diff options
| author | Brian Paul <brian.paul@tungstengraphics.com> | 2002-02-15 16:32:36 +0000 | 
|---|---|---|
| committer | Brian Paul <brian.paul@tungstengraphics.com> | 2002-02-15 16:32:36 +0000 | 
| commit | 9a3061715cfa8339fa792f67d5c32ea12fee3def (patch) | |
| tree | 6957a26a85f982ae6e628aa459fe87e61c4a63c6 /src | |
| parent | 4182cf60d96a077a66675e89694529b5f9e4b329 (diff) | |
updated VERT_BIT_* definitions
Diffstat (limited to 'src')
| -rw-r--r-- | src/mesa/x86/gen_matypes.c | 56 | 
1 files changed, 28 insertions, 28 deletions
| diff --git a/src/mesa/x86/gen_matypes.c b/src/mesa/x86/gen_matypes.c index 867486d0b7..8a86d69694 100644 --- a/src/mesa/x86/gen_matypes.c +++ b/src/mesa/x86/gen_matypes.c @@ -1,4 +1,4 @@ -/* $Id: gen_matypes.c,v 1.6 2002/01/22 14:35:16 brianp Exp $ */ +/* $Id: gen_matypes.c,v 1.7 2002/02/15 16:32:36 brianp Exp $ */  /*   * Mesa 3-D graphics library @@ -149,34 +149,34 @@ int main( int argc, char **argv )     DEFINE_HEADER( "struct vertex_buffer" );     /* XXX use new labels here someday after vertex proram is done */ -   DEFINE( "VERT_OBJ               ", VERT_OBJ_BIT ); -   DEFINE( "VERT_NORM              ", VERT_NORMAL_BIT ); -   DEFINE( "VERT_RGBA              ", VERT_COLOR0_BIT ); -   DEFINE( "VERT_SPEC_RGB          ", VERT_COLOR1_BIT ); -   DEFINE( "VERT_FOG_COORD         ", VERT_BIT_FOG ); -   DEFINE( "VERT_INDEX             ", VERT_INDEX_BIT ); -   DEFINE( "VERT_EDGE              ", VERT_EDGEFLAG_BIT ); -   DEFINE( "VERT_TEX0              ", VERT_TEX0_BIT ); -   DEFINE( "VERT_TEX1              ", VERT_TEX1_BIT ); -   DEFINE( "VERT_TEX2              ", VERT_TEX2_BIT ); -   DEFINE( "VERT_TEX3              ", VERT_TEX3_BIT ); -   DEFINE( "VERT_EVAL_C1           ", VERT_EVAL_C1 ); -   DEFINE( "VERT_EVAL_C2           ", VERT_EVAL_C2 ); -   DEFINE( "VERT_EVAL_P1           ", VERT_EVAL_P1 ); -   DEFINE( "VERT_EVAL_P2           ", VERT_EVAL_P2 ); -   DEFINE( "VERT_OBJ_3             ", VERT_OBJ_3 ); -   DEFINE( "VERT_OBJ_4             ", VERT_OBJ_4 ); -   DEFINE( "VERT_MATERIAL          ", VERT_MATERIAL ); -   DEFINE( "VERT_ELT               ", VERT_ELT ); -   DEFINE( "VERT_BEGIN             ", VERT_BEGIN ); -   DEFINE( "VERT_END               ", VERT_END ); -   DEFINE( "VERT_END_VB            ", VERT_END_VB ); -   DEFINE( "VERT_POINT_SIZE        ", VERT_POINT_SIZE ); -   DEFINE( "VERT_EYE               ", VERT_EYE ); -   DEFINE( "VERT_CLIP              ", VERT_CLIP ); +   DEFINE( "VERT_BIT_OBJ           ", VERT_BIT_POS ); +   DEFINE( "VERT_BIT_NORM          ", VERT_BIT_NORMAL ); +   DEFINE( "VERT_BIT_RGBA          ", VERT_BIT_COLOR0 ); +   DEFINE( "VERT_BIT_SPEC_RGB      ", VERT_BIT_COLOR1 ); +   DEFINE( "VERT_BIT_FOG_COORD     ", VERT_BIT_FOG ); +   DEFINE( "VERT_BIT_INDEX         ", VERT_BIT_INDEX ); +   DEFINE( "VERT_BIT_EDGE          ", VERT_BIT_EDGEFLAG ); +   DEFINE( "VERT_BIT_TEX0          ", VERT_BIT_TEX0 ); +   DEFINE( "VERT_BIT_TEX1          ", VERT_BIT_TEX1 ); +   DEFINE( "VERT_BIT_TEX2          ", VERT_BIT_TEX2 ); +   DEFINE( "VERT_BIT_TEX3          ", VERT_BIT_TEX3 ); +   DEFINE( "VERT_BIT_EVAL_C1       ", VERT_BIT_EVAL_C1 ); +   DEFINE( "VERT_BIT_EVAL_C2       ", VERT_BIT_EVAL_C2 ); +   DEFINE( "VERT_BIT_EVAL_P1       ", VERT_BIT_EVAL_P1 ); +   DEFINE( "VERT_BIT_EVAL_P2       ", VERT_BIT_EVAL_P2 ); +   DEFINE( "VERT_BIT_OBJ_3         ", VERT_BIT_OBJ_3 ); +   DEFINE( "VERT_BIT_OBJ_4         ", VERT_BIT_OBJ_4 ); +   DEFINE( "VERT_BIT_MATERIAL      ", VERT_BIT_MATERIAL ); +   DEFINE( "VERT_BIT_ELT           ", VERT_BIT_ELT ); +   DEFINE( "VERT_BIT_BEGIN         ", VERT_BIT_BEGIN ); +   DEFINE( "VERT_BIT_END           ", VERT_BIT_END ); +   DEFINE( "VERT_BIT_END_VB        ", VERT_BIT_END_VB ); +   DEFINE( "VERT_BIT_POINT_SIZE    ", VERT_BIT_POINT_SIZE ); +   DEFINE( "VERT_BIT_EYE           ", VERT_BIT_EYE ); +   DEFINE( "VERT_BIT_CLIP          ", VERT_BIT_CLIP );     printf( "\n" ); -   DEFINE( "VERT_OBJ_23            ", VERT_OBJ_3 ); -   DEFINE( "VERT_OBJ_234           ", VERT_OBJ_4 ); +   DEFINE( "VERT_BIT_OBJ_23        ", VERT_BIT_OBJ_3 ); +   DEFINE( "VERT_BIT_OBJ_234       ", VERT_BIT_OBJ_4 );     /* GLvector3f offsets: | 
