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authorBrian Paul <brian.paul@tungstengraphics.com>2000-07-19 15:08:55 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2000-07-19 15:08:55 +0000
commit912ed380fe48a42b25fd279e2e948aca1e5a4c23 (patch)
tree256eab129a2fb25def91a4b47dd8a67487507739 /src
parenta0faa7f0ec61ed1fc404b0cd88ab160e907b4a07 (diff)
removed two bugs
Diffstat (limited to 'src')
-rw-r--r--src/mesa/main/KNOWN_BUGS13
1 files changed, 1 insertions, 12 deletions
diff --git a/src/mesa/main/KNOWN_BUGS b/src/mesa/main/KNOWN_BUGS
index 42c52762b2..f94658b224 100644
--- a/src/mesa/main/KNOWN_BUGS
+++ b/src/mesa/main/KNOWN_BUGS
@@ -1,4 +1,4 @@
-$Id: KNOWN_BUGS,v 1.2 2000/02/06 17:04:56 brianp Exp $
+$Id: KNOWN_BUGS,v 1.3 2000/07/19 15:08:55 brianp Exp $
Performance issues with EXT_point_parameters & quake2
@@ -15,17 +15,6 @@ etc) haven't been updated for Mesa 3.3's device driver changes.
-Separate specular color interpolation isn't implemented for points and
-lines. Also, will have to add specular color add to pb.c (pixel buffer
-code).
-
-
-
-Joe Bronkema reported a bug when drawing a series of long GL_LINE_STRIP
-primitives. Putting a glFlush() between the primitives is a work-around.
-
-
-
glDrawRangeElements() should use vertex array locking to improve performance
but trying to do so causes a rendering error. Reported by Scott McMillan.
Fixed by disabling locking in glDrawRangeElements (varray.c) but that's