diff options
| author | Brian Paul <brian.paul@tungstengraphics.com> | 2003-11-10 19:08:37 +0000 | 
|---|---|---|
| committer | Brian Paul <brian.paul@tungstengraphics.com> | 2003-11-10 19:08:37 +0000 | 
| commit | a2b9bad251b058f6255fa037b842c5465c0609a2 (patch) | |
| tree | c0f889c4d572ffde55491e7508d3badb32f70d3c /src | |
| parent | 5e99ad19f5737fff6aaad623a97fc61ef7fcf273 (diff) | |
Redo array element checking for vertex array buffers.
Now, compute ctx->Array._MaxElement as the min of enabled array's max element.
Test against ctx->Array._MaxElement in glDrawArrays/Elements.
Note: testing in glArrayElement not done yet.
Only do element checking if ctx->Const.CheckArrayBounds is set.
Diffstat (limited to 'src')
| -rw-r--r-- | src/mesa/main/api_validate.c | 154 | ||||
| -rw-r--r-- | src/mesa/main/context.c | 9 | ||||
| -rw-r--r-- | src/mesa/main/mtypes.h | 3 | ||||
| -rw-r--r-- | src/mesa/main/state.c | 108 | ||||
| -rw-r--r-- | src/mesa/tnl/t_imm_api.c | 2 | 
5 files changed, 193 insertions, 83 deletions
| diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c index 23a8012a30..f6193aec55 100644 --- a/src/mesa/main/api_validate.c +++ b/src/mesa/main/api_validate.c @@ -26,7 +26,6 @@  #include "glheader.h"  #include "api_validate.h"  #include "context.h" -#include "image.h"  /* for _mesa_sizeof_type() */  #include "imports.h"  #include "mtypes.h"  #include "state.h" @@ -46,7 +45,7 @@ _mesa_validate_DrawElements(GLcontext *ctx,     }     if (mode > GL_POLYGON) { -      _mesa_error(ctx, GL_INVALID_ENUM, "glDrawArrays(mode)" ); +      _mesa_error(ctx, GL_INVALID_ENUM, "glDrawElements(mode)" );        return GL_FALSE;     } @@ -59,14 +58,39 @@ _mesa_validate_DrawElements(GLcontext *ctx,     }     if (ctx->NewState) -      _mesa_update_state( ctx ); +      _mesa_update_state(ctx); -   if (ctx->Array.Vertex.Enabled -       || (ctx->VertexProgram.Enabled && ctx->Array.VertexAttrib[0].Enabled)) -      return GL_TRUE; -   else +   /* Always need vertex positions */ +   if (!ctx->Array.Vertex.Enabled +       && !(ctx->VertexProgram.Enabled && ctx->Array.VertexAttrib[0].Enabled))        return GL_FALSE; +   if (ctx->Const.CheckArrayBounds) { +      /* find max array index */ +      GLuint max = 0; +      GLint i; +      if (type == GL_UNSIGNED_INT) { +         for (i = 0; i < count; i++) +            if (((GLuint *) indices)[i] > max) +               max = ((GLuint *) indices)[i]; +      } +      else if (type == GL_UNSIGNED_SHORT) { +         for (i = 0; i < count; i++) +            if (((GLushort *) indices)[i] > max) +               max = ((GLushort *) indices)[i]; +      } +      else { +         ASSERT(type == GL_UNSIGNED_BYTE); +         for (i = 0; i < count; i++) +            if (((GLubyte *) indices)[i] > max) +               max = ((GLubyte *) indices)[i]; +      } +      if (max >= ctx->Array._MaxElement) { +         /* the max element is out of bounds of one or more enabled arrays */ +         return GL_FALSE; +      } +   } +     return GL_TRUE;  } @@ -81,12 +105,12 @@ _mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode,     if (count <= 0) {        if (count < 0) -	 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawElements(count)" ); +	 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(count)" );        return GL_FALSE;     }     if (mode > GL_POLYGON) { -      _mesa_error(ctx, GL_INVALID_ENUM, "glDrawArrays(mode)" ); +      _mesa_error(ctx, GL_INVALID_ENUM, "glDrawRangeElements(mode)" );        return GL_FALSE;     } @@ -98,39 +122,46 @@ _mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode,     if (type != GL_UNSIGNED_INT &&         type != GL_UNSIGNED_BYTE &&         type != GL_UNSIGNED_SHORT) { -      _mesa_error(ctx, GL_INVALID_ENUM, "glDrawElements(type)" ); +      _mesa_error(ctx, GL_INVALID_ENUM, "glDrawRangeElements(type)" );        return GL_FALSE;     }     if (ctx->NewState) -      _mesa_update_state( ctx ); +      _mesa_update_state(ctx); -   if (ctx->Array.Vertex.Enabled -       || (ctx->VertexProgram.Enabled && ctx->Array.VertexAttrib[0].Enabled)) -      return GL_TRUE; -   else +   /* Always need vertex positions */ +   if (!ctx->Array.Vertex.Enabled +       && !(ctx->VertexProgram.Enabled && ctx->Array.VertexAttrib[0].Enabled))        return GL_FALSE; -} - -/** - * Helper routine for validating vertex array data to be sure the given - * element lies within the legal range (i.e. vertex buffer object). - */ -static INLINE GLboolean -validate(GLcontext *ctx, GLint attribArray, -         const struct gl_client_array *array, GLint element) -{ -   if (ctx->VertexProgram.Enabled -       && attribArray >= 0 -       && ctx->Array.VertexAttrib[attribArray].Enabled) { -      if (element >= ctx->Array.VertexAttrib[attribArray]._MaxElement) -         return GL_FALSE; -   } -   else if (array && array->Enabled) { -      if (element >= array->_MaxElement) +   if (ctx->Const.CheckArrayBounds) { +      /* Find max array index. +       * We don't trust the user's start and end values. +       */ +      GLuint max = 0; +      GLint i; +      if (type == GL_UNSIGNED_INT) { +         for (i = 0; i < count; i++) +            if (((GLuint *) indices)[i] > max) +               max = ((GLuint *) indices)[i]; +      } +      else if (type == GL_UNSIGNED_SHORT) { +         for (i = 0; i < count; i++) +            if (((GLushort *) indices)[i] > max) +               max = ((GLushort *) indices)[i]; +      } +      else { +         ASSERT(type == GL_UNSIGNED_BYTE); +         for (i = 0; i < count; i++) +            if (((GLubyte *) indices)[i] > max) +               max = ((GLubyte *) indices)[i]; +      } +      if (max >= ctx->Array._MaxElement) { +         /* the max element is out of bounds of one or more enabled arrays */           return GL_FALSE; +      }     } +     return GL_TRUE;  } @@ -143,7 +174,6 @@ GLboolean  _mesa_validate_DrawArrays(GLcontext *ctx,  			  GLenum mode, GLint start, GLsizei count)  { -   GLint i;     ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);     if (count < 0) { @@ -157,59 +187,17 @@ _mesa_validate_DrawArrays(GLcontext *ctx,     }     if (ctx->NewState) -      _mesa_update_state( ctx ); +      _mesa_update_state(ctx); -   /* Either the conventional vertex position array, or the 0th -    * generic vertex attribute array is required to be enabled. -    */ -   if (ctx->VertexProgram.Enabled -       && ctx->Array.VertexAttrib[VERT_ATTRIB_POS].Enabled) { -      if (start + count >= ctx->Array.VertexAttrib[VERT_ATTRIB_POS]._MaxElement) -         return GL_FALSE; -   } -   else if (ctx->Array.Vertex.Enabled) { -      if (start + count >= ctx->Array.Vertex._MaxElement) -         return GL_FALSE; -   } -   else { -      /* no vertex position array! */ +   /* Always need vertex positions */ +   if (!ctx->Array.Vertex.Enabled +       && !(ctx->VertexProgram.Enabled && ctx->Array.VertexAttrib[0].Enabled))        return GL_FALSE; -   } -   /* -    * OK, now check all the other enabled arrays to be sure the elements -    * are in bounds. -    */ -   if (!validate(ctx, VERT_ATTRIB_WEIGHT, NULL, start + count)) -      return GL_FALSE; - -   if (!validate(ctx, VERT_ATTRIB_NORMAL, &ctx->Array.Normal, start + count)) -      return GL_FALSE; - -   if (!validate(ctx, VERT_ATTRIB_COLOR0, &ctx->Array.Color, start + count)) -      return GL_FALSE; - -   if (!validate(ctx, VERT_ATTRIB_COLOR1, &ctx->Array.SecondaryColor, start + count)) -      return GL_FALSE; - -   if (!validate(ctx, VERT_ATTRIB_FOG, &ctx->Array.FogCoord, start + count)) -      return GL_FALSE; - -   if (!validate(ctx, VERT_ATTRIB_SIX, NULL, start + count)) -      return GL_FALSE; - -   if (!validate(ctx, VERT_ATTRIB_SEVEN, &ctx->Array.FogCoord, start + count)) -      return GL_FALSE; - -   for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) -      if (!validate(ctx, VERT_ATTRIB_TEX0 + i, &ctx->Array.TexCoord[i], start + count)) +   if (ctx->Const.CheckArrayBounds) { +      if (start + count > ctx->Array._MaxElement)           return GL_FALSE; - -   if (!validate(ctx, -1, &ctx->Array.Index, start + count)) -      return GL_FALSE; - -   if (!validate(ctx, -1, &ctx->Array.EdgeFlag, start + count)) -      return GL_FALSE; +   }     return GL_TRUE;  } diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index 51abf86072..f524045532 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -1062,6 +1062,15 @@ _mesa_init_constants( GLcontext *ctx )     ctx->Const.MaxProgramMatrices = MAX_PROGRAM_MATRICES;     ctx->Const.MaxProgramMatrixStackDepth = MAX_PROGRAM_MATRIX_STACK_DEPTH; +   /* If we're running in the X server, do bounds checking to prevent +    * segfaults and server crashes! +    */ +#if defined(XFree86LOADER) && defined(IN_MODULE) +   ctx->Const.CheckArrayBounds = GL_TRUE; +#else +   ctx->Const.CheckArrayBounds = GL_FALSE; +#endif +     ASSERT(ctx->Const.MaxTextureUnits == MAX2(ctx->Const.MaxTextureImageUnits, ctx->Const.MaxTextureCoordUnits));  } diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 2692cbb7e3..ea8ae2dc41 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -1329,6 +1329,7 @@ struct gl_array_attrib {     struct gl_buffer_object *ArrayBufferObj;     struct gl_buffer_object *ElementArrayBufferObj;  #endif +   GLuint _MaxElement;          /* Min of all enabled array's maxes */  }; @@ -1720,6 +1721,8 @@ struct gl_constants     /* vertex or fragment program */     GLuint MaxProgramMatrices;     GLuint MaxProgramMatrixStackDepth; +   /* vertex array / buffer object bounds checking */ +   GLboolean CheckArrayBounds;  }; diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c index 2922828d22..24e7847a28 100644 --- a/src/mesa/main/state.c +++ b/src/mesa/main/state.c @@ -60,6 +60,7 @@  #include "imports.h"  #include "light.h"  #include "lines.h" +#include "macros.h"  #include "matrix.h"  #if FEATURE_ARB_occlusion_query  #include "occlude.h" @@ -752,6 +753,110 @@ update_program( GLcontext *ctx )  } +/** + * Update state dependent on vertex arrays. + */ +static void +update_arrays( GLcontext *ctx ) +{ +   GLuint i, min; + +   /* find min of _MaxElement values for all enabled arrays */ + +   /* 0 */ +   if (ctx->VertexProgram.Enabled +       && ctx->Array.VertexAttrib[VERT_ATTRIB_POS].Enabled) { +      min = ctx->Array.VertexAttrib[VERT_ATTRIB_POS]._MaxElement; +   } +   else if (ctx->Array.Vertex.Enabled) { +      min = ctx->Array.Vertex._MaxElement; +   } +   else { +      /* can't draw anything without vertex positions! */ +      min = 0; +   } + +   /* 1 */ +   if (ctx->VertexProgram.Enabled +       && ctx->Array.VertexAttrib[VERT_ATTRIB_WEIGHT].Enabled) { +      min = MIN2(min, ctx->Array.VertexAttrib[VERT_ATTRIB_WEIGHT]._MaxElement); +   } +   /* no conventional vertex weight array */ + +   /* 2 */ +   if (ctx->VertexProgram.Enabled +       && ctx->Array.VertexAttrib[VERT_ATTRIB_NORMAL].Enabled) { +      min = MIN2(min, ctx->Array.VertexAttrib[VERT_ATTRIB_NORMAL]._MaxElement); +   } +   else if (ctx->Array.Normal.Enabled) { +      min = MIN2(min, ctx->Array.Normal._MaxElement); +   } + +   /* 3 */ +   if (ctx->VertexProgram.Enabled +       && ctx->Array.VertexAttrib[VERT_ATTRIB_COLOR0].Enabled) { +      min = MIN2(min, ctx->Array.VertexAttrib[VERT_ATTRIB_COLOR0]._MaxElement); +   } +   else if (ctx->Array.Color.Enabled) { +      min = MIN2(min, ctx->Array.Color._MaxElement); +   } + +   /* 4 */ +   if (ctx->VertexProgram.Enabled +       && ctx->Array.VertexAttrib[VERT_ATTRIB_COLOR1].Enabled) { +      min = MIN2(min, ctx->Array.VertexAttrib[VERT_ATTRIB_COLOR1]._MaxElement); +   } +   else if (ctx->Array.SecondaryColor.Enabled) { +      min = MIN2(min, ctx->Array.SecondaryColor._MaxElement); +   } + +   /* 5 */ +   if (ctx->VertexProgram.Enabled +       && ctx->Array.VertexAttrib[VERT_ATTRIB_FOG].Enabled) { +      min = MIN2(min, ctx->Array.VertexAttrib[VERT_ATTRIB_FOG]._MaxElement); +   } +   else if (ctx->Array.FogCoord.Enabled) { +      min = MIN2(min, ctx->Array.FogCoord._MaxElement); +   } + +   /* 6 */ +   if (ctx->VertexProgram.Enabled +       && ctx->Array.VertexAttrib[VERT_ATTRIB_SIX].Enabled) { +      min = MIN2(min, ctx->Array.VertexAttrib[VERT_ATTRIB_SIX]._MaxElement); +   } + +   /* 7 */ +   if (ctx->VertexProgram.Enabled +       && ctx->Array.VertexAttrib[VERT_ATTRIB_SEVEN].Enabled) { +      min = MIN2(min, ctx->Array.VertexAttrib[VERT_ATTRIB_SEVEN]._MaxElement); +   } + +   /* 8..15 */ +   for (i = VERT_ATTRIB_TEX0; i < VERT_ATTRIB_MAX; i++) { +      if (ctx->VertexProgram.Enabled +          && ctx->Array.VertexAttrib[i].Enabled) { +         min = MIN2(min, ctx->Array.VertexAttrib[i]._MaxElement); +      } +      else if (i - VERT_ATTRIB_TEX0 < ctx->Const.MaxTextureCoordUnits +               && ctx->Array.TexCoord[i - VERT_ATTRIB_TEX0].Enabled) { +         min = MIN2(min, ctx->Array.TexCoord[i - VERT_ATTRIB_TEX0]._MaxElement); +      } +   } + +   if (ctx->Array.Index.Enabled) { +      min = MIN2(min, ctx->Array.Index._MaxElement); +   } + +   if (ctx->Array.EdgeFlag.Enabled) { +      min = MIN2(min, ctx->Array.EdgeFlag._MaxElement); +   } + +   /* _MaxElement is one past the last legal array element */ +   ctx->Array._MaxElement = min; +} + + +  /*   * If __GLcontextRec::NewState is non-zero then this function \b must be called   * before rendering any primitive.  Basically, function pointers and @@ -793,6 +898,9 @@ void _mesa_update_state( GLcontext *ctx )     if (new_state & _NEW_PROGRAM)        update_program( ctx ); +   if (new_state & _NEW_ARRAY) +      update_arrays( ctx ); +     /* ctx->_NeedEyeCoords is now up to date.      *      * If the truth value of this variable has changed, update for the diff --git a/src/mesa/tnl/t_imm_api.c b/src/mesa/tnl/t_imm_api.c index b4e67d8f02..52c20285cc 100644 --- a/src/mesa/tnl/t_imm_api.c +++ b/src/mesa/tnl/t_imm_api.c @@ -1129,6 +1129,8 @@ _tnl_EvalPoint2( GLint i, GLint j )  /* Need to use the default array-elt outside begin/end for strict   * conformance. + * XXX If ctx->Const.CheckArrayBounds is true, we need to test i against + * ctx->Array._MaxElement   */  #define ARRAY_ELT( IM, i )			\  {						\ | 
