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authorMichal Krol <mjkrol@gmail.org>2004-10-27 15:06:18 +0000
committerMichal Krol <mjkrol@gmail.org>2004-10-27 15:06:18 +0000
commitb15fd4ba766b6a8451fafc6dbf32a362f0cace9a (patch)
treec52b42dd6e7848423a456fc5a5b1698470178cbd /src
parent95ba3524970f9f63aa518d6c3dd4e702c4941861 (diff)
by karoshi - add support for ARB_shader objects and ARB_vertex_shader
Diffstat (limited to 'src')
-rw-r--r--src/mesa/glapi/APIspec342
-rw-r--r--src/mesa/glapi/glapioffsets.h50
-rw-r--r--src/mesa/glapi/glapitable.h54
-rw-r--r--src/mesa/glapi/glapitemp.h5720
-rw-r--r--src/mesa/glapi/glprocs.h2820
5 files changed, 1395 insertions, 7591 deletions
diff --git a/src/mesa/glapi/APIspec b/src/mesa/glapi/APIspec
index 8a1e7f5529..23411c5782 100644
--- a/src/mesa/glapi/APIspec
+++ b/src/mesa/glapi/APIspec
@@ -1,4 +1,4 @@
-# $Id: APIspec,v 1.23 2004/01/27 18:52:40 idr Exp $
+# $Id: APIspec,v 1.24 2004/10/27 15:06:18 michal Exp $
# This file describes all the OpenGL functions.
# We use a number of Python scripts to parse this file and
@@ -8567,13 +8567,351 @@ param pname GLenum
param params GLuint *
category 1.5
+# GL_ARB_shader_objects
+
+name DeleteObjectARB
+return void
+param obj GLhandleARB
+category GL_ARB_shader_objects
+offset 710
+
+name GetHandleARB
+return GLhandleARB
+param pname GLenum
+category GL_ARB_shader_objects
+offset 711
+
+name DetachObjectARB
+return void
+param containerObj GLhandleARB
+param attachedObj GLhandleARB
+category GL_ARB_shader_objects
+offset 712
+
+name CreateShaderObjectARB
+return GLhandleARB
+param shaderType GLenum
+category GL_ARB_shader_objects
+offset 713
+
+name ShaderSourceARB
+return void
+param shaderObj GLhandleARB
+param count GLsizei
+param string const GLcharARB **
+param length const GLint *
+category GL_ARB_shader_objects
+offset 714
+
+name CompileShaderARB
+return void
+param shaderObj GLhandleARB
+category GL_ARB_shader_objects
+offset 715
+
+name CreateProgramObjectARB
+return GLhandleARB
+category GL_ARB_shader_objects
+offset 716
+
+name AttachObjectARB
+return void
+param containerObj GLhandleARB
+param obj GLhandleARB
+category GL_ARB_shader_objects
+offset 717
+
+name LinkProgramARB
+return void
+param programObj GLhandleARB
+category GL_ARB_shader_objects
+offset 718
+
+name UseProgramObjectARB
+return void
+param programObj GLhandleARB
+category GL_ARB_shader_objects
+offset 719
+
+name ValidateProgramARB
+return void
+param programObj GLhandleARB
+category GL_ARB_shader_objects
+offset 720
+
+name Uniform1fARB
+return void
+param location GLint
+param v0 GLfloat
+category GL_ARB_shader_objects
+offset 721
+
+name Uniform2fARB
+return void
+param location GLint
+param v0 GLfloat
+param v1 GLfloat
+category GL_ARB_shader_objects
+offset 722
+
+name Uniform3fARB
+return void
+param location GLint
+param v0 GLfloat
+param v1 GLfloat
+param v2 GLfloat
+category GL_ARB_shader_objects
+offset 723
+
+name Uniform4fARB
+return void
+param location GLint
+param v0 GLfloat
+param v1 GLfloat
+param v2 GLfloat
+param v3 GLfloat
+category GL_ARB_shader_objects
+offset 724
+
+name Uniform1iARB
+return void
+param location GLint
+param v0 GLint
+category GL_ARB_shader_objects
+offset 725
+
+name Uniform2iARB
+return void
+param location GLint
+param v0 GLint
+param v1 GLint
+category GL_ARB_shader_objects
+offset 726
+
+name Uniform3iARB
+return void
+param location GLint
+param v0 GLint
+param v1 GLint
+param v2 GLint
+category GL_ARB_shader_objects
+offset 727
+
+name Uniform4iARB
+return void
+param location GLint
+param v0 GLint
+param v1 GLint
+param v2 GLint
+param v3 GLint
+category GL_ARB_shader_objects
+offset 728
+
+name Uniform1fvARB
+return void
+param location GLint
+param count GLsizei
+param value const GLfloat *
+category GL_ARB_shader_objects
+offset 729
+
+name Uniform2fvARB
+return void
+param location GLint
+param count GLsizei
+param value const GLfloat *
+category GL_ARB_shader_objects
+offset 730
+
+name Uniform3fvARB
+return void
+param location GLint
+param count GLsizei
+param value const GLfloat *
+category GL_ARB_shader_objects
+offset 731
+
+name Uniform4fvARB
+return void
+param location GLint
+param count GLsizei
+param value const GLfloat *
+category GL_ARB_shader_objects
+offset 732
+
+name Uniform1ivARB
+return void
+param location GLint
+param count GLsizei
+param value const GLint *
+category GL_ARB_shader_objects
+offset 733
+
+name Uniform2ivARB
+return void
+param location GLint
+param count GLsizei
+param value const GLint *
+category GL_ARB_shader_objects
+offset 734
+
+name Uniform3ivARB
+return void
+param location GLint
+param count GLsizei
+param value const GLint *
+category GL_ARB_shader_objects
+offset 735
+
+name Uniform4ivARB
+return void
+param location GLint
+param count GLsizei
+param value const GLint *
+category GL_ARB_shader_objects
+offset 736
+
+name UniformMatrix2fvARB
+return void
+param location GLint
+param count GLsizei
+param transpose GLboolean
+param value const GLfloat *
+category GL_ARB_shader_objects
+offset 737
+
+name UniformMatrix3fvARB
+return void
+param location GLint
+param count GLsizei
+param transpose GLboolean
+param value const GLfloat *
+category GL_ARB_shader_objects
+offset 738
+
+name UniformMatrix4fvARB
+return void
+param location GLint
+param count GLsizei
+param transpose GLboolean
+param value const GLfloat *
+category GL_ARB_shader_objects
+offset 739
+
+name GetObjectParameterfvARB
+return void
+param obj GLhandleARB
+param pname GLenum
+param params GLfloat *
+category GL_ARB_shader_objects
+offset 740
+
+name GetObjectParameterivARB
+return void
+param obj GLhandleARB
+param pname GLenum
+param params GLint *
+category GL_ARB_shader_objects
+offset 741
+
+name GetInfoLogARB
+return void
+param obj GLhandleARB
+param maxLength GLsizei
+param length GLsizei *
+param infoLog GLcharARB *
+category GL_ARB_shader_objects
+offset 742
+
+name GetAttachedObjectsARB
+return void
+param containerObj GLhandleARB
+param maxCount GLsizei
+param count GLsizei *
+param obj GLhandleARB *
+category GL_ARB_shader_objects
+offset 743
+
+name GetUniformLocationARB
+return GLint
+param programObj GLhandleARB
+param name const GLcharARB *
+category GL_ARB_shader_objects
+offset 744
+
+name GetActiveUniformARB
+return void
+param programObj GLhandleARB
+param index GLuint
+param maxLength GLsizei
+param length GLsizei *
+param size GLint *
+param type GLenum *
+param name GLcharARB *
+category GL_ARB_shader_objects
+offset 745
+
+name GetUniformfvARB
+return void
+param programObj GLhandleARB
+param location GLint
+param params GLfloat *
+category GL_ARB_shader_objects
+offset 746
+
+name GetUniformivARB
+return void
+param programObj GLhandleARB
+param location GLint
+param params GLint *
+category GL_ARB_shader_objects
+offset 747
+
+name GetShaderSourceARB
+return void
+param obj GLhandleARB
+param maxLength GLsizei
+param length GLsizei *
+param source GLcharARB *
+category GL_ARB_shader_objects
+offset 748
+
+# ARB_vertex_shader
+
+name BindAttribLocationARB
+return void
+param programObj GLhandleARB
+param index GLuint
+param name const GLcharARB *
+category ARB_vertex_shader
+offset 749
+
+name GetActiveAttribARB
+return void
+param programObj GLhandleARB
+param index GLuint
+param maxLength GLsizei
+param length GLsizei *
+param size GLint *
+param type GLenum *
+param name GLcharARB *
+category ARB_vertex_shader
+offset 750
+
+name GetAttribLocationARB
+return GLint
+param programObj GLhandleARB
+param name const GLcharARB *
+category ARB_vertex_shader
+offset 751
+
# EXT_blend_equation_separate
name BlendEquationSeparateEXT
return void
param modeRGB GLenum
param modeA GLenum
-offset 710
+offset 752
category GL_EXT_blend_equation_separate
# ATI_blend_equation_separate
diff --git a/src/mesa/glapi/glapioffsets.h b/src/mesa/glapi/glapioffsets.h
index 2b2888b6b1..7b78612f8a 100644
--- a/src/mesa/glapi/glapioffsets.h
+++ b/src/mesa/glapi/glapioffsets.h
@@ -1,4 +1,4 @@
-/* DO NOT EDIT - This file generated automatically by gl_offsets.py (from Mesa) script */
+/* DO NOT EDIT - This file generated automatically by gloffsets.py script */
/*
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
@@ -25,7 +25,7 @@
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
-
+
#ifndef _GLAPI_OFFSETS_H_
#define _GLAPI_OFFSETS_H_
@@ -442,7 +442,7 @@
#define _gloffset_MultTransposeMatrixfARB 410
#define _gloffset_MultTransposeMatrixdARB 411
#define _gloffset_SampleCoverageARB 412
-#define _gloffset_DrawBuffersARB 413
+#define _gloffset___unused413 413
#define _gloffset_PolygonOffsetEXT 414
#define _gloffset_GetTexFilterFuncSGIS 415
#define _gloffset_TexFilterFuncSGIS 416
@@ -739,6 +739,48 @@
#define _gloffset_GetQueryObjectuivARB 707
#define _gloffset_MultiModeDrawArraysIBM 708
#define _gloffset_MultiModeDrawElementsIBM 709
-#define _gloffset_BlendEquationSeparateEXT 710
+#define _gloffset_DeleteObjectARB 710
+#define _gloffset_GetHandleARB 711
+#define _gloffset_DetachObjectARB 712
+#define _gloffset_CreateShaderObjectARB 713
+#define _gloffset_ShaderSourceARB 714
+#define _gloffset_CompileShaderARB 715
+#define _gloffset_CreateProgramObjectARB 716
+#define _gloffset_AttachObjectARB 717
+#define _gloffset_LinkProgramARB 718
+#define _gloffset_UseProgramObjectARB 719
+#define _gloffset_ValidateProgramARB 720
+#define _gloffset_Uniform1fARB 721
+#define _gloffset_Uniform2fARB 722
+#define _gloffset_Uniform3fARB 723
+#define _gloffset_Uniform4fARB 724
+#define _gloffset_Uniform1iARB 725
+#define _gloffset_Uniform2iARB 726
+#define _gloffset_Uniform3iARB 727
+#define _gloffset_Uniform4iARB 728
+#define _gloffset_Uniform1fvARB 729
+#define _gloffset_Uniform2fvARB 730
+#define _gloffset_Uniform3fvARB 731
+#define _gloffset_Uniform4fvARB 732
+#define _gloffset_Uniform1ivARB 733
+#define _gloffset_Uniform2ivARB 734
+#define _gloffset_Uniform3ivARB 735
+#define _gloffset_Uniform4ivARB 736
+#define _gloffset_UniformMatrix2fvARB 737
+#define _gloffset_UniformMatrix3fvARB 738
+#define _gloffset_UniformMatrix4fvARB 739
+#define _gloffset_GetObjectParameterfvARB 740
+#define _gloffset_GetObjectParameterivARB 741
+#define _gloffset_GetInfoLogARB 742
+#define _gloffset_GetAttachedObjectsARB 743
+#define _gloffset_GetUniformLocationARB 744
+#define _gloffset_GetActiveUniformARB 745
+#define _gloffset_GetUniformfvARB 746
+#define _gloffset_GetUniformivARB 747
+#define _gloffset_GetShaderSourceARB 748
+#define _gloffset_BindAttribLocationARB 749
+#define _gloffset_GetActiveAttribARB 750
+#define _gloffset_GetAttribLocationARB 751
+#define _gloffset_BlendEquationSeparateEXT 752
#endif
diff --git a/src/mesa/glapi/glapitable.h b/src/mesa/glapi/glapitable.h
index 68f4ff6ecc..d60887616a 100644
--- a/src/mesa/glapi/glapitable.h
+++ b/src/mesa/glapi/glapitable.h
@@ -1,7 +1,7 @@
-/* DO NOT EDIT - This file generated automatically by a script */
+/* DO NOT EDIT - This file generated automatically with gltable.py script */
/*
- * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
* (C) Copyright IBM Corporation 2004
* All Rights Reserved.
*
@@ -448,7 +448,7 @@ struct _glapi_table
void (GLAPIENTRYP MultTransposeMatrixfARB)(const GLfloat * m); /* 410 */
void (GLAPIENTRYP MultTransposeMatrixdARB)(const GLdouble * m); /* 411 */
void (GLAPIENTRYP SampleCoverageARB)(GLclampf value, GLboolean invert); /* 412 */
- void (GLAPIENTRYP DrawBuffersARB)(GLsizei n, const GLenum * bufs); /* 413 */
+ void (GLAPIENTRYP __unused413)(void); /* 413 */
void (GLAPIENTRYP PolygonOffsetEXT)(GLfloat factor, GLfloat bias); /* 414 */
void (GLAPIENTRYP GetTexFilterFuncSGIS)(GLenum target, GLenum filter, GLfloat * weights); /* 415 */
void (GLAPIENTRYP TexFilterFuncSGIS)(GLenum target, GLenum filter, GLsizei n, const GLfloat * weights); /* 416 */
@@ -730,9 +730,9 @@ struct _glapi_table
void (GLAPIENTRYP GenBuffersARB)(GLsizei n, GLuint * buffer); /* 692 */
void (GLAPIENTRYP GetBufferParameterivARB)(GLenum target, GLenum pname, GLint * params); /* 693 */
void (GLAPIENTRYP GetBufferPointervARB)(GLenum target, GLenum pname, GLvoid ** params); /* 694 */
- void (GLAPIENTRYP GetBufferSubDataARB)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid * data); /* 695 */
+ void (GLAPIENTRYP GetBufferSubDataARB)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, void * data); /* 695 */
GLboolean (GLAPIENTRYP IsBufferARB)(GLuint buffer); /* 696 */
- GLvoid * (GLAPIENTRYP MapBufferARB)(GLenum target, GLenum access); /* 697 */
+ void * (GLAPIENTRYP MapBufferARB)(GLenum target, GLenum access); /* 697 */
GLboolean (GLAPIENTRYP UnmapBufferARB)(GLenum target); /* 698 */
void (GLAPIENTRYP DepthBoundsEXT)(GLclampd zmin, GLclampd zmax); /* 699 */
void (GLAPIENTRYP GenQueriesARB)(GLsizei n, GLuint * ids); /* 700 */
@@ -745,7 +745,49 @@ struct _glapi_table
void (GLAPIENTRYP GetQueryObjectuivARB)(GLuint id, GLenum pname, GLuint * params); /* 707 */
void (GLAPIENTRYP MultiModeDrawArraysIBM)(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride); /* 708 */
void (GLAPIENTRYP MultiModeDrawElementsIBM)(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride); /* 709 */
- void (GLAPIENTRYP BlendEquationSeparateEXT)(GLenum modeRGB, GLenum modeA); /* 710 */
+ void (GLAPIENTRYP DeleteObjectARB)(GLhandleARB obj); /* 710 */
+ GLhandleARB (GLAPIENTRYP GetHandleARB)(GLenum pname); /* 711 */
+ void (GLAPIENTRYP DetachObjectARB)(GLhandleARB containerObj, GLhandleARB attachedObj); /* 712 */
+ GLhandleARB (GLAPIENTRYP CreateShaderObjectARB)(GLenum shaderType); /* 713 */
+ void (GLAPIENTRYP ShaderSourceARB)(GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string, const GLint * length); /* 714 */
+ void (GLAPIENTRYP CompileShaderARB)(GLhandleARB shaderObj); /* 715 */
+ GLhandleARB (GLAPIENTRYP CreateProgramObjectARB)(void); /* 716 */
+ void (GLAPIENTRYP AttachObjectARB)(GLhandleARB containerObj, GLhandleARB obj); /* 717 */
+ void (GLAPIENTRYP LinkProgramARB)(GLhandleARB programObj); /* 718 */
+ void (GLAPIENTRYP UseProgramObjectARB)(GLhandleARB programObj); /* 719 */
+ void (GLAPIENTRYP ValidateProgramARB)(GLhandleARB programObj); /* 720 */
+ void (GLAPIENTRYP Uniform1fARB)(GLint location, GLfloat v0); /* 721 */
+ void (GLAPIENTRYP Uniform2fARB)(GLint location, GLfloat v0, GLfloat v1); /* 722 */
+ void (GLAPIENTRYP Uniform3fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); /* 723 */
+ void (GLAPIENTRYP Uniform4fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); /* 724 */
+ void (GLAPIENTRYP Uniform1iARB)(GLint location, GLint v0); /* 725 */
+ void (GLAPIENTRYP Uniform2iARB)(GLint location, GLint v0, GLint v1); /* 726 */
+ void (GLAPIENTRYP Uniform3iARB)(GLint location, GLint v0, GLint v1, GLint v2); /* 727 */
+ void (GLAPIENTRYP Uniform4iARB)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); /* 728 */
+ void (GLAPIENTRYP Uniform1fvARB)(GLint location, GLsizei count, const GLfloat * value); /* 729 */
+ void (GLAPIENTRYP Uniform2fvARB)(GLint location, GLsizei count, const GLfloat * value); /* 730 */
+ void (GLAPIENTRYP Uniform3fvARB)(GLint location, GLsizei count, const GLfloat * value); /* 731 */
+ void (GLAPIENTRYP Uniform4fvARB)(GLint location, GLsizei count, const GLfloat * value); /* 732 */
+ void (GLAPIENTRYP Uniform1ivARB)(GLint location, GLsizei count, const GLint * value); /* 733 */
+ void (GLAPIENTRYP Uniform2ivARB)(GLint location, GLsizei count, const GLint * value); /* 734 */
+ void (GLAPIENTRYP Uniform3ivARB)(GLint location, GLsizei count, const GLint * value); /* 735 */
+ void (GLAPIENTRYP Uniform4ivARB)(GLint location, GLsizei count, const GLint * value); /* 736 */
+ void (GLAPIENTRYP UniformMatrix2fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 737 */
+ void (GLAPIENTRYP UniformMatrix3fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 738 */
+ void (GLAPIENTRYP UniformMatrix4fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 739 */
+ void (GLAPIENTRYP GetObjectParameterfvARB)(GLhandleARB obj, GLenum pname, GLfloat * params); /* 740 */
+ void (GLAPIENTRYP GetObjectParameterivARB)(GLhandleARB obj, GLenum pname, GLint * params); /* 741 */
+ void (GLAPIENTRYP GetInfoLogARB)(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog); /* 742 */
+ void (GLAPIENTRYP GetAttachedObjectsARB)(GLhandleARB containerObj, GLsizei maxCount, GLsizei * count, GLhandleARB * obj); /* 743 */
+ GLint (GLAPIENTRYP GetUniformLocationARB)(GLhandleARB programObj, const GLcharARB * name); /* 744 */
+ void (GLAPIENTRYP GetActiveUniformARB)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name); /* 745 */
+ void (GLAPIENTRYP GetUniformfvARB)(GLhandleARB programObj, GLint location, GLfloat * params); /* 746 */
+ void (GLAPIENTRYP GetUniformivARB)(GLhandleARB programObj, GLint location, GLint * params); /* 747 */
+ void (GLAPIENTRYP GetShaderSourceARB)(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * source); /* 748 */
+ void (GLAPIENTRYP BindAttribLocationARB)(GLhandleARB programObj, GLuint index, const GLcharARB * name); /* 749 */
+ void (GLAPIENTRYP GetActiveAttribARB)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name); /* 750 */
+ GLint (GLAPIENTRYP GetAttribLocationARB)(GLhandleARB programObj, const GLcharARB * name); /* 751 */
+ void (GLAPIENTRYP BlendEquationSeparateEXT)(GLenum modeRGB, GLenum modeA); /* 752 */
};
#endif
diff --git a/src/mesa/glapi/glapitemp.h b/src/mesa/glapi/glapitemp.h
index c1b6b091a1..e69de29bb2 100644
--- a/src/mesa/glapi/glapitemp.h
+++ b/src/mesa/glapi/glapitemp.h
@@ -1,5720 +0,0 @@
-/* DO NOT EDIT - This file generated automatically by gl_apitemp.py (from Mesa) script */
-
-/*
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- * (C) Copyright IBM Corporation 2004
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sub license,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL, IBM,
- * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
- * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- */
-
-
-/*
- * This file is a template which generates the OpenGL API entry point
- * functions. It should be included by a .c file which first defines
- * the following macros:
- * KEYWORD1 - usually nothing, but might be __declspec(dllexport) on Win32
- * KEYWORD2 - usually nothing, but might be __stdcall on Win32
- * NAME(n) - builds the final function name (usually add "gl" prefix)
- * DISPATCH(func, args, msg) - code to do dispatch of named function.
- * msg is a printf-style debug message.
- * RETURN_DISPATCH(func, args, msg) - code to do dispatch with a return value
- *
- * Here is an example which generates the usual OpenGL functions:
- * #define KEYWORD1
- * #define KEYWORD2
- * #define NAME(func) gl##func
- * #define DISPATCH(func, args, msg) \
- * struct _glapi_table *dispatch = CurrentDispatch; \
- * (*dispatch->func) args
- * #define RETURN DISPATCH(func, args, msg) \
- * struct _glapi_table *dispatch = CurrentDispatch; \
- * return (*dispatch->func) args
- *
- */
-
-
-#if defined( NAME )
-#ifndef KEYWORD1
-#define KEYWORD1
-#endif
-
-#ifndef KEYWORD2
-#define KEYWORD2
-#endif
-
-#ifndef DISPATCH
-#error DISPATCH must be defined
-#endif
-
-#ifndef RETURN_DISPATCH
-#error RETURN_DISPATCH must be defined
-#endif
-
-
-KEYWORD1 void KEYWORD2 NAME(NewList)(GLuint list, GLenum mode)
-{
- DISPATCH(NewList, (list, mode), (F, "glNewList(%d, 0x%x);\n", list, mode));
-}
-
-KEYWORD1 void KEYWORD2 NAME(EndList)(void)
-{
- DISPATCH(EndList, (), (F, "glEndList();\n"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CallList)(GLuint list)
-{
- DISPATCH(CallList, (list), (F, "glCallList(%d);\n", list));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CallLists)(GLsizei n, GLenum type, const GLvoid * lists)
-{
- DISPATCH(CallLists, (n, type, lists), (F, "glCallLists(%d, 0x%x, %p);\n", n, type, (const void *) lists));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DeleteLists)(GLuint list, GLsizei range)
-{
- DISPATCH(DeleteLists, (list, range), (F, "glDeleteLists(%d, %d);\n", list, range));
-}
-
-KEYWORD1 GLuint KEYWORD2 NAME(GenLists)(GLsizei range)
-{
- RETURN_DISPATCH(GenLists, (range), (F, "glGenLists(%d);\n", range));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ListBase)(GLuint base)
-{
- DISPATCH(ListBase, (base), (F, "glListBase(%d);\n", base));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Begin)(GLenum mode)
-{
- DISPATCH(Begin, (mode), (F, "glBegin(0x%x);\n", mode));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Bitmap)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap)
-{
- DISPATCH(Bitmap, (width, height, xorig, yorig, xmove, ymove, bitmap), (F, "glBitmap(%d, %d, %f, %f, %f, %f, %p);\n", width, height, xorig, yorig, xmove, ymove, (const void *) bitmap));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color3b)(GLbyte red, GLbyte green, GLbyte blue)
-{
- DISPATCH(Color3b, (red, green, blue), (F, "glColor3b(%d, %d, %d);\n", red, green, blue));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color3bv)(const GLbyte * v)
-{
- DISPATCH(Color3bv, (v), (F, "glColor3bv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color3d)(GLdouble red, GLdouble green, GLdouble blue)
-{
- DISPATCH(Color3d, (red, green, blue), (F, "glColor3d(%f, %f, %f);\n", red, green, blue));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color3dv)(const GLdouble * v)
-{
- DISPATCH(Color3dv, (v), (F, "glColor3dv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color3f)(GLfloat red, GLfloat green, GLfloat blue)
-{
- DISPATCH(Color3f, (red, green, blue), (F, "glColor3f(%f, %f, %f);\n", red, green, blue));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color3fv)(const GLfloat * v)
-{
- DISPATCH(Color3fv, (v), (F, "glColor3fv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color3i)(GLint red, GLint green, GLint blue)
-{
- DISPATCH(Color3i, (red, green, blue), (F, "glColor3i(%d, %d, %d);\n", red, green, blue));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color3iv)(const GLint * v)
-{
- DISPATCH(Color3iv, (v), (F, "glColor3iv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color3s)(GLshort red, GLshort green, GLshort blue)
-{
- DISPATCH(Color3s, (red, green, blue), (F, "glColor3s(%d, %d, %d);\n", red, green, blue));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color3sv)(const GLshort * v)
-{
- DISPATCH(Color3sv, (v), (F, "glColor3sv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color3ub)(GLubyte red, GLubyte green, GLubyte blue)
-{
- DISPATCH(Color3ub, (red, green, blue), (F, "glColor3ub(%d, %d, %d);\n", red, green, blue));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color3ubv)(const GLubyte * v)
-{
- DISPATCH(Color3ubv, (v), (F, "glColor3ubv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color3ui)(GLuint red, GLuint green, GLuint blue)
-{
- DISPATCH(Color3ui, (red, green, blue), (F, "glColor3ui(%d, %d, %d);\n", red, green, blue));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color3uiv)(const GLuint * v)
-{
- DISPATCH(Color3uiv, (v), (F, "glColor3uiv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color3us)(GLushort red, GLushort green, GLushort blue)
-{
- DISPATCH(Color3us, (red, green, blue), (F, "glColor3us(%d, %d, %d);\n", red, green, blue));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color3usv)(const GLushort * v)
-{
- DISPATCH(Color3usv, (v), (F, "glColor3usv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color4b)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
-{
- DISPATCH(Color4b, (red, green, blue, alpha), (F, "glColor4b(%d, %d, %d, %d);\n", red, green, blue, alpha));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color4bv)(const GLbyte * v)
-{
- DISPATCH(Color4bv, (v), (F, "glColor4bv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color4d)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
-{
- DISPATCH(Color4d, (red, green, blue, alpha), (F, "glColor4d(%f, %f, %f, %f);\n", red, green, blue, alpha));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color4dv)(const GLdouble * v)
-{
- DISPATCH(Color4dv, (v), (F, "glColor4dv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-{
- DISPATCH(Color4f, (red, green, blue, alpha), (F, "glColor4f(%f, %f, %f, %f);\n", red, green, blue, alpha));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color4fv)(const GLfloat * v)
-{
- DISPATCH(Color4fv, (v), (F, "glColor4fv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color4i)(GLint red, GLint green, GLint blue, GLint alpha)
-{
- DISPATCH(Color4i, (red, green, blue, alpha), (F, "glColor4i(%d, %d, %d, %d);\n", red, green, blue, alpha));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color4iv)(const GLint * v)
-{
- DISPATCH(Color4iv, (v), (F, "glColor4iv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color4s)(GLshort red, GLshort green, GLshort blue, GLshort alpha)
-{
- DISPATCH(Color4s, (red, green, blue, alpha), (F, "glColor4s(%d, %d, %d, %d);\n", red, green, blue, alpha));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color4sv)(const GLshort * v)
-{
- DISPATCH(Color4sv, (v), (F, "glColor4sv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
-{
- DISPATCH(Color4ub, (red, green, blue, alpha), (F, "glColor4ub(%d, %d, %d, %d);\n", red, green, blue, alpha));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color4ubv)(const GLubyte * v)
-{
- DISPATCH(Color4ubv, (v), (F, "glColor4ubv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color4ui)(GLuint red, GLuint green, GLuint blue, GLuint alpha)
-{
- DISPATCH(Color4ui, (red, green, blue, alpha), (F, "glColor4ui(%d, %d, %d, %d);\n", red, green, blue, alpha));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color4uiv)(const GLuint * v)
-{
- DISPATCH(Color4uiv, (v), (F, "glColor4uiv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color4us)(GLushort red, GLushort green, GLushort blue, GLushort alpha)
-{
- DISPATCH(Color4us, (red, green, blue, alpha), (F, "glColor4us(%d, %d, %d, %d);\n", red, green, blue, alpha));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color4usv)(const GLushort * v)
-{
- DISPATCH(Color4usv, (v), (F, "glColor4usv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(EdgeFlag)(GLboolean flag)
-{
- DISPATCH(EdgeFlag, (flag), (F, "glEdgeFlag(%d);\n", flag));
-}
-
-KEYWORD1 void KEYWORD2 NAME(EdgeFlagv)(const GLboolean * flag)
-{
- DISPATCH(EdgeFlagv, (flag), (F, "glEdgeFlagv(%p);\n", (const void *) flag));
-}
-
-KEYWORD1 void KEYWORD2 NAME(End)(void)
-{
- DISPATCH(End, (), (F, "glEnd();\n"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Indexd)(GLdouble c)
-{
- DISPATCH(Indexd, (c), (F, "glIndexd(%f);\n", c));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Indexdv)(const GLdouble * c)
-{
- DISPATCH(Indexdv, (c), (F, "glIndexdv(%p);\n", (const void *) c));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Indexf)(GLfloat c)
-{
- DISPATCH(Indexf, (c), (F, "glIndexf(%f);\n", c));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Indexfv)(const GLfloat * c)
-{
- DISPATCH(Indexfv, (c), (F, "glIndexfv(%p);\n", (const void *) c));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Indexi)(GLint c)
-{
- DISPATCH(Indexi, (c), (F, "glIndexi(%d);\n", c));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Indexiv)(const GLint * c)
-{
- DISPATCH(Indexiv, (c), (F, "glIndexiv(%p);\n", (const void *) c));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Indexs)(GLshort c)
-{
- DISPATCH(Indexs, (c), (F, "glIndexs(%d);\n", c));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Indexsv)(const GLshort * c)
-{
- DISPATCH(Indexsv, (c), (F, "glIndexsv(%p);\n", (const void *) c));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Normal3b)(GLbyte nx, GLbyte ny, GLbyte nz)
-{
- DISPATCH(Normal3b, (nx, ny, nz), (F, "glNormal3b(%d, %d, %d);\n", nx, ny, nz));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Normal3bv)(const GLbyte * v)
-{
- DISPATCH(Normal3bv, (v), (F, "glNormal3bv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Normal3d)(GLdouble nx, GLdouble ny, GLdouble nz)
-{
- DISPATCH(Normal3d, (nx, ny, nz), (F, "glNormal3d(%f, %f, %f);\n", nx, ny, nz));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Normal3dv)(const GLdouble * v)
-{
- DISPATCH(Normal3dv, (v), (F, "glNormal3dv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Normal3f)(GLfloat nx, GLfloat ny, GLfloat nz)
-{
- DISPATCH(Normal3f, (nx, ny, nz), (F, "glNormal3f(%f, %f, %f);\n", nx, ny, nz));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Normal3fv)(const GLfloat * v)
-{
- DISPATCH(Normal3fv, (v), (F, "glNormal3fv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Normal3i)(GLint nx, GLint ny, GLint nz)
-{
- DISPATCH(Normal3i, (nx, ny, nz), (F, "glNormal3i(%d, %d, %d);\n", nx, ny, nz));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Normal3iv)(const GLint * v)
-{
- DISPATCH(Normal3iv, (v), (F, "glNormal3iv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Normal3s)(GLshort nx, GLshort ny, GLshort nz)
-{
- DISPATCH(Normal3s, (nx, ny, nz), (F, "glNormal3s(%d, %d, %d);\n", nx, ny, nz));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Normal3sv)(const GLshort * v)
-{
- DISPATCH(Normal3sv, (v), (F, "glNormal3sv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(RasterPos2d)(GLdouble x, GLdouble y)
-{
- DISPATCH(RasterPos2d, (x, y), (F, "glRasterPos2d(%f, %f);\n", x, y));
-}
-
-KEYWORD1 void KEYWORD2 NAME(RasterPos2dv)(const GLdouble * v)
-{
- DISPATCH(RasterPos2dv, (v), (F, "glRasterPos2dv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(RasterPos2f)(GLfloat x, GLfloat y)
-{
- DISPATCH(RasterPos2f, (x, y), (F, "glRasterPos2f(%f, %f);\n", x, y));
-}
-
-KEYWORD1 void KEYWORD2 NAME(RasterPos2fv)(const GLfloat * v)
-{
- DISPATCH(RasterPos2fv, (v), (F, "glRasterPos2fv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(RasterPos2i)(GLint x, GLint y)
-{
- DISPATCH(RasterPos2i, (x, y), (F, "glRasterPos2i(%d, %d);\n", x, y));
-}
-
-KEYWORD1 void KEYWORD2 NAME(RasterPos2iv)(const GLint * v)
-{
- DISPATCH(RasterPos2iv, (v), (F, "glRasterPos2iv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(RasterPos2s)(GLshort x, GLshort y)
-{
- DISPATCH(RasterPos2s, (x, y), (F, "glRasterPos2s(%d, %d);\n", x, y));
-}
-
-KEYWORD1 void KEYWORD2 NAME(RasterPos2sv)(const GLshort * v)
-{
- DISPATCH(RasterPos2sv, (v), (F, "glRasterPos2sv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(RasterPos3d)(GLdouble x, GLdouble y, GLdouble z)
-{
- DISPATCH(RasterPos3d, (x, y, z), (F, "glRasterPos3d(%f, %f, %f);\n", x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(RasterPos3dv)(const GLdouble * v)
-{
- DISPATCH(RasterPos3dv, (v), (F, "glRasterPos3dv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(RasterPos3f)(GLfloat x, GLfloat y, GLfloat z)
-{
- DISPATCH(RasterPos3f, (x, y, z), (F, "glRasterPos3f(%f, %f, %f);\n", x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(RasterPos3fv)(const GLfloat * v)
-{
- DISPATCH(RasterPos3fv, (v), (F, "glRasterPos3fv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(RasterPos3i)(GLint x, GLint y, GLint z)
-{
- DISPATCH(RasterPos3i, (x, y, z), (F, "glRasterPos3i(%d, %d, %d);\n", x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(RasterPos3iv)(const GLint * v)
-{
- DISPATCH(RasterPos3iv, (v), (F, "glRasterPos3iv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(RasterPos3s)(GLshort x, GLshort y, GLshort z)
-{
- DISPATCH(RasterPos3s, (x, y, z), (F, "glRasterPos3s(%d, %d, %d);\n", x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(RasterPos3sv)(const GLshort * v)
-{
- DISPATCH(RasterPos3sv, (v), (F, "glRasterPos3sv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(RasterPos4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
- DISPATCH(RasterPos4d, (x, y, z, w), (F, "glRasterPos4d(%f, %f, %f, %f);\n", x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(RasterPos4dv)(const GLdouble * v)
-{
- DISPATCH(RasterPos4dv, (v), (F, "glRasterPos4dv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(RasterPos4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- DISPATCH(RasterPos4f, (x, y, z, w), (F, "glRasterPos4f(%f, %f, %f, %f);\n", x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(RasterPos4fv)(const GLfloat * v)
-{
- DISPATCH(RasterPos4fv, (v), (F, "glRasterPos4fv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(RasterPos4i)(GLint x, GLint y, GLint z, GLint w)
-{
- DISPATCH(RasterPos4i, (x, y, z, w), (F, "glRasterPos4i(%d, %d, %d, %d);\n", x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(RasterPos4iv)(const GLint * v)
-{
- DISPATCH(RasterPos4iv, (v), (F, "glRasterPos4iv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(RasterPos4s)(GLshort x, GLshort y, GLshort z, GLshort w)
-{
- DISPATCH(RasterPos4s, (x, y, z, w), (F, "glRasterPos4s(%d, %d, %d, %d);\n", x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(RasterPos4sv)(const GLshort * v)
-{
- DISPATCH(RasterPos4sv, (v), (F, "glRasterPos4sv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Rectd)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
-{
- DISPATCH(Rectd, (x1, y1, x2, y2), (F, "glRectd(%f, %f, %f, %f);\n", x1, y1, x2, y2));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Rectdv)(const GLdouble * v1, const GLdouble * v2)
-{
- DISPATCH(Rectdv, (v1, v2), (F, "glRectdv(%p, %p);\n", (const void *) v1, (const void *) v2));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Rectf)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
-{
- DISPATCH(Rectf, (x1, y1, x2, y2), (F, "glRectf(%f, %f, %f, %f);\n", x1, y1, x2, y2));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Rectfv)(const GLfloat * v1, const GLfloat * v2)
-{
- DISPATCH(Rectfv, (v1, v2), (F, "glRectfv(%p, %p);\n", (const void *) v1, (const void *) v2));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Recti)(GLint x1, GLint y1, GLint x2, GLint y2)
-{
- DISPATCH(Recti, (x1, y1, x2, y2), (F, "glRecti(%d, %d, %d, %d);\n", x1, y1, x2, y2));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Rectiv)(const GLint * v1, const GLint * v2)
-{
- DISPATCH(Rectiv, (v1, v2), (F, "glRectiv(%p, %p);\n", (const void *) v1, (const void *) v2));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Rects)(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
-{
- DISPATCH(Rects, (x1, y1, x2, y2), (F, "glRects(%d, %d, %d, %d);\n", x1, y1, x2, y2));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Rectsv)(const GLshort * v1, const GLshort * v2)
-{
- DISPATCH(Rectsv, (v1, v2), (F, "glRectsv(%p, %p);\n", (const void *) v1, (const void *) v2));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoord1d)(GLdouble s)
-{
- DISPATCH(TexCoord1d, (s), (F, "glTexCoord1d(%f);\n", s));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoord1dv)(const GLdouble * v)
-{
- DISPATCH(TexCoord1dv, (v), (F, "glTexCoord1dv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoord1f)(GLfloat s)
-{
- DISPATCH(TexCoord1f, (s), (F, "glTexCoord1f(%f);\n", s));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoord1fv)(const GLfloat * v)
-{
- DISPATCH(TexCoord1fv, (v), (F, "glTexCoord1fv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoord1i)(GLint s)
-{
- DISPATCH(TexCoord1i, (s), (F, "glTexCoord1i(%d);\n", s));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoord1iv)(const GLint * v)
-{
- DISPATCH(TexCoord1iv, (v), (F, "glTexCoord1iv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoord1s)(GLshort s)
-{
- DISPATCH(TexCoord1s, (s), (F, "glTexCoord1s(%d);\n", s));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoord1sv)(const GLshort * v)
-{
- DISPATCH(TexCoord1sv, (v), (F, "glTexCoord1sv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoord2d)(GLdouble s, GLdouble t)
-{
- DISPATCH(TexCoord2d, (s, t), (F, "glTexCoord2d(%f, %f);\n", s, t));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoord2dv)(const GLdouble * v)
-{
- DISPATCH(TexCoord2dv, (v), (F, "glTexCoord2dv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoord2f)(GLfloat s, GLfloat t)
-{
- DISPATCH(TexCoord2f, (s, t), (F, "glTexCoord2f(%f, %f);\n", s, t));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoord2fv)(const GLfloat * v)
-{
- DISPATCH(TexCoord2fv, (v), (F, "glTexCoord2fv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoord2i)(GLint s, GLint t)
-{
- DISPATCH(TexCoord2i, (s, t), (F, "glTexCoord2i(%d, %d);\n", s, t));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoord2iv)(const GLint * v)
-{
- DISPATCH(TexCoord2iv, (v), (F, "glTexCoord2iv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoord2s)(GLshort s, GLshort t)
-{
- DISPATCH(TexCoord2s, (s, t), (F, "glTexCoord2s(%d, %d);\n", s, t));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoord2sv)(const GLshort * v)
-{
- DISPATCH(TexCoord2sv, (v), (F, "glTexCoord2sv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoord3d)(GLdouble s, GLdouble t, GLdouble r)
-{
- DISPATCH(TexCoord3d, (s, t, r), (F, "glTexCoord3d(%f, %f, %f);\n", s, t, r));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoord3dv)(const GLdouble * v)
-{
- DISPATCH(TexCoord3dv, (v), (F, "glTexCoord3dv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoord3f)(GLfloat s, GLfloat t, GLfloat r)
-{
- DISPATCH(TexCoord3f, (s, t, r), (F, "glTexCoord3f(%f, %f, %f);\n", s, t, r));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoord3fv)(const GLfloat * v)
-{
- DISPATCH(TexCoord3fv, (v), (F, "glTexCoord3fv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoord3i)(GLint s, GLint t, GLint r)
-{
- DISPATCH(TexCoord3i, (s, t, r), (F, "glTexCoord3i(%d, %d, %d);\n", s, t, r));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoord3iv)(const GLint * v)
-{
- DISPATCH(TexCoord3iv, (v), (F, "glTexCoord3iv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoord3s)(GLshort s, GLshort t, GLshort r)
-{
- DISPATCH(TexCoord3s, (s, t, r), (F, "glTexCoord3s(%d, %d, %d);\n", s, t, r));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoord3sv)(const GLshort * v)
-{
- DISPATCH(TexCoord3sv, (v), (F, "glTexCoord3sv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoord4d)(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
-{
- DISPATCH(TexCoord4d, (s, t, r, q), (F, "glTexCoord4d(%f, %f, %f, %f);\n", s, t, r, q));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoord4dv)(const GLdouble * v)
-{
- DISPATCH(TexCoord4dv, (v), (F, "glTexCoord4dv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
-{
- DISPATCH(TexCoord4f, (s, t, r, q), (F, "glTexCoord4f(%f, %f, %f, %f);\n", s, t, r, q));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoord4fv)(const GLfloat * v)
-{
- DISPATCH(TexCoord4fv, (v), (F, "glTexCoord4fv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoord4i)(GLint s, GLint t, GLint r, GLint q)
-{
- DISPATCH(TexCoord4i, (s, t, r, q), (F, "glTexCoord4i(%d, %d, %d, %d);\n", s, t, r, q));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoord4iv)(const GLint * v)
-{
- DISPATCH(TexCoord4iv, (v), (F, "glTexCoord4iv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoord4s)(GLshort s, GLshort t, GLshort r, GLshort q)
-{
- DISPATCH(TexCoord4s, (s, t, r, q), (F, "glTexCoord4s(%d, %d, %d, %d);\n", s, t, r, q));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoord4sv)(const GLshort * v)
-{
- DISPATCH(TexCoord4sv, (v), (F, "glTexCoord4sv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Vertex2d)(GLdouble x, GLdouble y)
-{
- DISPATCH(Vertex2d, (x, y), (F, "glVertex2d(%f, %f);\n", x, y));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Vertex2dv)(const GLdouble * v)
-{
- DISPATCH(Vertex2dv, (v), (F, "glVertex2dv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Vertex2f)(GLfloat x, GLfloat y)
-{
- DISPATCH(Vertex2f, (x, y), (F, "glVertex2f(%f, %f);\n", x, y));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Vertex2fv)(const GLfloat * v)
-{
- DISPATCH(Vertex2fv, (v), (F, "glVertex2fv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Vertex2i)(GLint x, GLint y)
-{
- DISPATCH(Vertex2i, (x, y), (F, "glVertex2i(%d, %d);\n", x, y));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Vertex2iv)(const GLint * v)
-{
- DISPATCH(Vertex2iv, (v), (F, "glVertex2iv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Vertex2s)(GLshort x, GLshort y)
-{
- DISPATCH(Vertex2s, (x, y), (F, "glVertex2s(%d, %d);\n", x, y));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Vertex2sv)(const GLshort * v)
-{
- DISPATCH(Vertex2sv, (v), (F, "glVertex2sv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Vertex3d)(GLdouble x, GLdouble y, GLdouble z)
-{
- DISPATCH(Vertex3d, (x, y, z), (F, "glVertex3d(%f, %f, %f);\n", x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Vertex3dv)(const GLdouble * v)
-{
- DISPATCH(Vertex3dv, (v), (F, "glVertex3dv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Vertex3f)(GLfloat x, GLfloat y, GLfloat z)
-{
- DISPATCH(Vertex3f, (x, y, z), (F, "glVertex3f(%f, %f, %f);\n", x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Vertex3fv)(const GLfloat * v)
-{
- DISPATCH(Vertex3fv, (v), (F, "glVertex3fv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Vertex3i)(GLint x, GLint y, GLint z)
-{
- DISPATCH(Vertex3i, (x, y, z), (F, "glVertex3i(%d, %d, %d);\n", x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Vertex3iv)(const GLint * v)
-{
- DISPATCH(Vertex3iv, (v), (F, "glVertex3iv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Vertex3s)(GLshort x, GLshort y, GLshort z)
-{
- DISPATCH(Vertex3s, (x, y, z), (F, "glVertex3s(%d, %d, %d);\n", x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Vertex3sv)(const GLshort * v)
-{
- DISPATCH(Vertex3sv, (v), (F, "glVertex3sv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Vertex4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
- DISPATCH(Vertex4d, (x, y, z, w), (F, "glVertex4d(%f, %f, %f, %f);\n", x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Vertex4dv)(const GLdouble * v)
-{
- DISPATCH(Vertex4dv, (v), (F, "glVertex4dv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Vertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- DISPATCH(Vertex4f, (x, y, z, w), (F, "glVertex4f(%f, %f, %f, %f);\n", x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Vertex4fv)(const GLfloat * v)
-{
- DISPATCH(Vertex4fv, (v), (F, "glVertex4fv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Vertex4i)(GLint x, GLint y, GLint z, GLint w)
-{
- DISPATCH(Vertex4i, (x, y, z, w), (F, "glVertex4i(%d, %d, %d, %d);\n", x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Vertex4iv)(const GLint * v)
-{
- DISPATCH(Vertex4iv, (v), (F, "glVertex4iv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Vertex4s)(GLshort x, GLshort y, GLshort z, GLshort w)
-{
- DISPATCH(Vertex4s, (x, y, z, w), (F, "glVertex4s(%d, %d, %d, %d);\n", x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Vertex4sv)(const GLshort * v)
-{
- DISPATCH(Vertex4sv, (v), (F, "glVertex4sv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ClipPlane)(GLenum plane, const GLdouble * equation)
-{
- DISPATCH(ClipPlane, (plane, equation), (F, "glClipPlane(0x%x, %p);\n", plane, (const void *) equation));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ColorMaterial)(GLenum face, GLenum mode)
-{
- DISPATCH(ColorMaterial, (face, mode), (F, "glColorMaterial(0x%x, 0x%x);\n", face, mode));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CullFace)(GLenum mode)
-{
- DISPATCH(CullFace, (mode), (F, "glCullFace(0x%x);\n", mode));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Fogf)(GLenum pname, GLfloat param)
-{
- DISPATCH(Fogf, (pname, param), (F, "glFogf(0x%x, %f);\n", pname, param));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Fogfv)(GLenum pname, const GLfloat * params)
-{
- DISPATCH(Fogfv, (pname, params), (F, "glFogfv(0x%x, %p);\n", pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Fogi)(GLenum pname, GLint param)
-{
- DISPATCH(Fogi, (pname, param), (F, "glFogi(0x%x, %d);\n", pname, param));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Fogiv)(GLenum pname, const GLint * params)
-{
- DISPATCH(Fogiv, (pname, params), (F, "glFogiv(0x%x, %p);\n", pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(FrontFace)(GLenum mode)
-{
- DISPATCH(FrontFace, (mode), (F, "glFrontFace(0x%x);\n", mode));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Hint)(GLenum target, GLenum mode)
-{
- DISPATCH(Hint, (target, mode), (F, "glHint(0x%x, 0x%x);\n", target, mode));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Lightf)(GLenum light, GLenum pname, GLfloat param)
-{
- DISPATCH(Lightf, (light, pname, param), (F, "glLightf(0x%x, 0x%x, %f);\n", light, pname, param));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Lightfv)(GLenum light, GLenum pname, const GLfloat * params)
-{
- DISPATCH(Lightfv, (light, pname, params), (F, "glLightfv(0x%x, 0x%x, %p);\n", light, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Lighti)(GLenum light, GLenum pname, GLint param)
-{
- DISPATCH(Lighti, (light, pname, param), (F, "glLighti(0x%x, 0x%x, %d);\n", light, pname, param));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Lightiv)(GLenum light, GLenum pname, const GLint * params)
-{
- DISPATCH(Lightiv, (light, pname, params), (F, "glLightiv(0x%x, 0x%x, %p);\n", light, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(LightModelf)(GLenum pname, GLfloat param)
-{
- DISPATCH(LightModelf, (pname, param), (F, "glLightModelf(0x%x, %f);\n", pname, param));
-}
-
-KEYWORD1 void KEYWORD2 NAME(LightModelfv)(GLenum pname, const GLfloat * params)
-{
- DISPATCH(LightModelfv, (pname, params), (F, "glLightModelfv(0x%x, %p);\n", pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(LightModeli)(GLenum pname, GLint param)
-{
- DISPATCH(LightModeli, (pname, param), (F, "glLightModeli(0x%x, %d);\n", pname, param));
-}
-
-KEYWORD1 void KEYWORD2 NAME(LightModeliv)(GLenum pname, const GLint * params)
-{
- DISPATCH(LightModeliv, (pname, params), (F, "glLightModeliv(0x%x, %p);\n", pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(LineStipple)(GLint factor, GLushort pattern)
-{
- DISPATCH(LineStipple, (factor, pattern), (F, "glLineStipple(%d, %d);\n", factor, pattern));
-}
-
-KEYWORD1 void KEYWORD2 NAME(LineWidth)(GLfloat width)
-{
- DISPATCH(LineWidth, (width), (F, "glLineWidth(%f);\n", width));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Materialf)(GLenum face, GLenum pname, GLfloat param)
-{
- DISPATCH(Materialf, (face, pname, param), (F, "glMaterialf(0x%x, 0x%x, %f);\n", face, pname, param));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Materialfv)(GLenum face, GLenum pname, const GLfloat * params)
-{
- DISPATCH(Materialfv, (face, pname, params), (F, "glMaterialfv(0x%x, 0x%x, %p);\n", face, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Materiali)(GLenum face, GLenum pname, GLint param)
-{
- DISPATCH(Materiali, (face, pname, param), (F, "glMateriali(0x%x, 0x%x, %d);\n", face, pname, param));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Materialiv)(GLenum face, GLenum pname, const GLint * params)
-{
- DISPATCH(Materialiv, (face, pname, params), (F, "glMaterialiv(0x%x, 0x%x, %p);\n", face, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PointSize)(GLfloat size)
-{
- DISPATCH(PointSize, (size), (F, "glPointSize(%f);\n", size));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PolygonMode)(GLenum face, GLenum mode)
-{
- DISPATCH(PolygonMode, (face, mode), (F, "glPolygonMode(0x%x, 0x%x);\n", face, mode));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PolygonStipple)(const GLubyte * mask)
-{
- DISPATCH(PolygonStipple, (mask), (F, "glPolygonStipple(%p);\n", (const void *) mask));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Scissor)(GLint x, GLint y, GLsizei width, GLsizei height)
-{
- DISPATCH(Scissor, (x, y, width, height), (F, "glScissor(%d, %d, %d, %d);\n", x, y, width, height));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ShadeModel)(GLenum mode)
-{
- DISPATCH(ShadeModel, (mode), (F, "glShadeModel(0x%x);\n", mode));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexParameterf)(GLenum target, GLenum pname, GLfloat param)
-{
- DISPATCH(TexParameterf, (target, pname, param), (F, "glTexParameterf(0x%x, 0x%x, %f);\n", target, pname, param));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexParameterfv)(GLenum target, GLenum pname, const GLfloat * params)
-{
- DISPATCH(TexParameterfv, (target, pname, params), (F, "glTexParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexParameteri)(GLenum target, GLenum pname, GLint param)
-{
- DISPATCH(TexParameteri, (target, pname, param), (F, "glTexParameteri(0x%x, 0x%x, %d);\n", target, pname, param));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexParameteriv)(GLenum target, GLenum pname, const GLint * params)
-{
- DISPATCH(TexParameteriv, (target, pname, params), (F, "glTexParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexImage1D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
-{
- DISPATCH(TexImage1D, (target, level, internalformat, width, border, format, type, pixels), (F, "glTexImage1D(0x%x, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, width, border, format, type, (const void *) pixels));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
-{
- DISPATCH(TexImage2D, (target, level, internalformat, width, height, border, format, type, pixels), (F, "glTexImage2D(0x%x, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, width, height, border, format, type, (const void *) pixels));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexEnvf)(GLenum target, GLenum pname, GLfloat param)
-{
- DISPATCH(TexEnvf, (target, pname, param), (F, "glTexEnvf(0x%x, 0x%x, %f);\n", target, pname, param));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexEnvfv)(GLenum target, GLenum pname, const GLfloat * params)
-{
- DISPATCH(TexEnvfv, (target, pname, params), (F, "glTexEnvfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexEnvi)(GLenum target, GLenum pname, GLint param)
-{
- DISPATCH(TexEnvi, (target, pname, param), (F, "glTexEnvi(0x%x, 0x%x, %d);\n", target, pname, param));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexEnviv)(GLenum target, GLenum pname, const GLint * params)
-{
- DISPATCH(TexEnviv, (target, pname, params), (F, "glTexEnviv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexGend)(GLenum coord, GLenum pname, GLdouble param)
-{
- DISPATCH(TexGend, (coord, pname, param), (F, "glTexGend(0x%x, 0x%x, %f);\n", coord, pname, param));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexGendv)(GLenum coord, GLenum pname, const GLdouble * params)
-{
- DISPATCH(TexGendv, (coord, pname, params), (F, "glTexGendv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexGenf)(GLenum coord, GLenum pname, GLfloat param)
-{
- DISPATCH(TexGenf, (coord, pname, param), (F, "glTexGenf(0x%x, 0x%x, %f);\n", coord, pname, param));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexGenfv)(GLenum coord, GLenum pname, const GLfloat * params)
-{
- DISPATCH(TexGenfv, (coord, pname, params), (F, "glTexGenfv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexGeni)(GLenum coord, GLenum pname, GLint param)
-{
- DISPATCH(TexGeni, (coord, pname, param), (F, "glTexGeni(0x%x, 0x%x, %d);\n", coord, pname, param));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexGeniv)(GLenum coord, GLenum pname, const GLint * params)
-{
- DISPATCH(TexGeniv, (coord, pname, params), (F, "glTexGeniv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(FeedbackBuffer)(GLsizei size, GLenum type, GLfloat * buffer)
-{
- DISPATCH(FeedbackBuffer, (size, type, buffer), (F, "glFeedbackBuffer(%d, 0x%x, %p);\n", size, type, (const void *) buffer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SelectBuffer)(GLsizei size, GLuint * buffer)
-{
- DISPATCH(SelectBuffer, (size, buffer), (F, "glSelectBuffer(%d, %p);\n", size, (const void *) buffer));
-}
-
-KEYWORD1 GLint KEYWORD2 NAME(RenderMode)(GLenum mode)
-{
- RETURN_DISPATCH(RenderMode, (mode), (F, "glRenderMode(0x%x);\n", mode));
-}
-
-KEYWORD1 void KEYWORD2 NAME(InitNames)(void)
-{
- DISPATCH(InitNames, (), (F, "glInitNames();\n"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(LoadName)(GLuint name)
-{
- DISPATCH(LoadName, (name), (F, "glLoadName(%d);\n", name));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PassThrough)(GLfloat token)
-{
- DISPATCH(PassThrough, (token), (F, "glPassThrough(%f);\n", token));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PopName)(void)
-{
- DISPATCH(PopName, (), (F, "glPopName();\n"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PushName)(GLuint name)
-{
- DISPATCH(PushName, (name), (F, "glPushName(%d);\n", name));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DrawBuffer)(GLenum mode)
-{
- DISPATCH(DrawBuffer, (mode), (F, "glDrawBuffer(0x%x);\n", mode));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Clear)(GLbitfield mask)
-{
- DISPATCH(Clear, (mask), (F, "glClear(%d);\n", mask));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ClearAccum)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-{
- DISPATCH(ClearAccum, (red, green, blue, alpha), (F, "glClearAccum(%f, %f, %f, %f);\n", red, green, blue, alpha));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ClearIndex)(GLfloat c)
-{
- DISPATCH(ClearIndex, (c), (F, "glClearIndex(%f);\n", c));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
-{
- DISPATCH(ClearColor, (red, green, blue, alpha), (F, "glClearColor(%f, %f, %f, %f);\n", red, green, blue, alpha));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ClearStencil)(GLint s)
-{
- DISPATCH(ClearStencil, (s), (F, "glClearStencil(%d);\n", s));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ClearDepth)(GLclampd depth)
-{
- DISPATCH(ClearDepth, (depth), (F, "glClearDepth(%f);\n", depth));
-}
-
-KEYWORD1 void KEYWORD2 NAME(StencilMask)(GLuint mask)
-{
- DISPATCH(StencilMask, (mask), (F, "glStencilMask(%d);\n", mask));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
-{
- DISPATCH(ColorMask, (red, green, blue, alpha), (F, "glColorMask(%d, %d, %d, %d);\n", red, green, blue, alpha));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DepthMask)(GLboolean flag)
-{
- DISPATCH(DepthMask, (flag), (F, "glDepthMask(%d);\n", flag));
-}
-
-KEYWORD1 void KEYWORD2 NAME(IndexMask)(GLuint mask)
-{
- DISPATCH(IndexMask, (mask), (F, "glIndexMask(%d);\n", mask));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Accum)(GLenum op, GLfloat value)
-{
- DISPATCH(Accum, (op, value), (F, "glAccum(0x%x, %f);\n", op, value));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Disable)(GLenum cap)
-{
- DISPATCH(Disable, (cap), (F, "glDisable(0x%x);\n", cap));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Enable)(GLenum cap)
-{
- DISPATCH(Enable, (cap), (F, "glEnable(0x%x);\n", cap));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Finish)(void)
-{
- DISPATCH(Finish, (), (F, "glFinish();\n"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Flush)(void)
-{
- DISPATCH(Flush, (), (F, "glFlush();\n"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PopAttrib)(void)
-{
- DISPATCH(PopAttrib, (), (F, "glPopAttrib();\n"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PushAttrib)(GLbitfield mask)
-{
- DISPATCH(PushAttrib, (mask), (F, "glPushAttrib(%d);\n", mask));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Map1d)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points)
-{
- DISPATCH(Map1d, (target, u1, u2, stride, order, points), (F, "glMap1d(0x%x, %f, %f, %d, %d, %p);\n", target, u1, u2, stride, order, (const void *) points));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Map1f)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points)
-{
- DISPATCH(Map1f, (target, u1, u2, stride, order, points), (F, "glMap1f(0x%x, %f, %f, %d, %d, %p);\n", target, u1, u2, stride, order, (const void *) points));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Map2d)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points)
-{
- DISPATCH(Map2d, (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points), (F, "glMap2d(0x%x, %f, %f, %d, %d, %f, %f, %d, %d, %p);\n", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, (const void *) points));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Map2f)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points)
-{
- DISPATCH(Map2f, (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points), (F, "glMap2f(0x%x, %f, %f, %d, %d, %f, %f, %d, %d, %p);\n", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, (const void *) points));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MapGrid1d)(GLint un, GLdouble u1, GLdouble u2)
-{
- DISPATCH(MapGrid1d, (un, u1, u2), (F, "glMapGrid1d(%d, %f, %f);\n", un, u1, u2));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MapGrid1f)(GLint un, GLfloat u1, GLfloat u2)
-{
- DISPATCH(MapGrid1f, (un, u1, u2), (F, "glMapGrid1f(%d, %f, %f);\n", un, u1, u2));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MapGrid2d)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
-{
- DISPATCH(MapGrid2d, (un, u1, u2, vn, v1, v2), (F, "glMapGrid2d(%d, %f, %f, %d, %f, %f);\n", un, u1, u2, vn, v1, v2));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MapGrid2f)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
-{
- DISPATCH(MapGrid2f, (un, u1, u2, vn, v1, v2), (F, "glMapGrid2f(%d, %f, %f, %d, %f, %f);\n", un, u1, u2, vn, v1, v2));
-}
-
-KEYWORD1 void KEYWORD2 NAME(EvalCoord1d)(GLdouble u)
-{
- DISPATCH(EvalCoord1d, (u), (F, "glEvalCoord1d(%f);\n", u));
-}
-
-KEYWORD1 void KEYWORD2 NAME(EvalCoord1dv)(const GLdouble * u)
-{
- DISPATCH(EvalCoord1dv, (u), (F, "glEvalCoord1dv(%p);\n", (const void *) u));
-}
-
-KEYWORD1 void KEYWORD2 NAME(EvalCoord1f)(GLfloat u)
-{
- DISPATCH(EvalCoord1f, (u), (F, "glEvalCoord1f(%f);\n", u));
-}
-
-KEYWORD1 void KEYWORD2 NAME(EvalCoord1fv)(const GLfloat * u)
-{
- DISPATCH(EvalCoord1fv, (u), (F, "glEvalCoord1fv(%p);\n", (const void *) u));
-}
-
-KEYWORD1 void KEYWORD2 NAME(EvalCoord2d)(GLdouble u, GLdouble v)
-{
- DISPATCH(EvalCoord2d, (u, v), (F, "glEvalCoord2d(%f, %f);\n", u, v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(EvalCoord2dv)(const GLdouble * u)
-{
- DISPATCH(EvalCoord2dv, (u), (F, "glEvalCoord2dv(%p);\n", (const void *) u));
-}
-
-KEYWORD1 void KEYWORD2 NAME(EvalCoord2f)(GLfloat u, GLfloat v)
-{
- DISPATCH(EvalCoord2f, (u, v), (F, "glEvalCoord2f(%f, %f);\n", u, v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(EvalCoord2fv)(const GLfloat * u)
-{
- DISPATCH(EvalCoord2fv, (u), (F, "glEvalCoord2fv(%p);\n", (const void *) u));
-}
-
-KEYWORD1 void KEYWORD2 NAME(EvalMesh1)(GLenum mode, GLint i1, GLint i2)
-{
- DISPATCH(EvalMesh1, (mode, i1, i2), (F, "glEvalMesh1(0x%x, %d, %d);\n", mode, i1, i2));
-}
-
-KEYWORD1 void KEYWORD2 NAME(EvalPoint1)(GLint i)
-{
- DISPATCH(EvalPoint1, (i), (F, "glEvalPoint1(%d);\n", i));
-}
-
-KEYWORD1 void KEYWORD2 NAME(EvalMesh2)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
-{
- DISPATCH(EvalMesh2, (mode, i1, i2, j1, j2), (F, "glEvalMesh2(0x%x, %d, %d, %d, %d);\n", mode, i1, i2, j1, j2));
-}
-
-KEYWORD1 void KEYWORD2 NAME(EvalPoint2)(GLint i, GLint j)
-{
- DISPATCH(EvalPoint2, (i, j), (F, "glEvalPoint2(%d, %d);\n", i, j));
-}
-
-KEYWORD1 void KEYWORD2 NAME(AlphaFunc)(GLenum func, GLclampf ref)
-{
- DISPATCH(AlphaFunc, (func, ref), (F, "glAlphaFunc(0x%x, %f);\n", func, ref));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BlendFunc)(GLenum sfactor, GLenum dfactor)
-{
- DISPATCH(BlendFunc, (sfactor, dfactor), (F, "glBlendFunc(0x%x, 0x%x);\n", sfactor, dfactor));
-}
-
-KEYWORD1 void KEYWORD2 NAME(LogicOp)(GLenum opcode)
-{
- DISPATCH(LogicOp, (opcode), (F, "glLogicOp(0x%x);\n", opcode));
-}
-
-KEYWORD1 void KEYWORD2 NAME(StencilFunc)(GLenum func, GLint ref, GLuint mask)
-{
- DISPATCH(StencilFunc, (func, ref, mask), (F, "glStencilFunc(0x%x, %d, %d);\n", func, ref, mask));
-}
-
-KEYWORD1 void KEYWORD2 NAME(StencilOp)(GLenum fail, GLenum zfail, GLenum zpass)
-{
- DISPATCH(StencilOp, (fail, zfail, zpass), (F, "glStencilOp(0x%x, 0x%x, 0x%x);\n", fail, zfail, zpass));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DepthFunc)(GLenum func)
-{
- DISPATCH(DepthFunc, (func), (F, "glDepthFunc(0x%x);\n", func));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PixelZoom)(GLfloat xfactor, GLfloat yfactor)
-{
- DISPATCH(PixelZoom, (xfactor, yfactor), (F, "glPixelZoom(%f, %f);\n", xfactor, yfactor));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PixelTransferf)(GLenum pname, GLfloat param)
-{
- DISPATCH(PixelTransferf, (pname, param), (F, "glPixelTransferf(0x%x, %f);\n", pname, param));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PixelTransferi)(GLenum pname, GLint param)
-{
- DISPATCH(PixelTransferi, (pname, param), (F, "glPixelTransferi(0x%x, %d);\n", pname, param));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PixelStoref)(GLenum pname, GLfloat param)
-{
- DISPATCH(PixelStoref, (pname, param), (F, "glPixelStoref(0x%x, %f);\n", pname, param));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PixelStorei)(GLenum pname, GLint param)
-{
- DISPATCH(PixelStorei, (pname, param), (F, "glPixelStorei(0x%x, %d);\n", pname, param));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PixelMapfv)(GLenum map, GLsizei mapsize, const GLfloat * values)
-{
- DISPATCH(PixelMapfv, (map, mapsize, values), (F, "glPixelMapfv(0x%x, %d, %p);\n", map, mapsize, (const void *) values));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PixelMapuiv)(GLenum map, GLsizei mapsize, const GLuint * values)
-{
- DISPATCH(PixelMapuiv, (map, mapsize, values), (F, "glPixelMapuiv(0x%x, %d, %p);\n", map, mapsize, (const void *) values));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PixelMapusv)(GLenum map, GLsizei mapsize, const GLushort * values)
-{
- DISPATCH(PixelMapusv, (map, mapsize, values), (F, "glPixelMapusv(0x%x, %d, %p);\n", map, mapsize, (const void *) values));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ReadBuffer)(GLenum mode)
-{
- DISPATCH(ReadBuffer, (mode), (F, "glReadBuffer(0x%x);\n", mode));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CopyPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
-{
- DISPATCH(CopyPixels, (x, y, width, height, type), (F, "glCopyPixels(%d, %d, %d, %d, 0x%x);\n", x, y, width, height, type));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels)
-{
- DISPATCH(ReadPixels, (x, y, width, height, format, type, pixels), (F, "glReadPixels(%d, %d, %d, %d, 0x%x, 0x%x, %p);\n", x, y, width, height, format, type, (const void *) pixels));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DrawPixels)(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels)
-{
- DISPATCH(DrawPixels, (width, height, format, type, pixels), (F, "glDrawPixels(%d, %d, 0x%x, 0x%x, %p);\n", width, height, format, type, (const void *) pixels));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetBooleanv)(GLenum pname, GLboolean * params)
-{
- DISPATCH(GetBooleanv, (pname, params), (F, "glGetBooleanv(0x%x, %p);\n", pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetClipPlane)(GLenum plane, GLdouble * equation)
-{
- DISPATCH(GetClipPlane, (plane, equation), (F, "glGetClipPlane(0x%x, %p);\n", plane, (const void *) equation));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetDoublev)(GLenum pname, GLdouble * params)
-{
- DISPATCH(GetDoublev, (pname, params), (F, "glGetDoublev(0x%x, %p);\n", pname, (const void *) params));
-}
-
-KEYWORD1 GLenum KEYWORD2 NAME(GetError)(void)
-{
- RETURN_DISPATCH(GetError, (), (F, "glGetError();\n"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetFloatv)(GLenum pname, GLfloat * params)
-{
- DISPATCH(GetFloatv, (pname, params), (F, "glGetFloatv(0x%x, %p);\n", pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetIntegerv)(GLenum pname, GLint * params)
-{
- DISPATCH(GetIntegerv, (pname, params), (F, "glGetIntegerv(0x%x, %p);\n", pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetLightfv)(GLenum light, GLenum pname, GLfloat * params)
-{
- DISPATCH(GetLightfv, (light, pname, params), (F, "glGetLightfv(0x%x, 0x%x, %p);\n", light, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetLightiv)(GLenum light, GLenum pname, GLint * params)
-{
- DISPATCH(GetLightiv, (light, pname, params), (F, "glGetLightiv(0x%x, 0x%x, %p);\n", light, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetMapdv)(GLenum target, GLenum query, GLdouble * v)
-{
- DISPATCH(GetMapdv, (target, query, v), (F, "glGetMapdv(0x%x, 0x%x, %p);\n", target, query, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetMapfv)(GLenum target, GLenum query, GLfloat * v)
-{
- DISPATCH(GetMapfv, (target, query, v), (F, "glGetMapfv(0x%x, 0x%x, %p);\n", target, query, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetMapiv)(GLenum target, GLenum query, GLint * v)
-{
- DISPATCH(GetMapiv, (target, query, v), (F, "glGetMapiv(0x%x, 0x%x, %p);\n", target, query, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetMaterialfv)(GLenum face, GLenum pname, GLfloat * params)
-{
- DISPATCH(GetMaterialfv, (face, pname, params), (F, "glGetMaterialfv(0x%x, 0x%x, %p);\n", face, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetMaterialiv)(GLenum face, GLenum pname, GLint * params)
-{
- DISPATCH(GetMaterialiv, (face, pname, params), (F, "glGetMaterialiv(0x%x, 0x%x, %p);\n", face, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetPixelMapfv)(GLenum map, GLfloat * values)
-{
- DISPATCH(GetPixelMapfv, (map, values), (F, "glGetPixelMapfv(0x%x, %p);\n", map, (const void *) values));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetPixelMapuiv)(GLenum map, GLuint * values)
-{
- DISPATCH(GetPixelMapuiv, (map, values), (F, "glGetPixelMapuiv(0x%x, %p);\n", map, (const void *) values));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetPixelMapusv)(GLenum map, GLushort * values)
-{
- DISPATCH(GetPixelMapusv, (map, values), (F, "glGetPixelMapusv(0x%x, %p);\n", map, (const void *) values));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetPolygonStipple)(GLubyte * mask)
-{
- DISPATCH(GetPolygonStipple, (mask), (F, "glGetPolygonStipple(%p);\n", (const void *) mask));
-}
-
-KEYWORD1 const GLubyte * KEYWORD2 NAME(GetString)(GLenum name)
-{
- RETURN_DISPATCH(GetString, (name), (F, "glGetString(0x%x);\n", name));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetTexEnvfv)(GLenum target, GLenum pname, GLfloat * params)
-{
- DISPATCH(GetTexEnvfv, (target, pname, params), (F, "glGetTexEnvfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetTexEnviv)(GLenum target, GLenum pname, GLint * params)
-{
- DISPATCH(GetTexEnviv, (target, pname, params), (F, "glGetTexEnviv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetTexGendv)(GLenum coord, GLenum pname, GLdouble * params)
-{
- DISPATCH(GetTexGendv, (coord, pname, params), (F, "glGetTexGendv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetTexGenfv)(GLenum coord, GLenum pname, GLfloat * params)
-{
- DISPATCH(GetTexGenfv, (coord, pname, params), (F, "glGetTexGenfv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetTexGeniv)(GLenum coord, GLenum pname, GLint * params)
-{
- DISPATCH(GetTexGeniv, (coord, pname, params), (F, "glGetTexGeniv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels)
-{
- DISPATCH(GetTexImage, (target, level, format, type, pixels), (F, "glGetTexImage(0x%x, %d, 0x%x, 0x%x, %p);\n", target, level, format, type, (const void *) pixels));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetTexParameterfv)(GLenum target, GLenum pname, GLfloat * params)
-{
- DISPATCH(GetTexParameterfv, (target, pname, params), (F, "glGetTexParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetTexParameteriv)(GLenum target, GLenum pname, GLint * params)
-{
- DISPATCH(GetTexParameteriv, (target, pname, params), (F, "glGetTexParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat * params)
-{
- DISPATCH(GetTexLevelParameterfv, (target, level, pname, params), (F, "glGetTexLevelParameterfv(0x%x, %d, 0x%x, %p);\n", target, level, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint * params)
-{
- DISPATCH(GetTexLevelParameteriv, (target, level, pname, params), (F, "glGetTexLevelParameteriv(0x%x, %d, 0x%x, %p);\n", target, level, pname, (const void *) params));
-}
-
-KEYWORD1 GLboolean KEYWORD2 NAME(IsEnabled)(GLenum cap)
-{
- RETURN_DISPATCH(IsEnabled, (cap), (F, "glIsEnabled(0x%x);\n", cap));
-}
-
-KEYWORD1 GLboolean KEYWORD2 NAME(IsList)(GLuint list)
-{
- RETURN_DISPATCH(IsList, (list), (F, "glIsList(%d);\n", list));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DepthRange)(GLclampd zNear, GLclampd zFar)
-{
- DISPATCH(DepthRange, (zNear, zFar), (F, "glDepthRange(%f, %f);\n", zNear, zFar));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Frustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
-{
- DISPATCH(Frustum, (left, right, bottom, top, zNear, zFar), (F, "glFrustum(%f, %f, %f, %f, %f, %f);\n", left, right, bottom, top, zNear, zFar));
-}
-
-KEYWORD1 void KEYWORD2 NAME(LoadIdentity)(void)
-{
- DISPATCH(LoadIdentity, (), (F, "glLoadIdentity();\n"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(LoadMatrixf)(const GLfloat * m)
-{
- DISPATCH(LoadMatrixf, (m), (F, "glLoadMatrixf(%p);\n", (const void *) m));
-}
-
-KEYWORD1 void KEYWORD2 NAME(LoadMatrixd)(const GLdouble * m)
-{
- DISPATCH(LoadMatrixd, (m), (F, "glLoadMatrixd(%p);\n", (const void *) m));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MatrixMode)(GLenum mode)
-{
- DISPATCH(MatrixMode, (mode), (F, "glMatrixMode(0x%x);\n", mode));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultMatrixf)(const GLfloat * m)
-{
- DISPATCH(MultMatrixf, (m), (F, "glMultMatrixf(%p);\n", (const void *) m));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultMatrixd)(const GLdouble * m)
-{
- DISPATCH(MultMatrixd, (m), (F, "glMultMatrixd(%p);\n", (const void *) m));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Ortho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
-{
- DISPATCH(Ortho, (left, right, bottom, top, zNear, zFar), (F, "glOrtho(%f, %f, %f, %f, %f, %f);\n", left, right, bottom, top, zNear, zFar));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PopMatrix)(void)
-{
- DISPATCH(PopMatrix, (), (F, "glPopMatrix();\n"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PushMatrix)(void)
-{
- DISPATCH(PushMatrix, (), (F, "glPushMatrix();\n"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Rotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
-{
- DISPATCH(Rotated, (angle, x, y, z), (F, "glRotated(%f, %f, %f, %f);\n", angle, x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Rotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
-{
- DISPATCH(Rotatef, (angle, x, y, z), (F, "glRotatef(%f, %f, %f, %f);\n", angle, x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Scaled)(GLdouble x, GLdouble y, GLdouble z)
-{
- DISPATCH(Scaled, (x, y, z), (F, "glScaled(%f, %f, %f);\n", x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Scalef)(GLfloat x, GLfloat y, GLfloat z)
-{
- DISPATCH(Scalef, (x, y, z), (F, "glScalef(%f, %f, %f);\n", x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Translated)(GLdouble x, GLdouble y, GLdouble z)
-{
- DISPATCH(Translated, (x, y, z), (F, "glTranslated(%f, %f, %f);\n", x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Translatef)(GLfloat x, GLfloat y, GLfloat z)
-{
- DISPATCH(Translatef, (x, y, z), (F, "glTranslatef(%f, %f, %f);\n", x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Viewport)(GLint x, GLint y, GLsizei width, GLsizei height)
-{
- DISPATCH(Viewport, (x, y, width, height), (F, "glViewport(%d, %d, %d, %d);\n", x, y, width, height));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ArrayElement)(GLint i)
-{
- DISPATCH(ArrayElement, (i), (F, "glArrayElement(%d);\n", i));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BindTexture)(GLenum target, GLuint texture)
-{
- DISPATCH(BindTexture, (target, texture), (F, "glBindTexture(0x%x, %d);\n", target, texture));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
-{
- DISPATCH(ColorPointer, (size, type, stride, pointer), (F, "glColorPointer(%d, 0x%x, %d, %p);\n", size, type, stride, (const void *) pointer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DisableClientState)(GLenum array)
-{
- DISPATCH(DisableClientState, (array), (F, "glDisableClientState(0x%x);\n", array));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DrawArrays)(GLenum mode, GLint first, GLsizei count)
-{
- DISPATCH(DrawArrays, (mode, first, count), (F, "glDrawArrays(0x%x, %d, %d);\n", mode, first, count));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices)
-{
- DISPATCH(DrawElements, (mode, count, type, indices), (F, "glDrawElements(0x%x, %d, 0x%x, %p);\n", mode, count, type, (const void *) indices));
-}
-
-KEYWORD1 void KEYWORD2 NAME(EdgeFlagPointer)(GLsizei stride, const GLvoid * pointer)
-{
- DISPATCH(EdgeFlagPointer, (stride, pointer), (F, "glEdgeFlagPointer(%d, %p);\n", stride, (const void *) pointer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(EnableClientState)(GLenum array)
-{
- DISPATCH(EnableClientState, (array), (F, "glEnableClientState(0x%x);\n", array));
-}
-
-KEYWORD1 void KEYWORD2 NAME(IndexPointer)(GLenum type, GLsizei stride, const GLvoid * pointer)
-{
- DISPATCH(IndexPointer, (type, stride, pointer), (F, "glIndexPointer(0x%x, %d, %p);\n", type, stride, (const void *) pointer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Indexub)(GLubyte c)
-{
- DISPATCH(Indexub, (c), (F, "glIndexub(%d);\n", c));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Indexubv)(const GLubyte * c)
-{
- DISPATCH(Indexubv, (c), (F, "glIndexubv(%p);\n", (const void *) c));
-}
-
-KEYWORD1 void KEYWORD2 NAME(InterleavedArrays)(GLenum format, GLsizei stride, const GLvoid * pointer)
-{
- DISPATCH(InterleavedArrays, (format, stride, pointer), (F, "glInterleavedArrays(0x%x, %d, %p);\n", format, stride, (const void *) pointer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(NormalPointer)(GLenum type, GLsizei stride, const GLvoid * pointer)
-{
- DISPATCH(NormalPointer, (type, stride, pointer), (F, "glNormalPointer(0x%x, %d, %p);\n", type, stride, (const void *) pointer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PolygonOffset)(GLfloat factor, GLfloat units)
-{
- DISPATCH(PolygonOffset, (factor, units), (F, "glPolygonOffset(%f, %f);\n", factor, units));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
-{
- DISPATCH(TexCoordPointer, (size, type, stride, pointer), (F, "glTexCoordPointer(%d, 0x%x, %d, %p);\n", size, type, stride, (const void *) pointer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
-{
- DISPATCH(VertexPointer, (size, type, stride, pointer), (F, "glVertexPointer(%d, 0x%x, %d, %p);\n", size, type, stride, (const void *) pointer));
-}
-
-KEYWORD1 GLboolean KEYWORD2 NAME(AreTexturesResident)(GLsizei n, const GLuint * textures, GLboolean * residences)
-{
- RETURN_DISPATCH(AreTexturesResident, (n, textures, residences), (F, "glAreTexturesResident(%d, %p, %p);\n", n, (const void *) textures, (const void *) residences));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
-{
- DISPATCH(CopyTexImage1D, (target, level, internalformat, x, y, width, border), (F, "glCopyTexImage1D(0x%x, %d, 0x%x, %d, %d, %d, %d);\n", target, level, internalformat, x, y, width, border));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
-{
- DISPATCH(CopyTexImage2D, (target, level, internalformat, x, y, width, height, border), (F, "glCopyTexImage2D(0x%x, %d, 0x%x, %d, %d, %d, %d, %d);\n", target, level, internalformat, x, y, width, height, border));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
-{
- DISPATCH(CopyTexSubImage1D, (target, level, xoffset, x, y, width), (F, "glCopyTexSubImage1D(0x%x, %d, %d, %d, %d, %d);\n", target, level, xoffset, x, y, width));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- DISPATCH(CopyTexSubImage2D, (target, level, xoffset, yoffset, x, y, width, height), (F, "glCopyTexSubImage2D(0x%x, %d, %d, %d, %d, %d, %d, %d);\n", target, level, xoffset, yoffset, x, y, width, height));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DeleteTextures)(GLsizei n, const GLuint * textures)
-{
- DISPATCH(DeleteTextures, (n, textures), (F, "glDeleteTextures(%d, %p);\n", n, (const void *) textures));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GenTextures)(GLsizei n, GLuint * textures)
-{
- DISPATCH(GenTextures, (n, textures), (F, "glGenTextures(%d, %p);\n", n, (const void *) textures));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetPointerv)(GLenum pname, GLvoid ** params)
-{
- DISPATCH(GetPointerv, (pname, params), (F, "glGetPointerv(0x%x, %p);\n", pname, (const void *) params));
-}
-
-KEYWORD1 GLboolean KEYWORD2 NAME(IsTexture)(GLuint texture)
-{
- RETURN_DISPATCH(IsTexture, (texture), (F, "glIsTexture(%d);\n", texture));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PrioritizeTextures)(GLsizei n, const GLuint * textures, const GLclampf * priorities)
-{
- DISPATCH(PrioritizeTextures, (n, textures, priorities), (F, "glPrioritizeTextures(%d, %p, %p);\n", n, (const void *) textures, (const void *) priorities));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels)
-{
- DISPATCH(TexSubImage1D, (target, level, xoffset, width, format, type, pixels), (F, "glTexSubImage1D(0x%x, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, width, format, type, (const void *) pixels));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels)
-{
- DISPATCH(TexSubImage2D, (target, level, xoffset, yoffset, width, height, format, type, pixels), (F, "glTexSubImage2D(0x%x, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, width, height, format, type, (const void *) pixels));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PopClientAttrib)(void)
-{
- DISPATCH(PopClientAttrib, (), (F, "glPopClientAttrib();\n"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PushClientAttrib)(GLbitfield mask)
-{
- DISPATCH(PushClientAttrib, (mask), (F, "glPushClientAttrib(%d);\n", mask));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BlendColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
-{
- DISPATCH(BlendColor, (red, green, blue, alpha), (F, "glBlendColor(%f, %f, %f, %f);\n", red, green, blue, alpha));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BlendEquation)(GLenum mode)
-{
- DISPATCH(BlendEquation, (mode), (F, "glBlendEquation(0x%x);\n", mode));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices)
-{
- DISPATCH(DrawRangeElements, (mode, start, end, count, type, indices), (F, "glDrawRangeElements(0x%x, %d, %d, %d, 0x%x, %p);\n", mode, start, end, count, type, (const void *) indices));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ColorTable)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table)
-{
- DISPATCH(ColorTable, (target, internalformat, width, format, type, table), (F, "glColorTable(0x%x, 0x%x, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, format, type, (const void *) table));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ColorTableParameterfv)(GLenum target, GLenum pname, const GLfloat * params)
-{
- DISPATCH(ColorTableParameterfv, (target, pname, params), (F, "glColorTableParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ColorTableParameteriv)(GLenum target, GLenum pname, const GLint * params)
-{
- DISPATCH(ColorTableParameteriv, (target, pname, params), (F, "glColorTableParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CopyColorTable)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
-{
- DISPATCH(CopyColorTable, (target, internalformat, x, y, width), (F, "glCopyColorTable(0x%x, 0x%x, %d, %d, %d);\n", target, internalformat, x, y, width));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetColorTable)(GLenum target, GLenum format, GLenum type, GLvoid * table)
-{
- DISPATCH(GetColorTable, (target, format, type, table), (F, "glGetColorTable(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (const void *) table));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterfv)(GLenum target, GLenum pname, GLfloat * params)
-{
- DISPATCH(GetColorTableParameterfv, (target, pname, params), (F, "glGetColorTableParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetColorTableParameteriv)(GLenum target, GLenum pname, GLint * params)
-{
- DISPATCH(GetColorTableParameteriv, (target, pname, params), (F, "glGetColorTableParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ColorSubTable)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data)
-{
- DISPATCH(ColorSubTable, (target, start, count, format, type, data), (F, "glColorSubTable(0x%x, %d, %d, 0x%x, 0x%x, %p);\n", target, start, count, format, type, (const void *) data));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CopyColorSubTable)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
-{
- DISPATCH(CopyColorSubTable, (target, start, x, y, width), (F, "glCopyColorSubTable(0x%x, %d, %d, %d, %d);\n", target, start, x, y, width));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ConvolutionFilter1D)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image)
-{
- DISPATCH(ConvolutionFilter1D, (target, internalformat, width, format, type, image), (F, "glConvolutionFilter1D(0x%x, 0x%x, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, format, type, (const void *) image));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ConvolutionFilter2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image)
-{
- DISPATCH(ConvolutionFilter2D, (target, internalformat, width, height, format, type, image), (F, "glConvolutionFilter2D(0x%x, 0x%x, %d, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, height, format, type, (const void *) image));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterf)(GLenum target, GLenum pname, GLfloat params)
-{
- DISPATCH(ConvolutionParameterf, (target, pname, params), (F, "glConvolutionParameterf(0x%x, 0x%x, %f);\n", target, pname, params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterfv)(GLenum target, GLenum pname, const GLfloat * params)
-{
- DISPATCH(ConvolutionParameterfv, (target, pname, params), (F, "glConvolutionParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ConvolutionParameteri)(GLenum target, GLenum pname, GLint params)
-{
- DISPATCH(ConvolutionParameteri, (target, pname, params), (F, "glConvolutionParameteri(0x%x, 0x%x, %d);\n", target, pname, params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ConvolutionParameteriv)(GLenum target, GLenum pname, const GLint * params)
-{
- DISPATCH(ConvolutionParameteriv, (target, pname, params), (F, "glConvolutionParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CopyConvolutionFilter1D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
-{
- DISPATCH(CopyConvolutionFilter1D, (target, internalformat, x, y, width), (F, "glCopyConvolutionFilter1D(0x%x, 0x%x, %d, %d, %d);\n", target, internalformat, x, y, width));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CopyConvolutionFilter2D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- DISPATCH(CopyConvolutionFilter2D, (target, internalformat, x, y, width, height), (F, "glCopyConvolutionFilter2D(0x%x, 0x%x, %d, %d, %d, %d);\n", target, internalformat, x, y, width, height));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetConvolutionFilter)(GLenum target, GLenum format, GLenum type, GLvoid * image)
-{
- DISPATCH(GetConvolutionFilter, (target, format, type, image), (F, "glGetConvolutionFilter(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (const void *) image));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetConvolutionParameterfv)(GLenum target, GLenum pname, GLfloat * params)
-{
- DISPATCH(GetConvolutionParameterfv, (target, pname, params), (F, "glGetConvolutionParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetConvolutionParameteriv)(GLenum target, GLenum pname, GLint * params)
-{
- DISPATCH(GetConvolutionParameteriv, (target, pname, params), (F, "glGetConvolutionParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetSeparableFilter)(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span)
-{
- DISPATCH(GetSeparableFilter, (target, format, type, row, column, span), (F, "glGetSeparableFilter(0x%x, 0x%x, 0x%x, %p, %p, %p);\n", target, format, type, (const void *) row, (const void *) column, (const void *) span));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SeparableFilter2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column)
-{
- DISPATCH(SeparableFilter2D, (target, internalformat, width, height, format, type, row, column), (F, "glSeparableFilter2D(0x%x, 0x%x, %d, %d, 0x%x, 0x%x, %p, %p);\n", target, internalformat, width, height, format, type, (const void *) row, (const void *) column));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetHistogram)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values)
-{
- DISPATCH(GetHistogram, (target, reset, format, type, values), (F, "glGetHistogram(0x%x, %d, 0x%x, 0x%x, %p);\n", target, reset, format, type, (const void *) values));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetHistogramParameterfv)(GLenum target, GLenum pname, GLfloat * params)
-{
- DISPATCH(GetHistogramParameterfv, (target, pname, params), (F, "glGetHistogramParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetHistogramParameteriv)(GLenum target, GLenum pname, GLint * params)
-{
- DISPATCH(GetHistogramParameteriv, (target, pname, params), (F, "glGetHistogramParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetMinmax)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values)
-{
- DISPATCH(GetMinmax, (target, reset, format, type, values), (F, "glGetMinmax(0x%x, %d, 0x%x, 0x%x, %p);\n", target, reset, format, type, (const void *) values));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetMinmaxParameterfv)(GLenum target, GLenum pname, GLfloat * params)
-{
- DISPATCH(GetMinmaxParameterfv, (target, pname, params), (F, "glGetMinmaxParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetMinmaxParameteriv)(GLenum target, GLenum pname, GLint * params)
-{
- DISPATCH(GetMinmaxParameteriv, (target, pname, params), (F, "glGetMinmaxParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Histogram)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
-{
- DISPATCH(Histogram, (target, width, internalformat, sink), (F, "glHistogram(0x%x, %d, 0x%x, %d);\n", target, width, internalformat, sink));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Minmax)(GLenum target, GLenum internalformat, GLboolean sink)
-{
- DISPATCH(Minmax, (target, internalformat, sink), (F, "glMinmax(0x%x, 0x%x, %d);\n", target, internalformat, sink));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ResetHistogram)(GLenum target)
-{
- DISPATCH(ResetHistogram, (target), (F, "glResetHistogram(0x%x);\n", target));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ResetMinmax)(GLenum target)
-{
- DISPATCH(ResetMinmax, (target), (F, "glResetMinmax(0x%x);\n", target));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
-{
- DISPATCH(TexImage3D, (target, level, internalformat, width, height, depth, border, format, type, pixels), (F, "glTexImage3D(0x%x, %d, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, width, height, depth, border, format, type, (const void *) pixels));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels)
-{
- DISPATCH(TexSubImage3D, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels), (F, "glTexSubImage3D(0x%x, %d, %d, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, (const void *) pixels));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- DISPATCH(CopyTexSubImage3D, (target, level, xoffset, yoffset, zoffset, x, y, width, height), (F, "glCopyTexSubImage3D(0x%x, %d, %d, %d, %d, %d, %d, %d, %d);\n", target, level, xoffset, yoffset, zoffset, x, y, width, height));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ActiveTextureARB)(GLenum texture)
-{
- DISPATCH(ActiveTextureARB, (texture), (F, "glActiveTextureARB(0x%x);\n", texture));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ClientActiveTextureARB)(GLenum texture)
-{
- DISPATCH(ClientActiveTextureARB, (texture), (F, "glClientActiveTextureARB(0x%x);\n", texture));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1dARB)(GLenum target, GLdouble s)
-{
- DISPATCH(MultiTexCoord1dARB, (target, s), (F, "glMultiTexCoord1dARB(0x%x, %f);\n", target, s));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1dvARB)(GLenum target, const GLdouble * v)
-{
- DISPATCH(MultiTexCoord1dvARB, (target, v), (F, "glMultiTexCoord1dvARB(0x%x, %p);\n", target, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1fARB)(GLenum target, GLfloat s)
-{
- DISPATCH(MultiTexCoord1fARB, (target, s), (F, "glMultiTexCoord1fARB(0x%x, %f);\n", target, s));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1fvARB)(GLenum target, const GLfloat * v)
-{
- DISPATCH(MultiTexCoord1fvARB, (target, v), (F, "glMultiTexCoord1fvARB(0x%x, %p);\n", target, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1iARB)(GLenum target, GLint s)
-{
- DISPATCH(MultiTexCoord1iARB, (target, s), (F, "glMultiTexCoord1iARB(0x%x, %d);\n", target, s));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1ivARB)(GLenum target, const GLint * v)
-{
- DISPATCH(MultiTexCoord1ivARB, (target, v), (F, "glMultiTexCoord1ivARB(0x%x, %p);\n", target, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1sARB)(GLenum target, GLshort s)
-{
- DISPATCH(MultiTexCoord1sARB, (target, s), (F, "glMultiTexCoord1sARB(0x%x, %d);\n", target, s));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1svARB)(GLenum target, const GLshort * v)
-{
- DISPATCH(MultiTexCoord1svARB, (target, v), (F, "glMultiTexCoord1svARB(0x%x, %p);\n", target, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2dARB)(GLenum target, GLdouble s, GLdouble t)
-{
- DISPATCH(MultiTexCoord2dARB, (target, s, t), (F, "glMultiTexCoord2dARB(0x%x, %f, %f);\n", target, s, t));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2dvARB)(GLenum target, const GLdouble * v)
-{
- DISPATCH(MultiTexCoord2dvARB, (target, v), (F, "glMultiTexCoord2dvARB(0x%x, %p);\n", target, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2fARB)(GLenum target, GLfloat s, GLfloat t)
-{
- DISPATCH(MultiTexCoord2fARB, (target, s, t), (F, "glMultiTexCoord2fARB(0x%x, %f, %f);\n", target, s, t));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2fvARB)(GLenum target, const GLfloat * v)
-{
- DISPATCH(MultiTexCoord2fvARB, (target, v), (F, "glMultiTexCoord2fvARB(0x%x, %p);\n", target, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2iARB)(GLenum target, GLint s, GLint t)
-{
- DISPATCH(MultiTexCoord2iARB, (target, s, t), (F, "glMultiTexCoord2iARB(0x%x, %d, %d);\n", target, s, t));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2ivARB)(GLenum target, const GLint * v)
-{
- DISPATCH(MultiTexCoord2ivARB, (target, v), (F, "glMultiTexCoord2ivARB(0x%x, %p);\n", target, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2sARB)(GLenum target, GLshort s, GLshort t)
-{
- DISPATCH(MultiTexCoord2sARB, (target, s, t), (F, "glMultiTexCoord2sARB(0x%x, %d, %d);\n", target, s, t));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2svARB)(GLenum target, const GLshort * v)
-{
- DISPATCH(MultiTexCoord2svARB, (target, v), (F, "glMultiTexCoord2svARB(0x%x, %p);\n", target, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r)
-{
- DISPATCH(MultiTexCoord3dARB, (target, s, t, r), (F, "glMultiTexCoord3dARB(0x%x, %f, %f, %f);\n", target, s, t, r));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3dvARB)(GLenum target, const GLdouble * v)
-{
- DISPATCH(MultiTexCoord3dvARB, (target, v), (F, "glMultiTexCoord3dvARB(0x%x, %p);\n", target, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r)
-{
- DISPATCH(MultiTexCoord3fARB, (target, s, t, r), (F, "glMultiTexCoord3fARB(0x%x, %f, %f, %f);\n", target, s, t, r));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3fvARB)(GLenum target, const GLfloat * v)
-{
- DISPATCH(MultiTexCoord3fvARB, (target, v), (F, "glMultiTexCoord3fvARB(0x%x, %p);\n", target, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3iARB)(GLenum target, GLint s, GLint t, GLint r)
-{
- DISPATCH(MultiTexCoord3iARB, (target, s, t, r), (F, "glMultiTexCoord3iARB(0x%x, %d, %d, %d);\n", target, s, t, r));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3ivARB)(GLenum target, const GLint * v)
-{
- DISPATCH(MultiTexCoord3ivARB, (target, v), (F, "glMultiTexCoord3ivARB(0x%x, %p);\n", target, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3sARB)(GLenum target, GLshort s, GLshort t, GLshort r)
-{
- DISPATCH(MultiTexCoord3sARB, (target, s, t, r), (F, "glMultiTexCoord3sARB(0x%x, %d, %d, %d);\n", target, s, t, r));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3svARB)(GLenum target, const GLshort * v)
-{
- DISPATCH(MultiTexCoord3svARB, (target, v), (F, "glMultiTexCoord3svARB(0x%x, %p);\n", target, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
-{
- DISPATCH(MultiTexCoord4dARB, (target, s, t, r, q), (F, "glMultiTexCoord4dARB(0x%x, %f, %f, %f, %f);\n", target, s, t, r, q));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4dvARB)(GLenum target, const GLdouble * v)
-{
- DISPATCH(MultiTexCoord4dvARB, (target, v), (F, "glMultiTexCoord4dvARB(0x%x, %p);\n", target, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
-{
- DISPATCH(MultiTexCoord4fARB, (target, s, t, r, q), (F, "glMultiTexCoord4fARB(0x%x, %f, %f, %f, %f);\n", target, s, t, r, q));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4fvARB)(GLenum target, const GLfloat * v)
-{
- DISPATCH(MultiTexCoord4fvARB, (target, v), (F, "glMultiTexCoord4fvARB(0x%x, %p);\n", target, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4iARB)(GLenum target, GLint s, GLint t, GLint r, GLint q)
-{
- DISPATCH(MultiTexCoord4iARB, (target, s, t, r, q), (F, "glMultiTexCoord4iARB(0x%x, %d, %d, %d, %d);\n", target, s, t, r, q));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4ivARB)(GLenum target, const GLint * v)
-{
- DISPATCH(MultiTexCoord4ivARB, (target, v), (F, "glMultiTexCoord4ivARB(0x%x, %p);\n", target, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4sARB)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
-{
- DISPATCH(MultiTexCoord4sARB, (target, s, t, r, q), (F, "glMultiTexCoord4sARB(0x%x, %d, %d, %d, %d);\n", target, s, t, r, q));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4svARB)(GLenum target, const GLshort * v)
-{
- DISPATCH(MultiTexCoord4svARB, (target, v), (F, "glMultiTexCoord4svARB(0x%x, %p);\n", target, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixfARB)(const GLfloat * m)
-{
- DISPATCH(LoadTransposeMatrixfARB, (m), (F, "glLoadTransposeMatrixfARB(%p);\n", (const void *) m));
-}
-
-KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixdARB)(const GLdouble * m)
-{
- DISPATCH(LoadTransposeMatrixdARB, (m), (F, "glLoadTransposeMatrixdARB(%p);\n", (const void *) m));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixfARB)(const GLfloat * m)
-{
- DISPATCH(MultTransposeMatrixfARB, (m), (F, "glMultTransposeMatrixfARB(%p);\n", (const void *) m));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixdARB)(const GLdouble * m)
-{
- DISPATCH(MultTransposeMatrixdARB, (m), (F, "glMultTransposeMatrixdARB(%p);\n", (const void *) m));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SampleCoverageARB)(GLclampf value, GLboolean invert)
-{
- DISPATCH(SampleCoverageARB, (value, invert), (F, "glSampleCoverageARB(%f, %d);\n", value, invert));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DrawBuffersARB)(GLsizei n, const GLenum * bufs)
-{
- DISPATCH(DrawBuffersARB, (n, bufs), (F, "glDrawBuffersARB(%d, %p);\n", n, (const void *) bufs));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PolygonOffsetEXT)(GLfloat factor, GLfloat bias)
-{
- DISPATCH(PolygonOffsetEXT, (factor, bias), (F, "glPolygonOffsetEXT(%f, %f);\n", factor, bias));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetTexFilterFuncSGIS)(GLenum target, GLenum filter, GLfloat * weights)
-{
- DISPATCH(GetTexFilterFuncSGIS, (target, filter, weights), (F, "glGetTexFilterFuncSGIS(0x%x, 0x%x, %p);\n", target, filter, (const void *) weights));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexFilterFuncSGIS)(GLenum target, GLenum filter, GLsizei n, const GLfloat * weights)
-{
- DISPATCH(TexFilterFuncSGIS, (target, filter, n, weights), (F, "glTexFilterFuncSGIS(0x%x, 0x%x, %d, %p);\n", target, filter, n, (const void *) weights));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetHistogramEXT)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values)
-{
- DISPATCH(GetHistogramEXT, (target, reset, format, type, values), (F, "glGetHistogramEXT(0x%x, %d, 0x%x, 0x%x, %p);\n", target, reset, format, type, (const void *) values));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetHistogramParameterfvEXT)(GLenum target, GLenum pname, GLfloat * params)
-{
- DISPATCH(GetHistogramParameterfvEXT, (target, pname, params), (F, "glGetHistogramParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetHistogramParameterivEXT)(GLenum target, GLenum pname, GLint * params)
-{
- DISPATCH(GetHistogramParameterivEXT, (target, pname, params), (F, "glGetHistogramParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetMinmaxEXT)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values)
-{
- DISPATCH(GetMinmaxEXT, (target, reset, format, type, values), (F, "glGetMinmaxEXT(0x%x, %d, 0x%x, 0x%x, %p);\n", target, reset, format, type, (const void *) values));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetMinmaxParameterfvEXT)(GLenum target, GLenum pname, GLfloat * params)
-{
- DISPATCH(GetMinmaxParameterfvEXT, (target, pname, params), (F, "glGetMinmaxParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetMinmaxParameterivEXT)(GLenum target, GLenum pname, GLint * params)
-{
- DISPATCH(GetMinmaxParameterivEXT, (target, pname, params), (F, "glGetMinmaxParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetConvolutionFilterEXT)(GLenum target, GLenum format, GLenum type, GLvoid * image)
-{
- DISPATCH(GetConvolutionFilterEXT, (target, format, type, image), (F, "glGetConvolutionFilterEXT(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (const void *) image));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetConvolutionParameterfvEXT)(GLenum target, GLenum pname, GLfloat * params)
-{
- DISPATCH(GetConvolutionParameterfvEXT, (target, pname, params), (F, "glGetConvolutionParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetConvolutionParameterivEXT)(GLenum target, GLenum pname, GLint * params)
-{
- DISPATCH(GetConvolutionParameterivEXT, (target, pname, params), (F, "glGetConvolutionParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetSeparableFilterEXT)(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span)
-{
- DISPATCH(GetSeparableFilterEXT, (target, format, type, row, column, span), (F, "glGetSeparableFilterEXT(0x%x, 0x%x, 0x%x, %p, %p, %p);\n", target, format, type, (const void *) row, (const void *) column, (const void *) span));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetColorTableSGI)(GLenum target, GLenum format, GLenum type, GLvoid * table)
-{
- DISPATCH(GetColorTableSGI, (target, format, type, table), (F, "glGetColorTableSGI(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (const void *) table));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterfvSGI)(GLenum target, GLenum pname, GLfloat * params)
-{
- DISPATCH(GetColorTableParameterfvSGI, (target, pname, params), (F, "glGetColorTableParameterfvSGI(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterivSGI)(GLenum target, GLenum pname, GLint * params)
-{
- DISPATCH(GetColorTableParameterivSGI, (target, pname, params), (F, "glGetColorTableParameterivSGI(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PixelTexGenSGIX)(GLenum mode)
-{
- DISPATCH(PixelTexGenSGIX, (mode), (F, "glPixelTexGenSGIX(0x%x);\n", mode));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PixelTexGenParameteriSGIS)(GLenum pname, GLint param)
-{
- DISPATCH(PixelTexGenParameteriSGIS, (pname, param), (F, "glPixelTexGenParameteriSGIS(0x%x, %d);\n", pname, param));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PixelTexGenParameterivSGIS)(GLenum pname, const GLint * params)
-{
- DISPATCH(PixelTexGenParameterivSGIS, (pname, params), (F, "glPixelTexGenParameterivSGIS(0x%x, %p);\n", pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PixelTexGenParameterfSGIS)(GLenum pname, GLfloat param)
-{
- DISPATCH(PixelTexGenParameterfSGIS, (pname, param), (F, "glPixelTexGenParameterfSGIS(0x%x, %f);\n", pname, param));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PixelTexGenParameterfvSGIS)(GLenum pname, const GLfloat * params)
-{
- DISPATCH(PixelTexGenParameterfvSGIS, (pname, params), (F, "glPixelTexGenParameterfvSGIS(0x%x, %p);\n", pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetPixelTexGenParameterivSGIS)(GLenum pname, GLint * params)
-{
- DISPATCH(GetPixelTexGenParameterivSGIS, (pname, params), (F, "glGetPixelTexGenParameterivSGIS(0x%x, %p);\n", pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetPixelTexGenParameterfvSGIS)(GLenum pname, GLfloat * params)
-{
- DISPATCH(GetPixelTexGenParameterfvSGIS, (pname, params), (F, "glGetPixelTexGenParameterfvSGIS(0x%x, %p);\n", pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexImage4DSGIS)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
-{
- DISPATCH(TexImage4DSGIS, (target, level, internalformat, width, height, depth, size4d, border, format, type, pixels), (F, "glTexImage4DSGIS(0x%x, %d, 0x%x, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, width, height, depth, size4d, border, format, type, (const void *) pixels));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexSubImage4DSGIS)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid * pixels)
-{
- DISPATCH(TexSubImage4DSGIS, (target, level, xoffset, yoffset, zoffset, woffset, width, height, depth, size4d, format, type, pixels), (F, "glTexSubImage4DSGIS(0x%x, %d, %d, %d, %d, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, zoffset, woffset, width, height, depth, size4d, format, type, (const void *) pixels));
-}
-
-KEYWORD1 GLboolean KEYWORD2 NAME(AreTexturesResidentEXT)(GLsizei n, const GLuint * textures, GLboolean * residences)
-{
- RETURN_DISPATCH(AreTexturesResidentEXT, (n, textures, residences), (F, "glAreTexturesResidentEXT(%d, %p, %p);\n", n, (const void *) textures, (const void *) residences));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GenTexturesEXT)(GLsizei n, GLuint * textures)
-{
- DISPATCH(GenTexturesEXT, (n, textures), (F, "glGenTexturesEXT(%d, %p);\n", n, (const void *) textures));
-}
-
-KEYWORD1 GLboolean KEYWORD2 NAME(IsTextureEXT)(GLuint texture)
-{
- RETURN_DISPATCH(IsTextureEXT, (texture), (F, "glIsTextureEXT(%d);\n", texture));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DetailTexFuncSGIS)(GLenum target, GLsizei n, const GLfloat * points)
-{
- DISPATCH(DetailTexFuncSGIS, (target, n, points), (F, "glDetailTexFuncSGIS(0x%x, %d, %p);\n", target, n, (const void *) points));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetDetailTexFuncSGIS)(GLenum target, GLfloat * points)
-{
- DISPATCH(GetDetailTexFuncSGIS, (target, points), (F, "glGetDetailTexFuncSGIS(0x%x, %p);\n", target, (const void *) points));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SharpenTexFuncSGIS)(GLenum target, GLsizei n, const GLfloat * points)
-{
- DISPATCH(SharpenTexFuncSGIS, (target, n, points), (F, "glSharpenTexFuncSGIS(0x%x, %d, %p);\n", target, n, (const void *) points));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetSharpenTexFuncSGIS)(GLenum target, GLfloat * points)
-{
- DISPATCH(GetSharpenTexFuncSGIS, (target, points), (F, "glGetSharpenTexFuncSGIS(0x%x, %p);\n", target, (const void *) points));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SampleMaskSGIS)(GLclampf value, GLboolean invert)
-{
- DISPATCH(SampleMaskSGIS, (value, invert), (F, "glSampleMaskSGIS(%f, %d);\n", value, invert));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SamplePatternSGIS)(GLenum pattern)
-{
- DISPATCH(SamplePatternSGIS, (pattern), (F, "glSamplePatternSGIS(0x%x);\n", pattern));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ColorPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer)
-{
- DISPATCH(ColorPointerEXT, (size, type, stride, count, pointer), (F, "glColorPointerEXT(%d, 0x%x, %d, %d, %p);\n", size, type, stride, count, (const void *) pointer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(EdgeFlagPointerEXT)(GLsizei stride, GLsizei count, const GLboolean * pointer)
-{
- DISPATCH(EdgeFlagPointerEXT, (stride, count, pointer), (F, "glEdgeFlagPointerEXT(%d, %d, %p);\n", stride, count, (const void *) pointer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(IndexPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer)
-{
- DISPATCH(IndexPointerEXT, (type, stride, count, pointer), (F, "glIndexPointerEXT(0x%x, %d, %d, %p);\n", type, stride, count, (const void *) pointer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(NormalPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer)
-{
- DISPATCH(NormalPointerEXT, (type, stride, count, pointer), (F, "glNormalPointerEXT(0x%x, %d, %d, %p);\n", type, stride, count, (const void *) pointer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoordPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer)
-{
- DISPATCH(TexCoordPointerEXT, (size, type, stride, count, pointer), (F, "glTexCoordPointerEXT(%d, 0x%x, %d, %d, %p);\n", size, type, stride, count, (const void *) pointer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer)
-{
- DISPATCH(VertexPointerEXT, (size, type, stride, count, pointer), (F, "glVertexPointerEXT(%d, 0x%x, %d, %d, %p);\n", size, type, stride, count, (const void *) pointer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SpriteParameterfSGIX)(GLenum pname, GLfloat param)
-{
- DISPATCH(SpriteParameterfSGIX, (pname, param), (F, "glSpriteParameterfSGIX(0x%x, %f);\n", pname, param));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SpriteParameterfvSGIX)(GLenum pname, const GLfloat * params)
-{
- DISPATCH(SpriteParameterfvSGIX, (pname, params), (F, "glSpriteParameterfvSGIX(0x%x, %p);\n", pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SpriteParameteriSGIX)(GLenum pname, GLint param)
-{
- DISPATCH(SpriteParameteriSGIX, (pname, param), (F, "glSpriteParameteriSGIX(0x%x, %d);\n", pname, param));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SpriteParameterivSGIX)(GLenum pname, const GLint * params)
-{
- DISPATCH(SpriteParameterivSGIX, (pname, params), (F, "glSpriteParameterivSGIX(0x%x, %p);\n", pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PointParameterfEXT)(GLenum pname, GLfloat param)
-{
- DISPATCH(PointParameterfEXT, (pname, param), (F, "glPointParameterfEXT(0x%x, %f);\n", pname, param));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PointParameterfvEXT)(GLenum pname, const GLfloat * params)
-{
- DISPATCH(PointParameterfvEXT, (pname, params), (F, "glPointParameterfvEXT(0x%x, %p);\n", pname, (const void *) params));
-}
-
-KEYWORD1 GLint KEYWORD2 NAME(GetInstrumentsSGIX)(void)
-{
- RETURN_DISPATCH(GetInstrumentsSGIX, (), (F, "glGetInstrumentsSGIX();\n"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(InstrumentsBufferSGIX)(GLsizei size, GLint * buffer)
-{
- DISPATCH(InstrumentsBufferSGIX, (size, buffer), (F, "glInstrumentsBufferSGIX(%d, %p);\n", size, (const void *) buffer));
-}
-
-KEYWORD1 GLint KEYWORD2 NAME(PollInstrumentsSGIX)(GLint * marker_p)
-{
- RETURN_DISPATCH(PollInstrumentsSGIX, (marker_p), (F, "glPollInstrumentsSGIX(%p);\n", (const void *) marker_p));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ReadInstrumentsSGIX)(GLint marker)
-{
- DISPATCH(ReadInstrumentsSGIX, (marker), (F, "glReadInstrumentsSGIX(%d);\n", marker));
-}
-
-KEYWORD1 void KEYWORD2 NAME(StartInstrumentsSGIX)(void)
-{
- DISPATCH(StartInstrumentsSGIX, (), (F, "glStartInstrumentsSGIX();\n"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(StopInstrumentsSGIX)(GLint marker)
-{
- DISPATCH(StopInstrumentsSGIX, (marker), (F, "glStopInstrumentsSGIX(%d);\n", marker));
-}
-
-KEYWORD1 void KEYWORD2 NAME(FrameZoomSGIX)(GLint factor)
-{
- DISPATCH(FrameZoomSGIX, (factor), (F, "glFrameZoomSGIX(%d);\n", factor));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TagSampleBufferSGIX)(void)
-{
- DISPATCH(TagSampleBufferSGIX, (), (F, "glTagSampleBufferSGIX();\n"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ReferencePlaneSGIX)(const GLdouble * equation)
-{
- DISPATCH(ReferencePlaneSGIX, (equation), (F, "glReferencePlaneSGIX(%p);\n", (const void *) equation));
-}
-
-KEYWORD1 void KEYWORD2 NAME(FlushRasterSGIX)(void)
-{
- DISPATCH(FlushRasterSGIX, (), (F, "glFlushRasterSGIX();\n"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetListParameterfvSGIX)(GLuint list, GLenum pname, GLfloat * params)
-{
- DISPATCH(GetListParameterfvSGIX, (list, pname, params), (F, "glGetListParameterfvSGIX(%d, 0x%x, %p);\n", list, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetListParameterivSGIX)(GLuint list, GLenum pname, GLint * params)
-{
- DISPATCH(GetListParameterivSGIX, (list, pname, params), (F, "glGetListParameterivSGIX(%d, 0x%x, %p);\n", list, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ListParameterfSGIX)(GLuint list, GLenum pname, GLfloat param)
-{
- DISPATCH(ListParameterfSGIX, (list, pname, param), (F, "glListParameterfSGIX(%d, 0x%x, %f);\n", list, pname, param));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ListParameterfvSGIX)(GLuint list, GLenum pname, const GLfloat * params)
-{
- DISPATCH(ListParameterfvSGIX, (list, pname, params), (F, "glListParameterfvSGIX(%d, 0x%x, %p);\n", list, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ListParameteriSGIX)(GLuint list, GLenum pname, GLint param)
-{
- DISPATCH(ListParameteriSGIX, (list, pname, param), (F, "glListParameteriSGIX(%d, 0x%x, %d);\n", list, pname, param));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ListParameterivSGIX)(GLuint list, GLenum pname, const GLint * params)
-{
- DISPATCH(ListParameterivSGIX, (list, pname, params), (F, "glListParameterivSGIX(%d, 0x%x, %p);\n", list, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(FragmentColorMaterialSGIX)(GLenum face, GLenum mode)
-{
- DISPATCH(FragmentColorMaterialSGIX, (face, mode), (F, "glFragmentColorMaterialSGIX(0x%x, 0x%x);\n", face, mode));
-}
-
-KEYWORD1 void KEYWORD2 NAME(FragmentLightfSGIX)(GLenum light, GLenum pname, GLfloat param)
-{
- DISPATCH(FragmentLightfSGIX, (light, pname, param), (F, "glFragmentLightfSGIX(0x%x, 0x%x, %f);\n", light, pname, param));
-}
-
-KEYWORD1 void KEYWORD2 NAME(FragmentLightfvSGIX)(GLenum light, GLenum pname, const GLfloat * params)
-{
- DISPATCH(FragmentLightfvSGIX, (light, pname, params), (F, "glFragmentLightfvSGIX(0x%x, 0x%x, %p);\n", light, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(FragmentLightiSGIX)(GLenum light, GLenum pname, GLint param)
-{
- DISPATCH(FragmentLightiSGIX, (light, pname, param), (F, "glFragmentLightiSGIX(0x%x, 0x%x, %d);\n", light, pname, param));
-}
-
-KEYWORD1 void KEYWORD2 NAME(FragmentLightivSGIX)(GLenum light, GLenum pname, const GLint * params)
-{
- DISPATCH(FragmentLightivSGIX, (light, pname, params), (F, "glFragmentLightivSGIX(0x%x, 0x%x, %p);\n", light, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(FragmentLightModelfSGIX)(GLenum pname, GLfloat param)
-{
- DISPATCH(FragmentLightModelfSGIX, (pname, param), (F, "glFragmentLightModelfSGIX(0x%x, %f);\n", pname, param));
-}
-
-KEYWORD1 void KEYWORD2 NAME(FragmentLightModelfvSGIX)(GLenum pname, const GLfloat * params)
-{
- DISPATCH(FragmentLightModelfvSGIX, (pname, params), (F, "glFragmentLightModelfvSGIX(0x%x, %p);\n", pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(FragmentLightModeliSGIX)(GLenum pname, GLint param)
-{
- DISPATCH(FragmentLightModeliSGIX, (pname, param), (F, "glFragmentLightModeliSGIX(0x%x, %d);\n", pname, param));
-}
-
-KEYWORD1 void KEYWORD2 NAME(FragmentLightModelivSGIX)(GLenum pname, const GLint * params)
-{
- DISPATCH(FragmentLightModelivSGIX, (pname, params), (F, "glFragmentLightModelivSGIX(0x%x, %p);\n", pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(FragmentMaterialfSGIX)(GLenum face, GLenum pname, GLfloat param)
-{
- DISPATCH(FragmentMaterialfSGIX, (face, pname, param), (F, "glFragmentMaterialfSGIX(0x%x, 0x%x, %f);\n", face, pname, param));
-}
-
-KEYWORD1 void KEYWORD2 NAME(FragmentMaterialfvSGIX)(GLenum face, GLenum pname, const GLfloat * params)
-{
- DISPATCH(FragmentMaterialfvSGIX, (face, pname, params), (F, "glFragmentMaterialfvSGIX(0x%x, 0x%x, %p);\n", face, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(FragmentMaterialiSGIX)(GLenum face, GLenum pname, GLint param)
-{
- DISPATCH(FragmentMaterialiSGIX, (face, pname, param), (F, "glFragmentMaterialiSGIX(0x%x, 0x%x, %d);\n", face, pname, param));
-}
-
-KEYWORD1 void KEYWORD2 NAME(FragmentMaterialivSGIX)(GLenum face, GLenum pname, const GLint * params)
-{
- DISPATCH(FragmentMaterialivSGIX, (face, pname, params), (F, "glFragmentMaterialivSGIX(0x%x, 0x%x, %p);\n", face, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetFragmentLightfvSGIX)(GLenum light, GLenum pname, GLfloat * params)
-{
- DISPATCH(GetFragmentLightfvSGIX, (light, pname, params), (F, "glGetFragmentLightfvSGIX(0x%x, 0x%x, %p);\n", light, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetFragmentLightivSGIX)(GLenum light, GLenum pname, GLint * params)
-{
- DISPATCH(GetFragmentLightivSGIX, (light, pname, params), (F, "glGetFragmentLightivSGIX(0x%x, 0x%x, %p);\n", light, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetFragmentMaterialfvSGIX)(GLenum face, GLenum pname, GLfloat * params)
-{
- DISPATCH(GetFragmentMaterialfvSGIX, (face, pname, params), (F, "glGetFragmentMaterialfvSGIX(0x%x, 0x%x, %p);\n", face, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetFragmentMaterialivSGIX)(GLenum face, GLenum pname, GLint * params)
-{
- DISPATCH(GetFragmentMaterialivSGIX, (face, pname, params), (F, "glGetFragmentMaterialivSGIX(0x%x, 0x%x, %p);\n", face, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(LightEnviSGIX)(GLenum pname, GLint param)
-{
- DISPATCH(LightEnviSGIX, (pname, param), (F, "glLightEnviSGIX(0x%x, %d);\n", pname, param));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexWeightfEXT)(GLfloat weight)
-{
- DISPATCH(VertexWeightfEXT, (weight), (F, "glVertexWeightfEXT(%f);\n", weight));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexWeightfvEXT)(const GLfloat * weight)
-{
- DISPATCH(VertexWeightfvEXT, (weight), (F, "glVertexWeightfvEXT(%p);\n", (const void *) weight));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexWeightPointerEXT)(GLsizei size, GLenum type, GLsizei stride, const GLvoid * pointer)
-{
- DISPATCH(VertexWeightPointerEXT, (size, type, stride, pointer), (F, "glVertexWeightPointerEXT(%d, 0x%x, %d, %p);\n", size, type, stride, (const void *) pointer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(FlushVertexArrayRangeNV)(void)
-{
- DISPATCH(FlushVertexArrayRangeNV, (), (F, "glFlushVertexArrayRangeNV();\n"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexArrayRangeNV)(GLsizei length, const GLvoid * pointer)
-{
- DISPATCH(VertexArrayRangeNV, (length, pointer), (F, "glVertexArrayRangeNV(%d, %p);\n", length, (const void *) pointer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CombinerParameterfvNV)(GLenum pname, const GLfloat * params)
-{
- DISPATCH(CombinerParameterfvNV, (pname, params), (F, "glCombinerParameterfvNV(0x%x, %p);\n", pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CombinerParameterfNV)(GLenum pname, GLfloat param)
-{
- DISPATCH(CombinerParameterfNV, (pname, param), (F, "glCombinerParameterfNV(0x%x, %f);\n", pname, param));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CombinerParameterivNV)(GLenum pname, const GLint * params)
-{
- DISPATCH(CombinerParameterivNV, (pname, params), (F, "glCombinerParameterivNV(0x%x, %p);\n", pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CombinerParameteriNV)(GLenum pname, GLint param)
-{
- DISPATCH(CombinerParameteriNV, (pname, param), (F, "glCombinerParameteriNV(0x%x, %d);\n", pname, param));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CombinerInputNV)(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage)
-{
- DISPATCH(CombinerInputNV, (stage, portion, variable, input, mapping, componentUsage), (F, "glCombinerInputNV(0x%x, 0x%x, 0x%x, 0x%x, 0x%x, 0x%x);\n", stage, portion, variable, input, mapping, componentUsage));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CombinerOutputNV)(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum)
-{
- DISPATCH(CombinerOutputNV, (stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum), (F, "glCombinerOutputNV(0x%x, 0x%x, 0x%x, 0x%x, 0x%x, 0x%x, 0x%x, %d, %d, %d);\n", stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum));
-}
-
-KEYWORD1 void KEYWORD2 NAME(FinalCombinerInputNV)(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage)
-{
- DISPATCH(FinalCombinerInputNV, (variable, input, mapping, componentUsage), (F, "glFinalCombinerInputNV(0x%x, 0x%x, 0x%x, 0x%x);\n", variable, input, mapping, componentUsage));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetCombinerInputParameterfvNV)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat * params)
-{
- DISPATCH(GetCombinerInputParameterfvNV, (stage, portion, variable, pname, params), (F, "glGetCombinerInputParameterfvNV(0x%x, 0x%x, 0x%x, 0x%x, %p);\n", stage, portion, variable, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetCombinerInputParameterivNV)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint * params)
-{
- DISPATCH(GetCombinerInputParameterivNV, (stage, portion, variable, pname, params), (F, "glGetCombinerInputParameterivNV(0x%x, 0x%x, 0x%x, 0x%x, %p);\n", stage, portion, variable, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetCombinerOutputParameterfvNV)(GLenum stage, GLenum portion, GLenum pname, GLfloat * params)
-{
- DISPATCH(GetCombinerOutputParameterfvNV, (stage, portion, pname, params), (F, "glGetCombinerOutputParameterfvNV(0x%x, 0x%x, 0x%x, %p);\n", stage, portion, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetCombinerOutputParameterivNV)(GLenum stage, GLenum portion, GLenum pname, GLint * params)
-{
- DISPATCH(GetCombinerOutputParameterivNV, (stage, portion, pname, params), (F, "glGetCombinerOutputParameterivNV(0x%x, 0x%x, 0x%x, %p);\n", stage, portion, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetFinalCombinerInputParameterfvNV)(GLenum variable, GLenum pname, GLfloat * params)
-{
- DISPATCH(GetFinalCombinerInputParameterfvNV, (variable, pname, params), (F, "glGetFinalCombinerInputParameterfvNV(0x%x, 0x%x, %p);\n", variable, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetFinalCombinerInputParameterivNV)(GLenum variable, GLenum pname, GLint * params)
-{
- DISPATCH(GetFinalCombinerInputParameterivNV, (variable, pname, params), (F, "glGetFinalCombinerInputParameterivNV(0x%x, 0x%x, %p);\n", variable, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ResizeBuffersMESA)(void)
-{
- DISPATCH(ResizeBuffersMESA, (), (F, "glResizeBuffersMESA();\n"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos2dMESA)(GLdouble x, GLdouble y)
-{
- DISPATCH(WindowPos2dMESA, (x, y), (F, "glWindowPos2dMESA(%f, %f);\n", x, y));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos2dvMESA)(const GLdouble * v)
-{
- DISPATCH(WindowPos2dvMESA, (v), (F, "glWindowPos2dvMESA(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos2fMESA)(GLfloat x, GLfloat y)
-{
- DISPATCH(WindowPos2fMESA, (x, y), (F, "glWindowPos2fMESA(%f, %f);\n", x, y));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos2fvMESA)(const GLfloat * v)
-{
- DISPATCH(WindowPos2fvMESA, (v), (F, "glWindowPos2fvMESA(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos2iMESA)(GLint x, GLint y)
-{
- DISPATCH(WindowPos2iMESA, (x, y), (F, "glWindowPos2iMESA(%d, %d);\n", x, y));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos2ivMESA)(const GLint * v)
-{
- DISPATCH(WindowPos2ivMESA, (v), (F, "glWindowPos2ivMESA(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos2sMESA)(GLshort x, GLshort y)
-{
- DISPATCH(WindowPos2sMESA, (x, y), (F, "glWindowPos2sMESA(%d, %d);\n", x, y));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos2svMESA)(const GLshort * v)
-{
- DISPATCH(WindowPos2svMESA, (v), (F, "glWindowPos2svMESA(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos3dMESA)(GLdouble x, GLdouble y, GLdouble z)
-{
- DISPATCH(WindowPos3dMESA, (x, y, z), (F, "glWindowPos3dMESA(%f, %f, %f);\n", x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos3dvMESA)(const GLdouble * v)
-{
- DISPATCH(WindowPos3dvMESA, (v), (F, "glWindowPos3dvMESA(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos3fMESA)(GLfloat x, GLfloat y, GLfloat z)
-{
- DISPATCH(WindowPos3fMESA, (x, y, z), (F, "glWindowPos3fMESA(%f, %f, %f);\n", x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos3fvMESA)(const GLfloat * v)
-{
- DISPATCH(WindowPos3fvMESA, (v), (F, "glWindowPos3fvMESA(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos3iMESA)(GLint x, GLint y, GLint z)
-{
- DISPATCH(WindowPos3iMESA, (x, y, z), (F, "glWindowPos3iMESA(%d, %d, %d);\n", x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos3ivMESA)(const GLint * v)
-{
- DISPATCH(WindowPos3ivMESA, (v), (F, "glWindowPos3ivMESA(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos3sMESA)(GLshort x, GLshort y, GLshort z)
-{
- DISPATCH(WindowPos3sMESA, (x, y, z), (F, "glWindowPos3sMESA(%d, %d, %d);\n", x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos3svMESA)(const GLshort * v)
-{
- DISPATCH(WindowPos3svMESA, (v), (F, "glWindowPos3svMESA(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos4dMESA)(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
- DISPATCH(WindowPos4dMESA, (x, y, z, w), (F, "glWindowPos4dMESA(%f, %f, %f, %f);\n", x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos4dvMESA)(const GLdouble * v)
-{
- DISPATCH(WindowPos4dvMESA, (v), (F, "glWindowPos4dvMESA(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos4fMESA)(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- DISPATCH(WindowPos4fMESA, (x, y, z, w), (F, "glWindowPos4fMESA(%f, %f, %f, %f);\n", x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos4fvMESA)(const GLfloat * v)
-{
- DISPATCH(WindowPos4fvMESA, (v), (F, "glWindowPos4fvMESA(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos4iMESA)(GLint x, GLint y, GLint z, GLint w)
-{
- DISPATCH(WindowPos4iMESA, (x, y, z, w), (F, "glWindowPos4iMESA(%d, %d, %d, %d);\n", x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos4ivMESA)(const GLint * v)
-{
- DISPATCH(WindowPos4ivMESA, (v), (F, "glWindowPos4ivMESA(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos4sMESA)(GLshort x, GLshort y, GLshort z, GLshort w)
-{
- DISPATCH(WindowPos4sMESA, (x, y, z, w), (F, "glWindowPos4sMESA(%d, %d, %d, %d);\n", x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos4svMESA)(const GLshort * v)
-{
- DISPATCH(WindowPos4svMESA, (v), (F, "glWindowPos4svMESA(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BlendFuncSeparateEXT)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
-{
- DISPATCH(BlendFuncSeparateEXT, (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha), (F, "glBlendFuncSeparateEXT(0x%x, 0x%x, 0x%x, 0x%x);\n", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha));
-}
-
-KEYWORD1 void KEYWORD2 NAME(IndexMaterialEXT)(GLenum face, GLenum mode)
-{
- DISPATCH(IndexMaterialEXT, (face, mode), (F, "glIndexMaterialEXT(0x%x, 0x%x);\n", face, mode));
-}
-
-KEYWORD1 void KEYWORD2 NAME(IndexFuncEXT)(GLenum func, GLclampf ref)
-{
- DISPATCH(IndexFuncEXT, (func, ref), (F, "glIndexFuncEXT(0x%x, %f);\n", func, ref));
-}
-
-KEYWORD1 void KEYWORD2 NAME(LockArraysEXT)(GLint first, GLsizei count)
-{
- DISPATCH(LockArraysEXT, (first, count), (F, "glLockArraysEXT(%d, %d);\n", first, count));
-}
-
-KEYWORD1 void KEYWORD2 NAME(UnlockArraysEXT)(void)
-{
- DISPATCH(UnlockArraysEXT, (), (F, "glUnlockArraysEXT();\n"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CullParameterdvEXT)(GLenum pname, GLdouble * params)
-{
- DISPATCH(CullParameterdvEXT, (pname, params), (F, "glCullParameterdvEXT(0x%x, %p);\n", pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CullParameterfvEXT)(GLenum pname, GLfloat * params)
-{
- DISPATCH(CullParameterfvEXT, (pname, params), (F, "glCullParameterfvEXT(0x%x, %p);\n", pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(HintPGI)(GLenum target, GLint mode)
-{
- DISPATCH(HintPGI, (target, mode), (F, "glHintPGI(0x%x, %d);\n", target, mode));
-}
-
-KEYWORD1 void KEYWORD2 NAME(FogCoordfEXT)(GLfloat coord)
-{
- DISPATCH(FogCoordfEXT, (coord), (F, "glFogCoordfEXT(%f);\n", coord));
-}
-
-KEYWORD1 void KEYWORD2 NAME(FogCoordfvEXT)(const GLfloat * coord)
-{
- DISPATCH(FogCoordfvEXT, (coord), (F, "glFogCoordfvEXT(%p);\n", (const void *) coord));
-}
-
-KEYWORD1 void KEYWORD2 NAME(FogCoorddEXT)(GLdouble coord)
-{
- DISPATCH(FogCoorddEXT, (coord), (F, "glFogCoorddEXT(%f);\n", coord));
-}
-
-KEYWORD1 void KEYWORD2 NAME(FogCoorddvEXT)(const GLdouble * coord)
-{
- DISPATCH(FogCoorddvEXT, (coord), (F, "glFogCoorddvEXT(%p);\n", (const void *) coord));
-}
-
-KEYWORD1 void KEYWORD2 NAME(FogCoordPointerEXT)(GLenum type, GLsizei stride, const GLvoid * pointer)
-{
- DISPATCH(FogCoordPointerEXT, (type, stride, pointer), (F, "glFogCoordPointerEXT(0x%x, %d, %p);\n", type, stride, (const void *) pointer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetColorTableEXT)(GLenum target, GLenum format, GLenum type, GLvoid * data)
-{
- DISPATCH(GetColorTableEXT, (target, format, type, data), (F, "glGetColorTableEXT(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (const void *) data));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterivEXT)(GLenum target, GLenum pname, GLint * params)
-{
- DISPATCH(GetColorTableParameterivEXT, (target, pname, params), (F, "glGetColorTableParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterfvEXT)(GLenum target, GLenum pname, GLfloat * params)
-{
- DISPATCH(GetColorTableParameterfvEXT, (target, pname, params), (F, "glGetColorTableParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TbufferMask3DFX)(GLuint mask)
-{
- DISPATCH(TbufferMask3DFX, (mask), (F, "glTbufferMask3DFX(%d);\n", mask));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data)
-{
- DISPATCH(CompressedTexImage3DARB, (target, level, internalformat, width, height, depth, border, imageSize, data), (F, "glCompressedTexImage3DARB(0x%x, %d, 0x%x, %d, %d, %d, %d, %d, %p);\n", target, level, internalformat, width, height, depth, border, imageSize, (const void *) data));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data)
-{
- DISPATCH(CompressedTexImage2DARB, (target, level, internalformat, width, height, border, imageSize, data), (F, "glCompressedTexImage2DARB(0x%x, %d, 0x%x, %d, %d, %d, %d, %p);\n", target, level, internalformat, width, height, border, imageSize, (const void *) data));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data)
-{
- DISPATCH(CompressedTexImage1DARB, (target, level, internalformat, width, border, imageSize, data), (F, "glCompressedTexImage1DARB(0x%x, %d, 0x%x, %d, %d, %d, %p);\n", target, level, internalformat, width, border, imageSize, (const void *) data));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data)
-{
- DISPATCH(CompressedTexSubImage3DARB, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data), (F, "glCompressedTexSubImage3DARB(0x%x, %d, %d, %d, %d, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, (const void *) data));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data)
-{
- DISPATCH(CompressedTexSubImage2DARB, (target, level, xoffset, yoffset, width, height, format, imageSize, data), (F, "glCompressedTexSubImage2DARB(0x%x, %d, %d, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, yoffset, width, height, format, imageSize, (const void *) data));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data)
-{
- DISPATCH(CompressedTexSubImage1DARB, (target, level, xoffset, width, format, imageSize, data), (F, "glCompressedTexSubImage1DARB(0x%x, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, width, format, imageSize, (const void *) data));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetCompressedTexImageARB)(GLenum target, GLint level, GLvoid * img)
-{
- DISPATCH(GetCompressedTexImageARB, (target, level, img), (F, "glGetCompressedTexImageARB(0x%x, %d, %p);\n", target, level, (const void *) img));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3bEXT)(GLbyte red, GLbyte green, GLbyte blue)
-{
- DISPATCH(SecondaryColor3bEXT, (red, green, blue), (F, "glSecondaryColor3bEXT(%d, %d, %d);\n", red, green, blue));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3bvEXT)(const GLbyte * v)
-{
- DISPATCH(SecondaryColor3bvEXT, (v), (F, "glSecondaryColor3bvEXT(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3dEXT)(GLdouble red, GLdouble green, GLdouble blue)
-{
- DISPATCH(SecondaryColor3dEXT, (red, green, blue), (F, "glSecondaryColor3dEXT(%f, %f, %f);\n", red, green, blue));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3dvEXT)(const GLdouble * v)
-{
- DISPATCH(SecondaryColor3dvEXT, (v), (F, "glSecondaryColor3dvEXT(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3fEXT)(GLfloat red, GLfloat green, GLfloat blue)
-{
- DISPATCH(SecondaryColor3fEXT, (red, green, blue), (F, "glSecondaryColor3fEXT(%f, %f, %f);\n", red, green, blue));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3fvEXT)(const GLfloat * v)
-{
- DISPATCH(SecondaryColor3fvEXT, (v), (F, "glSecondaryColor3fvEXT(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3iEXT)(GLint red, GLint green, GLint blue)
-{
- DISPATCH(SecondaryColor3iEXT, (red, green, blue), (F, "glSecondaryColor3iEXT(%d, %d, %d);\n", red, green, blue));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ivEXT)(const GLint * v)
-{
- DISPATCH(SecondaryColor3ivEXT, (v), (F, "glSecondaryColor3ivEXT(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3sEXT)(GLshort red, GLshort green, GLshort blue)
-{
- DISPATCH(SecondaryColor3sEXT, (red, green, blue), (F, "glSecondaryColor3sEXT(%d, %d, %d);\n", red, green, blue));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3svEXT)(const GLshort * v)
-{
- DISPATCH(SecondaryColor3svEXT, (v), (F, "glSecondaryColor3svEXT(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ubEXT)(GLubyte red, GLubyte green, GLubyte blue)
-{
- DISPATCH(SecondaryColor3ubEXT, (red, green, blue), (F, "glSecondaryColor3ubEXT(%d, %d, %d);\n", red, green, blue));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ubvEXT)(const GLubyte * v)
-{
- DISPATCH(SecondaryColor3ubvEXT, (v), (F, "glSecondaryColor3ubvEXT(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3uiEXT)(GLuint red, GLuint green, GLuint blue)
-{
- DISPATCH(SecondaryColor3uiEXT, (red, green, blue), (F, "glSecondaryColor3uiEXT(%d, %d, %d);\n", red, green, blue));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3uivEXT)(const GLuint * v)
-{
- DISPATCH(SecondaryColor3uivEXT, (v), (F, "glSecondaryColor3uivEXT(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3usEXT)(GLushort red, GLushort green, GLushort blue)
-{
- DISPATCH(SecondaryColor3usEXT, (red, green, blue), (F, "glSecondaryColor3usEXT(%d, %d, %d);\n", red, green, blue));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3usvEXT)(const GLushort * v)
-{
- DISPATCH(SecondaryColor3usvEXT, (v), (F, "glSecondaryColor3usvEXT(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColorPointerEXT)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
-{
- DISPATCH(SecondaryColorPointerEXT, (size, type, stride, pointer), (F, "glSecondaryColorPointerEXT(%d, 0x%x, %d, %p);\n", size, type, stride, (const void *) pointer));
-}
-
-KEYWORD1 GLboolean KEYWORD2 NAME(AreProgramsResidentNV)(GLsizei n, const GLuint * ids, GLboolean * residences)
-{
- RETURN_DISPATCH(AreProgramsResidentNV, (n, ids, residences), (F, "glAreProgramsResidentNV(%d, %p, %p);\n", n, (const void *) ids, (const void *) residences));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BindProgramNV)(GLenum target, GLuint id)
-{
- DISPATCH(BindProgramNV, (target, id), (F, "glBindProgramNV(0x%x, %d);\n", target, id));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DeleteProgramsNV)(GLsizei n, const GLuint * ids)
-{
- DISPATCH(DeleteProgramsNV, (n, ids), (F, "glDeleteProgramsNV(%d, %p);\n", n, (const void *) ids));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ExecuteProgramNV)(GLenum target, GLuint id, const GLfloat * params)
-{
- DISPATCH(ExecuteProgramNV, (target, id, params), (F, "glExecuteProgramNV(0x%x, %d, %p);\n", target, id, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GenProgramsNV)(GLsizei n, GLuint * ids)
-{
- DISPATCH(GenProgramsNV, (n, ids), (F, "glGenProgramsNV(%d, %p);\n", n, (const void *) ids));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetProgramParameterdvNV)(GLenum target, GLuint index, GLenum pname, GLdouble * params)
-{
- DISPATCH(GetProgramParameterdvNV, (target, index, pname, params), (F, "glGetProgramParameterdvNV(0x%x, %d, 0x%x, %p);\n", target, index, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetProgramParameterfvNV)(GLenum target, GLuint index, GLenum pname, GLfloat * params)
-{
- DISPATCH(GetProgramParameterfvNV, (target, index, pname, params), (F, "glGetProgramParameterfvNV(0x%x, %d, 0x%x, %p);\n", target, index, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetProgramivNV)(GLuint id, GLenum pname, GLint * params)
-{
- DISPATCH(GetProgramivNV, (id, pname, params), (F, "glGetProgramivNV(%d, 0x%x, %p);\n", id, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetProgramStringNV)(GLuint id, GLenum pname, GLubyte * program)
-{
- DISPATCH(GetProgramStringNV, (id, pname, program), (F, "glGetProgramStringNV(%d, 0x%x, %p);\n", id, pname, (const void *) program));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetTrackMatrixivNV)(GLenum target, GLuint address, GLenum pname, GLint * params)
-{
- DISPATCH(GetTrackMatrixivNV, (target, address, pname, params), (F, "glGetTrackMatrixivNV(0x%x, %d, 0x%x, %p);\n", target, address, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetVertexAttribdvNV)(GLuint index, GLenum pname, GLdouble * params)
-{
- DISPATCH(GetVertexAttribdvNV, (index, pname, params), (F, "glGetVertexAttribdvNV(%d, 0x%x, %p);\n", index, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetVertexAttribfvNV)(GLuint index, GLenum pname, GLfloat * params)
-{
- DISPATCH(GetVertexAttribfvNV, (index, pname, params), (F, "glGetVertexAttribfvNV(%d, 0x%x, %p);\n", index, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetVertexAttribivNV)(GLuint index, GLenum pname, GLint * params)
-{
- DISPATCH(GetVertexAttribivNV, (index, pname, params), (F, "glGetVertexAttribivNV(%d, 0x%x, %p);\n", index, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetVertexAttribPointervNV)(GLuint index, GLenum pname, GLvoid ** pointer)
-{
- DISPATCH(GetVertexAttribPointervNV, (index, pname, pointer), (F, "glGetVertexAttribPointervNV(%d, 0x%x, %p);\n", index, pname, (const void *) pointer));
-}
-
-KEYWORD1 GLboolean KEYWORD2 NAME(IsProgramNV)(GLuint id)
-{
- RETURN_DISPATCH(IsProgramNV, (id), (F, "glIsProgramNV(%d);\n", id));
-}
-
-KEYWORD1 void KEYWORD2 NAME(LoadProgramNV)(GLenum target, GLuint id, GLsizei len, const GLubyte * program)
-{
- DISPATCH(LoadProgramNV, (target, id, len, program), (F, "glLoadProgramNV(0x%x, %d, %d, %p);\n", target, id, len, (const void *) program));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ProgramParameter4dNV)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
- DISPATCH(ProgramParameter4dNV, (target, index, x, y, z, w), (F, "glProgramParameter4dNV(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ProgramParameter4dvNV)(GLenum target, GLuint index, const GLdouble * params)
-{
- DISPATCH(ProgramParameter4dvNV, (target, index, params), (F, "glProgramParameter4dvNV(0x%x, %d, %p);\n", target, index, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ProgramParameter4fNV)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- DISPATCH(ProgramParameter4fNV, (target, index, x, y, z, w), (F, "glProgramParameter4fNV(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ProgramParameter4fvNV)(GLenum target, GLuint index, const GLfloat * params)
-{
- DISPATCH(ProgramParameter4fvNV, (target, index, params), (F, "glProgramParameter4fvNV(0x%x, %d, %p);\n", target, index, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ProgramParameters4dvNV)(GLenum target, GLuint index, GLuint num, const GLdouble * params)
-{
- DISPATCH(ProgramParameters4dvNV, (target, index, num, params), (F, "glProgramParameters4dvNV(0x%x, %d, %d, %p);\n", target, index, num, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ProgramParameters4fvNV)(GLenum target, GLuint index, GLuint num, const GLfloat * params)
-{
- DISPATCH(ProgramParameters4fvNV, (target, index, num, params), (F, "glProgramParameters4fvNV(0x%x, %d, %d, %p);\n", target, index, num, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(RequestResidentProgramsNV)(GLsizei n, const GLuint * ids)
-{
- DISPATCH(RequestResidentProgramsNV, (n, ids), (F, "glRequestResidentProgramsNV(%d, %p);\n", n, (const void *) ids));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TrackMatrixNV)(GLenum target, GLuint address, GLenum matrix, GLenum transform)
-{
- DISPATCH(TrackMatrixNV, (target, address, matrix, transform), (F, "glTrackMatrixNV(0x%x, %d, 0x%x, 0x%x);\n", target, address, matrix, transform));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttribPointerNV)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
-{
- DISPATCH(VertexAttribPointerNV, (index, size, type, stride, pointer), (F, "glVertexAttribPointerNV(%d, %d, 0x%x, %d, %p);\n", index, size, type, stride, (const void *) pointer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib1dNV)(GLuint index, GLdouble x)
-{
- DISPATCH(VertexAttrib1dNV, (index, x), (F, "glVertexAttrib1dNV(%d, %f);\n", index, x));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib1dvNV)(GLuint index, const GLdouble * v)
-{
- DISPATCH(VertexAttrib1dvNV, (index, v), (F, "glVertexAttrib1dvNV(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib1fNV)(GLuint index, GLfloat x)
-{
- DISPATCH(VertexAttrib1fNV, (index, x), (F, "glVertexAttrib1fNV(%d, %f);\n", index, x));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib1fvNV)(GLuint index, const GLfloat * v)
-{
- DISPATCH(VertexAttrib1fvNV, (index, v), (F, "glVertexAttrib1fvNV(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib1sNV)(GLuint index, GLshort x)
-{
- DISPATCH(VertexAttrib1sNV, (index, x), (F, "glVertexAttrib1sNV(%d, %d);\n", index, x));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib1svNV)(GLuint index, const GLshort * v)
-{
- DISPATCH(VertexAttrib1svNV, (index, v), (F, "glVertexAttrib1svNV(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib2dNV)(GLuint index, GLdouble x, GLdouble y)
-{
- DISPATCH(VertexAttrib2dNV, (index, x, y), (F, "glVertexAttrib2dNV(%d, %f, %f);\n", index, x, y));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib2dvNV)(GLuint index, const GLdouble * v)
-{
- DISPATCH(VertexAttrib2dvNV, (index, v), (F, "glVertexAttrib2dvNV(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib2fNV)(GLuint index, GLfloat x, GLfloat y)
-{
- DISPATCH(VertexAttrib2fNV, (index, x, y), (F, "glVertexAttrib2fNV(%d, %f, %f);\n", index, x, y));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib2fvNV)(GLuint index, const GLfloat * v)
-{
- DISPATCH(VertexAttrib2fvNV, (index, v), (F, "glVertexAttrib2fvNV(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib2sNV)(GLuint index, GLshort x, GLshort y)
-{
- DISPATCH(VertexAttrib2sNV, (index, x, y), (F, "glVertexAttrib2sNV(%d, %d, %d);\n", index, x, y));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib2svNV)(GLuint index, const GLshort * v)
-{
- DISPATCH(VertexAttrib2svNV, (index, v), (F, "glVertexAttrib2svNV(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib3dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z)
-{
- DISPATCH(VertexAttrib3dNV, (index, x, y, z), (F, "glVertexAttrib3dNV(%d, %f, %f, %f);\n", index, x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib3dvNV)(GLuint index, const GLdouble * v)
-{
- DISPATCH(VertexAttrib3dvNV, (index, v), (F, "glVertexAttrib3dvNV(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib3fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z)
-{
- DISPATCH(VertexAttrib3fNV, (index, x, y, z), (F, "glVertexAttrib3fNV(%d, %f, %f, %f);\n", index, x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib3fvNV)(GLuint index, const GLfloat * v)
-{
- DISPATCH(VertexAttrib3fvNV, (index, v), (F, "glVertexAttrib3fvNV(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib3sNV)(GLuint index, GLshort x, GLshort y, GLshort z)
-{
- DISPATCH(VertexAttrib3sNV, (index, x, y, z), (F, "glVertexAttrib3sNV(%d, %d, %d, %d);\n", index, x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib3svNV)(GLuint index, const GLshort * v)
-{
- DISPATCH(VertexAttrib3svNV, (index, v), (F, "glVertexAttrib3svNV(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
- DISPATCH(VertexAttrib4dNV, (index, x, y, z, w), (F, "glVertexAttrib4dNV(%d, %f, %f, %f, %f);\n", index, x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4dvNV)(GLuint index, const GLdouble * v)
-{
- DISPATCH(VertexAttrib4dvNV, (index, v), (F, "glVertexAttrib4dvNV(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- DISPATCH(VertexAttrib4fNV, (index, x, y, z, w), (F, "glVertexAttrib4fNV(%d, %f, %f, %f, %f);\n", index, x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fvNV)(GLuint index, const GLfloat * v)
-{
- DISPATCH(VertexAttrib4fvNV, (index, v), (F, "glVertexAttrib4fvNV(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4sNV)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
-{
- DISPATCH(VertexAttrib4sNV, (index, x, y, z, w), (F, "glVertexAttrib4sNV(%d, %d, %d, %d, %d);\n", index, x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4svNV)(GLuint index, const GLshort * v)
-{
- DISPATCH(VertexAttrib4svNV, (index, v), (F, "glVertexAttrib4svNV(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ubNV)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
-{
- DISPATCH(VertexAttrib4ubNV, (index, x, y, z, w), (F, "glVertexAttrib4ubNV(%d, %d, %d, %d, %d);\n", index, x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ubvNV)(GLuint index, const GLubyte * v)
-{
- DISPATCH(VertexAttrib4ubvNV, (index, v), (F, "glVertexAttrib4ubvNV(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttribs1dvNV)(GLuint index, GLsizei n, const GLdouble * v)
-{
- DISPATCH(VertexAttribs1dvNV, (index, n, v), (F, "glVertexAttribs1dvNV(%d, %d, %p);\n", index, n, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttribs1fvNV)(GLuint index, GLsizei n, const GLfloat * v)
-{
- DISPATCH(VertexAttribs1fvNV, (index, n, v), (F, "glVertexAttribs1fvNV(%d, %d, %p);\n", index, n, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttribs1svNV)(GLuint index, GLsizei n, const GLshort * v)
-{
- DISPATCH(VertexAttribs1svNV, (index, n, v), (F, "glVertexAttribs1svNV(%d, %d, %p);\n", index, n, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttribs2dvNV)(GLuint index, GLsizei n, const GLdouble * v)
-{
- DISPATCH(VertexAttribs2dvNV, (index, n, v), (F, "glVertexAttribs2dvNV(%d, %d, %p);\n", index, n, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttribs2fvNV)(GLuint index, GLsizei n, const GLfloat * v)
-{
- DISPATCH(VertexAttribs2fvNV, (index, n, v), (F, "glVertexAttribs2fvNV(%d, %d, %p);\n", index, n, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttribs2svNV)(GLuint index, GLsizei n, const GLshort * v)
-{
- DISPATCH(VertexAttribs2svNV, (index, n, v), (F, "glVertexAttribs2svNV(%d, %d, %p);\n", index, n, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttribs3dvNV)(GLuint index, GLsizei n, const GLdouble * v)
-{
- DISPATCH(VertexAttribs3dvNV, (index, n, v), (F, "glVertexAttribs3dvNV(%d, %d, %p);\n", index, n, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttribs3fvNV)(GLuint index, GLsizei n, const GLfloat * v)
-{
- DISPATCH(VertexAttribs3fvNV, (index, n, v), (F, "glVertexAttribs3fvNV(%d, %d, %p);\n", index, n, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttribs3svNV)(GLuint index, GLsizei n, const GLshort * v)
-{
- DISPATCH(VertexAttribs3svNV, (index, n, v), (F, "glVertexAttribs3svNV(%d, %d, %p);\n", index, n, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttribs4dvNV)(GLuint index, GLsizei n, const GLdouble * v)
-{
- DISPATCH(VertexAttribs4dvNV, (index, n, v), (F, "glVertexAttribs4dvNV(%d, %d, %p);\n", index, n, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttribs4fvNV)(GLuint index, GLsizei n, const GLfloat * v)
-{
- DISPATCH(VertexAttribs4fvNV, (index, n, v), (F, "glVertexAttribs4fvNV(%d, %d, %p);\n", index, n, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttribs4svNV)(GLuint index, GLsizei n, const GLshort * v)
-{
- DISPATCH(VertexAttribs4svNV, (index, n, v), (F, "glVertexAttribs4svNV(%d, %d, %p);\n", index, n, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttribs4ubvNV)(GLuint index, GLsizei n, const GLubyte * v)
-{
- DISPATCH(VertexAttribs4ubvNV, (index, n, v), (F, "glVertexAttribs4ubvNV(%d, %d, %p);\n", index, n, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PointParameteriNV)(GLenum pname, GLint params)
-{
- DISPATCH(PointParameteriNV, (pname, params), (F, "glPointParameteriNV(0x%x, %d);\n", pname, params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PointParameterivNV)(GLenum pname, const GLint * params)
-{
- DISPATCH(PointParameterivNV, (pname, params), (F, "glPointParameterivNV(0x%x, %p);\n", pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiDrawArraysEXT)(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount)
-{
- DISPATCH(MultiDrawArraysEXT, (mode, first, count, primcount), (F, "glMultiDrawArraysEXT(0x%x, %p, %p, %d);\n", mode, (const void *) first, (const void *) count, primcount));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiDrawElementsEXT)(GLenum mode, const GLsizei * count, GLenum type, const GLvoid ** indices, GLsizei primcount)
-{
- DISPATCH(MultiDrawElementsEXT, (mode, count, type, indices, primcount), (F, "glMultiDrawElementsEXT(0x%x, %p, 0x%x, %p, %d);\n", mode, (const void *) count, type, (const void *) indices, primcount));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ActiveStencilFaceEXT)(GLenum face)
-{
- DISPATCH(ActiveStencilFaceEXT, (face), (F, "glActiveStencilFaceEXT(0x%x);\n", face));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DeleteFencesNV)(GLsizei n, const GLuint * fences)
-{
- DISPATCH(DeleteFencesNV, (n, fences), (F, "glDeleteFencesNV(%d, %p);\n", n, (const void *) fences));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GenFencesNV)(GLsizei n, GLuint * fences)
-{
- DISPATCH(GenFencesNV, (n, fences), (F, "glGenFencesNV(%d, %p);\n", n, (const void *) fences));
-}
-
-KEYWORD1 GLboolean KEYWORD2 NAME(IsFenceNV)(GLuint fence)
-{
- RETURN_DISPATCH(IsFenceNV, (fence), (F, "glIsFenceNV(%d);\n", fence));
-}
-
-KEYWORD1 GLboolean KEYWORD2 NAME(TestFenceNV)(GLuint fence)
-{
- RETURN_DISPATCH(TestFenceNV, (fence), (F, "glTestFenceNV(%d);\n", fence));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetFenceivNV)(GLuint fence, GLenum pname, GLint * params)
-{
- DISPATCH(GetFenceivNV, (fence, pname, params), (F, "glGetFenceivNV(%d, 0x%x, %p);\n", fence, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(FinishFenceNV)(GLuint fence)
-{
- DISPATCH(FinishFenceNV, (fence), (F, "glFinishFenceNV(%d);\n", fence));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SetFenceNV)(GLuint fence, GLenum condition)
-{
- DISPATCH(SetFenceNV, (fence, condition), (F, "glSetFenceNV(%d, 0x%x);\n", fence, condition));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4bvARB)(GLuint index, const GLbyte * v)
-{
- DISPATCH(VertexAttrib4bvARB, (index, v), (F, "glVertexAttrib4bvARB(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ivARB)(GLuint index, const GLint * v)
-{
- DISPATCH(VertexAttrib4ivARB, (index, v), (F, "glVertexAttrib4ivARB(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ubvARB)(GLuint index, const GLubyte * v)
-{
- DISPATCH(VertexAttrib4ubvARB, (index, v), (F, "glVertexAttrib4ubvARB(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4usvARB)(GLuint index, const GLushort * v)
-{
- DISPATCH(VertexAttrib4usvARB, (index, v), (F, "glVertexAttrib4usvARB(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4uivARB)(GLuint index, const GLuint * v)
-{
- DISPATCH(VertexAttrib4uivARB, (index, v), (F, "glVertexAttrib4uivARB(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NbvARB)(GLuint index, const GLbyte * v)
-{
- DISPATCH(VertexAttrib4NbvARB, (index, v), (F, "glVertexAttrib4NbvARB(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NsvARB)(GLuint index, const GLshort * v)
-{
- DISPATCH(VertexAttrib4NsvARB, (index, v), (F, "glVertexAttrib4NsvARB(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NivARB)(GLuint index, const GLint * v)
-{
- DISPATCH(VertexAttrib4NivARB, (index, v), (F, "glVertexAttrib4NivARB(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NusvARB)(GLuint index, const GLushort * v)
-{
- DISPATCH(VertexAttrib4NusvARB, (index, v), (F, "glVertexAttrib4NusvARB(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NuivARB)(GLuint index, const GLuint * v)
-{
- DISPATCH(VertexAttrib4NuivARB, (index, v), (F, "glVertexAttrib4NuivARB(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttribPointerARB)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer)
-{
- DISPATCH(VertexAttribPointerARB, (index, size, type, normalized, stride, pointer), (F, "glVertexAttribPointerARB(%d, %d, 0x%x, %d, %d, %p);\n", index, size, type, normalized, stride, (const void *) pointer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(EnableVertexAttribArrayARB)(GLuint index)
-{
- DISPATCH(EnableVertexAttribArrayARB, (index), (F, "glEnableVertexAttribArrayARB(%d);\n", index));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DisableVertexAttribArrayARB)(GLuint index)
-{
- DISPATCH(DisableVertexAttribArrayARB, (index), (F, "glDisableVertexAttribArrayARB(%d);\n", index));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ProgramStringARB)(GLenum target, GLenum format, GLsizei len, const GLvoid * string)
-{
- DISPATCH(ProgramStringARB, (target, format, len, string), (F, "glProgramStringARB(0x%x, 0x%x, %d, %p);\n", target, format, len, (const void *) string));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ProgramEnvParameter4dARB)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
- DISPATCH(ProgramEnvParameter4dARB, (target, index, x, y, z, w), (F, "glProgramEnvParameter4dARB(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ProgramEnvParameter4dvARB)(GLenum target, GLuint index, const GLdouble * params)
-{
- DISPATCH(ProgramEnvParameter4dvARB, (target, index, params), (F, "glProgramEnvParameter4dvARB(0x%x, %d, %p);\n", target, index, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ProgramEnvParameter4fARB)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- DISPATCH(ProgramEnvParameter4fARB, (target, index, x, y, z, w), (F, "glProgramEnvParameter4fARB(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ProgramEnvParameter4fvARB)(GLenum target, GLuint index, const GLfloat * params)
-{
- DISPATCH(ProgramEnvParameter4fvARB, (target, index, params), (F, "glProgramEnvParameter4fvARB(0x%x, %d, %p);\n", target, index, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ProgramLocalParameter4dARB)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
- DISPATCH(ProgramLocalParameter4dARB, (target, index, x, y, z, w), (F, "glProgramLocalParameter4dARB(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ProgramLocalParameter4dvARB)(GLenum target, GLuint index, const GLdouble * params)
-{
- DISPATCH(ProgramLocalParameter4dvARB, (target, index, params), (F, "glProgramLocalParameter4dvARB(0x%x, %d, %p);\n", target, index, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ProgramLocalParameter4fARB)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- DISPATCH(ProgramLocalParameter4fARB, (target, index, x, y, z, w), (F, "glProgramLocalParameter4fARB(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ProgramLocalParameter4fvARB)(GLenum target, GLuint index, const GLfloat * params)
-{
- DISPATCH(ProgramLocalParameter4fvARB, (target, index, params), (F, "glProgramLocalParameter4fvARB(0x%x, %d, %p);\n", target, index, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetProgramEnvParameterdvARB)(GLenum target, GLuint index, GLdouble * params)
-{
- DISPATCH(GetProgramEnvParameterdvARB, (target, index, params), (F, "glGetProgramEnvParameterdvARB(0x%x, %d, %p);\n", target, index, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetProgramEnvParameterfvARB)(GLenum target, GLuint index, GLfloat * params)
-{
- DISPATCH(GetProgramEnvParameterfvARB, (target, index, params), (F, "glGetProgramEnvParameterfvARB(0x%x, %d, %p);\n", target, index, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetProgramLocalParameterdvARB)(GLenum target, GLuint index, GLdouble * params)
-{
- DISPATCH(GetProgramLocalParameterdvARB, (target, index, params), (F, "glGetProgramLocalParameterdvARB(0x%x, %d, %p);\n", target, index, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetProgramLocalParameterfvARB)(GLenum target, GLuint index, GLfloat * params)
-{
- DISPATCH(GetProgramLocalParameterfvARB, (target, index, params), (F, "glGetProgramLocalParameterfvARB(0x%x, %d, %p);\n", target, index, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetProgramivARB)(GLenum target, GLenum pname, GLint * params)
-{
- DISPATCH(GetProgramivARB, (target, pname, params), (F, "glGetProgramivARB(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetProgramStringARB)(GLenum target, GLenum pname, GLvoid * string)
-{
- DISPATCH(GetProgramStringARB, (target, pname, string), (F, "glGetProgramStringARB(0x%x, 0x%x, %p);\n", target, pname, (const void *) string));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ProgramNamedParameter4fNV)(GLuint id, GLsizei len, const GLubyte * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- DISPATCH(ProgramNamedParameter4fNV, (id, len, name, x, y, z, w), (F, "glProgramNamedParameter4fNV(%d, %d, %p, %f, %f, %f, %f);\n", id, len, (const void *) name, x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ProgramNamedParameter4dNV)(GLuint id, GLsizei len, const GLubyte * name, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
- DISPATCH(ProgramNamedParameter4dNV, (id, len, name, x, y, z, w), (F, "glProgramNamedParameter4dNV(%d, %d, %p, %f, %f, %f, %f);\n", id, len, (const void *) name, x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ProgramNamedParameter4fvNV)(GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v)
-{
- DISPATCH(ProgramNamedParameter4fvNV, (id, len, name, v), (F, "glProgramNamedParameter4fvNV(%d, %d, %p, %p);\n", id, len, (const void *) name, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ProgramNamedParameter4dvNV)(GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v)
-{
- DISPATCH(ProgramNamedParameter4dvNV, (id, len, name, v), (F, "glProgramNamedParameter4dvNV(%d, %d, %p, %p);\n", id, len, (const void *) name, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetProgramNamedParameterfvNV)(GLuint id, GLsizei len, const GLubyte * name, GLfloat * params)
-{
- DISPATCH(GetProgramNamedParameterfvNV, (id, len, name, params), (F, "glGetProgramNamedParameterfvNV(%d, %d, %p, %p);\n", id, len, (const void *) name, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetProgramNamedParameterdvNV)(GLuint id, GLsizei len, const GLubyte * name, GLdouble * params)
-{
- DISPATCH(GetProgramNamedParameterdvNV, (id, len, name, params), (F, "glGetProgramNamedParameterdvNV(%d, %d, %p, %p);\n", id, len, (const void *) name, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BindBufferARB)(GLenum target, GLuint buffer)
-{
- DISPATCH(BindBufferARB, (target, buffer), (F, "glBindBufferARB(0x%x, %d);\n", target, buffer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BufferDataARB)(GLenum target, GLsizeiptrARB size, const GLvoid * data, GLenum usage)
-{
- DISPATCH(BufferDataARB, (target, size, data, usage), (F, "glBufferDataARB(0x%x, %d, %p, 0x%x);\n", target, size, (const void *) data, usage));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BufferSubDataARB)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid * data)
-{
- DISPATCH(BufferSubDataARB, (target, offset, size, data), (F, "glBufferSubDataARB(0x%x, %d, %d, %p);\n", target, offset, size, (const void *) data));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DeleteBuffersARB)(GLsizei n, const GLuint * buffer)
-{
- DISPATCH(DeleteBuffersARB, (n, buffer), (F, "glDeleteBuffersARB(%d, %p);\n", n, (const void *) buffer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GenBuffersARB)(GLsizei n, GLuint * buffer)
-{
- DISPATCH(GenBuffersARB, (n, buffer), (F, "glGenBuffersARB(%d, %p);\n", n, (const void *) buffer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetBufferParameterivARB)(GLenum target, GLenum pname, GLint * params)
-{
- DISPATCH(GetBufferParameterivARB, (target, pname, params), (F, "glGetBufferParameterivARB(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetBufferPointervARB)(GLenum target, GLenum pname, GLvoid ** params)
-{
- DISPATCH(GetBufferPointervARB, (target, pname, params), (F, "glGetBufferPointervARB(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetBufferSubDataARB)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid * data)
-{
- DISPATCH(GetBufferSubDataARB, (target, offset, size, data), (F, "glGetBufferSubDataARB(0x%x, %d, %d, %p);\n", target, offset, size, (const void *) data));
-}
-
-KEYWORD1 GLboolean KEYWORD2 NAME(IsBufferARB)(GLuint buffer)
-{
- RETURN_DISPATCH(IsBufferARB, (buffer), (F, "glIsBufferARB(%d);\n", buffer));
-}
-
-KEYWORD1 GLvoid * KEYWORD2 NAME(MapBufferARB)(GLenum target, GLenum access)
-{
- RETURN_DISPATCH(MapBufferARB, (target, access), (F, "glMapBufferARB(0x%x, 0x%x);\n", target, access));
-}
-
-KEYWORD1 GLboolean KEYWORD2 NAME(UnmapBufferARB)(GLenum target)
-{
- RETURN_DISPATCH(UnmapBufferARB, (target), (F, "glUnmapBufferARB(0x%x);\n", target));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DepthBoundsEXT)(GLclampd zmin, GLclampd zmax)
-{
- DISPATCH(DepthBoundsEXT, (zmin, zmax), (F, "glDepthBoundsEXT(%f, %f);\n", zmin, zmax));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GenQueriesARB)(GLsizei n, GLuint * ids)
-{
- DISPATCH(GenQueriesARB, (n, ids), (F, "glGenQueriesARB(%d, %p);\n", n, (const void *) ids));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DeleteQueriesARB)(GLsizei n, const GLuint * ids)
-{
- DISPATCH(DeleteQueriesARB, (n, ids), (F, "glDeleteQueriesARB(%d, %p);\n", n, (const void *) ids));
-}
-
-KEYWORD1 GLboolean KEYWORD2 NAME(IsQueryARB)(GLuint id)
-{
- RETURN_DISPATCH(IsQueryARB, (id), (F, "glIsQueryARB(%d);\n", id));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BeginQueryARB)(GLenum target, GLuint id)
-{
- DISPATCH(BeginQueryARB, (target, id), (F, "glBeginQueryARB(0x%x, %d);\n", target, id));
-}
-
-KEYWORD1 void KEYWORD2 NAME(EndQueryARB)(GLenum target)
-{
- DISPATCH(EndQueryARB, (target), (F, "glEndQueryARB(0x%x);\n", target));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetQueryivARB)(GLenum target, GLenum pname, GLint * params)
-{
- DISPATCH(GetQueryivARB, (target, pname, params), (F, "glGetQueryivARB(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetQueryObjectivARB)(GLuint id, GLenum pname, GLint * params)
-{
- DISPATCH(GetQueryObjectivARB, (id, pname, params), (F, "glGetQueryObjectivARB(%d, 0x%x, %p);\n", id, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetQueryObjectuivARB)(GLuint id, GLenum pname, GLuint * params)
-{
- DISPATCH(GetQueryObjectuivARB, (id, pname, params), (F, "glGetQueryObjectuivARB(%d, 0x%x, %p);\n", id, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiModeDrawArraysIBM)(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride)
-{
- DISPATCH(MultiModeDrawArraysIBM, (mode, first, count, primcount, modestride), (F, "glMultiModeDrawArraysIBM(%p, %p, %p, %d, %d);\n", (const void *) mode, (const void *) first, (const void *) count, primcount, modestride));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiModeDrawElementsIBM)(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride)
-{
- DISPATCH(MultiModeDrawElementsIBM, (mode, count, type, indices, primcount, modestride), (F, "glMultiModeDrawElementsIBM(%p, %p, 0x%x, %p, %d, %d);\n", (const void *) mode, (const void *) count, type, (const void *) indices, primcount, modestride));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BlendEquationSeparateEXT)(GLenum modeRGB, GLenum modeA)
-{
- DISPATCH(BlendEquationSeparateEXT, (modeRGB, modeA), (F, "glBlendEquationSeparateEXT(0x%x, 0x%x);\n", modeRGB, modeA));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ActiveTexture)(GLenum texture)
-{
- DISPATCH(ActiveTextureARB, (texture), (F, "glActiveTexture(0x%x);\n", texture));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ClientActiveTexture)(GLenum texture)
-{
- DISPATCH(ClientActiveTextureARB, (texture), (F, "glClientActiveTexture(0x%x);\n", texture));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1d)(GLenum target, GLdouble s)
-{
- DISPATCH(MultiTexCoord1dARB, (target, s), (F, "glMultiTexCoord1d(0x%x, %f);\n", target, s));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1dv)(GLenum target, const GLdouble * v)
-{
- DISPATCH(MultiTexCoord1dvARB, (target, v), (F, "glMultiTexCoord1dv(0x%x, %p);\n", target, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1f)(GLenum target, GLfloat s)
-{
- DISPATCH(MultiTexCoord1fARB, (target, s), (F, "glMultiTexCoord1f(0x%x, %f);\n", target, s));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1fv)(GLenum target, const GLfloat * v)
-{
- DISPATCH(MultiTexCoord1fvARB, (target, v), (F, "glMultiTexCoord1fv(0x%x, %p);\n", target, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1i)(GLenum target, GLint s)
-{
- DISPATCH(MultiTexCoord1iARB, (target, s), (F, "glMultiTexCoord1i(0x%x, %d);\n", target, s));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1iv)(GLenum target, const GLint * v)
-{
- DISPATCH(MultiTexCoord1ivARB, (target, v), (F, "glMultiTexCoord1iv(0x%x, %p);\n", target, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1s)(GLenum target, GLshort s)
-{
- DISPATCH(MultiTexCoord1sARB, (target, s), (F, "glMultiTexCoord1s(0x%x, %d);\n", target, s));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1sv)(GLenum target, const GLshort * v)
-{
- DISPATCH(MultiTexCoord1svARB, (target, v), (F, "glMultiTexCoord1sv(0x%x, %p);\n", target, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2d)(GLenum target, GLdouble s, GLdouble t)
-{
- DISPATCH(MultiTexCoord2dARB, (target, s, t), (F, "glMultiTexCoord2d(0x%x, %f, %f);\n", target, s, t));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2dv)(GLenum target, const GLdouble * v)
-{
- DISPATCH(MultiTexCoord2dvARB, (target, v), (F, "glMultiTexCoord2dv(0x%x, %p);\n", target, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2f)(GLenum target, GLfloat s, GLfloat t)
-{
- DISPATCH(MultiTexCoord2fARB, (target, s, t), (F, "glMultiTexCoord2f(0x%x, %f, %f);\n", target, s, t));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2fv)(GLenum target, const GLfloat * v)
-{
- DISPATCH(MultiTexCoord2fvARB, (target, v), (F, "glMultiTexCoord2fv(0x%x, %p);\n", target, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2i)(GLenum target, GLint s, GLint t)
-{
- DISPATCH(MultiTexCoord2iARB, (target, s, t), (F, "glMultiTexCoord2i(0x%x, %d, %d);\n", target, s, t));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2iv)(GLenum target, const GLint * v)
-{
- DISPATCH(MultiTexCoord2ivARB, (target, v), (F, "glMultiTexCoord2iv(0x%x, %p);\n", target, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2s)(GLenum target, GLshort s, GLshort t)
-{
- DISPATCH(MultiTexCoord2sARB, (target, s, t), (F, "glMultiTexCoord2s(0x%x, %d, %d);\n", target, s, t));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2sv)(GLenum target, const GLshort * v)
-{
- DISPATCH(MultiTexCoord2svARB, (target, v), (F, "glMultiTexCoord2sv(0x%x, %p);\n", target, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3d)(GLenum target, GLdouble s, GLdouble t, GLdouble r)
-{
- DISPATCH(MultiTexCoord3dARB, (target, s, t, r), (F, "glMultiTexCoord3d(0x%x, %f, %f, %f);\n", target, s, t, r));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3dv)(GLenum target, const GLdouble * v)
-{
- DISPATCH(MultiTexCoord3dvARB, (target, v), (F, "glMultiTexCoord3dv(0x%x, %p);\n", target, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3f)(GLenum target, GLfloat s, GLfloat t, GLfloat r)
-{
- DISPATCH(MultiTexCoord3fARB, (target, s, t, r), (F, "glMultiTexCoord3f(0x%x, %f, %f, %f);\n", target, s, t, r));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3fv)(GLenum target, const GLfloat * v)
-{
- DISPATCH(MultiTexCoord3fvARB, (target, v), (F, "glMultiTexCoord3fv(0x%x, %p);\n", target, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3i)(GLenum target, GLint s, GLint t, GLint r)
-{
- DISPATCH(MultiTexCoord3iARB, (target, s, t, r), (F, "glMultiTexCoord3i(0x%x, %d, %d, %d);\n", target, s, t, r));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3iv)(GLenum target, const GLint * v)
-{
- DISPATCH(MultiTexCoord3ivARB, (target, v), (F, "glMultiTexCoord3iv(0x%x, %p);\n", target, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3s)(GLenum target, GLshort s, GLshort t, GLshort r)
-{
- DISPATCH(MultiTexCoord3sARB, (target, s, t, r), (F, "glMultiTexCoord3s(0x%x, %d, %d, %d);\n", target, s, t, r));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3sv)(GLenum target, const GLshort * v)
-{
- DISPATCH(MultiTexCoord3svARB, (target, v), (F, "glMultiTexCoord3sv(0x%x, %p);\n", target, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4d)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
-{
- DISPATCH(MultiTexCoord4dARB, (target, s, t, r, q), (F, "glMultiTexCoord4d(0x%x, %f, %f, %f, %f);\n", target, s, t, r, q));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4dv)(GLenum target, const GLdouble * v)
-{
- DISPATCH(MultiTexCoord4dvARB, (target, v), (F, "glMultiTexCoord4dv(0x%x, %p);\n", target, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4f)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
-{
- DISPATCH(MultiTexCoord4fARB, (target, s, t, r, q), (F, "glMultiTexCoord4f(0x%x, %f, %f, %f, %f);\n", target, s, t, r, q));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4fv)(GLenum target, const GLfloat * v)
-{
- DISPATCH(MultiTexCoord4fvARB, (target, v), (F, "glMultiTexCoord4fv(0x%x, %p);\n", target, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4i)(GLenum target, GLint s, GLint t, GLint r, GLint q)
-{
- DISPATCH(MultiTexCoord4iARB, (target, s, t, r, q), (F, "glMultiTexCoord4i(0x%x, %d, %d, %d, %d);\n", target, s, t, r, q));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4iv)(GLenum target, const GLint * v)
-{
- DISPATCH(MultiTexCoord4ivARB, (target, v), (F, "glMultiTexCoord4iv(0x%x, %p);\n", target, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4s)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
-{
- DISPATCH(MultiTexCoord4sARB, (target, s, t, r, q), (F, "glMultiTexCoord4s(0x%x, %d, %d, %d, %d);\n", target, s, t, r, q));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4sv)(GLenum target, const GLshort * v)
-{
- DISPATCH(MultiTexCoord4svARB, (target, v), (F, "glMultiTexCoord4sv(0x%x, %p);\n", target, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixf)(const GLfloat * m)
-{
- DISPATCH(LoadTransposeMatrixfARB, (m), (F, "glLoadTransposeMatrixf(%p);\n", (const void *) m));
-}
-
-KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixd)(const GLdouble * m)
-{
- DISPATCH(LoadTransposeMatrixdARB, (m), (F, "glLoadTransposeMatrixd(%p);\n", (const void *) m));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixf)(const GLfloat * m)
-{
- DISPATCH(MultTransposeMatrixfARB, (m), (F, "glMultTransposeMatrixf(%p);\n", (const void *) m));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixd)(const GLdouble * m)
-{
- DISPATCH(MultTransposeMatrixdARB, (m), (F, "glMultTransposeMatrixd(%p);\n", (const void *) m));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SampleCoverage)(GLclampf value, GLboolean invert)
-{
- DISPATCH(SampleCoverageARB, (value, invert), (F, "glSampleCoverage(%f, %d);\n", value, invert));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CompressedTexImage3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data)
-{
- DISPATCH(CompressedTexImage3DARB, (target, level, internalformat, width, height, depth, border, imageSize, data), (F, "glCompressedTexImage3D(0x%x, %d, 0x%x, %d, %d, %d, %d, %d, %p);\n", target, level, internalformat, width, height, depth, border, imageSize, (const void *) data));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data)
-{
- DISPATCH(CompressedTexImage2DARB, (target, level, internalformat, width, height, border, imageSize, data), (F, "glCompressedTexImage2D(0x%x, %d, 0x%x, %d, %d, %d, %d, %p);\n", target, level, internalformat, width, height, border, imageSize, (const void *) data));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CompressedTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data)
-{
- DISPATCH(CompressedTexImage1DARB, (target, level, internalformat, width, border, imageSize, data), (F, "glCompressedTexImage1D(0x%x, %d, 0x%x, %d, %d, %d, %p);\n", target, level, internalformat, width, border, imageSize, (const void *) data));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data)
-{
- DISPATCH(CompressedTexSubImage3DARB, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data), (F, "glCompressedTexSubImage3D(0x%x, %d, %d, %d, %d, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, (const void *) data));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data)
-{
- DISPATCH(CompressedTexSubImage2DARB, (target, level, xoffset, yoffset, width, height, format, imageSize, data), (F, "glCompressedTexSubImage2D(0x%x, %d, %d, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, yoffset, width, height, format, imageSize, (const void *) data));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data)
-{
- DISPATCH(CompressedTexSubImage1DARB, (target, level, xoffset, width, format, imageSize, data), (F, "glCompressedTexSubImage1D(0x%x, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, width, format, imageSize, (const void *) data));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetCompressedTexImage)(GLenum target, GLint level, GLvoid * img)
-{
- DISPATCH(GetCompressedTexImageARB, (target, level, img), (F, "glGetCompressedTexImage(0x%x, %d, %p);\n", target, level, (const void *) img));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BlendFuncSeparate)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
-{
- DISPATCH(BlendFuncSeparateEXT, (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha), (F, "glBlendFuncSeparate(0x%x, 0x%x, 0x%x, 0x%x);\n", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha));
-}
-
-KEYWORD1 void KEYWORD2 NAME(FogCoordf)(GLfloat coord)
-{
- DISPATCH(FogCoordfEXT, (coord), (F, "glFogCoordf(%f);\n", coord));
-}
-
-KEYWORD1 void KEYWORD2 NAME(FogCoordfv)(const GLfloat * coord)
-{
- DISPATCH(FogCoordfvEXT, (coord), (F, "glFogCoordfv(%p);\n", (const void *) coord));
-}
-
-KEYWORD1 void KEYWORD2 NAME(FogCoordd)(GLdouble coord)
-{
- DISPATCH(FogCoorddEXT, (coord), (F, "glFogCoordd(%f);\n", coord));
-}
-
-KEYWORD1 void KEYWORD2 NAME(FogCoorddv)(const GLdouble * coord)
-{
- DISPATCH(FogCoorddvEXT, (coord), (F, "glFogCoorddv(%p);\n", (const void *) coord));
-}
-
-KEYWORD1 void KEYWORD2 NAME(FogCoordPointer)(GLenum type, GLsizei stride, const GLvoid * pointer)
-{
- DISPATCH(FogCoordPointerEXT, (type, stride, pointer), (F, "glFogCoordPointer(0x%x, %d, %p);\n", type, stride, (const void *) pointer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiDrawArrays)(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount)
-{
- DISPATCH(MultiDrawArraysEXT, (mode, first, count, primcount), (F, "glMultiDrawArrays(0x%x, %p, %p, %d);\n", mode, (const void *) first, (const void *) count, primcount));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiDrawElements)(GLenum mode, const GLsizei * count, GLenum type, const GLvoid ** indices, GLsizei primcount)
-{
- DISPATCH(MultiDrawElementsEXT, (mode, count, type, indices, primcount), (F, "glMultiDrawElements(0x%x, %p, 0x%x, %p, %d);\n", mode, (const void *) count, type, (const void *) indices, primcount));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PointParameterf)(GLenum pname, GLfloat param)
-{
- DISPATCH(PointParameterfEXT, (pname, param), (F, "glPointParameterf(0x%x, %f);\n", pname, param));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PointParameterfv)(GLenum pname, const GLfloat * params)
-{
- DISPATCH(PointParameterfvEXT, (pname, params), (F, "glPointParameterfv(0x%x, %p);\n", pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PointParameteri)(GLenum pname, GLint param)
-{
- DISPATCH(PointParameteriNV, (pname, param), (F, "glPointParameteri(0x%x, %d);\n", pname, param));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PointParameteriv)(GLenum pname, const GLint * params)
-{
- DISPATCH(PointParameterivNV, (pname, params), (F, "glPointParameteriv(0x%x, %p);\n", pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3b)(GLbyte red, GLbyte green, GLbyte blue)
-{
- DISPATCH(SecondaryColor3bEXT, (red, green, blue), (F, "glSecondaryColor3b(%d, %d, %d);\n", red, green, blue));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3bv)(const GLbyte * v)
-{
- DISPATCH(SecondaryColor3bvEXT, (v), (F, "glSecondaryColor3bv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3d)(GLdouble red, GLdouble green, GLdouble blue)
-{
- DISPATCH(SecondaryColor3dEXT, (red, green, blue), (F, "glSecondaryColor3d(%f, %f, %f);\n", red, green, blue));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3dv)(const GLdouble * v)
-{
- DISPATCH(SecondaryColor3dvEXT, (v), (F, "glSecondaryColor3dv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3f)(GLfloat red, GLfloat green, GLfloat blue)
-{
- DISPATCH(SecondaryColor3fEXT, (red, green, blue), (F, "glSecondaryColor3f(%f, %f, %f);\n", red, green, blue));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3fv)(const GLfloat * v)
-{
- DISPATCH(SecondaryColor3fvEXT, (v), (F, "glSecondaryColor3fv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3i)(GLint red, GLint green, GLint blue)
-{
- DISPATCH(SecondaryColor3iEXT, (red, green, blue), (F, "glSecondaryColor3i(%d, %d, %d);\n", red, green, blue));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3iv)(const GLint * v)
-{
- DISPATCH(SecondaryColor3ivEXT, (v), (F, "glSecondaryColor3iv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3s)(GLshort red, GLshort green, GLshort blue)
-{
- DISPATCH(SecondaryColor3sEXT, (red, green, blue), (F, "glSecondaryColor3s(%d, %d, %d);\n", red, green, blue));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3sv)(const GLshort * v)
-{
- DISPATCH(SecondaryColor3svEXT, (v), (F, "glSecondaryColor3sv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ub)(GLubyte red, GLubyte green, GLubyte blue)
-{
- DISPATCH(SecondaryColor3ubEXT, (red, green, blue), (F, "glSecondaryColor3ub(%d, %d, %d);\n", red, green, blue));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ubv)(const GLubyte * v)
-{
- DISPATCH(SecondaryColor3ubvEXT, (v), (F, "glSecondaryColor3ubv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ui)(GLuint red, GLuint green, GLuint blue)
-{
- DISPATCH(SecondaryColor3uiEXT, (red, green, blue), (F, "glSecondaryColor3ui(%d, %d, %d);\n", red, green, blue));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3uiv)(const GLuint * v)
-{
- DISPATCH(SecondaryColor3uivEXT, (v), (F, "glSecondaryColor3uiv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3us)(GLushort red, GLushort green, GLushort blue)
-{
- DISPATCH(SecondaryColor3usEXT, (red, green, blue), (F, "glSecondaryColor3us(%d, %d, %d);\n", red, green, blue));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3usv)(const GLushort * v)
-{
- DISPATCH(SecondaryColor3usvEXT, (v), (F, "glSecondaryColor3usv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
-{
- DISPATCH(SecondaryColorPointerEXT, (size, type, stride, pointer), (F, "glSecondaryColorPointer(%d, 0x%x, %d, %p);\n", size, type, stride, (const void *) pointer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos2d)(GLdouble x, GLdouble y)
-{
- DISPATCH(WindowPos2dMESA, (x, y), (F, "glWindowPos2d(%f, %f);\n", x, y));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos2dv)(const GLdouble * v)
-{
- DISPATCH(WindowPos2dvMESA, (v), (F, "glWindowPos2dv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos2f)(GLfloat x, GLfloat y)
-{
- DISPATCH(WindowPos2fMESA, (x, y), (F, "glWindowPos2f(%f, %f);\n", x, y));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos2fv)(const GLfloat * v)
-{
- DISPATCH(WindowPos2fvMESA, (v), (F, "glWindowPos2fv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos2i)(GLint x, GLint y)
-{
- DISPATCH(WindowPos2iMESA, (x, y), (F, "glWindowPos2i(%d, %d);\n", x, y));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos2iv)(const GLint * v)
-{
- DISPATCH(WindowPos2ivMESA, (v), (F, "glWindowPos2iv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos2s)(GLshort x, GLshort y)
-{
- DISPATCH(WindowPos2sMESA, (x, y), (F, "glWindowPos2s(%d, %d);\n", x, y));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos2sv)(const GLshort * v)
-{
- DISPATCH(WindowPos2svMESA, (v), (F, "glWindowPos2sv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos3d)(GLdouble x, GLdouble y, GLdouble z)
-{
- DISPATCH(WindowPos3dMESA, (x, y, z), (F, "glWindowPos3d(%f, %f, %f);\n", x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos3dv)(const GLdouble * v)
-{
- DISPATCH(WindowPos3dvMESA, (v), (F, "glWindowPos3dv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos3f)(GLfloat x, GLfloat y, GLfloat z)
-{
- DISPATCH(WindowPos3fMESA, (x, y, z), (F, "glWindowPos3f(%f, %f, %f);\n", x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos3fv)(const GLfloat * v)
-{
- DISPATCH(WindowPos3fvMESA, (v), (F, "glWindowPos3fv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos3i)(GLint x, GLint y, GLint z)
-{
- DISPATCH(WindowPos3iMESA, (x, y, z), (F, "glWindowPos3i(%d, %d, %d);\n", x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos3iv)(const GLint * v)
-{
- DISPATCH(WindowPos3ivMESA, (v), (F, "glWindowPos3iv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos3s)(GLshort x, GLshort y, GLshort z)
-{
- DISPATCH(WindowPos3sMESA, (x, y, z), (F, "glWindowPos3s(%d, %d, %d);\n", x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos3sv)(const GLshort * v)
-{
- DISPATCH(WindowPos3svMESA, (v), (F, "glWindowPos3sv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BindBuffer)(GLenum target, GLuint buffer)
-{
- DISPATCH(BindBufferARB, (target, buffer), (F, "glBindBuffer(0x%x, %d);\n", target, buffer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BufferData)(GLenum target, GLsizeiptrARB size, const GLvoid * data, GLenum usage)
-{
- DISPATCH(BufferDataARB, (target, size, data, usage), (F, "glBufferData(0x%x, %d, %p, 0x%x);\n", target, size, (const void *) data, usage));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BufferSubData)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid * data)
-{
- DISPATCH(BufferSubDataARB, (target, offset, size, data), (F, "glBufferSubData(0x%x, %d, %d, %p);\n", target, offset, size, (const void *) data));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DeleteBuffers)(GLsizei n, const GLuint * buffer)
-{
- DISPATCH(DeleteBuffersARB, (n, buffer), (F, "glDeleteBuffers(%d, %p);\n", n, (const void *) buffer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GenBuffers)(GLsizei n, GLuint * buffer)
-{
- DISPATCH(GenBuffersARB, (n, buffer), (F, "glGenBuffers(%d, %p);\n", n, (const void *) buffer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetBufferParameteriv)(GLenum target, GLenum pname, GLint * params)
-{
- DISPATCH(GetBufferParameterivARB, (target, pname, params), (F, "glGetBufferParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetBufferPointerv)(GLenum target, GLenum pname, GLvoid ** params)
-{
- DISPATCH(GetBufferPointervARB, (target, pname, params), (F, "glGetBufferPointerv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetBufferSubData)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid * data)
-{
- DISPATCH(GetBufferSubDataARB, (target, offset, size, data), (F, "glGetBufferSubData(0x%x, %d, %d, %p);\n", target, offset, size, (const void *) data));
-}
-
-KEYWORD1 GLboolean KEYWORD2 NAME(IsBuffer)(GLuint buffer)
-{
- RETURN_DISPATCH(IsBufferARB, (buffer), (F, "glIsBuffer(%d);\n", buffer));
-}
-
-KEYWORD1 GLvoid * KEYWORD2 NAME(MapBuffer)(GLenum target, GLenum access)
-{
- RETURN_DISPATCH(MapBufferARB, (target, access), (F, "glMapBuffer(0x%x, 0x%x);\n", target, access));
-}
-
-KEYWORD1 GLboolean KEYWORD2 NAME(UnmapBuffer)(GLenum target)
-{
- RETURN_DISPATCH(UnmapBufferARB, (target), (F, "glUnmapBuffer(0x%x);\n", target));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GenQueries)(GLsizei n, GLuint * ids)
-{
- DISPATCH(GenQueriesARB, (n, ids), (F, "glGenQueries(%d, %p);\n", n, (const void *) ids));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DeleteQueries)(GLsizei n, const GLuint * ids)
-{
- DISPATCH(DeleteQueriesARB, (n, ids), (F, "glDeleteQueries(%d, %p);\n", n, (const void *) ids));
-}
-
-KEYWORD1 GLboolean KEYWORD2 NAME(IsQuery)(GLuint id)
-{
- RETURN_DISPATCH(IsQueryARB, (id), (F, "glIsQuery(%d);\n", id));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BeginQuery)(GLenum target, GLuint id)
-{
- DISPATCH(BeginQueryARB, (target, id), (F, "glBeginQuery(0x%x, %d);\n", target, id));
-}
-
-KEYWORD1 void KEYWORD2 NAME(EndQuery)(GLenum target)
-{
- DISPATCH(EndQueryARB, (target), (F, "glEndQuery(0x%x);\n", target));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetQueryiv)(GLenum target, GLenum pname, GLint * params)
-{
- DISPATCH(GetQueryivARB, (target, pname, params), (F, "glGetQueryiv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetQueryObjectiv)(GLuint id, GLenum pname, GLint * params)
-{
- DISPATCH(GetQueryObjectivARB, (id, pname, params), (F, "glGetQueryObjectiv(%d, 0x%x, %p);\n", id, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetQueryObjectuiv)(GLuint id, GLenum pname, GLuint * params)
-{
- DISPATCH(GetQueryObjectuivARB, (id, pname, params), (F, "glGetQueryObjectuiv(%d, 0x%x, %p);\n", id, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PointParameterfARB)(GLenum pname, GLfloat param)
-{
- DISPATCH(PointParameterfEXT, (pname, param), (F, "glPointParameterfARB(0x%x, %f);\n", pname, param));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PointParameterfvARB)(GLenum pname, const GLfloat * params)
-{
- DISPATCH(PointParameterfvEXT, (pname, params), (F, "glPointParameterfvARB(0x%x, %p);\n", pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos2dARB)(GLdouble x, GLdouble y)
-{
- DISPATCH(WindowPos2dMESA, (x, y), (F, "glWindowPos2dARB(%f, %f);\n", x, y));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos2fARB)(GLfloat x, GLfloat y)
-{
- DISPATCH(WindowPos2fMESA, (x, y), (F, "glWindowPos2fARB(%f, %f);\n", x, y));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos2iARB)(GLint x, GLint y)
-{
- DISPATCH(WindowPos2iMESA, (x, y), (F, "glWindowPos2iARB(%d, %d);\n", x, y));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos2sARB)(GLshort x, GLshort y)
-{
- DISPATCH(WindowPos2sMESA, (x, y), (F, "glWindowPos2sARB(%d, %d);\n", x, y));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos2dvARB)(const GLdouble * p)
-{
- DISPATCH(WindowPos2dvMESA, (p), (F, "glWindowPos2dvARB(%p);\n", (const void *) p));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos2fvARB)(const GLfloat * p)
-{
- DISPATCH(WindowPos2fvMESA, (p), (F, "glWindowPos2fvARB(%p);\n", (const void *) p));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos2ivARB)(const GLint * p)
-{
- DISPATCH(WindowPos2ivMESA, (p), (F, "glWindowPos2ivARB(%p);\n", (const void *) p));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos2svARB)(const GLshort * p)
-{
- DISPATCH(WindowPos2svMESA, (p), (F, "glWindowPos2svARB(%p);\n", (const void *) p));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos3dARB)(GLdouble x, GLdouble y, GLdouble z)
-{
- DISPATCH(WindowPos3dMESA, (x, y, z), (F, "glWindowPos3dARB(%f, %f, %f);\n", x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos3fARB)(GLfloat x, GLfloat y, GLfloat z)
-{
- DISPATCH(WindowPos3fMESA, (x, y, z), (F, "glWindowPos3fARB(%f, %f, %f);\n", x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos3iARB)(GLint x, GLint y, GLint z)
-{
- DISPATCH(WindowPos3iMESA, (x, y, z), (F, "glWindowPos3iARB(%d, %d, %d);\n", x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos3sARB)(GLshort x, GLshort y, GLshort z)
-{
- DISPATCH(WindowPos3sMESA, (x, y, z), (F, "glWindowPos3sARB(%d, %d, %d);\n", x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos3dvARB)(const GLdouble * p)
-{
- DISPATCH(WindowPos3dvMESA, (p), (F, "glWindowPos3dvARB(%p);\n", (const void *) p));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos3fvARB)(const GLfloat * p)
-{
- DISPATCH(WindowPos3fvMESA, (p), (F, "glWindowPos3fvARB(%p);\n", (const void *) p));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos3ivARB)(const GLint * p)
-{
- DISPATCH(WindowPos3ivMESA, (p), (F, "glWindowPos3ivARB(%p);\n", (const void *) p));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos3svARB)(const GLshort * p)
-{
- DISPATCH(WindowPos3svMESA, (p), (F, "glWindowPos3svARB(%p);\n", (const void *) p));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib1sARB)(GLuint index, GLshort x)
-{
- DISPATCH(VertexAttrib1sNV, (index, x), (F, "glVertexAttrib1sARB(%d, %d);\n", index, x));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib1fARB)(GLuint index, GLfloat x)
-{
- DISPATCH(VertexAttrib1fNV, (index, x), (F, "glVertexAttrib1fARB(%d, %f);\n", index, x));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib1dARB)(GLuint index, GLdouble x)
-{
- DISPATCH(VertexAttrib1dNV, (index, x), (F, "glVertexAttrib1dARB(%d, %f);\n", index, x));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib2sARB)(GLuint index, GLshort x, GLshort y)
-{
- DISPATCH(VertexAttrib2sNV, (index, x, y), (F, "glVertexAttrib2sARB(%d, %d, %d);\n", index, x, y));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib2fARB)(GLuint index, GLfloat x, GLfloat y)
-{
- DISPATCH(VertexAttrib2fNV, (index, x, y), (F, "glVertexAttrib2fARB(%d, %f, %f);\n", index, x, y));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib2dARB)(GLuint index, GLdouble x, GLdouble y)
-{
- DISPATCH(VertexAttrib2dNV, (index, x, y), (F, "glVertexAttrib2dARB(%d, %f, %f);\n", index, x, y));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib3sARB)(GLuint index, GLshort x, GLshort y, GLshort z)
-{
- DISPATCH(VertexAttrib3sNV, (index, x, y, z), (F, "glVertexAttrib3sARB(%d, %d, %d, %d);\n", index, x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib3fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z)
-{
- DISPATCH(VertexAttrib3fNV, (index, x, y, z), (F, "glVertexAttrib3fARB(%d, %f, %f, %f);\n", index, x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib3dARB)(GLuint index, GLdouble x, GLdouble y, GLdouble z)
-{
- DISPATCH(VertexAttrib3dNV, (index, x, y, z), (F, "glVertexAttrib3dARB(%d, %f, %f, %f);\n", index, x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4sARB)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
-{
- DISPATCH(VertexAttrib4sNV, (index, x, y, z, w), (F, "glVertexAttrib4sARB(%d, %d, %d, %d, %d);\n", index, x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- DISPATCH(VertexAttrib4fNV, (index, x, y, z, w), (F, "glVertexAttrib4fARB(%d, %f, %f, %f, %f);\n", index, x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4dARB)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
- DISPATCH(VertexAttrib4dNV, (index, x, y, z, w), (F, "glVertexAttrib4dARB(%d, %f, %f, %f, %f);\n", index, x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NubARB)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
-{
- DISPATCH(VertexAttrib4ubNV, (index, x, y, z, w), (F, "glVertexAttrib4NubARB(%d, %d, %d, %d, %d);\n", index, x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib1svARB)(GLuint index, const GLshort * v)
-{
- DISPATCH(VertexAttrib1svNV, (index, v), (F, "glVertexAttrib1svARB(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib1fvARB)(GLuint index, const GLfloat * v)
-{
- DISPATCH(VertexAttrib1fvNV, (index, v), (F, "glVertexAttrib1fvARB(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib1dvARB)(GLuint index, const GLdouble * v)
-{
- DISPATCH(VertexAttrib1dvNV, (index, v), (F, "glVertexAttrib1dvARB(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib2svARB)(GLuint index, const GLshort * v)
-{
- DISPATCH(VertexAttrib2svNV, (index, v), (F, "glVertexAttrib2svARB(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib2fvARB)(GLuint index, const GLfloat * v)
-{
- DISPATCH(VertexAttrib2fvNV, (index, v), (F, "glVertexAttrib2fvARB(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib2dvARB)(GLuint index, const GLdouble * v)
-{
- DISPATCH(VertexAttrib2dvNV, (index, v), (F, "glVertexAttrib2dvARB(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib3svARB)(GLuint index, const GLshort * v)
-{
- DISPATCH(VertexAttrib3svNV, (index, v), (F, "glVertexAttrib3svARB(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib3fvARB)(GLuint index, const GLfloat * v)
-{
- DISPATCH(VertexAttrib3fvNV, (index, v), (F, "glVertexAttrib3fvARB(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib3dvARB)(GLuint index, const GLdouble * v)
-{
- DISPATCH(VertexAttrib3dvNV, (index, v), (F, "glVertexAttrib3dvARB(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4svARB)(GLuint index, const GLshort * v)
-{
- DISPATCH(VertexAttrib4svNV, (index, v), (F, "glVertexAttrib4svARB(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fvARB)(GLuint index, const GLfloat * v)
-{
- DISPATCH(VertexAttrib4fvNV, (index, v), (F, "glVertexAttrib4fvARB(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4dvARB)(GLuint index, const GLdouble * v)
-{
- DISPATCH(VertexAttrib4dvNV, (index, v), (F, "glVertexAttrib4dvARB(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NubvARB)(GLuint index, const GLubyte * v)
-{
- DISPATCH(VertexAttrib4ubvNV, (index, v), (F, "glVertexAttrib4NubvARB(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BindProgramARB)(GLenum target, GLuint program)
-{
- DISPATCH(BindProgramNV, (target, program), (F, "glBindProgramARB(0x%x, %d);\n", target, program));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DeleteProgramsARB)(GLsizei n, const GLuint * programs)
-{
- DISPATCH(DeleteProgramsNV, (n, programs), (F, "glDeleteProgramsARB(%d, %p);\n", n, (const void *) programs));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GenProgramsARB)(GLsizei n, GLuint * programs)
-{
- DISPATCH(GenProgramsNV, (n, programs), (F, "glGenProgramsARB(%d, %p);\n", n, (const void *) programs));
-}
-
-KEYWORD1 GLboolean KEYWORD2 NAME(IsProgramARB)(GLuint program)
-{
- RETURN_DISPATCH(IsProgramNV, (program), (F, "glIsProgramARB(%d);\n", program));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetVertexAttribdvARB)(GLuint index, GLenum pname, GLdouble * params)
-{
- DISPATCH(GetVertexAttribdvNV, (index, pname, params), (F, "glGetVertexAttribdvARB(%d, 0x%x, %p);\n", index, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetVertexAttribfvARB)(GLuint index, GLenum pname, GLfloat * params)
-{
- DISPATCH(GetVertexAttribfvNV, (index, pname, params), (F, "glGetVertexAttribfvARB(%d, 0x%x, %p);\n", index, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetVertexAttribivARB)(GLuint index, GLenum pname, GLint * params)
-{
- DISPATCH(GetVertexAttribivNV, (index, pname, params), (F, "glGetVertexAttribivARB(%d, 0x%x, %p);\n", index, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetVertexAttribPointervARB)(GLuint index, GLenum pname, GLvoid ** params)
-{
- DISPATCH(GetVertexAttribPointervNV, (index, pname, params), (F, "glGetVertexAttribPointervARB(%d, 0x%x, %p);\n", index, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BlendColorEXT)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
-{
- DISPATCH(BlendColor, (red, green, blue, alpha), (F, "glBlendColorEXT(%f, %f, %f, %f);\n", red, green, blue, alpha));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexImage3DEXT)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
-{
- DISPATCH(TexImage3D, (target, level, internalformat, width, height, depth, border, format, type, pixels), (F, "glTexImage3DEXT(0x%x, %d, 0x%x, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, width, height, depth, border, format, type, (const void *) pixels));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexSubImage3DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels)
-{
- DISPATCH(TexSubImage3D, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels), (F, "glTexSubImage3DEXT(0x%x, %d, %d, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, (const void *) pixels));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexSubImage1DEXT)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels)
-{
- DISPATCH(TexSubImage1D, (target, level, xoffset, width, format, type, pixels), (F, "glTexSubImage1DEXT(0x%x, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, width, format, type, (const void *) pixels));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexSubImage2DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels)
-{
- DISPATCH(TexSubImage2D, (target, level, xoffset, yoffset, width, height, format, type, pixels), (F, "glTexSubImage2DEXT(0x%x, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, width, height, format, type, (const void *) pixels));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CopyTexImage1DEXT)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
-{
- DISPATCH(CopyTexImage1D, (target, level, internalformat, x, y, width, border), (F, "glCopyTexImage1DEXT(0x%x, %d, 0x%x, %d, %d, %d, %d);\n", target, level, internalformat, x, y, width, border));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CopyTexImage2DEXT)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
-{
- DISPATCH(CopyTexImage2D, (target, level, internalformat, x, y, width, height, border), (F, "glCopyTexImage2DEXT(0x%x, %d, 0x%x, %d, %d, %d, %d, %d);\n", target, level, internalformat, x, y, width, height, border));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage1DEXT)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
-{
- DISPATCH(CopyTexSubImage1D, (target, level, xoffset, x, y, width), (F, "glCopyTexSubImage1DEXT(0x%x, %d, %d, %d, %d, %d);\n", target, level, xoffset, x, y, width));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage2DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- DISPATCH(CopyTexSubImage2D, (target, level, xoffset, yoffset, x, y, width, height), (F, "glCopyTexSubImage2DEXT(0x%x, %d, %d, %d, %d, %d, %d, %d);\n", target, level, xoffset, yoffset, x, y, width, height));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage3DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- DISPATCH(CopyTexSubImage3D, (target, level, xoffset, yoffset, zoffset, x, y, width, height), (F, "glCopyTexSubImage3DEXT(0x%x, %d, %d, %d, %d, %d, %d, %d, %d);\n", target, level, xoffset, yoffset, zoffset, x, y, width, height));
-}
-
-KEYWORD1 void KEYWORD2 NAME(HistogramEXT)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
-{
- DISPATCH(Histogram, (target, width, internalformat, sink), (F, "glHistogramEXT(0x%x, %d, 0x%x, %d);\n", target, width, internalformat, sink));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MinmaxEXT)(GLenum target, GLenum internalformat, GLboolean sink)
-{
- DISPATCH(Minmax, (target, internalformat, sink), (F, "glMinmaxEXT(0x%x, 0x%x, %d);\n", target, internalformat, sink));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ResetHistogramEXT)(GLenum target)
-{
- DISPATCH(ResetHistogram, (target), (F, "glResetHistogramEXT(0x%x);\n", target));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ResetMinmaxEXT)(GLenum target)
-{
- DISPATCH(ResetMinmax, (target), (F, "glResetMinmaxEXT(0x%x);\n", target));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ConvolutionFilter1DEXT)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image)
-{
- DISPATCH(ConvolutionFilter1D, (target, internalformat, width, format, type, image), (F, "glConvolutionFilter1DEXT(0x%x, 0x%x, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, format, type, (const void *) image));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ConvolutionFilter2DEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image)
-{
- DISPATCH(ConvolutionFilter2D, (target, internalformat, width, height, format, type, image), (F, "glConvolutionFilter2DEXT(0x%x, 0x%x, %d, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, height, format, type, (const void *) image));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterfEXT)(GLenum target, GLenum pname, GLfloat params)
-{
- DISPATCH(ConvolutionParameterf, (target, pname, params), (F, "glConvolutionParameterfEXT(0x%x, 0x%x, %f);\n", target, pname, params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterfvEXT)(GLenum target, GLenum pname, const GLfloat * params)
-{
- DISPATCH(ConvolutionParameterfv, (target, pname, params), (F, "glConvolutionParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ConvolutionParameteriEXT)(GLenum target, GLenum pname, GLint params)
-{
- DISPATCH(ConvolutionParameteri, (target, pname, params), (F, "glConvolutionParameteriEXT(0x%x, 0x%x, %d);\n", target, pname, params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterivEXT)(GLenum target, GLenum pname, const GLint * params)
-{
- DISPATCH(ConvolutionParameteriv, (target, pname, params), (F, "glConvolutionParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CopyConvolutionFilter1DEXT)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
-{
- DISPATCH(CopyConvolutionFilter1D, (target, internalformat, x, y, width), (F, "glCopyConvolutionFilter1DEXT(0x%x, 0x%x, %d, %d, %d);\n", target, internalformat, x, y, width));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CopyConvolutionFilter2DEXT)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- DISPATCH(CopyConvolutionFilter2D, (target, internalformat, x, y, width, height), (F, "glCopyConvolutionFilter2DEXT(0x%x, 0x%x, %d, %d, %d, %d);\n", target, internalformat, x, y, width, height));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SeparableFilter2DEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column)
-{
- DISPATCH(SeparableFilter2D, (target, internalformat, width, height, format, type, row, column), (F, "glSeparableFilter2DEXT(0x%x, 0x%x, %d, %d, 0x%x, 0x%x, %p, %p);\n", target, internalformat, width, height, format, type, (const void *) row, (const void *) column));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ColorTableSGI)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table)
-{
- DISPATCH(ColorTable, (target, internalformat, width, format, type, table), (F, "glColorTableSGI(0x%x, 0x%x, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, format, type, (const void *) table));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ColorTableParameterfvSGI)(GLenum target, GLenum pname, const GLfloat * params)
-{
- DISPATCH(ColorTableParameterfv, (target, pname, params), (F, "glColorTableParameterfvSGI(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ColorTableParameterivSGI)(GLenum target, GLenum pname, const GLint * params)
-{
- DISPATCH(ColorTableParameteriv, (target, pname, params), (F, "glColorTableParameterivSGI(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CopyColorTableSGI)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
-{
- DISPATCH(CopyColorTable, (target, internalformat, x, y, width), (F, "glCopyColorTableSGI(0x%x, 0x%x, %d, %d, %d);\n", target, internalformat, x, y, width));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BindTextureEXT)(GLenum target, GLuint texture)
-{
- DISPATCH(BindTexture, (target, texture), (F, "glBindTextureEXT(0x%x, %d);\n", target, texture));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DeleteTexturesEXT)(GLsizei n, const GLuint * textures)
-{
- DISPATCH(DeleteTextures, (n, textures), (F, "glDeleteTexturesEXT(%d, %p);\n", n, (const void *) textures));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PrioritizeTexturesEXT)(GLsizei n, const GLuint * textures, const GLclampf * priorities)
-{
- DISPATCH(PrioritizeTextures, (n, textures, priorities), (F, "glPrioritizeTexturesEXT(%d, %p, %p);\n", n, (const void *) textures, (const void *) priorities));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ArrayElementEXT)(GLint i)
-{
- DISPATCH(ArrayElement, (i), (F, "glArrayElementEXT(%d);\n", i));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DrawArraysEXT)(GLenum mode, GLint first, GLsizei count)
-{
- DISPATCH(DrawArrays, (mode, first, count), (F, "glDrawArraysEXT(0x%x, %d, %d);\n", mode, first, count));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetPointervEXT)(GLenum pname, GLvoid ** params)
-{
- DISPATCH(GetPointerv, (pname, params), (F, "glGetPointervEXT(0x%x, %p);\n", pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BlendEquationEXT)(GLenum mode)
-{
- DISPATCH(BlendEquation, (mode), (F, "glBlendEquationEXT(0x%x);\n", mode));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ColorSubTableEXT)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data)
-{
- DISPATCH(ColorSubTable, (target, start, count, format, type, data), (F, "glColorSubTableEXT(0x%x, %d, %d, 0x%x, 0x%x, %p);\n", target, start, count, format, type, (const void *) data));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CopyColorSubTableEXT)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
-{
- DISPATCH(CopyColorSubTable, (target, start, x, y, width), (F, "glCopyColorSubTableEXT(0x%x, %d, %d, %d, %d);\n", target, start, x, y, width));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ColorTableEXT)(GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid * table)
-{
- DISPATCH(ColorTable, (target, internalFormat, width, format, type, table), (F, "glColorTableEXT(0x%x, 0x%x, %d, 0x%x, 0x%x, %p);\n", target, internalFormat, width, format, type, (const void *) table));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DrawRangeElementsEXT)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices)
-{
- DISPATCH(DrawRangeElements, (mode, start, end, count, type, indices), (F, "glDrawRangeElementsEXT(0x%x, %d, %d, %d, 0x%x, %p);\n", mode, start, end, count, type, (const void *) indices));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SampleMaskEXT)(GLclampf value, GLboolean invert)
-{
- DISPATCH(SampleMaskSGIS, (value, invert), (F, "glSampleMaskEXT(%f, %d);\n", value, invert));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SamplePatternEXT)(GLenum pattern)
-{
- DISPATCH(SamplePatternSGIS, (pattern), (F, "glSamplePatternEXT(0x%x);\n", pattern));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DrawBuffersATI)(GLsizei n, const GLenum * bufs)
-{
- DISPATCH(DrawBuffersARB, (n, bufs), (F, "glDrawBuffersATI(%d, %p);\n", n, (const void *) bufs));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BlendEquationSeparateATI)(GLenum modeRGB, GLenum modeA)
-{
- DISPATCH(BlendEquationSeparateEXT, (modeRGB, modeA), (F, "glBlendEquationSeparateATI(0x%x, 0x%x);\n", modeRGB, modeA));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BlendFuncSeparateINGR)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
-{
- DISPATCH(BlendFuncSeparateEXT, (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha), (F, "glBlendFuncSeparateINGR(0x%x, 0x%x, 0x%x, 0x%x);\n", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PointParameterfSGIS)(GLenum pname, GLfloat param)
-{
- DISPATCH(PointParameterfEXT, (pname, param), (F, "glPointParameterfSGIS(0x%x, %f);\n", pname, param));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PointParameterfvSGIS)(GLenum pname, const GLfloat * params)
-{
- DISPATCH(PointParameterfvEXT, (pname, params), (F, "glPointParameterfvSGIS(0x%x, %p);\n", pname, (const void *) params));
-}
-
-
-#endif /* defined( NAME ) */
-
-/*
- * This is how a dispatch table can be initialized with all the functions
- * we generated above.
- */
-#ifdef DISPATCH_TABLE_NAME
-
-#ifndef TABLE_ENTRY
-#error TABLE_ENTRY must be defined
-#endif
-
-static void * DISPATCH_TABLE_NAME[] = {
- TABLE_ENTRY(NewList),
- TABLE_ENTRY(EndList),
- TABLE_ENTRY(CallList),
- TABLE_ENTRY(CallLists),
- TABLE_ENTRY(DeleteLists),
- TABLE_ENTRY(GenLists),
- TABLE_ENTRY(ListBase),
- TABLE_ENTRY(Begin),
- TABLE_ENTRY(Bitmap),
- TABLE_ENTRY(Color3b),
- TABLE_ENTRY(Color3bv),
- TABLE_ENTRY(Color3d),
- TABLE_ENTRY(Color3dv),
- TABLE_ENTRY(Color3f),
- TABLE_ENTRY(Color3fv),
- TABLE_ENTRY(Color3i),
- TABLE_ENTRY(Color3iv),
- TABLE_ENTRY(Color3s),
- TABLE_ENTRY(Color3sv),
- TABLE_ENTRY(Color3ub),
- TABLE_ENTRY(Color3ubv),
- TABLE_ENTRY(Color3ui),
- TABLE_ENTRY(Color3uiv),
- TABLE_ENTRY(Color3us),
- TABLE_ENTRY(Color3usv),
- TABLE_ENTRY(Color4b),
- TABLE_ENTRY(Color4bv),
- TABLE_ENTRY(Color4d),
- TABLE_ENTRY(Color4dv),
- TABLE_ENTRY(Color4f),
- TABLE_ENTRY(Color4fv),
- TABLE_ENTRY(Color4i),
- TABLE_ENTRY(Color4iv),
- TABLE_ENTRY(Color4s),
- TABLE_ENTRY(Color4sv),
- TABLE_ENTRY(Color4ub),
- TABLE_ENTRY(Color4ubv),
- TABLE_ENTRY(Color4ui),
- TABLE_ENTRY(Color4uiv),
- TABLE_ENTRY(Color4us),
- TABLE_ENTRY(Color4usv),
- TABLE_ENTRY(EdgeFlag),
- TABLE_ENTRY(EdgeFlagv),
- TABLE_ENTRY(End),
- TABLE_ENTRY(Indexd),
- TABLE_ENTRY(Indexdv),
- TABLE_ENTRY(Indexf),
- TABLE_ENTRY(Indexfv),
- TABLE_ENTRY(Indexi),
- TABLE_ENTRY(Indexiv),
- TABLE_ENTRY(Indexs),
- TABLE_ENTRY(Indexsv),
- TABLE_ENTRY(Normal3b),
- TABLE_ENTRY(Normal3bv),
- TABLE_ENTRY(Normal3d),
- TABLE_ENTRY(Normal3dv),
- TABLE_ENTRY(Normal3f),
- TABLE_ENTRY(Normal3fv),
- TABLE_ENTRY(Normal3i),
- TABLE_ENTRY(Normal3iv),
- TABLE_ENTRY(Normal3s),
- TABLE_ENTRY(Normal3sv),
- TABLE_ENTRY(RasterPos2d),
- TABLE_ENTRY(RasterPos2dv),
- TABLE_ENTRY(RasterPos2f),
- TABLE_ENTRY(RasterPos2fv),
- TABLE_ENTRY(RasterPos2i),
- TABLE_ENTRY(RasterPos2iv),
- TABLE_ENTRY(RasterPos2s),
- TABLE_ENTRY(RasterPos2sv),
- TABLE_ENTRY(RasterPos3d),
- TABLE_ENTRY(RasterPos3dv),
- TABLE_ENTRY(RasterPos3f),
- TABLE_ENTRY(RasterPos3fv),
- TABLE_ENTRY(RasterPos3i),
- TABLE_ENTRY(RasterPos3iv),
- TABLE_ENTRY(RasterPos3s),
- TABLE_ENTRY(RasterPos3sv),
- TABLE_ENTRY(RasterPos4d),
- TABLE_ENTRY(RasterPos4dv),
- TABLE_ENTRY(RasterPos4f),
- TABLE_ENTRY(RasterPos4fv),
- TABLE_ENTRY(RasterPos4i),
- TABLE_ENTRY(RasterPos4iv),
- TABLE_ENTRY(RasterPos4s),
- TABLE_ENTRY(RasterPos4sv),
- TABLE_ENTRY(Rectd),
- TABLE_ENTRY(Rectdv),
- TABLE_ENTRY(Rectf),
- TABLE_ENTRY(Rectfv),
- TABLE_ENTRY(Recti),
- TABLE_ENTRY(Rectiv),
- TABLE_ENTRY(Rects),
- TABLE_ENTRY(Rectsv),
- TABLE_ENTRY(TexCoord1d),
- TABLE_ENTRY(TexCoord1dv),
- TABLE_ENTRY(TexCoord1f),
- TABLE_ENTRY(TexCoord1fv),
- TABLE_ENTRY(TexCoord1i),
- TABLE_ENTRY(TexCoord1iv),
- TABLE_ENTRY(TexCoord1s),
- TABLE_ENTRY(TexCoord1sv),
- TABLE_ENTRY(TexCoord2d),
- TABLE_ENTRY(TexCoord2dv),
- TABLE_ENTRY(TexCoord2f),
- TABLE_ENTRY(TexCoord2fv),
- TABLE_ENTRY(TexCoord2i),
- TABLE_ENTRY(TexCoord2iv),
- TABLE_ENTRY(TexCoord2s),
- TABLE_ENTRY(TexCoord2sv),
- TABLE_ENTRY(TexCoord3d),
- TABLE_ENTRY(TexCoord3dv),
- TABLE_ENTRY(TexCoord3f),
- TABLE_ENTRY(TexCoord3fv),
- TABLE_ENTRY(TexCoord3i),
- TABLE_ENTRY(TexCoord3iv),
- TABLE_ENTRY(TexCoord3s),
- TABLE_ENTRY(TexCoord3sv),
- TABLE_ENTRY(TexCoord4d),
- TABLE_ENTRY(TexCoord4dv),
- TABLE_ENTRY(TexCoord4f),
- TABLE_ENTRY(TexCoord4fv),
- TABLE_ENTRY(TexCoord4i),
- TABLE_ENTRY(TexCoord4iv),
- TABLE_ENTRY(TexCoord4s),
- TABLE_ENTRY(TexCoord4sv),
- TABLE_ENTRY(Vertex2d),
- TABLE_ENTRY(Vertex2dv),
- TABLE_ENTRY(Vertex2f),
- TABLE_ENTRY(Vertex2fv),
- TABLE_ENTRY(Vertex2i),
- TABLE_ENTRY(Vertex2iv),
- TABLE_ENTRY(Vertex2s),
- TABLE_ENTRY(Vertex2sv),
- TABLE_ENTRY(Vertex3d),
- TABLE_ENTRY(Vertex3dv),
- TABLE_ENTRY(Vertex3f),
- TABLE_ENTRY(Vertex3fv),
- TABLE_ENTRY(Vertex3i),
- TABLE_ENTRY(Vertex3iv),
- TABLE_ENTRY(Vertex3s),
- TABLE_ENTRY(Vertex3sv),
- TABLE_ENTRY(Vertex4d),
- TABLE_ENTRY(Vertex4dv),
- TABLE_ENTRY(Vertex4f),
- TABLE_ENTRY(Vertex4fv),
- TABLE_ENTRY(Vertex4i),
- TABLE_ENTRY(Vertex4iv),
- TABLE_ENTRY(Vertex4s),
- TABLE_ENTRY(Vertex4sv),
- TABLE_ENTRY(ClipPlane),
- TABLE_ENTRY(ColorMaterial),
- TABLE_ENTRY(CullFace),
- TABLE_ENTRY(Fogf),
- TABLE_ENTRY(Fogfv),
- TABLE_ENTRY(Fogi),
- TABLE_ENTRY(Fogiv),
- TABLE_ENTRY(FrontFace),
- TABLE_ENTRY(Hint),
- TABLE_ENTRY(Lightf),
- TABLE_ENTRY(Lightfv),
- TABLE_ENTRY(Lighti),
- TABLE_ENTRY(Lightiv),
- TABLE_ENTRY(LightModelf),
- TABLE_ENTRY(LightModelfv),
- TABLE_ENTRY(LightModeli),
- TABLE_ENTRY(LightModeliv),
- TABLE_ENTRY(LineStipple),
- TABLE_ENTRY(LineWidth),
- TABLE_ENTRY(Materialf),
- TABLE_ENTRY(Materialfv),
- TABLE_ENTRY(Materiali),
- TABLE_ENTRY(Materialiv),
- TABLE_ENTRY(PointSize),
- TABLE_ENTRY(PolygonMode),
- TABLE_ENTRY(PolygonStipple),
- TABLE_ENTRY(Scissor),
- TABLE_ENTRY(ShadeModel),
- TABLE_ENTRY(TexParameterf),
- TABLE_ENTRY(TexParameterfv),
- TABLE_ENTRY(TexParameteri),
- TABLE_ENTRY(TexParameteriv),
- TABLE_ENTRY(TexImage1D),
- TABLE_ENTRY(TexImage2D),
- TABLE_ENTRY(TexEnvf),
- TABLE_ENTRY(TexEnvfv),
- TABLE_ENTRY(TexEnvi),
- TABLE_ENTRY(TexEnviv),
- TABLE_ENTRY(TexGend),
- TABLE_ENTRY(TexGendv),
- TABLE_ENTRY(TexGenf),
- TABLE_ENTRY(TexGenfv),
- TABLE_ENTRY(TexGeni),
- TABLE_ENTRY(TexGeniv),
- TABLE_ENTRY(FeedbackBuffer),
- TABLE_ENTRY(SelectBuffer),
- TABLE_ENTRY(RenderMode),
- TABLE_ENTRY(InitNames),
- TABLE_ENTRY(LoadName),
- TABLE_ENTRY(PassThrough),
- TABLE_ENTRY(PopName),
- TABLE_ENTRY(PushName),
- TABLE_ENTRY(DrawBuffer),
- TABLE_ENTRY(Clear),
- TABLE_ENTRY(ClearAccum),
- TABLE_ENTRY(ClearIndex),
- TABLE_ENTRY(ClearColor),
- TABLE_ENTRY(ClearStencil),
- TABLE_ENTRY(ClearDepth),
- TABLE_ENTRY(StencilMask),
- TABLE_ENTRY(ColorMask),
- TABLE_ENTRY(DepthMask),
- TABLE_ENTRY(IndexMask),
- TABLE_ENTRY(Accum),
- TABLE_ENTRY(Disable),
- TABLE_ENTRY(Enable),
- TABLE_ENTRY(Finish),
- TABLE_ENTRY(Flush),
- TABLE_ENTRY(PopAttrib),
- TABLE_ENTRY(PushAttrib),
- TABLE_ENTRY(Map1d),
- TABLE_ENTRY(Map1f),
- TABLE_ENTRY(Map2d),
- TABLE_ENTRY(Map2f),
- TABLE_ENTRY(MapGrid1d),
- TABLE_ENTRY(MapGrid1f),
- TABLE_ENTRY(MapGrid2d),
- TABLE_ENTRY(MapGrid2f),
- TABLE_ENTRY(EvalCoord1d),
- TABLE_ENTRY(EvalCoord1dv),
- TABLE_ENTRY(EvalCoord1f),
- TABLE_ENTRY(EvalCoord1fv),
- TABLE_ENTRY(EvalCoord2d),
- TABLE_ENTRY(EvalCoord2dv),
- TABLE_ENTRY(EvalCoord2f),
- TABLE_ENTRY(EvalCoord2fv),
- TABLE_ENTRY(EvalMesh1),
- TABLE_ENTRY(EvalPoint1),
- TABLE_ENTRY(EvalMesh2),
- TABLE_ENTRY(EvalPoint2),
- TABLE_ENTRY(AlphaFunc),
- TABLE_ENTRY(BlendFunc),
- TABLE_ENTRY(LogicOp),
- TABLE_ENTRY(StencilFunc),
- TABLE_ENTRY(StencilOp),
- TABLE_ENTRY(DepthFunc),
- TABLE_ENTRY(PixelZoom),
- TABLE_ENTRY(PixelTransferf),
- TABLE_ENTRY(PixelTransferi),
- TABLE_ENTRY(PixelStoref),
- TABLE_ENTRY(PixelStorei),
- TABLE_ENTRY(PixelMapfv),
- TABLE_ENTRY(PixelMapuiv),
- TABLE_ENTRY(PixelMapusv),
- TABLE_ENTRY(ReadBuffer),
- TABLE_ENTRY(CopyPixels),
- TABLE_ENTRY(ReadPixels),
- TABLE_ENTRY(DrawPixels),
- TABLE_ENTRY(GetBooleanv),
- TABLE_ENTRY(GetClipPlane),
- TABLE_ENTRY(GetDoublev),
- TABLE_ENTRY(GetError),
- TABLE_ENTRY(GetFloatv),
- TABLE_ENTRY(GetIntegerv),
- TABLE_ENTRY(GetLightfv),
- TABLE_ENTRY(GetLightiv),
- TABLE_ENTRY(GetMapdv),
- TABLE_ENTRY(GetMapfv),
- TABLE_ENTRY(GetMapiv),
- TABLE_ENTRY(GetMaterialfv),
- TABLE_ENTRY(GetMaterialiv),
- TABLE_ENTRY(GetPixelMapfv),
- TABLE_ENTRY(GetPixelMapuiv),
- TABLE_ENTRY(GetPixelMapusv),
- TABLE_ENTRY(GetPolygonStipple),
- TABLE_ENTRY(GetString),
- TABLE_ENTRY(GetTexEnvfv),
- TABLE_ENTRY(GetTexEnviv),
- TABLE_ENTRY(GetTexGendv),
- TABLE_ENTRY(GetTexGenfv),
- TABLE_ENTRY(GetTexGeniv),
- TABLE_ENTRY(GetTexImage),
- TABLE_ENTRY(GetTexParameterfv),
- TABLE_ENTRY(GetTexParameteriv),
- TABLE_ENTRY(GetTexLevelParameterfv),
- TABLE_ENTRY(GetTexLevelParameteriv),
- TABLE_ENTRY(IsEnabled),
- TABLE_ENTRY(IsList),
- TABLE_ENTRY(DepthRange),
- TABLE_ENTRY(Frustum),
- TABLE_ENTRY(LoadIdentity),
- TABLE_ENTRY(LoadMatrixf),
- TABLE_ENTRY(LoadMatrixd),
- TABLE_ENTRY(MatrixMode),
- TABLE_ENTRY(MultMatrixf),
- TABLE_ENTRY(MultMatrixd),
- TABLE_ENTRY(Ortho),
- TABLE_ENTRY(PopMatrix),
- TABLE_ENTRY(PushMatrix),
- TABLE_ENTRY(Rotated),
- TABLE_ENTRY(Rotatef),
- TABLE_ENTRY(Scaled),
- TABLE_ENTRY(Scalef),
- TABLE_ENTRY(Translated),
- TABLE_ENTRY(Translatef),
- TABLE_ENTRY(Viewport),
- TABLE_ENTRY(ArrayElement),
- TABLE_ENTRY(BindTexture),
- TABLE_ENTRY(ColorPointer),
- TABLE_ENTRY(DisableClientState),
- TABLE_ENTRY(DrawArrays),
- TABLE_ENTRY(DrawElements),
- TABLE_ENTRY(EdgeFlagPointer),
- TABLE_ENTRY(EnableClientState),
- TABLE_ENTRY(IndexPointer),
- TABLE_ENTRY(Indexub),
- TABLE_ENTRY(Indexubv),
- TABLE_ENTRY(InterleavedArrays),
- TABLE_ENTRY(NormalPointer),
- TABLE_ENTRY(PolygonOffset),
- TABLE_ENTRY(TexCoordPointer),
- TABLE_ENTRY(VertexPointer),
- TABLE_ENTRY(AreTexturesResident),
- TABLE_ENTRY(CopyTexImage1D),
- TABLE_ENTRY(CopyTexImage2D),
- TABLE_ENTRY(CopyTexSubImage1D),
- TABLE_ENTRY(CopyTexSubImage2D),
- TABLE_ENTRY(DeleteTextures),
- TABLE_ENTRY(GenTextures),
- TABLE_ENTRY(GetPointerv),
- TABLE_ENTRY(IsTexture),
- TABLE_ENTRY(PrioritizeTextures),
- TABLE_ENTRY(TexSubImage1D),
- TABLE_ENTRY(TexSubImage2D),
- TABLE_ENTRY(PopClientAttrib),
- TABLE_ENTRY(PushClientAttrib),
- TABLE_ENTRY(BlendColor),
- TABLE_ENTRY(BlendEquation),
- TABLE_ENTRY(DrawRangeElements),
- TABLE_ENTRY(ColorTable),
- TABLE_ENTRY(ColorTableParameterfv),
- TABLE_ENTRY(ColorTableParameteriv),
- TABLE_ENTRY(CopyColorTable),
- TABLE_ENTRY(GetColorTable),
- TABLE_ENTRY(GetColorTableParameterfv),
- TABLE_ENTRY(GetColorTableParameteriv),
- TABLE_ENTRY(ColorSubTable),
- TABLE_ENTRY(CopyColorSubTable),
- TABLE_ENTRY(ConvolutionFilter1D),
- TABLE_ENTRY(ConvolutionFilter2D),
- TABLE_ENTRY(ConvolutionParameterf),
- TABLE_ENTRY(ConvolutionParameterfv),
- TABLE_ENTRY(ConvolutionParameteri),
- TABLE_ENTRY(ConvolutionParameteriv),
- TABLE_ENTRY(CopyConvolutionFilter1D),
- TABLE_ENTRY(CopyConvolutionFilter2D),
- TABLE_ENTRY(GetConvolutionFilter),
- TABLE_ENTRY(GetConvolutionParameterfv),
- TABLE_ENTRY(GetConvolutionParameteriv),
- TABLE_ENTRY(GetSeparableFilter),
- TABLE_ENTRY(SeparableFilter2D),
- TABLE_ENTRY(GetHistogram),
- TABLE_ENTRY(GetHistogramParameterfv),
- TABLE_ENTRY(GetHistogramParameteriv),
- TABLE_ENTRY(GetMinmax),
- TABLE_ENTRY(GetMinmaxParameterfv),
- TABLE_ENTRY(GetMinmaxParameteriv),
- TABLE_ENTRY(Histogram),
- TABLE_ENTRY(Minmax),
- TABLE_ENTRY(ResetHistogram),
- TABLE_ENTRY(ResetMinmax),
- TABLE_ENTRY(TexImage3D),
- TABLE_ENTRY(TexSubImage3D),
- TABLE_ENTRY(CopyTexSubImage3D),
- TABLE_ENTRY(ActiveTextureARB),
- TABLE_ENTRY(ClientActiveTextureARB),
- TABLE_ENTRY(MultiTexCoord1dARB),
- TABLE_ENTRY(MultiTexCoord1dvARB),
- TABLE_ENTRY(MultiTexCoord1fARB),
- TABLE_ENTRY(MultiTexCoord1fvARB),
- TABLE_ENTRY(MultiTexCoord1iARB),
- TABLE_ENTRY(MultiTexCoord1ivARB),
- TABLE_ENTRY(MultiTexCoord1sARB),
- TABLE_ENTRY(MultiTexCoord1svARB),
- TABLE_ENTRY(MultiTexCoord2dARB),
- TABLE_ENTRY(MultiTexCoord2dvARB),
- TABLE_ENTRY(MultiTexCoord2fARB),
- TABLE_ENTRY(MultiTexCoord2fvARB),
- TABLE_ENTRY(MultiTexCoord2iARB),
- TABLE_ENTRY(MultiTexCoord2ivARB),
- TABLE_ENTRY(MultiTexCoord2sARB),
- TABLE_ENTRY(MultiTexCoord2svARB),
- TABLE_ENTRY(MultiTexCoord3dARB),
- TABLE_ENTRY(MultiTexCoord3dvARB),
- TABLE_ENTRY(MultiTexCoord3fARB),
- TABLE_ENTRY(MultiTexCoord3fvARB),
- TABLE_ENTRY(MultiTexCoord3iARB),
- TABLE_ENTRY(MultiTexCoord3ivARB),
- TABLE_ENTRY(MultiTexCoord3sARB),
- TABLE_ENTRY(MultiTexCoord3svARB),
- TABLE_ENTRY(MultiTexCoord4dARB),
- TABLE_ENTRY(MultiTexCoord4dvARB),
- TABLE_ENTRY(MultiTexCoord4fARB),
- TABLE_ENTRY(MultiTexCoord4fvARB),
- TABLE_ENTRY(MultiTexCoord4iARB),
- TABLE_ENTRY(MultiTexCoord4ivARB),
- TABLE_ENTRY(MultiTexCoord4sARB),
- TABLE_ENTRY(MultiTexCoord4svARB),
- TABLE_ENTRY(LoadTransposeMatrixfARB),
- TABLE_ENTRY(LoadTransposeMatrixdARB),
- TABLE_ENTRY(MultTransposeMatrixfARB),
- TABLE_ENTRY(MultTransposeMatrixdARB),
- TABLE_ENTRY(SampleCoverageARB),
- TABLE_ENTRY(DrawBuffersARB),
- TABLE_ENTRY(PolygonOffsetEXT),
- TABLE_ENTRY(GetTexFilterFuncSGIS),
- TABLE_ENTRY(TexFilterFuncSGIS),
- TABLE_ENTRY(GetHistogramEXT),
- TABLE_ENTRY(GetHistogramParameterfvEXT),
- TABLE_ENTRY(GetHistogramParameterivEXT),
- TABLE_ENTRY(GetMinmaxEXT),
- TABLE_ENTRY(GetMinmaxParameterfvEXT),
- TABLE_ENTRY(GetMinmaxParameterivEXT),
- TABLE_ENTRY(GetConvolutionFilterEXT),
- TABLE_ENTRY(GetConvolutionParameterfvEXT),
- TABLE_ENTRY(GetConvolutionParameterivEXT),
- TABLE_ENTRY(GetSeparableFilterEXT),
- TABLE_ENTRY(GetColorTableSGI),
- TABLE_ENTRY(GetColorTableParameterfvSGI),
- TABLE_ENTRY(GetColorTableParameterivSGI),
- TABLE_ENTRY(PixelTexGenSGIX),
- TABLE_ENTRY(PixelTexGenParameteriSGIS),
- TABLE_ENTRY(PixelTexGenParameterivSGIS),
- TABLE_ENTRY(PixelTexGenParameterfSGIS),
- TABLE_ENTRY(PixelTexGenParameterfvSGIS),
- TABLE_ENTRY(GetPixelTexGenParameterivSGIS),
- TABLE_ENTRY(GetPixelTexGenParameterfvSGIS),
- TABLE_ENTRY(TexImage4DSGIS),
- TABLE_ENTRY(TexSubImage4DSGIS),
- TABLE_ENTRY(AreTexturesResidentEXT),
- TABLE_ENTRY(GenTexturesEXT),
- TABLE_ENTRY(IsTextureEXT),
- TABLE_ENTRY(DetailTexFuncSGIS),
- TABLE_ENTRY(GetDetailTexFuncSGIS),
- TABLE_ENTRY(SharpenTexFuncSGIS),
- TABLE_ENTRY(GetSharpenTexFuncSGIS),
- TABLE_ENTRY(SampleMaskSGIS),
- TABLE_ENTRY(SamplePatternSGIS),
- TABLE_ENTRY(ColorPointerEXT),
- TABLE_ENTRY(EdgeFlagPointerEXT),
- TABLE_ENTRY(IndexPointerEXT),
- TABLE_ENTRY(NormalPointerEXT),
- TABLE_ENTRY(TexCoordPointerEXT),
- TABLE_ENTRY(VertexPointerEXT),
- TABLE_ENTRY(SpriteParameterfSGIX),
- TABLE_ENTRY(SpriteParameterfvSGIX),
- TABLE_ENTRY(SpriteParameteriSGIX),
- TABLE_ENTRY(SpriteParameterivSGIX),
- TABLE_ENTRY(PointParameterfEXT),
- TABLE_ENTRY(PointParameterfvEXT),
- TABLE_ENTRY(GetInstrumentsSGIX),
- TABLE_ENTRY(InstrumentsBufferSGIX),
- TABLE_ENTRY(PollInstrumentsSGIX),
- TABLE_ENTRY(ReadInstrumentsSGIX),
- TABLE_ENTRY(StartInstrumentsSGIX),
- TABLE_ENTRY(StopInstrumentsSGIX),
- TABLE_ENTRY(FrameZoomSGIX),
- TABLE_ENTRY(TagSampleBufferSGIX),
- TABLE_ENTRY(ReferencePlaneSGIX),
- TABLE_ENTRY(FlushRasterSGIX),
- TABLE_ENTRY(GetListParameterfvSGIX),
- TABLE_ENTRY(GetListParameterivSGIX),
- TABLE_ENTRY(ListParameterfSGIX),
- TABLE_ENTRY(ListParameterfvSGIX),
- TABLE_ENTRY(ListParameteriSGIX),
- TABLE_ENTRY(ListParameterivSGIX),
- TABLE_ENTRY(FragmentColorMaterialSGIX),
- TABLE_ENTRY(FragmentLightfSGIX),
- TABLE_ENTRY(FragmentLightfvSGIX),
- TABLE_ENTRY(FragmentLightiSGIX),
- TABLE_ENTRY(FragmentLightivSGIX),
- TABLE_ENTRY(FragmentLightModelfSGIX),
- TABLE_ENTRY(FragmentLightModelfvSGIX),
- TABLE_ENTRY(FragmentLightModeliSGIX),
- TABLE_ENTRY(FragmentLightModelivSGIX),
- TABLE_ENTRY(FragmentMaterialfSGIX),
- TABLE_ENTRY(FragmentMaterialfvSGIX),
- TABLE_ENTRY(FragmentMaterialiSGIX),
- TABLE_ENTRY(FragmentMaterialivSGIX),
- TABLE_ENTRY(GetFragmentLightfvSGIX),
- TABLE_ENTRY(GetFragmentLightivSGIX),
- TABLE_ENTRY(GetFragmentMaterialfvSGIX),
- TABLE_ENTRY(GetFragmentMaterialivSGIX),
- TABLE_ENTRY(LightEnviSGIX),
- TABLE_ENTRY(VertexWeightfEXT),
- TABLE_ENTRY(VertexWeightfvEXT),
- TABLE_ENTRY(VertexWeightPointerEXT),
- TABLE_ENTRY(FlushVertexArrayRangeNV),
- TABLE_ENTRY(VertexArrayRangeNV),
- TABLE_ENTRY(CombinerParameterfvNV),
- TABLE_ENTRY(CombinerParameterfNV),
- TABLE_ENTRY(CombinerParameterivNV),
- TABLE_ENTRY(CombinerParameteriNV),
- TABLE_ENTRY(CombinerInputNV),
- TABLE_ENTRY(CombinerOutputNV),
- TABLE_ENTRY(FinalCombinerInputNV),
- TABLE_ENTRY(GetCombinerInputParameterfvNV),
- TABLE_ENTRY(GetCombinerInputParameterivNV),
- TABLE_ENTRY(GetCombinerOutputParameterfvNV),
- TABLE_ENTRY(GetCombinerOutputParameterivNV),
- TABLE_ENTRY(GetFinalCombinerInputParameterfvNV),
- TABLE_ENTRY(GetFinalCombinerInputParameterivNV),
- TABLE_ENTRY(ResizeBuffersMESA),
- TABLE_ENTRY(WindowPos2dMESA),
- TABLE_ENTRY(WindowPos2dvMESA),
- TABLE_ENTRY(WindowPos2fMESA),
- TABLE_ENTRY(WindowPos2fvMESA),
- TABLE_ENTRY(WindowPos2iMESA),
- TABLE_ENTRY(WindowPos2ivMESA),
- TABLE_ENTRY(WindowPos2sMESA),
- TABLE_ENTRY(WindowPos2svMESA),
- TABLE_ENTRY(WindowPos3dMESA),
- TABLE_ENTRY(WindowPos3dvMESA),
- TABLE_ENTRY(WindowPos3fMESA),
- TABLE_ENTRY(WindowPos3fvMESA),
- TABLE_ENTRY(WindowPos3iMESA),
- TABLE_ENTRY(WindowPos3ivMESA),
- TABLE_ENTRY(WindowPos3sMESA),
- TABLE_ENTRY(WindowPos3svMESA),
- TABLE_ENTRY(WindowPos4dMESA),
- TABLE_ENTRY(WindowPos4dvMESA),
- TABLE_ENTRY(WindowPos4fMESA),
- TABLE_ENTRY(WindowPos4fvMESA),
- TABLE_ENTRY(WindowPos4iMESA),
- TABLE_ENTRY(WindowPos4ivMESA),
- TABLE_ENTRY(WindowPos4sMESA),
- TABLE_ENTRY(WindowPos4svMESA),
- TABLE_ENTRY(BlendFuncSeparateEXT),
- TABLE_ENTRY(IndexMaterialEXT),
- TABLE_ENTRY(IndexFuncEXT),
- TABLE_ENTRY(LockArraysEXT),
- TABLE_ENTRY(UnlockArraysEXT),
- TABLE_ENTRY(CullParameterdvEXT),
- TABLE_ENTRY(CullParameterfvEXT),
- TABLE_ENTRY(HintPGI),
- TABLE_ENTRY(FogCoordfEXT),
- TABLE_ENTRY(FogCoordfvEXT),
- TABLE_ENTRY(FogCoorddEXT),
- TABLE_ENTRY(FogCoorddvEXT),
- TABLE_ENTRY(FogCoordPointerEXT),
- TABLE_ENTRY(GetColorTableEXT),
- TABLE_ENTRY(GetColorTableParameterivEXT),
- TABLE_ENTRY(GetColorTableParameterfvEXT),
- TABLE_ENTRY(TbufferMask3DFX),
- TABLE_ENTRY(CompressedTexImage3DARB),
- TABLE_ENTRY(CompressedTexImage2DARB),
- TABLE_ENTRY(CompressedTexImage1DARB),
- TABLE_ENTRY(CompressedTexSubImage3DARB),
- TABLE_ENTRY(CompressedTexSubImage2DARB),
- TABLE_ENTRY(CompressedTexSubImage1DARB),
- TABLE_ENTRY(GetCompressedTexImageARB),
- TABLE_ENTRY(SecondaryColor3bEXT),
- TABLE_ENTRY(SecondaryColor3bvEXT),
- TABLE_ENTRY(SecondaryColor3dEXT),
- TABLE_ENTRY(SecondaryColor3dvEXT),
- TABLE_ENTRY(SecondaryColor3fEXT),
- TABLE_ENTRY(SecondaryColor3fvEXT),
- TABLE_ENTRY(SecondaryColor3iEXT),
- TABLE_ENTRY(SecondaryColor3ivEXT),
- TABLE_ENTRY(SecondaryColor3sEXT),
- TABLE_ENTRY(SecondaryColor3svEXT),
- TABLE_ENTRY(SecondaryColor3ubEXT),
- TABLE_ENTRY(SecondaryColor3ubvEXT),
- TABLE_ENTRY(SecondaryColor3uiEXT),
- TABLE_ENTRY(SecondaryColor3uivEXT),
- TABLE_ENTRY(SecondaryColor3usEXT),
- TABLE_ENTRY(SecondaryColor3usvEXT),
- TABLE_ENTRY(SecondaryColorPointerEXT),
- TABLE_ENTRY(AreProgramsResidentNV),
- TABLE_ENTRY(BindProgramNV),
- TABLE_ENTRY(DeleteProgramsNV),
- TABLE_ENTRY(ExecuteProgramNV),
- TABLE_ENTRY(GenProgramsNV),
- TABLE_ENTRY(GetProgramParameterdvNV),
- TABLE_ENTRY(GetProgramParameterfvNV),
- TABLE_ENTRY(GetProgramivNV),
- TABLE_ENTRY(GetProgramStringNV),
- TABLE_ENTRY(GetTrackMatrixivNV),
- TABLE_ENTRY(GetVertexAttribdvNV),
- TABLE_ENTRY(GetVertexAttribfvNV),
- TABLE_ENTRY(GetVertexAttribivNV),
- TABLE_ENTRY(GetVertexAttribPointervNV),
- TABLE_ENTRY(IsProgramNV),
- TABLE_ENTRY(LoadProgramNV),
- TABLE_ENTRY(ProgramParameter4dNV),
- TABLE_ENTRY(ProgramParameter4dvNV),
- TABLE_ENTRY(ProgramParameter4fNV),
- TABLE_ENTRY(ProgramParameter4fvNV),
- TABLE_ENTRY(ProgramParameters4dvNV),
- TABLE_ENTRY(ProgramParameters4fvNV),
- TABLE_ENTRY(RequestResidentProgramsNV),
- TABLE_ENTRY(TrackMatrixNV),
- TABLE_ENTRY(VertexAttribPointerNV),
- TABLE_ENTRY(VertexAttrib1dNV),
- TABLE_ENTRY(VertexAttrib1dvNV),
- TABLE_ENTRY(VertexAttrib1fNV),
- TABLE_ENTRY(VertexAttrib1fvNV),
- TABLE_ENTRY(VertexAttrib1sNV),
- TABLE_ENTRY(VertexAttrib1svNV),
- TABLE_ENTRY(VertexAttrib2dNV),
- TABLE_ENTRY(VertexAttrib2dvNV),
- TABLE_ENTRY(VertexAttrib2fNV),
- TABLE_ENTRY(VertexAttrib2fvNV),
- TABLE_ENTRY(VertexAttrib2sNV),
- TABLE_ENTRY(VertexAttrib2svNV),
- TABLE_ENTRY(VertexAttrib3dNV),
- TABLE_ENTRY(VertexAttrib3dvNV),
- TABLE_ENTRY(VertexAttrib3fNV),
- TABLE_ENTRY(VertexAttrib3fvNV),
- TABLE_ENTRY(VertexAttrib3sNV),
- TABLE_ENTRY(VertexAttrib3svNV),
- TABLE_ENTRY(VertexAttrib4dNV),
- TABLE_ENTRY(VertexAttrib4dvNV),
- TABLE_ENTRY(VertexAttrib4fNV),
- TABLE_ENTRY(VertexAttrib4fvNV),
- TABLE_ENTRY(VertexAttrib4sNV),
- TABLE_ENTRY(VertexAttrib4svNV),
- TABLE_ENTRY(VertexAttrib4ubNV),
- TABLE_ENTRY(VertexAttrib4ubvNV),
- TABLE_ENTRY(VertexAttribs1dvNV),
- TABLE_ENTRY(VertexAttribs1fvNV),
- TABLE_ENTRY(VertexAttribs1svNV),
- TABLE_ENTRY(VertexAttribs2dvNV),
- TABLE_ENTRY(VertexAttribs2fvNV),
- TABLE_ENTRY(VertexAttribs2svNV),
- TABLE_ENTRY(VertexAttribs3dvNV),
- TABLE_ENTRY(VertexAttribs3fvNV),
- TABLE_ENTRY(VertexAttribs3svNV),
- TABLE_ENTRY(VertexAttribs4dvNV),
- TABLE_ENTRY(VertexAttribs4fvNV),
- TABLE_ENTRY(VertexAttribs4svNV),
- TABLE_ENTRY(VertexAttribs4ubvNV),
- TABLE_ENTRY(PointParameteriNV),
- TABLE_ENTRY(PointParameterivNV),
- TABLE_ENTRY(MultiDrawArraysEXT),
- TABLE_ENTRY(MultiDrawElementsEXT),
- TABLE_ENTRY(ActiveStencilFaceEXT),
- TABLE_ENTRY(DeleteFencesNV),
- TABLE_ENTRY(GenFencesNV),
- TABLE_ENTRY(IsFenceNV),
- TABLE_ENTRY(TestFenceNV),
- TABLE_ENTRY(GetFenceivNV),
- TABLE_ENTRY(FinishFenceNV),
- TABLE_ENTRY(SetFenceNV),
- TABLE_ENTRY(VertexAttrib4bvARB),
- TABLE_ENTRY(VertexAttrib4ivARB),
- TABLE_ENTRY(VertexAttrib4ubvARB),
- TABLE_ENTRY(VertexAttrib4usvARB),
- TABLE_ENTRY(VertexAttrib4uivARB),
- TABLE_ENTRY(VertexAttrib4NbvARB),
- TABLE_ENTRY(VertexAttrib4NsvARB),
- TABLE_ENTRY(VertexAttrib4NivARB),
- TABLE_ENTRY(VertexAttrib4NusvARB),
- TABLE_ENTRY(VertexAttrib4NuivARB),
- TABLE_ENTRY(VertexAttribPointerARB),
- TABLE_ENTRY(EnableVertexAttribArrayARB),
- TABLE_ENTRY(DisableVertexAttribArrayARB),
- TABLE_ENTRY(ProgramStringARB),
- TABLE_ENTRY(ProgramEnvParameter4dARB),
- TABLE_ENTRY(ProgramEnvParameter4dvARB),
- TABLE_ENTRY(ProgramEnvParameter4fARB),
- TABLE_ENTRY(ProgramEnvParameter4fvARB),
- TABLE_ENTRY(ProgramLocalParameter4dARB),
- TABLE_ENTRY(ProgramLocalParameter4dvARB),
- TABLE_ENTRY(ProgramLocalParameter4fARB),
- TABLE_ENTRY(ProgramLocalParameter4fvARB),
- TABLE_ENTRY(GetProgramEnvParameterdvARB),
- TABLE_ENTRY(GetProgramEnvParameterfvARB),
- TABLE_ENTRY(GetProgramLocalParameterdvARB),
- TABLE_ENTRY(GetProgramLocalParameterfvARB),
- TABLE_ENTRY(GetProgramivARB),
- TABLE_ENTRY(GetProgramStringARB),
- TABLE_ENTRY(ProgramNamedParameter4fNV),
- TABLE_ENTRY(ProgramNamedParameter4dNV),
- TABLE_ENTRY(ProgramNamedParameter4fvNV),
- TABLE_ENTRY(ProgramNamedParameter4dvNV),
- TABLE_ENTRY(GetProgramNamedParameterfvNV),
- TABLE_ENTRY(GetProgramNamedParameterdvNV),
- TABLE_ENTRY(BindBufferARB),
- TABLE_ENTRY(BufferDataARB),
- TABLE_ENTRY(BufferSubDataARB),
- TABLE_ENTRY(DeleteBuffersARB),
- TABLE_ENTRY(GenBuffersARB),
- TABLE_ENTRY(GetBufferParameterivARB),
- TABLE_ENTRY(GetBufferPointervARB),
- TABLE_ENTRY(GetBufferSubDataARB),
- TABLE_ENTRY(IsBufferARB),
- TABLE_ENTRY(MapBufferARB),
- TABLE_ENTRY(UnmapBufferARB),
- TABLE_ENTRY(DepthBoundsEXT),
- TABLE_ENTRY(GenQueriesARB),
- TABLE_ENTRY(DeleteQueriesARB),
- TABLE_ENTRY(IsQueryARB),
- TABLE_ENTRY(BeginQueryARB),
- TABLE_ENTRY(EndQueryARB),
- TABLE_ENTRY(GetQueryivARB),
- TABLE_ENTRY(GetQueryObjectivARB),
- TABLE_ENTRY(GetQueryObjectuivARB),
- TABLE_ENTRY(MultiModeDrawArraysIBM),
- TABLE_ENTRY(MultiModeDrawElementsIBM),
- TABLE_ENTRY(BlendEquationSeparateEXT),
- /* A whole bunch of no-op functions. These might be called
- * when someone tries to call a dynamically-registered
- * extension function without a current rendering context.
- */
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
-};
-#endif /* DISPATCH_TABLE_NAME */
-
-
-/*
- * This is just used to silence compiler warnings.
- * We list the functions which are not otherwise used.
- */
-#ifdef UNUSED_TABLE_NAME
-static const void * const UNUSED_TABLE_NAME[] = {
- TABLE_ENTRY(ActiveTexture),
- TABLE_ENTRY(ClientActiveTexture),
- TABLE_ENTRY(MultiTexCoord1d),
- TABLE_ENTRY(MultiTexCoord1dv),
- TABLE_ENTRY(MultiTexCoord1f),
- TABLE_ENTRY(MultiTexCoord1fv),
- TABLE_ENTRY(MultiTexCoord1i),
- TABLE_ENTRY(MultiTexCoord1iv),
- TABLE_ENTRY(MultiTexCoord1s),
- TABLE_ENTRY(MultiTexCoord1sv),
- TABLE_ENTRY(MultiTexCoord2d),
- TABLE_ENTRY(MultiTexCoord2dv),
- TABLE_ENTRY(MultiTexCoord2f),
- TABLE_ENTRY(MultiTexCoord2fv),
- TABLE_ENTRY(MultiTexCoord2i),
- TABLE_ENTRY(MultiTexCoord2iv),
- TABLE_ENTRY(MultiTexCoord2s),
- TABLE_ENTRY(MultiTexCoord2sv),
- TABLE_ENTRY(MultiTexCoord3d),
- TABLE_ENTRY(MultiTexCoord3dv),
- TABLE_ENTRY(MultiTexCoord3f),
- TABLE_ENTRY(MultiTexCoord3fv),
- TABLE_ENTRY(MultiTexCoord3i),
- TABLE_ENTRY(MultiTexCoord3iv),
- TABLE_ENTRY(MultiTexCoord3s),
- TABLE_ENTRY(MultiTexCoord3sv),
- TABLE_ENTRY(MultiTexCoord4d),
- TABLE_ENTRY(MultiTexCoord4dv),
- TABLE_ENTRY(MultiTexCoord4f),
- TABLE_ENTRY(MultiTexCoord4fv),
- TABLE_ENTRY(MultiTexCoord4i),
- TABLE_ENTRY(MultiTexCoord4iv),
- TABLE_ENTRY(MultiTexCoord4s),
- TABLE_ENTRY(MultiTexCoord4sv),
- TABLE_ENTRY(LoadTransposeMatrixf),
- TABLE_ENTRY(LoadTransposeMatrixd),
- TABLE_ENTRY(MultTransposeMatrixf),
- TABLE_ENTRY(MultTransposeMatrixd),
- TABLE_ENTRY(SampleCoverage),
- TABLE_ENTRY(CompressedTexImage3D),
- TABLE_ENTRY(CompressedTexImage2D),
- TABLE_ENTRY(CompressedTexImage1D),
- TABLE_ENTRY(CompressedTexSubImage3D),
- TABLE_ENTRY(CompressedTexSubImage2D),
- TABLE_ENTRY(CompressedTexSubImage1D),
- TABLE_ENTRY(GetCompressedTexImage),
- TABLE_ENTRY(BlendFuncSeparate),
- TABLE_ENTRY(FogCoordf),
- TABLE_ENTRY(FogCoordfv),
- TABLE_ENTRY(FogCoordd),
- TABLE_ENTRY(FogCoorddv),
- TABLE_ENTRY(FogCoordPointer),
- TABLE_ENTRY(MultiDrawArrays),
- TABLE_ENTRY(MultiDrawElements),
- TABLE_ENTRY(PointParameterf),
- TABLE_ENTRY(PointParameterfv),
- TABLE_ENTRY(PointParameteri),
- TABLE_ENTRY(PointParameteriv),
- TABLE_ENTRY(SecondaryColor3b),
- TABLE_ENTRY(SecondaryColor3bv),
- TABLE_ENTRY(SecondaryColor3d),
- TABLE_ENTRY(SecondaryColor3dv),
- TABLE_ENTRY(SecondaryColor3f),
- TABLE_ENTRY(SecondaryColor3fv),
- TABLE_ENTRY(SecondaryColor3i),
- TABLE_ENTRY(SecondaryColor3iv),
- TABLE_ENTRY(SecondaryColor3s),
- TABLE_ENTRY(SecondaryColor3sv),
- TABLE_ENTRY(SecondaryColor3ub),
- TABLE_ENTRY(SecondaryColor3ubv),
- TABLE_ENTRY(SecondaryColor3ui),
- TABLE_ENTRY(SecondaryColor3uiv),
- TABLE_ENTRY(SecondaryColor3us),
- TABLE_ENTRY(SecondaryColor3usv),
- TABLE_ENTRY(SecondaryColorPointer),
- TABLE_ENTRY(WindowPos2d),
- TABLE_ENTRY(WindowPos2dv),
- TABLE_ENTRY(WindowPos2f),
- TABLE_ENTRY(WindowPos2fv),
- TABLE_ENTRY(WindowPos2i),
- TABLE_ENTRY(WindowPos2iv),
- TABLE_ENTRY(WindowPos2s),
- TABLE_ENTRY(WindowPos2sv),
- TABLE_ENTRY(WindowPos3d),
- TABLE_ENTRY(WindowPos3dv),
- TABLE_ENTRY(WindowPos3f),
- TABLE_ENTRY(WindowPos3fv),
- TABLE_ENTRY(WindowPos3i),
- TABLE_ENTRY(WindowPos3iv),
- TABLE_ENTRY(WindowPos3s),
- TABLE_ENTRY(WindowPos3sv),
- TABLE_ENTRY(BindBuffer),
- TABLE_ENTRY(BufferData),
- TABLE_ENTRY(BufferSubData),
- TABLE_ENTRY(DeleteBuffers),
- TABLE_ENTRY(GenBuffers),
- TABLE_ENTRY(GetBufferParameteriv),
- TABLE_ENTRY(GetBufferPointerv),
- TABLE_ENTRY(GetBufferSubData),
- TABLE_ENTRY(IsBuffer),
- TABLE_ENTRY(MapBuffer),
- TABLE_ENTRY(UnmapBuffer),
- TABLE_ENTRY(GenQueries),
- TABLE_ENTRY(DeleteQueries),
- TABLE_ENTRY(IsQuery),
- TABLE_ENTRY(BeginQuery),
- TABLE_ENTRY(EndQuery),
- TABLE_ENTRY(GetQueryiv),
- TABLE_ENTRY(GetQueryObjectiv),
- TABLE_ENTRY(GetQueryObjectuiv),
- TABLE_ENTRY(PointParameterfARB),
- TABLE_ENTRY(PointParameterfvARB),
- TABLE_ENTRY(WindowPos2dARB),
- TABLE_ENTRY(WindowPos2fARB),
- TABLE_ENTRY(WindowPos2iARB),
- TABLE_ENTRY(WindowPos2sARB),
- TABLE_ENTRY(WindowPos2dvARB),
- TABLE_ENTRY(WindowPos2fvARB),
- TABLE_ENTRY(WindowPos2ivARB),
- TABLE_ENTRY(WindowPos2svARB),
- TABLE_ENTRY(WindowPos3dARB),
- TABLE_ENTRY(WindowPos3fARB),
- TABLE_ENTRY(WindowPos3iARB),
- TABLE_ENTRY(WindowPos3sARB),
- TABLE_ENTRY(WindowPos3dvARB),
- TABLE_ENTRY(WindowPos3fvARB),
- TABLE_ENTRY(WindowPos3ivARB),
- TABLE_ENTRY(WindowPos3svARB),
- TABLE_ENTRY(VertexAttrib1sARB),
- TABLE_ENTRY(VertexAttrib1fARB),
- TABLE_ENTRY(VertexAttrib1dARB),
- TABLE_ENTRY(VertexAttrib2sARB),
- TABLE_ENTRY(VertexAttrib2fARB),
- TABLE_ENTRY(VertexAttrib2dARB),
- TABLE_ENTRY(VertexAttrib3sARB),
- TABLE_ENTRY(VertexAttrib3fARB),
- TABLE_ENTRY(VertexAttrib3dARB),
- TABLE_ENTRY(VertexAttrib4sARB),
- TABLE_ENTRY(VertexAttrib4fARB),
- TABLE_ENTRY(VertexAttrib4dARB),
- TABLE_ENTRY(VertexAttrib4NubARB),
- TABLE_ENTRY(VertexAttrib1svARB),
- TABLE_ENTRY(VertexAttrib1fvARB),
- TABLE_ENTRY(VertexAttrib1dvARB),
- TABLE_ENTRY(VertexAttrib2svARB),
- TABLE_ENTRY(VertexAttrib2fvARB),
- TABLE_ENTRY(VertexAttrib2dvARB),
- TABLE_ENTRY(VertexAttrib3svARB),
- TABLE_ENTRY(VertexAttrib3fvARB),
- TABLE_ENTRY(VertexAttrib3dvARB),
- TABLE_ENTRY(VertexAttrib4svARB),
- TABLE_ENTRY(VertexAttrib4fvARB),
- TABLE_ENTRY(VertexAttrib4dvARB),
- TABLE_ENTRY(VertexAttrib4NubvARB),
- TABLE_ENTRY(BindProgramARB),
- TABLE_ENTRY(DeleteProgramsARB),
- TABLE_ENTRY(GenProgramsARB),
- TABLE_ENTRY(IsProgramARB),
- TABLE_ENTRY(GetVertexAttribdvARB),
- TABLE_ENTRY(GetVertexAttribfvARB),
- TABLE_ENTRY(GetVertexAttribivARB),
- TABLE_ENTRY(GetVertexAttribPointervARB),
- TABLE_ENTRY(BlendColorEXT),
- TABLE_ENTRY(TexImage3DEXT),
- TABLE_ENTRY(TexSubImage3DEXT),
- TABLE_ENTRY(TexSubImage1DEXT),
- TABLE_ENTRY(TexSubImage2DEXT),
- TABLE_ENTRY(CopyTexImage1DEXT),
- TABLE_ENTRY(CopyTexImage2DEXT),
- TABLE_ENTRY(CopyTexSubImage1DEXT),
- TABLE_ENTRY(CopyTexSubImage2DEXT),
- TABLE_ENTRY(CopyTexSubImage3DEXT),
- TABLE_ENTRY(HistogramEXT),
- TABLE_ENTRY(MinmaxEXT),
- TABLE_ENTRY(ResetHistogramEXT),
- TABLE_ENTRY(ResetMinmaxEXT),
- TABLE_ENTRY(ConvolutionFilter1DEXT),
- TABLE_ENTRY(ConvolutionFilter2DEXT),
- TABLE_ENTRY(ConvolutionParameterfEXT),
- TABLE_ENTRY(ConvolutionParameterfvEXT),
- TABLE_ENTRY(ConvolutionParameteriEXT),
- TABLE_ENTRY(ConvolutionParameterivEXT),
- TABLE_ENTRY(CopyConvolutionFilter1DEXT),
- TABLE_ENTRY(CopyConvolutionFilter2DEXT),
- TABLE_ENTRY(SeparableFilter2DEXT),
- TABLE_ENTRY(ColorTableSGI),
- TABLE_ENTRY(ColorTableParameterfvSGI),
- TABLE_ENTRY(ColorTableParameterivSGI),
- TABLE_ENTRY(CopyColorTableSGI),
- TABLE_ENTRY(BindTextureEXT),
- TABLE_ENTRY(DeleteTexturesEXT),
- TABLE_ENTRY(PrioritizeTexturesEXT),
- TABLE_ENTRY(ArrayElementEXT),
- TABLE_ENTRY(DrawArraysEXT),
- TABLE_ENTRY(GetPointervEXT),
- TABLE_ENTRY(BlendEquationEXT),
- TABLE_ENTRY(ColorSubTableEXT),
- TABLE_ENTRY(CopyColorSubTableEXT),
- TABLE_ENTRY(ColorTableEXT),
- TABLE_ENTRY(DrawRangeElementsEXT),
- TABLE_ENTRY(SampleMaskEXT),
- TABLE_ENTRY(SamplePatternEXT),
- TABLE_ENTRY(DrawBuffersATI),
- TABLE_ENTRY(BlendEquationSeparateATI),
- TABLE_ENTRY(BlendFuncSeparateINGR),
- TABLE_ENTRY(PointParameterfSGIS),
- TABLE_ENTRY(PointParameterfvSGIS),
-};
-#endif /*UNUSED_TABLE_NAME*/
-
-
-#undef KEYWORD1
-#undef KEYWORD2
-#undef NAME
-#undef DISPATCH
-#undef RETURN_DISPATCH
-#undef DISPATCH_TABLE_NAME
-#undef UNUSED_TABLE_NAME
-#undef TABLE_ENTRY
-
diff --git a/src/mesa/glapi/glprocs.h b/src/mesa/glapi/glprocs.h
index d953f604d9..8c730b807a 100644
--- a/src/mesa/glapi/glprocs.h
+++ b/src/mesa/glapi/glprocs.h
@@ -1,4 +1,4 @@
-/* DO NOT EDIT - This file generated automatically by gl_procs.py (from Mesa) script */
+/* DO NOT EDIT - This file generated automatically by glprocs.py script */
/*
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
@@ -30,1862 +30,964 @@
* the GetProcAddress() function
*/
-typedef struct {
- int Name_offset;
-#ifdef NEED_FUNCTION_POINTER
- void * Address;
-#endif
- unsigned int Offset;
-} glprocs_table_t;
-
-#ifdef NEED_FUNCTION_POINTER
-# define NAME_FUNC_OFFSET(n,f,o) { n , (void *) f , o }
-#else
-# define NAME_FUNC_OFFSET(n,f,o) { n , o }
-#endif
-
-
-static const char gl_string_table[] =
- "glNewList\0"
- "glEndList\0"
- "glCallList\0"
- "glCallLists\0"
- "glDeleteLists\0"
- "glGenLists\0"
- "glListBase\0"
- "glBegin\0"
- "glBitmap\0"
- "glColor3b\0"
- "glColor3bv\0"
- "glColor3d\0"
- "glColor3dv\0"
- "glColor3f\0"
- "glColor3fv\0"
- "glColor3i\0"
- "glColor3iv\0"
- "glColor3s\0"
- "glColor3sv\0"
- "glColor3ub\0"
- "glColor3ubv\0"
- "glColor3ui\0"
- "glColor3uiv\0"
- "glColor3us\0"
- "glColor3usv\0"
- "glColor4b\0"
- "glColor4bv\0"
- "glColor4d\0"
- "glColor4dv\0"
- "glColor4f\0"
- "glColor4fv\0"
- "glColor4i\0"
- "glColor4iv\0"
- "glColor4s\0"
- "glColor4sv\0"
- "glColor4ub\0"
- "glColor4ubv\0"
- "glColor4ui\0"
- "glColor4uiv\0"
- "glColor4us\0"
- "glColor4usv\0"
- "glEdgeFlag\0"
- "glEdgeFlagv\0"
- "glEnd\0"
- "glIndexd\0"
- "glIndexdv\0"
- "glIndexf\0"
- "glIndexfv\0"
- "glIndexi\0"
- "glIndexiv\0"
- "glIndexs\0"
- "glIndexsv\0"
- "glNormal3b\0"
- "glNormal3bv\0"
- "glNormal3d\0"
- "glNormal3dv\0"
- "glNormal3f\0"
- "glNormal3fv\0"
- "glNormal3i\0"
- "glNormal3iv\0"
- "glNormal3s\0"
- "glNormal3sv\0"
- "glRasterPos2d\0"
- "glRasterPos2dv\0"
- "glRasterPos2f\0"
- "glRasterPos2fv\0"
- "glRasterPos2i\0"
- "glRasterPos2iv\0"
- "glRasterPos2s\0"
- "glRasterPos2sv\0"
- "glRasterPos3d\0"
- "glRasterPos3dv\0"
- "glRasterPos3f\0"
- "glRasterPos3fv\0"
- "glRasterPos3i\0"
- "glRasterPos3iv\0"
- "glRasterPos3s\0"
- "glRasterPos3sv\0"
- "glRasterPos4d\0"
- "glRasterPos4dv\0"
- "glRasterPos4f\0"
- "glRasterPos4fv\0"
- "glRasterPos4i\0"
- "glRasterPos4iv\0"
- "glRasterPos4s\0"
- "glRasterPos4sv\0"
- "glRectd\0"
- "glRectdv\0"
- "glRectf\0"
- "glRectfv\0"
- "glRecti\0"
- "glRectiv\0"
- "glRects\0"
- "glRectsv\0"
- "glTexCoord1d\0"
- "glTexCoord1dv\0"
- "glTexCoord1f\0"
- "glTexCoord1fv\0"
- "glTexCoord1i\0"
- "glTexCoord1iv\0"
- "glTexCoord1s\0"
- "glTexCoord1sv\0"
- "glTexCoord2d\0"
- "glTexCoord2dv\0"
- "glTexCoord2f\0"
- "glTexCoord2fv\0"
- "glTexCoord2i\0"
- "glTexCoord2iv\0"
- "glTexCoord2s\0"
- "glTexCoord2sv\0"
- "glTexCoord3d\0"
- "glTexCoord3dv\0"
- "glTexCoord3f\0"
- "glTexCoord3fv\0"
- "glTexCoord3i\0"
- "glTexCoord3iv\0"
- "glTexCoord3s\0"
- "glTexCoord3sv\0"
- "glTexCoord4d\0"
- "glTexCoord4dv\0"
- "glTexCoord4f\0"
- "glTexCoord4fv\0"
- "glTexCoord4i\0"
- "glTexCoord4iv\0"
- "glTexCoord4s\0"
- "glTexCoord4sv\0"
- "glVertex2d\0"
- "glVertex2dv\0"
- "glVertex2f\0"
- "glVertex2fv\0"
- "glVertex2i\0"
- "glVertex2iv\0"
- "glVertex2s\0"
- "glVertex2sv\0"
- "glVertex3d\0"
- "glVertex3dv\0"
- "glVertex3f\0"
- "glVertex3fv\0"
- "glVertex3i\0"
- "glVertex3iv\0"
- "glVertex3s\0"
- "glVertex3sv\0"
- "glVertex4d\0"
- "glVertex4dv\0"
- "glVertex4f\0"
- "glVertex4fv\0"
- "glVertex4i\0"
- "glVertex4iv\0"
- "glVertex4s\0"
- "glVertex4sv\0"
- "glClipPlane\0"
- "glColorMaterial\0"
- "glCullFace\0"
- "glFogf\0"
- "glFogfv\0"
- "glFogi\0"
- "glFogiv\0"
- "glFrontFace\0"
- "glHint\0"
- "glLightf\0"
- "glLightfv\0"
- "glLighti\0"
- "glLightiv\0"
- "glLightModelf\0"
- "glLightModelfv\0"
- "glLightModeli\0"
- "glLightModeliv\0"
- "glLineStipple\0"
- "glLineWidth\0"
- "glMaterialf\0"
- "glMaterialfv\0"
- "glMateriali\0"
- "glMaterialiv\0"
- "glPointSize\0"
- "glPolygonMode\0"
- "glPolygonStipple\0"
- "glScissor\0"
- "glShadeModel\0"
- "glTexParameterf\0"
- "glTexParameterfv\0"
- "glTexParameteri\0"
- "glTexParameteriv\0"
- "glTexImage1D\0"
- "glTexImage2D\0"
- "glTexEnvf\0"
- "glTexEnvfv\0"
- "glTexEnvi\0"
- "glTexEnviv\0"
- "glTexGend\0"
- "glTexGendv\0"
- "glTexGenf\0"
- "glTexGenfv\0"
- "glTexGeni\0"
- "glTexGeniv\0"
- "glFeedbackBuffer\0"
- "glSelectBuffer\0"
- "glRenderMode\0"
- "glInitNames\0"
- "glLoadName\0"
- "glPassThrough\0"
- "glPopName\0"
- "glPushName\0"
- "glDrawBuffer\0"
- "glClear\0"
- "glClearAccum\0"
- "glClearIndex\0"
- "glClearColor\0"
- "glClearStencil\0"
- "glClearDepth\0"
- "glStencilMask\0"
- "glColorMask\0"
- "glDepthMask\0"
- "glIndexMask\0"
- "glAccum\0"
- "glDisable\0"
- "glEnable\0"
- "glFinish\0"
- "glFlush\0"
- "glPopAttrib\0"
- "glPushAttrib\0"
- "glMap1d\0"
- "glMap1f\0"
- "glMap2d\0"
- "glMap2f\0"
- "glMapGrid1d\0"
- "glMapGrid1f\0"
- "glMapGrid2d\0"
- "glMapGrid2f\0"
- "glEvalCoord1d\0"
- "glEvalCoord1dv\0"
- "glEvalCoord1f\0"
- "glEvalCoord1fv\0"
- "glEvalCoord2d\0"
- "glEvalCoord2dv\0"
- "glEvalCoord2f\0"
- "glEvalCoord2fv\0"
- "glEvalMesh1\0"
- "glEvalPoint1\0"
- "glEvalMesh2\0"
- "glEvalPoint2\0"
- "glAlphaFunc\0"
- "glBlendFunc\0"
- "glLogicOp\0"
- "glStencilFunc\0"
- "glStencilOp\0"
- "glDepthFunc\0"
- "glPixelZoom\0"
- "glPixelTransferf\0"
- "glPixelTransferi\0"
- "glPixelStoref\0"
- "glPixelStorei\0"
- "glPixelMapfv\0"
- "glPixelMapuiv\0"
- "glPixelMapusv\0"
- "glReadBuffer\0"
- "glCopyPixels\0"
- "glReadPixels\0"
- "glDrawPixels\0"
- "glGetBooleanv\0"
- "glGetClipPlane\0"
- "glGetDoublev\0"
- "glGetError\0"
- "glGetFloatv\0"
- "glGetIntegerv\0"
- "glGetLightfv\0"
- "glGetLightiv\0"
- "glGetMapdv\0"
- "glGetMapfv\0"
- "glGetMapiv\0"
- "glGetMaterialfv\0"
- "glGetMaterialiv\0"
- "glGetPixelMapfv\0"
- "glGetPixelMapuiv\0"
- "glGetPixelMapusv\0"
- "glGetPolygonStipple\0"
- "glGetString\0"
- "glGetTexEnvfv\0"
- "glGetTexEnviv\0"
- "glGetTexGendv\0"
- "glGetTexGenfv\0"
- "glGetTexGeniv\0"
- "glGetTexImage\0"
- "glGetTexParameterfv\0"
- "glGetTexParameteriv\0"
- "glGetTexLevelParameterfv\0"
- "glGetTexLevelParameteriv\0"
- "glIsEnabled\0"
- "glIsList\0"
- "glDepthRange\0"
- "glFrustum\0"
- "glLoadIdentity\0"
- "glLoadMatrixf\0"
- "glLoadMatrixd\0"
- "glMatrixMode\0"
- "glMultMatrixf\0"
- "glMultMatrixd\0"
- "glOrtho\0"
- "glPopMatrix\0"
- "glPushMatrix\0"
- "glRotated\0"
- "glRotatef\0"
- "glScaled\0"
- "glScalef\0"
- "glTranslated\0"
- "glTranslatef\0"
- "glViewport\0"
- "glArrayElement\0"
- "glBindTexture\0"
- "glColorPointer\0"
- "glDisableClientState\0"
- "glDrawArrays\0"
- "glDrawElements\0"
- "glEdgeFlagPointer\0"
- "glEnableClientState\0"
- "glIndexPointer\0"
- "glIndexub\0"
- "glIndexubv\0"
- "glInterleavedArrays\0"
- "glNormalPointer\0"
- "glPolygonOffset\0"
- "glTexCoordPointer\0"
- "glVertexPointer\0"
- "glAreTexturesResident\0"
- "glCopyTexImage1D\0"
- "glCopyTexImage2D\0"
- "glCopyTexSubImage1D\0"
- "glCopyTexSubImage2D\0"
- "glDeleteTextures\0"
- "glGenTextures\0"
- "glGetPointerv\0"
- "glIsTexture\0"
- "glPrioritizeTextures\0"
- "glTexSubImage1D\0"
- "glTexSubImage2D\0"
- "glPopClientAttrib\0"
- "glPushClientAttrib\0"
- "glBlendColor\0"
- "glBlendEquation\0"
- "glDrawRangeElements\0"
- "glColorTable\0"
- "glColorTableParameterfv\0"
- "glColorTableParameteriv\0"
- "glCopyColorTable\0"
- "glGetColorTable\0"
- "glGetColorTableParameterfv\0"
- "glGetColorTableParameteriv\0"
- "glColorSubTable\0"
- "glCopyColorSubTable\0"
- "glConvolutionFilter1D\0"
- "glConvolutionFilter2D\0"
- "glConvolutionParameterf\0"
- "glConvolutionParameterfv\0"
- "glConvolutionParameteri\0"
- "glConvolutionParameteriv\0"
- "glCopyConvolutionFilter1D\0"
- "glCopyConvolutionFilter2D\0"
- "glGetConvolutionFilter\0"
- "glGetConvolutionParameterfv\0"
- "glGetConvolutionParameteriv\0"
- "glGetSeparableFilter\0"
- "glSeparableFilter2D\0"
- "glGetHistogram\0"
- "glGetHistogramParameterfv\0"
- "glGetHistogramParameteriv\0"
- "glGetMinmax\0"
- "glGetMinmaxParameterfv\0"
- "glGetMinmaxParameteriv\0"
- "glHistogram\0"
- "glMinmax\0"
- "glResetHistogram\0"
- "glResetMinmax\0"
- "glTexImage3D\0"
- "glTexSubImage3D\0"
- "glCopyTexSubImage3D\0"
- "glActiveTextureARB\0"
- "glClientActiveTextureARB\0"
- "glMultiTexCoord1dARB\0"
- "glMultiTexCoord1dvARB\0"
- "glMultiTexCoord1fARB\0"
- "glMultiTexCoord1fvARB\0"
- "glMultiTexCoord1iARB\0"
- "glMultiTexCoord1ivARB\0"
- "glMultiTexCoord1sARB\0"
- "glMultiTexCoord1svARB\0"
- "glMultiTexCoord2dARB\0"
- "glMultiTexCoord2dvARB\0"
- "glMultiTexCoord2fARB\0"
- "glMultiTexCoord2fvARB\0"
- "glMultiTexCoord2iARB\0"
- "glMultiTexCoord2ivARB\0"
- "glMultiTexCoord2sARB\0"
- "glMultiTexCoord2svARB\0"
- "glMultiTexCoord3dARB\0"
- "glMultiTexCoord3dvARB\0"
- "glMultiTexCoord3fARB\0"
- "glMultiTexCoord3fvARB\0"
- "glMultiTexCoord3iARB\0"
- "glMultiTexCoord3ivARB\0"
- "glMultiTexCoord3sARB\0"
- "glMultiTexCoord3svARB\0"
- "glMultiTexCoord4dARB\0"
- "glMultiTexCoord4dvARB\0"
- "glMultiTexCoord4fARB\0"
- "glMultiTexCoord4fvARB\0"
- "glMultiTexCoord4iARB\0"
- "glMultiTexCoord4ivARB\0"
- "glMultiTexCoord4sARB\0"
- "glMultiTexCoord4svARB\0"
- "glLoadTransposeMatrixfARB\0"
- "glLoadTransposeMatrixdARB\0"
- "glMultTransposeMatrixfARB\0"
- "glMultTransposeMatrixdARB\0"
- "glSampleCoverageARB\0"
- "glDrawBuffersARB\0"
- "glPolygonOffsetEXT\0"
- "glGetTexFilterFuncSGIS\0"
- "glTexFilterFuncSGIS\0"
- "glGetHistogramEXT\0"
- "glGetHistogramParameterfvEXT\0"
- "glGetHistogramParameterivEXT\0"
- "glGetMinmaxEXT\0"
- "glGetMinmaxParameterfvEXT\0"
- "glGetMinmaxParameterivEXT\0"
- "glGetConvolutionFilterEXT\0"
- "glGetConvolutionParameterfvEXT\0"
- "glGetConvolutionParameterivEXT\0"
- "glGetSeparableFilterEXT\0"
- "glGetColorTableSGI\0"
- "glGetColorTableParameterfvSGI\0"
- "glGetColorTableParameterivSGI\0"
- "glPixelTexGenSGIX\0"
- "glPixelTexGenParameteriSGIS\0"
- "glPixelTexGenParameterivSGIS\0"
- "glPixelTexGenParameterfSGIS\0"
- "glPixelTexGenParameterfvSGIS\0"
- "glGetPixelTexGenParameterivSGIS\0"
- "glGetPixelTexGenParameterfvSGIS\0"
- "glTexImage4DSGIS\0"
- "glTexSubImage4DSGIS\0"
- "glAreTexturesResidentEXT\0"
- "glGenTexturesEXT\0"
- "glIsTextureEXT\0"
- "glDetailTexFuncSGIS\0"
- "glGetDetailTexFuncSGIS\0"
- "glSharpenTexFuncSGIS\0"
- "glGetSharpenTexFuncSGIS\0"
- "glSampleMaskSGIS\0"
- "glSamplePatternSGIS\0"
- "glColorPointerEXT\0"
- "glEdgeFlagPointerEXT\0"
- "glIndexPointerEXT\0"
- "glNormalPointerEXT\0"
- "glTexCoordPointerEXT\0"
- "glVertexPointerEXT\0"
- "glSpriteParameterfSGIX\0"
- "glSpriteParameterfvSGIX\0"
- "glSpriteParameteriSGIX\0"
- "glSpriteParameterivSGIX\0"
- "glPointParameterfEXT\0"
- "glPointParameterfvEXT\0"
- "glGetInstrumentsSGIX\0"
- "glInstrumentsBufferSGIX\0"
- "glPollInstrumentsSGIX\0"
- "glReadInstrumentsSGIX\0"
- "glStartInstrumentsSGIX\0"
- "glStopInstrumentsSGIX\0"
- "glFrameZoomSGIX\0"
- "glTagSampleBufferSGIX\0"
- "glReferencePlaneSGIX\0"
- "glFlushRasterSGIX\0"
- "glGetListParameterfvSGIX\0"
- "glGetListParameterivSGIX\0"
- "glListParameterfSGIX\0"
- "glListParameterfvSGIX\0"
- "glListParameteriSGIX\0"
- "glListParameterivSGIX\0"
- "glFragmentColorMaterialSGIX\0"
- "glFragmentLightfSGIX\0"
- "glFragmentLightfvSGIX\0"
- "glFragmentLightiSGIX\0"
- "glFragmentLightivSGIX\0"
- "glFragmentLightModelfSGIX\0"
- "glFragmentLightModelfvSGIX\0"
- "glFragmentLightModeliSGIX\0"
- "glFragmentLightModelivSGIX\0"
- "glFragmentMaterialfSGIX\0"
- "glFragmentMaterialfvSGIX\0"
- "glFragmentMaterialiSGIX\0"
- "glFragmentMaterialivSGIX\0"
- "glGetFragmentLightfvSGIX\0"
- "glGetFragmentLightivSGIX\0"
- "glGetFragmentMaterialfvSGIX\0"
- "glGetFragmentMaterialivSGIX\0"
- "glLightEnviSGIX\0"
- "glVertexWeightfEXT\0"
- "glVertexWeightfvEXT\0"
- "glVertexWeightPointerEXT\0"
- "glFlushVertexArrayRangeNV\0"
- "glVertexArrayRangeNV\0"
- "glCombinerParameterfvNV\0"
- "glCombinerParameterfNV\0"
- "glCombinerParameterivNV\0"
- "glCombinerParameteriNV\0"
- "glCombinerInputNV\0"
- "glCombinerOutputNV\0"
- "glFinalCombinerInputNV\0"
- "glGetCombinerInputParameterfvNV\0"
- "glGetCombinerInputParameterivNV\0"
- "glGetCombinerOutputParameterfvNV\0"
- "glGetCombinerOutputParameterivNV\0"
- "glGetFinalCombinerInputParameterfvNV\0"
- "glGetFinalCombinerInputParameterivNV\0"
- "glResizeBuffersMESA\0"
- "glWindowPos2dMESA\0"
- "glWindowPos2dvMESA\0"
- "glWindowPos2fMESA\0"
- "glWindowPos2fvMESA\0"
- "glWindowPos2iMESA\0"
- "glWindowPos2ivMESA\0"
- "glWindowPos2sMESA\0"
- "glWindowPos2svMESA\0"
- "glWindowPos3dMESA\0"
- "glWindowPos3dvMESA\0"
- "glWindowPos3fMESA\0"
- "glWindowPos3fvMESA\0"
- "glWindowPos3iMESA\0"
- "glWindowPos3ivMESA\0"
- "glWindowPos3sMESA\0"
- "glWindowPos3svMESA\0"
- "glWindowPos4dMESA\0"
- "glWindowPos4dvMESA\0"
- "glWindowPos4fMESA\0"
- "glWindowPos4fvMESA\0"
- "glWindowPos4iMESA\0"
- "glWindowPos4ivMESA\0"
- "glWindowPos4sMESA\0"
- "glWindowPos4svMESA\0"
- "glBlendFuncSeparateEXT\0"
- "glIndexMaterialEXT\0"
- "glIndexFuncEXT\0"
- "glLockArraysEXT\0"
- "glUnlockArraysEXT\0"
- "glCullParameterdvEXT\0"
- "glCullParameterfvEXT\0"
- "glHintPGI\0"
- "glFogCoordfEXT\0"
- "glFogCoordfvEXT\0"
- "glFogCoorddEXT\0"
- "glFogCoorddvEXT\0"
- "glFogCoordPointerEXT\0"
- "glGetColorTableEXT\0"
- "glGetColorTableParameterivEXT\0"
- "glGetColorTableParameterfvEXT\0"
- "glTbufferMask3DFX\0"
- "glCompressedTexImage3DARB\0"
- "glCompressedTexImage2DARB\0"
- "glCompressedTexImage1DARB\0"
- "glCompressedTexSubImage3DARB\0"
- "glCompressedTexSubImage2DARB\0"
- "glCompressedTexSubImage1DARB\0"
- "glGetCompressedTexImageARB\0"
- "glSecondaryColor3bEXT\0"
- "glSecondaryColor3bvEXT\0"
- "glSecondaryColor3dEXT\0"
- "glSecondaryColor3dvEXT\0"
- "glSecondaryColor3fEXT\0"
- "glSecondaryColor3fvEXT\0"
- "glSecondaryColor3iEXT\0"
- "glSecondaryColor3ivEXT\0"
- "glSecondaryColor3sEXT\0"
- "glSecondaryColor3svEXT\0"
- "glSecondaryColor3ubEXT\0"
- "glSecondaryColor3ubvEXT\0"
- "glSecondaryColor3uiEXT\0"
- "glSecondaryColor3uivEXT\0"
- "glSecondaryColor3usEXT\0"
- "glSecondaryColor3usvEXT\0"
- "glSecondaryColorPointerEXT\0"
- "glAreProgramsResidentNV\0"
- "glBindProgramNV\0"
- "glDeleteProgramsNV\0"
- "glExecuteProgramNV\0"
- "glGenProgramsNV\0"
- "glGetProgramParameterdvNV\0"
- "glGetProgramParameterfvNV\0"
- "glGetProgramivNV\0"
- "glGetProgramStringNV\0"
- "glGetTrackMatrixivNV\0"
- "glGetVertexAttribdvNV\0"
- "glGetVertexAttribfvNV\0"
- "glGetVertexAttribivNV\0"
- "glGetVertexAttribPointervNV\0"
- "glIsProgramNV\0"
- "glLoadProgramNV\0"
- "glProgramParameter4dNV\0"
- "glProgramParameter4dvNV\0"
- "glProgramParameter4fNV\0"
- "glProgramParameter4fvNV\0"
- "glProgramParameters4dvNV\0"
- "glProgramParameters4fvNV\0"
- "glRequestResidentProgramsNV\0"
- "glTrackMatrixNV\0"
- "glVertexAttribPointerNV\0"
- "glVertexAttrib1dNV\0"
- "glVertexAttrib1dvNV\0"
- "glVertexAttrib1fNV\0"
- "glVertexAttrib1fvNV\0"
- "glVertexAttrib1sNV\0"
- "glVertexAttrib1svNV\0"
- "glVertexAttrib2dNV\0"
- "glVertexAttrib2dvNV\0"
- "glVertexAttrib2fNV\0"
- "glVertexAttrib2fvNV\0"
- "glVertexAttrib2sNV\0"
- "glVertexAttrib2svNV\0"
- "glVertexAttrib3dNV\0"
- "glVertexAttrib3dvNV\0"
- "glVertexAttrib3fNV\0"
- "glVertexAttrib3fvNV\0"
- "glVertexAttrib3sNV\0"
- "glVertexAttrib3svNV\0"
- "glVertexAttrib4dNV\0"
- "glVertexAttrib4dvNV\0"
- "glVertexAttrib4fNV\0"
- "glVertexAttrib4fvNV\0"
- "glVertexAttrib4sNV\0"
- "glVertexAttrib4svNV\0"
- "glVertexAttrib4ubNV\0"
- "glVertexAttrib4ubvNV\0"
- "glVertexAttribs1dvNV\0"
- "glVertexAttribs1fvNV\0"
- "glVertexAttribs1svNV\0"
- "glVertexAttribs2dvNV\0"
- "glVertexAttribs2fvNV\0"
- "glVertexAttribs2svNV\0"
- "glVertexAttribs3dvNV\0"
- "glVertexAttribs3fvNV\0"
- "glVertexAttribs3svNV\0"
- "glVertexAttribs4dvNV\0"
- "glVertexAttribs4fvNV\0"
- "glVertexAttribs4svNV\0"
- "glVertexAttribs4ubvNV\0"
- "glPointParameteriNV\0"
- "glPointParameterivNV\0"
- "glMultiDrawArraysEXT\0"
- "glMultiDrawElementsEXT\0"
- "glActiveStencilFaceEXT\0"
- "glDeleteFencesNV\0"
- "glGenFencesNV\0"
- "glIsFenceNV\0"
- "glTestFenceNV\0"
- "glGetFenceivNV\0"
- "glFinishFenceNV\0"
- "glSetFenceNV\0"
- "glVertexAttrib4bvARB\0"
- "glVertexAttrib4ivARB\0"
- "glVertexAttrib4ubvARB\0"
- "glVertexAttrib4usvARB\0"
- "glVertexAttrib4uivARB\0"
- "glVertexAttrib4NbvARB\0"
- "glVertexAttrib4NsvARB\0"
- "glVertexAttrib4NivARB\0"
- "glVertexAttrib4NusvARB\0"
- "glVertexAttrib4NuivARB\0"
- "glVertexAttribPointerARB\0"
- "glEnableVertexAttribArrayARB\0"
- "glDisableVertexAttribArrayARB\0"
- "glProgramStringARB\0"
- "glProgramEnvParameter4dARB\0"
- "glProgramEnvParameter4dvARB\0"
- "glProgramEnvParameter4fARB\0"
- "glProgramEnvParameter4fvARB\0"
- "glProgramLocalParameter4dARB\0"
- "glProgramLocalParameter4dvARB\0"
- "glProgramLocalParameter4fARB\0"
- "glProgramLocalParameter4fvARB\0"
- "glGetProgramEnvParameterdvARB\0"
- "glGetProgramEnvParameterfvARB\0"
- "glGetProgramLocalParameterdvARB\0"
- "glGetProgramLocalParameterfvARB\0"
- "glGetProgramivARB\0"
- "glGetProgramStringARB\0"
- "glProgramNamedParameter4fNV\0"
- "glProgramNamedParameter4dNV\0"
- "glProgramNamedParameter4fvNV\0"
- "glProgramNamedParameter4dvNV\0"
- "glGetProgramNamedParameterfvNV\0"
- "glGetProgramNamedParameterdvNV\0"
- "glBindBufferARB\0"
- "glBufferDataARB\0"
- "glBufferSubDataARB\0"
- "glDeleteBuffersARB\0"
- "glGenBuffersARB\0"
- "glGetBufferParameterivARB\0"
- "glGetBufferPointervARB\0"
- "glGetBufferSubDataARB\0"
- "glIsBufferARB\0"
- "glMapBufferARB\0"
- "glUnmapBufferARB\0"
- "glDepthBoundsEXT\0"
- "glGenQueriesARB\0"
- "glDeleteQueriesARB\0"
- "glIsQueryARB\0"
- "glBeginQueryARB\0"
- "glEndQueryARB\0"
- "glGetQueryivARB\0"
- "glGetQueryObjectivARB\0"
- "glGetQueryObjectuivARB\0"
- "glMultiModeDrawArraysIBM\0"
- "glMultiModeDrawElementsIBM\0"
- "glBlendEquationSeparateEXT\0"
- "glActiveTexture\0"
- "glClientActiveTexture\0"
- "glMultiTexCoord1d\0"
- "glMultiTexCoord1dv\0"
- "glMultiTexCoord1f\0"
- "glMultiTexCoord1fv\0"
- "glMultiTexCoord1i\0"
- "glMultiTexCoord1iv\0"
- "glMultiTexCoord1s\0"
- "glMultiTexCoord1sv\0"
- "glMultiTexCoord2d\0"
- "glMultiTexCoord2dv\0"
- "glMultiTexCoord2f\0"
- "glMultiTexCoord2fv\0"
- "glMultiTexCoord2i\0"
- "glMultiTexCoord2iv\0"
- "glMultiTexCoord2s\0"
- "glMultiTexCoord2sv\0"
- "glMultiTexCoord3d\0"
- "glMultiTexCoord3dv\0"
- "glMultiTexCoord3f\0"
- "glMultiTexCoord3fv\0"
- "glMultiTexCoord3i\0"
- "glMultiTexCoord3iv\0"
- "glMultiTexCoord3s\0"
- "glMultiTexCoord3sv\0"
- "glMultiTexCoord4d\0"
- "glMultiTexCoord4dv\0"
- "glMultiTexCoord4f\0"
- "glMultiTexCoord4fv\0"
- "glMultiTexCoord4i\0"
- "glMultiTexCoord4iv\0"
- "glMultiTexCoord4s\0"
- "glMultiTexCoord4sv\0"
- "glLoadTransposeMatrixf\0"
- "glLoadTransposeMatrixd\0"
- "glMultTransposeMatrixf\0"
- "glMultTransposeMatrixd\0"
- "glSampleCoverage\0"
- "glCompressedTexImage3D\0"
- "glCompressedTexImage2D\0"
- "glCompressedTexImage1D\0"
- "glCompressedTexSubImage3D\0"
- "glCompressedTexSubImage2D\0"
- "glCompressedTexSubImage1D\0"
- "glGetCompressedTexImage\0"
- "glBlendFuncSeparate\0"
- "glFogCoordf\0"
- "glFogCoordfv\0"
- "glFogCoordd\0"
- "glFogCoorddv\0"
- "glFogCoordPointer\0"
- "glMultiDrawArrays\0"
- "glMultiDrawElements\0"
- "glPointParameterf\0"
- "glPointParameterfv\0"
- "glPointParameteri\0"
- "glPointParameteriv\0"
- "glSecondaryColor3b\0"
- "glSecondaryColor3bv\0"
- "glSecondaryColor3d\0"
- "glSecondaryColor3dv\0"
- "glSecondaryColor3f\0"
- "glSecondaryColor3fv\0"
- "glSecondaryColor3i\0"
- "glSecondaryColor3iv\0"
- "glSecondaryColor3s\0"
- "glSecondaryColor3sv\0"
- "glSecondaryColor3ub\0"
- "glSecondaryColor3ubv\0"
- "glSecondaryColor3ui\0"
- "glSecondaryColor3uiv\0"
- "glSecondaryColor3us\0"
- "glSecondaryColor3usv\0"
- "glSecondaryColorPointer\0"
- "glWindowPos2d\0"
- "glWindowPos2dv\0"
- "glWindowPos2f\0"
- "glWindowPos2fv\0"
- "glWindowPos2i\0"
- "glWindowPos2iv\0"
- "glWindowPos2s\0"
- "glWindowPos2sv\0"
- "glWindowPos3d\0"
- "glWindowPos3dv\0"
- "glWindowPos3f\0"
- "glWindowPos3fv\0"
- "glWindowPos3i\0"
- "glWindowPos3iv\0"
- "glWindowPos3s\0"
- "glWindowPos3sv\0"
- "glBindBuffer\0"
- "glBufferData\0"
- "glBufferSubData\0"
- "glDeleteBuffers\0"
- "glGenBuffers\0"
- "glGetBufferParameteriv\0"
- "glGetBufferPointerv\0"
- "glGetBufferSubData\0"
- "glIsBuffer\0"
- "glMapBuffer\0"
- "glUnmapBuffer\0"
- "glGenQueries\0"
- "glDeleteQueries\0"
- "glIsQuery\0"
- "glBeginQuery\0"
- "glEndQuery\0"
- "glGetQueryiv\0"
- "glGetQueryObjectiv\0"
- "glGetQueryObjectuiv\0"
- "glPointParameterfARB\0"
- "glPointParameterfvARB\0"
- "glWindowPos2dARB\0"
- "glWindowPos2fARB\0"
- "glWindowPos2iARB\0"
- "glWindowPos2sARB\0"
- "glWindowPos2dvARB\0"
- "glWindowPos2fvARB\0"
- "glWindowPos2ivARB\0"
- "glWindowPos2svARB\0"
- "glWindowPos3dARB\0"
- "glWindowPos3fARB\0"
- "glWindowPos3iARB\0"
- "glWindowPos3sARB\0"
- "glWindowPos3dvARB\0"
- "glWindowPos3fvARB\0"
- "glWindowPos3ivARB\0"
- "glWindowPos3svARB\0"
- "glVertexAttrib1sARB\0"
- "glVertexAttrib1fARB\0"
- "glVertexAttrib1dARB\0"
- "glVertexAttrib2sARB\0"
- "glVertexAttrib2fARB\0"
- "glVertexAttrib2dARB\0"
- "glVertexAttrib3sARB\0"
- "glVertexAttrib3fARB\0"
- "glVertexAttrib3dARB\0"
- "glVertexAttrib4sARB\0"
- "glVertexAttrib4fARB\0"
- "glVertexAttrib4dARB\0"
- "glVertexAttrib4NubARB\0"
- "glVertexAttrib1svARB\0"
- "glVertexAttrib1fvARB\0"
- "glVertexAttrib1dvARB\0"
- "glVertexAttrib2svARB\0"
- "glVertexAttrib2fvARB\0"
- "glVertexAttrib2dvARB\0"
- "glVertexAttrib3svARB\0"
- "glVertexAttrib3fvARB\0"
- "glVertexAttrib3dvARB\0"
- "glVertexAttrib4svARB\0"
- "glVertexAttrib4fvARB\0"
- "glVertexAttrib4dvARB\0"
- "glVertexAttrib4NubvARB\0"
- "glBindProgramARB\0"
- "glDeleteProgramsARB\0"
- "glGenProgramsARB\0"
- "glIsProgramARB\0"
- "glGetVertexAttribdvARB\0"
- "glGetVertexAttribfvARB\0"
- "glGetVertexAttribivARB\0"
- "glGetVertexAttribPointervARB\0"
- "glBlendColorEXT\0"
- "glTexImage3DEXT\0"
- "glTexSubImage3DEXT\0"
- "glTexSubImage1DEXT\0"
- "glTexSubImage2DEXT\0"
- "glCopyTexImage1DEXT\0"
- "glCopyTexImage2DEXT\0"
- "glCopyTexSubImage1DEXT\0"
- "glCopyTexSubImage2DEXT\0"
- "glCopyTexSubImage3DEXT\0"
- "glHistogramEXT\0"
- "glMinmaxEXT\0"
- "glResetHistogramEXT\0"
- "glResetMinmaxEXT\0"
- "glConvolutionFilter1DEXT\0"
- "glConvolutionFilter2DEXT\0"
- "glConvolutionParameterfEXT\0"
- "glConvolutionParameterfvEXT\0"
- "glConvolutionParameteriEXT\0"
- "glConvolutionParameterivEXT\0"
- "glCopyConvolutionFilter1DEXT\0"
- "glCopyConvolutionFilter2DEXT\0"
- "glSeparableFilter2DEXT\0"
- "glColorTableSGI\0"
- "glColorTableParameterfvSGI\0"
- "glColorTableParameterivSGI\0"
- "glCopyColorTableSGI\0"
- "glBindTextureEXT\0"
- "glDeleteTexturesEXT\0"
- "glPrioritizeTexturesEXT\0"
- "glArrayElementEXT\0"
- "glDrawArraysEXT\0"
- "glGetPointervEXT\0"
- "glBlendEquationEXT\0"
- "glColorSubTableEXT\0"
- "glCopyColorSubTableEXT\0"
- "glColorTableEXT\0"
- "glDrawRangeElementsEXT\0"
- "glSampleMaskEXT\0"
- "glSamplePatternEXT\0"
- "glDrawBuffersATI\0"
- "glBlendEquationSeparateATI\0"
- "glBlendFuncSeparateINGR\0"
- "glPointParameterfSGIS\0"
- "glPointParameterfvSGIS\0"
- ;
-
-static const glprocs_table_t static_functions[] = {
- NAME_FUNC_OFFSET( 0, glNewList, _gloffset_NewList ),
- NAME_FUNC_OFFSET( 10, glEndList, _gloffset_EndList ),
- NAME_FUNC_OFFSET( 20, glCallList, _gloffset_CallList ),
- NAME_FUNC_OFFSET( 31, glCallLists, _gloffset_CallLists ),
- NAME_FUNC_OFFSET( 43, glDeleteLists, _gloffset_DeleteLists ),
- NAME_FUNC_OFFSET( 57, glGenLists, _gloffset_GenLists ),
- NAME_FUNC_OFFSET( 68, glListBase, _gloffset_ListBase ),
- NAME_FUNC_OFFSET( 79, glBegin, _gloffset_Begin ),
- NAME_FUNC_OFFSET( 87, glBitmap, _gloffset_Bitmap ),
- NAME_FUNC_OFFSET( 96, glColor3b, _gloffset_Color3b ),
- NAME_FUNC_OFFSET( 106, glColor3bv, _gloffset_Color3bv ),
- NAME_FUNC_OFFSET( 117, glColor3d, _gloffset_Color3d ),
- NAME_FUNC_OFFSET( 127, glColor3dv, _gloffset_Color3dv ),
- NAME_FUNC_OFFSET( 138, glColor3f, _gloffset_Color3f ),
- NAME_FUNC_OFFSET( 148, glColor3fv, _gloffset_Color3fv ),
- NAME_FUNC_OFFSET( 159, glColor3i, _gloffset_Color3i ),
- NAME_FUNC_OFFSET( 169, glColor3iv, _gloffset_Color3iv ),
- NAME_FUNC_OFFSET( 180, glColor3s, _gloffset_Color3s ),
- NAME_FUNC_OFFSET( 190, glColor3sv, _gloffset_Color3sv ),
- NAME_FUNC_OFFSET( 201, glColor3ub, _gloffset_Color3ub ),
- NAME_FUNC_OFFSET( 212, glColor3ubv, _gloffset_Color3ubv ),
- NAME_FUNC_OFFSET( 224, glColor3ui, _gloffset_Color3ui ),
- NAME_FUNC_OFFSET( 235, glColor3uiv, _gloffset_Color3uiv ),
- NAME_FUNC_OFFSET( 247, glColor3us, _gloffset_Color3us ),
- NAME_FUNC_OFFSET( 258, glColor3usv, _gloffset_Color3usv ),
- NAME_FUNC_OFFSET( 270, glColor4b, _gloffset_Color4b ),
- NAME_FUNC_OFFSET( 280, glColor4bv, _gloffset_Color4bv ),
- NAME_FUNC_OFFSET( 291, glColor4d, _gloffset_Color4d ),
- NAME_FUNC_OFFSET( 301, glColor4dv, _gloffset_Color4dv ),
- NAME_FUNC_OFFSET( 312, glColor4f, _gloffset_Color4f ),
- NAME_FUNC_OFFSET( 322, glColor4fv, _gloffset_Color4fv ),
- NAME_FUNC_OFFSET( 333, glColor4i, _gloffset_Color4i ),
- NAME_FUNC_OFFSET( 343, glColor4iv, _gloffset_Color4iv ),
- NAME_FUNC_OFFSET( 354, glColor4s, _gloffset_Color4s ),
- NAME_FUNC_OFFSET( 364, glColor4sv, _gloffset_Color4sv ),
- NAME_FUNC_OFFSET( 375, glColor4ub, _gloffset_Color4ub ),
- NAME_FUNC_OFFSET( 386, glColor4ubv, _gloffset_Color4ubv ),
- NAME_FUNC_OFFSET( 398, glColor4ui, _gloffset_Color4ui ),
- NAME_FUNC_OFFSET( 409, glColor4uiv, _gloffset_Color4uiv ),
- NAME_FUNC_OFFSET( 421, glColor4us, _gloffset_Color4us ),
- NAME_FUNC_OFFSET( 432, glColor4usv, _gloffset_Color4usv ),
- NAME_FUNC_OFFSET( 444, glEdgeFlag, _gloffset_EdgeFlag ),
- NAME_FUNC_OFFSET( 455, glEdgeFlagv, _gloffset_EdgeFlagv ),
- NAME_FUNC_OFFSET( 467, glEnd, _gloffset_End ),
- NAME_FUNC_OFFSET( 473, glIndexd, _gloffset_Indexd ),
- NAME_FUNC_OFFSET( 482, glIndexdv, _gloffset_Indexdv ),
- NAME_FUNC_OFFSET( 492, glIndexf, _gloffset_Indexf ),
- NAME_FUNC_OFFSET( 501, glIndexfv, _gloffset_Indexfv ),
- NAME_FUNC_OFFSET( 511, glIndexi, _gloffset_Indexi ),
- NAME_FUNC_OFFSET( 520, glIndexiv, _gloffset_Indexiv ),
- NAME_FUNC_OFFSET( 530, glIndexs, _gloffset_Indexs ),
- NAME_FUNC_OFFSET( 539, glIndexsv, _gloffset_Indexsv ),
- NAME_FUNC_OFFSET( 549, glNormal3b, _gloffset_Normal3b ),
- NAME_FUNC_OFFSET( 560, glNormal3bv, _gloffset_Normal3bv ),
- NAME_FUNC_OFFSET( 572, glNormal3d, _gloffset_Normal3d ),
- NAME_FUNC_OFFSET( 583, glNormal3dv, _gloffset_Normal3dv ),
- NAME_FUNC_OFFSET( 595, glNormal3f, _gloffset_Normal3f ),
- NAME_FUNC_OFFSET( 606, glNormal3fv, _gloffset_Normal3fv ),
- NAME_FUNC_OFFSET( 618, glNormal3i, _gloffset_Normal3i ),
- NAME_FUNC_OFFSET( 629, glNormal3iv, _gloffset_Normal3iv ),
- NAME_FUNC_OFFSET( 641, glNormal3s, _gloffset_Normal3s ),
- NAME_FUNC_OFFSET( 652, glNormal3sv, _gloffset_Normal3sv ),
- NAME_FUNC_OFFSET( 664, glRasterPos2d, _gloffset_RasterPos2d ),
- NAME_FUNC_OFFSET( 678, glRasterPos2dv, _gloffset_RasterPos2dv ),
- NAME_FUNC_OFFSET( 693, glRasterPos2f, _gloffset_RasterPos2f ),
- NAME_FUNC_OFFSET( 707, glRasterPos2fv, _gloffset_RasterPos2fv ),
- NAME_FUNC_OFFSET( 722, glRasterPos2i, _gloffset_RasterPos2i ),
- NAME_FUNC_OFFSET( 736, glRasterPos2iv, _gloffset_RasterPos2iv ),
- NAME_FUNC_OFFSET( 751, glRasterPos2s, _gloffset_RasterPos2s ),
- NAME_FUNC_OFFSET( 765, glRasterPos2sv, _gloffset_RasterPos2sv ),
- NAME_FUNC_OFFSET( 780, glRasterPos3d, _gloffset_RasterPos3d ),
- NAME_FUNC_OFFSET( 794, glRasterPos3dv, _gloffset_RasterPos3dv ),
- NAME_FUNC_OFFSET( 809, glRasterPos3f, _gloffset_RasterPos3f ),
- NAME_FUNC_OFFSET( 823, glRasterPos3fv, _gloffset_RasterPos3fv ),
- NAME_FUNC_OFFSET( 838, glRasterPos3i, _gloffset_RasterPos3i ),
- NAME_FUNC_OFFSET( 852, glRasterPos3iv, _gloffset_RasterPos3iv ),
- NAME_FUNC_OFFSET( 867, glRasterPos3s, _gloffset_RasterPos3s ),
- NAME_FUNC_OFFSET( 881, glRasterPos3sv, _gloffset_RasterPos3sv ),
- NAME_FUNC_OFFSET( 896, glRasterPos4d, _gloffset_RasterPos4d ),
- NAME_FUNC_OFFSET( 910, glRasterPos4dv, _gloffset_RasterPos4dv ),
- NAME_FUNC_OFFSET( 925, glRasterPos4f, _gloffset_RasterPos4f ),
- NAME_FUNC_OFFSET( 939, glRasterPos4fv, _gloffset_RasterPos4fv ),
- NAME_FUNC_OFFSET( 954, glRasterPos4i, _gloffset_RasterPos4i ),
- NAME_FUNC_OFFSET( 968, glRasterPos4iv, _gloffset_RasterPos4iv ),
- NAME_FUNC_OFFSET( 983, glRasterPos4s, _gloffset_RasterPos4s ),
- NAME_FUNC_OFFSET( 997, glRasterPos4sv, _gloffset_RasterPos4sv ),
- NAME_FUNC_OFFSET( 1012, glRectd, _gloffset_Rectd ),
- NAME_FUNC_OFFSET( 1020, glRectdv, _gloffset_Rectdv ),
- NAME_FUNC_OFFSET( 1029, glRectf, _gloffset_Rectf ),
- NAME_FUNC_OFFSET( 1037, glRectfv, _gloffset_Rectfv ),
- NAME_FUNC_OFFSET( 1046, glRecti, _gloffset_Recti ),
- NAME_FUNC_OFFSET( 1054, glRectiv, _gloffset_Rectiv ),
- NAME_FUNC_OFFSET( 1063, glRects, _gloffset_Rects ),
- NAME_FUNC_OFFSET( 1071, glRectsv, _gloffset_Rectsv ),
- NAME_FUNC_OFFSET( 1080, glTexCoord1d, _gloffset_TexCoord1d ),
- NAME_FUNC_OFFSET( 1093, glTexCoord1dv, _gloffset_TexCoord1dv ),
- NAME_FUNC_OFFSET( 1107, glTexCoord1f, _gloffset_TexCoord1f ),
- NAME_FUNC_OFFSET( 1120, glTexCoord1fv, _gloffset_TexCoord1fv ),
- NAME_FUNC_OFFSET( 1134, glTexCoord1i, _gloffset_TexCoord1i ),
- NAME_FUNC_OFFSET( 1147, glTexCoord1iv, _gloffset_TexCoord1iv ),
- NAME_FUNC_OFFSET( 1161, glTexCoord1s, _gloffset_TexCoord1s ),
- NAME_FUNC_OFFSET( 1174, glTexCoord1sv, _gloffset_TexCoord1sv ),
- NAME_FUNC_OFFSET( 1188, glTexCoord2d, _gloffset_TexCoord2d ),
- NAME_FUNC_OFFSET( 1201, glTexCoord2dv, _gloffset_TexCoord2dv ),
- NAME_FUNC_OFFSET( 1215, glTexCoord2f, _gloffset_TexCoord2f ),
- NAME_FUNC_OFFSET( 1228, glTexCoord2fv, _gloffset_TexCoord2fv ),
- NAME_FUNC_OFFSET( 1242, glTexCoord2i, _gloffset_TexCoord2i ),
- NAME_FUNC_OFFSET( 1255, glTexCoord2iv, _gloffset_TexCoord2iv ),
- NAME_FUNC_OFFSET( 1269, glTexCoord2s, _gloffset_TexCoord2s ),
- NAME_FUNC_OFFSET( 1282, glTexCoord2sv, _gloffset_TexCoord2sv ),
- NAME_FUNC_OFFSET( 1296, glTexCoord3d, _gloffset_TexCoord3d ),
- NAME_FUNC_OFFSET( 1309, glTexCoord3dv, _gloffset_TexCoord3dv ),
- NAME_FUNC_OFFSET( 1323, glTexCoord3f, _gloffset_TexCoord3f ),
- NAME_FUNC_OFFSET( 1336, glTexCoord3fv, _gloffset_TexCoord3fv ),
- NAME_FUNC_OFFSET( 1350, glTexCoord3i, _gloffset_TexCoord3i ),
- NAME_FUNC_OFFSET( 1363, glTexCoord3iv, _gloffset_TexCoord3iv ),
- NAME_FUNC_OFFSET( 1377, glTexCoord3s, _gloffset_TexCoord3s ),
- NAME_FUNC_OFFSET( 1390, glTexCoord3sv, _gloffset_TexCoord3sv ),
- NAME_FUNC_OFFSET( 1404, glTexCoord4d, _gloffset_TexCoord4d ),
- NAME_FUNC_OFFSET( 1417, glTexCoord4dv, _gloffset_TexCoord4dv ),
- NAME_FUNC_OFFSET( 1431, glTexCoord4f, _gloffset_TexCoord4f ),
- NAME_FUNC_OFFSET( 1444, glTexCoord4fv, _gloffset_TexCoord4fv ),
- NAME_FUNC_OFFSET( 1458, glTexCoord4i, _gloffset_TexCoord4i ),
- NAME_FUNC_OFFSET( 1471, glTexCoord4iv, _gloffset_TexCoord4iv ),
- NAME_FUNC_OFFSET( 1485, glTexCoord4s, _gloffset_TexCoord4s ),
- NAME_FUNC_OFFSET( 1498, glTexCoord4sv, _gloffset_TexCoord4sv ),
- NAME_FUNC_OFFSET( 1512, glVertex2d, _gloffset_Vertex2d ),
- NAME_FUNC_OFFSET( 1523, glVertex2dv, _gloffset_Vertex2dv ),
- NAME_FUNC_OFFSET( 1535, glVertex2f, _gloffset_Vertex2f ),
- NAME_FUNC_OFFSET( 1546, glVertex2fv, _gloffset_Vertex2fv ),
- NAME_FUNC_OFFSET( 1558, glVertex2i, _gloffset_Vertex2i ),
- NAME_FUNC_OFFSET( 1569, glVertex2iv, _gloffset_Vertex2iv ),
- NAME_FUNC_OFFSET( 1581, glVertex2s, _gloffset_Vertex2s ),
- NAME_FUNC_OFFSET( 1592, glVertex2sv, _gloffset_Vertex2sv ),
- NAME_FUNC_OFFSET( 1604, glVertex3d, _gloffset_Vertex3d ),
- NAME_FUNC_OFFSET( 1615, glVertex3dv, _gloffset_Vertex3dv ),
- NAME_FUNC_OFFSET( 1627, glVertex3f, _gloffset_Vertex3f ),
- NAME_FUNC_OFFSET( 1638, glVertex3fv, _gloffset_Vertex3fv ),
- NAME_FUNC_OFFSET( 1650, glVertex3i, _gloffset_Vertex3i ),
- NAME_FUNC_OFFSET( 1661, glVertex3iv, _gloffset_Vertex3iv ),
- NAME_FUNC_OFFSET( 1673, glVertex3s, _gloffset_Vertex3s ),
- NAME_FUNC_OFFSET( 1684, glVertex3sv, _gloffset_Vertex3sv ),
- NAME_FUNC_OFFSET( 1696, glVertex4d, _gloffset_Vertex4d ),
- NAME_FUNC_OFFSET( 1707, glVertex4dv, _gloffset_Vertex4dv ),
- NAME_FUNC_OFFSET( 1719, glVertex4f, _gloffset_Vertex4f ),
- NAME_FUNC_OFFSET( 1730, glVertex4fv, _gloffset_Vertex4fv ),
- NAME_FUNC_OFFSET( 1742, glVertex4i, _gloffset_Vertex4i ),
- NAME_FUNC_OFFSET( 1753, glVertex4iv, _gloffset_Vertex4iv ),
- NAME_FUNC_OFFSET( 1765, glVertex4s, _gloffset_Vertex4s ),
- NAME_FUNC_OFFSET( 1776, glVertex4sv, _gloffset_Vertex4sv ),
- NAME_FUNC_OFFSET( 1788, glClipPlane, _gloffset_ClipPlane ),
- NAME_FUNC_OFFSET( 1800, glColorMaterial, _gloffset_ColorMaterial ),
- NAME_FUNC_OFFSET( 1816, glCullFace, _gloffset_CullFace ),
- NAME_FUNC_OFFSET( 1827, glFogf, _gloffset_Fogf ),
- NAME_FUNC_OFFSET( 1834, glFogfv, _gloffset_Fogfv ),
- NAME_FUNC_OFFSET( 1842, glFogi, _gloffset_Fogi ),
- NAME_FUNC_OFFSET( 1849, glFogiv, _gloffset_Fogiv ),
- NAME_FUNC_OFFSET( 1857, glFrontFace, _gloffset_FrontFace ),
- NAME_FUNC_OFFSET( 1869, glHint, _gloffset_Hint ),
- NAME_FUNC_OFFSET( 1876, glLightf, _gloffset_Lightf ),
- NAME_FUNC_OFFSET( 1885, glLightfv, _gloffset_Lightfv ),
- NAME_FUNC_OFFSET( 1895, glLighti, _gloffset_Lighti ),
- NAME_FUNC_OFFSET( 1904, glLightiv, _gloffset_Lightiv ),
- NAME_FUNC_OFFSET( 1914, glLightModelf, _gloffset_LightModelf ),
- NAME_FUNC_OFFSET( 1928, glLightModelfv, _gloffset_LightModelfv ),
- NAME_FUNC_OFFSET( 1943, glLightModeli, _gloffset_LightModeli ),
- NAME_FUNC_OFFSET( 1957, glLightModeliv, _gloffset_LightModeliv ),
- NAME_FUNC_OFFSET( 1972, glLineStipple, _gloffset_LineStipple ),
- NAME_FUNC_OFFSET( 1986, glLineWidth, _gloffset_LineWidth ),
- NAME_FUNC_OFFSET( 1998, glMaterialf, _gloffset_Materialf ),
- NAME_FUNC_OFFSET( 2010, glMaterialfv, _gloffset_Materialfv ),
- NAME_FUNC_OFFSET( 2023, glMateriali, _gloffset_Materiali ),
- NAME_FUNC_OFFSET( 2035, glMaterialiv, _gloffset_Materialiv ),
- NAME_FUNC_OFFSET( 2048, glPointSize, _gloffset_PointSize ),
- NAME_FUNC_OFFSET( 2060, glPolygonMode, _gloffset_PolygonMode ),
- NAME_FUNC_OFFSET( 2074, glPolygonStipple, _gloffset_PolygonStipple ),
- NAME_FUNC_OFFSET( 2091, glScissor, _gloffset_Scissor ),
- NAME_FUNC_OFFSET( 2101, glShadeModel, _gloffset_ShadeModel ),
- NAME_FUNC_OFFSET( 2114, glTexParameterf, _gloffset_TexParameterf ),
- NAME_FUNC_OFFSET( 2130, glTexParameterfv, _gloffset_TexParameterfv ),
- NAME_FUNC_OFFSET( 2147, glTexParameteri, _gloffset_TexParameteri ),
- NAME_FUNC_OFFSET( 2163, glTexParameteriv, _gloffset_TexParameteriv ),
- NAME_FUNC_OFFSET( 2180, glTexImage1D, _gloffset_TexImage1D ),
- NAME_FUNC_OFFSET( 2193, glTexImage2D, _gloffset_TexImage2D ),
- NAME_FUNC_OFFSET( 2206, glTexEnvf, _gloffset_TexEnvf ),
- NAME_FUNC_OFFSET( 2216, glTexEnvfv, _gloffset_TexEnvfv ),
- NAME_FUNC_OFFSET( 2227, glTexEnvi, _gloffset_TexEnvi ),
- NAME_FUNC_OFFSET( 2237, glTexEnviv, _gloffset_TexEnviv ),
- NAME_FUNC_OFFSET( 2248, glTexGend, _gloffset_TexGend ),
- NAME_FUNC_OFFSET( 2258, glTexGendv, _gloffset_TexGendv ),
- NAME_FUNC_OFFSET( 2269, glTexGenf, _gloffset_TexGenf ),
- NAME_FUNC_OFFSET( 2279, glTexGenfv, _gloffset_TexGenfv ),
- NAME_FUNC_OFFSET( 2290, glTexGeni, _gloffset_TexGeni ),
- NAME_FUNC_OFFSET( 2300, glTexGeniv, _gloffset_TexGeniv ),
- NAME_FUNC_OFFSET( 2311, glFeedbackBuffer, _gloffset_FeedbackBuffer ),
- NAME_FUNC_OFFSET( 2328, glSelectBuffer, _gloffset_SelectBuffer ),
- NAME_FUNC_OFFSET( 2343, glRenderMode, _gloffset_RenderMode ),
- NAME_FUNC_OFFSET( 2356, glInitNames, _gloffset_InitNames ),
- NAME_FUNC_OFFSET( 2368, glLoadName, _gloffset_LoadName ),
- NAME_FUNC_OFFSET( 2379, glPassThrough, _gloffset_PassThrough ),
- NAME_FUNC_OFFSET( 2393, glPopName, _gloffset_PopName ),
- NAME_FUNC_OFFSET( 2403, glPushName, _gloffset_PushName ),
- NAME_FUNC_OFFSET( 2414, glDrawBuffer, _gloffset_DrawBuffer ),
- NAME_FUNC_OFFSET( 2427, glClear, _gloffset_Clear ),
- NAME_FUNC_OFFSET( 2435, glClearAccum, _gloffset_ClearAccum ),
- NAME_FUNC_OFFSET( 2448, glClearIndex, _gloffset_ClearIndex ),
- NAME_FUNC_OFFSET( 2461, glClearColor, _gloffset_ClearColor ),
- NAME_FUNC_OFFSET( 2474, glClearStencil, _gloffset_ClearStencil ),
- NAME_FUNC_OFFSET( 2489, glClearDepth, _gloffset_ClearDepth ),
- NAME_FUNC_OFFSET( 2502, glStencilMask, _gloffset_StencilMask ),
- NAME_FUNC_OFFSET( 2516, glColorMask, _gloffset_ColorMask ),
- NAME_FUNC_OFFSET( 2528, glDepthMask, _gloffset_DepthMask ),
- NAME_FUNC_OFFSET( 2540, glIndexMask, _gloffset_IndexMask ),
- NAME_FUNC_OFFSET( 2552, glAccum, _gloffset_Accum ),
- NAME_FUNC_OFFSET( 2560, glDisable, _gloffset_Disable ),
- NAME_FUNC_OFFSET( 2570, glEnable, _gloffset_Enable ),
- NAME_FUNC_OFFSET( 2579, glFinish, _gloffset_Finish ),
- NAME_FUNC_OFFSET( 2588, glFlush, _gloffset_Flush ),
- NAME_FUNC_OFFSET( 2596, glPopAttrib, _gloffset_PopAttrib ),
- NAME_FUNC_OFFSET( 2608, glPushAttrib, _gloffset_PushAttrib ),
- NAME_FUNC_OFFSET( 2621, glMap1d, _gloffset_Map1d ),
- NAME_FUNC_OFFSET( 2629, glMap1f, _gloffset_Map1f ),
- NAME_FUNC_OFFSET( 2637, glMap2d, _gloffset_Map2d ),
- NAME_FUNC_OFFSET( 2645, glMap2f, _gloffset_Map2f ),
- NAME_FUNC_OFFSET( 2653, glMapGrid1d, _gloffset_MapGrid1d ),
- NAME_FUNC_OFFSET( 2665, glMapGrid1f, _gloffset_MapGrid1f ),
- NAME_FUNC_OFFSET( 2677, glMapGrid2d, _gloffset_MapGrid2d ),
- NAME_FUNC_OFFSET( 2689, glMapGrid2f, _gloffset_MapGrid2f ),
- NAME_FUNC_OFFSET( 2701, glEvalCoord1d, _gloffset_EvalCoord1d ),
- NAME_FUNC_OFFSET( 2715, glEvalCoord1dv, _gloffset_EvalCoord1dv ),
- NAME_FUNC_OFFSET( 2730, glEvalCoord1f, _gloffset_EvalCoord1f ),
- NAME_FUNC_OFFSET( 2744, glEvalCoord1fv, _gloffset_EvalCoord1fv ),
- NAME_FUNC_OFFSET( 2759, glEvalCoord2d, _gloffset_EvalCoord2d ),
- NAME_FUNC_OFFSET( 2773, glEvalCoord2dv, _gloffset_EvalCoord2dv ),
- NAME_FUNC_OFFSET( 2788, glEvalCoord2f, _gloffset_EvalCoord2f ),
- NAME_FUNC_OFFSET( 2802, glEvalCoord2fv, _gloffset_EvalCoord2fv ),
- NAME_FUNC_OFFSET( 2817, glEvalMesh1, _gloffset_EvalMesh1 ),
- NAME_FUNC_OFFSET( 2829, glEvalPoint1, _gloffset_EvalPoint1 ),
- NAME_FUNC_OFFSET( 2842, glEvalMesh2, _gloffset_EvalMesh2 ),
- NAME_FUNC_OFFSET( 2854, glEvalPoint2, _gloffset_EvalPoint2 ),
- NAME_FUNC_OFFSET( 2867, glAlphaFunc, _gloffset_AlphaFunc ),
- NAME_FUNC_OFFSET( 2879, glBlendFunc, _gloffset_BlendFunc ),
- NAME_FUNC_OFFSET( 2891, glLogicOp, _gloffset_LogicOp ),
- NAME_FUNC_OFFSET( 2901, glStencilFunc, _gloffset_StencilFunc ),
- NAME_FUNC_OFFSET( 2915, glStencilOp, _gloffset_StencilOp ),
- NAME_FUNC_OFFSET( 2927, glDepthFunc, _gloffset_DepthFunc ),
- NAME_FUNC_OFFSET( 2939, glPixelZoom, _gloffset_PixelZoom ),
- NAME_FUNC_OFFSET( 2951, glPixelTransferf, _gloffset_PixelTransferf ),
- NAME_FUNC_OFFSET( 2968, glPixelTransferi, _gloffset_PixelTransferi ),
- NAME_FUNC_OFFSET( 2985, glPixelStoref, _gloffset_PixelStoref ),
- NAME_FUNC_OFFSET( 2999, glPixelStorei, _gloffset_PixelStorei ),
- NAME_FUNC_OFFSET( 3013, glPixelMapfv, _gloffset_PixelMapfv ),
- NAME_FUNC_OFFSET( 3026, glPixelMapuiv, _gloffset_PixelMapuiv ),
- NAME_FUNC_OFFSET( 3040, glPixelMapusv, _gloffset_PixelMapusv ),
- NAME_FUNC_OFFSET( 3054, glReadBuffer, _gloffset_ReadBuffer ),
- NAME_FUNC_OFFSET( 3067, glCopyPixels, _gloffset_CopyPixels ),
- NAME_FUNC_OFFSET( 3080, glReadPixels, _gloffset_ReadPixels ),
- NAME_FUNC_OFFSET( 3093, glDrawPixels, _gloffset_DrawPixels ),
- NAME_FUNC_OFFSET( 3106, glGetBooleanv, _gloffset_GetBooleanv ),
- NAME_FUNC_OFFSET( 3120, glGetClipPlane, _gloffset_GetClipPlane ),
- NAME_FUNC_OFFSET( 3135, glGetDoublev, _gloffset_GetDoublev ),
- NAME_FUNC_OFFSET( 3148, glGetError, _gloffset_GetError ),
- NAME_FUNC_OFFSET( 3159, glGetFloatv, _gloffset_GetFloatv ),
- NAME_FUNC_OFFSET( 3171, glGetIntegerv, _gloffset_GetIntegerv ),
- NAME_FUNC_OFFSET( 3185, glGetLightfv, _gloffset_GetLightfv ),
- NAME_FUNC_OFFSET( 3198, glGetLightiv, _gloffset_GetLightiv ),
- NAME_FUNC_OFFSET( 3211, glGetMapdv, _gloffset_GetMapdv ),
- NAME_FUNC_OFFSET( 3222, glGetMapfv, _gloffset_GetMapfv ),
- NAME_FUNC_OFFSET( 3233, glGetMapiv, _gloffset_GetMapiv ),
- NAME_FUNC_OFFSET( 3244, glGetMaterialfv, _gloffset_GetMaterialfv ),
- NAME_FUNC_OFFSET( 3260, glGetMaterialiv, _gloffset_GetMaterialiv ),
- NAME_FUNC_OFFSET( 3276, glGetPixelMapfv, _gloffset_GetPixelMapfv ),
- NAME_FUNC_OFFSET( 3292, glGetPixelMapuiv, _gloffset_GetPixelMapuiv ),
- NAME_FUNC_OFFSET( 3309, glGetPixelMapusv, _gloffset_GetPixelMapusv ),
- NAME_FUNC_OFFSET( 3326, glGetPolygonStipple, _gloffset_GetPolygonStipple ),
- NAME_FUNC_OFFSET( 3346, glGetString, _gloffset_GetString ),
- NAME_FUNC_OFFSET( 3358, glGetTexEnvfv, _gloffset_GetTexEnvfv ),
- NAME_FUNC_OFFSET( 3372, glGetTexEnviv, _gloffset_GetTexEnviv ),
- NAME_FUNC_OFFSET( 3386, glGetTexGendv, _gloffset_GetTexGendv ),
- NAME_FUNC_OFFSET( 3400, glGetTexGenfv, _gloffset_GetTexGenfv ),
- NAME_FUNC_OFFSET( 3414, glGetTexGeniv, _gloffset_GetTexGeniv ),
- NAME_FUNC_OFFSET( 3428, glGetTexImage, _gloffset_GetTexImage ),
- NAME_FUNC_OFFSET( 3442, glGetTexParameterfv, _gloffset_GetTexParameterfv ),
- NAME_FUNC_OFFSET( 3462, glGetTexParameteriv, _gloffset_GetTexParameteriv ),
- NAME_FUNC_OFFSET( 3482, glGetTexLevelParameterfv, _gloffset_GetTexLevelParameterfv ),
- NAME_FUNC_OFFSET( 3507, glGetTexLevelParameteriv, _gloffset_GetTexLevelParameteriv ),
- NAME_FUNC_OFFSET( 3532, glIsEnabled, _gloffset_IsEnabled ),
- NAME_FUNC_OFFSET( 3544, glIsList, _gloffset_IsList ),
- NAME_FUNC_OFFSET( 3553, glDepthRange, _gloffset_DepthRange ),
- NAME_FUNC_OFFSET( 3566, glFrustum, _gloffset_Frustum ),
- NAME_FUNC_OFFSET( 3576, glLoadIdentity, _gloffset_LoadIdentity ),
- NAME_FUNC_OFFSET( 3591, glLoadMatrixf, _gloffset_LoadMatrixf ),
- NAME_FUNC_OFFSET( 3605, glLoadMatrixd, _gloffset_LoadMatrixd ),
- NAME_FUNC_OFFSET( 3619, glMatrixMode, _gloffset_MatrixMode ),
- NAME_FUNC_OFFSET( 3632, glMultMatrixf, _gloffset_MultMatrixf ),
- NAME_FUNC_OFFSET( 3646, glMultMatrixd, _gloffset_MultMatrixd ),
- NAME_FUNC_OFFSET( 3660, glOrtho, _gloffset_Ortho ),
- NAME_FUNC_OFFSET( 3668, glPopMatrix, _gloffset_PopMatrix ),
- NAME_FUNC_OFFSET( 3680, glPushMatrix, _gloffset_PushMatrix ),
- NAME_FUNC_OFFSET( 3693, glRotated, _gloffset_Rotated ),
- NAME_FUNC_OFFSET( 3703, glRotatef, _gloffset_Rotatef ),
- NAME_FUNC_OFFSET( 3713, glScaled, _gloffset_Scaled ),
- NAME_FUNC_OFFSET( 3722, glScalef, _gloffset_Scalef ),
- NAME_FUNC_OFFSET( 3731, glTranslated, _gloffset_Translated ),
- NAME_FUNC_OFFSET( 3744, glTranslatef, _gloffset_Translatef ),
- NAME_FUNC_OFFSET( 3757, glViewport, _gloffset_Viewport ),
- NAME_FUNC_OFFSET( 3768, glArrayElement, _gloffset_ArrayElement ),
- NAME_FUNC_OFFSET( 3783, glBindTexture, _gloffset_BindTexture ),
- NAME_FUNC_OFFSET( 3797, glColorPointer, _gloffset_ColorPointer ),
- NAME_FUNC_OFFSET( 3812, glDisableClientState, _gloffset_DisableClientState ),
- NAME_FUNC_OFFSET( 3833, glDrawArrays, _gloffset_DrawArrays ),
- NAME_FUNC_OFFSET( 3846, glDrawElements, _gloffset_DrawElements ),
- NAME_FUNC_OFFSET( 3861, glEdgeFlagPointer, _gloffset_EdgeFlagPointer ),
- NAME_FUNC_OFFSET( 3879, glEnableClientState, _gloffset_EnableClientState ),
- NAME_FUNC_OFFSET( 3899, glIndexPointer, _gloffset_IndexPointer ),
- NAME_FUNC_OFFSET( 3914, glIndexub, _gloffset_Indexub ),
- NAME_FUNC_OFFSET( 3924, glIndexubv, _gloffset_Indexubv ),
- NAME_FUNC_OFFSET( 3935, glInterleavedArrays, _gloffset_InterleavedArrays ),
- NAME_FUNC_OFFSET( 3955, glNormalPointer, _gloffset_NormalPointer ),
- NAME_FUNC_OFFSET( 3971, glPolygonOffset, _gloffset_PolygonOffset ),
- NAME_FUNC_OFFSET( 3987, glTexCoordPointer, _gloffset_TexCoordPointer ),
- NAME_FUNC_OFFSET( 4005, glVertexPointer, _gloffset_VertexPointer ),
- NAME_FUNC_OFFSET( 4021, glAreTexturesResident, _gloffset_AreTexturesResident ),
- NAME_FUNC_OFFSET( 4043, glCopyTexImage1D, _gloffset_CopyTexImage1D ),
- NAME_FUNC_OFFSET( 4060, glCopyTexImage2D, _gloffset_CopyTexImage2D ),
- NAME_FUNC_OFFSET( 4077, glCopyTexSubImage1D, _gloffset_CopyTexSubImage1D ),
- NAME_FUNC_OFFSET( 4097, glCopyTexSubImage2D, _gloffset_CopyTexSubImage2D ),
- NAME_FUNC_OFFSET( 4117, glDeleteTextures, _gloffset_DeleteTextures ),
- NAME_FUNC_OFFSET( 4134, glGenTextures, _gloffset_GenTextures ),
- NAME_FUNC_OFFSET( 4148, glGetPointerv, _gloffset_GetPointerv ),
- NAME_FUNC_OFFSET( 4162, glIsTexture, _gloffset_IsTexture ),
- NAME_FUNC_OFFSET( 4174, glPrioritizeTextures, _gloffset_PrioritizeTextures ),
- NAME_FUNC_OFFSET( 4195, glTexSubImage1D, _gloffset_TexSubImage1D ),
- NAME_FUNC_OFFSET( 4211, glTexSubImage2D, _gloffset_TexSubImage2D ),
- NAME_FUNC_OFFSET( 4227, glPopClientAttrib, _gloffset_PopClientAttrib ),
- NAME_FUNC_OFFSET( 4245, glPushClientAttrib, _gloffset_PushClientAttrib ),
- NAME_FUNC_OFFSET( 4264, glBlendColor, _gloffset_BlendColor ),
- NAME_FUNC_OFFSET( 4277, glBlendEquation, _gloffset_BlendEquation ),
- NAME_FUNC_OFFSET( 4293, glDrawRangeElements, _gloffset_DrawRangeElements ),
- NAME_FUNC_OFFSET( 4313, glColorTable, _gloffset_ColorTable ),
- NAME_FUNC_OFFSET( 4326, glColorTableParameterfv, _gloffset_ColorTableParameterfv ),
- NAME_FUNC_OFFSET( 4350, glColorTableParameteriv, _gloffset_ColorTableParameteriv ),
- NAME_FUNC_OFFSET( 4374, glCopyColorTable, _gloffset_CopyColorTable ),
- NAME_FUNC_OFFSET( 4391, glGetColorTable, _gloffset_GetColorTable ),
- NAME_FUNC_OFFSET( 4407, glGetColorTableParameterfv, _gloffset_GetColorTableParameterfv ),
- NAME_FUNC_OFFSET( 4434, glGetColorTableParameteriv, _gloffset_GetColorTableParameteriv ),
- NAME_FUNC_OFFSET( 4461, glColorSubTable, _gloffset_ColorSubTable ),
- NAME_FUNC_OFFSET( 4477, glCopyColorSubTable, _gloffset_CopyColorSubTable ),
- NAME_FUNC_OFFSET( 4497, glConvolutionFilter1D, _gloffset_ConvolutionFilter1D ),
- NAME_FUNC_OFFSET( 4519, glConvolutionFilter2D, _gloffset_ConvolutionFilter2D ),
- NAME_FUNC_OFFSET( 4541, glConvolutionParameterf, _gloffset_ConvolutionParameterf ),
- NAME_FUNC_OFFSET( 4565, glConvolutionParameterfv, _gloffset_ConvolutionParameterfv ),
- NAME_FUNC_OFFSET( 4590, glConvolutionParameteri, _gloffset_ConvolutionParameteri ),
- NAME_FUNC_OFFSET( 4614, glConvolutionParameteriv, _gloffset_ConvolutionParameteriv ),
- NAME_FUNC_OFFSET( 4639, glCopyConvolutionFilter1D, _gloffset_CopyConvolutionFilter1D ),
- NAME_FUNC_OFFSET( 4665, glCopyConvolutionFilter2D, _gloffset_CopyConvolutionFilter2D ),
- NAME_FUNC_OFFSET( 4691, glGetConvolutionFilter, _gloffset_GetConvolutionFilter ),
- NAME_FUNC_OFFSET( 4714, glGetConvolutionParameterfv, _gloffset_GetConvolutionParameterfv ),
- NAME_FUNC_OFFSET( 4742, glGetConvolutionParameteriv, _gloffset_GetConvolutionParameteriv ),
- NAME_FUNC_OFFSET( 4770, glGetSeparableFilter, _gloffset_GetSeparableFilter ),
- NAME_FUNC_OFFSET( 4791, glSeparableFilter2D, _gloffset_SeparableFilter2D ),
- NAME_FUNC_OFFSET( 4811, glGetHistogram, _gloffset_GetHistogram ),
- NAME_FUNC_OFFSET( 4826, glGetHistogramParameterfv, _gloffset_GetHistogramParameterfv ),
- NAME_FUNC_OFFSET( 4852, glGetHistogramParameteriv, _gloffset_GetHistogramParameteriv ),
- NAME_FUNC_OFFSET( 4878, glGetMinmax, _gloffset_GetMinmax ),
- NAME_FUNC_OFFSET( 4890, glGetMinmaxParameterfv, _gloffset_GetMinmaxParameterfv ),
- NAME_FUNC_OFFSET( 4913, glGetMinmaxParameteriv, _gloffset_GetMinmaxParameteriv ),
- NAME_FUNC_OFFSET( 4936, glHistogram, _gloffset_Histogram ),
- NAME_FUNC_OFFSET( 4948, glMinmax, _gloffset_Minmax ),
- NAME_FUNC_OFFSET( 4957, glResetHistogram, _gloffset_ResetHistogram ),
- NAME_FUNC_OFFSET( 4974, glResetMinmax, _gloffset_ResetMinmax ),
- NAME_FUNC_OFFSET( 4988, glTexImage3D, _gloffset_TexImage3D ),
- NAME_FUNC_OFFSET( 5001, glTexSubImage3D, _gloffset_TexSubImage3D ),
- NAME_FUNC_OFFSET( 5017, glCopyTexSubImage3D, _gloffset_CopyTexSubImage3D ),
- NAME_FUNC_OFFSET( 5037, glActiveTextureARB, _gloffset_ActiveTextureARB ),
- NAME_FUNC_OFFSET( 5056, glClientActiveTextureARB, _gloffset_ClientActiveTextureARB ),
- NAME_FUNC_OFFSET( 5081, glMultiTexCoord1dARB, _gloffset_MultiTexCoord1dARB ),
- NAME_FUNC_OFFSET( 5102, glMultiTexCoord1dvARB, _gloffset_MultiTexCoord1dvARB ),
- NAME_FUNC_OFFSET( 5124, glMultiTexCoord1fARB, _gloffset_MultiTexCoord1fARB ),
- NAME_FUNC_OFFSET( 5145, glMultiTexCoord1fvARB, _gloffset_MultiTexCoord1fvARB ),
- NAME_FUNC_OFFSET( 5167, glMultiTexCoord1iARB, _gloffset_MultiTexCoord1iARB ),
- NAME_FUNC_OFFSET( 5188, glMultiTexCoord1ivARB, _gloffset_MultiTexCoord1ivARB ),
- NAME_FUNC_OFFSET( 5210, glMultiTexCoord1sARB, _gloffset_MultiTexCoord1sARB ),
- NAME_FUNC_OFFSET( 5231, glMultiTexCoord1svARB, _gloffset_MultiTexCoord1svARB ),
- NAME_FUNC_OFFSET( 5253, glMultiTexCoord2dARB, _gloffset_MultiTexCoord2dARB ),
- NAME_FUNC_OFFSET( 5274, glMultiTexCoord2dvARB, _gloffset_MultiTexCoord2dvARB ),
- NAME_FUNC_OFFSET( 5296, glMultiTexCoord2fARB, _gloffset_MultiTexCoord2fARB ),
- NAME_FUNC_OFFSET( 5317, glMultiTexCoord2fvARB, _gloffset_MultiTexCoord2fvARB ),
- NAME_FUNC_OFFSET( 5339, glMultiTexCoord2iARB, _gloffset_MultiTexCoord2iARB ),
- NAME_FUNC_OFFSET( 5360, glMultiTexCoord2ivARB, _gloffset_MultiTexCoord2ivARB ),
- NAME_FUNC_OFFSET( 5382, glMultiTexCoord2sARB, _gloffset_MultiTexCoord2sARB ),
- NAME_FUNC_OFFSET( 5403, glMultiTexCoord2svARB, _gloffset_MultiTexCoord2svARB ),
- NAME_FUNC_OFFSET( 5425, glMultiTexCoord3dARB, _gloffset_MultiTexCoord3dARB ),
- NAME_FUNC_OFFSET( 5446, glMultiTexCoord3dvARB, _gloffset_MultiTexCoord3dvARB ),
- NAME_FUNC_OFFSET( 5468, glMultiTexCoord3fARB, _gloffset_MultiTexCoord3fARB ),
- NAME_FUNC_OFFSET( 5489, glMultiTexCoord3fvARB, _gloffset_MultiTexCoord3fvARB ),
- NAME_FUNC_OFFSET( 5511, glMultiTexCoord3iARB, _gloffset_MultiTexCoord3iARB ),
- NAME_FUNC_OFFSET( 5532, glMultiTexCoord3ivARB, _gloffset_MultiTexCoord3ivARB ),
- NAME_FUNC_OFFSET( 5554, glMultiTexCoord3sARB, _gloffset_MultiTexCoord3sARB ),
- NAME_FUNC_OFFSET( 5575, glMultiTexCoord3svARB, _gloffset_MultiTexCoord3svARB ),
- NAME_FUNC_OFFSET( 5597, glMultiTexCoord4dARB, _gloffset_MultiTexCoord4dARB ),
- NAME_FUNC_OFFSET( 5618, glMultiTexCoord4dvARB, _gloffset_MultiTexCoord4dvARB ),
- NAME_FUNC_OFFSET( 5640, glMultiTexCoord4fARB, _gloffset_MultiTexCoord4fARB ),
- NAME_FUNC_OFFSET( 5661, glMultiTexCoord4fvARB, _gloffset_MultiTexCoord4fvARB ),
- NAME_FUNC_OFFSET( 5683, glMultiTexCoord4iARB, _gloffset_MultiTexCoord4iARB ),
- NAME_FUNC_OFFSET( 5704, glMultiTexCoord4ivARB, _gloffset_MultiTexCoord4ivARB ),
- NAME_FUNC_OFFSET( 5726, glMultiTexCoord4sARB, _gloffset_MultiTexCoord4sARB ),
- NAME_FUNC_OFFSET( 5747, glMultiTexCoord4svARB, _gloffset_MultiTexCoord4svARB ),
- NAME_FUNC_OFFSET( 5769, glLoadTransposeMatrixfARB, _gloffset_LoadTransposeMatrixfARB ),
- NAME_FUNC_OFFSET( 5795, glLoadTransposeMatrixdARB, _gloffset_LoadTransposeMatrixdARB ),
- NAME_FUNC_OFFSET( 5821, glMultTransposeMatrixfARB, _gloffset_MultTransposeMatrixfARB ),
- NAME_FUNC_OFFSET( 5847, glMultTransposeMatrixdARB, _gloffset_MultTransposeMatrixdARB ),
- NAME_FUNC_OFFSET( 5873, glSampleCoverageARB, _gloffset_SampleCoverageARB ),
- NAME_FUNC_OFFSET( 5893, glDrawBuffersARB, _gloffset_DrawBuffersARB ),
- NAME_FUNC_OFFSET( 5910, glPolygonOffsetEXT, _gloffset_PolygonOffsetEXT ),
- NAME_FUNC_OFFSET( 5929, glGetTexFilterFuncSGIS, _gloffset_GetTexFilterFuncSGIS ),
- NAME_FUNC_OFFSET( 5952, glTexFilterFuncSGIS, _gloffset_TexFilterFuncSGIS ),
- NAME_FUNC_OFFSET( 5972, glGetHistogramEXT, _gloffset_GetHistogramEXT ),
- NAME_FUNC_OFFSET( 5990, glGetHistogramParameterfvEXT, _gloffset_GetHistogramParameterfvEXT ),
- NAME_FUNC_OFFSET( 6019, glGetHistogramParameterivEXT, _gloffset_GetHistogramParameterivEXT ),
- NAME_FUNC_OFFSET( 6048, glGetMinmaxEXT, _gloffset_GetMinmaxEXT ),
- NAME_FUNC_OFFSET( 6063, glGetMinmaxParameterfvEXT, _gloffset_GetMinmaxParameterfvEXT ),
- NAME_FUNC_OFFSET( 6089, glGetMinmaxParameterivEXT, _gloffset_GetMinmaxParameterivEXT ),
- NAME_FUNC_OFFSET( 6115, glGetConvolutionFilterEXT, _gloffset_GetConvolutionFilterEXT ),
- NAME_FUNC_OFFSET( 6141, glGetConvolutionParameterfvEXT, _gloffset_GetConvolutionParameterfvEXT ),
- NAME_FUNC_OFFSET( 6172, glGetConvolutionParameterivEXT, _gloffset_GetConvolutionParameterivEXT ),
- NAME_FUNC_OFFSET( 6203, glGetSeparableFilterEXT, _gloffset_GetSeparableFilterEXT ),
- NAME_FUNC_OFFSET( 6227, glGetColorTableSGI, _gloffset_GetColorTableSGI ),
- NAME_FUNC_OFFSET( 6246, glGetColorTableParameterfvSGI, _gloffset_GetColorTableParameterfvSGI ),
- NAME_FUNC_OFFSET( 6276, glGetColorTableParameterivSGI, _gloffset_GetColorTableParameterivSGI ),
- NAME_FUNC_OFFSET( 6306, glPixelTexGenSGIX, _gloffset_PixelTexGenSGIX ),
- NAME_FUNC_OFFSET( 6324, glPixelTexGenParameteriSGIS, _gloffset_PixelTexGenParameteriSGIS ),
- NAME_FUNC_OFFSET( 6352, glPixelTexGenParameterivSGIS, _gloffset_PixelTexGenParameterivSGIS ),
- NAME_FUNC_OFFSET( 6381, glPixelTexGenParameterfSGIS, _gloffset_PixelTexGenParameterfSGIS ),
- NAME_FUNC_OFFSET( 6409, glPixelTexGenParameterfvSGIS, _gloffset_PixelTexGenParameterfvSGIS ),
- NAME_FUNC_OFFSET( 6438, glGetPixelTexGenParameterivSGIS, _gloffset_GetPixelTexGenParameterivSGIS ),
- NAME_FUNC_OFFSET( 6470, glGetPixelTexGenParameterfvSGIS, _gloffset_GetPixelTexGenParameterfvSGIS ),
- NAME_FUNC_OFFSET( 6502, glTexImage4DSGIS, _gloffset_TexImage4DSGIS ),
- NAME_FUNC_OFFSET( 6519, glTexSubImage4DSGIS, _gloffset_TexSubImage4DSGIS ),
- NAME_FUNC_OFFSET( 6539, glAreTexturesResidentEXT, _gloffset_AreTexturesResidentEXT ),
- NAME_FUNC_OFFSET( 6564, glGenTexturesEXT, _gloffset_GenTexturesEXT ),
- NAME_FUNC_OFFSET( 6581, glIsTextureEXT, _gloffset_IsTextureEXT ),
- NAME_FUNC_OFFSET( 6596, glDetailTexFuncSGIS, _gloffset_DetailTexFuncSGIS ),
- NAME_FUNC_OFFSET( 6616, glGetDetailTexFuncSGIS, _gloffset_GetDetailTexFuncSGIS ),
- NAME_FUNC_OFFSET( 6639, glSharpenTexFuncSGIS, _gloffset_SharpenTexFuncSGIS ),
- NAME_FUNC_OFFSET( 6660, glGetSharpenTexFuncSGIS, _gloffset_GetSharpenTexFuncSGIS ),
- NAME_FUNC_OFFSET( 6684, glSampleMaskSGIS, _gloffset_SampleMaskSGIS ),
- NAME_FUNC_OFFSET( 6701, glSamplePatternSGIS, _gloffset_SamplePatternSGIS ),
- NAME_FUNC_OFFSET( 6721, glColorPointerEXT, _gloffset_ColorPointerEXT ),
- NAME_FUNC_OFFSET( 6739, glEdgeFlagPointerEXT, _gloffset_EdgeFlagPointerEXT ),
- NAME_FUNC_OFFSET( 6760, glIndexPointerEXT, _gloffset_IndexPointerEXT ),
- NAME_FUNC_OFFSET( 6778, glNormalPointerEXT, _gloffset_NormalPointerEXT ),
- NAME_FUNC_OFFSET( 6797, glTexCoordPointerEXT, _gloffset_TexCoordPointerEXT ),
- NAME_FUNC_OFFSET( 6818, glVertexPointerEXT, _gloffset_VertexPointerEXT ),
- NAME_FUNC_OFFSET( 6837, glSpriteParameterfSGIX, _gloffset_SpriteParameterfSGIX ),
- NAME_FUNC_OFFSET( 6860, glSpriteParameterfvSGIX, _gloffset_SpriteParameterfvSGIX ),
- NAME_FUNC_OFFSET( 6884, glSpriteParameteriSGIX, _gloffset_SpriteParameteriSGIX ),
- NAME_FUNC_OFFSET( 6907, glSpriteParameterivSGIX, _gloffset_SpriteParameterivSGIX ),
- NAME_FUNC_OFFSET( 6931, glPointParameterfEXT, _gloffset_PointParameterfEXT ),
- NAME_FUNC_OFFSET( 6952, glPointParameterfvEXT, _gloffset_PointParameterfvEXT ),
- NAME_FUNC_OFFSET( 6974, glGetInstrumentsSGIX, _gloffset_GetInstrumentsSGIX ),
- NAME_FUNC_OFFSET( 6995, glInstrumentsBufferSGIX, _gloffset_InstrumentsBufferSGIX ),
- NAME_FUNC_OFFSET( 7019, glPollInstrumentsSGIX, _gloffset_PollInstrumentsSGIX ),
- NAME_FUNC_OFFSET( 7041, glReadInstrumentsSGIX, _gloffset_ReadInstrumentsSGIX ),
- NAME_FUNC_OFFSET( 7063, glStartInstrumentsSGIX, _gloffset_StartInstrumentsSGIX ),
- NAME_FUNC_OFFSET( 7086, glStopInstrumentsSGIX, _gloffset_StopInstrumentsSGIX ),
- NAME_FUNC_OFFSET( 7108, glFrameZoomSGIX, _gloffset_FrameZoomSGIX ),
- NAME_FUNC_OFFSET( 7124, glTagSampleBufferSGIX, _gloffset_TagSampleBufferSGIX ),
- NAME_FUNC_OFFSET( 7146, glReferencePlaneSGIX, _gloffset_ReferencePlaneSGIX ),
- NAME_FUNC_OFFSET( 7167, glFlushRasterSGIX, _gloffset_FlushRasterSGIX ),
- NAME_FUNC_OFFSET( 7185, glGetListParameterfvSGIX, _gloffset_GetListParameterfvSGIX ),
- NAME_FUNC_OFFSET( 7210, glGetListParameterivSGIX, _gloffset_GetListParameterivSGIX ),
- NAME_FUNC_OFFSET( 7235, glListParameterfSGIX, _gloffset_ListParameterfSGIX ),
- NAME_FUNC_OFFSET( 7256, glListParameterfvSGIX, _gloffset_ListParameterfvSGIX ),
- NAME_FUNC_OFFSET( 7278, glListParameteriSGIX, _gloffset_ListParameteriSGIX ),
- NAME_FUNC_OFFSET( 7299, glListParameterivSGIX, _gloffset_ListParameterivSGIX ),
- NAME_FUNC_OFFSET( 7321, glFragmentColorMaterialSGIX, _gloffset_FragmentColorMaterialSGIX ),
- NAME_FUNC_OFFSET( 7349, glFragmentLightfSGIX, _gloffset_FragmentLightfSGIX ),
- NAME_FUNC_OFFSET( 7370, glFragmentLightfvSGIX, _gloffset_FragmentLightfvSGIX ),
- NAME_FUNC_OFFSET( 7392, glFragmentLightiSGIX, _gloffset_FragmentLightiSGIX ),
- NAME_FUNC_OFFSET( 7413, glFragmentLightivSGIX, _gloffset_FragmentLightivSGIX ),
- NAME_FUNC_OFFSET( 7435, glFragmentLightModelfSGIX, _gloffset_FragmentLightModelfSGIX ),
- NAME_FUNC_OFFSET( 7461, glFragmentLightModelfvSGIX, _gloffset_FragmentLightModelfvSGIX ),
- NAME_FUNC_OFFSET( 7488, glFragmentLightModeliSGIX, _gloffset_FragmentLightModeliSGIX ),
- NAME_FUNC_OFFSET( 7514, glFragmentLightModelivSGIX, _gloffset_FragmentLightModelivSGIX ),
- NAME_FUNC_OFFSET( 7541, glFragmentMaterialfSGIX, _gloffset_FragmentMaterialfSGIX ),
- NAME_FUNC_OFFSET( 7565, glFragmentMaterialfvSGIX, _gloffset_FragmentMaterialfvSGIX ),
- NAME_FUNC_OFFSET( 7590, glFragmentMaterialiSGIX, _gloffset_FragmentMaterialiSGIX ),
- NAME_FUNC_OFFSET( 7614, glFragmentMaterialivSGIX, _gloffset_FragmentMaterialivSGIX ),
- NAME_FUNC_OFFSET( 7639, glGetFragmentLightfvSGIX, _gloffset_GetFragmentLightfvSGIX ),
- NAME_FUNC_OFFSET( 7664, glGetFragmentLightivSGIX, _gloffset_GetFragmentLightivSGIX ),
- NAME_FUNC_OFFSET( 7689, glGetFragmentMaterialfvSGIX, _gloffset_GetFragmentMaterialfvSGIX ),
- NAME_FUNC_OFFSET( 7717, glGetFragmentMaterialivSGIX, _gloffset_GetFragmentMaterialivSGIX ),
- NAME_FUNC_OFFSET( 7745, glLightEnviSGIX, _gloffset_LightEnviSGIX ),
- NAME_FUNC_OFFSET( 7761, glVertexWeightfEXT, _gloffset_VertexWeightfEXT ),
- NAME_FUNC_OFFSET( 7780, glVertexWeightfvEXT, _gloffset_VertexWeightfvEXT ),
- NAME_FUNC_OFFSET( 7800, glVertexWeightPointerEXT, _gloffset_VertexWeightPointerEXT ),
- NAME_FUNC_OFFSET( 7825, glFlushVertexArrayRangeNV, _gloffset_FlushVertexArrayRangeNV ),
- NAME_FUNC_OFFSET( 7851, glVertexArrayRangeNV, _gloffset_VertexArrayRangeNV ),
- NAME_FUNC_OFFSET( 7872, glCombinerParameterfvNV, _gloffset_CombinerParameterfvNV ),
- NAME_FUNC_OFFSET( 7896, glCombinerParameterfNV, _gloffset_CombinerParameterfNV ),
- NAME_FUNC_OFFSET( 7919, glCombinerParameterivNV, _gloffset_CombinerParameterivNV ),
- NAME_FUNC_OFFSET( 7943, glCombinerParameteriNV, _gloffset_CombinerParameteriNV ),
- NAME_FUNC_OFFSET( 7966, glCombinerInputNV, _gloffset_CombinerInputNV ),
- NAME_FUNC_OFFSET( 7984, glCombinerOutputNV, _gloffset_CombinerOutputNV ),
- NAME_FUNC_OFFSET( 8003, glFinalCombinerInputNV, _gloffset_FinalCombinerInputNV ),
- NAME_FUNC_OFFSET( 8026, glGetCombinerInputParameterfvNV, _gloffset_GetCombinerInputParameterfvNV ),
- NAME_FUNC_OFFSET( 8058, glGetCombinerInputParameterivNV, _gloffset_GetCombinerInputParameterivNV ),
- NAME_FUNC_OFFSET( 8090, glGetCombinerOutputParameterfvNV, _gloffset_GetCombinerOutputParameterfvNV ),
- NAME_FUNC_OFFSET( 8123, glGetCombinerOutputParameterivNV, _gloffset_GetCombinerOutputParameterivNV ),
- NAME_FUNC_OFFSET( 8156, glGetFinalCombinerInputParameterfvNV, _gloffset_GetFinalCombinerInputParameterfvNV ),
- NAME_FUNC_OFFSET( 8193, glGetFinalCombinerInputParameterivNV, _gloffset_GetFinalCombinerInputParameterivNV ),
- NAME_FUNC_OFFSET( 8230, glResizeBuffersMESA, _gloffset_ResizeBuffersMESA ),
- NAME_FUNC_OFFSET( 8250, glWindowPos2dMESA, _gloffset_WindowPos2dMESA ),
- NAME_FUNC_OFFSET( 8268, glWindowPos2dvMESA, _gloffset_WindowPos2dvMESA ),
- NAME_FUNC_OFFSET( 8287, glWindowPos2fMESA, _gloffset_WindowPos2fMESA ),
- NAME_FUNC_OFFSET( 8305, glWindowPos2fvMESA, _gloffset_WindowPos2fvMESA ),
- NAME_FUNC_OFFSET( 8324, glWindowPos2iMESA, _gloffset_WindowPos2iMESA ),
- NAME_FUNC_OFFSET( 8342, glWindowPos2ivMESA, _gloffset_WindowPos2ivMESA ),
- NAME_FUNC_OFFSET( 8361, glWindowPos2sMESA, _gloffset_WindowPos2sMESA ),
- NAME_FUNC_OFFSET( 8379, glWindowPos2svMESA, _gloffset_WindowPos2svMESA ),
- NAME_FUNC_OFFSET( 8398, glWindowPos3dMESA, _gloffset_WindowPos3dMESA ),
- NAME_FUNC_OFFSET( 8416, glWindowPos3dvMESA, _gloffset_WindowPos3dvMESA ),
- NAME_FUNC_OFFSET( 8435, glWindowPos3fMESA, _gloffset_WindowPos3fMESA ),
- NAME_FUNC_OFFSET( 8453, glWindowPos3fvMESA, _gloffset_WindowPos3fvMESA ),
- NAME_FUNC_OFFSET( 8472, glWindowPos3iMESA, _gloffset_WindowPos3iMESA ),
- NAME_FUNC_OFFSET( 8490, glWindowPos3ivMESA, _gloffset_WindowPos3ivMESA ),
- NAME_FUNC_OFFSET( 8509, glWindowPos3sMESA, _gloffset_WindowPos3sMESA ),
- NAME_FUNC_OFFSET( 8527, glWindowPos3svMESA, _gloffset_WindowPos3svMESA ),
- NAME_FUNC_OFFSET( 8546, glWindowPos4dMESA, _gloffset_WindowPos4dMESA ),
- NAME_FUNC_OFFSET( 8564, glWindowPos4dvMESA, _gloffset_WindowPos4dvMESA ),
- NAME_FUNC_OFFSET( 8583, glWindowPos4fMESA, _gloffset_WindowPos4fMESA ),
- NAME_FUNC_OFFSET( 8601, glWindowPos4fvMESA, _gloffset_WindowPos4fvMESA ),
- NAME_FUNC_OFFSET( 8620, glWindowPos4iMESA, _gloffset_WindowPos4iMESA ),
- NAME_FUNC_OFFSET( 8638, glWindowPos4ivMESA, _gloffset_WindowPos4ivMESA ),
- NAME_FUNC_OFFSET( 8657, glWindowPos4sMESA, _gloffset_WindowPos4sMESA ),
- NAME_FUNC_OFFSET( 8675, glWindowPos4svMESA, _gloffset_WindowPos4svMESA ),
- NAME_FUNC_OFFSET( 8694, glBlendFuncSeparateEXT, _gloffset_BlendFuncSeparateEXT ),
- NAME_FUNC_OFFSET( 8717, glIndexMaterialEXT, _gloffset_IndexMaterialEXT ),
- NAME_FUNC_OFFSET( 8736, glIndexFuncEXT, _gloffset_IndexFuncEXT ),
- NAME_FUNC_OFFSET( 8751, glLockArraysEXT, _gloffset_LockArraysEXT ),
- NAME_FUNC_OFFSET( 8767, glUnlockArraysEXT, _gloffset_UnlockArraysEXT ),
- NAME_FUNC_OFFSET( 8785, glCullParameterdvEXT, _gloffset_CullParameterdvEXT ),
- NAME_FUNC_OFFSET( 8806, glCullParameterfvEXT, _gloffset_CullParameterfvEXT ),
- NAME_FUNC_OFFSET( 8827, glHintPGI, _gloffset_HintPGI ),
- NAME_FUNC_OFFSET( 8837, glFogCoordfEXT, _gloffset_FogCoordfEXT ),
- NAME_FUNC_OFFSET( 8852, glFogCoordfvEXT, _gloffset_FogCoordfvEXT ),
- NAME_FUNC_OFFSET( 8868, glFogCoorddEXT, _gloffset_FogCoorddEXT ),
- NAME_FUNC_OFFSET( 8883, glFogCoorddvEXT, _gloffset_FogCoorddvEXT ),
- NAME_FUNC_OFFSET( 8899, glFogCoordPointerEXT, _gloffset_FogCoordPointerEXT ),
- NAME_FUNC_OFFSET( 8920, glGetColorTableEXT, _gloffset_GetColorTableEXT ),
- NAME_FUNC_OFFSET( 8939, glGetColorTableParameterivEXT, _gloffset_GetColorTableParameterivEXT ),
- NAME_FUNC_OFFSET( 8969, glGetColorTableParameterfvEXT, _gloffset_GetColorTableParameterfvEXT ),
- NAME_FUNC_OFFSET( 8999, glTbufferMask3DFX, _gloffset_TbufferMask3DFX ),
- NAME_FUNC_OFFSET( 9017, glCompressedTexImage3DARB, _gloffset_CompressedTexImage3DARB ),
- NAME_FUNC_OFFSET( 9043, glCompressedTexImage2DARB, _gloffset_CompressedTexImage2DARB ),
- NAME_FUNC_OFFSET( 9069, glCompressedTexImage1DARB, _gloffset_CompressedTexImage1DARB ),
- NAME_FUNC_OFFSET( 9095, glCompressedTexSubImage3DARB, _gloffset_CompressedTexSubImage3DARB ),
- NAME_FUNC_OFFSET( 9124, glCompressedTexSubImage2DARB, _gloffset_CompressedTexSubImage2DARB ),
- NAME_FUNC_OFFSET( 9153, glCompressedTexSubImage1DARB, _gloffset_CompressedTexSubImage1DARB ),
- NAME_FUNC_OFFSET( 9182, glGetCompressedTexImageARB, _gloffset_GetCompressedTexImageARB ),
- NAME_FUNC_OFFSET( 9209, glSecondaryColor3bEXT, _gloffset_SecondaryColor3bEXT ),
- NAME_FUNC_OFFSET( 9231, glSecondaryColor3bvEXT, _gloffset_SecondaryColor3bvEXT ),
- NAME_FUNC_OFFSET( 9254, glSecondaryColor3dEXT, _gloffset_SecondaryColor3dEXT ),
- NAME_FUNC_OFFSET( 9276, glSecondaryColor3dvEXT, _gloffset_SecondaryColor3dvEXT ),
- NAME_FUNC_OFFSET( 9299, glSecondaryColor3fEXT, _gloffset_SecondaryColor3fEXT ),
- NAME_FUNC_OFFSET( 9321, glSecondaryColor3fvEXT, _gloffset_SecondaryColor3fvEXT ),
- NAME_FUNC_OFFSET( 9344, glSecondaryColor3iEXT, _gloffset_SecondaryColor3iEXT ),
- NAME_FUNC_OFFSET( 9366, glSecondaryColor3ivEXT, _gloffset_SecondaryColor3ivEXT ),
- NAME_FUNC_OFFSET( 9389, glSecondaryColor3sEXT, _gloffset_SecondaryColor3sEXT ),
- NAME_FUNC_OFFSET( 9411, glSecondaryColor3svEXT, _gloffset_SecondaryColor3svEXT ),
- NAME_FUNC_OFFSET( 9434, glSecondaryColor3ubEXT, _gloffset_SecondaryColor3ubEXT ),
- NAME_FUNC_OFFSET( 9457, glSecondaryColor3ubvEXT, _gloffset_SecondaryColor3ubvEXT ),
- NAME_FUNC_OFFSET( 9481, glSecondaryColor3uiEXT, _gloffset_SecondaryColor3uiEXT ),
- NAME_FUNC_OFFSET( 9504, glSecondaryColor3uivEXT, _gloffset_SecondaryColor3uivEXT ),
- NAME_FUNC_OFFSET( 9528, glSecondaryColor3usEXT, _gloffset_SecondaryColor3usEXT ),
- NAME_FUNC_OFFSET( 9551, glSecondaryColor3usvEXT, _gloffset_SecondaryColor3usvEXT ),
- NAME_FUNC_OFFSET( 9575, glSecondaryColorPointerEXT, _gloffset_SecondaryColorPointerEXT ),
- NAME_FUNC_OFFSET( 9602, glAreProgramsResidentNV, _gloffset_AreProgramsResidentNV ),
- NAME_FUNC_OFFSET( 9626, glBindProgramNV, _gloffset_BindProgramNV ),
- NAME_FUNC_OFFSET( 9642, glDeleteProgramsNV, _gloffset_DeleteProgramsNV ),
- NAME_FUNC_OFFSET( 9661, glExecuteProgramNV, _gloffset_ExecuteProgramNV ),
- NAME_FUNC_OFFSET( 9680, glGenProgramsNV, _gloffset_GenProgramsNV ),
- NAME_FUNC_OFFSET( 9696, glGetProgramParameterdvNV, _gloffset_GetProgramParameterdvNV ),
- NAME_FUNC_OFFSET( 9722, glGetProgramParameterfvNV, _gloffset_GetProgramParameterfvNV ),
- NAME_FUNC_OFFSET( 9748, glGetProgramivNV, _gloffset_GetProgramivNV ),
- NAME_FUNC_OFFSET( 9765, glGetProgramStringNV, _gloffset_GetProgramStringNV ),
- NAME_FUNC_OFFSET( 9786, glGetTrackMatrixivNV, _gloffset_GetTrackMatrixivNV ),
- NAME_FUNC_OFFSET( 9807, glGetVertexAttribdvNV, _gloffset_GetVertexAttribdvNV ),
- NAME_FUNC_OFFSET( 9829, glGetVertexAttribfvNV, _gloffset_GetVertexAttribfvNV ),
- NAME_FUNC_OFFSET( 9851, glGetVertexAttribivNV, _gloffset_GetVertexAttribivNV ),
- NAME_FUNC_OFFSET( 9873, glGetVertexAttribPointervNV, _gloffset_GetVertexAttribPointervNV ),
- NAME_FUNC_OFFSET( 9901, glIsProgramNV, _gloffset_IsProgramNV ),
- NAME_FUNC_OFFSET( 9915, glLoadProgramNV, _gloffset_LoadProgramNV ),
- NAME_FUNC_OFFSET( 9931, glProgramParameter4dNV, _gloffset_ProgramParameter4dNV ),
- NAME_FUNC_OFFSET( 9954, glProgramParameter4dvNV, _gloffset_ProgramParameter4dvNV ),
- NAME_FUNC_OFFSET( 9978, glProgramParameter4fNV, _gloffset_ProgramParameter4fNV ),
- NAME_FUNC_OFFSET( 10001, glProgramParameter4fvNV, _gloffset_ProgramParameter4fvNV ),
- NAME_FUNC_OFFSET( 10025, glProgramParameters4dvNV, _gloffset_ProgramParameters4dvNV ),
- NAME_FUNC_OFFSET( 10050, glProgramParameters4fvNV, _gloffset_ProgramParameters4fvNV ),
- NAME_FUNC_OFFSET( 10075, glRequestResidentProgramsNV, _gloffset_RequestResidentProgramsNV ),
- NAME_FUNC_OFFSET( 10103, glTrackMatrixNV, _gloffset_TrackMatrixNV ),
- NAME_FUNC_OFFSET( 10119, glVertexAttribPointerNV, _gloffset_VertexAttribPointerNV ),
- NAME_FUNC_OFFSET( 10143, glVertexAttrib1dNV, _gloffset_VertexAttrib1dNV ),
- NAME_FUNC_OFFSET( 10162, glVertexAttrib1dvNV, _gloffset_VertexAttrib1dvNV ),
- NAME_FUNC_OFFSET( 10182, glVertexAttrib1fNV, _gloffset_VertexAttrib1fNV ),
- NAME_FUNC_OFFSET( 10201, glVertexAttrib1fvNV, _gloffset_VertexAttrib1fvNV ),
- NAME_FUNC_OFFSET( 10221, glVertexAttrib1sNV, _gloffset_VertexAttrib1sNV ),
- NAME_FUNC_OFFSET( 10240, glVertexAttrib1svNV, _gloffset_VertexAttrib1svNV ),
- NAME_FUNC_OFFSET( 10260, glVertexAttrib2dNV, _gloffset_VertexAttrib2dNV ),
- NAME_FUNC_OFFSET( 10279, glVertexAttrib2dvNV, _gloffset_VertexAttrib2dvNV ),
- NAME_FUNC_OFFSET( 10299, glVertexAttrib2fNV, _gloffset_VertexAttrib2fNV ),
- NAME_FUNC_OFFSET( 10318, glVertexAttrib2fvNV, _gloffset_VertexAttrib2fvNV ),
- NAME_FUNC_OFFSET( 10338, glVertexAttrib2sNV, _gloffset_VertexAttrib2sNV ),
- NAME_FUNC_OFFSET( 10357, glVertexAttrib2svNV, _gloffset_VertexAttrib2svNV ),
- NAME_FUNC_OFFSET( 10377, glVertexAttrib3dNV, _gloffset_VertexAttrib3dNV ),
- NAME_FUNC_OFFSET( 10396, glVertexAttrib3dvNV, _gloffset_VertexAttrib3dvNV ),
- NAME_FUNC_OFFSET( 10416, glVertexAttrib3fNV, _gloffset_VertexAttrib3fNV ),
- NAME_FUNC_OFFSET( 10435, glVertexAttrib3fvNV, _gloffset_VertexAttrib3fvNV ),
- NAME_FUNC_OFFSET( 10455, glVertexAttrib3sNV, _gloffset_VertexAttrib3sNV ),
- NAME_FUNC_OFFSET( 10474, glVertexAttrib3svNV, _gloffset_VertexAttrib3svNV ),
- NAME_FUNC_OFFSET( 10494, glVertexAttrib4dNV, _gloffset_VertexAttrib4dNV ),
- NAME_FUNC_OFFSET( 10513, glVertexAttrib4dvNV, _gloffset_VertexAttrib4dvNV ),
- NAME_FUNC_OFFSET( 10533, glVertexAttrib4fNV, _gloffset_VertexAttrib4fNV ),
- NAME_FUNC_OFFSET( 10552, glVertexAttrib4fvNV, _gloffset_VertexAttrib4fvNV ),
- NAME_FUNC_OFFSET( 10572, glVertexAttrib4sNV, _gloffset_VertexAttrib4sNV ),
- NAME_FUNC_OFFSET( 10591, glVertexAttrib4svNV, _gloffset_VertexAttrib4svNV ),
- NAME_FUNC_OFFSET( 10611, glVertexAttrib4ubNV, _gloffset_VertexAttrib4ubNV ),
- NAME_FUNC_OFFSET( 10631, glVertexAttrib4ubvNV, _gloffset_VertexAttrib4ubvNV ),
- NAME_FUNC_OFFSET( 10652, glVertexAttribs1dvNV, _gloffset_VertexAttribs1dvNV ),
- NAME_FUNC_OFFSET( 10673, glVertexAttribs1fvNV, _gloffset_VertexAttribs1fvNV ),
- NAME_FUNC_OFFSET( 10694, glVertexAttribs1svNV, _gloffset_VertexAttribs1svNV ),
- NAME_FUNC_OFFSET( 10715, glVertexAttribs2dvNV, _gloffset_VertexAttribs2dvNV ),
- NAME_FUNC_OFFSET( 10736, glVertexAttribs2fvNV, _gloffset_VertexAttribs2fvNV ),
- NAME_FUNC_OFFSET( 10757, glVertexAttribs2svNV, _gloffset_VertexAttribs2svNV ),
- NAME_FUNC_OFFSET( 10778, glVertexAttribs3dvNV, _gloffset_VertexAttribs3dvNV ),
- NAME_FUNC_OFFSET( 10799, glVertexAttribs3fvNV, _gloffset_VertexAttribs3fvNV ),
- NAME_FUNC_OFFSET( 10820, glVertexAttribs3svNV, _gloffset_VertexAttribs3svNV ),
- NAME_FUNC_OFFSET( 10841, glVertexAttribs4dvNV, _gloffset_VertexAttribs4dvNV ),
- NAME_FUNC_OFFSET( 10862, glVertexAttribs4fvNV, _gloffset_VertexAttribs4fvNV ),
- NAME_FUNC_OFFSET( 10883, glVertexAttribs4svNV, _gloffset_VertexAttribs4svNV ),
- NAME_FUNC_OFFSET( 10904, glVertexAttribs4ubvNV, _gloffset_VertexAttribs4ubvNV ),
- NAME_FUNC_OFFSET( 10926, glPointParameteriNV, _gloffset_PointParameteriNV ),
- NAME_FUNC_OFFSET( 10946, glPointParameterivNV, _gloffset_PointParameterivNV ),
- NAME_FUNC_OFFSET( 10967, glMultiDrawArraysEXT, _gloffset_MultiDrawArraysEXT ),
- NAME_FUNC_OFFSET( 10988, glMultiDrawElementsEXT, _gloffset_MultiDrawElementsEXT ),
- NAME_FUNC_OFFSET( 11011, glActiveStencilFaceEXT, _gloffset_ActiveStencilFaceEXT ),
- NAME_FUNC_OFFSET( 11034, glDeleteFencesNV, _gloffset_DeleteFencesNV ),
- NAME_FUNC_OFFSET( 11051, glGenFencesNV, _gloffset_GenFencesNV ),
- NAME_FUNC_OFFSET( 11065, glIsFenceNV, _gloffset_IsFenceNV ),
- NAME_FUNC_OFFSET( 11077, glTestFenceNV, _gloffset_TestFenceNV ),
- NAME_FUNC_OFFSET( 11091, glGetFenceivNV, _gloffset_GetFenceivNV ),
- NAME_FUNC_OFFSET( 11106, glFinishFenceNV, _gloffset_FinishFenceNV ),
- NAME_FUNC_OFFSET( 11122, glSetFenceNV, _gloffset_SetFenceNV ),
- NAME_FUNC_OFFSET( 11135, glVertexAttrib4bvARB, _gloffset_VertexAttrib4bvARB ),
- NAME_FUNC_OFFSET( 11156, glVertexAttrib4ivARB, _gloffset_VertexAttrib4ivARB ),
- NAME_FUNC_OFFSET( 11177, glVertexAttrib4ubvARB, _gloffset_VertexAttrib4ubvARB ),
- NAME_FUNC_OFFSET( 11199, glVertexAttrib4usvARB, _gloffset_VertexAttrib4usvARB ),
- NAME_FUNC_OFFSET( 11221, glVertexAttrib4uivARB, _gloffset_VertexAttrib4uivARB ),
- NAME_FUNC_OFFSET( 11243, glVertexAttrib4NbvARB, _gloffset_VertexAttrib4NbvARB ),
- NAME_FUNC_OFFSET( 11265, glVertexAttrib4NsvARB, _gloffset_VertexAttrib4NsvARB ),
- NAME_FUNC_OFFSET( 11287, glVertexAttrib4NivARB, _gloffset_VertexAttrib4NivARB ),
- NAME_FUNC_OFFSET( 11309, glVertexAttrib4NusvARB, _gloffset_VertexAttrib4NusvARB ),
- NAME_FUNC_OFFSET( 11332, glVertexAttrib4NuivARB, _gloffset_VertexAttrib4NuivARB ),
- NAME_FUNC_OFFSET( 11355, glVertexAttribPointerARB, _gloffset_VertexAttribPointerARB ),
- NAME_FUNC_OFFSET( 11380, glEnableVertexAttribArrayARB, _gloffset_EnableVertexAttribArrayARB ),
- NAME_FUNC_OFFSET( 11409, glDisableVertexAttribArrayARB, _gloffset_DisableVertexAttribArrayARB ),
- NAME_FUNC_OFFSET( 11439, glProgramStringARB, _gloffset_ProgramStringARB ),
- NAME_FUNC_OFFSET( 11458, glProgramEnvParameter4dARB, _gloffset_ProgramEnvParameter4dARB ),
- NAME_FUNC_OFFSET( 11485, glProgramEnvParameter4dvARB, _gloffset_ProgramEnvParameter4dvARB ),
- NAME_FUNC_OFFSET( 11513, glProgramEnvParameter4fARB, _gloffset_ProgramEnvParameter4fARB ),
- NAME_FUNC_OFFSET( 11540, glProgramEnvParameter4fvARB, _gloffset_ProgramEnvParameter4fvARB ),
- NAME_FUNC_OFFSET( 11568, glProgramLocalParameter4dARB, _gloffset_ProgramLocalParameter4dARB ),
- NAME_FUNC_OFFSET( 11597, glProgramLocalParameter4dvARB, _gloffset_ProgramLocalParameter4dvARB ),
- NAME_FUNC_OFFSET( 11627, glProgramLocalParameter4fARB, _gloffset_ProgramLocalParameter4fARB ),
- NAME_FUNC_OFFSET( 11656, glProgramLocalParameter4fvARB, _gloffset_ProgramLocalParameter4fvARB ),
- NAME_FUNC_OFFSET( 11686, glGetProgramEnvParameterdvARB, _gloffset_GetProgramEnvParameterdvARB ),
- NAME_FUNC_OFFSET( 11716, glGetProgramEnvParameterfvARB, _gloffset_GetProgramEnvParameterfvARB ),
- NAME_FUNC_OFFSET( 11746, glGetProgramLocalParameterdvARB, _gloffset_GetProgramLocalParameterdvARB ),
- NAME_FUNC_OFFSET( 11778, glGetProgramLocalParameterfvARB, _gloffset_GetProgramLocalParameterfvARB ),
- NAME_FUNC_OFFSET( 11810, glGetProgramivARB, _gloffset_GetProgramivARB ),
- NAME_FUNC_OFFSET( 11828, glGetProgramStringARB, _gloffset_GetProgramStringARB ),
- NAME_FUNC_OFFSET( 11850, glProgramNamedParameter4fNV, _gloffset_ProgramNamedParameter4fNV ),
- NAME_FUNC_OFFSET( 11878, glProgramNamedParameter4dNV, _gloffset_ProgramNamedParameter4dNV ),
- NAME_FUNC_OFFSET( 11906, glProgramNamedParameter4fvNV, _gloffset_ProgramNamedParameter4fvNV ),
- NAME_FUNC_OFFSET( 11935, glProgramNamedParameter4dvNV, _gloffset_ProgramNamedParameter4dvNV ),
- NAME_FUNC_OFFSET( 11964, glGetProgramNamedParameterfvNV, _gloffset_GetProgramNamedParameterfvNV ),
- NAME_FUNC_OFFSET( 11995, glGetProgramNamedParameterdvNV, _gloffset_GetProgramNamedParameterdvNV ),
- NAME_FUNC_OFFSET( 12026, glBindBufferARB, _gloffset_BindBufferARB ),
- NAME_FUNC_OFFSET( 12042, glBufferDataARB, _gloffset_BufferDataARB ),
- NAME_FUNC_OFFSET( 12058, glBufferSubDataARB, _gloffset_BufferSubDataARB ),
- NAME_FUNC_OFFSET( 12077, glDeleteBuffersARB, _gloffset_DeleteBuffersARB ),
- NAME_FUNC_OFFSET( 12096, glGenBuffersARB, _gloffset_GenBuffersARB ),
- NAME_FUNC_OFFSET( 12112, glGetBufferParameterivARB, _gloffset_GetBufferParameterivARB ),
- NAME_FUNC_OFFSET( 12138, glGetBufferPointervARB, _gloffset_GetBufferPointervARB ),
- NAME_FUNC_OFFSET( 12161, glGetBufferSubDataARB, _gloffset_GetBufferSubDataARB ),
- NAME_FUNC_OFFSET( 12183, glIsBufferARB, _gloffset_IsBufferARB ),
- NAME_FUNC_OFFSET( 12197, glMapBufferARB, _gloffset_MapBufferARB ),
- NAME_FUNC_OFFSET( 12212, glUnmapBufferARB, _gloffset_UnmapBufferARB ),
- NAME_FUNC_OFFSET( 12229, glDepthBoundsEXT, _gloffset_DepthBoundsEXT ),
- NAME_FUNC_OFFSET( 12246, glGenQueriesARB, _gloffset_GenQueriesARB ),
- NAME_FUNC_OFFSET( 12262, glDeleteQueriesARB, _gloffset_DeleteQueriesARB ),
- NAME_FUNC_OFFSET( 12281, glIsQueryARB, _gloffset_IsQueryARB ),
- NAME_FUNC_OFFSET( 12294, glBeginQueryARB, _gloffset_BeginQueryARB ),
- NAME_FUNC_OFFSET( 12310, glEndQueryARB, _gloffset_EndQueryARB ),
- NAME_FUNC_OFFSET( 12324, glGetQueryivARB, _gloffset_GetQueryivARB ),
- NAME_FUNC_OFFSET( 12340, glGetQueryObjectivARB, _gloffset_GetQueryObjectivARB ),
- NAME_FUNC_OFFSET( 12362, glGetQueryObjectuivARB, _gloffset_GetQueryObjectuivARB ),
- NAME_FUNC_OFFSET( 12385, glMultiModeDrawArraysIBM, _gloffset_MultiModeDrawArraysIBM ),
- NAME_FUNC_OFFSET( 12410, glMultiModeDrawElementsIBM, _gloffset_MultiModeDrawElementsIBM ),
- NAME_FUNC_OFFSET( 12437, glBlendEquationSeparateEXT, _gloffset_BlendEquationSeparateEXT ),
- NAME_FUNC_OFFSET( 12464, glActiveTexture, _gloffset_ActiveTextureARB ),
- NAME_FUNC_OFFSET( 12480, glClientActiveTexture, _gloffset_ClientActiveTextureARB ),
- NAME_FUNC_OFFSET( 12502, glMultiTexCoord1d, _gloffset_MultiTexCoord1dARB ),
- NAME_FUNC_OFFSET( 12520, glMultiTexCoord1dv, _gloffset_MultiTexCoord1dvARB ),
- NAME_FUNC_OFFSET( 12539, glMultiTexCoord1f, _gloffset_MultiTexCoord1fARB ),
- NAME_FUNC_OFFSET( 12557, glMultiTexCoord1fv, _gloffset_MultiTexCoord1fvARB ),
- NAME_FUNC_OFFSET( 12576, glMultiTexCoord1i, _gloffset_MultiTexCoord1iARB ),
- NAME_FUNC_OFFSET( 12594, glMultiTexCoord1iv, _gloffset_MultiTexCoord1ivARB ),
- NAME_FUNC_OFFSET( 12613, glMultiTexCoord1s, _gloffset_MultiTexCoord1sARB ),
- NAME_FUNC_OFFSET( 12631, glMultiTexCoord1sv, _gloffset_MultiTexCoord1svARB ),
- NAME_FUNC_OFFSET( 12650, glMultiTexCoord2d, _gloffset_MultiTexCoord2dARB ),
- NAME_FUNC_OFFSET( 12668, glMultiTexCoord2dv, _gloffset_MultiTexCoord2dvARB ),
- NAME_FUNC_OFFSET( 12687, glMultiTexCoord2f, _gloffset_MultiTexCoord2fARB ),
- NAME_FUNC_OFFSET( 12705, glMultiTexCoord2fv, _gloffset_MultiTexCoord2fvARB ),
- NAME_FUNC_OFFSET( 12724, glMultiTexCoord2i, _gloffset_MultiTexCoord2iARB ),
- NAME_FUNC_OFFSET( 12742, glMultiTexCoord2iv, _gloffset_MultiTexCoord2ivARB ),
- NAME_FUNC_OFFSET( 12761, glMultiTexCoord2s, _gloffset_MultiTexCoord2sARB ),
- NAME_FUNC_OFFSET( 12779, glMultiTexCoord2sv, _gloffset_MultiTexCoord2svARB ),
- NAME_FUNC_OFFSET( 12798, glMultiTexCoord3d, _gloffset_MultiTexCoord3dARB ),
- NAME_FUNC_OFFSET( 12816, glMultiTexCoord3dv, _gloffset_MultiTexCoord3dvARB ),
- NAME_FUNC_OFFSET( 12835, glMultiTexCoord3f, _gloffset_MultiTexCoord3fARB ),
- NAME_FUNC_OFFSET( 12853, glMultiTexCoord3fv, _gloffset_MultiTexCoord3fvARB ),
- NAME_FUNC_OFFSET( 12872, glMultiTexCoord3i, _gloffset_MultiTexCoord3iARB ),
- NAME_FUNC_OFFSET( 12890, glMultiTexCoord3iv, _gloffset_MultiTexCoord3ivARB ),
- NAME_FUNC_OFFSET( 12909, glMultiTexCoord3s, _gloffset_MultiTexCoord3sARB ),
- NAME_FUNC_OFFSET( 12927, glMultiTexCoord3sv, _gloffset_MultiTexCoord3svARB ),
- NAME_FUNC_OFFSET( 12946, glMultiTexCoord4d, _gloffset_MultiTexCoord4dARB ),
- NAME_FUNC_OFFSET( 12964, glMultiTexCoord4dv, _gloffset_MultiTexCoord4dvARB ),
- NAME_FUNC_OFFSET( 12983, glMultiTexCoord4f, _gloffset_MultiTexCoord4fARB ),
- NAME_FUNC_OFFSET( 13001, glMultiTexCoord4fv, _gloffset_MultiTexCoord4fvARB ),
- NAME_FUNC_OFFSET( 13020, glMultiTexCoord4i, _gloffset_MultiTexCoord4iARB ),
- NAME_FUNC_OFFSET( 13038, glMultiTexCoord4iv, _gloffset_MultiTexCoord4ivARB ),
- NAME_FUNC_OFFSET( 13057, glMultiTexCoord4s, _gloffset_MultiTexCoord4sARB ),
- NAME_FUNC_OFFSET( 13075, glMultiTexCoord4sv, _gloffset_MultiTexCoord4svARB ),
- NAME_FUNC_OFFSET( 13094, glLoadTransposeMatrixf, _gloffset_LoadTransposeMatrixfARB ),
- NAME_FUNC_OFFSET( 13117, glLoadTransposeMatrixd, _gloffset_LoadTransposeMatrixdARB ),
- NAME_FUNC_OFFSET( 13140, glMultTransposeMatrixf, _gloffset_MultTransposeMatrixfARB ),
- NAME_FUNC_OFFSET( 13163, glMultTransposeMatrixd, _gloffset_MultTransposeMatrixdARB ),
- NAME_FUNC_OFFSET( 13186, glSampleCoverage, _gloffset_SampleCoverageARB ),
- NAME_FUNC_OFFSET( 13203, glCompressedTexImage3D, _gloffset_CompressedTexImage3DARB ),
- NAME_FUNC_OFFSET( 13226, glCompressedTexImage2D, _gloffset_CompressedTexImage2DARB ),
- NAME_FUNC_OFFSET( 13249, glCompressedTexImage1D, _gloffset_CompressedTexImage1DARB ),
- NAME_FUNC_OFFSET( 13272, glCompressedTexSubImage3D, _gloffset_CompressedTexSubImage3DARB ),
- NAME_FUNC_OFFSET( 13298, glCompressedTexSubImage2D, _gloffset_CompressedTexSubImage2DARB ),
- NAME_FUNC_OFFSET( 13324, glCompressedTexSubImage1D, _gloffset_CompressedTexSubImage1DARB ),
- NAME_FUNC_OFFSET( 13350, glGetCompressedTexImage, _gloffset_GetCompressedTexImageARB ),
- NAME_FUNC_OFFSET( 13374, glBlendFuncSeparate, _gloffset_BlendFuncSeparateEXT ),
- NAME_FUNC_OFFSET( 13394, glFogCoordf, _gloffset_FogCoordfEXT ),
- NAME_FUNC_OFFSET( 13406, glFogCoordfv, _gloffset_FogCoordfvEXT ),
- NAME_FUNC_OFFSET( 13419, glFogCoordd, _gloffset_FogCoorddEXT ),
- NAME_FUNC_OFFSET( 13431, glFogCoorddv, _gloffset_FogCoorddvEXT ),
- NAME_FUNC_OFFSET( 13444, glFogCoordPointer, _gloffset_FogCoordPointerEXT ),
- NAME_FUNC_OFFSET( 13462, glMultiDrawArrays, _gloffset_MultiDrawArraysEXT ),
- NAME_FUNC_OFFSET( 13480, glMultiDrawElements, _gloffset_MultiDrawElementsEXT ),
- NAME_FUNC_OFFSET( 13500, glPointParameterf, _gloffset_PointParameterfEXT ),
- NAME_FUNC_OFFSET( 13518, glPointParameterfv, _gloffset_PointParameterfvEXT ),
- NAME_FUNC_OFFSET( 13537, glPointParameteri, _gloffset_PointParameteriNV ),
- NAME_FUNC_OFFSET( 13555, glPointParameteriv, _gloffset_PointParameterivNV ),
- NAME_FUNC_OFFSET( 13574, glSecondaryColor3b, _gloffset_SecondaryColor3bEXT ),
- NAME_FUNC_OFFSET( 13593, glSecondaryColor3bv, _gloffset_SecondaryColor3bvEXT ),
- NAME_FUNC_OFFSET( 13613, glSecondaryColor3d, _gloffset_SecondaryColor3dEXT ),
- NAME_FUNC_OFFSET( 13632, glSecondaryColor3dv, _gloffset_SecondaryColor3dvEXT ),
- NAME_FUNC_OFFSET( 13652, glSecondaryColor3f, _gloffset_SecondaryColor3fEXT ),
- NAME_FUNC_OFFSET( 13671, glSecondaryColor3fv, _gloffset_SecondaryColor3fvEXT ),
- NAME_FUNC_OFFSET( 13691, glSecondaryColor3i, _gloffset_SecondaryColor3iEXT ),
- NAME_FUNC_OFFSET( 13710, glSecondaryColor3iv, _gloffset_SecondaryColor3ivEXT ),
- NAME_FUNC_OFFSET( 13730, glSecondaryColor3s, _gloffset_SecondaryColor3sEXT ),
- NAME_FUNC_OFFSET( 13749, glSecondaryColor3sv, _gloffset_SecondaryColor3svEXT ),
- NAME_FUNC_OFFSET( 13769, glSecondaryColor3ub, _gloffset_SecondaryColor3ubEXT ),
- NAME_FUNC_OFFSET( 13789, glSecondaryColor3ubv, _gloffset_SecondaryColor3ubvEXT ),
- NAME_FUNC_OFFSET( 13810, glSecondaryColor3ui, _gloffset_SecondaryColor3uiEXT ),
- NAME_FUNC_OFFSET( 13830, glSecondaryColor3uiv, _gloffset_SecondaryColor3uivEXT ),
- NAME_FUNC_OFFSET( 13851, glSecondaryColor3us, _gloffset_SecondaryColor3usEXT ),
- NAME_FUNC_OFFSET( 13871, glSecondaryColor3usv, _gloffset_SecondaryColor3usvEXT ),
- NAME_FUNC_OFFSET( 13892, glSecondaryColorPointer, _gloffset_SecondaryColorPointerEXT ),
- NAME_FUNC_OFFSET( 13916, glWindowPos2d, _gloffset_WindowPos2dMESA ),
- NAME_FUNC_OFFSET( 13930, glWindowPos2dv, _gloffset_WindowPos2dvMESA ),
- NAME_FUNC_OFFSET( 13945, glWindowPos2f, _gloffset_WindowPos2fMESA ),
- NAME_FUNC_OFFSET( 13959, glWindowPos2fv, _gloffset_WindowPos2fvMESA ),
- NAME_FUNC_OFFSET( 13974, glWindowPos2i, _gloffset_WindowPos2iMESA ),
- NAME_FUNC_OFFSET( 13988, glWindowPos2iv, _gloffset_WindowPos2ivMESA ),
- NAME_FUNC_OFFSET( 14003, glWindowPos2s, _gloffset_WindowPos2sMESA ),
- NAME_FUNC_OFFSET( 14017, glWindowPos2sv, _gloffset_WindowPos2svMESA ),
- NAME_FUNC_OFFSET( 14032, glWindowPos3d, _gloffset_WindowPos3dMESA ),
- NAME_FUNC_OFFSET( 14046, glWindowPos3dv, _gloffset_WindowPos3dvMESA ),
- NAME_FUNC_OFFSET( 14061, glWindowPos3f, _gloffset_WindowPos3fMESA ),
- NAME_FUNC_OFFSET( 14075, glWindowPos3fv, _gloffset_WindowPos3fvMESA ),
- NAME_FUNC_OFFSET( 14090, glWindowPos3i, _gloffset_WindowPos3iMESA ),
- NAME_FUNC_OFFSET( 14104, glWindowPos3iv, _gloffset_WindowPos3ivMESA ),
- NAME_FUNC_OFFSET( 14119, glWindowPos3s, _gloffset_WindowPos3sMESA ),
- NAME_FUNC_OFFSET( 14133, glWindowPos3sv, _gloffset_WindowPos3svMESA ),
- NAME_FUNC_OFFSET( 14148, glBindBuffer, _gloffset_BindBufferARB ),
- NAME_FUNC_OFFSET( 14161, glBufferData, _gloffset_BufferDataARB ),
- NAME_FUNC_OFFSET( 14174, glBufferSubData, _gloffset_BufferSubDataARB ),
- NAME_FUNC_OFFSET( 14190, glDeleteBuffers, _gloffset_DeleteBuffersARB ),
- NAME_FUNC_OFFSET( 14206, glGenBuffers, _gloffset_GenBuffersARB ),
- NAME_FUNC_OFFSET( 14219, glGetBufferParameteriv, _gloffset_GetBufferParameterivARB ),
- NAME_FUNC_OFFSET( 14242, glGetBufferPointerv, _gloffset_GetBufferPointervARB ),
- NAME_FUNC_OFFSET( 14262, glGetBufferSubData, _gloffset_GetBufferSubDataARB ),
- NAME_FUNC_OFFSET( 14281, glIsBuffer, _gloffset_IsBufferARB ),
- NAME_FUNC_OFFSET( 14292, glMapBuffer, _gloffset_MapBufferARB ),
- NAME_FUNC_OFFSET( 14304, glUnmapBuffer, _gloffset_UnmapBufferARB ),
- NAME_FUNC_OFFSET( 14318, glGenQueries, _gloffset_GenQueriesARB ),
- NAME_FUNC_OFFSET( 14331, glDeleteQueries, _gloffset_DeleteQueriesARB ),
- NAME_FUNC_OFFSET( 14347, glIsQuery, _gloffset_IsQueryARB ),
- NAME_FUNC_OFFSET( 14357, glBeginQuery, _gloffset_BeginQueryARB ),
- NAME_FUNC_OFFSET( 14370, glEndQuery, _gloffset_EndQueryARB ),
- NAME_FUNC_OFFSET( 14381, glGetQueryiv, _gloffset_GetQueryivARB ),
- NAME_FUNC_OFFSET( 14394, glGetQueryObjectiv, _gloffset_GetQueryObjectivARB ),
- NAME_FUNC_OFFSET( 14413, glGetQueryObjectuiv, _gloffset_GetQueryObjectuivARB ),
- NAME_FUNC_OFFSET( 14433, glPointParameterfARB, _gloffset_PointParameterfEXT ),
- NAME_FUNC_OFFSET( 14454, glPointParameterfvARB, _gloffset_PointParameterfvEXT ),
- NAME_FUNC_OFFSET( 14476, glWindowPos2dARB, _gloffset_WindowPos2dMESA ),
- NAME_FUNC_OFFSET( 14493, glWindowPos2fARB, _gloffset_WindowPos2fMESA ),
- NAME_FUNC_OFFSET( 14510, glWindowPos2iARB, _gloffset_WindowPos2iMESA ),
- NAME_FUNC_OFFSET( 14527, glWindowPos2sARB, _gloffset_WindowPos2sMESA ),
- NAME_FUNC_OFFSET( 14544, glWindowPos2dvARB, _gloffset_WindowPos2dvMESA ),
- NAME_FUNC_OFFSET( 14562, glWindowPos2fvARB, _gloffset_WindowPos2fvMESA ),
- NAME_FUNC_OFFSET( 14580, glWindowPos2ivARB, _gloffset_WindowPos2ivMESA ),
- NAME_FUNC_OFFSET( 14598, glWindowPos2svARB, _gloffset_WindowPos2svMESA ),
- NAME_FUNC_OFFSET( 14616, glWindowPos3dARB, _gloffset_WindowPos3dMESA ),
- NAME_FUNC_OFFSET( 14633, glWindowPos3fARB, _gloffset_WindowPos3fMESA ),
- NAME_FUNC_OFFSET( 14650, glWindowPos3iARB, _gloffset_WindowPos3iMESA ),
- NAME_FUNC_OFFSET( 14667, glWindowPos3sARB, _gloffset_WindowPos3sMESA ),
- NAME_FUNC_OFFSET( 14684, glWindowPos3dvARB, _gloffset_WindowPos3dvMESA ),
- NAME_FUNC_OFFSET( 14702, glWindowPos3fvARB, _gloffset_WindowPos3fvMESA ),
- NAME_FUNC_OFFSET( 14720, glWindowPos3ivARB, _gloffset_WindowPos3ivMESA ),
- NAME_FUNC_OFFSET( 14738, glWindowPos3svARB, _gloffset_WindowPos3svMESA ),
- NAME_FUNC_OFFSET( 14756, glVertexAttrib1sARB, _gloffset_VertexAttrib1sNV ),
- NAME_FUNC_OFFSET( 14776, glVertexAttrib1fARB, _gloffset_VertexAttrib1fNV ),
- NAME_FUNC_OFFSET( 14796, glVertexAttrib1dARB, _gloffset_VertexAttrib1dNV ),
- NAME_FUNC_OFFSET( 14816, glVertexAttrib2sARB, _gloffset_VertexAttrib2sNV ),
- NAME_FUNC_OFFSET( 14836, glVertexAttrib2fARB, _gloffset_VertexAttrib2fNV ),
- NAME_FUNC_OFFSET( 14856, glVertexAttrib2dARB, _gloffset_VertexAttrib2dNV ),
- NAME_FUNC_OFFSET( 14876, glVertexAttrib3sARB, _gloffset_VertexAttrib3sNV ),
- NAME_FUNC_OFFSET( 14896, glVertexAttrib3fARB, _gloffset_VertexAttrib3fNV ),
- NAME_FUNC_OFFSET( 14916, glVertexAttrib3dARB, _gloffset_VertexAttrib3dNV ),
- NAME_FUNC_OFFSET( 14936, glVertexAttrib4sARB, _gloffset_VertexAttrib4sNV ),
- NAME_FUNC_OFFSET( 14956, glVertexAttrib4fARB, _gloffset_VertexAttrib4fNV ),
- NAME_FUNC_OFFSET( 14976, glVertexAttrib4dARB, _gloffset_VertexAttrib4dNV ),
- NAME_FUNC_OFFSET( 14996, glVertexAttrib4NubARB, _gloffset_VertexAttrib4ubNV ),
- NAME_FUNC_OFFSET( 15018, glVertexAttrib1svARB, _gloffset_VertexAttrib1svNV ),
- NAME_FUNC_OFFSET( 15039, glVertexAttrib1fvARB, _gloffset_VertexAttrib1fvNV ),
- NAME_FUNC_OFFSET( 15060, glVertexAttrib1dvARB, _gloffset_VertexAttrib1dvNV ),
- NAME_FUNC_OFFSET( 15081, glVertexAttrib2svARB, _gloffset_VertexAttrib2svNV ),
- NAME_FUNC_OFFSET( 15102, glVertexAttrib2fvARB, _gloffset_VertexAttrib2fvNV ),
- NAME_FUNC_OFFSET( 15123, glVertexAttrib2dvARB, _gloffset_VertexAttrib2dvNV ),
- NAME_FUNC_OFFSET( 15144, glVertexAttrib3svARB, _gloffset_VertexAttrib3svNV ),
- NAME_FUNC_OFFSET( 15165, glVertexAttrib3fvARB, _gloffset_VertexAttrib3fvNV ),
- NAME_FUNC_OFFSET( 15186, glVertexAttrib3dvARB, _gloffset_VertexAttrib3dvNV ),
- NAME_FUNC_OFFSET( 15207, glVertexAttrib4svARB, _gloffset_VertexAttrib4svNV ),
- NAME_FUNC_OFFSET( 15228, glVertexAttrib4fvARB, _gloffset_VertexAttrib4fvNV ),
- NAME_FUNC_OFFSET( 15249, glVertexAttrib4dvARB, _gloffset_VertexAttrib4dvNV ),
- NAME_FUNC_OFFSET( 15270, glVertexAttrib4NubvARB, _gloffset_VertexAttrib4ubvNV ),
- NAME_FUNC_OFFSET( 15293, glBindProgramARB, _gloffset_BindProgramNV ),
- NAME_FUNC_OFFSET( 15310, glDeleteProgramsARB, _gloffset_DeleteProgramsNV ),
- NAME_FUNC_OFFSET( 15330, glGenProgramsARB, _gloffset_GenProgramsNV ),
- NAME_FUNC_OFFSET( 15347, glIsProgramARB, _gloffset_IsProgramNV ),
- NAME_FUNC_OFFSET( 15362, glGetVertexAttribdvARB, _gloffset_GetVertexAttribdvNV ),
- NAME_FUNC_OFFSET( 15385, glGetVertexAttribfvARB, _gloffset_GetVertexAttribfvNV ),
- NAME_FUNC_OFFSET( 15408, glGetVertexAttribivARB, _gloffset_GetVertexAttribivNV ),
- NAME_FUNC_OFFSET( 15431, glGetVertexAttribPointervARB, _gloffset_GetVertexAttribPointervNV ),
- NAME_FUNC_OFFSET( 15460, glBlendColorEXT, _gloffset_BlendColor ),
- NAME_FUNC_OFFSET( 15476, glTexImage3DEXT, _gloffset_TexImage3D ),
- NAME_FUNC_OFFSET( 15492, glTexSubImage3DEXT, _gloffset_TexSubImage3D ),
- NAME_FUNC_OFFSET( 15511, glTexSubImage1DEXT, _gloffset_TexSubImage1D ),
- NAME_FUNC_OFFSET( 15530, glTexSubImage2DEXT, _gloffset_TexSubImage2D ),
- NAME_FUNC_OFFSET( 15549, glCopyTexImage1DEXT, _gloffset_CopyTexImage1D ),
- NAME_FUNC_OFFSET( 15569, glCopyTexImage2DEXT, _gloffset_CopyTexImage2D ),
- NAME_FUNC_OFFSET( 15589, glCopyTexSubImage1DEXT, _gloffset_CopyTexSubImage1D ),
- NAME_FUNC_OFFSET( 15612, glCopyTexSubImage2DEXT, _gloffset_CopyTexSubImage2D ),
- NAME_FUNC_OFFSET( 15635, glCopyTexSubImage3DEXT, _gloffset_CopyTexSubImage3D ),
- NAME_FUNC_OFFSET( 15658, glHistogramEXT, _gloffset_Histogram ),
- NAME_FUNC_OFFSET( 15673, glMinmaxEXT, _gloffset_Minmax ),
- NAME_FUNC_OFFSET( 15685, glResetHistogramEXT, _gloffset_ResetHistogram ),
- NAME_FUNC_OFFSET( 15705, glResetMinmaxEXT, _gloffset_ResetMinmax ),
- NAME_FUNC_OFFSET( 15722, glConvolutionFilter1DEXT, _gloffset_ConvolutionFilter1D ),
- NAME_FUNC_OFFSET( 15747, glConvolutionFilter2DEXT, _gloffset_ConvolutionFilter2D ),
- NAME_FUNC_OFFSET( 15772, glConvolutionParameterfEXT, _gloffset_ConvolutionParameterf ),
- NAME_FUNC_OFFSET( 15799, glConvolutionParameterfvEXT, _gloffset_ConvolutionParameterfv ),
- NAME_FUNC_OFFSET( 15827, glConvolutionParameteriEXT, _gloffset_ConvolutionParameteri ),
- NAME_FUNC_OFFSET( 15854, glConvolutionParameterivEXT, _gloffset_ConvolutionParameteriv ),
- NAME_FUNC_OFFSET( 15882, glCopyConvolutionFilter1DEXT, _gloffset_CopyConvolutionFilter1D ),
- NAME_FUNC_OFFSET( 15911, glCopyConvolutionFilter2DEXT, _gloffset_CopyConvolutionFilter2D ),
- NAME_FUNC_OFFSET( 15940, glSeparableFilter2DEXT, _gloffset_SeparableFilter2D ),
- NAME_FUNC_OFFSET( 15963, glColorTableSGI, _gloffset_ColorTable ),
- NAME_FUNC_OFFSET( 15979, glColorTableParameterfvSGI, _gloffset_ColorTableParameterfv ),
- NAME_FUNC_OFFSET( 16006, glColorTableParameterivSGI, _gloffset_ColorTableParameteriv ),
- NAME_FUNC_OFFSET( 16033, glCopyColorTableSGI, _gloffset_CopyColorTable ),
- NAME_FUNC_OFFSET( 16053, glBindTextureEXT, _gloffset_BindTexture ),
- NAME_FUNC_OFFSET( 16070, glDeleteTexturesEXT, _gloffset_DeleteTextures ),
- NAME_FUNC_OFFSET( 16090, glPrioritizeTexturesEXT, _gloffset_PrioritizeTextures ),
- NAME_FUNC_OFFSET( 16114, glArrayElementEXT, _gloffset_ArrayElement ),
- NAME_FUNC_OFFSET( 16132, glDrawArraysEXT, _gloffset_DrawArrays ),
- NAME_FUNC_OFFSET( 16148, glGetPointervEXT, _gloffset_GetPointerv ),
- NAME_FUNC_OFFSET( 16165, glBlendEquationEXT, _gloffset_BlendEquation ),
- NAME_FUNC_OFFSET( 16184, glColorSubTableEXT, _gloffset_ColorSubTable ),
- NAME_FUNC_OFFSET( 16203, glCopyColorSubTableEXT, _gloffset_CopyColorSubTable ),
- NAME_FUNC_OFFSET( 16226, glColorTableEXT, _gloffset_ColorTable ),
- NAME_FUNC_OFFSET( 16242, glDrawRangeElementsEXT, _gloffset_DrawRangeElements ),
- NAME_FUNC_OFFSET( 16265, glSampleMaskEXT, _gloffset_SampleMaskSGIS ),
- NAME_FUNC_OFFSET( 16281, glSamplePatternEXT, _gloffset_SamplePatternSGIS ),
- NAME_FUNC_OFFSET( 16300, glDrawBuffersATI, _gloffset_DrawBuffersARB ),
- NAME_FUNC_OFFSET( 16317, glBlendEquationSeparateATI, _gloffset_BlendEquationSeparateEXT ),
- NAME_FUNC_OFFSET( 16344, glBlendFuncSeparateINGR, _gloffset_BlendFuncSeparateEXT ),
- NAME_FUNC_OFFSET( 16368, glPointParameterfSGIS, _gloffset_PointParameterfEXT ),
- NAME_FUNC_OFFSET( 16390, glPointParameterfvSGIS, _gloffset_PointParameterfvEXT ),
- NAME_FUNC_OFFSET( -1, NULL, -1 )
+static struct name_address_offset static_functions[] = {
+ { "glNewList", (GLvoid *) glNewList, _gloffset_NewList },
+ { "glEndList", (GLvoid *) glEndList, _gloffset_EndList },
+ { "glCallList", (GLvoid *) glCallList, _gloffset_CallList },
+ { "glCallLists", (GLvoid *) glCallLists, _gloffset_CallLists },
+ { "glDeleteLists", (GLvoid *) glDeleteLists, _gloffset_DeleteLists },
+ { "glGenLists", (GLvoid *) glGenLists, _gloffset_GenLists },
+ { "glListBase", (GLvoid *) glListBase, _gloffset_ListBase },
+ { "glBegin", (GLvoid *) glBegin, _gloffset_Begin },
+ { "glBitmap", (GLvoid *) glBitmap, _gloffset_Bitmap },
+ { "glColor3b", (GLvoid *) glColor3b, _gloffset_Color3b },
+ { "glColor3bv", (GLvoid *) glColor3bv, _gloffset_Color3bv },
+ { "glColor3d", (GLvoid *) glColor3d, _gloffset_Color3d },
+ { "glColor3dv", (GLvoid *) glColor3dv, _gloffset_Color3dv },
+ { "glColor3f", (GLvoid *) glColor3f, _gloffset_Color3f },
+ { "glColor3fv", (GLvoid *) glColor3fv, _gloffset_Color3fv },
+ { "glColor3i", (GLvoid *) glColor3i, _gloffset_Color3i },
+ { "glColor3iv", (GLvoid *) glColor3iv, _gloffset_Color3iv },
+ { "glColor3s", (GLvoid *) glColor3s, _gloffset_Color3s },
+ { "glColor3sv", (GLvoid *) glColor3sv, _gloffset_Color3sv },
+ { "glColor3ub", (GLvoid *) glColor3ub, _gloffset_Color3ub },
+ { "glColor3ubv", (GLvoid *) glColor3ubv, _gloffset_Color3ubv },
+ { "glColor3ui", (GLvoid *) glColor3ui, _gloffset_Color3ui },
+ { "glColor3uiv", (GLvoid *) glColor3uiv, _gloffset_Color3uiv },
+ { "glColor3us", (GLvoid *) glColor3us, _gloffset_Color3us },
+ { "glColor3usv", (GLvoid *) glColor3usv, _gloffset_Color3usv },
+ { "glColor4b", (GLvoid *) glColor4b, _gloffset_Color4b },
+ { "glColor4bv", (GLvoid *) glColor4bv, _gloffset_Color4bv },
+ { "glColor4d", (GLvoid *) glColor4d, _gloffset_Color4d },
+ { "glColor4dv", (GLvoid *) glColor4dv, _gloffset_Color4dv },
+ { "glColor4f", (GLvoid *) glColor4f, _gloffset_Color4f },
+ { "glColor4fv", (GLvoid *) glColor4fv, _gloffset_Color4fv },
+ { "glColor4i", (GLvoid *) glColor4i, _gloffset_Color4i },
+ { "glColor4iv", (GLvoid *) glColor4iv, _gloffset_Color4iv },
+ { "glColor4s", (GLvoid *) glColor4s, _gloffset_Color4s },
+ { "glColor4sv", (GLvoid *) glColor4sv, _gloffset_Color4sv },
+ { "glColor4ub", (GLvoid *) glColor4ub, _gloffset_Color4ub },
+ { "glColor4ubv", (GLvoid *) glColor4ubv, _gloffset_Color4ubv },
+ { "glColor4ui", (GLvoid *) glColor4ui, _gloffset_Color4ui },
+ { "glColor4uiv", (GLvoid *) glColor4uiv, _gloffset_Color4uiv },
+ { "glColor4us", (GLvoid *) glColor4us, _gloffset_Color4us },
+ { "glColor4usv", (GLvoid *) glColor4usv, _gloffset_Color4usv },
+ { "glEdgeFlag", (GLvoid *) glEdgeFlag, _gloffset_EdgeFlag },
+ { "glEdgeFlagv", (GLvoid *) glEdgeFlagv, _gloffset_EdgeFlagv },
+ { "glEnd", (GLvoid *) glEnd, _gloffset_End },
+ { "glIndexd", (GLvoid *) glIndexd, _gloffset_Indexd },
+ { "glIndexdv", (GLvoid *) glIndexdv, _gloffset_Indexdv },
+ { "glIndexf", (GLvoid *) glIndexf, _gloffset_Indexf },
+ { "glIndexfv", (GLvoid *) glIndexfv, _gloffset_Indexfv },
+ { "glIndexi", (GLvoid *) glIndexi, _gloffset_Indexi },
+ { "glIndexiv", (GLvoid *) glIndexiv, _gloffset_Indexiv },
+ { "glIndexs", (GLvoid *) glIndexs, _gloffset_Indexs },
+ { "glIndexsv", (GLvoid *) glIndexsv, _gloffset_Indexsv },
+ { "glNormal3b", (GLvoid *) glNormal3b, _gloffset_Normal3b },
+ { "glNormal3bv", (GLvoid *) glNormal3bv, _gloffset_Normal3bv },
+ { "glNormal3d", (GLvoid *) glNormal3d, _gloffset_Normal3d },
+ { "glNormal3dv", (GLvoid *) glNormal3dv, _gloffset_Normal3dv },
+ { "glNormal3f", (GLvoid *) glNormal3f, _gloffset_Normal3f },
+ { "glNormal3fv", (GLvoid *) glNormal3fv, _gloffset_Normal3fv },
+ { "glNormal3i", (GLvoid *) glNormal3i, _gloffset_Normal3i },
+ { "glNormal3iv", (GLvoid *) glNormal3iv, _gloffset_Normal3iv },
+ { "glNormal3s", (GLvoid *) glNormal3s, _gloffset_Normal3s },
+ { "glNormal3sv", (GLvoid *) glNormal3sv, _gloffset_Normal3sv },
+ { "glRasterPos2d", (GLvoid *) glRasterPos2d, _gloffset_RasterPos2d },
+ { "glRasterPos2dv", (GLvoid *) glRasterPos2dv, _gloffset_RasterPos2dv },
+ { "glRasterPos2f", (GLvoid *) glRasterPos2f, _gloffset_RasterPos2f },
+ { "glRasterPos2fv", (GLvoid *) glRasterPos2fv, _gloffset_RasterPos2fv },
+ { "glRasterPos2i", (GLvoid *) glRasterPos2i, _gloffset_RasterPos2i },
+ { "glRasterPos2iv", (GLvoid *) glRasterPos2iv, _gloffset_RasterPos2iv },
+ { "glRasterPos2s", (GLvoid *) glRasterPos2s, _gloffset_RasterPos2s },
+ { "glRasterPos2sv", (GLvoid *) glRasterPos2sv, _gloffset_RasterPos2sv },
+ { "glRasterPos3d", (GLvoid *) glRasterPos3d, _gloffset_RasterPos3d },
+ { "glRasterPos3dv", (GLvoid *) glRasterPos3dv, _gloffset_RasterPos3dv },
+ { "glRasterPos3f", (GLvoid *) glRasterPos3f, _gloffset_RasterPos3f },
+ { "glRasterPos3fv", (GLvoid *) glRasterPos3fv, _gloffset_RasterPos3fv },
+ { "glRasterPos3i", (GLvoid *) glRasterPos3i, _gloffset_RasterPos3i },
+ { "glRasterPos3iv", (GLvoid *) glRasterPos3iv, _gloffset_RasterPos3iv },
+ { "glRasterPos3s", (GLvoid *) glRasterPos3s, _gloffset_RasterPos3s },
+ { "glRasterPos3sv", (GLvoid *) glRasterPos3sv, _gloffset_RasterPos3sv },
+ { "glRasterPos4d", (GLvoid *) glRasterPos4d, _gloffset_RasterPos4d },
+ { "glRasterPos4dv", (GLvoid *) glRasterPos4dv, _gloffset_RasterPos4dv },
+ { "glRasterPos4f", (GLvoid *) glRasterPos4f, _gloffset_RasterPos4f },
+ { "glRasterPos4fv", (GLvoid *) glRasterPos4fv, _gloffset_RasterPos4fv },
+ { "glRasterPos4i", (GLvoid *) glRasterPos4i, _gloffset_RasterPos4i },
+ { "glRasterPos4iv", (GLvoid *) glRasterPos4iv, _gloffset_RasterPos4iv },
+ { "glRasterPos4s", (GLvoid *) glRasterPos4s, _gloffset_RasterPos4s },
+ { "glRasterPos4sv", (GLvoid *) glRasterPos4sv, _gloffset_RasterPos4sv },
+ { "glRectd", (GLvoid *) glRectd, _gloffset_Rectd },
+ { "glRectdv", (GLvoid *) glRectdv, _gloffset_Rectdv },
+ { "glRectf", (GLvoid *) glRectf, _gloffset_Rectf },
+ { "glRectfv", (GLvoid *) glRectfv, _gloffset_Rectfv },
+ { "glRecti", (GLvoid *) glRecti, _gloffset_Recti },
+ { "glRectiv", (GLvoid *) glRectiv, _gloffset_Rectiv },
+ { "glRects", (GLvoid *) glRects, _gloffset_Rects },
+ { "glRectsv", (GLvoid *) glRectsv, _gloffset_Rectsv },
+ { "glTexCoord1d", (GLvoid *) glTexCoord1d, _gloffset_TexCoord1d },
+ { "glTexCoord1dv", (GLvoid *) glTexCoord1dv, _gloffset_TexCoord1dv },
+ { "glTexCoord1f", (GLvoid *) glTexCoord1f, _gloffset_TexCoord1f },
+ { "glTexCoord1fv", (GLvoid *) glTexCoord1fv, _gloffset_TexCoord1fv },
+ { "glTexCoord1i", (GLvoid *) glTexCoord1i, _gloffset_TexCoord1i },
+ { "glTexCoord1iv", (GLvoid *) glTexCoord1iv, _gloffset_TexCoord1iv },
+ { "glTexCoord1s", (GLvoid *) glTexCoord1s, _gloffset_TexCoord1s },
+ { "glTexCoord1sv", (GLvoid *) glTexCoord1sv, _gloffset_TexCoord1sv },
+ { "glTexCoord2d", (GLvoid *) glTexCoord2d, _gloffset_TexCoord2d },
+ { "glTexCoord2dv", (GLvoid *) glTexCoord2dv, _gloffset_TexCoord2dv },
+ { "glTexCoord2f", (GLvoid *) glTexCoord2f, _gloffset_TexCoord2f },
+ { "glTexCoord2fv", (GLvoid *) glTexCoord2fv, _gloffset_TexCoord2fv },
+ { "glTexCoord2i", (GLvoid *) glTexCoord2i, _gloffset_TexCoord2i },
+ { "glTexCoord2iv", (GLvoid *) glTexCoord2iv, _gloffset_TexCoord2iv },
+ { "glTexCoord2s", (GLvoid *) glTexCoord2s, _gloffset_TexCoord2s },
+ { "glTexCoord2sv", (GLvoid *) glTexCoord2sv, _gloffset_TexCoord2sv },
+ { "glTexCoord3d", (GLvoid *) glTexCoord3d, _gloffset_TexCoord3d },
+ { "glTexCoord3dv", (GLvoid *) glTexCoord3dv, _gloffset_TexCoord3dv },
+ { "glTexCoord3f", (GLvoid *) glTexCoord3f, _gloffset_TexCoord3f },
+ { "glTexCoord3fv", (GLvoid *) glTexCoord3fv, _gloffset_TexCoord3fv },
+ { "glTexCoord3i", (GLvoid *) glTexCoord3i, _gloffset_TexCoord3i },
+ { "glTexCoord3iv", (GLvoid *) glTexCoord3iv, _gloffset_TexCoord3iv },
+ { "glTexCoord3s", (GLvoid *) glTexCoord3s, _gloffset_TexCoord3s },
+ { "glTexCoord3sv", (GLvoid *) glTexCoord3sv, _gloffset_TexCoord3sv },
+ { "glTexCoord4d", (GLvoid *) glTexCoord4d, _gloffset_TexCoord4d },
+ { "glTexCoord4dv", (GLvoid *) glTexCoord4dv, _gloffset_TexCoord4dv },
+ { "glTexCoord4f", (GLvoid *) glTexCoord4f, _gloffset_TexCoord4f },
+ { "glTexCoord4fv", (GLvoid *) glTexCoord4fv, _gloffset_TexCoord4fv },
+ { "glTexCoord4i", (GLvoid *) glTexCoord4i, _gloffset_TexCoord4i },
+ { "glTexCoord4iv", (GLvoid *) glTexCoord4iv, _gloffset_TexCoord4iv },
+ { "glTexCoord4s", (GLvoid *) glTexCoord4s, _gloffset_TexCoord4s },
+ { "glTexCoord4sv", (GLvoid *) glTexCoord4sv, _gloffset_TexCoord4sv },
+ { "glVertex2d", (GLvoid *) glVertex2d, _gloffset_Vertex2d },
+ { "glVertex2dv", (GLvoid *) glVertex2dv, _gloffset_Vertex2dv },
+ { "glVertex2f", (GLvoid *) glVertex2f, _gloffset_Vertex2f },
+ { "glVertex2fv", (GLvoid *) glVertex2fv, _gloffset_Vertex2fv },
+ { "glVertex2i", (GLvoid *) glVertex2i, _gloffset_Vertex2i },
+ { "glVertex2iv", (GLvoid *) glVertex2iv, _gloffset_Vertex2iv },
+ { "glVertex2s", (GLvoid *) glVertex2s, _gloffset_Vertex2s },
+ { "glVertex2sv", (GLvoid *) glVertex2sv, _gloffset_Vertex2sv },
+ { "glVertex3d", (GLvoid *) glVertex3d, _gloffset_Vertex3d },
+ { "glVertex3dv", (GLvoid *) glVertex3dv, _gloffset_Vertex3dv },
+ { "glVertex3f", (GLvoid *) glVertex3f, _gloffset_Vertex3f },
+ { "glVertex3fv", (GLvoid *) glVertex3fv, _gloffset_Vertex3fv },
+ { "glVertex3i", (GLvoid *) glVertex3i, _gloffset_Vertex3i },
+ { "glVertex3iv", (GLvoid *) glVertex3iv, _gloffset_Vertex3iv },
+ { "glVertex3s", (GLvoid *) glVertex3s, _gloffset_Vertex3s },
+ { "glVertex3sv", (GLvoid *) glVertex3sv, _gloffset_Vertex3sv },
+ { "glVertex4d", (GLvoid *) glVertex4d, _gloffset_Vertex4d },
+ { "glVertex4dv", (GLvoid *) glVertex4dv, _gloffset_Vertex4dv },
+ { "glVertex4f", (GLvoid *) glVertex4f, _gloffset_Vertex4f },
+ { "glVertex4fv", (GLvoid *) glVertex4fv, _gloffset_Vertex4fv },
+ { "glVertex4i", (GLvoid *) glVertex4i, _gloffset_Vertex4i },
+ { "glVertex4iv", (GLvoid *) glVertex4iv, _gloffset_Vertex4iv },
+ { "glVertex4s", (GLvoid *) glVertex4s, _gloffset_Vertex4s },
+ { "glVertex4sv", (GLvoid *) glVertex4sv, _gloffset_Vertex4sv },
+ { "glClipPlane", (GLvoid *) glClipPlane, _gloffset_ClipPlane },
+ { "glColorMaterial", (GLvoid *) glColorMaterial, _gloffset_ColorMaterial },
+ { "glCullFace", (GLvoid *) glCullFace, _gloffset_CullFace },
+ { "glFogf", (GLvoid *) glFogf, _gloffset_Fogf },
+ { "glFogfv", (GLvoid *) glFogfv, _gloffset_Fogfv },
+ { "glFogi", (GLvoid *) glFogi, _gloffset_Fogi },
+ { "glFogiv", (GLvoid *) glFogiv, _gloffset_Fogiv },
+ { "glFrontFace", (GLvoid *) glFrontFace, _gloffset_FrontFace },
+ { "glHint", (GLvoid *) glHint, _gloffset_Hint },
+ { "glLightf", (GLvoid *) glLightf, _gloffset_Lightf },
+ { "glLightfv", (GLvoid *) glLightfv, _gloffset_Lightfv },
+ { "glLighti", (GLvoid *) glLighti, _gloffset_Lighti },
+ { "glLightiv", (GLvoid *) glLightiv, _gloffset_Lightiv },
+ { "glLightModelf", (GLvoid *) glLightModelf, _gloffset_LightModelf },
+ { "glLightModelfv", (GLvoid *) glLightModelfv, _gloffset_LightModelfv },
+ { "glLightModeli", (GLvoid *) glLightModeli, _gloffset_LightModeli },
+ { "glLightModeliv", (GLvoid *) glLightModeliv, _gloffset_LightModeliv },
+ { "glLineStipple", (GLvoid *) glLineStipple, _gloffset_LineStipple },
+ { "glLineWidth", (GLvoid *) glLineWidth, _gloffset_LineWidth },
+ { "glMaterialf", (GLvoid *) glMaterialf, _gloffset_Materialf },
+ { "glMaterialfv", (GLvoid *) glMaterialfv, _gloffset_Materialfv },
+ { "glMateriali", (GLvoid *) glMateriali, _gloffset_Materiali },
+ { "glMaterialiv", (GLvoid *) glMaterialiv, _gloffset_Materialiv },
+ { "glPointSize", (GLvoid *) glPointSize, _gloffset_PointSize },
+ { "glPolygonMode", (GLvoid *) glPolygonMode, _gloffset_PolygonMode },
+ { "glPolygonStipple", (GLvoid *) glPolygonStipple, _gloffset_PolygonStipple },
+ { "glScissor", (GLvoid *) glScissor, _gloffset_Scissor },
+ { "glShadeModel", (GLvoid *) glShadeModel, _gloffset_ShadeModel },
+ { "glTexParameterf", (GLvoid *) glTexParameterf, _gloffset_TexParameterf },
+ { "glTexParameterfv", (GLvoid *) glTexParameterfv, _gloffset_TexParameterfv },
+ { "glTexParameteri", (GLvoid *) glTexParameteri, _gloffset_TexParameteri },
+ { "glTexParameteriv", (GLvoid *) glTexParameteriv, _gloffset_TexParameteriv },
+ { "glTexImage1D", (GLvoid *) glTexImage1D, _gloffset_TexImage1D },
+ { "glTexImage2D", (GLvoid *) glTexImage2D, _gloffset_TexImage2D },
+ { "glTexEnvf", (GLvoid *) glTexEnvf, _gloffset_TexEnvf },
+ { "glTexEnvfv", (GLvoid *) glTexEnvfv, _gloffset_TexEnvfv },
+ { "glTexEnvi", (GLvoid *) glTexEnvi, _gloffset_TexEnvi },
+ { "glTexEnviv", (GLvoid *) glTexEnviv, _gloffset_TexEnviv },
+ { "glTexGend", (GLvoid *) glTexGend, _gloffset_TexGend },
+ { "glTexGendv", (GLvoid *) glTexGendv, _gloffset_TexGendv },
+ { "glTexGenf", (GLvoid *) glTexGenf, _gloffset_TexGenf },
+ { "glTexGenfv", (GLvoid *) glTexGenfv, _gloffset_TexGenfv },
+ { "glTexGeni", (GLvoid *) glTexGeni, _gloffset_TexGeni },
+ { "glTexGeniv", (GLvoid *) glTexGeniv, _gloffset_TexGeniv },
+ { "glFeedbackBuffer", (GLvoid *) glFeedbackBuffer, _gloffset_FeedbackBuffer },
+ { "glSelectBuffer", (GLvoid *) glSelectBuffer, _gloffset_SelectBuffer },
+ { "glRenderMode", (GLvoid *) glRenderMode, _gloffset_RenderMode },
+ { "glInitNames", (GLvoid *) glInitNames, _gloffset_InitNames },
+ { "glLoadName", (GLvoid *) glLoadName, _gloffset_LoadName },
+ { "glPassThrough", (GLvoid *) glPassThrough, _gloffset_PassThrough },
+ { "glPopName", (GLvoid *) glPopName, _gloffset_PopName },
+ { "glPushName", (GLvoid *) glPushName, _gloffset_PushName },
+ { "glDrawBuffer", (GLvoid *) glDrawBuffer, _gloffset_DrawBuffer },
+ { "glClear", (GLvoid *) glClear, _gloffset_Clear },
+ { "glClearAccum", (GLvoid *) glClearAccum, _gloffset_ClearAccum },
+ { "glClearIndex", (GLvoid *) glClearIndex, _gloffset_ClearIndex },
+ { "glClearColor", (GLvoid *) glClearColor, _gloffset_ClearColor },
+ { "glClearStencil", (GLvoid *) glClearStencil, _gloffset_ClearStencil },
+ { "glClearDepth", (GLvoid *) glClearDepth, _gloffset_ClearDepth },
+ { "glStencilMask", (GLvoid *) glStencilMask, _gloffset_StencilMask },
+ { "glColorMask", (GLvoid *) glColorMask, _gloffset_ColorMask },
+ { "glDepthMask", (GLvoid *) glDepthMask, _gloffset_DepthMask },
+ { "glIndexMask", (GLvoid *) glIndexMask, _gloffset_IndexMask },
+ { "glAccum", (GLvoid *) glAccum, _gloffset_Accum },
+ { "glDisable", (GLvoid *) glDisable, _gloffset_Disable },
+ { "glEnable", (GLvoid *) glEnable, _gloffset_Enable },
+ { "glFinish", (GLvoid *) glFinish, _gloffset_Finish },
+ { "glFlush", (GLvoid *) glFlush, _gloffset_Flush },
+ { "glPopAttrib", (GLvoid *) glPopAttrib, _gloffset_PopAttrib },
+ { "glPushAttrib", (GLvoid *) glPushAttrib, _gloffset_PushAttrib },
+ { "glMap1d", (GLvoid *) glMap1d, _gloffset_Map1d },
+ { "glMap1f", (GLvoid *) glMap1f, _gloffset_Map1f },
+ { "glMap2d", (GLvoid *) glMap2d, _gloffset_Map2d },
+ { "glMap2f", (GLvoid *) glMap2f, _gloffset_Map2f },
+ { "glMapGrid1d", (GLvoid *) glMapGrid1d, _gloffset_MapGrid1d },
+ { "glMapGrid1f", (GLvoid *) glMapGrid1f, _gloffset_MapGrid1f },
+ { "glMapGrid2d", (GLvoid *) glMapGrid2d, _gloffset_MapGrid2d },
+ { "glMapGrid2f", (GLvoid *) glMapGrid2f, _gloffset_MapGrid2f },
+ { "glEvalCoord1d", (GLvoid *) glEvalCoord1d, _gloffset_EvalCoord1d },
+ { "glEvalCoord1dv", (GLvoid *) glEvalCoord1dv, _gloffset_EvalCoord1dv },
+ { "glEvalCoord1f", (GLvoid *) glEvalCoord1f, _gloffset_EvalCoord1f },
+ { "glEvalCoord1fv", (GLvoid *) glEvalCoord1fv, _gloffset_EvalCoord1fv },
+ { "glEvalCoord2d", (GLvoid *) glEvalCoord2d, _gloffset_EvalCoord2d },
+ { "glEvalCoord2dv", (GLvoid *) glEvalCoord2dv, _gloffset_EvalCoord2dv },
+ { "glEvalCoord2f", (GLvoid *) glEvalCoord2f, _gloffset_EvalCoord2f },
+ { "glEvalCoord2fv", (GLvoid *) glEvalCoord2fv, _gloffset_EvalCoord2fv },
+ { "glEvalMesh1", (GLvoid *) glEvalMesh1, _gloffset_EvalMesh1 },
+ { "glEvalPoint1", (GLvoid *) glEvalPoint1, _gloffset_EvalPoint1 },
+ { "glEvalMesh2", (GLvoid *) glEvalMesh2, _gloffset_EvalMesh2 },
+ { "glEvalPoint2", (GLvoid *) glEvalPoint2, _gloffset_EvalPoint2 },
+ { "glAlphaFunc", (GLvoid *) glAlphaFunc, _gloffset_AlphaFunc },
+ { "glBlendFunc", (GLvoid *) glBlendFunc, _gloffset_BlendFunc },
+ { "glLogicOp", (GLvoid *) glLogicOp, _gloffset_LogicOp },
+ { "glStencilFunc", (GLvoid *) glStencilFunc, _gloffset_StencilFunc },
+ { "glStencilOp", (GLvoid *) glStencilOp, _gloffset_StencilOp },
+ { "glDepthFunc", (GLvoid *) glDepthFunc, _gloffset_DepthFunc },
+ { "glPixelZoom", (GLvoid *) glPixelZoom, _gloffset_PixelZoom },
+ { "glPixelTransferf", (GLvoid *) glPixelTransferf, _gloffset_PixelTransferf },
+ { "glPixelTransferi", (GLvoid *) glPixelTransferi, _gloffset_PixelTransferi },
+ { "glPixelStoref", (GLvoid *) glPixelStoref, _gloffset_PixelStoref },
+ { "glPixelStorei", (GLvoid *) glPixelStorei, _gloffset_PixelStorei },
+ { "glPixelMapfv", (GLvoid *) glPixelMapfv, _gloffset_PixelMapfv },
+ { "glPixelMapuiv", (GLvoid *) glPixelMapuiv, _gloffset_PixelMapuiv },
+ { "glPixelMapusv", (GLvoid *) glPixelMapusv, _gloffset_PixelMapusv },
+ { "glReadBuffer", (GLvoid *) glReadBuffer, _gloffset_ReadBuffer },
+ { "glCopyPixels", (GLvoid *) glCopyPixels, _gloffset_CopyPixels },
+ { "glReadPixels", (GLvoid *) glReadPixels, _gloffset_ReadPixels },
+ { "glDrawPixels", (GLvoid *) glDrawPixels, _gloffset_DrawPixels },
+ { "glGetBooleanv", (GLvoid *) glGetBooleanv, _gloffset_GetBooleanv },
+ { "glGetClipPlane", (GLvoid *) glGetClipPlane, _gloffset_GetClipPlane },
+ { "glGetDoublev", (GLvoid *) glGetDoublev, _gloffset_GetDoublev },
+ { "glGetError", (GLvoid *) glGetError, _gloffset_GetError },
+ { "glGetFloatv", (GLvoid *) glGetFloatv, _gloffset_GetFloatv },
+ { "glGetIntegerv", (GLvoid *) glGetIntegerv, _gloffset_GetIntegerv },
+ { "glGetLightfv", (GLvoid *) glGetLightfv, _gloffset_GetLightfv },
+ { "glGetLightiv", (GLvoid *) glGetLightiv, _gloffset_GetLightiv },
+ { "glGetMapdv", (GLvoid *) glGetMapdv, _gloffset_GetMapdv },
+ { "glGetMapfv", (GLvoid *) glGetMapfv, _gloffset_GetMapfv },
+ { "glGetMapiv", (GLvoid *) glGetMapiv, _gloffset_GetMapiv },
+ { "glGetMaterialfv", (GLvoid *) glGetMaterialfv, _gloffset_GetMaterialfv },
+ { "glGetMaterialiv", (GLvoid *) glGetMaterialiv, _gloffset_GetMaterialiv },
+ { "glGetPixelMapfv", (GLvoid *) glGetPixelMapfv, _gloffset_GetPixelMapfv },
+ { "glGetPixelMapuiv", (GLvoid *) glGetPixelMapuiv, _gloffset_GetPixelMapuiv },
+ { "glGetPixelMapusv", (GLvoid *) glGetPixelMapusv, _gloffset_GetPixelMapusv },
+ { "glGetPolygonStipple", (GLvoid *) glGetPolygonStipple, _gloffset_GetPolygonStipple },
+ { "glGetString", (GLvoid *) glGetString, _gloffset_GetString },
+ { "glGetTexEnvfv", (GLvoid *) glGetTexEnvfv, _gloffset_GetTexEnvfv },
+ { "glGetTexEnviv", (GLvoid *) glGetTexEnviv, _gloffset_GetTexEnviv },
+ { "glGetTexGendv", (GLvoid *) glGetTexGendv, _gloffset_GetTexGendv },
+ { "glGetTexGenfv", (GLvoid *) glGetTexGenfv, _gloffset_GetTexGenfv },
+ { "glGetTexGeniv", (GLvoid *) glGetTexGeniv, _gloffset_GetTexGeniv },
+ { "glGetTexImage", (GLvoid *) glGetTexImage, _gloffset_GetTexImage },
+ { "glGetTexParameterfv", (GLvoid *) glGetTexParameterfv, _gloffset_GetTexParameterfv },
+ { "glGetTexParameteriv", (GLvoid *) glGetTexParameteriv, _gloffset_GetTexParameteriv },
+ { "glGetTexLevelParameterfv", (GLvoid *) glGetTexLevelParameterfv, _gloffset_GetTexLevelParameterfv },
+ { "glGetTexLevelParameteriv", (GLvoid *) glGetTexLevelParameteriv, _gloffset_GetTexLevelParameteriv },
+ { "glIsEnabled", (GLvoid *) glIsEnabled, _gloffset_IsEnabled },
+ { "glIsList", (GLvoid *) glIsList, _gloffset_IsList },
+ { "glDepthRange", (GLvoid *) glDepthRange, _gloffset_DepthRange },
+ { "glFrustum", (GLvoid *) glFrustum, _gloffset_Frustum },
+ { "glLoadIdentity", (GLvoid *) glLoadIdentity, _gloffset_LoadIdentity },
+ { "glLoadMatrixf", (GLvoid *) glLoadMatrixf, _gloffset_LoadMatrixf },
+ { "glLoadMatrixd", (GLvoid *) glLoadMatrixd, _gloffset_LoadMatrixd },
+ { "glMatrixMode", (GLvoid *) glMatrixMode, _gloffset_MatrixMode },
+ { "glMultMatrixf", (GLvoid *) glMultMatrixf, _gloffset_MultMatrixf },
+ { "glMultMatrixd", (GLvoid *) glMultMatrixd, _gloffset_MultMatrixd },
+ { "glOrtho", (GLvoid *) glOrtho, _gloffset_Ortho },
+ { "glPopMatrix", (GLvoid *) glPopMatrix, _gloffset_PopMatrix },
+ { "glPushMatrix", (GLvoid *) glPushMatrix, _gloffset_PushMatrix },
+ { "glRotated", (GLvoid *) glRotated, _gloffset_Rotated },
+ { "glRotatef", (GLvoid *) glRotatef, _gloffset_Rotatef },
+ { "glScaled", (GLvoid *) glScaled, _gloffset_Scaled },
+ { "glScalef", (GLvoid *) glScalef, _gloffset_Scalef },
+ { "glTranslated", (GLvoid *) glTranslated, _gloffset_Translated },
+ { "glTranslatef", (GLvoid *) glTranslatef, _gloffset_Translatef },
+ { "glViewport", (GLvoid *) glViewport, _gloffset_Viewport },
+ { "glArrayElement", (GLvoid *) glArrayElement, _gloffset_ArrayElement },
+ { "glColorPointer", (GLvoid *) glColorPointer, _gloffset_ColorPointer },
+ { "glDisableClientState", (GLvoid *) glDisableClientState, _gloffset_DisableClientState },
+ { "glDrawArrays", (GLvoid *) glDrawArrays, _gloffset_DrawArrays },
+ { "glDrawElements", (GLvoid *) glDrawElements, _gloffset_DrawElements },
+ { "glEdgeFlagPointer", (GLvoid *) glEdgeFlagPointer, _gloffset_EdgeFlagPointer },
+ { "glEnableClientState", (GLvoid *) glEnableClientState, _gloffset_EnableClientState },
+ { "glGetPointerv", (GLvoid *) glGetPointerv, _gloffset_GetPointerv },
+ { "glIndexPointer", (GLvoid *) glIndexPointer, _gloffset_IndexPointer },
+ { "glInterleavedArrays", (GLvoid *) glInterleavedArrays, _gloffset_InterleavedArrays },
+ { "glNormalPointer", (GLvoid *) glNormalPointer, _gloffset_NormalPointer },
+ { "glTexCoordPointer", (GLvoid *) glTexCoordPointer, _gloffset_TexCoordPointer },
+ { "glVertexPointer", (GLvoid *) glVertexPointer, _gloffset_VertexPointer },
+ { "glPolygonOffset", (GLvoid *) glPolygonOffset, _gloffset_PolygonOffset },
+ { "glCopyTexImage1D", (GLvoid *) glCopyTexImage1D, _gloffset_CopyTexImage1D },
+ { "glCopyTexImage2D", (GLvoid *) glCopyTexImage2D, _gloffset_CopyTexImage2D },
+ { "glCopyTexSubImage1D", (GLvoid *) glCopyTexSubImage1D, _gloffset_CopyTexSubImage1D },
+ { "glCopyTexSubImage2D", (GLvoid *) glCopyTexSubImage2D, _gloffset_CopyTexSubImage2D },
+ { "glTexSubImage1D", (GLvoid *) glTexSubImage1D, _gloffset_TexSubImage1D },
+ { "glTexSubImage2D", (GLvoid *) glTexSubImage2D, _gloffset_TexSubImage2D },
+ { "glAreTexturesResident", (GLvoid *) glAreTexturesResident, _gloffset_AreTexturesResident },
+ { "glBindTexture", (GLvoid *) glBindTexture, _gloffset_BindTexture },
+ { "glDeleteTextures", (GLvoid *) glDeleteTextures, _gloffset_DeleteTextures },
+ { "glGenTextures", (GLvoid *) glGenTextures, _gloffset_GenTextures },
+ { "glIsTexture", (GLvoid *) glIsTexture, _gloffset_IsTexture },
+ { "glPrioritizeTextures", (GLvoid *) glPrioritizeTextures, _gloffset_PrioritizeTextures },
+ { "glIndexub", (GLvoid *) glIndexub, _gloffset_Indexub },
+ { "glIndexubv", (GLvoid *) glIndexubv, _gloffset_Indexubv },
+ { "glPopClientAttrib", (GLvoid *) glPopClientAttrib, _gloffset_PopClientAttrib },
+ { "glPushClientAttrib", (GLvoid *) glPushClientAttrib, _gloffset_PushClientAttrib },
+ { "glBlendColor", (GLvoid *) glBlendColor, _gloffset_BlendColor },
+ { "glBlendEquation", (GLvoid *) glBlendEquation, _gloffset_BlendEquation },
+ { "glDrawRangeElements", (GLvoid *) glDrawRangeElements, _gloffset_DrawRangeElements },
+ { "glColorTable", (GLvoid *) glColorTable, _gloffset_ColorTable },
+ { "glColorTableParameterfv", (GLvoid *) glColorTableParameterfv, _gloffset_ColorTableParameterfv },
+ { "glColorTableParameteriv", (GLvoid *) glColorTableParameteriv, _gloffset_ColorTableParameteriv },
+ { "glCopyColorTable", (GLvoid *) glCopyColorTable, _gloffset_CopyColorTable },
+ { "glGetColorTable", (GLvoid *) glGetColorTable, _gloffset_GetColorTable },
+ { "glGetColorTableParameterfv", (GLvoid *) glGetColorTableParameterfv, _gloffset_GetColorTableParameterfv },
+ { "glGetColorTableParameteriv", (GLvoid *) glGetColorTableParameteriv, _gloffset_GetColorTableParameteriv },
+ { "glColorSubTable", (GLvoid *) glColorSubTable, _gloffset_ColorSubTable },
+ { "glCopyColorSubTable", (GLvoid *) glCopyColorSubTable, _gloffset_CopyColorSubTable },
+ { "glConvolutionFilter1D", (GLvoid *) glConvolutionFilter1D, _gloffset_ConvolutionFilter1D },
+ { "glConvolutionFilter2D", (GLvoid *) glConvolutionFilter2D, _gloffset_ConvolutionFilter2D },
+ { "glConvolutionParameterf", (GLvoid *) glConvolutionParameterf, _gloffset_ConvolutionParameterf },
+ { "glConvolutionParameterfv", (GLvoid *) glConvolutionParameterfv, _gloffset_ConvolutionParameterfv },
+ { "glConvolutionParameteri", (GLvoid *) glConvolutionParameteri, _gloffset_ConvolutionParameteri },
+ { "glConvolutionParameteriv", (GLvoid *) glConvolutionParameteriv, _gloffset_ConvolutionParameteriv },
+ { "glCopyConvolutionFilter1D", (GLvoid *) glCopyConvolutionFilter1D, _gloffset_CopyConvolutionFilter1D },
+ { "glCopyConvolutionFilter2D", (GLvoid *) glCopyConvolutionFilter2D, _gloffset_CopyConvolutionFilter2D },
+ { "glGetConvolutionFilter", (GLvoid *) glGetConvolutionFilter, _gloffset_GetConvolutionFilter },
+ { "glGetConvolutionParameterfv", (GLvoid *) glGetConvolutionParameterfv, _gloffset_GetConvolutionParameterfv },
+ { "glGetConvolutionParameteriv", (GLvoid *) glGetConvolutionParameteriv, _gloffset_GetConvolutionParameteriv },
+ { "glGetSeparableFilter", (GLvoid *) glGetSeparableFilter, _gloffset_GetSeparableFilter },
+ { "glSeparableFilter2D", (GLvoid *) glSeparableFilter2D, _gloffset_SeparableFilter2D },
+ { "glGetHistogram", (GLvoid *) glGetHistogram, _gloffset_GetHistogram },
+ { "glGetHistogramParameterfv", (GLvoid *) glGetHistogramParameterfv, _gloffset_GetHistogramParameterfv },
+ { "glGetHistogramParameteriv", (GLvoid *) glGetHistogramParameteriv, _gloffset_GetHistogramParameteriv },
+ { "glGetMinmax", (GLvoid *) glGetMinmax, _gloffset_GetMinmax },
+ { "glGetMinmaxParameterfv", (GLvoid *) glGetMinmaxParameterfv, _gloffset_GetMinmaxParameterfv },
+ { "glGetMinmaxParameteriv", (GLvoid *) glGetMinmaxParameteriv, _gloffset_GetMinmaxParameteriv },
+ { "glHistogram", (GLvoid *) glHistogram, _gloffset_Histogram },
+ { "glMinmax", (GLvoid *) glMinmax, _gloffset_Minmax },
+ { "glResetHistogram", (GLvoid *) glResetHistogram, _gloffset_ResetHistogram },
+ { "glResetMinmax", (GLvoid *) glResetMinmax, _gloffset_ResetMinmax },
+ { "glTexImage3D", (GLvoid *) glTexImage3D, _gloffset_TexImage3D },
+ { "glTexSubImage3D", (GLvoid *) glTexSubImage3D, _gloffset_TexSubImage3D },
+ { "glCopyTexSubImage3D", (GLvoid *) glCopyTexSubImage3D, _gloffset_CopyTexSubImage3D },
+ { "glActiveTextureARB", (GLvoid *) glActiveTextureARB, _gloffset_ActiveTextureARB },
+ { "glClientActiveTextureARB", (GLvoid *) glClientActiveTextureARB, _gloffset_ClientActiveTextureARB },
+ { "glMultiTexCoord1dARB", (GLvoid *) glMultiTexCoord1dARB, _gloffset_MultiTexCoord1dARB },
+ { "glMultiTexCoord1dvARB", (GLvoid *) glMultiTexCoord1dvARB, _gloffset_MultiTexCoord1dvARB },
+ { "glMultiTexCoord1fARB", (GLvoid *) glMultiTexCoord1fARB, _gloffset_MultiTexCoord1fARB },
+ { "glMultiTexCoord1fvARB", (GLvoid *) glMultiTexCoord1fvARB, _gloffset_MultiTexCoord1fvARB },
+ { "glMultiTexCoord1iARB", (GLvoid *) glMultiTexCoord1iARB, _gloffset_MultiTexCoord1iARB },
+ { "glMultiTexCoord1ivARB", (GLvoid *) glMultiTexCoord1ivARB, _gloffset_MultiTexCoord1ivARB },
+ { "glMultiTexCoord1sARB", (GLvoid *) glMultiTexCoord1sARB, _gloffset_MultiTexCoord1sARB },
+ { "glMultiTexCoord1svARB", (GLvoid *) glMultiTexCoord1svARB, _gloffset_MultiTexCoord1svARB },
+ { "glMultiTexCoord2dARB", (GLvoid *) glMultiTexCoord2dARB, _gloffset_MultiTexCoord2dARB },
+ { "glMultiTexCoord2dvARB", (GLvoid *) glMultiTexCoord2dvARB, _gloffset_MultiTexCoord2dvARB },
+ { "glMultiTexCoord2fARB", (GLvoid *) glMultiTexCoord2fARB, _gloffset_MultiTexCoord2fARB },
+ { "glMultiTexCoord2fvARB", (GLvoid *) glMultiTexCoord2fvARB, _gloffset_MultiTexCoord2fvARB },
+ { "glMultiTexCoord2iARB", (GLvoid *) glMultiTexCoord2iARB, _gloffset_MultiTexCoord2iARB },
+ { "glMultiTexCoord2ivARB", (GLvoid *) glMultiTexCoord2ivARB, _gloffset_MultiTexCoord2ivARB },
+ { "glMultiTexCoord2sARB", (GLvoid *) glMultiTexCoord2sARB, _gloffset_MultiTexCoord2sARB },
+ { "glMultiTexCoord2svARB", (GLvoid *) glMultiTexCoord2svARB, _gloffset_MultiTexCoord2svARB },
+ { "glMultiTexCoord3dARB", (GLvoid *) glMultiTexCoord3dARB, _gloffset_MultiTexCoord3dARB },
+ { "glMultiTexCoord3dvARB", (GLvoid *) glMultiTexCoord3dvARB, _gloffset_MultiTexCoord3dvARB },
+ { "glMultiTexCoord3fARB", (GLvoid *) glMultiTexCoord3fARB, _gloffset_MultiTexCoord3fARB },
+ { "glMultiTexCoord3fvARB", (GLvoid *) glMultiTexCoord3fvARB, _gloffset_MultiTexCoord3fvARB },
+ { "glMultiTexCoord3iARB", (GLvoid *) glMultiTexCoord3iARB, _gloffset_MultiTexCoord3iARB },
+ { "glMultiTexCoord3ivARB", (GLvoid *) glMultiTexCoord3ivARB, _gloffset_MultiTexCoord3ivARB },
+ { "glMultiTexCoord3sARB", (GLvoid *) glMultiTexCoord3sARB, _gloffset_MultiTexCoord3sARB },
+ { "glMultiTexCoord3svARB", (GLvoid *) glMultiTexCoord3svARB, _gloffset_MultiTexCoord3svARB },
+ { "glMultiTexCoord4dARB", (GLvoid *) glMultiTexCoord4dARB, _gloffset_MultiTexCoord4dARB },
+ { "glMultiTexCoord4dvARB", (GLvoid *) glMultiTexCoord4dvARB, _gloffset_MultiTexCoord4dvARB },
+ { "glMultiTexCoord4fARB", (GLvoid *) glMultiTexCoord4fARB, _gloffset_MultiTexCoord4fARB },
+ { "glMultiTexCoord4fvARB", (GLvoid *) glMultiTexCoord4fvARB, _gloffset_MultiTexCoord4fvARB },
+ { "glMultiTexCoord4iARB", (GLvoid *) glMultiTexCoord4iARB, _gloffset_MultiTexCoord4iARB },
+ { "glMultiTexCoord4ivARB", (GLvoid *) glMultiTexCoord4ivARB, _gloffset_MultiTexCoord4ivARB },
+ { "glMultiTexCoord4sARB", (GLvoid *) glMultiTexCoord4sARB, _gloffset_MultiTexCoord4sARB },
+ { "glMultiTexCoord4svARB", (GLvoid *) glMultiTexCoord4svARB, _gloffset_MultiTexCoord4svARB },
+ { "glLoadTransposeMatrixfARB", (GLvoid *) glLoadTransposeMatrixfARB, _gloffset_LoadTransposeMatrixfARB },
+ { "glLoadTransposeMatrixdARB", (GLvoid *) glLoadTransposeMatrixdARB, _gloffset_LoadTransposeMatrixdARB },
+ { "glMultTransposeMatrixfARB", (GLvoid *) glMultTransposeMatrixfARB, _gloffset_MultTransposeMatrixfARB },
+ { "glMultTransposeMatrixdARB", (GLvoid *) glMultTransposeMatrixdARB, _gloffset_MultTransposeMatrixdARB },
+ { "glSampleCoverageARB", (GLvoid *) glSampleCoverageARB, _gloffset_SampleCoverageARB },
+ { "glCompressedTexImage3DARB", (GLvoid *) glCompressedTexImage3DARB, _gloffset_CompressedTexImage3DARB },
+ { "glCompressedTexImage2DARB", (GLvoid *) glCompressedTexImage2DARB, _gloffset_CompressedTexImage2DARB },
+ { "glCompressedTexImage1DARB", (GLvoid *) glCompressedTexImage1DARB, _gloffset_CompressedTexImage1DARB },
+ { "glCompressedTexSubImage3DARB", (GLvoid *) glCompressedTexSubImage3DARB, _gloffset_CompressedTexSubImage3DARB },
+ { "glCompressedTexSubImage2DARB", (GLvoid *) glCompressedTexSubImage2DARB, _gloffset_CompressedTexSubImage2DARB },
+ { "glCompressedTexSubImage1DARB", (GLvoid *) glCompressedTexSubImage1DARB, _gloffset_CompressedTexSubImage1DARB },
+ { "glGetCompressedTexImageARB", (GLvoid *) glGetCompressedTexImageARB, _gloffset_GetCompressedTexImageARB },
+ { "glActiveTexture", (GLvoid *) glActiveTexture, _gloffset_ActiveTextureARB },
+ { "glClientActiveTexture", (GLvoid *) glClientActiveTexture, _gloffset_ClientActiveTextureARB },
+ { "glMultiTexCoord1d", (GLvoid *) glMultiTexCoord1d, _gloffset_MultiTexCoord1dARB },
+ { "glMultiTexCoord1dv", (GLvoid *) glMultiTexCoord1dv, _gloffset_MultiTexCoord1dvARB },
+ { "glMultiTexCoord1f", (GLvoid *) glMultiTexCoord1f, _gloffset_MultiTexCoord1fARB },
+ { "glMultiTexCoord1fv", (GLvoid *) glMultiTexCoord1fv, _gloffset_MultiTexCoord1fvARB },
+ { "glMultiTexCoord1i", (GLvoid *) glMultiTexCoord1i, _gloffset_MultiTexCoord1iARB },
+ { "glMultiTexCoord1iv", (GLvoid *) glMultiTexCoord1iv, _gloffset_MultiTexCoord1ivARB },
+ { "glMultiTexCoord1s", (GLvoid *) glMultiTexCoord1s, _gloffset_MultiTexCoord1sARB },
+ { "glMultiTexCoord1sv", (GLvoid *) glMultiTexCoord1sv, _gloffset_MultiTexCoord1svARB },
+ { "glMultiTexCoord2d", (GLvoid *) glMultiTexCoord2d, _gloffset_MultiTexCoord2dARB },
+ { "glMultiTexCoord2dv", (GLvoid *) glMultiTexCoord2dv, _gloffset_MultiTexCoord2dvARB },
+ { "glMultiTexCoord2f", (GLvoid *) glMultiTexCoord2f, _gloffset_MultiTexCoord2fARB },
+ { "glMultiTexCoord2fv", (GLvoid *) glMultiTexCoord2fv, _gloffset_MultiTexCoord2fvARB },
+ { "glMultiTexCoord2i", (GLvoid *) glMultiTexCoord2i, _gloffset_MultiTexCoord2iARB },
+ { "glMultiTexCoord2iv", (GLvoid *) glMultiTexCoord2iv, _gloffset_MultiTexCoord2ivARB },
+ { "glMultiTexCoord2s", (GLvoid *) glMultiTexCoord2s, _gloffset_MultiTexCoord2sARB },
+ { "glMultiTexCoord2sv", (GLvoid *) glMultiTexCoord2sv, _gloffset_MultiTexCoord2svARB },
+ { "glMultiTexCoord3d", (GLvoid *) glMultiTexCoord3d, _gloffset_MultiTexCoord3dARB },
+ { "glMultiTexCoord3dv", (GLvoid *) glMultiTexCoord3dv, _gloffset_MultiTexCoord3dvARB },
+ { "glMultiTexCoord3f", (GLvoid *) glMultiTexCoord3f, _gloffset_MultiTexCoord3fARB },
+ { "glMultiTexCoord3fv", (GLvoid *) glMultiTexCoord3fv, _gloffset_MultiTexCoord3fvARB },
+ { "glMultiTexCoord3i", (GLvoid *) glMultiTexCoord3i, _gloffset_MultiTexCoord3iARB },
+ { "glMultiTexCoord3iv", (GLvoid *) glMultiTexCoord3iv, _gloffset_MultiTexCoord3ivARB },
+ { "glMultiTexCoord3s", (GLvoid *) glMultiTexCoord3s, _gloffset_MultiTexCoord3sARB },
+ { "glMultiTexCoord3sv", (GLvoid *) glMultiTexCoord3sv, _gloffset_MultiTexCoord3svARB },
+ { "glMultiTexCoord4d", (GLvoid *) glMultiTexCoord4d, _gloffset_MultiTexCoord4dARB },
+ { "glMultiTexCoord4dv", (GLvoid *) glMultiTexCoord4dv, _gloffset_MultiTexCoord4dvARB },
+ { "glMultiTexCoord4f", (GLvoid *) glMultiTexCoord4f, _gloffset_MultiTexCoord4fARB },
+ { "glMultiTexCoord4fv", (GLvoid *) glMultiTexCoord4fv, _gloffset_MultiTexCoord4fvARB },
+ { "glMultiTexCoord4i", (GLvoid *) glMultiTexCoord4i, _gloffset_MultiTexCoord4iARB },
+ { "glMultiTexCoord4iv", (GLvoid *) glMultiTexCoord4iv, _gloffset_MultiTexCoord4ivARB },
+ { "glMultiTexCoord4s", (GLvoid *) glMultiTexCoord4s, _gloffset_MultiTexCoord4sARB },
+ { "glMultiTexCoord4sv", (GLvoid *) glMultiTexCoord4sv, _gloffset_MultiTexCoord4svARB },
+ { "glLoadTransposeMatrixf", (GLvoid *) glLoadTransposeMatrixf, _gloffset_LoadTransposeMatrixfARB },
+ { "glLoadTransposeMatrixd", (GLvoid *) glLoadTransposeMatrixd, _gloffset_LoadTransposeMatrixdARB },
+ { "glMultTransposeMatrixf", (GLvoid *) glMultTransposeMatrixf, _gloffset_MultTransposeMatrixfARB },
+ { "glMultTransposeMatrixd", (GLvoid *) glMultTransposeMatrixd, _gloffset_MultTransposeMatrixdARB },
+ { "glSampleCoverage", (GLvoid *) glSampleCoverage, _gloffset_SampleCoverageARB },
+ { "glCompressedTexImage3D", (GLvoid *) glCompressedTexImage3D, _gloffset_CompressedTexImage3DARB },
+ { "glCompressedTexImage2D", (GLvoid *) glCompressedTexImage2D, _gloffset_CompressedTexImage2DARB },
+ { "glCompressedTexImage1D", (GLvoid *) glCompressedTexImage1D, _gloffset_CompressedTexImage1DARB },
+ { "glCompressedTexSubImage3D", (GLvoid *) glCompressedTexSubImage3D, _gloffset_CompressedTexSubImage3DARB },
+ { "glCompressedTexSubImage2D", (GLvoid *) glCompressedTexSubImage2D, _gloffset_CompressedTexSubImage2DARB },
+ { "glCompressedTexSubImage1D", (GLvoid *) glCompressedTexSubImage1D, _gloffset_CompressedTexSubImage1DARB },
+ { "glGetCompressedTexImage", (GLvoid *) glGetCompressedTexImage, _gloffset_GetCompressedTexImageARB },
+ { "glBlendColorEXT", (GLvoid *) glBlendColorEXT, _gloffset_BlendColor },
+ { "glPolygonOffsetEXT", (GLvoid *) glPolygonOffsetEXT, _gloffset_PolygonOffsetEXT },
+ { "glTexImage3DEXT", (GLvoid *) glTexImage3DEXT, _gloffset_TexImage3D },
+ { "glTexSubImage3DEXT", (GLvoid *) glTexSubImage3DEXT, _gloffset_TexSubImage3D },
+ { "glGetTexFilterFuncSGIS", (GLvoid *) glGetTexFilterFuncSGIS, _gloffset_GetTexFilterFuncSGIS },
+ { "glTexFilterFuncSGIS", (GLvoid *) glTexFilterFuncSGIS, _gloffset_TexFilterFuncSGIS },
+ { "glTexSubImage1DEXT", (GLvoid *) glTexSubImage1DEXT, _gloffset_TexSubImage1D },
+ { "glTexSubImage2DEXT", (GLvoid *) glTexSubImage2DEXT, _gloffset_TexSubImage2D },
+ { "glCopyTexImage1DEXT", (GLvoid *) glCopyTexImage1DEXT, _gloffset_CopyTexImage1D },
+ { "glCopyTexImage2DEXT", (GLvoid *) glCopyTexImage2DEXT, _gloffset_CopyTexImage2D },
+ { "glCopyTexSubImage1DEXT", (GLvoid *) glCopyTexSubImage1DEXT, _gloffset_CopyTexSubImage1D },
+ { "glCopyTexSubImage2DEXT", (GLvoid *) glCopyTexSubImage2DEXT, _gloffset_CopyTexSubImage2D },
+ { "glCopyTexSubImage3DEXT", (GLvoid *) glCopyTexSubImage3DEXT, _gloffset_CopyTexSubImage3D },
+ { "glGetHistogramEXT", (GLvoid *) glGetHistogramEXT, _gloffset_GetHistogramEXT },
+ { "glGetHistogramParameterfvEXT", (GLvoid *) glGetHistogramParameterfvEXT, _gloffset_GetHistogramParameterfvEXT },
+ { "glGetHistogramParameterivEXT", (GLvoid *) glGetHistogramParameterivEXT, _gloffset_GetHistogramParameterivEXT },
+ { "glGetMinmaxEXT", (GLvoid *) glGetMinmaxEXT, _gloffset_GetMinmaxEXT },
+ { "glGetMinmaxParameterfvEXT", (GLvoid *) glGetMinmaxParameterfvEXT, _gloffset_GetMinmaxParameterfvEXT },
+ { "glGetMinmaxParameterivEXT", (GLvoid *) glGetMinmaxParameterivEXT, _gloffset_GetMinmaxParameterivEXT },
+ { "glHistogramEXT", (GLvoid *) glHistogramEXT, _gloffset_Histogram },
+ { "glMinmaxEXT", (GLvoid *) glMinmaxEXT, _gloffset_Minmax },
+ { "glResetHistogramEXT", (GLvoid *) glResetHistogramEXT, _gloffset_ResetHistogram },
+ { "glResetMinmaxEXT", (GLvoid *) glResetMinmaxEXT, _gloffset_ResetMinmax },
+ { "glConvolutionFilter1DEXT", (GLvoid *) glConvolutionFilter1DEXT, _gloffset_ConvolutionFilter1D },
+ { "glConvolutionFilter2DEXT", (GLvoid *) glConvolutionFilter2DEXT, _gloffset_ConvolutionFilter2D },
+ { "glConvolutionParameterfEXT", (GLvoid *) glConvolutionParameterfEXT, _gloffset_ConvolutionParameterf },
+ { "glConvolutionParameterfvEXT", (GLvoid *) glConvolutionParameterfvEXT, _gloffset_ConvolutionParameterfv },
+ { "glConvolutionParameteriEXT", (GLvoid *) glConvolutionParameteriEXT, _gloffset_ConvolutionParameteri },
+ { "glConvolutionParameterivEXT", (GLvoid *) glConvolutionParameterivEXT, _gloffset_ConvolutionParameteriv },
+ { "glCopyConvolutionFilter1DEXT", (GLvoid *) glCopyConvolutionFilter1DEXT, _gloffset_CopyConvolutionFilter1D },
+ { "glCopyConvolutionFilter2DEXT", (GLvoid *) glCopyConvolutionFilter2DEXT, _gloffset_CopyConvolutionFilter2D },
+ { "glGetConvolutionFilterEXT", (GLvoid *) glGetConvolutionFilterEXT, _gloffset_GetConvolutionFilterEXT },
+ { "glGetConvolutionParameterfvEXT", (GLvoid *) glGetConvolutionParameterfvEXT, _gloffset_GetConvolutionParameterfvEXT },
+ { "glGetConvolutionParameterivEXT", (GLvoid *) glGetConvolutionParameterivEXT, _gloffset_GetConvolutionParameterivEXT },
+ { "glGetSeparableFilterEXT", (GLvoid *) glGetSeparableFilterEXT, _gloffset_GetSeparableFilterEXT },
+ { "glSeparableFilter2DEXT", (GLvoid *) glSeparableFilter2DEXT, _gloffset_SeparableFilter2D },
+ { "glColorTableSGI", (GLvoid *) glColorTableSGI, _gloffset_ColorTable },
+ { "glColorTableParameterfvSGI", (GLvoid *) glColorTableParameterfvSGI, _gloffset_ColorTableParameterfv },
+ { "glColorTableParameterivSGI", (GLvoid *) glColorTableParameterivSGI, _gloffset_ColorTableParameteriv },
+ { "glCopyColorTableSGI", (GLvoid *) glCopyColorTableSGI, _gloffset_CopyColorTable },
+ { "glGetColorTableSGI", (GLvoid *) glGetColorTableSGI, _gloffset_GetColorTableSGI },
+ { "glGetColorTableParameterfvSGI", (GLvoid *) glGetColorTableParameterfvSGI, _gloffset_GetColorTableParameterfvSGI },
+ { "glGetColorTableParameterivSGI", (GLvoid *) glGetColorTableParameterivSGI, _gloffset_GetColorTableParameterivSGI },
+ { "glPixelTexGenSGIX", (GLvoid *) glPixelTexGenSGIX, _gloffset_PixelTexGenSGIX },
+ { "glPixelTexGenParameteriSGIS", (GLvoid *) glPixelTexGenParameteriSGIS, _gloffset_PixelTexGenParameteriSGIS },
+ { "glPixelTexGenParameterivSGIS", (GLvoid *) glPixelTexGenParameterivSGIS, _gloffset_PixelTexGenParameterivSGIS },
+ { "glPixelTexGenParameterfSGIS", (GLvoid *) glPixelTexGenParameterfSGIS, _gloffset_PixelTexGenParameterfSGIS },
+ { "glPixelTexGenParameterfvSGIS", (GLvoid *) glPixelTexGenParameterfvSGIS, _gloffset_PixelTexGenParameterfvSGIS },
+ { "glGetPixelTexGenParameterivSGIS", (GLvoid *) glGetPixelTexGenParameterivSGIS, _gloffset_GetPixelTexGenParameterivSGIS },
+ { "glGetPixelTexGenParameterfvSGIS", (GLvoid *) glGetPixelTexGenParameterfvSGIS, _gloffset_GetPixelTexGenParameterfvSGIS },
+ { "glTexImage4DSGIS", (GLvoid *) glTexImage4DSGIS, _gloffset_TexImage4DSGIS },
+ { "glTexSubImage4DSGIS", (GLvoid *) glTexSubImage4DSGIS, _gloffset_TexSubImage4DSGIS },
+ { "glAreTexturesResidentEXT", (GLvoid *) glAreTexturesResidentEXT, _gloffset_AreTexturesResidentEXT },
+ { "glBindTextureEXT", (GLvoid *) glBindTextureEXT, _gloffset_BindTexture },
+ { "glDeleteTexturesEXT", (GLvoid *) glDeleteTexturesEXT, _gloffset_DeleteTextures },
+ { "glGenTexturesEXT", (GLvoid *) glGenTexturesEXT, _gloffset_GenTexturesEXT },
+ { "glIsTextureEXT", (GLvoid *) glIsTextureEXT, _gloffset_IsTextureEXT },
+ { "glPrioritizeTexturesEXT", (GLvoid *) glPrioritizeTexturesEXT, _gloffset_PrioritizeTextures },
+ { "glDetailTexFuncSGIS", (GLvoid *) glDetailTexFuncSGIS, _gloffset_DetailTexFuncSGIS },
+ { "glGetDetailTexFuncSGIS", (GLvoid *) glGetDetailTexFuncSGIS, _gloffset_GetDetailTexFuncSGIS },
+ { "glSharpenTexFuncSGIS", (GLvoid *) glSharpenTexFuncSGIS, _gloffset_SharpenTexFuncSGIS },
+ { "glGetSharpenTexFuncSGIS", (GLvoid *) glGetSharpenTexFuncSGIS, _gloffset_GetSharpenTexFuncSGIS },
+ { "glSampleMaskSGIS", (GLvoid *) glSampleMaskSGIS, _gloffset_SampleMaskSGIS },
+ { "glSamplePatternSGIS", (GLvoid *) glSamplePatternSGIS, _gloffset_SamplePatternSGIS },
+ { "glArrayElementEXT", (GLvoid *) glArrayElementEXT, _gloffset_ArrayElement },
+ { "glColorPointerEXT", (GLvoid *) glColorPointerEXT, _gloffset_ColorPointerEXT },
+ { "glDrawArraysEXT", (GLvoid *) glDrawArraysEXT, _gloffset_DrawArrays },
+ { "glEdgeFlagPointerEXT", (GLvoid *) glEdgeFlagPointerEXT, _gloffset_EdgeFlagPointerEXT },
+ { "glGetPointervEXT", (GLvoid *) glGetPointervEXT, _gloffset_GetPointerv },
+ { "glIndexPointerEXT", (GLvoid *) glIndexPointerEXT, _gloffset_IndexPointerEXT },
+ { "glNormalPointerEXT", (GLvoid *) glNormalPointerEXT, _gloffset_NormalPointerEXT },
+ { "glTexCoordPointerEXT", (GLvoid *) glTexCoordPointerEXT, _gloffset_TexCoordPointerEXT },
+ { "glVertexPointerEXT", (GLvoid *) glVertexPointerEXT, _gloffset_VertexPointerEXT },
+ { "glBlendEquationEXT", (GLvoid *) glBlendEquationEXT, _gloffset_BlendEquation },
+ { "glSpriteParameterfSGIX", (GLvoid *) glSpriteParameterfSGIX, _gloffset_SpriteParameterfSGIX },
+ { "glSpriteParameterfvSGIX", (GLvoid *) glSpriteParameterfvSGIX, _gloffset_SpriteParameterfvSGIX },
+ { "glSpriteParameteriSGIX", (GLvoid *) glSpriteParameteriSGIX, _gloffset_SpriteParameteriSGIX },
+ { "glSpriteParameterivSGIX", (GLvoid *) glSpriteParameterivSGIX, _gloffset_SpriteParameterivSGIX },
+ { "glPointParameterfEXT", (GLvoid *) glPointParameterfEXT, _gloffset_PointParameterfEXT },
+ { "glPointParameterfvEXT", (GLvoid *) glPointParameterfvEXT, _gloffset_PointParameterfvEXT },
+ { "glPointParameterfARB", (GLvoid *) glPointParameterfARB, _gloffset_PointParameterfEXT },
+ { "glPointParameterfvARB", (GLvoid *) glPointParameterfvARB, _gloffset_PointParameterfvEXT },
+ { "glPointParameterfSGIS", (GLvoid *) glPointParameterfSGIS, _gloffset_PointParameterfEXT },
+ { "glPointParameterfvSGIS", (GLvoid *) glPointParameterfvSGIS, _gloffset_PointParameterfvEXT },
+ { "glGetInstrumentsSGIX", (GLvoid *) glGetInstrumentsSGIX, _gloffset_GetInstrumentsSGIX },
+ { "glInstrumentsBufferSGIX", (GLvoid *) glInstrumentsBufferSGIX, _gloffset_InstrumentsBufferSGIX },
+ { "glPollInstrumentsSGIX", (GLvoid *) glPollInstrumentsSGIX, _gloffset_PollInstrumentsSGIX },
+ { "glReadInstrumentsSGIX", (GLvoid *) glReadInstrumentsSGIX, _gloffset_ReadInstrumentsSGIX },
+ { "glStartInstrumentsSGIX", (GLvoid *) glStartInstrumentsSGIX, _gloffset_StartInstrumentsSGIX },
+ { "glStopInstrumentsSGIX", (GLvoid *) glStopInstrumentsSGIX, _gloffset_StopInstrumentsSGIX },
+ { "glFrameZoomSGIX", (GLvoid *) glFrameZoomSGIX, _gloffset_FrameZoomSGIX },
+ { "glTagSampleBufferSGIX", (GLvoid *) glTagSampleBufferSGIX, _gloffset_TagSampleBufferSGIX },
+ { "glReferencePlaneSGIX", (GLvoid *) glReferencePlaneSGIX, _gloffset_ReferencePlaneSGIX },
+ { "glFlushRasterSGIX", (GLvoid *) glFlushRasterSGIX, _gloffset_FlushRasterSGIX },
+ { "glColorSubTableEXT", (GLvoid *) glColorSubTableEXT, _gloffset_ColorSubTable },
+ { "glCopyColorSubTableEXT", (GLvoid *) glCopyColorSubTableEXT, _gloffset_CopyColorSubTable },
+ { "glHintPGI", (GLvoid *) glHintPGI, _gloffset_HintPGI },
+ { "glColorTableEXT", (GLvoid *) glColorTableEXT, _gloffset_ColorTable },
+ { "glGetColorTableEXT", (GLvoid *) glGetColorTableEXT, _gloffset_GetColorTableEXT },
+ { "glGetColorTableParameterivEXT", (GLvoid *) glGetColorTableParameterivEXT, _gloffset_GetColorTableParameterivEXT },
+ { "glGetColorTableParameterfvEXT", (GLvoid *) glGetColorTableParameterfvEXT, _gloffset_GetColorTableParameterfvEXT },
+ { "glGetListParameterfvSGIX", (GLvoid *) glGetListParameterfvSGIX, _gloffset_GetListParameterfvSGIX },
+ { "glGetListParameterivSGIX", (GLvoid *) glGetListParameterivSGIX, _gloffset_GetListParameterivSGIX },
+ { "glListParameterfSGIX", (GLvoid *) glListParameterfSGIX, _gloffset_ListParameterfSGIX },
+ { "glListParameterfvSGIX", (GLvoid *) glListParameterfvSGIX, _gloffset_ListParameterfvSGIX },
+ { "glListParameteriSGIX", (GLvoid *) glListParameteriSGIX, _gloffset_ListParameteriSGIX },
+ { "glListParameterivSGIX", (GLvoid *) glListParameterivSGIX, _gloffset_ListParameterivSGIX },
+ { "glIndexMaterialEXT", (GLvoid *) glIndexMaterialEXT, _gloffset_IndexMaterialEXT },
+ { "glIndexFuncEXT", (GLvoid *) glIndexFuncEXT, _gloffset_IndexFuncEXT },
+ { "glLockArraysEXT", (GLvoid *) glLockArraysEXT, _gloffset_LockArraysEXT },
+ { "glUnlockArraysEXT", (GLvoid *) glUnlockArraysEXT, _gloffset_UnlockArraysEXT },
+ { "glCullParameterdvEXT", (GLvoid *) glCullParameterdvEXT, _gloffset_CullParameterdvEXT },
+ { "glCullParameterfvEXT", (GLvoid *) glCullParameterfvEXT, _gloffset_CullParameterfvEXT },
+ { "glFragmentColorMaterialSGIX", (GLvoid *) glFragmentColorMaterialSGIX, _gloffset_FragmentColorMaterialSGIX },
+ { "glFragmentLightfSGIX", (GLvoid *) glFragmentLightfSGIX, _gloffset_FragmentLightfSGIX },
+ { "glFragmentLightfvSGIX", (GLvoid *) glFragmentLightfvSGIX, _gloffset_FragmentLightfvSGIX },
+ { "glFragmentLightiSGIX", (GLvoid *) glFragmentLightiSGIX, _gloffset_FragmentLightiSGIX },
+ { "glFragmentLightivSGIX", (GLvoid *) glFragmentLightivSGIX, _gloffset_FragmentLightivSGIX },
+ { "glFragmentLightModelfSGIX", (GLvoid *) glFragmentLightModelfSGIX, _gloffset_FragmentLightModelfSGIX },
+ { "glFragmentLightModelfvSGIX", (GLvoid *) glFragmentLightModelfvSGIX, _gloffset_FragmentLightModelfvSGIX },
+ { "glFragmentLightModeliSGIX", (GLvoid *) glFragmentLightModeliSGIX, _gloffset_FragmentLightModeliSGIX },
+ { "glFragmentLightModelivSGIX", (GLvoid *) glFragmentLightModelivSGIX, _gloffset_FragmentLightModelivSGIX },
+ { "glFragmentMaterialfSGIX", (GLvoid *) glFragmentMaterialfSGIX, _gloffset_FragmentMaterialfSGIX },
+ { "glFragmentMaterialfvSGIX", (GLvoid *) glFragmentMaterialfvSGIX, _gloffset_FragmentMaterialfvSGIX },
+ { "glFragmentMaterialiSGIX", (GLvoid *) glFragmentMaterialiSGIX, _gloffset_FragmentMaterialiSGIX },
+ { "glFragmentMaterialivSGIX", (GLvoid *) glFragmentMaterialivSGIX, _gloffset_FragmentMaterialivSGIX },
+ { "glGetFragmentLightfvSGIX", (GLvoid *) glGetFragmentLightfvSGIX, _gloffset_GetFragmentLightfvSGIX },
+ { "glGetFragmentLightivSGIX", (GLvoid *) glGetFragmentLightivSGIX, _gloffset_GetFragmentLightivSGIX },
+ { "glGetFragmentMaterialfvSGIX", (GLvoid *) glGetFragmentMaterialfvSGIX, _gloffset_GetFragmentMaterialfvSGIX },
+ { "glGetFragmentMaterialivSGIX", (GLvoid *) glGetFragmentMaterialivSGIX, _gloffset_GetFragmentMaterialivSGIX },
+ { "glLightEnviSGIX", (GLvoid *) glLightEnviSGIX, _gloffset_LightEnviSGIX },
+ { "glDrawRangeElementsEXT", (GLvoid *) glDrawRangeElementsEXT, _gloffset_DrawRangeElements },
+ { "glSecondaryColor3bEXT", (GLvoid *) glSecondaryColor3bEXT, _gloffset_SecondaryColor3bEXT },
+ { "glSecondaryColor3bvEXT", (GLvoid *) glSecondaryColor3bvEXT, _gloffset_SecondaryColor3bvEXT },
+ { "glSecondaryColor3dEXT", (GLvoid *) glSecondaryColor3dEXT, _gloffset_SecondaryColor3dEXT },
+ { "glSecondaryColor3dvEXT", (GLvoid *) glSecondaryColor3dvEXT, _gloffset_SecondaryColor3dvEXT },
+ { "glSecondaryColor3fEXT", (GLvoid *) glSecondaryColor3fEXT, _gloffset_SecondaryColor3fEXT },
+ { "glSecondaryColor3fvEXT", (GLvoid *) glSecondaryColor3fvEXT, _gloffset_SecondaryColor3fvEXT },
+ { "glSecondaryColor3iEXT", (GLvoid *) glSecondaryColor3iEXT, _gloffset_SecondaryColor3iEXT },
+ { "glSecondaryColor3ivEXT", (GLvoid *) glSecondaryColor3ivEXT, _gloffset_SecondaryColor3ivEXT },
+ { "glSecondaryColor3sEXT", (GLvoid *) glSecondaryColor3sEXT, _gloffset_SecondaryColor3sEXT },
+ { "glSecondaryColor3svEXT", (GLvoid *) glSecondaryColor3svEXT, _gloffset_SecondaryColor3svEXT },
+ { "glSecondaryColor3ubEXT", (GLvoid *) glSecondaryColor3ubEXT, _gloffset_SecondaryColor3ubEXT },
+ { "glSecondaryColor3ubvEXT", (GLvoid *) glSecondaryColor3ubvEXT, _gloffset_SecondaryColor3ubvEXT },
+ { "glSecondaryColor3uiEXT", (GLvoid *) glSecondaryColor3uiEXT, _gloffset_SecondaryColor3uiEXT },
+ { "glSecondaryColor3uivEXT", (GLvoid *) glSecondaryColor3uivEXT, _gloffset_SecondaryColor3uivEXT },
+ { "glSecondaryColor3usEXT", (GLvoid *) glSecondaryColor3usEXT, _gloffset_SecondaryColor3usEXT },
+ { "glSecondaryColor3usvEXT", (GLvoid *) glSecondaryColor3usvEXT, _gloffset_SecondaryColor3usvEXT },
+ { "glSecondaryColorPointerEXT", (GLvoid *) glSecondaryColorPointerEXT, _gloffset_SecondaryColorPointerEXT },
+ { "glMultiDrawArraysEXT", (GLvoid *) glMultiDrawArraysEXT, _gloffset_MultiDrawArraysEXT },
+ { "glMultiDrawElementsEXT", (GLvoid *) glMultiDrawElementsEXT, _gloffset_MultiDrawElementsEXT },
+ { "glFogCoordfEXT", (GLvoid *) glFogCoordfEXT, _gloffset_FogCoordfEXT },
+ { "glFogCoordfvEXT", (GLvoid *) glFogCoordfvEXT, _gloffset_FogCoordfvEXT },
+ { "glFogCoorddEXT", (GLvoid *) glFogCoorddEXT, _gloffset_FogCoorddEXT },
+ { "glFogCoorddvEXT", (GLvoid *) glFogCoorddvEXT, _gloffset_FogCoorddvEXT },
+ { "glFogCoordPointerEXT", (GLvoid *) glFogCoordPointerEXT, _gloffset_FogCoordPointerEXT },
+ { "glBlendFuncSeparateEXT", (GLvoid *) glBlendFuncSeparateEXT, _gloffset_BlendFuncSeparateEXT },
+ { "glBlendFuncSeparateINGR", (GLvoid *) glBlendFuncSeparateINGR, _gloffset_BlendFuncSeparateEXT },
+ { "glVertexWeightfEXT", (GLvoid *) glVertexWeightfEXT, _gloffset_VertexWeightfEXT },
+ { "glVertexWeightfvEXT", (GLvoid *) glVertexWeightfvEXT, _gloffset_VertexWeightfvEXT },
+ { "glVertexWeightPointerEXT", (GLvoid *) glVertexWeightPointerEXT, _gloffset_VertexWeightPointerEXT },
+ { "glFlushVertexArrayRangeNV", (GLvoid *) glFlushVertexArrayRangeNV, _gloffset_FlushVertexArrayRangeNV },
+ { "glVertexArrayRangeNV", (GLvoid *) glVertexArrayRangeNV, _gloffset_VertexArrayRangeNV },
+ { "glCombinerParameterfvNV", (GLvoid *) glCombinerParameterfvNV, _gloffset_CombinerParameterfvNV },
+ { "glCombinerParameterfNV", (GLvoid *) glCombinerParameterfNV, _gloffset_CombinerParameterfNV },
+ { "glCombinerParameterivNV", (GLvoid *) glCombinerParameterivNV, _gloffset_CombinerParameterivNV },
+ { "glCombinerParameteriNV", (GLvoid *) glCombinerParameteriNV, _gloffset_CombinerParameteriNV },
+ { "glCombinerInputNV", (GLvoid *) glCombinerInputNV, _gloffset_CombinerInputNV },
+ { "glCombinerOutputNV", (GLvoid *) glCombinerOutputNV, _gloffset_CombinerOutputNV },
+ { "glFinalCombinerInputNV", (GLvoid *) glFinalCombinerInputNV, _gloffset_FinalCombinerInputNV },
+ { "glGetCombinerInputParameterfvNV", (GLvoid *) glGetCombinerInputParameterfvNV, _gloffset_GetCombinerInputParameterfvNV },
+ { "glGetCombinerInputParameterivNV", (GLvoid *) glGetCombinerInputParameterivNV, _gloffset_GetCombinerInputParameterivNV },
+ { "glGetCombinerOutputParameterfvNV", (GLvoid *) glGetCombinerOutputParameterfvNV, _gloffset_GetCombinerOutputParameterfvNV },
+ { "glGetCombinerOutputParameterivNV", (GLvoid *) glGetCombinerOutputParameterivNV, _gloffset_GetCombinerOutputParameterivNV },
+ { "glGetFinalCombinerInputParameterfvNV", (GLvoid *) glGetFinalCombinerInputParameterfvNV, _gloffset_GetFinalCombinerInputParameterfvNV },
+ { "glGetFinalCombinerInputParameterivNV", (GLvoid *) glGetFinalCombinerInputParameterivNV, _gloffset_GetFinalCombinerInputParameterivNV },
+ { "glResizeBuffersMESA", (GLvoid *) glResizeBuffersMESA, _gloffset_ResizeBuffersMESA },
+ { "glWindowPos2dMESA", (GLvoid *) glWindowPos2dMESA, _gloffset_WindowPos2dMESA },
+ { "glWindowPos2dvMESA", (GLvoid *) glWindowPos2dvMESA, _gloffset_WindowPos2dvMESA },
+ { "glWindowPos2fMESA", (GLvoid *) glWindowPos2fMESA, _gloffset_WindowPos2fMESA },
+ { "glWindowPos2fvMESA", (GLvoid *) glWindowPos2fvMESA, _gloffset_WindowPos2fvMESA },
+ { "glWindowPos2iMESA", (GLvoid *) glWindowPos2iMESA, _gloffset_WindowPos2iMESA },
+ { "glWindowPos2ivMESA", (GLvoid *) glWindowPos2ivMESA, _gloffset_WindowPos2ivMESA },
+ { "glWindowPos2sMESA", (GLvoid *) glWindowPos2sMESA, _gloffset_WindowPos2sMESA },
+ { "glWindowPos2svMESA", (GLvoid *) glWindowPos2svMESA, _gloffset_WindowPos2svMESA },
+ { "glWindowPos3dMESA", (GLvoid *) glWindowPos3dMESA, _gloffset_WindowPos3dMESA },
+ { "glWindowPos3dvMESA", (GLvoid *) glWindowPos3dvMESA, _gloffset_WindowPos3dvMESA },
+ { "glWindowPos3fMESA", (GLvoid *) glWindowPos3fMESA, _gloffset_WindowPos3fMESA },
+ { "glWindowPos3fvMESA", (GLvoid *) glWindowPos3fvMESA, _gloffset_WindowPos3fvMESA },
+ { "glWindowPos3iMESA", (GLvoid *) glWindowPos3iMESA, _gloffset_WindowPos3iMESA },
+ { "glWindowPos3ivMESA", (GLvoid *) glWindowPos3ivMESA, _gloffset_WindowPos3ivMESA },
+ { "glWindowPos3sMESA", (GLvoid *) glWindowPos3sMESA, _gloffset_WindowPos3sMESA },
+ { "glWindowPos3svMESA", (GLvoid *) glWindowPos3svMESA, _gloffset_WindowPos3svMESA },
+ { "glWindowPos4dMESA", (GLvoid *) glWindowPos4dMESA, _gloffset_WindowPos4dMESA },
+ { "glWindowPos4dvMESA", (GLvoid *) glWindowPos4dvMESA, _gloffset_WindowPos4dvMESA },
+ { "glWindowPos4fMESA", (GLvoid *) glWindowPos4fMESA, _gloffset_WindowPos4fMESA },
+ { "glWindowPos4fvMESA", (GLvoid *) glWindowPos4fvMESA, _gloffset_WindowPos4fvMESA },
+ { "glWindowPos4iMESA", (GLvoid *) glWindowPos4iMESA, _gloffset_WindowPos4iMESA },
+ { "glWindowPos4ivMESA", (GLvoid *) glWindowPos4ivMESA, _gloffset_WindowPos4ivMESA },
+ { "glWindowPos4sMESA", (GLvoid *) glWindowPos4sMESA, _gloffset_WindowPos4sMESA },
+ { "glWindowPos4svMESA", (GLvoid *) glWindowPos4svMESA, _gloffset_WindowPos4svMESA },
+ { "glMultiModeDrawArraysIBM", (GLvoid *) glMultiModeDrawArraysIBM, _gloffset_MultiModeDrawArraysIBM },
+ { "glMultiModeDrawElementsIBM", (GLvoid *) glMultiModeDrawElementsIBM, _gloffset_MultiModeDrawElementsIBM },
+ { "glTbufferMask3DFX", (GLvoid *) glTbufferMask3DFX, _gloffset_TbufferMask3DFX },
+ { "glSampleMaskEXT", (GLvoid *) glSampleMaskEXT, _gloffset_SampleMaskSGIS },
+ { "glSamplePatternEXT", (GLvoid *) glSamplePatternEXT, _gloffset_SamplePatternSGIS },
+ { "glWindowPos2dARB", (GLvoid *) glWindowPos2dARB, _gloffset_WindowPos2dMESA },
+ { "glWindowPos2fARB", (GLvoid *) glWindowPos2fARB, _gloffset_WindowPos2fMESA },
+ { "glWindowPos2iARB", (GLvoid *) glWindowPos2iARB, _gloffset_WindowPos2iMESA },
+ { "glWindowPos2sARB", (GLvoid *) glWindowPos2sARB, _gloffset_WindowPos2sMESA },
+ { "glWindowPos2dvARB", (GLvoid *) glWindowPos2dvARB, _gloffset_WindowPos2dvMESA },
+ { "glWindowPos2fvARB", (GLvoid *) glWindowPos2fvARB, _gloffset_WindowPos2fvMESA },
+ { "glWindowPos2ivARB", (GLvoid *) glWindowPos2ivARB, _gloffset_WindowPos2ivMESA },
+ { "glWindowPos2svARB", (GLvoid *) glWindowPos2svARB, _gloffset_WindowPos2svMESA },
+ { "glWindowPos3dARB", (GLvoid *) glWindowPos3dARB, _gloffset_WindowPos3dMESA },
+ { "glWindowPos3fARB", (GLvoid *) glWindowPos3fARB, _gloffset_WindowPos3fMESA },
+ { "glWindowPos3iARB", (GLvoid *) glWindowPos3iARB, _gloffset_WindowPos3iMESA },
+ { "glWindowPos3sARB", (GLvoid *) glWindowPos3sARB, _gloffset_WindowPos3sMESA },
+ { "glWindowPos3dvARB", (GLvoid *) glWindowPos3dvARB, _gloffset_WindowPos3dvMESA },
+ { "glWindowPos3fvARB", (GLvoid *) glWindowPos3fvARB, _gloffset_WindowPos3fvMESA },
+ { "glWindowPos3ivARB", (GLvoid *) glWindowPos3ivARB, _gloffset_WindowPos3ivMESA },
+ { "glWindowPos3svARB", (GLvoid *) glWindowPos3svARB, _gloffset_WindowPos3svMESA },
+ { "glAreProgramsResidentNV", (GLvoid *) glAreProgramsResidentNV, _gloffset_AreProgramsResidentNV },
+ { "glBindProgramNV", (GLvoid *) glBindProgramNV, _gloffset_BindProgramNV },
+ { "glDeleteProgramsNV", (GLvoid *) glDeleteProgramsNV, _gloffset_DeleteProgramsNV },
+ { "glExecuteProgramNV", (GLvoid *) glExecuteProgramNV, _gloffset_ExecuteProgramNV },
+ { "glGenProgramsNV", (GLvoid *) glGenProgramsNV, _gloffset_GenProgramsNV },
+ { "glGetProgramParameterdvNV", (GLvoid *) glGetProgramParameterdvNV, _gloffset_GetProgramParameterdvNV },
+ { "glGetProgramParameterfvNV", (GLvoid *) glGetProgramParameterfvNV, _gloffset_GetProgramParameterfvNV },
+ { "glGetProgramivNV", (GLvoid *) glGetProgramivNV, _gloffset_GetProgramivNV },
+ { "glGetProgramStringNV", (GLvoid *) glGetProgramStringNV, _gloffset_GetProgramStringNV },
+ { "glGetTrackMatrixivNV", (GLvoid *) glGetTrackMatrixivNV, _gloffset_GetTrackMatrixivNV },
+ { "glGetVertexAttribdvNV", (GLvoid *) glGetVertexAttribdvNV, _gloffset_GetVertexAttribdvNV },
+ { "glGetVertexAttribfvNV", (GLvoid *) glGetVertexAttribfvNV, _gloffset_GetVertexAttribfvNV },
+ { "glGetVertexAttribivNV", (GLvoid *) glGetVertexAttribivNV, _gloffset_GetVertexAttribivNV },
+ { "glGetVertexAttribPointervNV", (GLvoid *) glGetVertexAttribPointervNV, _gloffset_GetVertexAttribPointervNV },
+ { "glIsProgramNV", (GLvoid *) glIsProgramNV, _gloffset_IsProgramNV },
+ { "glLoadProgramNV", (GLvoid *) glLoadProgramNV, _gloffset_LoadProgramNV },
+ { "glProgramParameter4dNV", (GLvoid *) glProgramParameter4dNV, _gloffset_ProgramParameter4dNV },
+ { "glProgramParameter4dvNV", (GLvoid *) glProgramParameter4dvNV, _gloffset_ProgramParameter4dvNV },
+ { "glProgramParameter4fNV", (GLvoid *) glProgramParameter4fNV, _gloffset_ProgramParameter4fNV },
+ { "glProgramParameter4fvNV", (GLvoid *) glProgramParameter4fvNV, _gloffset_ProgramParameter4fvNV },
+ { "glProgramParameters4dvNV", (GLvoid *) glProgramParameters4dvNV, _gloffset_ProgramParameters4dvNV },
+ { "glProgramParameters4fvNV", (GLvoid *) glProgramParameters4fvNV, _gloffset_ProgramParameters4fvNV },
+ { "glRequestResidentProgramsNV", (GLvoid *) glRequestResidentProgramsNV, _gloffset_RequestResidentProgramsNV },
+ { "glTrackMatrixNV", (GLvoid *) glTrackMatrixNV, _gloffset_TrackMatrixNV },
+ { "glVertexAttribPointerNV", (GLvoid *) glVertexAttribPointerNV, _gloffset_VertexAttribPointerNV },
+ { "glVertexAttrib1dNV", (GLvoid *) glVertexAttrib1dNV, _gloffset_VertexAttrib1dNV },
+ { "glVertexAttrib1dvNV", (GLvoid *) glVertexAttrib1dvNV, _gloffset_VertexAttrib1dvNV },
+ { "glVertexAttrib1fNV", (GLvoid *) glVertexAttrib1fNV, _gloffset_VertexAttrib1fNV },
+ { "glVertexAttrib1fvNV", (GLvoid *) glVertexAttrib1fvNV, _gloffset_VertexAttrib1fvNV },
+ { "glVertexAttrib1sNV", (GLvoid *) glVertexAttrib1sNV, _gloffset_VertexAttrib1sNV },
+ { "glVertexAttrib1svNV", (GLvoid *) glVertexAttrib1svNV, _gloffset_VertexAttrib1svNV },
+ { "glVertexAttrib2dNV", (GLvoid *) glVertexAttrib2dNV, _gloffset_VertexAttrib2dNV },
+ { "glVertexAttrib2dvNV", (GLvoid *) glVertexAttrib2dvNV, _gloffset_VertexAttrib2dvNV },
+ { "glVertexAttrib2fNV", (GLvoid *) glVertexAttrib2fNV, _gloffset_VertexAttrib2fNV },
+ { "glVertexAttrib2fvNV", (GLvoid *) glVertexAttrib2fvNV, _gloffset_VertexAttrib2fvNV },
+ { "glVertexAttrib2sNV", (GLvoid *) glVertexAttrib2sNV, _gloffset_VertexAttrib2sNV },
+ { "glVertexAttrib2svNV", (GLvoid *) glVertexAttrib2svNV, _gloffset_VertexAttrib2svNV },
+ { "glVertexAttrib3dNV", (GLvoid *) glVertexAttrib3dNV, _gloffset_VertexAttrib3dNV },
+ { "glVertexAttrib3dvNV", (GLvoid *) glVertexAttrib3dvNV, _gloffset_VertexAttrib3dvNV },
+ { "glVertexAttrib3fNV", (GLvoid *) glVertexAttrib3fNV, _gloffset_VertexAttrib3fNV },
+ { "glVertexAttrib3fvNV", (GLvoid *) glVertexAttrib3fvNV, _gloffset_VertexAttrib3fvNV },
+ { "glVertexAttrib3sNV", (GLvoid *) glVertexAttrib3sNV, _gloffset_VertexAttrib3sNV },
+ { "glVertexAttrib3svNV", (GLvoid *) glVertexAttrib3svNV, _gloffset_VertexAttrib3svNV },
+ { "glVertexAttrib4dNV", (GLvoid *) glVertexAttrib4dNV, _gloffset_VertexAttrib4dNV },
+ { "glVertexAttrib4dvNV", (GLvoid *) glVertexAttrib4dvNV, _gloffset_VertexAttrib4dvNV },
+ { "glVertexAttrib4fNV", (GLvoid *) glVertexAttrib4fNV, _gloffset_VertexAttrib4fNV },
+ { "glVertexAttrib4fvNV", (GLvoid *) glVertexAttrib4fvNV, _gloffset_VertexAttrib4fvNV },
+ { "glVertexAttrib4sNV", (GLvoid *) glVertexAttrib4sNV, _gloffset_VertexAttrib4sNV },
+ { "glVertexAttrib4svNV", (GLvoid *) glVertexAttrib4svNV, _gloffset_VertexAttrib4svNV },
+ { "glVertexAttrib4ubNV", (GLvoid *) glVertexAttrib4ubNV, _gloffset_VertexAttrib4ubNV },
+ { "glVertexAttrib4ubvNV", (GLvoid *) glVertexAttrib4ubvNV, _gloffset_VertexAttrib4ubvNV },
+ { "glVertexAttribs1dvNV", (GLvoid *) glVertexAttribs1dvNV, _gloffset_VertexAttribs1dvNV },
+ { "glVertexAttribs1fvNV", (GLvoid *) glVertexAttribs1fvNV, _gloffset_VertexAttribs1fvNV },
+ { "glVertexAttribs1svNV", (GLvoid *) glVertexAttribs1svNV, _gloffset_VertexAttribs1svNV },
+ { "glVertexAttribs2dvNV", (GLvoid *) glVertexAttribs2dvNV, _gloffset_VertexAttribs2dvNV },
+ { "glVertexAttribs2fvNV", (GLvoid *) glVertexAttribs2fvNV, _gloffset_VertexAttribs2fvNV },
+ { "glVertexAttribs2svNV", (GLvoid *) glVertexAttribs2svNV, _gloffset_VertexAttribs2svNV },
+ { "glVertexAttribs3dvNV", (GLvoid *) glVertexAttribs3dvNV, _gloffset_VertexAttribs3dvNV },
+ { "glVertexAttribs3fvNV", (GLvoid *) glVertexAttribs3fvNV, _gloffset_VertexAttribs3fvNV },
+ { "glVertexAttribs3svNV", (GLvoid *) glVertexAttribs3svNV, _gloffset_VertexAttribs3svNV },
+ { "glVertexAttribs4dvNV", (GLvoid *) glVertexAttribs4dvNV, _gloffset_VertexAttribs4dvNV },
+ { "glVertexAttribs4fvNV", (GLvoid *) glVertexAttribs4fvNV, _gloffset_VertexAttribs4fvNV },
+ { "glVertexAttribs4svNV", (GLvoid *) glVertexAttribs4svNV, _gloffset_VertexAttribs4svNV },
+ { "glVertexAttribs4ubvNV", (GLvoid *) glVertexAttribs4ubvNV, _gloffset_VertexAttribs4ubvNV },
+ { "glPointParameteriNV", (GLvoid *) glPointParameteriNV, _gloffset_PointParameteriNV },
+ { "glPointParameterivNV", (GLvoid *) glPointParameterivNV, _gloffset_PointParameterivNV },
+ { "glBlendFuncSeparate", (GLvoid *) glBlendFuncSeparate, _gloffset_BlendFuncSeparateEXT },
+ { "glFogCoordf", (GLvoid *) glFogCoordf, _gloffset_FogCoordfEXT },
+ { "glFogCoordfv", (GLvoid *) glFogCoordfv, _gloffset_FogCoordfvEXT },
+ { "glFogCoordd", (GLvoid *) glFogCoordd, _gloffset_FogCoorddEXT },
+ { "glFogCoorddv", (GLvoid *) glFogCoorddv, _gloffset_FogCoorddvEXT },
+ { "glFogCoordPointer", (GLvoid *) glFogCoordPointer, _gloffset_FogCoordPointerEXT },
+ { "glMultiDrawArrays", (GLvoid *) glMultiDrawArrays, _gloffset_MultiDrawArraysEXT },
+ { "glMultiDrawElements", (GLvoid *) glMultiDrawElements, _gloffset_MultiDrawElementsEXT },
+ { "glPointParameterf", (GLvoid *) glPointParameterf, _gloffset_PointParameterfEXT },
+ { "glPointParameterfv", (GLvoid *) glPointParameterfv, _gloffset_PointParameterfvEXT },
+ { "glPointParameteri", (GLvoid *) glPointParameteri, _gloffset_PointParameteriNV },
+ { "glPointParameteriv", (GLvoid *) glPointParameteriv, _gloffset_PointParameterivNV },
+ { "glSecondaryColor3b", (GLvoid *) glSecondaryColor3b, _gloffset_SecondaryColor3bEXT },
+ { "glSecondaryColor3bv", (GLvoid *) glSecondaryColor3bv, _gloffset_SecondaryColor3bvEXT },
+ { "glSecondaryColor3d", (GLvoid *) glSecondaryColor3d, _gloffset_SecondaryColor3dEXT },
+ { "glSecondaryColor3dv", (GLvoid *) glSecondaryColor3dv, _gloffset_SecondaryColor3dvEXT },
+ { "glSecondaryColor3f", (GLvoid *) glSecondaryColor3f, _gloffset_SecondaryColor3fEXT },
+ { "glSecondaryColor3fv", (GLvoid *) glSecondaryColor3fv, _gloffset_SecondaryColor3fvEXT },
+ { "glSecondaryColor3i", (GLvoid *) glSecondaryColor3i, _gloffset_SecondaryColor3iEXT },
+ { "glSecondaryColor3iv", (GLvoid *) glSecondaryColor3iv, _gloffset_SecondaryColor3ivEXT },
+ { "glSecondaryColor3s", (GLvoid *) glSecondaryColor3s, _gloffset_SecondaryColor3sEXT },
+ { "glSecondaryColor3sv", (GLvoid *) glSecondaryColor3sv, _gloffset_SecondaryColor3svEXT },
+ { "glSecondaryColor3ub", (GLvoid *) glSecondaryColor3ub, _gloffset_SecondaryColor3ubEXT },
+ { "glSecondaryColor3ubv", (GLvoid *) glSecondaryColor3ubv, _gloffset_SecondaryColor3ubvEXT },
+ { "glSecondaryColor3ui", (GLvoid *) glSecondaryColor3ui, _gloffset_SecondaryColor3uiEXT },
+ { "glSecondaryColor3uiv", (GLvoid *) glSecondaryColor3uiv, _gloffset_SecondaryColor3uivEXT },
+ { "glSecondaryColor3us", (GLvoid *) glSecondaryColor3us, _gloffset_SecondaryColor3usEXT },
+ { "glSecondaryColor3usv", (GLvoid *) glSecondaryColor3usv, _gloffset_SecondaryColor3usvEXT },
+ { "glSecondaryColorPointer", (GLvoid *) glSecondaryColorPointer, _gloffset_SecondaryColorPointerEXT },
+ { "glWindowPos2d", (GLvoid *) glWindowPos2d, _gloffset_WindowPos2dMESA },
+ { "glWindowPos2dv", (GLvoid *) glWindowPos2dv, _gloffset_WindowPos2dvMESA },
+ { "glWindowPos2f", (GLvoid *) glWindowPos2f, _gloffset_WindowPos2fMESA },
+ { "glWindowPos2fv", (GLvoid *) glWindowPos2fv, _gloffset_WindowPos2fvMESA },
+ { "glWindowPos2i", (GLvoid *) glWindowPos2i, _gloffset_WindowPos2iMESA },
+ { "glWindowPos2iv", (GLvoid *) glWindowPos2iv, _gloffset_WindowPos2ivMESA },
+ { "glWindowPos2s", (GLvoid *) glWindowPos2s, _gloffset_WindowPos2sMESA },
+ { "glWindowPos2sv", (GLvoid *) glWindowPos2sv, _gloffset_WindowPos2svMESA },
+ { "glWindowPos3d", (GLvoid *) glWindowPos3d, _gloffset_WindowPos3dMESA },
+ { "glWindowPos3dv", (GLvoid *) glWindowPos3dv, _gloffset_WindowPos3dvMESA },
+ { "glWindowPos3f", (GLvoid *) glWindowPos3f, _gloffset_WindowPos3fMESA },
+ { "glWindowPos3fv", (GLvoid *) glWindowPos3fv, _gloffset_WindowPos3fvMESA },
+ { "glWindowPos3i", (GLvoid *) glWindowPos3i, _gloffset_WindowPos3iMESA },
+ { "glWindowPos3iv", (GLvoid *) glWindowPos3iv, _gloffset_WindowPos3ivMESA },
+ { "glWindowPos3s", (GLvoid *) glWindowPos3s, _gloffset_WindowPos3sMESA },
+ { "glWindowPos3sv", (GLvoid *) glWindowPos3sv, _gloffset_WindowPos3svMESA },
+ { "glActiveStencilFaceEXT", (GLvoid *) glActiveStencilFaceEXT, _gloffset_ActiveStencilFaceEXT },
+ { "glDeleteFencesNV", (GLvoid *) glDeleteFencesNV, _gloffset_DeleteFencesNV },
+ { "glGenFencesNV", (GLvoid *) glGenFencesNV, _gloffset_GenFencesNV },
+ { "glIsFenceNV", (GLvoid *) glIsFenceNV, _gloffset_IsFenceNV },
+ { "glTestFenceNV", (GLvoid *) glTestFenceNV, _gloffset_TestFenceNV },
+ { "glGetFenceivNV", (GLvoid *) glGetFenceivNV, _gloffset_GetFenceivNV },
+ { "glFinishFenceNV", (GLvoid *) glFinishFenceNV, _gloffset_FinishFenceNV },
+ { "glSetFenceNV", (GLvoid *) glSetFenceNV, _gloffset_SetFenceNV },
+ { "glVertexAttrib1sARB", (GLvoid *) glVertexAttrib1sARB, _gloffset_VertexAttrib1sNV },
+ { "glVertexAttrib1fARB", (GLvoid *) glVertexAttrib1fARB, _gloffset_VertexAttrib1fNV },
+ { "glVertexAttrib1dARB", (GLvoid *) glVertexAttrib1dARB, _gloffset_VertexAttrib1dNV },
+ { "glVertexAttrib2sARB", (GLvoid *) glVertexAttrib2sARB, _gloffset_VertexAttrib2sNV },
+ { "glVertexAttrib2fARB", (GLvoid *) glVertexAttrib2fARB, _gloffset_VertexAttrib2fNV },
+ { "glVertexAttrib2dARB", (GLvoid *) glVertexAttrib2dARB, _gloffset_VertexAttrib2dNV },
+ { "glVertexAttrib3sARB", (GLvoid *) glVertexAttrib3sARB, _gloffset_VertexAttrib3sNV },
+ { "glVertexAttrib3fARB", (GLvoid *) glVertexAttrib3fARB, _gloffset_VertexAttrib3fNV },
+ { "glVertexAttrib3dARB", (GLvoid *) glVertexAttrib3dARB, _gloffset_VertexAttrib3dNV },
+ { "glVertexAttrib4sARB", (GLvoid *) glVertexAttrib4sARB, _gloffset_VertexAttrib4sNV },
+ { "glVertexAttrib4fARB", (GLvoid *) glVertexAttrib4fARB, _gloffset_VertexAttrib4fNV },
+ { "glVertexAttrib4dARB", (GLvoid *) glVertexAttrib4dARB, _gloffset_VertexAttrib4dNV },
+ { "glVertexAttrib4NubARB", (GLvoid *) glVertexAttrib4NubARB, _gloffset_VertexAttrib4ubNV },
+ { "glVertexAttrib1svARB", (GLvoid *) glVertexAttrib1svARB, _gloffset_VertexAttrib1svNV },
+ { "glVertexAttrib1fvARB", (GLvoid *) glVertexAttrib1fvARB, _gloffset_VertexAttrib1fvNV },
+ { "glVertexAttrib1dvARB", (GLvoid *) glVertexAttrib1dvARB, _gloffset_VertexAttrib1dvNV },
+ { "glVertexAttrib2svARB", (GLvoid *) glVertexAttrib2svARB, _gloffset_VertexAttrib2svNV },
+ { "glVertexAttrib2fvARB", (GLvoid *) glVertexAttrib2fvARB, _gloffset_VertexAttrib2fvNV },
+ { "glVertexAttrib2dvARB", (GLvoid *) glVertexAttrib2dvARB, _gloffset_VertexAttrib2dvNV },
+ { "glVertexAttrib3svARB", (GLvoid *) glVertexAttrib3svARB, _gloffset_VertexAttrib3svNV },
+ { "glVertexAttrib3fvARB", (GLvoid *) glVertexAttrib3fvARB, _gloffset_VertexAttrib3fvNV },
+ { "glVertexAttrib3dvARB", (GLvoid *) glVertexAttrib3dvARB, _gloffset_VertexAttrib3dvNV },
+ { "glVertexAttrib4bvARB", (GLvoid *) glVertexAttrib4bvARB, _gloffset_VertexAttrib4bvARB },
+ { "glVertexAttrib4svARB", (GLvoid *) glVertexAttrib4svARB, _gloffset_VertexAttrib4svNV },
+ { "glVertexAttrib4ivARB", (GLvoid *) glVertexAttrib4ivARB, _gloffset_VertexAttrib4ivARB },
+ { "glVertexAttrib4ubvARB", (GLvoid *) glVertexAttrib4ubvARB, _gloffset_VertexAttrib4ubvARB },
+ { "glVertexAttrib4usvARB", (GLvoid *) glVertexAttrib4usvARB, _gloffset_VertexAttrib4usvARB },
+ { "glVertexAttrib4uivARB", (GLvoid *) glVertexAttrib4uivARB, _gloffset_VertexAttrib4uivARB },
+ { "glVertexAttrib4fvARB", (GLvoid *) glVertexAttrib4fvARB, _gloffset_VertexAttrib4fvNV },
+ { "glVertexAttrib4dvARB", (GLvoid *) glVertexAttrib4dvARB, _gloffset_VertexAttrib4dvNV },
+ { "glVertexAttrib4NbvARB", (GLvoid *) glVertexAttrib4NbvARB, _gloffset_VertexAttrib4NbvARB },
+ { "glVertexAttrib4NsvARB", (GLvoid *) glVertexAttrib4NsvARB, _gloffset_VertexAttrib4NsvARB },
+ { "glVertexAttrib4NivARB", (GLvoid *) glVertexAttrib4NivARB, _gloffset_VertexAttrib4NivARB },
+ { "glVertexAttrib4NubvARB", (GLvoid *) glVertexAttrib4NubvARB, _gloffset_VertexAttrib4ubvNV },
+ { "glVertexAttrib4NusvARB", (GLvoid *) glVertexAttrib4NusvARB, _gloffset_VertexAttrib4NusvARB },
+ { "glVertexAttrib4NuivARB", (GLvoid *) glVertexAttrib4NuivARB, _gloffset_VertexAttrib4NuivARB },
+ { "glVertexAttribPointerARB", (GLvoid *) glVertexAttribPointerARB, _gloffset_VertexAttribPointerARB },
+ { "glEnableVertexAttribArrayARB", (GLvoid *) glEnableVertexAttribArrayARB, _gloffset_EnableVertexAttribArrayARB },
+ { "glDisableVertexAttribArrayARB", (GLvoid *) glDisableVertexAttribArrayARB, _gloffset_DisableVertexAttribArrayARB },
+ { "glProgramStringARB", (GLvoid *) glProgramStringARB, _gloffset_ProgramStringARB },
+ { "glBindProgramARB", (GLvoid *) glBindProgramARB, _gloffset_BindProgramNV },
+ { "glDeleteProgramsARB", (GLvoid *) glDeleteProgramsARB, _gloffset_DeleteProgramsNV },
+ { "glGenProgramsARB", (GLvoid *) glGenProgramsARB, _gloffset_GenProgramsNV },
+ { "glIsProgramARB", (GLvoid *) glIsProgramARB, _gloffset_IsProgramNV },
+ { "glProgramEnvParameter4dARB", (GLvoid *) glProgramEnvParameter4dARB, _gloffset_ProgramEnvParameter4dARB },
+ { "glProgramEnvParameter4dvARB", (GLvoid *) glProgramEnvParameter4dvARB, _gloffset_ProgramEnvParameter4dvARB },
+ { "glProgramEnvParameter4fARB", (GLvoid *) glProgramEnvParameter4fARB, _gloffset_ProgramEnvParameter4fARB },
+ { "glProgramEnvParameter4fvARB", (GLvoid *) glProgramEnvParameter4fvARB, _gloffset_ProgramEnvParameter4fvARB },
+ { "glProgramLocalParameter4dARB", (GLvoid *) glProgramLocalParameter4dARB, _gloffset_ProgramLocalParameter4dARB },
+ { "glProgramLocalParameter4dvARB", (GLvoid *) glProgramLocalParameter4dvARB, _gloffset_ProgramLocalParameter4dvARB },
+ { "glProgramLocalParameter4fARB", (GLvoid *) glProgramLocalParameter4fARB, _gloffset_ProgramLocalParameter4fARB },
+ { "glProgramLocalParameter4fvARB", (GLvoid *) glProgramLocalParameter4fvARB, _gloffset_ProgramLocalParameter4fvARB },
+ { "glGetProgramEnvParameterdvARB", (GLvoid *) glGetProgramEnvParameterdvARB, _gloffset_GetProgramEnvParameterdvARB },
+ { "glGetProgramEnvParameterfvARB", (GLvoid *) glGetProgramEnvParameterfvARB, _gloffset_GetProgramEnvParameterfvARB },
+ { "glGetProgramLocalParameterdvARB", (GLvoid *) glGetProgramLocalParameterdvARB, _gloffset_GetProgramLocalParameterdvARB },
+ { "glGetProgramLocalParameterfvARB", (GLvoid *) glGetProgramLocalParameterfvARB, _gloffset_GetProgramLocalParameterfvARB },
+ { "glGetProgramivARB", (GLvoid *) glGetProgramivARB, _gloffset_GetProgramivARB },
+ { "glGetProgramStringARB", (GLvoid *) glGetProgramStringARB, _gloffset_GetProgramStringARB },
+ { "glGetVertexAttribdvARB", (GLvoid *) glGetVertexAttribdvARB, _gloffset_GetVertexAttribdvNV },
+ { "glGetVertexAttribfvARB", (GLvoid *) glGetVertexAttribfvARB, _gloffset_GetVertexAttribfvNV },
+ { "glGetVertexAttribivARB", (GLvoid *) glGetVertexAttribivARB, _gloffset_GetVertexAttribivNV },
+ { "glGetVertexAttribPointervARB", (GLvoid *) glGetVertexAttribPointervARB, _gloffset_GetVertexAttribPointervNV },
+ { "glProgramNamedParameter4fNV", (GLvoid *) glProgramNamedParameter4fNV, _gloffset_ProgramNamedParameter4fNV },
+ { "glProgramNamedParameter4dNV", (GLvoid *) glProgramNamedParameter4dNV, _gloffset_ProgramNamedParameter4dNV },
+ { "glProgramNamedParameter4fvNV", (GLvoid *) glProgramNamedParameter4fvNV, _gloffset_ProgramNamedParameter4fvNV },
+ { "glProgramNamedParameter4dvNV", (GLvoid *) glProgramNamedParameter4dvNV, _gloffset_ProgramNamedParameter4dvNV },
+ { "glGetProgramNamedParameterfvNV", (GLvoid *) glGetProgramNamedParameterfvNV, _gloffset_GetProgramNamedParameterfvNV },
+ { "glGetProgramNamedParameterdvNV", (GLvoid *) glGetProgramNamedParameterdvNV, _gloffset_GetProgramNamedParameterdvNV },
+ { "glBindBufferARB", (GLvoid *) glBindBufferARB, _gloffset_BindBufferARB },
+ { "glBufferDataARB", (GLvoid *) glBufferDataARB, _gloffset_BufferDataARB },
+ { "glBufferSubDataARB", (GLvoid *) glBufferSubDataARB, _gloffset_BufferSubDataARB },
+ { "glDeleteBuffersARB", (GLvoid *) glDeleteBuffersARB, _gloffset_DeleteBuffersARB },
+ { "glGenBuffersARB", (GLvoid *) glGenBuffersARB, _gloffset_GenBuffersARB },
+ { "glGetBufferParameterivARB", (GLvoid *) glGetBufferParameterivARB, _gloffset_GetBufferParameterivARB },
+ { "glGetBufferPointervARB", (GLvoid *) glGetBufferPointervARB, _gloffset_GetBufferPointervARB },
+ { "glGetBufferSubDataARB", (GLvoid *) glGetBufferSubDataARB, _gloffset_GetBufferSubDataARB },
+ { "glIsBufferARB", (GLvoid *) glIsBufferARB, _gloffset_IsBufferARB },
+ { "glMapBufferARB", (GLvoid *) glMapBufferARB, _gloffset_MapBufferARB },
+ { "glUnmapBufferARB", (GLvoid *) glUnmapBufferARB, _gloffset_UnmapBufferARB },
+ { "glDepthBoundsEXT", (GLvoid *) glDepthBoundsEXT, _gloffset_DepthBoundsEXT },
+ { "glGenQueriesARB", (GLvoid *) glGenQueriesARB, _gloffset_GenQueriesARB },
+ { "glDeleteQueriesARB", (GLvoid *) glDeleteQueriesARB, _gloffset_DeleteQueriesARB },
+ { "glIsQueryARB", (GLvoid *) glIsQueryARB, _gloffset_IsQueryARB },
+ { "glBeginQueryARB", (GLvoid *) glBeginQueryARB, _gloffset_BeginQueryARB },
+ { "glEndQueryARB", (GLvoid *) glEndQueryARB, _gloffset_EndQueryARB },
+ { "glGetQueryivARB", (GLvoid *) glGetQueryivARB, _gloffset_GetQueryivARB },
+ { "glGetQueryObjectivARB", (GLvoid *) glGetQueryObjectivARB, _gloffset_GetQueryObjectivARB },
+ { "glGetQueryObjectuivARB", (GLvoid *) glGetQueryObjectuivARB, _gloffset_GetQueryObjectuivARB },
+ { "glBindBuffer", (GLvoid *) glBindBuffer, _gloffset_BindBufferARB },
+ { "glBufferData", (GLvoid *) glBufferData, _gloffset_BufferDataARB },
+ { "glBufferSubData", (GLvoid *) glBufferSubData, _gloffset_BufferSubDataARB },
+ { "glDeleteBuffers", (GLvoid *) glDeleteBuffers, _gloffset_DeleteBuffersARB },
+ { "glGenBuffers", (GLvoid *) glGenBuffers, _gloffset_GenBuffersARB },
+ { "glGetBufferParameteriv", (GLvoid *) glGetBufferParameteriv, _gloffset_GetBufferParameterivARB },
+ { "glGetBufferPointerv", (GLvoid *) glGetBufferPointerv, _gloffset_GetBufferPointervARB },
+ { "glGetBufferSubData", (GLvoid *) glGetBufferSubData, _gloffset_GetBufferSubDataARB },
+ { "glIsBuffer", (GLvoid *) glIsBuffer, _gloffset_IsBufferARB },
+ { "glMapBuffer", (GLvoid *) glMapBuffer, _gloffset_MapBufferARB },
+ { "glUnmapBuffer", (GLvoid *) glUnmapBuffer, _gloffset_UnmapBufferARB },
+ { "glGenQueries", (GLvoid *) glGenQueries, _gloffset_GenQueriesARB },
+ { "glDeleteQueries", (GLvoid *) glDeleteQueries, _gloffset_DeleteQueriesARB },
+ { "glIsQuery", (GLvoid *) glIsQuery, _gloffset_IsQueryARB },
+ { "glBeginQuery", (GLvoid *) glBeginQuery, _gloffset_BeginQueryARB },
+ { "glEndQuery", (GLvoid *) glEndQuery, _gloffset_EndQueryARB },
+ { "glGetQueryiv", (GLvoid *) glGetQueryiv, _gloffset_GetQueryivARB },
+ { "glGetQueryObjectiv", (GLvoid *) glGetQueryObjectiv, _gloffset_GetQueryObjectivARB },
+ { "glGetQueryObjectuiv", (GLvoid *) glGetQueryObjectuiv, _gloffset_GetQueryObjectuivARB },
+ { "glDeleteObjectARB", (GLvoid *) glDeleteObjectARB, _gloffset_DeleteObjectARB },
+ { "glGetHandleARB", (GLvoid *) glGetHandleARB, _gloffset_GetHandleARB },
+ { "glDetachObjectARB", (GLvoid *) glDetachObjectARB, _gloffset_DetachObjectARB },
+ { "glCreateShaderObjectARB", (GLvoid *) glCreateShaderObjectARB, _gloffset_CreateShaderObjectARB },
+ { "glShaderSourceARB", (GLvoid *) glShaderSourceARB, _gloffset_ShaderSourceARB },
+ { "glCompileShaderARB", (GLvoid *) glCompileShaderARB, _gloffset_CompileShaderARB },
+ { "glCreateProgramObjectARB", (GLvoid *) glCreateProgramObjectARB, _gloffset_CreateProgramObjectARB },
+ { "glAttachObjectARB", (GLvoid *) glAttachObjectARB, _gloffset_AttachObjectARB },
+ { "glLinkProgramARB", (GLvoid *) glLinkProgramARB, _gloffset_LinkProgramARB },
+ { "glUseProgramObjectARB", (GLvoid *) glUseProgramObjectARB, _gloffset_UseProgramObjectARB },
+ { "glValidateProgramARB", (GLvoid *) glValidateProgramARB, _gloffset_ValidateProgramARB },
+ { "glUniform1fARB", (GLvoid *) glUniform1fARB, _gloffset_Uniform1fARB },
+ { "glUniform2fARB", (GLvoid *) glUniform2fARB, _gloffset_Uniform2fARB },
+ { "glUniform3fARB", (GLvoid *) glUniform3fARB, _gloffset_Uniform3fARB },
+ { "glUniform4fARB", (GLvoid *) glUniform4fARB, _gloffset_Uniform4fARB },
+ { "glUniform1iARB", (GLvoid *) glUniform1iARB, _gloffset_Uniform1iARB },
+ { "glUniform2iARB", (GLvoid *) glUniform2iARB, _gloffset_Uniform2iARB },
+ { "glUniform3iARB", (GLvoid *) glUniform3iARB, _gloffset_Uniform3iARB },
+ { "glUniform4iARB", (GLvoid *) glUniform4iARB, _gloffset_Uniform4iARB },
+ { "glUniform1fvARB", (GLvoid *) glUniform1fvARB, _gloffset_Uniform1fvARB },
+ { "glUniform2fvARB", (GLvoid *) glUniform2fvARB, _gloffset_Uniform2fvARB },
+ { "glUniform3fvARB", (GLvoid *) glUniform3fvARB, _gloffset_Uniform3fvARB },
+ { "glUniform4fvARB", (GLvoid *) glUniform4fvARB, _gloffset_Uniform4fvARB },
+ { "glUniform1ivARB", (GLvoid *) glUniform1ivARB, _gloffset_Uniform1ivARB },
+ { "glUniform2ivARB", (GLvoid *) glUniform2ivARB, _gloffset_Uniform2ivARB },
+ { "glUniform3ivARB", (GLvoid *) glUniform3ivARB, _gloffset_Uniform3ivARB },
+ { "glUniform4ivARB", (GLvoid *) glUniform4ivARB, _gloffset_Uniform4ivARB },
+ { "glUniformMatrix2fvARB", (GLvoid *) glUniformMatrix2fvARB, _gloffset_UniformMatrix2fvARB },
+ { "glUniformMatrix3fvARB", (GLvoid *) glUniformMatrix3fvARB, _gloffset_UniformMatrix3fvARB },
+ { "glUniformMatrix4fvARB", (GLvoid *) glUniformMatrix4fvARB, _gloffset_UniformMatrix4fvARB },
+ { "glGetObjectParameterfvARB", (GLvoid *) glGetObjectParameterfvARB, _gloffset_GetObjectParameterfvARB },
+ { "glGetObjectParameterivARB", (GLvoid *) glGetObjectParameterivARB, _gloffset_GetObjectParameterivARB },
+ { "glGetInfoLogARB", (GLvoid *) glGetInfoLogARB, _gloffset_GetInfoLogARB },
+ { "glGetAttachedObjectsARB", (GLvoid *) glGetAttachedObjectsARB, _gloffset_GetAttachedObjectsARB },
+ { "glGetUniformLocationARB", (GLvoid *) glGetUniformLocationARB, _gloffset_GetUniformLocationARB },
+ { "glGetActiveUniformARB", (GLvoid *) glGetActiveUniformARB, _gloffset_GetActiveUniformARB },
+ { "glGetUniformfvARB", (GLvoid *) glGetUniformfvARB, _gloffset_GetUniformfvARB },
+ { "glGetUniformivARB", (GLvoid *) glGetUniformivARB, _gloffset_GetUniformivARB },
+ { "glGetShaderSourceARB", (GLvoid *) glGetShaderSourceARB, _gloffset_GetShaderSourceARB },
+ { "glBindAttribLocationARB", (GLvoid *) glBindAttribLocationARB, _gloffset_BindAttribLocationARB },
+ { "glGetActiveAttribARB", (GLvoid *) glGetActiveAttribARB, _gloffset_GetActiveAttribARB },
+ { "glGetAttribLocationARB", (GLvoid *) glGetAttribLocationARB, _gloffset_GetAttribLocationARB },
+ { "glBlendEquationSeparateEXT", (GLvoid *) glBlendEquationSeparateEXT, _gloffset_BlendEquationSeparateEXT },
+ { "glBlendEquationSeparateATI", (GLvoid *) glBlendEquationSeparateATI, _gloffset_BlendEquationSeparateEXT },
+ { NULL, NULL } /* end of list marker */
};
-
-#undef NAME_FUNC_OFFSET