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authorIan Romanick <ian.d.romanick@intel.com>2010-08-27 13:59:49 -0700
committerIan Romanick <ian.d.romanick@intel.com>2010-09-03 11:55:22 -0700
commitde7c3fe31a7b88a5392dceee3b13b45ed78cdeae (patch)
tree8fab99f244e9cc2daff2226faa5d8eb994102a71 /src
parent3bcfafcf0320ee5407716ff67062e80d162760d4 (diff)
glsl2: Add module to perform simple loop unrolling
Diffstat (limited to 'src')
-rw-r--r--src/glsl/Makefile1
-rw-r--r--src/glsl/Makefile.am3
-rw-r--r--src/glsl/glsl_parser_extras.cpp1
-rw-r--r--src/glsl/loop_analysis.h14
-rw-r--r--src/glsl/loop_controls.cpp4
-rw-r--r--src/glsl/loop_unroll.cpp100
-rw-r--r--src/glsl/main.cpp3
7 files changed, 123 insertions, 3 deletions
diff --git a/src/glsl/Makefile b/src/glsl/Makefile
index ed1453b14b..eb62112674 100644
--- a/src/glsl/Makefile
+++ b/src/glsl/Makefile
@@ -74,6 +74,7 @@ CXX_SOURCES = \
link_functions.cpp \
loop_analysis.cpp \
loop_controls.cpp \
+ loop_unroll.cpp \
s_expression.cpp
LIBS = \
diff --git a/src/glsl/Makefile.am b/src/glsl/Makefile.am
index 0811ffbff1..7ff0cb05b5 100644
--- a/src/glsl/Makefile.am
+++ b/src/glsl/Makefile.am
@@ -64,7 +64,8 @@ glsl_SOURCES = \
ir_vec_index_to_swizzle.cpp \
linker.cpp \
loop_analysis.cpp \
- loop_controls.cpp
+ loop_controls.cpp \
+ loop_unroll.cpp
BUILT_SOURCES = glsl_parser.h glsl_parser.cpp glsl_lexer.cpp
CLEANFILES = $(BUILT_SOURCES)
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
index 2d045ac9c7..390d1f0af0 100644
--- a/src/glsl/glsl_parser_extras.cpp
+++ b/src/glsl/glsl_parser_extras.cpp
@@ -742,6 +742,7 @@ do_common_optimization(exec_list *ir, bool linked)
loop_state *ls = analyze_loop_variables(ir);
progress = set_loop_controls(ir, ls) || progress;
+ progress = unroll_loops(ir, ls) || progress;
delete ls;
return progress;
diff --git a/src/glsl/loop_analysis.h b/src/glsl/loop_analysis.h
index f5c5a04be8..893dd46db0 100644
--- a/src/glsl/loop_analysis.h
+++ b/src/glsl/loop_analysis.h
@@ -56,6 +56,10 @@ extern bool
set_loop_controls(exec_list *instructions, loop_state *ls);
+extern bool
+unroll_loops(exec_list *instructions, loop_state *ls);
+
+
/**
* Tracking for all variables used in a loop
*/
@@ -105,12 +109,22 @@ public:
hash_table *var_hash;
/**
+ * Maximum number of loop iterations.
+ *
+ * If this value is negative, then the loop may be infinite. This actually
+ * means that analysis was unable to determine an upper bound on the number
+ * of loop iterations.
+ */
+ int max_iterations;
+
+ /**
* Number of ir_loop_jump instructions that operate on this loop
*/
unsigned num_loop_jumps;
loop_variable_state()
{
+ this->max_iterations = -1;
this->num_loop_jumps = 0;
this->var_hash = hash_table_ctor(0, hash_table_pointer_hash,
hash_table_pointer_compare);
diff --git a/src/glsl/loop_controls.cpp b/src/glsl/loop_controls.cpp
index f2e1ecb904..d6a1e33fdb 100644
--- a/src/glsl/loop_controls.cpp
+++ b/src/glsl/loop_controls.cpp
@@ -182,7 +182,7 @@ loop_control_visitor::visit_leave(ir_loop *ir)
* i is a loop induction variable, c is a constant, and < is any relative
* operator.
*/
- int max_iterations = INT_MAX;
+ int max_iterations = (ls->max_iterations < 0) ? INT_MAX : ls->max_iterations;
foreach_list(node, &ls->terminators) {
loop_terminator *t = (loop_terminator *) node;
ir_if *if_stmt = t->ir;
@@ -276,6 +276,8 @@ loop_control_visitor::visit_leave(ir_loop *ir)
*/
if (max_iterations == 0)
ir->remove();
+ else
+ ls->max_iterations = max_iterations;
return visit_continue;
}
diff --git a/src/glsl/loop_unroll.cpp b/src/glsl/loop_unroll.cpp
new file mode 100644
index 0000000000..e204251e9c
--- /dev/null
+++ b/src/glsl/loop_unroll.cpp
@@ -0,0 +1,100 @@
+/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#include "glsl_types.h"
+#include "loop_analysis.h"
+#include "ir_hierarchical_visitor.h"
+
+class loop_unroll_visitor : public ir_hierarchical_visitor {
+public:
+ loop_unroll_visitor(loop_state *state)
+ {
+ this->state = state;
+ this->progress = false;
+ }
+
+ virtual ir_visitor_status visit_leave(ir_loop *ir);
+
+ loop_state *state;
+
+ bool progress;
+};
+
+
+ir_visitor_status
+loop_unroll_visitor::visit_leave(ir_loop *ir)
+{
+ loop_variable_state *const ls = this->state->get(ir);
+
+ /* If we've entered a loop that hasn't been analyzed, something really,
+ * really bad has happened.
+ */
+ if (ls == NULL) {
+ assert(ls != NULL);
+ return visit_continue;
+ }
+
+ /* Don't try to unroll loops where the number of iterations is not known
+ * at compile-time.
+ */
+ if (ls->max_iterations < 0)
+ return visit_continue;
+
+ /* Don't try to unroll loops that have zillions of iterations either.
+ */
+ if (ls->max_iterations > 32)
+ return visit_continue;
+
+ if (ls->num_loop_jumps > 0)
+ return visit_continue;
+
+ void *const mem_ctx = talloc_parent(ir);
+
+ for (int i = 0; i < ls->max_iterations; i++) {
+ exec_list copy_list;
+
+ copy_list.make_empty();
+ clone_ir_list(mem_ctx, &copy_list, &ir->body_instructions);
+
+ ir->insert_before(&copy_list);
+ }
+
+ /* The loop has been replaced by the unrolled copies. Remove the original
+ * loop from the IR sequence.
+ */
+ ir->remove();
+
+ this->progress = true;
+ return visit_continue;
+}
+
+
+bool
+unroll_loops(exec_list *instructions, loop_state *ls)
+{
+ loop_unroll_visitor v(ls);
+
+ v.run(instructions);
+
+ return v.progress;
+}
diff --git a/src/glsl/main.cpp b/src/glsl/main.cpp
index 411bc08983..30f11a5a44 100644
--- a/src/glsl/main.cpp
+++ b/src/glsl/main.cpp
@@ -177,7 +177,8 @@ compile_shader(struct gl_shader *shader)
progress = do_swizzle_swizzle(shader->ir) || progress;
loop_state *ls = analyze_loop_variables(shader->ir);
- set_loop_controls(shader->ir, ls);
+ progress = set_loop_controls(shader->ir, ls) || progress;
+ progress = unroll_loops(shader->ir, ls) || progress;
delete ls;
} while (progress);