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authorCorbin Simpson <MostAwesomeDude@gmail.com>2010-01-18 15:09:30 -0800
committerCorbin Simpson <MostAwesomeDude@gmail.com>2010-01-18 15:30:28 -0800
commit9811ebf61f5d1220ef0c7e33e6677304e9b31052 (patch)
tree58012cdfb6c733e0b1838fe6fa297fea56cbe4ac /src
parent0714474ae225d12ea00da683785600c0c211f901 (diff)
docs: PIPE_TEXTURE_USAGE info.
From IRC with Jakob.
Diffstat (limited to 'src')
-rw-r--r--src/gallium/docs/source/screen.rst24
1 files changed, 24 insertions, 0 deletions
diff --git a/src/gallium/docs/source/screen.rst b/src/gallium/docs/source/screen.rst
index 9631e6967e..8cb7c70cd3 100644
--- a/src/gallium/docs/source/screen.rst
+++ b/src/gallium/docs/source/screen.rst
@@ -3,6 +3,26 @@ Screen
A screen is an object representing the context-independent part of a device.
+Useful Flags
+------------
+
+PIPE_TEXTURE_USAGE
+^^^^^^^^^^^^^^^^^^
+
+These flags determine the possible roles a texture may be used for during its
+lifetime. Texture usage flags are cumulative and may be combined to create a
+texture that can be used as multiple things.
+
+* ``RENDER_TARGET``: A colorbuffer or pixelbuffer.
+* ``DISPLAY_TARGET``: A sharable buffer that can be given to another process.
+* ``PRIMARY``: A frontbuffer or scanout buffer.
+* ``DEPTH_STENCIL``: A depthbuffer, stencilbuffer, or Z buffer. Gallium does
+ not explicitly provide for stencil-only buffers, so any stencilbuffer
+ validated here is implicitly also a depthbuffer.
+* ``SAMPLER``: A texture that may be sampled from in a fragment or vertex
+ shader.
+* ``DYNAMIC``: XXX undefined
+
Methods
-------
@@ -33,6 +53,10 @@ is_format_supported
See if a format can be used in a specific manner.
+**usage** is a bitmask of ``PIPE_TEXTURE_USAGE`` flags.
+
+Returns TRUE if all usages can be satisfied.
+
texture_create
^^^^^^^^^^^^^^