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authorBrian Paul <brianp@vmware.com>2010-09-21 09:57:25 -0600
committerBrian Paul <brianp@vmware.com>2010-09-21 09:57:25 -0600
commitd49f153ab36fec16f687f35f3a9aaf19fb7254be (patch)
tree227a3561c276b5d9a6b20fd2bd5b4b7775b03086 /src
parent441344ba7ed2a1d162ee33ac4bac4bf645188ceb (diff)
parent77af10955462819d973a395270777c5b8217f6ae (diff)
Merge branch 'sprite-coord'
Diffstat (limited to 'src')
-rw-r--r--src/gallium/auxiliary/Makefile1
-rw-r--r--src/gallium/auxiliary/SConscript1
-rw-r--r--src/gallium/auxiliary/draw/draw_context.c56
-rw-r--r--src/gallium/auxiliary/draw/draw_context.h12
-rw-r--r--src/gallium/auxiliary/draw/draw_pipe_aaline.c9
-rw-r--r--src/gallium/auxiliary/draw/draw_pipe_aapoint.c8
-rw-r--r--src/gallium/auxiliary/draw/draw_pipe_validate.c4
-rw-r--r--src/gallium/auxiliary/draw/draw_pipe_wide_point.c118
-rw-r--r--src/gallium/auxiliary/draw/draw_private.h17
-rw-r--r--src/gallium/docs/source/cso/rasterizer.rst18
-rw-r--r--src/gallium/docs/source/pipeline.txt128
-rw-r--r--src/gallium/drivers/llvmpipe/lp_setup.c6
-rw-r--r--src/gallium/drivers/llvmpipe/lp_setup.h3
-rw-r--r--src/gallium/drivers/llvmpipe/lp_setup_context.h2
-rw-r--r--src/gallium/drivers/llvmpipe/lp_setup_point.c80
-rw-r--r--src/gallium/drivers/llvmpipe/lp_state_fs.c12
-rw-r--r--src/gallium/drivers/llvmpipe/lp_state_fs.h2
-rw-r--r--src/gallium/drivers/llvmpipe/lp_state_rasterizer.c5
-rw-r--r--src/gallium/drivers/softpipe/sp_state.h2
-rw-r--r--src/gallium/drivers/softpipe/sp_state_fs.c15
-rw-r--r--src/mesa/state_tracker/st_atom_rasterizer.c14
-rw-r--r--src/mesa/state_tracker/st_program.c17
22 files changed, 391 insertions, 139 deletions
diff --git a/src/gallium/auxiliary/Makefile b/src/gallium/auxiliary/Makefile
index c339f72fe2..02af4d9280 100644
--- a/src/gallium/auxiliary/Makefile
+++ b/src/gallium/auxiliary/Makefile
@@ -8,6 +8,7 @@ C_SOURCES = \
cso_cache/cso_context.c \
cso_cache/cso_hash.c \
draw/draw_context.c \
+ draw/draw_fs.c \
draw/draw_gs.c \
draw/draw_pipe.c \
draw/draw_pipe_aaline.c \
diff --git a/src/gallium/auxiliary/SConscript b/src/gallium/auxiliary/SConscript
index 144d929f68..48547c4b2c 100644
--- a/src/gallium/auxiliary/SConscript
+++ b/src/gallium/auxiliary/SConscript
@@ -54,6 +54,7 @@ source = [
'cso_cache/cso_context.c',
'cso_cache/cso_hash.c',
'draw/draw_context.c',
+ 'draw/draw_fs.c',
'draw/draw_gs.c',
'draw/draw_pipe.c',
'draw/draw_pipe_aaline.c',
diff --git a/src/gallium/auxiliary/draw/draw_context.c b/src/gallium/auxiliary/draw/draw_context.c
index 937b093479..b07de76a49 100644
--- a/src/gallium/auxiliary/draw/draw_context.c
+++ b/src/gallium/auxiliary/draw/draw_context.c
@@ -413,6 +413,42 @@ draw_set_force_passthrough( struct draw_context *draw, boolean enable )
}
+
+/**
+ * Allocate an extra vertex/geometry shader vertex attribute.
+ * This is used by some of the optional draw module stages such
+ * as wide_point which may need to allocate additional generic/texcoord
+ * attributes.
+ */
+int
+draw_alloc_extra_vertex_attrib(struct draw_context *draw,
+ uint semantic_name, uint semantic_index)
+{
+ const int num_outputs = draw_current_shader_outputs(draw);
+ const int n = draw->extra_shader_outputs.num;
+
+ assert(n < Elements(draw->extra_shader_outputs.semantic_name));
+
+ draw->extra_shader_outputs.semantic_name[n] = semantic_name;
+ draw->extra_shader_outputs.semantic_index[n] = semantic_index;
+ draw->extra_shader_outputs.slot[n] = num_outputs + n;
+ draw->extra_shader_outputs.num++;
+
+ return draw->extra_shader_outputs.slot[n];
+}
+
+
+/**
+ * Remove all extra vertex attributes that were allocated with
+ * draw_alloc_extra_vertex_attrib().
+ */
+void
+draw_remove_extra_vertex_attribs(struct draw_context *draw)
+{
+ draw->extra_shader_outputs.num = 0;
+}
+
+
/**
* Ask the draw module for the location/slot of the given vertex attribute in
* a post-transformed vertex.
@@ -446,12 +482,12 @@ draw_find_shader_output(const struct draw_context *draw,
return i;
}
- /* XXX there may be more than one extra vertex attrib.
- * For example, simulated gl_FragCoord and gl_PointCoord.
- */
- if (draw->extra_shader_outputs.semantic_name == semantic_name &&
- draw->extra_shader_outputs.semantic_index == semantic_index) {
- return draw->extra_shader_outputs.slot;
+ /* Search the extra vertex attributes */
+ for (i = 0; i < draw->extra_shader_outputs.num; i++) {
+ if (draw->extra_shader_outputs.semantic_name[i] == semantic_name &&
+ draw->extra_shader_outputs.semantic_index[i] == semantic_index) {
+ return draw->extra_shader_outputs.slot[i];
+ }
}
return 0;
@@ -470,16 +506,18 @@ draw_find_shader_output(const struct draw_context *draw,
uint
draw_num_shader_outputs(const struct draw_context *draw)
{
- uint count = draw->vs.vertex_shader->info.num_outputs;
+ uint count;
/* If a geometry shader is present, its outputs go to the
* driver, else the vertex shader's outputs.
*/
if (draw->gs.geometry_shader)
count = draw->gs.geometry_shader->info.num_outputs;
+ else
+ count = draw->vs.vertex_shader->info.num_outputs;
+
+ count += draw->extra_shader_outputs.num;
- if (draw->extra_shader_outputs.slot > 0)
- count++;
return count;
}
diff --git a/src/gallium/auxiliary/draw/draw_context.h b/src/gallium/auxiliary/draw/draw_context.h
index 4f0d30123a..1f27cbf488 100644
--- a/src/gallium/auxiliary/draw/draw_context.h
+++ b/src/gallium/auxiliary/draw/draw_context.h
@@ -46,6 +46,7 @@ struct draw_context;
struct draw_stage;
struct draw_vertex_shader;
struct draw_geometry_shader;
+struct draw_fragment_shader;
struct tgsi_sampler;
#define DRAW_MAX_TEXTURE_LEVELS 13 /* 4K x 4K for now */
@@ -138,6 +139,17 @@ void draw_delete_vertex_shader(struct draw_context *draw,
/*
+ * Fragment shader functions
+ */
+struct draw_fragment_shader *
+draw_create_fragment_shader(struct draw_context *draw,
+ const struct pipe_shader_state *shader);
+void draw_bind_fragment_shader(struct draw_context *draw,
+ struct draw_fragment_shader *dvs);
+void draw_delete_fragment_shader(struct draw_context *draw,
+ struct draw_fragment_shader *dvs);
+
+/*
* Geometry shader functions
*/
struct draw_geometry_shader *
diff --git a/src/gallium/auxiliary/draw/draw_pipe_aaline.c b/src/gallium/auxiliary/draw/draw_pipe_aaline.c
index eac21110be..d1aba76309 100644
--- a/src/gallium/auxiliary/draw/draw_pipe_aaline.c
+++ b/src/gallium/auxiliary/draw/draw_pipe_aaline.c
@@ -688,10 +688,9 @@ aaline_first_line(struct draw_stage *stage, struct prim_header *header)
aaline->tex_slot = draw_current_shader_outputs(draw);
aaline->pos_slot = draw_current_shader_position_output(draw);;
- /* advertise the extra post-transformed vertex attribute */
- draw->extra_shader_outputs.semantic_name = TGSI_SEMANTIC_GENERIC;
- draw->extra_shader_outputs.semantic_index = aaline->fs->generic_attrib;
- draw->extra_shader_outputs.slot = aaline->tex_slot;
+ /* allocate the extra post-transformed vertex attribute */
+ (void) draw_alloc_extra_vertex_attrib(draw, TGSI_SEMANTIC_GENERIC,
+ aaline->fs->generic_attrib);
/* how many samplers? */
/* we'll use sampler/texture[pstip->sampler_unit] for the stipple */
@@ -744,7 +743,7 @@ aaline_flush(struct draw_stage *stage, unsigned flags)
draw->suspend_flushing = FALSE;
- draw->extra_shader_outputs.slot = 0;
+ draw_remove_extra_vertex_attribs(draw);
}
diff --git a/src/gallium/auxiliary/draw/draw_pipe_aapoint.c b/src/gallium/auxiliary/draw/draw_pipe_aapoint.c
index d406a86ccb..5ea552f51c 100644
--- a/src/gallium/auxiliary/draw/draw_pipe_aapoint.c
+++ b/src/gallium/auxiliary/draw/draw_pipe_aapoint.c
@@ -701,9 +701,9 @@ aapoint_first_point(struct draw_stage *stage, struct prim_header *header)
aapoint->pos_slot = draw_current_shader_position_output(draw);
- draw->extra_shader_outputs.semantic_name = TGSI_SEMANTIC_GENERIC;
- draw->extra_shader_outputs.semantic_index = aapoint->fs->generic_attrib;
- draw->extra_shader_outputs.slot = aapoint->tex_slot;
+ /* allocate the extra post-transformed vertex attribute */
+ (void) draw_alloc_extra_vertex_attrib(draw, TGSI_SEMANTIC_GENERIC,
+ aapoint->fs->generic_attrib);
/* find psize slot in post-transform vertex */
aapoint->psize_slot = -1;
@@ -754,7 +754,7 @@ aapoint_flush(struct draw_stage *stage, unsigned flags)
draw->suspend_flushing = FALSE;
- draw->extra_shader_outputs.slot = 0;
+ draw_remove_extra_vertex_attribs(draw);
}
diff --git a/src/gallium/auxiliary/draw/draw_pipe_validate.c b/src/gallium/auxiliary/draw/draw_pipe_validate.c
index 8b92543987..c575a8ac7c 100644
--- a/src/gallium/auxiliary/draw/draw_pipe_validate.c
+++ b/src/gallium/auxiliary/draw/draw_pipe_validate.c
@@ -172,7 +172,7 @@ static struct draw_stage *validate_pipeline( struct draw_stage *stage )
wide_lines = (rast->line_width > draw->pipeline.wide_line_threshold
&& !rast->line_smooth);
- /* drawing large points? */
+ /* drawing large/sprite points (but not AA points)? */
if (rast->sprite_coord_enable && draw->pipeline.point_sprite)
wide_points = TRUE;
else if (rast->point_smooth && draw->pipeline.aapoint)
@@ -207,7 +207,7 @@ static struct draw_stage *validate_pipeline( struct draw_stage *stage )
precalc_flat = TRUE;
}
- if (wide_points || rast->sprite_coord_enable) {
+ if (wide_points) {
draw->pipeline.wide_point->next = next;
next = draw->pipeline.wide_point;
}
diff --git a/src/gallium/auxiliary/draw/draw_pipe_wide_point.c b/src/gallium/auxiliary/draw/draw_pipe_wide_point.c
index ee2945c7c9..3646c6a714 100644
--- a/src/gallium/auxiliary/draw/draw_pipe_wide_point.c
+++ b/src/gallium/auxiliary/draw/draw_pipe_wide_point.c
@@ -57,26 +57,24 @@
#include "util/u_memory.h"
#include "pipe/p_defines.h"
#include "pipe/p_shader_tokens.h"
+#include "draw_fs.h"
#include "draw_vs.h"
#include "draw_pipe.h"
struct widepoint_stage {
- struct draw_stage stage;
+ struct draw_stage stage; /**< base class */
float half_point_size;
float xbias;
float ybias;
- uint texcoord_slot[PIPE_MAX_SHADER_OUTPUTS];
- uint texcoord_enable[PIPE_MAX_SHADER_OUTPUTS];
- uint num_texcoords;
- uint texcoord_mode;
+ /** for automatic texcoord generation/replacement */
+ uint num_texcoord_gen;
+ uint texcoord_gen_slot[PIPE_MAX_SHADER_OUTPUTS];
int psize_slot;
-
- int point_coord_fs_input; /**< input for pointcoord */
};
@@ -96,30 +94,20 @@ widepoint_stage( struct draw_stage *stage )
static void set_texcoords(const struct widepoint_stage *wide,
struct vertex_header *v, const float tc[4])
{
+ const struct draw_context *draw = wide->stage.draw;
+ const struct pipe_rasterizer_state *rast = draw->rasterizer;
+ const uint texcoord_mode = rast->sprite_coord_mode;
uint i;
- for (i = 0; i < wide->num_texcoords; i++) {
- if (wide->texcoord_enable[i]) {
- uint j = wide->texcoord_slot[i];
- v->data[j][0] = tc[0];
- if (wide->texcoord_mode == PIPE_SPRITE_COORD_LOWER_LEFT)
- v->data[j][1] = 1.0f - tc[1];
- else
- v->data[j][1] = tc[1];
- v->data[j][2] = tc[2];
- v->data[j][3] = tc[3];
- }
- }
- if (wide->point_coord_fs_input >= 0) {
- /* put gl_PointCoord into the extra vertex slot */
- uint slot = wide->stage.draw->extra_shader_outputs.slot;
+ for (i = 0; i < wide->num_texcoord_gen; i++) {
+ const uint slot = wide->texcoord_gen_slot[i];
v->data[slot][0] = tc[0];
- if (wide->texcoord_mode == PIPE_SPRITE_COORD_LOWER_LEFT)
+ if (texcoord_mode == PIPE_SPRITE_COORD_LOWER_LEFT)
v->data[slot][1] = 1.0f - tc[1];
else
v->data[slot][1] = tc[1];
- v->data[slot][2] = 0.0F;
- v->data[slot][3] = 1.0F;
+ v->data[slot][2] = tc[2];
+ v->data[slot][3] = tc[3];
}
}
@@ -201,18 +189,9 @@ static void widepoint_point( struct draw_stage *stage,
}
-static int
-find_pntc_input_attrib(struct draw_context *draw)
-{
- /* Scan the fragment program's input decls to find the pointcoord
- * attribute. The xy components will store the point coord.
- */
- return 0; /* XXX fix this */
-}
-
-
-static void widepoint_first_point( struct draw_stage *stage,
- struct prim_header *header )
+static void
+widepoint_first_point(struct draw_stage *stage,
+ struct prim_header *header)
{
struct widepoint_stage *wide = widepoint_stage(stage);
struct draw_context *draw = stage->draw;
@@ -244,31 +223,49 @@ static void widepoint_first_point( struct draw_stage *stage,
stage->point = draw_pipe_passthrough_point;
}
+ draw_remove_extra_vertex_attribs(draw);
+
if (rast->point_quad_rasterization) {
- /* find vertex shader texcoord outputs */
- const struct draw_vertex_shader *vs = draw->vs.vertex_shader;
- uint i, j = 0;
- wide->texcoord_mode = rast->sprite_coord_mode;
- for (i = 0; i < vs->info.num_outputs; i++) {
- if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_GENERIC) {
- wide->texcoord_slot[j] = i;
- wide->texcoord_enable[j] = (rast->sprite_coord_enable >> j) & 1;
- j++;
+ const struct draw_fragment_shader *fs = draw->fs.fragment_shader;
+ uint i;
+
+ wide->num_texcoord_gen = 0;
+
+ /* Loop over fragment shader inputs looking for generic inputs
+ * for which bit 'k' in sprite_coord_enable is set.
+ */
+ for (i = 0; i < fs->info.num_inputs; i++) {
+ if (fs->info.input_semantic_name[i] == TGSI_SEMANTIC_GENERIC) {
+ const int generic_index = fs->info.input_semantic_index[i];
+ /* Note that sprite_coord enable is a bitfield of
+ * PIPE_MAX_SHADER_OUTPUTS bits.
+ */
+ if (generic_index < PIPE_MAX_SHADER_OUTPUTS &&
+ (rast->sprite_coord_enable & (1 << generic_index))) {
+ /* OK, this generic attribute needs to be replaced with a
+ * texcoord (see above).
+ */
+ int slot = draw_find_shader_output(draw,
+ TGSI_SEMANTIC_GENERIC,
+ generic_index);
+
+ if (slot > 0) {
+ /* there's already a post-vertex shader attribute
+ * for this fragment shader input attribute.
+ */
+ }
+ else {
+ /* need to allocate a new post-vertex shader attribute */
+ slot = draw_alloc_extra_vertex_attrib(draw,
+ TGSI_SEMANTIC_GENERIC,
+ generic_index);
+ }
+
+ /* add this slot to the texcoord-gen list */
+ wide->texcoord_gen_slot[wide->num_texcoord_gen++] = slot;
+ }
}
}
- wide->num_texcoords = j;
-
- /* find fragment shader PointCoord input */
- wide->point_coord_fs_input = find_pntc_input_attrib(draw);
-
- /* setup extra vp output (point coord implemented as a texcoord) */
- draw->extra_shader_outputs.semantic_name = TGSI_SEMANTIC_GENERIC;
- draw->extra_shader_outputs.semantic_index = 0;
- draw->extra_shader_outputs.slot = draw_current_shader_outputs(draw);
- }
- else {
- wide->point_coord_fs_input = -1;
- draw->extra_shader_outputs.slot = 0;
}
wide->psize_slot = -1;
@@ -295,7 +292,8 @@ static void widepoint_flush( struct draw_stage *stage, unsigned flags )
stage->point = widepoint_first_point;
stage->next->flush( stage->next, flags );
- stage->draw->extra_shader_outputs.slot = 0;
+
+ draw_remove_extra_vertex_attribs(draw);
/* restore original rasterizer state */
if (draw->rast_handle) {
diff --git a/src/gallium/auxiliary/draw/draw_private.h b/src/gallium/auxiliary/draw/draw_private.h
index 362f563ba6..d417f825a0 100644
--- a/src/gallium/auxiliary/draw/draw_private.h
+++ b/src/gallium/auxiliary/draw/draw_private.h
@@ -250,6 +250,11 @@ struct draw_context
struct tgsi_sampler **samplers;
} gs;
+ /** Fragment shader state */
+ struct {
+ struct draw_fragment_shader *fragment_shader;
+ } fs;
+
/** Stream output (vertex feedback) state */
struct {
struct pipe_stream_output_state state;
@@ -266,9 +271,10 @@ struct draw_context
/* If a prim stage introduces new vertex attributes, they'll be stored here
*/
struct {
- uint semantic_name;
- uint semantic_index;
- int slot;
+ uint num;
+ uint semantic_name[10];
+ uint semantic_index[10];
+ uint slot[10];
} extra_shader_outputs;
unsigned reduced_prim;
@@ -362,6 +368,11 @@ void draw_gs_destroy( struct draw_context *draw );
uint draw_current_shader_outputs(const struct draw_context *draw);
uint draw_current_shader_position_output(const struct draw_context *draw);
+int draw_alloc_extra_vertex_attrib(struct draw_context *draw,
+ uint semantic_name, uint semantic_index);
+void draw_remove_extra_vertex_attribs(struct draw_context *draw);
+
+
/*******************************************************************************
* Vertex processing (was passthrough) code:
*/
diff --git a/src/gallium/docs/source/cso/rasterizer.rst b/src/gallium/docs/source/cso/rasterizer.rst
index ee3419ccfc..d547055096 100644
--- a/src/gallium/docs/source/cso/rasterizer.rst
+++ b/src/gallium/docs/source/cso/rasterizer.rst
@@ -124,17 +124,24 @@ Points
sprite_coord_enable
^^^^^^^^^^^^^^^^^^^
-Specifies if a texture unit has its texture coordinates replaced or not. This
-is a packed bitfield containing the enable for all texcoords -- if all bits
-are zero, point sprites are effectively disabled.
+Controls automatic texture coordinate generation for rendering sprite points.
+
+When bit k in the sprite_coord_enable bitfield is set, then generic
+input k to the fragment shader will get an automatically computed
+texture coordinate.
+
+The texture coordinate will be of the form (s, t, 0, 1) where s varies
+from 0 to 1 from left to right while t varies from 0 to 1 according to
+the state of 'sprite_coord_mode' (see below).
If any bit is set, then point_smooth MUST be disabled (there are no
round sprites) and point_quad_rasterization MUST be true (sprites are
always rasterized as quads). Any mismatch between these states should
be considered a bug in the state-tracker.
-If enabled, the four vertices of the resulting quad will be assigned
-texture coordinates, according to sprite_coord_mode.
+This feature is implemented in the :ref:`Draw` module but may also be
+implemented natively by GPUs or implemented with a geometry shader.
+
sprite_coord_mode
^^^^^^^^^^^^^^^^^
@@ -145,6 +152,7 @@ have coordinates (0,0,0,1). For PIPE_SPRITE_COORD_UPPER_LEFT, the upper-left
vertex will have coordinates (0,0,0,1).
This state is used by :ref:`Draw` to generate texcoords.
+
point_quad_rasterization
^^^^^^^^^^^^^^^^^^^^^^^^
diff --git a/src/gallium/docs/source/pipeline.txt b/src/gallium/docs/source/pipeline.txt
new file mode 100644
index 0000000000..fd1fbe9c76
--- /dev/null
+++ b/src/gallium/docs/source/pipeline.txt
@@ -0,0 +1,128 @@
+XXX this could be converted/formatted for Sphinx someday.
+XXX do not use tabs in this file.
+
+
+
+ position ]
+ primary/secondary colors ]
+ generics (normals, ]
+ texcoords, fog) ] User vertices / arrays
+ point size ]
+ edge flag ]
+ primitive ID } System-generated values
+ vertex ID }
+ | | |
+ V V V
+ +-------------------+
+ | Vertex shader |
+ +-------------------+
+ | | |
+ V V V
+ position
+ clip distance
+ generics
+ front/back & primary/secondary colors
+ point size
+ edge flag
+ primitive ID
+ | | |
+ V V V
+ +------------------------+
+ | Geometry shader |
+ | (consume vertex ID) |
+ | (may change prim type) |
+ +------------------------+
+ | | |
+ V V V
+ [...]
+ fb layer
+ | | |
+ V V V
+ +--------------------------+
+ | Clipper |
+ | (consume clip distances) |
+ +--------------------------+
+ | | |
+ V V V
+ +-------------------+
+ | Polygon Culling |
+ +-------------------+
+ | | |
+ V V V
+ +-----------------------+
+ | Choose front or |
+ | back face color |
+ | (consume other color) |
+ +-----------------------+
+ | | |
+ V V V
+ [...]
+ primary/secondary colors only
+ | | |
+ V V V
+ +-------------------+
+ | Polygon Offset |
+ +-------------------+
+ | | |
+ V V V
+ +----------------------+
+ | Unfilled polygons |
+ | (consume edge flags) |
+ | (change prim type) |
+ +----------------------+
+ | | |
+ V V V
+ position
+ generics
+ primary/secondary colors
+ point size
+ primitive ID
+ fb layer
+ | | |
+ V V V
+ +---------------------------------+
+ | Optional Draw module helpers |
+ | * Polygon Stipple |
+ | * Line Stipple |
+ | * Line AA/smooth (as tris) |
+ | * Wide lines (as tris) |
+ | * Wide points/sprites (as tris) |
+ | * Point AA/smooth (as tris) |
+ | (NOTE: these stages may emit |
+ | new/extra generic attributes |
+ | such as texcoords) |
+ +---------------------------------+
+ | | |
+ V V V
+ position ]
+ generics (+ new/extra ones) ]
+ primary/secondary colors ] Software rast vertices
+ point size ]
+ primitive ID ]
+ fb layer ]
+ | | |
+ V V V
+ +---------------------+
+ | Triangle/Line/Point |
+ | Rasterization |
+ +---------------------+
+ | | |
+ V V V
+ generic attribs
+ primary/secondary colors
+ primitive ID
+ fragment win coord pos } System-generated values
+ front/back face flag }
+ | | |
+ V V V
+ +-------------------+
+ | Fragment shader |
+ +-------------------+
+ | | |
+ V V V
+ zero or more colors
+ zero or one Z value
+
+
+NOTE: The instance ID is not shown. It can be imagined to be a global variable
+accessible to all shader stages.
diff --git a/src/gallium/drivers/llvmpipe/lp_setup.c b/src/gallium/drivers/llvmpipe/lp_setup.c
index 6674d281d1..ea7002aafc 100644
--- a/src/gallium/drivers/llvmpipe/lp_setup.c
+++ b/src/gallium/drivers/llvmpipe/lp_setup.c
@@ -490,12 +490,14 @@ void
lp_setup_set_point_state( struct lp_setup_context *setup,
float point_size,
boolean point_size_per_vertex,
- uint sprite)
+ uint sprite_coord_enable,
+ uint sprite_coord_origin)
{
LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
setup->point_size = point_size;
- setup->sprite = sprite;
+ setup->sprite_coord_enable = sprite_coord_enable;
+ setup->sprite_coord_origin = sprite_coord_origin;
setup->point_size_per_vertex = point_size_per_vertex;
}
diff --git a/src/gallium/drivers/llvmpipe/lp_setup.h b/src/gallium/drivers/llvmpipe/lp_setup.h
index b94061b7d4..81ff43f8ad 100644
--- a/src/gallium/drivers/llvmpipe/lp_setup.h
+++ b/src/gallium/drivers/llvmpipe/lp_setup.h
@@ -107,7 +107,8 @@ void
lp_setup_set_point_state( struct lp_setup_context *setup,
float point_size,
boolean point_size_per_vertex,
- uint sprite);
+ uint sprite_coord_enable,
+ uint sprite_coord_origin);
void
lp_setup_set_fs_inputs( struct lp_setup_context *setup,
diff --git a/src/gallium/drivers/llvmpipe/lp_setup_context.h b/src/gallium/drivers/llvmpipe/lp_setup_context.h
index 80b356476a..8506ed2dc9 100644
--- a/src/gallium/drivers/llvmpipe/lp_setup_context.h
+++ b/src/gallium/drivers/llvmpipe/lp_setup_context.h
@@ -73,7 +73,7 @@ struct lp_setup_context
uint prim;
uint vertex_size;
uint nr_vertices;
- uint sprite;
+ uint sprite_coord_enable, sprite_coord_origin;
uint vertex_buffer_size;
void *vertex_buffer;
diff --git a/src/gallium/drivers/llvmpipe/lp_setup_point.c b/src/gallium/drivers/llvmpipe/lp_setup_point.c
index 5538987151..774a3c80da 100644
--- a/src/gallium/drivers/llvmpipe/lp_setup_point.c
+++ b/src/gallium/drivers/llvmpipe/lp_setup_point.c
@@ -52,26 +52,30 @@ struct point_info {
/**
* Compute a0 for a constant-valued coefficient (GL_FLAT shading).
*/
-static void constant_coef( struct lp_setup_context *setup,
- struct lp_rast_triangle *point,
- unsigned slot,
- const float value,
- unsigned i )
+static void
+constant_coef(struct lp_setup_context *setup,
+ struct lp_rast_triangle *point,
+ unsigned slot,
+ const float value,
+ unsigned i)
{
point->inputs.a0[slot][i] = value;
point->inputs.dadx[slot][i] = 0.0f;
point->inputs.dady[slot][i] = 0.0f;
}
-static void perspective_coef( struct lp_setup_context *setup,
- struct lp_rast_triangle *point,
- const struct point_info *info,
- unsigned slot,
- unsigned vert_attr,
- unsigned i)
+
+static void
+perspective_coef(struct lp_setup_context *setup,
+ struct lp_rast_triangle *point,
+ const struct point_info *info,
+ unsigned slot,
+ unsigned vert_attr,
+ unsigned i,
+ unsigned sprite_coord_origin)
{
- if (i == 0) {
- float dadx = FIXED_ONE / (float)info->dx12;
+ if (i == 0) {
+ float dadx = FIXED_ONE / (float)info->dx12;
float dady = 0.0f;
point->inputs.dadx[slot][i] = dadx;
point->inputs.dady[slot][i] = dady;
@@ -79,30 +83,30 @@ static void perspective_coef( struct lp_setup_context *setup,
(dadx * ((float)info->v0[0][0] - setup->pixel_offset) +
dady * ((float)info->v0[0][1] - setup->pixel_offset)));
}
-
else if (i == 1) {
- float dadx = 0.0f;
- float dady = FIXED_ONE / (float)info->dx12;
-
+ float dadx = 0.0f;
+ float dady = FIXED_ONE / (float)info->dx12;
+
+ if (sprite_coord_origin == PIPE_SPRITE_COORD_LOWER_LEFT) {
+ dady = -dady;
+ }
+
point->inputs.dadx[slot][i] = dadx;
point->inputs.dady[slot][i] = dady;
point->inputs.a0[slot][i] = (0.5 -
- (dadx * ((float)info->v0[0][0] - setup->pixel_offset) +
- dady * ((float)info->v0[0][1] - setup->pixel_offset)));
+ (dadx * ((float)info->v0[0][0] - setup->pixel_offset) +
+ dady * ((float)info->v0[0][1] - setup->pixel_offset)));
}
-
else if (i == 2) {
point->inputs.a0[slot][i] = 0.0f;
point->inputs.dadx[slot][i] = 0.0f;
point->inputs.dady[slot][i] = 0.0f;
}
-
else if (i == 3) {
point->inputs.a0[slot][i] = 1.0f;
point->inputs.dadx[slot][i] = 0.0f;
point->inputs.dady[slot][i] = 0.0f;
}
-
}
@@ -144,6 +148,7 @@ setup_point_fragcoord_coef(struct lp_setup_context *setup,
}
}
+
/**
* Compute the point->coef[] array dadx, dady, a0 values.
*/
@@ -152,6 +157,7 @@ setup_point_coefficients( struct lp_setup_context *setup,
struct lp_rast_triangle *point,
const struct point_info *info)
{
+ const struct lp_fragment_shader *shader = setup->fs.current.variant->shader;
unsigned fragcoord_usage_mask = TGSI_WRITEMASK_XYZ;
unsigned slot;
@@ -172,17 +178,25 @@ setup_point_coefficients( struct lp_setup_context *setup,
fragcoord_usage_mask |= usage_mask;
break;
+ case LP_INTERP_LINEAR:
+ /* Sprite tex coords may use linear interpolation someday */
+ /* fall-through */
+
case LP_INTERP_PERSPECTIVE:
- /* For point sprite textures */
- if (setup->fs.current.variant->shader->info.input_semantic_name[slot]
- == TGSI_SEMANTIC_GENERIC)
- {
- int index = setup->fs.current.variant->shader->info.input_semantic_index[slot];
-
- if (setup->sprite & (1 << index)) {
+ /* check if the sprite coord flag is set for this attribute.
+ * If so, set it up so it up so x any y vary from 0 to 1.
+ */
+ if (shader->info.input_semantic_name[slot] == TGSI_SEMANTIC_GENERIC) {
+ const int index = shader->info.input_semantic_index[slot];
+ /* Note that sprite_coord enable is a bitfield of
+ * PIPE_MAX_SHADER_OUTPUTS bits.
+ */
+ if (index < PIPE_MAX_SHADER_OUTPUTS &&
+ (setup->sprite_coord_enable & (1 << index))) {
for (i = 0; i < NUM_CHANNELS; i++)
if (usage_mask & (1 << i))
- perspective_coef(setup, point, info, slot+1, vert_attr, i);
+ perspective_coef(setup, point, info, slot+1, vert_attr, i,
+ setup->sprite_coord_origin);
fragcoord_usage_mask |= TGSI_WRITEMASK_W;
break;
}
@@ -203,6 +217,7 @@ setup_point_coefficients( struct lp_setup_context *setup,
fragcoord_usage_mask);
}
+
static INLINE int
subpixel_snap(float a)
{
@@ -322,8 +337,9 @@ try_setup_point( struct lp_setup_context *setup,
}
-static void lp_setup_point( struct lp_setup_context *setup,
- const float (*v0)[4] )
+static void
+lp_setup_point(struct lp_setup_context *setup,
+ const float (*v0)[4])
{
if (!try_setup_point( setup, v0 ))
{
diff --git a/src/gallium/drivers/llvmpipe/lp_state_fs.c b/src/gallium/drivers/llvmpipe/lp_state_fs.c
index e54dd9f0a3..fb673db6d0 100644
--- a/src/gallium/drivers/llvmpipe/lp_state_fs.c
+++ b/src/gallium/drivers/llvmpipe/lp_state_fs.c
@@ -886,6 +886,7 @@ static void *
llvmpipe_create_fs_state(struct pipe_context *pipe,
const struct pipe_shader_state *templ)
{
+ struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
struct lp_fragment_shader *shader;
int nr_samplers;
@@ -902,6 +903,12 @@ llvmpipe_create_fs_state(struct pipe_context *pipe,
/* we need to keep a local copy of the tokens */
shader->base.tokens = tgsi_dup_tokens(templ->tokens);
+ shader->draw_data = draw_create_fragment_shader(llvmpipe->draw, templ);
+ if (shader->draw_data == NULL) {
+ FREE((void *) shader->base.tokens);
+ return NULL;
+ }
+
nr_samplers = shader->info.file_max[TGSI_FILE_SAMPLER] + 1;
shader->variant_key_size = Offset(struct lp_fragment_shader_variant_key,
@@ -938,6 +945,9 @@ llvmpipe_bind_fs_state(struct pipe_context *pipe, void *fs)
draw_flush(llvmpipe->draw);
+ draw_bind_fragment_shader(llvmpipe->draw,
+ (llvmpipe->fs ? llvmpipe->fs->draw_data : NULL));
+
llvmpipe->fs = fs;
llvmpipe->dirty |= LP_NEW_FS;
@@ -995,6 +1005,8 @@ llvmpipe_delete_fs_state(struct pipe_context *pipe, void *fs)
li = next;
}
+ draw_delete_fragment_shader(llvmpipe->draw, shader->draw_data);
+
assert(shader->variants_cached == 0);
FREE((void *) shader->base.tokens);
FREE(shader);
diff --git a/src/gallium/drivers/llvmpipe/lp_state_fs.h b/src/gallium/drivers/llvmpipe/lp_state_fs.h
index 2914e7d7ef..4999b8dca1 100644
--- a/src/gallium/drivers/llvmpipe/lp_state_fs.h
+++ b/src/gallium/drivers/llvmpipe/lp_state_fs.h
@@ -100,6 +100,8 @@ struct lp_fragment_shader
struct lp_fs_variant_list_item variants;
+ struct draw_fragment_shader *draw_data;
+
/* For debugging/profiling purposes */
unsigned variant_key_size;
unsigned no;
diff --git a/src/gallium/drivers/llvmpipe/lp_state_rasterizer.c b/src/gallium/drivers/llvmpipe/lp_state_rasterizer.c
index 0bad7320f3..dbd73812e4 100644
--- a/src/gallium/drivers/llvmpipe/lp_state_rasterizer.c
+++ b/src/gallium/drivers/llvmpipe/lp_state_rasterizer.c
@@ -78,8 +78,9 @@ llvmpipe_bind_rasterizer_state(struct pipe_context *pipe, void *handle)
lp_setup_set_point_state( llvmpipe->setup,
llvmpipe->rasterizer->point_size,
llvmpipe->rasterizer->point_size_per_vertex,
- llvmpipe->rasterizer->sprite_coord_enable);
- }
+ llvmpipe->rasterizer->sprite_coord_enable,
+ llvmpipe->rasterizer->sprite_coord_mode);
+ }
llvmpipe->dirty |= LP_NEW_RASTERIZER;
}
diff --git a/src/gallium/drivers/softpipe/sp_state.h b/src/gallium/drivers/softpipe/sp_state.h
index 39d204de8a..c5d61f840f 100644
--- a/src/gallium/drivers/softpipe/sp_state.h
+++ b/src/gallium/drivers/softpipe/sp_state.h
@@ -70,6 +70,8 @@ struct sp_fragment_shader {
struct tgsi_shader_info info;
+ struct draw_fragment_shader *draw_shader;
+
boolean origin_lower_left; /**< fragment shader uses lower left position origin? */
boolean pixel_center_integer; /**< fragment shader uses integer pixel center? */
diff --git a/src/gallium/drivers/softpipe/sp_state_fs.c b/src/gallium/drivers/softpipe/sp_state_fs.c
index ded242d3dc..50bc2eea5f 100644
--- a/src/gallium/drivers/softpipe/sp_state_fs.c
+++ b/src/gallium/drivers/softpipe/sp_state_fs.c
@@ -60,7 +60,15 @@ softpipe_create_fs_state(struct pipe_context *pipe,
state = softpipe_create_fs_exec( softpipe, templ );
}
- assert(state);
+ if (!state)
+ return NULL;
+
+ /* draw's fs state */
+ state->draw_shader = draw_create_fragment_shader(softpipe->draw, templ);
+ if (!state->draw_shader) {
+ state->delete( state );
+ return NULL;
+ }
/* get/save the summary info for this shader */
tgsi_scan_shader(templ->tokens, &state->info);
@@ -90,6 +98,9 @@ softpipe_bind_fs_state(struct pipe_context *pipe, void *fs)
softpipe->fs = fs;
+ draw_bind_fragment_shader(softpipe->draw,
+ (softpipe->fs ? softpipe->fs->draw_shader : NULL));
+
softpipe->dirty |= SP_NEW_FS;
}
@@ -109,6 +120,8 @@ softpipe_delete_fs_state(struct pipe_context *pipe, void *fs)
tgsi_exec_machine_bind_shader(softpipe->fs_machine, NULL, 0, NULL);
}
+ draw_delete_fragment_shader(softpipe->draw, state->draw_shader);
+
state->delete( state );
}
diff --git a/src/mesa/state_tracker/st_atom_rasterizer.c b/src/mesa/state_tracker/st_atom_rasterizer.c
index 2599bd5ca0..0fe333ae8a 100644
--- a/src/mesa/state_tracker/st_atom_rasterizer.c
+++ b/src/mesa/state_tracker/st_atom_rasterizer.c
@@ -60,6 +60,7 @@ static void update_raster_state( struct st_context *st )
GLcontext *ctx = st->ctx;
struct pipe_rasterizer_state *raster = &st->state.rasterizer;
const struct gl_vertex_program *vertProg = ctx->VertexProgram._Current;
+ const struct gl_fragment_program *fragProg = ctx->FragmentProgram._Current;
uint i;
memset(raster, 0, sizeof(*raster));
@@ -175,17 +176,30 @@ static void update_raster_state( struct st_context *st )
if (!ctx->Point.PointSprite && ctx->Point.SmoothFlag)
raster->point_smooth = 1;
+ /* _NEW_POINT | _NEW_PROGRAM
+ */
if (ctx->Point.PointSprite) {
+ /* origin */
if ((ctx->Point.SpriteOrigin == GL_UPPER_LEFT) ^
(st_fb_orientation(ctx->DrawBuffer) == Y_0_BOTTOM))
raster->sprite_coord_mode = PIPE_SPRITE_COORD_UPPER_LEFT;
else
raster->sprite_coord_mode = PIPE_SPRITE_COORD_LOWER_LEFT;
+
+ /* Coord replacement flags. If bit 'k' is set that means
+ * that we need to replace GENERIC[k] attrib with an automatically
+ * computed texture coord.
+ */
for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) {
if (ctx->Point.CoordReplace[i]) {
raster->sprite_coord_enable |= 1 << i;
}
}
+ if (fragProg->Base.InputsRead & FRAG_BIT_PNTC) {
+ raster->sprite_coord_enable |=
+ 1 << (FRAG_ATTRIB_PNTC - FRAG_ATTRIB_TEX0);
+ }
+
raster->point_quad_rasterization = 1;
}
diff --git a/src/mesa/state_tracker/st_program.c b/src/mesa/state_tracker/st_program.c
index 8c2d8b6154..18a7bbe0f9 100644
--- a/src/mesa/state_tracker/st_program.c
+++ b/src/mesa/state_tracker/st_program.c
@@ -338,17 +338,6 @@ st_translate_fragment_program(struct st_context *st,
input_semantic_index[slot] = 0;
interpMode[slot] = TGSI_INTERPOLATE_CONSTANT;
break;
- case FRAG_ATTRIB_PNTC:
- /* This is a hack. We really need a new semantic label for
- * point coord. The draw module needs to know which fragment
- * shader input is the point coord attribute so that it can set
- * up the right vertex attribute values.
- */
- input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
- input_semantic_index[slot] = 0;
- interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
- break;
-
/* In most cases, there is nothing special about these
* inputs, so adopt a convention to use the generic
* semantic name and the mesa FRAG_ATTRIB_ number as the
@@ -364,6 +353,7 @@ st_translate_fragment_program(struct st_context *st,
* zero or be restricted to a particular range -- nobody
* should be building tables based on semantic index.
*/
+ case FRAG_ATTRIB_PNTC:
case FRAG_ATTRIB_TEX0:
case FRAG_ATTRIB_TEX1:
case FRAG_ATTRIB_TEX2:
@@ -380,7 +370,10 @@ st_translate_fragment_program(struct st_context *st,
assert(attr >= FRAG_ATTRIB_TEX0);
input_semantic_index[slot] = (attr - FRAG_ATTRIB_TEX0);
input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
- interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
+ if (attr == FRAG_ATTRIB_PNTC)
+ interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
+ else
+ interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
break;
}
}