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authorBrian Paul <brian.paul@tungstengraphics.com>2008-12-17 10:55:40 -0700
committerBrian Paul <brian.paul@tungstengraphics.com>2008-12-17 10:55:40 -0700
commitcdaaf8e107010624bed4abdf9553c0ef63c8b708 (patch)
treeb8422d65225b840c0fafa1492b3e482809e6afa1 /src
parent2a299851b9ee06fafc03cf4dc7d26023bac17f69 (diff)
mesa: fix vertex program test in get_fp_input_mask()
We were accidentally using the fixed-function logic when a vertex shader was being used.
Diffstat (limited to 'src')
-rw-r--r--src/mesa/main/texenvprogram.c4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/mesa/main/texenvprogram.c b/src/mesa/main/texenvprogram.c
index c279956f2a..b99bcb1774 100644
--- a/src/mesa/main/texenvprogram.c
+++ b/src/mesa/main/texenvprogram.c
@@ -215,9 +215,7 @@ static GLbitfield get_fp_input_mask( GLcontext *ctx )
else if (ctx->RenderMode == GL_FEEDBACK) {
fp_inputs = (FRAG_BIT_COL0 | FRAG_BIT_TEX0);
}
- else if (!ctx->VertexProgram._Enabled ||
- !ctx->VertexProgram._Current) {
-
+ else if (!ctx->VertexProgram._Current) {
/* Fixed function logic */
GLbitfield varying_inputs = ctx->varying_vp_inputs;