxParameteriv@12)
+ GL_STUB(Histogram, _gloffset_Histogram, Histogram@16)
+ GL_STUB(Minmax, _gloffset_Minmax, Minmax@12)
+ GL_STUB(ResetHistogram, _gloffset_ResetHistogram, ResetHistogram@4)
+ GL_STUB(ResetMinmax, _gloffset_ResetMinmax, ResetMinmax@4)
+ GL_STUB(TexImage3D, _gloffset_TexImage3D, TexImage3D@40)
+ GL_STUB(TexSubImage3D, _gloffset_TexSubImage3D, TexSubImage3D@44)
+ GL_STUB(CopyTexSubImage3D, _gloffset_CopyTexSubImage3D, CopyTexSubImage3D@36)
+ GL_STUB(ActiveTextureARB, _gloffset_ActiveTextureARB, ActiveTextureARB@4)
+ GL_STUB(ClientActiveTextureARB, _gloffset_ClientActiveTextureARB, ClientActiveTextureARB@4)
+ GL_STUB(MultiTexCoord1dARB, _gloffset_MultiTexCoord1dARB, MultiTexCoord1dARB@12)
+ GL_STUB(MultiTexCoord1dvARB, _gloffset_MultiTexCoord1dvARB, MultiTexCoord1dvARB@8)
+ GL_STUB(MultiTexCoord1fARB, _gloffset_MultiTexCoord1fARB, MultiTexCoord1fARB@8)
+ GL_STUB(MultiTexCoord1fvARB, _gloffset_MultiTexCoord1fvARB, MultiTexCoord1fvARB@8)
+ GL_STUB(MultiTexCoord1iARB, _gloffset_MultiTexCoord1iARB, MultiTexCoord1iARB@8)
+ GL_STUB(MultiTexCoord1ivARB, _gloffset_MultiTexCoord1ivARB, MultiTexCoord1ivARB@8)
+ GL_STUB(MultiTexCoord1sARB, _gloffset_MultiTexCoord1sARB, MultiTexCoord1sARB@8)
+ GL_STUB(MultiTexCoord1svARB, _gloffset_MultiTexCoord1svARB, MultiTexCoord1svARB@8)
+ GL_STUB(MultiTexCoord2dARB, _gloffset_MultiTexCoord2dARB, MultiTexCoord2dARB@20)
+ GL_STUB(MultiTexCoord2dvARB, _gloffset_MultiTexCoord2dvARB, MultiTexCoord2dvARB@8)
+ GL_STUB(MultiTexCoord2fARB, _gloffset_MultiTexCoord2fARB, MultiTexCoord2fARB@12)
+ GL_STUB(MultiTexCoord2fvARB, _gloffset_MultiTexCoord2fvARB, MultiTexCoord2fvARB@8)
+ GL_STUB(MultiTexCoord2iARB, _gloffset_MultiTexCoord2iARB, MultiTexCoord2iARB@12)
+ GL_STUB(MultiTexCoord2ivARB, _gloffset_MultiTexCoord2ivARB, MultiTexCoord2ivARB@8)
+ GL_STUB(MultiTexCoord2sARB, _gloffset_MultiTexCoord2sARB, MultiTexCoord2sARB@12)
+ GL_STUB(MultiTexCoord2svARB, _gloffset_MultiTexCoord2svARB, MultiTexCoord2svARB@8)
+ GL_STUB(MultiTexCoord3dARB, _gloffset_MultiTexCoord3dARB, MultiTexCoord3dARB@28)
+ GL_STUB(MultiTexCoord3dvARB, _gloffset_MultiTexCoord3dvARB, MultiTexCoord3dvARB@8)
+ GL_STUB(MultiTexCoord3fARB, _gloffset_MultiTexCoord3fARB, MultiTexCoord3fARB@16)
+ GL_STUB(MultiTexCoord3fvARB, _gloffset_MultiTexCoord3fvARB, MultiTexCoord3fvARB@8)
+ GL_STUB(MultiTexCoord3iARB, _gloffset_MultiTexCoord3iARB, MultiTexCoord3iARB@16)
+ GL_STUB(MultiTexCoord3ivARB, _gloffset_MultiTexCoord3ivARB, MultiTexCoord3ivARB@8)
+ GL_STUB(MultiTexCoord3sARB, _gloffset_MultiTexCoord3sARB, MultiTexCoord3sARB@16)
+ GL_STUB(MultiTexCoord3svARB, _gloffset_MultiTexCoord3svARB, MultiTexCoord3svARB@8)
+ GL_STUB(MultiTexCoord4dARB, _gloffset_MultiTexCoord4dARB, MultiTexCoord4dARB@36)
+ GL_STUB(MultiTexCoord4dvARB, _gloffset_MultiTexCoord4dvARB, MultiTexCoord4dvARB@8)
+ GL_STUB(MultiTexCoord4fARB, _gloffset_MultiTexCoord4fARB, MultiTexCoord4fARB@20)
+ GL_STUB(MultiTexCoord4fvARB, _gloffset_MultiTexCoord4fvARB, MultiTexCoord4fvARB@8)
+ GL_STUB(MultiTexCoord4iARB, _gloffset_MultiTexCoord4iARB, MultiTexCoord4iARB@20)
+ GL_STUB(MultiTexCoord4ivARB, _gloffset_MultiTexCoord4ivARB, MultiTexCoord4ivARB@8)
+ GL_STUB(MultiTexCoord4sARB, _gloffset_MultiTexCoord4sARB, MultiTexCoord4sARB@20)
+ GL_STUB(MultiTexCoord4svARB, _gloffset_MultiTexCoord4svARB, MultiTexCoord4svARB@8)
+ GL_STUB(LoadTransposeMatrixfARB, _gloffset_LoadTransposeMatrixfARB, LoadTransposeMatrixfARB@4)
+ GL_STUB(LoadTransposeMatrixdARB, _gloffset_LoadTransposeMatrixdARB, LoadTransposeMatrixdARB@4)
+ GL_STUB(MultTransposeMatrixfARB, _gloffset_MultTransposeMatrixfARB, MultTransposeMatrixfARB@4)
+ GL_STUB(MultTransposeMatrixdARB, _gloffset_MultTransposeMatrixdARB, MultTransposeMatrixdARB@4)
+ GL_STUB(SampleCoverageARB, _gloffset_SampleCoverageARB, SampleCoverageARB@8)
+ GL_STUB(__unused413, _gloffset___unused413, __unused413@0)
+ GL_STUB(PolygonOffsetEXT, _gloffset_PolygonOffsetEXT, PolygonOffsetEXT@8)
+ GL_STUB(GetTexFilterFuncSGIS, _gloffset_GetTexFilterFuncSGIS, GetTexFilterFuncSGIS@12)
+ GL_STUB(TexFilterFuncSGIS, _gloffset_TexFilterFuncSGIS, TexFilterFuncSGIS@16)
+ GL_STUB(GetHistogramEXT, _gloffset_GetHistogramEXT, GetHistogramEXT@20)
+ GL_STUB(GetHistogramParameterfvEXT, _gloffset_GetHistogramParameterfvEXT, GetHistogramParameterfvEXT@12)
+ GL_STUB(GetHistogramParameterivEXT, _gloffset_GetHistogramParameterivEXT, GetHistogramParameterivEXT@12)
+ GL_STUB(GetMinmaxEXT, _gloffset_GetMinmaxEXT, GetMinmaxEXT@20)
+ GL_STUB(GetMinmaxParameterfvEXT, _gloffset_GetMinmaxParameterfvEXT, GetMinmaxParameterfvEXT@12)
+ GL_STUB(GetMinmaxParameterivEXT, _gloffset_GetMinmaxParameterivEXT, GetMinmaxParameterivEXT@12)
+ GL_STUB(GetConvolutionFilterEXT, _gloffset_GetConvolutionFilterEXT, GetConvolutionFilterEXT@16)
+ GL_STUB(GetConvolutionParameterfvEXT, _gloffset_GetConvolutionParameterfvEXT, GetConvolutionParameterfvEXT@12)
+ GL_STUB(GetConvolutionParameterivEXT, _gloffset_GetConvolutionParameterivEXT, GetConvolutionParameterivEXT@12)
+ GL_STUB(GetSeparableFilterEXT, _gloffset_GetSeparableFilterEXT, GetSeparableFilterEXT@24)
+ GL_STUB(GetColorTableSGI, _gloffset_GetColorTableSGI, GetColorTableSGI@16)
+ GL_STUB(GetColorTableParameterfvSGI, _gloffset_GetColorTableParameterfvSGI, GetColorTableParameterfvSGI@12)
+ GL_STUB(GetColorTableParameterivSGI, _gloffset_GetColorTableParameterivSGI, GetColorTableParameterivSGI@12)
+ GL_STUB(PixelTexGenSGIX, _gloffset_PixelTexGenSGIX, PixelTexGenSGIX@4)
+ GL_STUB(PixelTexGenParameteriSGIS, _gloffset_PixelTexGenParameteriSGIS, PixelTexGenParameteriSGIS@8)
+ GL_STUB(PixelTexGenParameterivSGIS, _gloffset_PixelTexGenParameterivSGIS, PixelTexGenParameterivSGIS@8)
+ GL_STUB(PixelTexGenParameterfSGIS, _gloffset_PixelTexGenParameterfSGIS, PixelTexGenParameterfSGIS@8)
+ GL_STUB(PixelTexGenParameterfvSGIS, _gloffset_PixelTexGenParameterfvSGIS, PixelTexGenParameterfvSGIS@8)
+ GL_STUB(GetPixelTexGenParameterivSGIS, _gloffset_GetPixelTexGenParameterivSGIS, GetPixelTexGenParameterivSGIS@8)
+ GL_STUB(GetPixelTexGenParameterfvSGIS, _gloffset_GetPixelTexGenParameterfvSGIS, GetPixelTexGenParameterfvSGIS@8)
+ GL_STUB(TexImage4DSGIS, _gloffset_TexImage4DSGIS, TexImage4DSGIS@44)
+ GL_STUB(TexSubImage4DSGIS, _gloffset_TexSubImage4DSGIS, TexSubImage4DSGIS@52)
+ GL_STUB(AreTexturesResidentEXT, _gloffset_AreTexturesResidentEXT, AreTexturesResidentEXT@12)
+ GL_STUB(GenTexturesEXT, _gloffset_GenTexturesEXT, GenTexturesEXT@8)
+ GL_STUB(IsTextureEXT, _gloffset_IsTextureEXT, IsTextureEXT@4)
+ GL_STUB(DetailTexFuncSGIS, _gloffset_DetailTexFuncSGIS, DetailTexFuncSGIS@12)
+ GL_STUB(GetDetailTexFuncSGIS, _gloffset_GetDetailTexFuncSGIS, GetDetailTexFuncSGIS@8)
+ GL_STUB(SharpenTexFuncSGIS, _gloffset_SharpenTexFuncSGIS, SharpenTexFuncSGIS@12)
+ GL_STUB(GetSharpenTexFuncSGIS, _gloffset_GetSharpenTexFuncSGIS, GetSharpenTexFuncSGIS@8)
+ GL_STUB(SampleMaskSGIS, _gloffset_SampleMaskSGIS, SampleMaskSGIS@8)
+ GL_STUB(SamplePatternSGIS, _gloffset_SamplePatternSGIS, SamplePatternSGIS@4)
+ GL_STUB(ColorPointerEXT, _gloffset_ColorPointerEXT, ColorPointerEXT@20)
+ GL_STUB(EdgeFlagPointerEXT, _gloffset_EdgeFlagPointerEXT, EdgeFlagPointerEXT@12)
+ GL_STUB(IndexPointerEXT, _gloffset_IndexPointerEXT, IndexPointerEXT@16)
+ GL_STUB(NormalPointerEXT, _gloffset_NormalPointerEXT, NormalPointerEXT@16)
+ GL_STUB(TexCoordPointerEXT, _gloffset_TexCoordPointerEXT, TexCoordPointerEXT@20)
+ GL_STUB(VertexPointerEXT, _gloffset_VertexPointerEXT, VertexPointerEXT@20)
+ GL_STUB(SpriteParameterfSGIX, _gloffset_SpriteParameterfSGIX, SpriteParameterfSGIX@8)
+ GL_STUB(SpriteParameterfvSGIX, _gloffset_SpriteParameterfvSGIX, SpriteParameterfvSGIX@8)
+ GL_STUB(SpriteParameteriSGIX, _gloffset_SpriteParameteriSGIX, SpriteParameteriSGIX@8)
+ GL_STUB(SpriteParameterivSGIX, _gloffset_SpriteParameterivSGIX, SpriteParameterivSGIX@8)
+ GL_STUB(PointParameterfEXT, _gloffset_PointParameterfEXT, PointParameterfEXT@8)
+ GL_STUB(PointParameterfvEXT, _gloffset_PointParameterfvEXT, PointParameterfvEXT@8)
+ GL_STUB(GetInstrumentsSGIX, _gloffset_GetInstrumentsSGIX, GetInstrumentsSGIX@0)
+ GL_STUB(InstrumentsBufferSGIX, _gloffset_InstrumentsBufferSGIX, InstrumentsBufferSGIX@8)
+ GL_STUB(PollInstrumentsSGIX, _gloffset_PollInstrumentsSGIX, PollInstrumentsSGIX@4)
+ GL_STUB(ReadInstrumentsSGIX, _gloffset_ReadInstrumentsSGIX, ReadInstrumentsSGIX@4)
+ GL_STUB(StartInstrumentsSGIX, _gloffset_StartInstrumentsSGIX, StartInstrumentsSGIX@0)
+ GL_STUB(StopInstrumentsSGIX, _gloffset_StopInstrumentsSGIX, StopInstrumentsSGIX@4)
+ GL_STUB(FrameZoomSGIX, _gloffset_FrameZoomSGIX, FrameZoomSGIX@4)
+ GL_STUB(TagSampleBufferSGIX, _gloffset_TagSampleBufferSGIX, TagSampleBufferSGIX@0)
+ GL_STUB(ReferencePlaneSGIX, _gloffset_ReferencePlaneSGIX, ReferencePlaneSGIX@4)
+ GL_STUB(FlushRasterSGIX, _gloffset_FlushRasterSGIX, FlushRasterSGIX@0)
+ GL_STUB(GetListParameterfvSGIX, _gloffset_GetListParameterfvSGIX, GetListParameterfvSGIX@12)
+ GL_STUB(GetListParameterivSGIX, _gloffset_GetListParameterivSGIX, GetListParameterivSGIX@12)
+ GL_STUB(ListParameterfSGIX, _gloffset_ListParameterfSGIX, ListParameterfSGIX@12)
+ GL_STUB(ListParameterfvSGIX, _gloffset_ListParameterfvSGIX, ListParameterfvSGIX@12)
+ GL_STUB(ListParameteriSGIX, _gloffset_ListParameteriSGIX, ListParameteriSGIX@12)
+ GL_STUB(ListParameterivSGIX, _gloffset_ListParameterivSGIX, ListParameterivSGIX@12)
+ GL_STUB(FragmentColorMaterialSGIX, _gloffset_FragmentColorMaterialSGIX, FragmentColorMaterialSGIX@8)
+ GL_STUB(FragmentLightfSGIX, _gloffset_FragmentLightfSGIX, FragmentLightfSGIX@12)
+ GL_STUB(FragmentLightfvSGIX, _gloffset_FragmentLightfvSGIX, FragmentLightfvSGIX@12)
+ GL_STUB(FragmentLightiSGIX, _gloffset_FragmentLightiSGIX, FragmentLightiSGIX@12)
+ GL_STUB(FragmentLightivSGIX, _gloffset_FragmentLightivSGIX, FragmentLightivSGIX@12)
+ GL_STUB(FragmentLightModelfSGIX, _gloffset_FragmentLightModelfSGIX, FragmentLightModelfSGIX@8)
+ GL_STUB(FragmentLightModelfvSGIX, _gloffset_FragmentLightModelfvSGIX, FragmentLightModelfvSGIX@8)
+ GL_STUB(FragmentLightModeliSGIX, _gloffset_FragmentLightModeliSGIX, FragmentLightModeliSGIX@8)
+ GL_STUB(FragmentLightModelivSGIX, _gloffset_FragmentLightModelivSGIX, FragmentLightModelivSGIX@8)
+ GL_STUB(FragmentMaterialfSGIX, _gloffset_FragmentMaterialfSGIX, FragmentMaterialfSGIX@12)
+ GL_STUB(FragmentMaterialfvSGIX, _gloffset_FragmentMaterialfvSGIX, FragmentMaterialfvSGIX@12)
+ GL_STUB(FragmentMaterialiSGIX, _gloffset_FragmentMaterialiSGIX, FragmentMaterialiSGIX@12)
+ GL_STUB(FragmentMaterialivSGIX, _gloffset_FragmentMaterialivSGIX, FragmentMaterialivSGIX@12)
+ GL_STUB(GetFragmentLightfvSGIX, _gloffset_GetFragmentLightfvSGIX, GetFragmentLightfvSGIX@12)
+ GL_STUB(GetFragmentLightivSGIX, _gloffset_GetFragmentLightivSGIX, GetFragmentLightivSGIX@12)
+ GL_STUB(GetFragmentMaterialfvSGIX, _gloffset_GetFragmentMaterialfvSGIX, GetFragmentMaterialfvSGIX@12)
+ GL_STUB(GetFragmentMaterialivSGIX, _gloffset_GetFragmentMaterialivSGIX, GetFragmentMaterialivSGIX@12)
+ GL_STUB(LightEnviSGIX, _gloffset_LightEnviSGIX, LightEnviSGIX@8)
+ GL_STUB(VertexWeightfEXT, _gloffset_VertexWeightfEXT, VertexWeightfEXT@4)
+ GL_STUB(VertexWeightfvEXT, _gloffset_VertexWeightfvEXT, VertexWeightfvEXT@4)
+ GL_STUB(VertexWeightPointerEXT, _gloffset_VertexWeightPointerEXT, VertexWeightPointerEXT@16)
+ GL_STUB(FlushVertexArrayRangeNV, _gloffset_FlushVertexArrayRangeNV, FlushVertexArrayRangeNV@0)
+ GL_STUB(VertexArrayRangeNV, _gloffset_VertexArrayRangeNV, VertexArrayRangeNV@8)
+ GL_STUB(CombinerParameterfvNV, _gloffset_CombinerParameterfvNV, CombinerParameterfvNV@8)
+ GL_STUB(CombinerParameterfNV, _gloffset_CombinerParameterfNV, CombinerParameterfNV@8)
+ GL_STUB(CombinerParameterivNV, _gloffset_CombinerParameterivNV, CombinerParameterivNV@8)
+ GL_STUB(CombinerParameteriNV, _gloffset_CombinerParameteriNV, CombinerParameteriNV@8)
+ GL_STUB(CombinerInputNV, _gloffset_CombinerInputNV, CombinerInputNV@24)
+ GL_STUB(CombinerOutputNV, _gloffset_CombinerOutputNV, CombinerOutputNV@40)
+ GL_STUB(FinalCombinerInputNV, _gloffset_FinalCombinerInputNV, FinalCombinerInputNV@16)
+ GL_STUB(GetCombinerInputParameterfvNV, _gloffset_GetCombinerInputParameterfvNV, GetCombinerInputParameterfvNV@20)
+ GL_STUB(GetCombinerInputParameterivNV, _gloffset_GetCombinerInputParameterivNV, GetCombinerInputParameterivNV@20)
+ GL_STUB(GetCombinerOutputParameterfvNV, _gloffset_GetCombinerOutputParameterfvNV, GetCombinerOutputParameterfvNV@16)
+ GL_STUB(GetCombinerOutputParameterivNV, _gloffset_GetCombinerOutputParameterivNV, GetCombinerOutputParameterivNV@16)
+ GL_STUB(GetFinalCombinerInputParameterfvNV, _gloffset_GetFinalCombinerInputParameterfvNV, GetFinalCombinerInputParameterfvNV@12)
+ GL_STUB(GetFinalCombinerInputParameterivNV, _gloffset_GetFinalCombinerInputParameterivNV, GetFinalCombinerInputParameterivNV@12)
+ GL_STUB(ResizeBuffersMESA, _gloffset_ResizeBuffersMESA, ResizeBuffersMESA@0)
+ GL_STUB(WindowPos2dMESA, _gloffset_WindowPos2dMESA, WindowPos2dMESA@16)
+ GL_STUB(WindowPos2dvMESA, _gloffset_WindowPos2dvMESA, WindowPos2dvMESA@4)
+ GL_STUB(WindowPos2fMESA, _gloffset_WindowPos2fMESA, WindowPos2fMESA@8)
+ GL_STUB(WindowPos2fvMESA, _gloffset_WindowPos2fvMESA, WindowPos2fvMESA@4)
+ GL_STUB(WindowPos2iMESA, _gloffset_WindowPos2iMESA, WindowPos2iMESA@8)
+ GL_STUB(WindowPos2ivMESA, _gloffset_WindowPos2ivMESA, WindowPos2ivMESA@4)
+ GL_STUB(WindowPos2sMESA, _gloffset_WindowPos2sMESA, WindowPos2sMESA@8)
+ GL_STUB(WindowPos2svMESA, _gloffset_WindowPos2svMESA, WindowPos2svMESA@4)
+ GL_STUB(WindowPos3dMESA, _gloffset_WindowPos3dMESA, WindowPos3dMESA@24)
+ GL_STUB(WindowPos3dvMESA, _gloffset_WindowPos3dvMESA, WindowPos3dvMESA@4)
+ GL_STUB(WindowPos3fMESA, _gloffset_WindowPos3fMESA, WindowPos3fMESA@12)
+ GL_STUB(WindowPos3fvMESA, _gloffset_WindowPos3fvMESA, WindowPos3fvMESA@4)
+ GL_STUB(WindowPos3iMESA, _gloffset_WindowPos3iMESA, WindowPos3iMESA@12)
+ GL_STUB(WindowPos3ivMESA, _gloffset_WindowPos3ivMESA, WindowPos3ivMESA@4)
+ GL_STUB(WindowPos3sMESA, _gloffset_WindowPos3sMESA, WindowPos3sMESA@12)
+ GL_STUB(WindowPos3svMESA, _gloffset_WindowPos3svMESA, WindowPos3svMESA@4)
+ GL_STUB(WindowPos4dMESA, _gloffset_WindowPos4dMESA, WindowPos4dMESA@32)
+ GL_STUB(WindowPos4dvMESA, _gloffset_WindowPos4dvMESA, WindowPos4dvMESA@4)
+ GL_STUB(WindowPos4fMESA, _gloffset_WindowPos4fMESA, WindowPos4fMESA@16)
+ GL_STUB(WindowPos4fvMESA, _gloffset_WindowPos4fvMESA, WindowPos4fvMESA@4)
+ GL_STUB(WindowPos4iMESA, _gloffset_WindowPos4iMESA, WindowPos4iMESA@16)
+ GL_STUB(WindowPos4ivMESA, _gloffset_WindowPos4ivMESA, WindowPos4ivMESA@4)
+ GL_STUB(WindowPos4sMESA, _gloffset_WindowPos4sMESA, WindowPos4sMESA@16)
+ GL_STUB(WindowPos4svMESA, _gloffset_WindowPos4svMESA, WindowPos4svMESA@4)
+ GL_STUB(BlendFuncSeparateEXT, _gloffset_BlendFuncSeparateEXT, BlendFuncSeparateEXT@16)
+ GL_STUB(IndexMaterialEXT, _gloffset_IndexMaterialEXT, IndexMaterialEXT@8)
+ GL_STUB(IndexFuncEXT, _gloffset_IndexFuncEXT, IndexFuncEXT@8)
+ GL_STUB(LockArraysEXT, _gloffset_LockArraysEXT, LockArraysEXT@8)
+ GL_STUB(UnlockArraysEXT, _gloffset_UnlockArraysEXT, UnlockArraysEXT@0)
+ GL_STUB(CullParameterdvEXT, _gloffset_CullParameterdvEXT, CullParameterdvEXT@8)
+ GL_STUB(CullParameterfvEXT, _gloffset_CullParameterfvEXT, CullParameterfvEXT@8)
+ GL_STUB(HintPGI, _gloffset_HintPGI, HintPGI@8)
+ GL_STUB(FogCoordfEXT, _gloffset_FogCoordfEXT, FogCoordfEXT@4)
+ GL_STUB(FogCoordfvEXT, _gloffset_FogCoordfvEXT, FogCoordfvEXT@4)
+ GL_STUB(FogCoorddEXT, _gloffset_FogCoorddEXT, FogCoorddEXT@8)
+ GL_STUB(FogCoorddvEXT, _gloffset_FogCoorddvEXT, FogCoorddvEXT@4)
+ GL_STUB(FogCoordPointerEXT, _gloffset_FogCoordPointerEXT, FogCoordPointerEXT@12)
+ GL_STUB(GetColorTableEXT, _gloffset_GetColorTableEXT, GetColorTableEXT@16)
+ GL_STUB(GetColorTableParameterivEXT, _gloffset_GetColorTableParameterivEXT, GetColorTableParameterivEXT@12)
+ GL_STUB(GetColorTableParameterfvEXT, _gloffset_GetColorTableParameterfvEXT, GetColorTableParameterfvEXT@12)
+ GL_STUB(TbufferMask3DFX, _gloffset_TbufferMask3DFX, TbufferMask3DFX@4)
+ GL_STUB(CompressedTexImage3DARB, _gloffset_CompressedTexImage3DARB, CompressedTexImage3DARB@36)
+ GL_STUB(CompressedTexImage2DARB, _gloffset_CompressedTexImage2DARB, CompressedTexImage2DARB@32)
+ GL_STUB(CompressedTexImage1DARB, _gloffset_CompressedTexImage1DARB, CompressedTexImage1DARB@28)
+ GL_STUB(CompressedTexSubImage3DARB, _gloffset_CompressedTexSubImage3DARB, CompressedTexSubImage3DARB@44)
+ GL_STUB(CompressedTexSubImage2DARB, _gloffset_CompressedTexSubImage2DARB, CompressedTexSubImage2DARB@36)
+ GL_STUB(CompressedTexSubImage1DARB, _gloffset_CompressedTexSubImage1DARB, CompressedTexSubImage1DARB@28)
+ GL_STUB(GetCompressedTexImageARB, _gloffset_GetCompressedTexImageARB, GetCompressedTexImageARB@12)
+ GL_STUB(SecondaryColor3bEXT, _gloffset_SecondaryColor3bEXT, SecondaryColor3bEXT@12)
+ GL_STUB(SecondaryColor3bvEXT, _gloffset_SecondaryColor3bvEXT, SecondaryColor3bvEXT@4)
+ GL_STUB(SecondaryColor3dEXT, _gloffset_SecondaryColor3dEXT, SecondaryColor3dEXT@24)
+ GL_STUB(SecondaryColor3dvEXT, _gloffset_SecondaryColor3dvEXT, SecondaryColor3dvEXT@4)
+ GL_STUB(SecondaryColor3fEXT, _gloffset_SecondaryColor3fEXT, SecondaryColor3fEXT@12)
+ GL_STUB(SecondaryColor3fvEXT, _gloffset_SecondaryColor3fvEXT, SecondaryColor3fvEXT@4)
+ GL_STUB(SecondaryColor3iEXT, _gloffset_SecondaryColor3iEXT, SecondaryColor3iEXT@12)
+ GL_STUB(SecondaryColor3ivEXT, _gloffset_SecondaryColor3ivEXT, SecondaryColor3ivEXT@4)
+ GL_STUB(SecondaryColor3sEXT, _gloffset_SecondaryColor3sEXT, SecondaryColor3sEXT@12)
+ GL_STUB(SecondaryColor3svEXT, _gloffset_SecondaryColor3svEXT, SecondaryColor3svEXT@4)
+ GL_STUB(SecondaryColor3ubEXT, _gloffset_SecondaryColor3ubEXT, SecondaryColor3ubEXT@12)
+ GL_STUB(SecondaryColor3ubvEXT, _gloffset_SecondaryColor3ubvEXT, SecondaryColor3ubvEXT@4)
+ GL_STUB(SecondaryColor3uiEXT, _gloffset_SecondaryColor3uiEXT, SecondaryColor3uiEXT@12)
+ GL_STUB(SecondaryColor3uivEXT, _gloffset_SecondaryColor3uivEXT, SecondaryColor3uivEXT@4)
+ GL_STUB(SecondaryColor3usEXT, _gloffset_SecondaryColor3usEXT, SecondaryColor3usEXT@12)
+ GL_STUB(SecondaryColor3usvEXT, _gloffset_SecondaryColor3usvEXT, SecondaryColor3usvEXT@4)
+ GL_STUB(SecondaryColorPointerEXT, _gloffset_SecondaryColorPointerEXT, SecondaryColorPointerEXT@16)
+ GL_STUB(AreProgramsResidentNV, _gloffset_AreProgramsResidentNV, AreProgramsResidentNV@12)
+ GL_STUB(BindProgramNV, _gloffset_BindProgramNV, BindProgramNV@8)
+ GL_STUB(DeleteProgramsNV, _gloffset_DeleteProgramsNV, DeleteProgramsNV@8)
+ GL_STUB(ExecuteProgramNV, _gloffset_ExecuteProgramNV, ExecuteProgramNV@12)
+ GL_STUB(GenProgramsNV, _gloffset_GenProgramsNV, GenProgramsNV@8)
+ GL_STUB(GetProgramParameterdvNV, _gloffset_GetProgramParameterdvNV, GetProgramParameterdvNV@16)
+ GL_STUB(GetProgramParameterfvNV, _gloffset_GetProgramParameterfvNV, GetProgramParameterfvNV@16)
+ GL_STUB(GetProgramivNV, _gloffset_GetProgramivNV, GetProgramivNV@12)
+ GL_STUB(GetProgramStringNV, _gloffset_GetProgramStringNV, GetProgramStringNV@12)
+ GL_STUB(GetTrackMatrixivNV, _gloffset_GetTrackMatrixivNV, GetTrackMatrixivNV@16)
+ GL_STUB(GetVertexAttribdvNV, _gloffset_GetVertexAttribdvNV, GetVertexAttribdvNV@12)
+ GL_STUB(GetVertexAttribfvNV, _gloffset_GetVertexAttribfvNV, GetVertexAttribfvNV@12)
+ GL_STUB(GetVertexAttribivNV, _gloffset_GetVertexAttribivNV, GetVertexAttribivNV@12)
+ GL_STUB(GetVertexAttribPointervNV, _gloffset_GetVertexAttribPointervNV, GetVertexAttribPointervNV@12)
+ GL_STUB(IsProgramNV, _gloffset_IsProgramNV, IsProgramNV@4)
+ GL_STUB(LoadProgramNV, _gloffset_LoadProgramNV, LoadProgramNV@16)
+ GL_STUB(ProgramParameter4dNV, _gloffset_ProgramParameter4dNV, ProgramParameter4dNV@40)
+ GL_STUB(ProgramParameter4dvNV, _gloffset_ProgramParameter4dvNV, ProgramParameter4dvNV@12)
+ GL_STUB(ProgramParameter4fNV, _gloffset_ProgramParameter4fNV, ProgramParameter4fNV@24)
+ GL_STUB(ProgramParameter4fvNV, _gloffset_ProgramParameter4fvNV, ProgramParameter4fvNV@12)
+ GL_STUB(ProgramParameters4dvNV, _gloffset_ProgramParameters4dvNV, ProgramParameters4dvNV@16)
+ GL_STUB(ProgramParameters4fvNV, _gloffset_ProgramParameters4fvNV, ProgramParameters4fvNV@16)
+ GL_STUB(RequestResidentProgramsNV, _gloffset_RequestResidentProgramsNV, RequestResidentProgramsNV@8)
+ GL_STUB(TrackMatrixNV, _gloffset_TrackMatrixNV, TrackMatrixNV@16)
+ GL_STUB(VertexAttribPointerNV, _gloffset_VertexAttribPointerNV, VertexAttribPointerNV@20)
+ GL_STUB(VertexAttrib1dNV, _gloffset_VertexAttrib1dNV, VertexAttrib1dNV@12)
+ GL_STUB(VertexAttrib1dvNV, _gloffset_VertexAttrib1dvNV, VertexAttrib1dvNV@8)
+ GL_STUB(VertexAttrib1fNV, _gloffset_VertexAttrib1fNV, VertexAttrib1fNV@8)
+ GL_STUB(VertexAttrib1fvNV, _gloffset_VertexAttrib1fvNV, VertexAttrib1fvNV@8)
+ GL_STUB(VertexAttrib1sNV, _gloffset_VertexAttrib1sNV, VertexAttrib1sNV@8)
+ GL_STUB(VertexAttrib1svNV, _gloffset_VertexAttrib1svNV, VertexAttrib1svNV@8)
+ GL_STUB(VertexAttrib2dNV, _gloffset_VertexAttrib2dNV, VertexAttrib2dNV@20)
+ GL_STUB(VertexAttrib2dvNV, _gloffset_VertexAttrib2dvNV, VertexAttrib2dvNV@8)
+ GL_STUB(VertexAttrib2fNV, _gloffset_VertexAttrib2fNV, VertexAttrib2fNV@12)
+ GL_STUB(VertexAttrib2fvNV, _gloffset_VertexAttrib2fvNV, VertexAttrib2fvNV@8)
+ GL_STUB(VertexAttrib2sNV, _gloffset_VertexAttrib2sNV, VertexAttrib2sNV@12)
+ GL_STUB(VertexAttrib2svNV, _gloffset_VertexAttrib2svNV, VertexAttrib2svNV@8)
+ GL_STUB(VertexAttrib3dNV, _gloffset_VertexAttrib3dNV, VertexAttrib3dNV@28)
+ GL_STUB(VertexAttrib3dvNV, _gloffset_VertexAttrib3dvNV, VertexAttrib3dvNV@8)
+ GL_STUB(VertexAttrib3fNV, _gloffset_VertexAttrib3fNV, VertexAttrib3fNV@16)
+ GL_STUB(VertexAttrib3fvNV, _gloffset_VertexAttrib3fvNV, VertexAttrib3fvNV@8)
+ GL_STUB(VertexAttrib3sNV, _gloffset_VertexAttrib3sNV, VertexAttrib3sNV@16)
+ GL_STUB(VertexAttrib3svNV, _gloffset_VertexAttrib3svNV, VertexAttrib3svNV@8)
+ GL_STUB(VertexAttrib4dNV, _gloffset_VertexAttrib4dNV, VertexAttrib4dNV@36)
+ GL_STUB(VertexAttrib4dvNV, _gloffset_VertexAttrib4dvNV, VertexAttrib4dvNV@8)
+ GL_STUB(VertexAttrib4fNV, _gloffset_VertexAttrib4fNV, VertexAttrib4fNV@20)
+ GL_STUB(VertexAttrib4fvNV, _gloffset_VertexAttrib4fvNV, VertexAttrib4fvNV@8)
+ GL_STUB(VertexAttrib4sNV, _gloffset_VertexAttrib4sNV, VertexAttrib4sNV@20)
+ GL_STUB(VertexAttrib4svNV, _gloffset_VertexAttrib4svNV, VertexAttrib4svNV@8)
+ GL_STUB(VertexAttrib4ubNV, _gloffset_VertexAttrib4ubNV, VertexAttrib4ubNV@20)
+ GL_STUB(VertexAttrib4ubvNV, _gloffset_VertexAttrib4ubvNV, VertexAttrib4ubvNV@8)
+ GL_STUB(VertexAttribs1dvNV, _gloffset_VertexAttribs1dvNV, VertexAttribs1dvNV@12)
+ GL_STUB(VertexAttribs1fvNV, _gloffset_VertexAttribs1fvNV, VertexAttribs1fvNV@12)
+ GL_STUB(VertexAttribs1svNV, _gloffset_VertexAttribs1svNV, VertexAttribs1svNV@12)
+ GL_STUB(VertexAttribs2dvNV, _gloffset_VertexAttribs2dvNV, VertexAttribs2dvNV@12)
+ GL_STUB(VertexAttribs2fvNV, _gloffset_VertexAttribs2fvNV, VertexAttribs2fvNV@12)
+ GL_STUB(VertexAttribs2svNV, _gloffset_VertexAttribs2svNV, VertexAttribs2svNV@12)
+ GL_STUB(VertexAttribs3dvNV, _gloffset_VertexAttribs3dvNV, VertexAttribs3dvNV@12)
+ GL_STUB(VertexAttribs3fvNV, _gloffset_VertexAttribs3fvNV, VertexAttribs3fvNV@12)
+ GL_STUB(VertexAttribs3svNV, _gloffset_VertexAttribs3svNV, VertexAttribs3svNV@12)
+ GL_STUB(VertexAttribs4dvNV, _gloffset_VertexAttribs4dvNV, VertexAttribs4dvNV@12)
+ GL_STUB(VertexAttribs4fvNV, _gloffset_VertexAttribs4fvNV, VertexAttribs4fvNV@12)
+ GL_STUB(VertexAttribs4svNV, _gloffset_VertexAttribs4svNV, VertexAttribs4svNV@12)
+ GL_STUB(VertexAttribs4ubvNV, _gloffset_VertexAttribs4ubvNV, VertexAttribs4ubvNV@12)
+ GL_STUB(PointParameteriNV, _gloffset_PointParameteriNV, PointParameteriNV@8)
+ GL_STUB(PointParameterivNV, _gloffset_PointParameterivNV, PointParameterivNV@8)
+ GL_STUB(MultiDrawArraysEXT, _gloffset_MultiDrawArraysEXT, MultiDrawArraysEXT@16)
+ GL_STUB(MultiDrawElementsEXT, _gloffset_MultiDrawElementsEXT, MultiDrawElementsEXT@20)
+ GL_STUB(ActiveStencilFaceEXT, _gloffset_ActiveStencilFaceEXT, ActiveStencilFaceEXT@4)
+ GL_STUB(DeleteFencesNV, _gloffset_DeleteFencesNV, DeleteFencesNV@8)
+ GL_STUB(GenFencesNV, _gloffset_GenFencesNV, GenFencesNV@8)
+ GL_STUB(IsFenceNV, _gloffset_IsFenceNV, IsFenceNV@4)
+ GL_STUB(TestFenceNV, _gloffset_TestFenceNV, TestFenceNV@4)
+ GL_STUB(GetFenceivNV, _gloffset_GetFenceivNV, GetFenceivNV@12)
+ GL_STUB(FinishFenceNV, _gloffset_FinishFenceNV, FinishFenceNV@4)
+ GL_STUB(SetFenceNV, _gloffset_SetFenceNV, SetFenceNV@8)
+ GL_STUB(VertexAttrib4bvARB, _gloffset_VertexAttrib4bvARB, VertexAttrib4bvARB@8)
+ GL_STUB(VertexAttrib4ivARB, _gloffset_VertexAttrib4ivARB, VertexAttrib4ivARB@8)
+ GL_STUB(VertexAttrib4ubvARB, _gloffset_VertexAttrib4ubvARB, VertexAttrib4ubvARB@8)
+ GL_STUB(VertexAttrib4usvARB, _gloffset_VertexAttrib4usvARB, VertexAttrib4usvARB@8)
+ GL_STUB(VertexAttrib4uivARB, _gloffset_VertexAttrib4uivARB, VertexAttrib4uivARB@8)
+ GL_STUB(VertexAttrib4NbvARB, _gloffset_VertexAttrib4NbvARB, VertexAttrib4NbvARB@8)
+ GL_STUB(VertexAttrib4NsvARB, _gloffset_VertexAttrib4NsvARB, VertexAttrib4NsvARB@8)
+ GL_STUB(VertexAttrib4NivARB, _gloffset_VertexAttrib4NivARB, VertexAttrib4NivARB@8)
+ GL_STUB(VertexAttrib4NusvARB, _gloffset_VertexAttrib4NusvARB, VertexAttrib4NusvARB@8)
+ GL_STUB(VertexAttrib4NuivARB, _gloffset_VertexAttrib4NuivARB, VertexAttrib4NuivARB@8)
+ GL_STUB(VertexAttribPointerARB, _gloffset_VertexAttribPointerARB, VertexAttribPointerARB@24)
+ GL_STUB(EnableVertexAttribArrayARB, _gloffset_EnableVertexAttribArrayARB, EnableVertexAttribArrayARB@4)
+ GL_STUB(DisableVertexAttribArrayARB, _gloffset_DisableVertexAttribArrayARB, DisableVertexAttribArrayARB@4)
+ GL_STUB(ProgramStringARB, _gloffset_ProgramStringARB, ProgramStringARB@16)
+ GL_STUB(ProgramEnvParameter4dARB, _gloffset_ProgramEnvParameter4dARB, ProgramEnvParameter4dARB@40)
+ GL_STUB(ProgramEnvParameter4dvARB, _gloffset_ProgramEnvParameter4dvARB, ProgramEnvParameter4dvARB@12)
+ GL_STUB(ProgramEnvParameter4fARB, _gloffset_ProgramEnvParameter4fARB, ProgramEnvParameter4fARB@24)
+ GL_STUB(ProgramEnvParameter4fvARB, _gloffset_ProgramEnvParameter4fvARB, ProgramEnvParameter4fvARB@12)
+ GL_STUB(ProgramLocalParameter4dARB, _gloffset_ProgramLocalParameter4dARB, ProgramLocalParameter4dARB@40)
+ GL_STUB(ProgramLocalParameter4dvARB, _gloffset_ProgramLocalParameter4dvARB, ProgramLocalParameter4dvARB@12)
+ GL_STUB(ProgramLocalParameter4fARB, _gloffset_ProgramLocalParameter4fARB, ProgramLocalParameter4fARB@24)
+ GL_STUB(ProgramLocalParameter4fvARB, _gloffset_ProgramLocalParameter4fvARB, ProgramLocalParameter4fvARB@12)
+ GL_STUB(GetProgramEnvParameterdvARB, _gloffset_GetProgramEnvParameterdvARB, GetProgramEnvParameterdvARB@12)
+ GL_STUB(GetProgramEnvParameterfvARB, _gloffset_GetProgramEnvParameterfvARB, GetProgramEnvParameterfvARB@12)
+ GL_STUB(GetProgramLocalParameterdvARB, _gloffset_GetProgramLocalParameterdvARB, GetProgramLocalParameterdvARB@12)
+ GL_STUB(GetProgramLocalParameterfvARB, _gloffset_GetProgramLocalParameterfvARB, GetProgramLocalParameterfvARB@12)
+ GL_STUB(GetProgramivARB, _gloffset_GetProgramivARB, GetProgramivARB@12)
+ GL_STUB(GetProgramStringARB, _gloffset_GetProgramStringARB, GetProgramStringARB@12)
+ GL_STUB(ProgramNamedParameter4fNV, _gloffset_ProgramNamedParameter4fNV, ProgramNamedParameter4fNV@28)
+ GL_STUB(ProgramNamedParameter4dNV, _gloffset_ProgramNamedParameter4dNV, ProgramNamedParameter4dNV@44)
+ GL_STUB(ProgramNamedParameter4fvNV, _gloffset_ProgramNamedParameter4fvNV, ProgramNamedParameter4fvNV@16)
+ GL_STUB(ProgramNamedParameter4dvNV, _gloffset_ProgramNamedParameter4dvNV, ProgramNamedParameter4dvNV@16)
+ GL_STUB(GetProgramNamedParameterfvNV, _gloffset_GetProgramNamedParameterfvNV, GetProgramNamedParameterfvNV@16)
+ GL_STUB(GetProgramNamedParameterdvNV, _gloffset_GetProgramNamedParameterdvNV, GetProgramNamedParameterdvNV@16)
+ GL_STUB(BindBufferARB, _gloffset_BindBufferARB, BindBufferARB@8)
+ GL_STUB(BufferDataARB, _gloffset_BufferDataARB, BufferDataARB@16)
+ GL_STUB(BufferSubDataARB, _gloffset_BufferSubDataARB, BufferSubDataARB@16)
+ GL_STUB(DeleteBuffersARB, _gloffset_DeleteBuffersARB, DeleteBuffersARB@8)
+ GL_STUB(GenBuffersARB, _gloffset_GenBuffersARB, GenBuffersARB@8)
+ GL_STUB(GetBufferParameterivARB, _gloffset_GetBufferParameterivARB, GetBufferParameterivARB@12)
+ GL_STUB(GetBufferPointervARB, _gloffset_GetBufferPointervARB, GetBufferPointervARB@12)
+ GL_STUB(GetBufferSubDataARB, _gloffset_GetBufferSubDataARB, GetBufferSubDataARB@16)
+ GL_STUB(IsBufferARB, _gloffset_IsBufferARB, IsBufferARB@4)
+ GL_STUB(MapBufferARB, _gloffset_MapBufferARB, MapBufferARB@8)
+ GL_STUB(UnmapBufferARB, _gloffset_UnmapBufferARB, UnmapBufferARB@4)
+ GL_STUB(DepthBoundsEXT, _gloffset_DepthBoundsEXT, DepthBoundsEXT@16)
+ GL_STUB(GenQueriesARB, _gloffset_GenQueriesARB, GenQueriesARB@8)
+ GL_STUB(DeleteQueriesARB, _gloffset_DeleteQueriesARB, DeleteQueriesARB@8)
+ GL_STUB(IsQueryARB, _gloffset_IsQueryARB, IsQueryARB@4)
+ GL_STUB(BeginQueryARB, _gloffset_BeginQueryARB, BeginQueryARB@8)
+ GL_STUB(EndQueryARB, _gloffset_EndQueryARB, EndQueryARB@4)
+ GL_STUB(GetQueryivARB, _gloffset_GetQueryivARB, GetQueryivARB@12)
+ GL_STUB(GetQueryObjectivARB, _gloffset_GetQueryObjectivARB, GetQueryObjectivARB@12)
+ GL_STUB(GetQueryObjectuivARB, _gloffset_GetQueryObjectuivARB, GetQueryObjectuivARB@12)
+ GL_STUB(MultiModeDrawArraysIBM, _gloffset_MultiModeDrawArraysIBM, MultiModeDrawArraysIBM@20)
+ GL_STUB(MultiModeDrawElementsIBM, _gloffset_MultiModeDrawElementsIBM, MultiModeDrawElementsIBM@24)
+ GL_STUB(BlendEquationSeparateEXT, _gloffset_BlendEquationSeparateEXT, BlendEquationSeparateEXT@8)
+ GL_STUB(ActiveTexture, _gloffset_ActiveTextureARB, ActiveTexture@4)
+ GL_STUB(ClientActiveTexture, _gloffset_ClientActiveTextureARB, ClientActiveTexture@4)
+ GL_STUB(MultiTexCoord1d, _gloffset_MultiTexCoord1dARB, MultiTexCoord1d@12)
+ GL_STUB(MultiTexCoord1dv, _gloffset_MultiTexCoord1dvARB, MultiTexCoord1dv@8)
+ GL_STUB(MultiTexCoord1f, _gloffset_MultiTexCoord1fARB, MultiTexCoord1f@8)
+ GL_STUB(MultiTexCoord1fv, _gloffset_MultiTexCoord1fvARB, MultiTexCoord1fv@8)
+ GL_STUB(MultiTexCoord1i, _gloffset_MultiTexCoord1iARB, MultiTexCoord1i@8)
+ GL_STUB(MultiTexCoord1iv, _gloffset_MultiTexCoord1ivARB, MultiTexCoord1iv@8)
+ GL_STUB(MultiTexCoord1s, _gloffset_MultiTexCoord1sARB, MultiTexCoord1s@8)
+ GL_STUB(MultiTexCoord1sv, _gloffset_MultiTexCoord1svARB, MultiTexCoord1sv@8)
+ GL_STUB(MultiTexCoord2d, _gloffset_MultiTexCoord2dARB, MultiTexCoord2d@20)
+ GL_STUB(MultiTexCoord2dv, _gloffset_MultiTexCoord2dvARB, MultiTexCoord2dv@8)
+ GL_STUB(MultiTexCoord2f, _gloffset_MultiTexCoord2fARB, MultiTexCoord2f@12)
+ GL_STUB(MultiTexCoord2fv, _gloffset_MultiTexCoord2fvARB, MultiTexCoord2fv@8)
+ GL_STUB(MultiTexCoord2i, _gloffset_MultiTexCoord2iARB, MultiTexCoord2i@12)
+ GL_STUB(MultiTexCoord2iv, _gloffset_MultiTexCoord2ivARB, MultiTexCoord2iv@8)
+ GL_STUB(MultiTexCoord2s, _gloffset_MultiTexCoord2sARB, MultiTexCoord2s@12)
+ GL_STUB(MultiTexCoord2sv, _gloffset_MultiTexCoord2svARB, MultiTexCoord2sv@8)
+ GL_STUB(MultiTexCoord3d, _gloffset_MultiTexCoord3dARB, MultiTexCoord3d@28)
+ GL_STUB(MultiTexCoord3dv, _gloffset_MultiTexCoord3dvARB, MultiTexCoord3dv@8)
+ GL_STUB(MultiTexCoord3f, _gloffset_MultiTexCoord3fARB, MultiTexCoord3f@16)
+ GL_STUB(MultiTexCoord3fv, _gloffset_MultiTexCoord3fvARB, MultiTexCoord3fv@8)
+ GL_STUB(MultiTexCoord3i, _gloffset_MultiTexCoord3iARB, MultiTexCoord3i@16)
+ GL_STUB(MultiTexCoord3iv, _gloffset_MultiTexCoord3ivARB, MultiTexCoord3iv@8)
+ GL_STUB(MultiTexCoord3s, _gloffset_MultiTexCoord3sARB, MultiTexCoord3s@16)
+ GL_STUB(MultiTexCoord3sv, _gloffset_MultiTexCoord3svARB, MultiTexCoord3sv@8)
+ GL_STUB(MultiTexCoord4d, _gloffset_MultiTexCoord4dARB, MultiTexCoord4d@36)
+ GL_STUB(MultiTexCoord4dv, _gloffset_MultiTexCoord4dvARB, MultiTexCoord4dv@8)
+ GL_STUB(MultiTexCoord4f, _gloffset_MultiTexCoord4fARB, MultiTexCoord4f@20)
+ GL_STUB(MultiTexCoord4fv, _gloffset_MultiTexCoord4fvARB, MultiTexCoord4fv@8)
+ GL_STUB(MultiTexCoord4i, _gloffset_MultiTexCoord4iARB, MultiTexCoord4i@20)
+ GL_STUB(MultiTexCoord4iv, _gloffset_MultiTexCoord4ivARB, MultiTexCoord4iv@8)
+ GL_STUB(MultiTexCoord4s, _gloffset_MultiTexCoord4sARB, MultiTexCoord4s@20)
+ GL_STUB(MultiTexCoord4sv, _gloffset_MultiTexCoord4svARB, MultiTexCoord4sv@8)
+ GL_STUB(LoadTransposeMatrixf, _gloffset_LoadTransposeMatrixfARB, LoadTransposeMatrixf@4)
+ GL_STUB(LoadTransposeMatrixd, _gloffset_LoadTransposeMatrixdARB, LoadTransposeMatrixd@4)
+ GL_STUB(MultTransposeMatrixf, _gloffset_MultTransposeMatrixfARB, MultTransposeMatrixf@4)
+ GL_STUB(MultTransposeMatrixd, _gloffset_MultTransposeMatrixdARB, MultTransposeMatrixd@4)
+ GL_STUB(SampleCoverage, _gloffset_SampleCoverageARB, SampleCoverage@8)
+ GL_STUB(CompressedTexImage3D, _gloffset_CompressedTexImage3DARB, CompressedTexImage3D@36)
+ GL_STUB(CompressedTexImage2D, _gloffset_CompressedTexImage2DARB, CompressedTexImage2D@32)
+ GL_STUB(CompressedTexImage1D, _gloffset_CompressedTexImage1DARB, CompressedTexImage1D@28)
+ GL_STUB(CompressedTexSubImage3D, _gloffset_CompressedTexSubImage3DARB, CompressedTexSubImage3D@44)
+ GL_STUB(CompressedTexSubImage2D, _gloffset_CompressedTexSubImage2DARB, CompressedTexSubImage2D@36)
+ GL_STUB(CompressedTexSubImage1D, _gloffset_CompressedTexSubImage1DARB, CompressedTexSubImage1D@28)
+ GL_STUB(GetCompressedTexImage, _gloffset_GetCompressedTexImageARB, GetCompressedTexImage@12)
+ GL_STUB(BlendFuncSeparate, _gloffset_BlendFuncSeparateEXT, BlendFuncSeparate@16)
+ GL_STUB(FogCoordf, _gloffset_FogCoordfEXT, FogCoordf@4)
+ GL_STUB(FogCoordfv, _gloffset_FogCoordfvEXT, FogCoordfv@4)
+ GL_STUB(FogCoordd, _gloffset_FogCoorddEXT, FogCoordd@8)
+ GL_STUB(FogCoorddv, _gloffset_FogCoorddvEXT, FogCoorddv@4)
+ GL_STUB(FogCoordPointer, _gloffset_FogCoordPointerEXT, FogCoordPointer@12)
+ GL_STUB(MultiDrawArrays, _gloffset_MultiDrawArraysEXT, MultiDrawArrays@16)
+ GL_STUB(MultiDrawElements, _gloffset_MultiDrawElementsEXT, MultiDrawElements@20)
+ GL_STUB(PointParameterf, _gloffset_PointParameterfEXT, PointParameterf@8)
+ GL_STUB(PointParameterfv, _gloffset_PointParameterfvEXT, PointParameterfv@8)
+ GL_STUB(PointParameteri, _gloffset_PointParameteriNV, PointParameteri@8)
+ GL_STUB(PointParameteriv, _gloffset_PointParameterivNV, PointParameteriv@8)
+ GL_STUB(SecondaryColor3b, _gloffset_SecondaryColor3bEXT, SecondaryColor3b@12)
+ GL_STUB(SecondaryColor3bv, _gloffset_SecondaryColor3bvEXT, SecondaryColor3bv@4)
+ GL_STUB(SecondaryColor3d, _gloffset_SecondaryColor3dEXT, SecondaryColor3d@24)
+ GL_STUB(SecondaryColor3dv, _gloffset_SecondaryColor3dvEXT, SecondaryColor3dv@4)
+ GL_STUB(SecondaryColor3f, _gloffset_SecondaryColor3fEXT, SecondaryColor3f@12)
+ GL_STUB(SecondaryColor3fv, _gloffset_SecondaryColor3fvEXT, SecondaryColor3fv@4)
+ GL_STUB(SecondaryColor3i, _gloffset_SecondaryColor3iEXT, SecondaryColor3i@12)
+ GL_STUB(SecondaryColor3iv, _gloffset_SecondaryColor3ivEXT, SecondaryColor3iv@4)
+ GL_STUB(SecondaryColor3s, _gloffset_SecondaryColor3sEXT, SecondaryColor3s@12)
+ GL_STUB(SecondaryColor3sv, _gloffset_SecondaryColor3svEXT, SecondaryColor3sv@4)
+ GL_STUB(SecondaryColor3ub, _gloffset_SecondaryColor3ubEXT, SecondaryColor3ub@12)
+ GL_STUB(SecondaryColor3ubv, _gloffset_SecondaryColor3ubvEXT, SecondaryColor3ubv@4)
+ GL_STUB(SecondaryColor3ui, _gloffset_SecondaryColor3uiEXT, SecondaryColor3ui@12)
+ GL_STUB(SecondaryColor3uiv, _gloffset_SecondaryColor3uivEXT, SecondaryColor3uiv@4)
+ GL_STUB(SecondaryColor3us, _gloffset_SecondaryColor3usEXT, SecondaryColor3us@12)
+ GL_STUB(SecondaryColor3usv, _gloffset_SecondaryColor3usvEXT, SecondaryColor3usv@4)
+ GL_STUB(SecondaryColorPointer, _gloffset_SecondaryColorPointerEXT, SecondaryColorPointer@16)
+ GL_STUB(WindowPos2d, _gloffset_WindowPos2dMESA, WindowPos2d@16)
+ GL_STUB(WindowPos2dv, _gloffset_WindowPos2dvMESA, WindowPos2dv@4)
+ GL_STUB(WindowPos2f, _gloffset_WindowPos2fMESA, WindowPos2f@8)
+ GL_STUB(WindowPos2fv, _gloffset_WindowPos2fvMESA, WindowPos2fv@4)
+ GL_STUB(WindowPos2i, _gloffset_WindowPos2iMESA, WindowPos2i@8)
+ GL_STUB(WindowPos2iv, _gloffset_WindowPos2ivMESA, WindowPos2iv@4)
+ GL_STUB(WindowPos2s, _gloffset_WindowPos2sMESA, WindowPos2s@8)
+ GL_STUB(WindowPos2sv, _gloffset_WindowPos2svMESA, WindowPos2sv@4)
+ GL_STUB(WindowPos3d, _gloffset_WindowPos3dMESA, WindowPos3d@24)
+ GL_STUB(WindowPos3dv, _gloffset_WindowPos3dvMESA, WindowPos3dv@4)
+ GL_STUB(WindowPos3f, _gloffset_WindowPos3fMESA, WindowPos3f@12)
+ GL_STUB(WindowPos3fv, _gloffset_WindowPos3fvMESA, WindowPos3fv@4)
+ GL_STUB(WindowPos3i, _gloffset_WindowPos3iMESA, WindowPos3i@12)
+ GL_STUB(WindowPos3iv, _gloffset_WindowPos3ivMESA, WindowPos3iv@4)
+ GL_STUB(WindowPos3s, _gloffset_WindowPos3sMESA, WindowPos3s@12)
+ GL_STUB(WindowPos3sv, _gloffset_WindowPos3svMESA, WindowPos3sv@4)
+ GL_STUB(BindBuffer, _gloffset_BindBufferARB, BindBuffer@8)
+ GL_STUB(BufferData, _gloffset_BufferDataARB, BufferData@16)
+ GL_STUB(BufferSubData, _gloffset_BufferSubDataARB, BufferSubData@16)
+ GL_STUB(DeleteBuffers, _gloffset_DeleteBuffersARB, DeleteBuffers@8)
+ GL_STUB(GenBuffers, _gloffset_GenBuffersARB, GenBuffers@8)
+ GL_STUB(GetBufferParameteriv, _gloffset_GetBufferParameterivARB, GetBufferParameteriv@12)
+ GL_STUB(GetBufferPointerv, _gloffset_GetBufferPointervARB, GetBufferPointerv@12)
+ GL_STUB(GetBufferSubData, _gloffset_GetBufferSubDataARB, GetBufferSubData@16)
+ GL_STUB(IsBuffer, _gloffset_IsBufferARB, IsBuffer@4)
+ GL_STUB(MapBuffer, _gloffset_MapBufferARB, MapBuffer@8)
+ GL_STUB(UnmapBuffer, _gloffset_UnmapBufferARB, UnmapBuffer@4)
+ GL_STUB(GenQueries, _gloffset_GenQueriesARB, GenQueries@8)
+ GL_STUB(DeleteQueries, _gloffset_DeleteQueriesARB, DeleteQueries@8)
+ GL_STUB(IsQuery, _gloffset_IsQueryARB, IsQuery@4)
+ GL_STUB(BeginQuery, _gloffset_BeginQueryARB, BeginQuery@8)
+ GL_STUB(EndQuery, _gloffset_EndQueryARB, EndQuery@4)
+ GL_STUB(GetQueryiv, _gloffset_GetQueryivARB, GetQueryiv@12)
+ GL_STUB(GetQueryObjectiv, _gloffset_GetQueryObjectivARB, GetQueryObjectiv@12)
+ GL_STUB(GetQueryObjectuiv, _gloffset_GetQueryObjectuivARB, GetQueryObjectuiv@12)
+ GL_STUB(PointParameterfARB, _gloffset_PointParameterfEXT, PointParameterfARB@8)
+ GL_STUB(PointParameterfvARB, _gloffset_PointParameterfvEXT, PointParameterfvARB@8)
+ GL_STUB(WindowPos2dARB, _gloffset_WindowPos2dMESA, WindowPos2dARB@16)
+ GL_STUB(WindowPos2fARB, _gloffset_WindowPos2fMESA, WindowPos2fARB@8)
+ GL_STUB(WindowPos2iARB, _gloffset_WindowPos2iMESA, WindowPos2iARB@8)
+ GL_STUB(WindowPos2sARB, _gloffset_WindowPos2sMESA, WindowPos2sARB@8)
+ GL_STUB(WindowPos2dvARB, _gloffset_WindowPos2dvMESA, WindowPos2dvARB@4)
+ GL_STUB(WindowPos2fvARB, _gloffset_WindowPos2fvMESA, WindowPos2fvARB@4)
+ GL_STUB(WindowPos2ivARB, _gloffset_WindowPos2ivMESA, WindowPos2ivARB@4)
+ GL_STUB(WindowPos2svARB, _gloffset_WindowPos2svMESA, WindowPos2svARB@4)
+ GL_STUB(WindowPos3dARB, _gloffset_WindowPos3dMESA, WindowPos3dARB@24)
+ GL_STUB(WindowPos3fARB, _gloffset_WindowPos3fMESA, WindowPos3fARB@12)
+ GL_STUB(WindowPos3iARB, _gloffset_WindowPos3iMESA, WindowPos3iARB@12)
+ GL_STUB(WindowPos3sARB, _gloffset_WindowPos3sMESA, WindowPos3sARB@12)
+ GL_STUB(WindowPos3dvARB, _gloffset_WindowPos3dvMESA, WindowPos3dvARB@4)
+ GL_STUB(WindowPos3fvARB, _gloffset_WindowPos3fvMESA, WindowPos3fvARB@4)
+ GL_STUB(WindowPos3ivARB, _gloffset_WindowPos3ivMESA, WindowPos3ivARB@4)
+ GL_STUB(WindowPos3svARB, _gloffset_WindowPos3svMESA, WindowPos3svARB@4)
+ GL_STUB(VertexAttrib1sARB, _gloffset_VertexAttrib1sNV, VertexAttrib1sARB@8)
+ GL_STUB(VertexAttrib1fARB, _gloffset_VertexAttrib1fNV, VertexAttrib1fARB@8)
+ GL_STUB(VertexAttrib1dARB, _gloffset_VertexAttrib1dNV, VertexAttrib1dARB@12)
+ GL_STUB(VertexAttrib2sARB, _gloffset_VertexAttrib2sNV, VertexAttrib2sARB@12)
+ GL_STUB(VertexAttrib2fARB, _gloffset_VertexAttrib2fNV, VertexAttrib2fARB@12)
+ GL_STUB(VertexAttrib2dARB, _gloffset_VertexAttrib2dNV, VertexAttrib2dARB@20)
+ GL_STUB(VertexAttrib3sARB, _gloffset_VertexAttrib3sNV, VertexAttrib3sARB@16)
+ GL_STUB(VertexAttrib3fARB, _gloffset_VertexAttrib3fNV, VertexAttrib3fARB@16)
+ GL_STUB(VertexAttrib3dARB, _gloffset_VertexAttrib3dNV, VertexAttrib3dARB@28)
+ GL_STUB(VertexAttrib4sARB, _gloffset_VertexAttrib4sNV, VertexAttrib4sARB@20)
+ GL_STUB(VertexAttrib4fARB, _gloffset_VertexAttrib4fNV, VertexAttrib4fARB@20)
+ GL_STUB(VertexAttrib4dARB, _gloffset_VertexAttrib4dNV, VertexAttrib4dARB@36)
+ GL_STUB(VertexAttrib4NubARB, _gloffset_VertexAttrib4ubNV, VertexAttrib4NubARB@20)
+ GL_STUB(VertexAttrib1svARB, _gloffset_VertexAttrib1svNV, VertexAttrib1svARB@8)
+ GL_STUB(VertexAttrib1fvARB, _gloffset_VertexAttrib1fvNV, VertexAttrib1fvARB@8)
+ GL_STUB(VertexAttrib1dvARB, _gloffset_VertexAttrib1dvNV, VertexAttrib1dvARB@8)
+ GL_STUB(VertexAttrib2svARB, _gloffset_VertexAttrib2svNV, VertexAttrib2svARB@8)
+ GL_STUB(VertexAttrib2fvARB, _gloffset_VertexAttrib2fvNV, VertexAttrib2fvARB@8)
+ GL_STUB(VertexAttrib2dvARB, _gloffset_VertexAttrib2dvNV, VertexAttrib2dvARB@8)
+ GL_STUB(VertexAttrib3svARB, _gloffset_VertexAttrib3svNV, VertexAttrib3svARB@8)
+ GL_STUB(VertexAttrib3fvARB, _gloffset_VertexAttrib3fvNV, VertexAttrib3fvARB@8)
+ GL_STUB(VertexAttrib3dvARB, _gloffset_VertexAttrib3dvNV, VertexAttrib3dvARB@8)
+ GL_STUB(VertexAttrib4svARB, _gloffset_VertexAttrib4svNV, VertexAttrib4svARB@8)
+ GL_STUB(VertexAttrib4fvARB, _gloffset_VertexAttrib4fvNV, VertexAttrib4fvARB@8)
+ GL_STUB(VertexAttrib4dvARB, _gloffset_VertexAttrib4dvNV, VertexAttrib4dvARB@8)
+ GL_STUB(VertexAttrib4NubvARB, _gloffset_VertexAttrib4ubvNV, VertexAttrib4NubvARB@8)
+ GL_STUB(BindProgramARB, _gloffset_BindProgramNV, BindProgramARB@8)
+ GL_STUB(DeleteProgramsARB, _gloffset_DeleteProgramsNV, DeleteProgramsARB@8)
+ GL_STUB(GenProgramsARB, _gloffset_GenProgramsNV, GenProgramsARB@8)
+ GL_STUB(IsProgramARB, _gloffset_IsProgramNV, IsProgramARB@4)
+ GL_STUB(GetVertexAttribdvARB, _gloffset_GetVertexAttribdvNV, GetVertexAttribdvARB@12)
+ GL_STUB(GetVertexAttribfvARB, _gloffset_GetVertexAttribfvNV, GetVertexAttribfvARB@12)
+ GL_STUB(GetVertexAttribivARB, _gloffset_GetVertexAttribivNV, GetVertexAttribivARB@12)
+ GL_STUB(GetVertexAttribPointervARB, _gloffset_GetVertexAttribPointervNV, GetVertexAttribPointervARB@12)
+ GL_STUB(BlendColorEXT, _gloffset_BlendColor, BlendColorEXT@16)
+ GL_STUB(TexImage3DEXT, _gloffset_TexImage3D, TexImage3DEXT@40)
+ GL_STUB(TexSubImage3DEXT, _gloffset_TexSubImage3D, TexSubImage3DEXT@44)
+ GL_STUB(TexSubImage1DEXT, _gloffset_TexSubImage1D, TexSubImage1DEXT@28)
+ GL_STUB(TexSubImage2DEXT, _gloffset_TexSubImage2D, TexSubImage2DEXT@36)
+ GL_STUB(CopyTexImage1DEXT, _gloffset_CopyTexImage1D, CopyTexImage1DEXT@28)
+ GL_STUB(CopyTexImage2DEXT, _gloffset_CopyTexImage2D, CopyTexImage2DEXT@32)
+ GL_STUB(CopyTexSubImage1DEXT, _gloffset_CopyTexSubImage1D, CopyTexSubImage1DEXT@24)
+ GL_STUB(CopyTexSubImage2DEXT, _gloffset_CopyTexSubImage2D, CopyTexSubImage2DEXT@32)
+ GL_STUB(CopyTexSubImage3DEXT, _gloffset_CopyTexSubImage3D, CopyTexSubImage3DEXT@36)
+ GL_STUB(HistogramEXT, _gloffset_Histogram, HistogramEXT@16)
+ GL_STUB(MinmaxEXT, _gloffset_Minmax, MinmaxEXT@12)
+ GL_STUB(ResetHistogramEXT, _gloffset_ResetHistogram, ResetHistogramEXT@4)
+ GL_STUB(ResetMinmaxEXT, _gloffset_ResetMinmax, ResetMinmaxEXT@4)
+ GL_STUB(ConvolutionFilter1DEXT, _gloffset_ConvolutionFilter1D, ConvolutionFilter1DEXT@24)
+ GL_STUB(ConvolutionFilter2DEXT, _gloffset_ConvolutionFilter2D, ConvolutionFilter2DEXT@28)
+ GL_STUB(ConvolutionParameterfEXT, _gloffset_ConvolutionParameterf, ConvolutionParameterfEXT@12)
+ GL_STUB(ConvolutionParameterfvEXT, _gloffset_ConvolutionParameterfv, ConvolutionParameterfvEXT@12)
+ GL_STUB(ConvolutionParameteriEXT, _gloffset_ConvolutionParameteri, ConvolutionParameteriEXT@12)
+ GL_STUB(ConvolutionParameterivEXT, _gloffset_ConvolutionParameteriv, ConvolutionParameterivEXT@12)
+ GL_STUB(CopyConvolutionFilter1DEXT, _gloffset_CopyConvolutionFilter1D, CopyConvolutionFilter1DEXT@20)
+ GL_STUB(CopyConvolutionFilter2DEXT, _gloffset_CopyConvolutionFilter2D, CopyConvolutionFilter2DEXT@24)
+ GL_STUB(SeparableFilter2DEXT, _gloffset_SeparableFilter2D, SeparableFilter2DEXT@32)
+ GL_STUB(ColorTableSGI, _gloffset_ColorTable, ColorTableSGI@24)
+ GL_STUB(ColorTableParameterfvSGI, _gloffset_ColorTableParameterfv, ColorTableParameterfvSGI@12)
+ GL_STUB(ColorTableParameterivSGI, _gloffset_ColorTableParameteriv, ColorTableParameterivSGI@12)
+ GL_STUB(CopyColorTableSGI, _gloffset_CopyColorTable, CopyColorTableSGI@20)
+ GL_STUB(BindTextureEXT, _gloffset_BindTexture, BindTextureEXT@8)
+ GL_STUB(DeleteTexturesEXT, _gloffset_DeleteTextures, DeleteTexturesEXT@8)
+ GL_STUB(PrioritizeTexturesEXT, _gloffset_PrioritizeTextures, PrioritizeTexturesEXT@12)
+ GL_STUB(ArrayElementEXT, _gloffset_ArrayElement, ArrayElementEXT@4)
+ GL_STUB(DrawArraysEXT, _gloffset_DrawArrays, DrawArraysEXT@12)
+ GL_STUB(GetPointervEXT, _gloffset_GetPointerv, GetPointervEXT@8)
+ GL_STUB(BlendEquationEXT, _gloffset_BlendEquation, BlendEquationEXT@4)
+ GL_STUB(ColorSubTableEXT, _gloffset_ColorSubTable, ColorSubTableEXT@24)
+ GL_STUB(CopyColorSubTableEXT, _gloffset_CopyColorSubTable, CopyColorSubTableEXT@20)
+ GL_STUB(ColorTableEXT, _gloffset_ColorTable, ColorTableEXT@24)
+ GL_STUB(DrawRangeElementsEXT, _gloffset_DrawRangeElements, DrawRangeElementsEXT@24)
+ GL_STUB(SampleMaskEXT, _gloffset_SampleMaskSGIS, SampleMaskEXT@8)
+ GL_STUB(SamplePatternEXT, _gloffset_SamplePatternSGIS, SamplePatternEXT@4)
+ GL_STUB(BlendEquationSeparateATI, _gloffset_BlendEquationSeparateEXT, BlendEquationSeparateATI@8)
+ GL_STUB(BlendFuncSeparateINGR, _gloffset_BlendFuncSeparateEXT, BlendFuncSeparateINGR@16)
+ GL_STUB(PointParameterfSGIS, _gloffset_PointParameterfEXT, PointParameterfSGIS@8)
+ GL_STUB(PointParameterfvSGIS, _gloffset_PointParameterfvEXT, PointParameterfvSGIS@8)
#endif /* __WIN32__ */