diff options
| author | Brian Paul <brianp@vmware.com> | 2010-10-15 17:01:56 -0600 | 
|---|---|---|
| committer | Brian Paul <brianp@vmware.com> | 2010-10-15 17:01:56 -0600 | 
| commit | cba65f7e0e0269bbb30efd886dd7868f5e3ccc38 (patch) | |
| tree | 5ddb7048766a32eefd8ad54a8fde8000bd92fdd7 /src | |
| parent | 61a467e515c31eb6b97b039bc3f97dbe6eafa7cb (diff) | |
st/mesa: reformatting in st_cb_drawpixels.c
Diffstat (limited to 'src')
| -rw-r--r-- | src/mesa/state_tracker/st_cb_drawpixels.c | 52 | 
1 files changed, 32 insertions, 20 deletions
| diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c index e49aba60ad..1a45c0fed3 100644 --- a/src/mesa/state_tracker/st_cb_drawpixels.c +++ b/src/mesa/state_tracker/st_cb_drawpixels.c @@ -38,27 +38,27 @@  #include "main/texstore.h"  #include "program/program.h"  #include "program/prog_print.h" +#include "program/prog_instruction.h" -#include "st_debug.h" -#include "st_context.h"  #include "st_atom.h"  #include "st_atom_constbuf.h" -#include "st_program.h"  #include "st_cb_drawpixels.h"  #include "st_cb_readpixels.h"  #include "st_cb_fbo.h" +#include "st_context.h" +#include "st_debug.h"  #include "st_format.h" +#include "st_program.h"  #include "st_texture.h"  #include "pipe/p_context.h"  #include "pipe/p_defines.h" -#include "util/u_inlines.h"  #include "tgsi/tgsi_ureg.h" -#include "util/u_tile.h"  #include "util/u_draw_quad.h"  #include "util/u_format.h" +#include "util/u_inlines.h"  #include "util/u_math.h" -#include "program/prog_instruction.h" +#include "util/u_tile.h"  #include "cso_cache/cso_context.h" @@ -168,7 +168,8 @@ combined_drawpix_fragment_program(struct gl_context *ctx)   * \return pointer to the Gallium driver fragment shader   */  static void * -make_fragment_shader_z(struct st_context *st, GLboolean write_depth, GLboolean write_stencil) +make_fragment_shader_z(struct st_context *st, GLboolean write_depth, +                       GLboolean write_stencil)  {     struct gl_context *ctx = st->ctx;     struct gl_program *p; @@ -200,8 +201,8 @@ make_fragment_shader_z(struct st_context *st, GLboolean write_depth, GLboolean w     }     _mesa_init_instructions(p->Instructions, p->NumInstructions); -   /* TEX result.depth, fragment.texcoord[0], texture[0], 2D; */     if (write_depth) { +      /* TEX result.depth, fragment.texcoord[0], texture[0], 2D; */        p->Instructions[ic].Opcode = OPCODE_TEX;        p->Instructions[ic].DstReg.File = PROGRAM_OUTPUT;        p->Instructions[ic].DstReg.Index = FRAG_RESULT_DEPTH; @@ -214,6 +215,7 @@ make_fragment_shader_z(struct st_context *st, GLboolean write_depth, GLboolean w     }     if (write_stencil) { +      /* TEX result.stencil, fragment.texcoord[0], texture[0], 2D; */        p->Instructions[ic].Opcode = OPCODE_TEX;        p->Instructions[ic].DstReg.File = PROGRAM_OUTPUT;        p->Instructions[ic].DstReg.Index = FRAG_RESULT_STENCIL; @@ -262,8 +264,7 @@ make_passthrough_vertex_shader(struct st_context *st,                                 GLboolean passColor)  {     if (!st->drawpix.vert_shaders[passColor]) { -      struct ureg_program *ureg =  -         ureg_create( TGSI_PROCESSOR_VERTEX ); +      struct ureg_program *ureg = ureg_create( TGSI_PROCESSOR_VERTEX );        if (ureg == NULL)           return NULL; @@ -353,7 +354,8 @@ make_texture(struct st_context *st,     baseFormat = base_format(format); -   mformat = st_ChooseTextureFormat_renderable(ctx, baseFormat, format, type, GL_FALSE); +   mformat = st_ChooseTextureFormat_renderable(ctx, baseFormat, +                                               format, type, GL_FALSE);     assert(mformat);     pipeFormat = st_mesa_format_to_pipe_format(mformat); @@ -526,7 +528,8 @@ draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,                     void *driver_vp,                     void *driver_fp,                     const GLfloat *color, -                   GLboolean invertTex, GLboolean write_depth, GLboolean write_stencil) +                   GLboolean invertTex, +                   GLboolean write_depth, GLboolean write_stencil)  {     struct st_context *st = st_context(ctx);     struct pipe_context *pipe = st->pipe; @@ -539,7 +542,8 @@ draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,     /* XXX if DrawPixels image is larger than max texture size, break      * it up into chunks.      */ -   maxSize = 1 << (pipe->screen->get_param(pipe->screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1); +   maxSize = 1 << (pipe->screen->get_param(pipe->screen, +                                        PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);     assert(width <= maxSize);     assert(height <= maxSize); @@ -691,7 +695,8 @@ draw_stencil_pixels(struct gl_context *ctx, GLint x, GLint y,     }     if(format != GL_DEPTH_STENCIL &&  -      util_format_get_component_bits(strb->format, UTIL_FORMAT_COLORSPACE_ZS, 0) != 0) +      util_format_get_component_bits(strb->format, +                                     UTIL_FORMAT_COLORSPACE_ZS, 0) != 0)        usage = PIPE_TRANSFER_READ_WRITE;     else        usage = PIPE_TRANSFER_WRITE; @@ -809,7 +814,8 @@ draw_stencil_pixels(struct gl_context *ctx, GLint x, GLint y,   * Called via ctx->Driver.DrawPixels()   */  static void -st_DrawPixels(struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei height, +st_DrawPixels(struct gl_context *ctx, GLint x, GLint y, +              GLsizei width, GLsizei height,                GLenum format, GLenum type,                const struct gl_pixelstore_attrib *unpack, const GLvoid *pixels)  { @@ -835,7 +841,8 @@ st_DrawPixels(struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei h        if (!pipe->screen->get_param(pipe->screen, PIPE_CAP_SHADER_STENCIL_EXPORT))  	 goto stencil_fallback; -      tex_format = st_choose_format(st->pipe->screen, base_format(format), PIPE_TEXTURE_2D, +      tex_format = st_choose_format(st->pipe->screen, base_format(format), +                                    PIPE_TEXTURE_2D,  				    0, PIPE_BIND_SAMPLER_VIEW);        if (tex_format == PIPE_FORMAT_Z24_UNORM_S8_USCALED)  	 stencil_format = PIPE_FORMAT_X24S8_USCALED; @@ -876,12 +883,14 @@ st_DrawPixels(struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei h           if (sv[0]) {  	    if (write_stencil) { -	       sv[1] = st_create_texture_sampler_view_format(st->pipe, pt, stencil_format); +	       sv[1] = st_create_texture_sampler_view_format(st->pipe, pt, +                                                             stencil_format);  	       num_sampler_view++;  	    }              draw_textured_quad(ctx, x, y, ctx->Current.RasterPos[2], -                               width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY, +                               width, height, +                               ctx->Pixel.ZoomX, ctx->Pixel.ZoomY,                                 sv,                                 num_sampler_view,                                 driver_vp, @@ -895,6 +904,7 @@ st_DrawPixels(struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei h        }     }     return; +  stencil_fallback:     draw_stencil_pixels(ctx, x, y, width, height, format, type,  		       unpack, pixels); @@ -933,7 +943,8 @@ copy_stencil_pixels(struct gl_context *ctx, GLint srcx, GLint srcy,                            GL_STENCIL_INDEX, GL_UNSIGNED_BYTE,                            &ctx->DefaultPacking, buffer); -   if(util_format_get_component_bits(rbDraw->format, UTIL_FORMAT_COLORSPACE_ZS, 0) != 0) +   if (util_format_get_component_bits(rbDraw->format, +                                     UTIL_FORMAT_COLORSPACE_ZS, 0) != 0)        usage = PIPE_TRANSFER_READ_WRITE;     else        usage = PIPE_TRANSFER_WRITE; @@ -1066,7 +1077,8 @@ st_CopyPixels(struct gl_context *ctx, GLint srcx, GLint srcy,     srcFormat = rbRead->texture->format; -   if (screen->is_format_supported(screen, srcFormat, st->internal_target, sample_count, +   if (screen->is_format_supported(screen, srcFormat, st->internal_target, +                                   sample_count,                                     PIPE_BIND_SAMPLER_VIEW, 0)) {        texFormat = srcFormat;     } | 
