diff options
| author | Brian Paul <brian.paul@tungstengraphics.com> | 2004-05-13 15:26:51 +0000 | 
|---|---|---|
| committer | Brian Paul <brian.paul@tungstengraphics.com> | 2004-05-13 15:26:51 +0000 | 
| commit | defb035b6cf03c555318d9dd48864242ed036f39 (patch) | |
| tree | 9c76a7ccf918d9dfc53905cefd46ac4be5154d79 /src | |
| parent | 46bc595969e23ea1a61b684076f8b0608ff4d714 (diff) | |
Another pass at implementing byte-swapped texture formats.
More code re-use this time.
Most formats now tested/debugged with new packedpixels.c test.
Diffstat (limited to 'src')
| -rw-r--r-- | src/mesa/main/texformat.c | 113 | ||||
| -rw-r--r-- | src/mesa/main/texformat.h | 24 | ||||
| -rw-r--r-- | src/mesa/main/texformat_tmp.h | 367 | ||||
| -rw-r--r-- | src/mesa/main/texstore.c | 455 | ||||
| -rw-r--r-- | src/mesa/main/texstore.h | 10 | 
5 files changed, 319 insertions, 650 deletions
| diff --git a/src/mesa/main/texformat.c b/src/mesa/main/texformat.c index 01aec5a5bb..c4f7a23e81 100644 --- a/src/mesa/main/texformat.c +++ b/src/mesa/main/texformat.c @@ -555,8 +555,8 @@ const struct gl_texture_format _mesa_texformat_rgba8888 = {     fetch_texel_3d_f_rgba8888,		/* FetchTexel3Df */  }; -const struct gl_texture_format _mesa_texformat_abgr8888 = { -   MESA_FORMAT_ABGR8888,		/* MesaFormat */ +const struct gl_texture_format _mesa_texformat_rgba8888_rev = { +   MESA_FORMAT_RGBA8888_REV,		/* MesaFormat */     GL_RGBA,				/* BaseFormat */     GL_UNSIGNED_NORMALIZED_ARB,		/* DataType */     8,					/* RedBits */ @@ -568,13 +568,13 @@ const struct gl_texture_format _mesa_texformat_abgr8888 = {     0,					/* IndexBits */     0,					/* DepthBits */     4,					/* TexelBytes */ -   _mesa_texstore_abgr8888,		/* StoreTexImageFunc */ -   fetch_texel_1d_abgr8888,		/* FetchTexel1D */ -   fetch_texel_2d_abgr8888,		/* FetchTexel2D */ -   fetch_texel_3d_abgr8888,		/* FetchTexel3D */ -   fetch_texel_1d_f_abgr8888,		/* FetchTexel1Df */ -   fetch_texel_2d_f_abgr8888,		/* FetchTexel2Df */ -   fetch_texel_3d_f_abgr8888,		/* FetchTexel3Df */ +   _mesa_texstore_rgba8888,		/* StoreTexImageFunc */ +   fetch_texel_1d_rgba8888_rev,		/* FetchTexel1D */ +   fetch_texel_2d_rgba8888_rev,		/* FetchTexel2D */ +   fetch_texel_3d_rgba8888_rev,		/* FetchTexel3D */ +   fetch_texel_1d_f_rgba8888_rev,	/* FetchTexel1Df */ +   fetch_texel_2d_f_rgba8888_rev,	/* FetchTexel2Df */ +   fetch_texel_3d_f_rgba8888_rev,	/* FetchTexel3Df */  };  const struct gl_texture_format _mesa_texformat_argb8888 = { @@ -599,8 +599,8 @@ const struct gl_texture_format _mesa_texformat_argb8888 = {     fetch_texel_3d_f_argb8888,		/* FetchTexel3Df */  }; -const struct gl_texture_format _mesa_texformat_bgra8888 = { -   MESA_FORMAT_BGRA8888,		/* MesaFormat */ +const struct gl_texture_format _mesa_texformat_argb8888_rev = { +   MESA_FORMAT_ARGB8888_REV,		/* MesaFormat */     GL_RGBA,				/* BaseFormat */     GL_UNSIGNED_NORMALIZED_ARB,		/* DataType */     8,					/* RedBits */ @@ -612,13 +612,13 @@ const struct gl_texture_format _mesa_texformat_bgra8888 = {     0,					/* IndexBits */     0,					/* DepthBits */     4,					/* TexelBytes */ -   _mesa_texstore_bgra8888,		/* StoreTexImageFunc */ -   fetch_texel_1d_bgra8888,		/* FetchTexel1D */ -   fetch_texel_2d_bgra8888,		/* FetchTexel2D */ -   fetch_texel_3d_bgra8888,		/* FetchTexel3D */ -   fetch_texel_1d_f_bgra8888,		/* FetchTexel1Df */ -   fetch_texel_2d_f_bgra8888,		/* FetchTexel2Df */ -   fetch_texel_3d_f_bgra8888,		/* FetchTexel3Df */ +   _mesa_texstore_argb8888,		/* StoreTexImageFunc */ +   fetch_texel_1d_argb8888_rev,		/* FetchTexel1D */ +   fetch_texel_2d_argb8888_rev,		/* FetchTexel2D */ +   fetch_texel_3d_argb8888_rev,		/* FetchTexel3D */ +   fetch_texel_1d_f_argb8888_rev,	/* FetchTexel1Df */ +   fetch_texel_2d_f_argb8888_rev,	/* FetchTexel2Df */ +   fetch_texel_3d_f_argb8888_rev,	/* FetchTexel3Df */  };  const struct gl_texture_format _mesa_texformat_rgb888 = { @@ -687,8 +687,8 @@ const struct gl_texture_format _mesa_texformat_rgb565 = {     fetch_texel_3d_f_rgb565,		/* FetchTexel3Df */  }; -const struct gl_texture_format _mesa_texformat_bgr565 = { -   MESA_FORMAT_BGR565,			/* MesaFormat */ +const struct gl_texture_format _mesa_texformat_rgb565_rev = { +   MESA_FORMAT_RGB565_REV,		/* MesaFormat */     GL_RGB,				/* BaseFormat */     GL_UNSIGNED_NORMALIZED_ARB,		/* DataType */     5,					/* RedBits */ @@ -700,13 +700,13 @@ const struct gl_texture_format _mesa_texformat_bgr565 = {     0,					/* IndexBits */     0,					/* DepthBits */     2,					/* TexelBytes */ -   _mesa_texstore_bgr565,		/* StoreTexImageFunc */ -   fetch_texel_1d_bgr565,		/* FetchTexel1D */ -   fetch_texel_2d_bgr565,		/* FetchTexel2D */ -   fetch_texel_3d_bgr565,		/* FetchTexel3D */ -   fetch_texel_1d_f_bgr565,		/* FetchTexel1Df */ -   fetch_texel_2d_f_bgr565,		/* FetchTexel2Df */ -   fetch_texel_3d_f_bgr565,		/* FetchTexel3Df */ +   _mesa_texstore_rgb565,		/* StoreTexImageFunc */ +   fetch_texel_1d_rgb565_rev,		/* FetchTexel1D */ +   fetch_texel_2d_rgb565_rev,		/* FetchTexel2D */ +   fetch_texel_3d_rgb565_rev,		/* FetchTexel3D */ +   fetch_texel_1d_f_rgb565_rev,		/* FetchTexel1Df */ +   fetch_texel_2d_f_rgb565_rev,		/* FetchTexel2Df */ +   fetch_texel_3d_f_rgb565_rev,		/* FetchTexel3Df */  };  const struct gl_texture_format _mesa_texformat_argb4444 = { @@ -731,8 +731,8 @@ const struct gl_texture_format _mesa_texformat_argb4444 = {     fetch_texel_3d_f_argb4444,		/* FetchTexel3Df */  }; -const struct gl_texture_format _mesa_texformat_bgra4444 = { -   MESA_FORMAT_BGRA4444,		/* MesaFormat */ +const struct gl_texture_format _mesa_texformat_argb4444_rev = { +   MESA_FORMAT_ARGB4444_REV,		/* MesaFormat */     GL_RGBA,				/* BaseFormat */     GL_UNSIGNED_NORMALIZED_ARB,		/* DataType */     4,					/* RedBits */ @@ -744,13 +744,13 @@ const struct gl_texture_format _mesa_texformat_bgra4444 = {     0,					/* IndexBits */     0,					/* DepthBits */     2,					/* TexelBytes */ -   _mesa_texstore_bgra4444,		/* StoreTexImageFunc */ -   fetch_texel_1d_bgra4444,		/* FetchTexel1D */ -   fetch_texel_2d_bgra4444,		/* FetchTexel2D */ -   fetch_texel_3d_bgra4444,		/* FetchTexel3D */ -   fetch_texel_1d_f_bgra4444,		/* FetchTexel1Df */ -   fetch_texel_2d_f_bgra4444,		/* FetchTexel2Df */ -   fetch_texel_3d_f_bgra4444,		/* FetchTexel3Df */ +   _mesa_texstore_argb4444,		/* StoreTexImageFunc */ +   fetch_texel_1d_argb4444_rev,		/* FetchTexel1D */ +   fetch_texel_2d_argb4444_rev,		/* FetchTexel2D */ +   fetch_texel_3d_argb4444_rev,		/* FetchTexel3D */ +   fetch_texel_1d_f_argb4444_rev,	/* FetchTexel1Df */ +   fetch_texel_2d_f_argb4444_rev,	/* FetchTexel2Df */ +   fetch_texel_3d_f_argb4444_rev,	/* FetchTexel3Df */  };  const struct gl_texture_format _mesa_texformat_argb1555 = { @@ -775,8 +775,8 @@ const struct gl_texture_format _mesa_texformat_argb1555 = {     fetch_texel_3d_f_argb1555,		/* FetchTexel3Df */  }; -const struct gl_texture_format _mesa_texformat_bgra5551 = { -   MESA_FORMAT_BGRA5551,		/* MesaFormat */ +const struct gl_texture_format _mesa_texformat_argb1555_rev = { +   MESA_FORMAT_ARGB1555_REV,		/* MesaFormat */     GL_RGBA,				/* BaseFormat */     GL_UNSIGNED_NORMALIZED_ARB,		/* DataType */     5,					/* RedBits */ @@ -788,13 +788,13 @@ const struct gl_texture_format _mesa_texformat_bgra5551 = {     0,					/* IndexBits */     0,					/* DepthBits */     2,					/* TexelBytes */ -   _mesa_texstore_bgra5551,		/* StoreTexImageFunc */ -   fetch_texel_1d_bgra5551,		/* FetchTexel1D */ -   fetch_texel_2d_bgra5551,		/* FetchTexel2D */ -   fetch_texel_3d_bgra5551,		/* FetchTexel3D */ -   fetch_texel_1d_f_bgra5551,		/* FetchTexel1Df */ -   fetch_texel_2d_f_bgra5551,		/* FetchTexel2Df */ -   fetch_texel_3d_f_bgra5551,		/* FetchTexel3Df */ +   _mesa_texstore_argb1555,		/* StoreTexImageFunc */ +   fetch_texel_1d_argb1555_rev,		/* FetchTexel1D */ +   fetch_texel_2d_argb1555_rev,		/* FetchTexel2D */ +   fetch_texel_3d_argb1555_rev,		/* FetchTexel3D */ +   fetch_texel_1d_f_argb1555_rev,	/* FetchTexel1Df */ +   fetch_texel_2d_f_argb1555_rev,	/* FetchTexel2Df */ +   fetch_texel_3d_f_argb1555_rev,	/* FetchTexel3Df */  };  const struct gl_texture_format _mesa_texformat_al88 = { @@ -819,8 +819,8 @@ const struct gl_texture_format _mesa_texformat_al88 = {     fetch_texel_3d_f_al88,		/* FetchTexel3Df */  }; -const struct gl_texture_format _mesa_texformat_la88 = { -   MESA_FORMAT_LA88,			/* MesaFormat */ +const struct gl_texture_format _mesa_texformat_al88_rev = { +   MESA_FORMAT_AL88_REV,		/* MesaFormat */     GL_LUMINANCE_ALPHA,			/* BaseFormat */     GL_UNSIGNED_NORMALIZED_ARB,		/* DataType */     0,					/* RedBits */ @@ -832,13 +832,13 @@ const struct gl_texture_format _mesa_texformat_la88 = {     0,					/* IndexBits */     0,					/* DepthBits */     2,					/* TexelBytes */ -   _mesa_texstore_la88,			/* StoreTexImageFunc */ -   fetch_texel_1d_la88,			/* FetchTexel1D */ -   fetch_texel_2d_la88,			/* FetchTexel2D */ -   fetch_texel_3d_la88,			/* FetchTexel3D */ -   fetch_texel_1d_f_la88,		/* FetchTexel1Df */ -   fetch_texel_2d_f_la88,		/* FetchTexel2Df */ -   fetch_texel_3d_f_la88,		/* FetchTexel3Df */ +   _mesa_texstore_al88,			/* StoreTexImageFunc */ +   fetch_texel_1d_al88_rev,		/* FetchTexel1D */ +   fetch_texel_2d_al88_rev,		/* FetchTexel2D */ +   fetch_texel_3d_al88_rev,		/* FetchTexel3D */ +   fetch_texel_1d_f_al88_rev,		/* FetchTexel1Df */ +   fetch_texel_2d_f_al88_rev,		/* FetchTexel2Df */ +   fetch_texel_3d_f_al88_rev,		/* FetchTexel3Df */  };  const struct gl_texture_format _mesa_texformat_rgb332 = { @@ -1062,20 +1062,23 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat,        case GL_RGB5_A1:           return &_mesa_texformat_argb1555;        case GL_RGBA2: +         return &_mesa_texformat_argb4444_rev; /* just to test another format*/        case GL_RGBA4:           return &_mesa_texformat_argb4444;        /* RGB formats */        case 3:        case GL_RGB: -      case GL_RGB8:        case GL_RGB10:        case GL_RGB12:        case GL_RGB16:           return &_mesa_texformat_rgb; +      case GL_RGB8: +         return &_mesa_texformat_rgb888;        case GL_R3_G3_B2:           return &_mesa_texformat_rgb332;        case GL_RGB4: +         return &_mesa_texformat_rgb565_rev; /* just to test another format */        case GL_RGB5:           return &_mesa_texformat_rgb565; diff --git a/src/mesa/main/texformat.h b/src/mesa/main/texformat.h index 8cfd4e8265..35522d6218 100644 --- a/src/mesa/main/texformat.h +++ b/src/mesa/main/texformat.h @@ -63,19 +63,19 @@ enum _format {  				/* msb <------ TEXEL BITS -----------> lsb */  				/* ---- ---- ---- ---- ---- ---- ---- ---- */     MESA_FORMAT_RGBA8888,	/* RRRR RRRR GGGG GGGG BBBB BBBB AAAA AAAA */ -   MESA_FORMAT_ABGR8888,	/* AAAA AAAA BBBB BBBB GGGG GGGG RRRR RRRR */ +   MESA_FORMAT_RGBA8888_REV,	/* AAAA AAAA BBBB BBBB GGGG GGGG RRRR RRRR */     MESA_FORMAT_ARGB8888,	/* AAAA AAAA RRRR RRRR GGGG GGGG BBBB BBBB */ -   MESA_FORMAT_BGRA8888,	/* BBBB BBBB GGGG GGGG RRRR RRRR AAAA AAAA */ +   MESA_FORMAT_ARGB8888_REV,	/* BBBB BBBB GGGG GGGG RRRR RRRR AAAA AAAA */     MESA_FORMAT_RGB888,		/*           RRRR RRRR GGGG GGGG BBBB BBBB */     MESA_FORMAT_BGR888,		/*           BBBB BBBB GGGG GGGG RRRR RRRR */     MESA_FORMAT_RGB565,		/*                     RRRR RGGG GGGB BBBB */ -   MESA_FORMAT_BGR565,		/*                     BBBB BGGG GGGR RRRR */ +   MESA_FORMAT_RGB565_REV,	/*                     GGGB BBBB RRRR RGGG */     MESA_FORMAT_ARGB4444,	/*                     AAAA RRRR GGGG BBBB */ -   MESA_FORMAT_BGRA4444,	/*                     AAAA RRRR GGGG BBBB */ +   MESA_FORMAT_ARGB4444_REV,	/*                     GGGG BBBB AAAA RRRR */     MESA_FORMAT_ARGB1555,	/*                     ARRR RRGG GGGB BBBB */ -   MESA_FORMAT_BGRA5551,	/*                     BBBB BGGG GGRR RRRA */ +   MESA_FORMAT_ARGB1555_REV,	/*                     GGGB BBBB ARRR RRGG */     MESA_FORMAT_AL88,		/*                     AAAA AAAA LLLL LLLL */ -   MESA_FORMAT_LA88,		/*                     LLLL LLLL AAAA AAAA */ +   MESA_FORMAT_AL88_REV,	/*                     LLLL LLLL AAAA AAAA */     MESA_FORMAT_RGB332,		/*                               RRRG GGBB */     MESA_FORMAT_A8,		/*                               AAAA AAAA */     MESA_FORMAT_L8,		/*                               LLLL LLLL */ @@ -179,19 +179,19 @@ extern const struct gl_texture_format _mesa_texformat_intensity_float16;  /** \name Assorted hardware-friendly formats */  /*@{*/  extern const struct gl_texture_format _mesa_texformat_rgba8888; -extern const struct gl_texture_format _mesa_texformat_abgr8888; +extern const struct gl_texture_format _mesa_texformat_rgba8888_rev;  extern const struct gl_texture_format _mesa_texformat_argb8888; -extern const struct gl_texture_format _mesa_texformat_bgra8888; +extern const struct gl_texture_format _mesa_texformat_argb8888_rev;  extern const struct gl_texture_format _mesa_texformat_rgb888;  extern const struct gl_texture_format _mesa_texformat_bgr888;  extern const struct gl_texture_format _mesa_texformat_rgb565; -extern const struct gl_texture_format _mesa_texformat_bgr565; +extern const struct gl_texture_format _mesa_texformat_rgb565_rev;  extern const struct gl_texture_format _mesa_texformat_argb4444; -extern const struct gl_texture_format _mesa_texformat_bgra4444; +extern const struct gl_texture_format _mesa_texformat_argb4444_rev;  extern const struct gl_texture_format _mesa_texformat_argb1555; -extern const struct gl_texture_format _mesa_texformat_bgra5551; +extern const struct gl_texture_format _mesa_texformat_argb1555_rev;  extern const struct gl_texture_format _mesa_texformat_al88; -extern const struct gl_texture_format _mesa_texformat_la88; +extern const struct gl_texture_format _mesa_texformat_al88_rev;  extern const struct gl_texture_format _mesa_texformat_rgb332;  extern const struct gl_texture_format _mesa_texformat_a8;  extern const struct gl_texture_format _mesa_texformat_l8; diff --git a/src/mesa/main/texformat_tmp.h b/src/mesa/main/texformat_tmp.h index 972dab6eae..0ccdead291 100644 --- a/src/mesa/main/texformat_tmp.h +++ b/src/mesa/main/texformat_tmp.h @@ -49,6 +49,8 @@  	((GLubyte *)(t)->Data + (i) * (sz))  #define USHORT_SRC( t, i, j, k )					\  	((GLushort *)(t)->Data + (i)) +#define UINT_SRC( t, i, j, k )						\ +	((GLuint *)(t)->Data + (i))  #define FLOAT_SRC( t, i, j, k, sz )					\  	((GLfloat *)(t)->Data + (i) * (sz))  #define HALF_SRC( t, i, j, k, sz )					\ @@ -64,6 +66,8 @@  	((GLubyte *)(t)->Data + ((t)->RowStride * (j) + (i)) * (sz))  #define USHORT_SRC( t, i, j, k )					\  	((GLushort *)(t)->Data + ((t)->RowStride * (j) + (i))) +#define UINT_SRC( t, i, j, k )						\ +	((GLuint *)(t)->Data + ((t)->RowStride * (j) + (i)))  #define FLOAT_SRC( t, i, j, k, sz )					\  	((GLfloat *)(t)->Data + ((t)->RowStride * (j) + (i)) * (sz))  #define HALF_SRC( t, i, j, k, sz )					\ @@ -82,6 +86,9 @@  #define USHORT_SRC( t, i, j, k )					\  	((GLushort *)(t)->Data + (((t)->Height * (k) + (j)) *		\  				  (t)->RowStride + (i))) +#define UINT_SRC( t, i, j, k )						\ +	((GLuint *)(t)->Data + (((t)->Height * (k) + (j)) *		\ +				  (t)->RowStride + (i)))  #define FLOAT_SRC( t, i, j, k, sz )					\  	((GLfloat *)(t)->Data + (((t)->Height * (k) + (j)) *		\  				  (t)->RowStride + (i)) * (sz)) @@ -96,7 +103,7 @@  #endif -/* Fetch color texel from 1D, 2D or 3D RGBA texture, returning 4 GLchans */ +/* Fetch texel from 1D, 2D or 3D RGBA texture, returning 4 GLchans */  static void FETCH(rgba)( const struct gl_texture_image *texImage,  			 GLint i, GLint j, GLint k, GLchan *texel )  { @@ -104,7 +111,7 @@ static void FETCH(rgba)( const struct gl_texture_image *texImage,     COPY_CHAN4( texel, src );  } -/* Fetch color texel from 1D, 2D or 3D RGBA texture, returning 4 GLfloats */ +/* Fetch texel from 1D, 2D or 3D RGBA texture, returning 4 GLfloats */  static void FETCH(f_rgba)( const struct gl_texture_image *texImage,                             GLint i, GLint j, GLint k, GLfloat *texel )  { @@ -116,7 +123,7 @@ static void FETCH(f_rgba)( const struct gl_texture_image *texImage,  } -/* Fetch color texel from 1D, 2D or 3D RGB texture, returning 4 GLchans */ +/* Fetch texel from 1D, 2D or 3D RGB texture, returning 4 GLchans */  static void FETCH(rgb)( const struct gl_texture_image *texImage,  			GLint i, GLint j, GLint k, GLchan *texel )  { @@ -127,7 +134,7 @@ static void FETCH(rgb)( const struct gl_texture_image *texImage,     texel[ACOMP] = CHAN_MAX;  } -/* Fetch color texel from 1D, 2D or 3D RGB texture, returning 4 GLfloats */ +/* Fetch texel from 1D, 2D or 3D RGB texture, returning 4 GLfloats */  static void FETCH(f_rgb)( const struct gl_texture_image *texImage,                            GLint i, GLint j, GLint k, GLfloat *texel )  { @@ -138,7 +145,7 @@ static void FETCH(f_rgb)( const struct gl_texture_image *texImage,     texel[ACOMP] = CHAN_MAXF;  } -/* Fetch color texel from 1D, 2D or 3D ALPHA texture, returning 4 GLchans */ +/* Fetch texel from 1D, 2D or 3D ALPHA texture, returning 4 GLchans */  static void FETCH(alpha)( const struct gl_texture_image *texImage,  			  GLint i, GLint j, GLint k, GLchan *texel )  { @@ -149,7 +156,7 @@ static void FETCH(alpha)( const struct gl_texture_image *texImage,     texel[ACOMP] = src[0];  } -/* Fetch color texel from 1D, 2D or 3D ALPHA texture, returning 4 GLfloats */ +/* Fetch texel from 1D, 2D or 3D ALPHA texture, returning 4 GLfloats */  static void FETCH(f_alpha)( const struct gl_texture_image *texImage,                              GLint i, GLint j, GLint k, GLfloat *texel )  { @@ -160,7 +167,7 @@ static void FETCH(f_alpha)( const struct gl_texture_image *texImage,     texel[ACOMP] = CHAN_TO_FLOAT(src[0]);  } -/* Fetch color texel from 1D, 2D or 3D LUMIN texture, returning 4 GLchans */ +/* Fetch texel from 1D, 2D or 3D LUMIN texture, returning 4 GLchans */  static void FETCH(luminance)( const struct gl_texture_image *texImage,  			      GLint i, GLint j, GLint k, GLchan *texel )  { @@ -171,7 +178,7 @@ static void FETCH(luminance)( const struct gl_texture_image *texImage,     texel[ACOMP] = CHAN_MAX;  } -/* Fetch color texel from 1D, 2D or 3D LUMIN texture, returning 4 GLchans */ +/* Fetch texel from 1D, 2D or 3D LUMIN texture, returning 4 GLchans */  static void FETCH(f_luminance)( const struct gl_texture_image *texImage,                                  GLint i, GLint j, GLint k, GLfloat *texel )  { @@ -182,7 +189,7 @@ static void FETCH(f_luminance)( const struct gl_texture_image *texImage,     texel[ACOMP] = CHAN_MAXF;  } -/* Fetch color texel from 1D, 2D or 3D L_A texture, returning 4 GLchans */ +/* Fetch texel from 1D, 2D or 3D L_A texture, returning 4 GLchans */  static void FETCH(luminance_alpha)( const struct gl_texture_image *texImage,  				    GLint i, GLint j, GLint k, GLchan *texel )  { @@ -193,7 +200,7 @@ static void FETCH(luminance_alpha)( const struct gl_texture_image *texImage,     texel[ACOMP] = src[1];  } -/* Fetch color texel from 1D, 2D or 3D L_A texture, returning 4 GLfloats */ +/* Fetch texel from 1D, 2D or 3D L_A texture, returning 4 GLfloats */  static void FETCH(f_luminance_alpha)( const struct gl_texture_image *texImage,                                    GLint i, GLint j, GLint k, GLfloat *texel )  { @@ -205,7 +212,7 @@ static void FETCH(f_luminance_alpha)( const struct gl_texture_image *texImage,  } -/* Fetch color texel from 1D, 2D or 3D INT. texture, returning 4 GLchans */ +/* Fetch texel from 1D, 2D or 3D INT. texture, returning 4 GLchans */  static void FETCH(intensity)( const struct gl_texture_image *texImage,  			      GLint i, GLint j, GLint k, GLchan *texel )  { @@ -216,7 +223,7 @@ static void FETCH(intensity)( const struct gl_texture_image *texImage,     texel[ACOMP] = src[0];  } -/* Fetch color texel from 1D, 2D or 3D INT. texture, returning 4 GLfloats */ +/* Fetch texel from 1D, 2D or 3D INT. texture, returning 4 GLfloats */  static void FETCH(f_intensity)( const struct gl_texture_image *texImage,                                  GLint i, GLint j, GLint k, GLfloat *texel )  { @@ -252,7 +259,7 @@ static void FETCH(f_depth_component16)( const struct gl_texture_image *texImage,  } -/* Fetch color texel from 1D, 2D or 3D RGBA_FLOAT32 texture, +/* Fetch texel from 1D, 2D or 3D RGBA_FLOAT32 texture,   * returning 4 GLchans.   */  static void FETCH(rgba_f32)( const struct gl_texture_image *texImage, @@ -265,7 +272,7 @@ static void FETCH(rgba_f32)( const struct gl_texture_image *texImage,     UNCLAMPED_FLOAT_TO_CHAN(texel[ACOMP], src[3]);  } -/* Fetch color texel from 1D, 2D or 3D RGBA_FLOAT32 texture, +/* Fetch texel from 1D, 2D or 3D RGBA_FLOAT32 texture,   * returning 4 GLfloats.   */  static void FETCH(f_rgba_f32)( const struct gl_texture_image *texImage, @@ -278,7 +285,7 @@ static void FETCH(f_rgba_f32)( const struct gl_texture_image *texImage,     texel[ACOMP] = src[3];  } -/* Fetch color texel from 1D, 2D or 3D RGBA_FLOAT16 texture, +/* Fetch texel from 1D, 2D or 3D RGBA_FLOAT16 texture,   * returning 4 GLchans.   */  static void FETCH(rgba_f16)( const struct gl_texture_image *texImage, @@ -291,7 +298,7 @@ static void FETCH(rgba_f16)( const struct gl_texture_image *texImage,     UNCLAMPED_FLOAT_TO_CHAN(texel[ACOMP], _mesa_half_to_float(src[3]));  } -/* Fetch color texel from 1D, 2D or 3D RGBA_FLOAT16 texture, +/* Fetch texel from 1D, 2D or 3D RGBA_FLOAT16 texture,   * returning 4 GLfloats.   */  static void FETCH(f_rgba_f16)( const struct gl_texture_image *texImage, @@ -304,7 +311,7 @@ static void FETCH(f_rgba_f16)( const struct gl_texture_image *texImage,     texel[ACOMP] = _mesa_half_to_float(src[3]);  } -/* Fetch color texel from 1D, 2D or 3D RGB_FLOAT32 texture, +/* Fetch texel from 1D, 2D or 3D RGB_FLOAT32 texture,   * returning 4 GLchans.   */  static void FETCH(rgb_f32)( const struct gl_texture_image *texImage, @@ -317,7 +324,7 @@ static void FETCH(rgb_f32)( const struct gl_texture_image *texImage,     texel[ACOMP] = CHAN_MAX;  } -/* Fetch color texel from 1D, 2D or 3D RGB_FLOAT32 texture, +/* Fetch texel from 1D, 2D or 3D RGB_FLOAT32 texture,   * returning 4 GLfloats.   */  static void FETCH(f_rgb_f32)( const struct gl_texture_image *texImage, @@ -330,7 +337,7 @@ static void FETCH(f_rgb_f32)( const struct gl_texture_image *texImage,     texel[ACOMP] = CHAN_MAXF;  } -/* Fetch color texel from 1D, 2D or 3D RGBA_FLOAT16 texture, +/* Fetch texel from 1D, 2D or 3D RGBA_FLOAT16 texture,   * returning 4 GLchans.   */  static void FETCH(rgb_f16)( const struct gl_texture_image *texImage, @@ -343,7 +350,7 @@ static void FETCH(rgb_f16)( const struct gl_texture_image *texImage,     texel[ACOMP] = CHAN_MAX;  } -/* Fetch color texel from 1D, 2D or 3D RGB_FLOAT16 texture, +/* Fetch texel from 1D, 2D or 3D RGB_FLOAT16 texture,   * returning 4 GLfloats.   */  static void FETCH(f_rgb_f16)( const struct gl_texture_image *texImage, @@ -356,7 +363,7 @@ static void FETCH(f_rgb_f16)( const struct gl_texture_image *texImage,     texel[ACOMP] = CHAN_MAXF;  } -/* Fetch color texel from 1D, 2D or 3D ALPHA_FLOAT32 texture, +/* Fetch texel from 1D, 2D or 3D ALPHA_FLOAT32 texture,   * returning 4 GLchans.   */  static void FETCH(alpha_f32)( const struct gl_texture_image *texImage, @@ -369,7 +376,7 @@ static void FETCH(alpha_f32)( const struct gl_texture_image *texImage,     UNCLAMPED_FLOAT_TO_CHAN(texel[ACOMP], src[0]);  } -/* Fetch color texel from 1D, 2D or 3D ALPHA_FLOAT32 texture, +/* Fetch texel from 1D, 2D or 3D ALPHA_FLOAT32 texture,   * returning 4 GLfloats.   */  static void FETCH(f_alpha_f32)( const struct gl_texture_image *texImage, @@ -382,7 +389,7 @@ static void FETCH(f_alpha_f32)( const struct gl_texture_image *texImage,     texel[ACOMP] = src[0];  } -/* Fetch color texel from 1D, 2D or 3D ALPHA_FLOAT16 texture, +/* Fetch texel from 1D, 2D or 3D ALPHA_FLOAT16 texture,   * returning 4 GLchans.   */  static void FETCH(alpha_f16)( const struct gl_texture_image *texImage, @@ -395,7 +402,7 @@ static void FETCH(alpha_f16)( const struct gl_texture_image *texImage,     UNCLAMPED_FLOAT_TO_CHAN(texel[ACOMP], _mesa_half_to_float(src[0]));  } -/* Fetch color texel from 1D, 2D or 3D ALPHA_FLOAT16 texture, +/* Fetch texel from 1D, 2D or 3D ALPHA_FLOAT16 texture,   * returning 4 GLfloats.   */  static void FETCH(f_alpha_f16)( const struct gl_texture_image *texImage, @@ -408,7 +415,7 @@ static void FETCH(f_alpha_f16)( const struct gl_texture_image *texImage,     texel[ACOMP] = _mesa_half_to_float(src[0]);  } -/* Fetch color texel from 1D, 2D or 3D LUMINANCE_FLOAT32 texture, +/* Fetch texel from 1D, 2D or 3D LUMINANCE_FLOAT32 texture,   * returning 4 GLchans.   */  static void FETCH(luminance_f32)( const struct gl_texture_image *texImage, @@ -421,7 +428,7 @@ static void FETCH(luminance_f32)( const struct gl_texture_image *texImage,     texel[ACOMP] = CHAN_MAX;  } -/* Fetch color texel from 1D, 2D or 3D LUMINANCE_FLOAT32 texture, +/* Fetch texel from 1D, 2D or 3D LUMINANCE_FLOAT32 texture,   * returning 4 GLfloats.   */  static void FETCH(f_luminance_f32)( const struct gl_texture_image *texImage, @@ -434,7 +441,7 @@ static void FETCH(f_luminance_f32)( const struct gl_texture_image *texImage,     texel[ACOMP] = CHAN_MAXF;  } -/* Fetch color texel from 1D, 2D or 3D LUMINANCE_FLOAT16 texture, +/* Fetch texel from 1D, 2D or 3D LUMINANCE_FLOAT16 texture,   * returning 4 GLchans.   */  static void FETCH(luminance_f16)( const struct gl_texture_image *texImage, @@ -447,7 +454,7 @@ static void FETCH(luminance_f16)( const struct gl_texture_image *texImage,     texel[ACOMP] = CHAN_MAX;  } -/* Fetch color texel from 1D, 2D or 3D LUMINANCE_FLOAT16 texture, +/* Fetch texel from 1D, 2D or 3D LUMINANCE_FLOAT16 texture,   * returning 4 GLfloats.   */  static void FETCH(f_luminance_f16)( const struct gl_texture_image *texImage, @@ -460,7 +467,7 @@ static void FETCH(f_luminance_f16)( const struct gl_texture_image *texImage,     texel[ACOMP] = CHAN_MAXF;  } -/* Fetch color texel from 1D, 2D or 3D LUMINANCE_ALPHA_FLOAT32 texture, +/* Fetch texel from 1D, 2D or 3D LUMINANCE_ALPHA_FLOAT32 texture,   * returning 4 GLchans.   */  static void FETCH(luminance_alpha_f32)( const struct gl_texture_image *texImage, @@ -473,7 +480,7 @@ static void FETCH(luminance_alpha_f32)( const struct gl_texture_image *texImage,     UNCLAMPED_FLOAT_TO_CHAN(texel[ACOMP], src[1]);  } -/* Fetch color texel from 1D, 2D or 3D LUMINANCE_ALPHA_FLOAT32 texture, +/* Fetch texel from 1D, 2D or 3D LUMINANCE_ALPHA_FLOAT32 texture,   * returning 4 GLfloats.   */  static void FETCH(f_luminance_alpha_f32)( const struct gl_texture_image *texImage, @@ -486,7 +493,7 @@ static void FETCH(f_luminance_alpha_f32)( const struct gl_texture_image *texImag     texel[ACOMP] = src[1];  } -/* Fetch color texel from 1D, 2D or 3D LUMINANCE_ALPHA_FLOAT16 texture, +/* Fetch texel from 1D, 2D or 3D LUMINANCE_ALPHA_FLOAT16 texture,   * returning 4 GLfloats.   */  static void FETCH(luminance_alpha_f16)( const struct gl_texture_image *texImage, @@ -499,7 +506,7 @@ static void FETCH(luminance_alpha_f16)( const struct gl_texture_image *texImage,     UNCLAMPED_FLOAT_TO_CHAN(texel[ACOMP], _mesa_half_to_float(src[1]));  } -/* Fetch color texel from 1D, 2D or 3D LUMINANCE_ALPHA_FLOAT16 texture, +/* Fetch texel from 1D, 2D or 3D LUMINANCE_ALPHA_FLOAT16 texture,   * returning 4 GLfloats.   */  static void FETCH(f_luminance_alpha_f16)( const struct gl_texture_image *texImage, @@ -512,7 +519,7 @@ static void FETCH(f_luminance_alpha_f16)( const struct gl_texture_image *texImag     texel[ACOMP] = _mesa_half_to_float(src[1]);  } -/* Fetch color texel from 1D, 2D or 3D INTENSITY_FLOAT32 texture, +/* Fetch texel from 1D, 2D or 3D INTENSITY_FLOAT32 texture,   * returning 4 GLchans.   */  static void FETCH(intensity_f32)( const struct gl_texture_image *texImage, @@ -525,7 +532,7 @@ static void FETCH(intensity_f32)( const struct gl_texture_image *texImage,     texel[ACOMP] = texel[RCOMP];  } -/* Fetch color texel from 1D, 2D or 3D INTENSITY_FLOAT32 texture, +/* Fetch texel from 1D, 2D or 3D INTENSITY_FLOAT32 texture,   * returning 4 GLfloats.   */  static void FETCH(f_intensity_f32)( const struct gl_texture_image *texImage, @@ -538,7 +545,7 @@ static void FETCH(f_intensity_f32)( const struct gl_texture_image *texImage,     texel[ACOMP] = src[0];  } -/* Fetch color texel from 1D, 2D or 3D INTENSITY_FLOAT16 texture, +/* Fetch texel from 1D, 2D or 3D INTENSITY_FLOAT16 texture,   * returning 4 GLchans.   */  static void FETCH(intensity_f16)( const struct gl_texture_image *texImage, @@ -551,7 +558,7 @@ static void FETCH(intensity_f16)( const struct gl_texture_image *texImage,     texel[ACOMP] = texel[RCOMP];  } -/* Fetch color texel from 1D, 2D or 3D INTENSITY_FLOAT16 texture, +/* Fetch texel from 1D, 2D or 3D INTENSITY_FLOAT16 texture,   * returning 4 GLfloats.   */  static void FETCH(f_intensity_f16)( const struct gl_texture_image *texImage, @@ -570,99 +577,100 @@ static void FETCH(f_intensity_f16)( const struct gl_texture_image *texImage,   * Begin Hardware formats   */ -/* Fetch color texel from 1D, 2D or 3D rgba8888 texture, return 4 GLchans */ +/* Fetch texel from 1D, 2D or 3D rgba8888 texture, return 4 GLchans */  static void FETCH(rgba8888)( const struct gl_texture_image *texImage,  			     GLint i, GLint j, GLint k, GLchan *texel )  { -   const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 4 ); -   texel[RCOMP] = UBYTE_TO_CHAN( src[3] ); -   texel[GCOMP] = UBYTE_TO_CHAN( src[2] ); -   texel[BCOMP] = UBYTE_TO_CHAN( src[1] ); -   texel[ACOMP] = UBYTE_TO_CHAN( src[0] ); +   const GLuint s = *UINT_SRC( texImage, i, j, k ); +   texel[RCOMP] = UBYTE_TO_CHAN( (s >> 24)        ); +   texel[GCOMP] = UBYTE_TO_CHAN( (s >> 16) & 0xff ); +   texel[BCOMP] = UBYTE_TO_CHAN( (s >>  8) & 0xff ); +   texel[ACOMP] = UBYTE_TO_CHAN( (s      ) & 0xff );  } -/* Fetch color texel from 1D, 2D or 3D rgba8888 texture, return 4 GLfloats */ +/* Fetch texel from 1D, 2D or 3D rgba8888 texture, return 4 GLfloats */  static void FETCH(f_rgba8888)( const struct gl_texture_image *texImage,                                 GLint i, GLint j, GLint k, GLfloat *texel )  { -   const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 4 ); -   texel[RCOMP] = UBYTE_TO_FLOAT( src[3] ); -   texel[GCOMP] = UBYTE_TO_FLOAT( src[2] ); -   texel[BCOMP] = UBYTE_TO_FLOAT( src[1] ); -   texel[ACOMP] = UBYTE_TO_FLOAT( src[0] ); +   const GLuint s = *UINT_SRC( texImage, i, j, k ); +   texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 24)        ); +   texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff ); +   texel[BCOMP] = UBYTE_TO_FLOAT( (s >>  8) & 0xff ); +   texel[ACOMP] = UBYTE_TO_FLOAT( (s      ) & 0xff );  } -/* Fetch color texel from 1D, 2D or 3D abgr8888 texture, return 4 GLchans */ -static void FETCH(abgr8888)( const struct gl_texture_image *texImage, -			     GLint i, GLint j, GLint k, GLchan *texel ) +/* Fetch texel from 1D, 2D or 3D abgr8888 texture, return 4 GLchans */ +static void FETCH(rgba8888_rev)( const struct gl_texture_image *texImage, +                                 GLint i, GLint j, GLint k, GLchan *texel )  { -   const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 4 ); -   texel[RCOMP] = UBYTE_TO_CHAN( src[0] ); -   texel[GCOMP] = UBYTE_TO_CHAN( src[1] ); -   texel[BCOMP] = UBYTE_TO_CHAN( src[2] ); -   texel[ACOMP] = UBYTE_TO_CHAN( src[3] ); +   const GLuint s = *UINT_SRC( texImage, i, j, k ); +   texel[RCOMP] = UBYTE_TO_CHAN( (s      ) & 0xff ); +   texel[GCOMP] = UBYTE_TO_CHAN( (s >>  8) & 0xff ); +   texel[BCOMP] = UBYTE_TO_CHAN( (s >> 16) & 0xff ); +   texel[ACOMP] = UBYTE_TO_CHAN( (s >> 24)        );  } -/* Fetch color texel from 1D, 2D or 3D abgr8888 texture, return 4 GLfloats */ -static void FETCH(f_abgr8888)( const struct gl_texture_image *texImage, -                               GLint i, GLint j, GLint k, GLfloat *texel ) +/* Fetch texel from 1D, 2D or 3D abgr8888 texture, return 4 GLfloats */ +static void FETCH(f_rgba8888_rev)( const struct gl_texture_image *texImage, +                                   GLint i, GLint j, GLint k, GLfloat *texel )  { -   const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 4 ); -   texel[RCOMP] = UBYTE_TO_FLOAT( src[0] ); -   texel[GCOMP] = UBYTE_TO_FLOAT( src[1] ); -   texel[BCOMP] = UBYTE_TO_FLOAT( src[2] ); -   texel[ACOMP] = UBYTE_TO_FLOAT( src[3] ); +   const GLuint s = *UINT_SRC( texImage, i, j, k ); +   texel[RCOMP] = UBYTE_TO_FLOAT( (s      ) & 0xff ); +   texel[GCOMP] = UBYTE_TO_FLOAT( (s >>  8) & 0xff ); +   texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff ); +   texel[ACOMP] = UBYTE_TO_FLOAT( (s >> 24)        );  } -/* Fetch color texel from 1D, 2D or 3D argb8888 texture, return 4 GLchans */ +/* Fetch texel from 1D, 2D or 3D argb8888 texture, return 4 GLchans */  static void FETCH(argb8888)( const struct gl_texture_image *texImage,  			     GLint i, GLint j, GLint k, GLchan *texel )  { -   const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 4 ); -   texel[RCOMP] = UBYTE_TO_CHAN( src[2] ); -   texel[GCOMP] = UBYTE_TO_CHAN( src[1] ); -   texel[BCOMP] = UBYTE_TO_CHAN( src[0] ); -   texel[ACOMP] = UBYTE_TO_CHAN( src[3] ); +   const GLuint s = *UINT_SRC( texImage, i, j, k ); +   texel[RCOMP] = UBYTE_TO_CHAN( (s >> 16) & 0xff ); +   texel[GCOMP] = UBYTE_TO_CHAN( (s >>  8) & 0xff ); +   texel[BCOMP] = UBYTE_TO_CHAN( (s      ) & 0xff ); +   texel[ACOMP] = UBYTE_TO_CHAN( (s >> 24)        );  } -/* Fetch color texel from 1D, 2D or 3D argb8888 texture, return 4 GLfloats */ +/* Fetch texel from 1D, 2D or 3D argb8888 texture, return 4 GLfloats */  static void FETCH(f_argb8888)( const struct gl_texture_image *texImage,                                 GLint i, GLint j, GLint k, GLfloat *texel )  { -   const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 4 ); -   texel[RCOMP] = UBYTE_TO_FLOAT( src[2] ); -   texel[GCOMP] = UBYTE_TO_FLOAT( src[1] ); -   texel[BCOMP] = UBYTE_TO_FLOAT( src[0] ); -   texel[ACOMP] = UBYTE_TO_FLOAT( src[3] ); +   const GLuint s = *UINT_SRC( texImage, i, j, k ); +   texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff ); +   texel[GCOMP] = UBYTE_TO_FLOAT( (s >>  8) & 0xff ); +   texel[BCOMP] = UBYTE_TO_FLOAT( (s      ) & 0xff ); +   texel[ACOMP] = UBYTE_TO_FLOAT( (s >> 24)        );  } -/* Fetch color texel from 1D, 2D or 3D bgra8888 texture, return 4 GLchans */ -static void FETCH(bgra8888)( const struct gl_texture_image *texImage, -			     GLint i, GLint j, GLint k, GLchan *texel ) +/* Fetch texel from 1D, 2D or 3D argb8888_rev texture, return 4 GLchans */ +static void FETCH(argb8888_rev)( const struct gl_texture_image *texImage, +                                 GLint i, GLint j, GLint k, GLchan *texel )  { -   const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 4 ); -   texel[RCOMP] = UBYTE_TO_CHAN( src[1] ); -   texel[GCOMP] = UBYTE_TO_CHAN( src[2] ); -   texel[BCOMP] = UBYTE_TO_CHAN( src[3] ); -   texel[ACOMP] = UBYTE_TO_CHAN( src[0] ); +   const GLuint s = *UINT_SRC( texImage, i, j, k ); +   texel[RCOMP] = UBYTE_TO_CHAN( (s >>  8) & 0xff ); +   texel[GCOMP] = UBYTE_TO_CHAN( (s >> 16) & 0xff ); +   texel[BCOMP] = UBYTE_TO_CHAN( (s >> 24)        ); +   texel[ACOMP] = UBYTE_TO_CHAN( (s      ) & 0xff );  } -/* Fetch color texel from 1D, 2D or 3D bgra8888 texture, return 4 GLfloats */ -static void FETCH(f_bgra8888)( const struct gl_texture_image *texImage, -                               GLint i, GLint j, GLint k, GLfloat *texel ) + +/* Fetch texel from 1D, 2D or 3D argb8888_rev texture, return 4 GLfloats */ +static void FETCH(f_argb8888_rev)( const struct gl_texture_image *texImage, +                                   GLint i, GLint j, GLint k, GLfloat *texel )  { -   const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 4 ); -   texel[RCOMP] = UBYTE_TO_FLOAT( src[1] ); -   texel[GCOMP] = UBYTE_TO_FLOAT( src[2] ); -   texel[BCOMP] = UBYTE_TO_FLOAT( src[3] ); -   texel[ACOMP] = UBYTE_TO_FLOAT( src[0] ); +   const GLuint s = *UINT_SRC( texImage, i, j, k ); +   texel[RCOMP] = UBYTE_TO_FLOAT( (s >>  8) & 0xff ); +   texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff ); +   texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 24)        ); +   texel[ACOMP] = UBYTE_TO_FLOAT( (s      ) & 0xff );  } -/* Fetch color texel from 1D, 2D or 3D rgb888 texture, return 4 GLchans */ +/* Fetch texel from 1D, 2D or 3D rgb888 texture, return 4 GLchans */  static void FETCH(rgb888)( const struct gl_texture_image *texImage,  			   GLint i, GLint j, GLint k, GLchan *texel )  { @@ -673,7 +681,7 @@ static void FETCH(rgb888)( const struct gl_texture_image *texImage,     texel[ACOMP] = CHAN_MAX;  } -/* Fetch color texel from 1D, 2D or 3D rgb888 texture, return 4 GLfloats */ +/* Fetch texel from 1D, 2D or 3D rgb888 texture, return 4 GLfloats */  static void FETCH(f_rgb888)( const struct gl_texture_image *texImage,                               GLint i, GLint j, GLint k, GLfloat *texel )  { @@ -685,7 +693,7 @@ static void FETCH(f_rgb888)( const struct gl_texture_image *texImage,  } -/* Fetch color texel from 1D, 2D or 3D bgr888 texture, return 4 GLchans */ +/* Fetch texel from 1D, 2D or 3D bgr888 texture, return 4 GLchans */  static void FETCH(bgr888)( const struct gl_texture_image *texImage,  			   GLint i, GLint j, GLint k, GLchan *texel )  { @@ -696,7 +704,7 @@ static void FETCH(bgr888)( const struct gl_texture_image *texImage,     texel[ACOMP] = CHAN_MAX;  } -/* Fetch color texel from 1D, 2D or 3D bgr888 texture, return 4 GLfloats */ +/* Fetch texel from 1D, 2D or 3D bgr888 texture, return 4 GLfloats */  static void FETCH(f_bgr888)( const struct gl_texture_image *texImage,                               GLint i, GLint j, GLint k, GLfloat *texel )  { @@ -708,7 +716,7 @@ static void FETCH(f_bgr888)( const struct gl_texture_image *texImage,  } -/* Fetch color texel from 1D, 2D or 3D rgb565 texture, return 4 GLchans */ +/* Fetch texel from 1D, 2D or 3D rgb565 texture, return 4 GLchans */  static void FETCH(rgb565)( const struct gl_texture_image *texImage,  			   GLint i, GLint j, GLint k, GLchan *texel )  { @@ -720,7 +728,7 @@ static void FETCH(rgb565)( const struct gl_texture_image *texImage,     texel[ACOMP] = CHAN_MAX;  } -/* Fetch color texel from 1D, 2D or 3D rgb565 texture, return 4 GLfloats */ +/* Fetch texel from 1D, 2D or 3D rgb565 texture, return 4 GLfloats */  static void FETCH(f_rgb565)( const struct gl_texture_image *texImage,                               GLint i, GLint j, GLint k, GLfloat *texel )  { @@ -733,32 +741,32 @@ static void FETCH(f_rgb565)( const struct gl_texture_image *texImage,  } -/* Fetch color texel from 1D, 2D or 3D bgr565 texture, return 4 GLchans */ -static void FETCH(bgr565)( const struct gl_texture_image *texImage, -			   GLint i, GLint j, GLint k, GLchan *texel ) +/* Fetch texel from 1D, 2D or 3D rgb565_rev texture, return 4 GLchans */ +static void FETCH(rgb565_rev)( const struct gl_texture_image *texImage, +                               GLint i, GLint j, GLint k, GLchan *texel )  {     const GLushort *src = USHORT_SRC( texImage, i, j, k ); -   const GLushort s = *src; -   texel[RCOMP] = UBYTE_TO_CHAN( ((s << 3) & 0xf8) * 255 / 0xf8 ); +   const GLushort s = (*src >> 8) | (*src << 8); /* byte swap */ +   texel[RCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf8) * 255 / 0xf8 );     texel[GCOMP] = UBYTE_TO_CHAN( ((s >> 3) & 0xfc) * 255 / 0xfc ); -   texel[BCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf8) * 255 / 0xf8 ); +   texel[BCOMP] = UBYTE_TO_CHAN( ((s << 3) & 0xf8) * 255 / 0xf8 );     texel[ACOMP] = CHAN_MAX;  } -/* Fetch color texel from 1D, 2D or 3D bgr565 texture, return 4 GLfloats */ -static void FETCH(f_bgr565)( const struct gl_texture_image *texImage, -                             GLint i, GLint j, GLint k, GLfloat *texel ) +/* Fetch texel from 1D, 2D or 3D rgb565_rev texture, return 4 GLfloats */ +static void FETCH(f_rgb565_rev)( const struct gl_texture_image *texImage, +                                 GLint i, GLint j, GLint k, GLfloat *texel )  {     const GLushort *src = USHORT_SRC( texImage, i, j, k ); -   const GLushort s = *src; -   texel[RCOMP] = ((s << 3) & 0xf8) * (1.0F / 248.0F); +   const GLushort s = (*src >> 8) | (*src << 8); /* byte swap */ +   texel[RCOMP] = ((s >> 8) & 0xf8) * (1.0F / 248.0F);     texel[GCOMP] = ((s >> 3) & 0xfc) * (1.0F / 252.0F); -   texel[BCOMP] = ((s >> 8) & 0xf8) * (1.0F / 248.0F); +   texel[BCOMP] = ((s << 3) & 0xf8) * (1.0F / 248.0F);     texel[ACOMP] = CHAN_MAXF;  } -/* Fetch color texel from 1D, 2D or 3D argb444 texture, return 4 GLchans */ +/* Fetch texel from 1D, 2D or 3D argb444 texture, return 4 GLchans */  static void FETCH(argb4444)( const struct gl_texture_image *texImage,  			     GLint i, GLint j, GLint k, GLchan *texel )  { @@ -770,7 +778,7 @@ static void FETCH(argb4444)( const struct gl_texture_image *texImage,     texel[ACOMP] = UBYTE_TO_CHAN( ((s >> 12) & 0xf) * 255 / 0xf );  } -/* Fetch color texel from 1D, 2D or 3D argb4444 texture, return 4 GLfloats */ +/* Fetch texel from 1D, 2D or 3D argb4444 texture, return 4 GLfloats */  static void FETCH(f_argb4444)( const struct gl_texture_image *texImage,  			     GLint i, GLint j, GLint k, GLfloat *texel )  { @@ -783,32 +791,30 @@ static void FETCH(f_argb4444)( const struct gl_texture_image *texImage,  } -/* Fetch color texel from 1D, 2D or 3D bgra444 texture, return 4 GLchans */ -static void FETCH(bgra4444)( const struct gl_texture_image *texImage, -			     GLint i, GLint j, GLint k, GLchan *texel ) +/* Fetch texel from 1D, 2D or 3D argb4444_rev texture, return 4 GLchans */ +static void FETCH(argb4444_rev)( const struct gl_texture_image *texImage, +                                 GLint i, GLint j, GLint k, GLchan *texel )  { -   const GLushort *src = USHORT_SRC( texImage, i, j, k ); -   const GLushort s = *src; -   texel[RCOMP] = UBYTE_TO_CHAN( ((s >>  4) & 0xf) * 255 / 0xf ); -   texel[GCOMP] = UBYTE_TO_CHAN( ((s >>  8) & 0xf) * 255 / 0xf ); -   texel[BCOMP] = UBYTE_TO_CHAN( ((s >> 12) & 0xf) * 255 / 0xf ); -   texel[ACOMP] = UBYTE_TO_CHAN( ((s      ) & 0xf) * 255 / 0xf ); +   const GLushort s = *USHORT_SRC( texImage, i, j, k ); +   texel[RCOMP] = UBYTE_TO_CHAN( ((s      ) & 0xf) * 255 / 0xf ); +   texel[GCOMP] = UBYTE_TO_CHAN( ((s >> 12) & 0xf) * 255 / 0xf ); +   texel[BCOMP] = UBYTE_TO_CHAN( ((s >>  8) & 0xf) * 255 / 0xf ); +   texel[ACOMP] = UBYTE_TO_CHAN( ((s >>  4) & 0xf) * 255 / 0xf );  } -/* Fetch color texel from 1D, 2D or 3D bgra4444 texture, return 4 GLfloats */ -static void FETCH(f_bgra4444)( const struct gl_texture_image *texImage, -			     GLint i, GLint j, GLint k, GLfloat *texel ) +/* Fetch texel from 1D, 2D or 3D argb4444_rev texture, return 4 GLfloats */ +static void FETCH(f_argb4444_rev)( const struct gl_texture_image *texImage, +                                   GLint i, GLint j, GLint k, GLfloat *texel )  { -   const GLushort *src = USHORT_SRC( texImage, i, j, k ); -   const GLushort s = *src; -   texel[RCOMP] = ((s >>  4) & 0xf) * (1.0F / 15.0F); -   texel[GCOMP] = ((s >>  8) & 0xf) * (1.0F / 15.0F); -   texel[BCOMP] = ((s >> 12) & 0xf) * (1.0F / 15.0F); -   texel[ACOMP] = ((s      ) & 0xf) * (1.0F / 15.0F); +   const GLushort s = *USHORT_SRC( texImage, i, j, k ); +   texel[RCOMP] = ((s      ) & 0xf) * (1.0F / 15.0F); +   texel[GCOMP] = ((s >> 12) & 0xf) * (1.0F / 15.0F); +   texel[BCOMP] = ((s >>  8) & 0xf) * (1.0F / 15.0F); +   texel[ACOMP] = ((s >>  4) & 0xf) * (1.0F / 15.0F);  } -/* Fetch color texel from 1D, 2D or 3D argb1555 texture, return 4 GLchans */ +/* Fetch texel from 1D, 2D or 3D argb1555 texture, return 4 GLchans */  static void FETCH(argb1555)( const struct gl_texture_image *texImage,  			     GLint i, GLint j, GLint k, GLchan *texel )  { @@ -820,7 +826,7 @@ static void FETCH(argb1555)( const struct gl_texture_image *texImage,     texel[ACOMP] = UBYTE_TO_CHAN( ((s >> 15) & 0x01) * 255 );  } -/* Fetch color texel from 1D, 2D or 3D argb1555 texture, return 4 GLfloats */ +/* Fetch texel from 1D, 2D or 3D argb1555 texture, return 4 GLfloats */  static void FETCH(f_argb1555)( const struct gl_texture_image *texImage,                                 GLint i, GLint j, GLint k, GLfloat *texel )  { @@ -833,78 +839,78 @@ static void FETCH(f_argb1555)( const struct gl_texture_image *texImage,  } -/* Fetch color texel from 1D, 2D or 3D bgra5551 texture, return 4 GLchans */ -static void FETCH(bgra5551)( const struct gl_texture_image *texImage, -			     GLint i, GLint j, GLint k, GLchan *texel ) +/* Fetch texel from 1D, 2D or 3D argb1555_rev texture, return 4 GLchans */ +static void FETCH(argb1555_rev)( const struct gl_texture_image *texImage, +                                 GLint i, GLint j, GLint k, GLchan *texel )  {     const GLushort *src = USHORT_SRC( texImage, i, j, k ); -   const GLushort s = *src; -   texel[RCOMP] = UBYTE_TO_CHAN( ((s >>  1) & 0x1f) * 255 / 0x1f ); -   texel[GCOMP] = UBYTE_TO_CHAN( ((s >>  6) & 0x1f) * 255 / 0x1f ); -   texel[BCOMP] = UBYTE_TO_CHAN( ((s >> 11) & 0x1f) * 255 / 0x1f ); -   texel[ACOMP] = UBYTE_TO_CHAN( ((s      ) & 0x01) * 255 ); +   const GLushort s = (*src << 8) | (*src >> 8); /* byteswap */ +   texel[RCOMP] = UBYTE_TO_CHAN( ((s >> 10) & 0x1f) * 255 / 0x1f ); +   texel[GCOMP] = UBYTE_TO_CHAN( ((s >>  5) & 0x1f) * 255 / 0x1f ); +   texel[BCOMP] = UBYTE_TO_CHAN( ((s      ) & 0x1f) * 255 / 0x1f ); +   texel[ACOMP] = UBYTE_TO_CHAN( ((s >> 15) & 0x01) * 255 );  } -/* Fetch color texel from 1D, 2D or 3D bgra5551 texture, return 4 GLfloats */ -static void FETCH(f_bgra5551)( const struct gl_texture_image *texImage, -                               GLint i, GLint j, GLint k, GLfloat *texel ) +/* Fetch texel from 1D, 2D or 3D argb1555_rev texture, return 4 GLfloats */ +static void FETCH(f_argb1555_rev)( const struct gl_texture_image *texImage, +                                   GLint i, GLint j, GLint k, GLfloat *texel )  {     const GLushort *src = USHORT_SRC( texImage, i, j, k ); -   const GLushort s = *src; -   texel[RCOMP] = ((s >>  1) & 0x1f) * (1.0F / 31.0F); -   texel[GCOMP] = ((s >>  6) & 0x1f) * (1.0F / 31.0F); -   texel[BCOMP] = ((s >> 11) & 0x1f) * (1.0F / 31.0F); -   texel[ACOMP] = ((s      ) & 0x01); +   const GLushort s = (*src << 8) | (*src >> 8); /* byteswap */ +   texel[RCOMP] = ((s >> 10) & 0x1f) * (1.0F / 31.0F); +   texel[GCOMP] = ((s >>  5) & 0x1f) * (1.0F / 31.0F); +   texel[BCOMP] = ((s      ) & 0x1f) * (1.0F / 31.0F); +   texel[ACOMP] = ((s >> 15) & 0x01);  } -/* Fetch color texel from 1D, 2D or 3D al88 texture, return 4 GLchans */ +/* Fetch texel from 1D, 2D or 3D al88 texture, return 4 GLchans */  static void FETCH(al88)( const struct gl_texture_image *texImage,  			 GLint i, GLint j, GLint k, GLchan *texel )  { -   const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 2 ); +   const GLushort s = *USHORT_SRC( texImage, i, j, k );     texel[RCOMP] =      texel[GCOMP] =  -   texel[BCOMP] = UBYTE_TO_CHAN( src[0] ); -   texel[ACOMP] = UBYTE_TO_CHAN( src[1] ); +   texel[BCOMP] = UBYTE_TO_CHAN( s & 0xff ); +   texel[ACOMP] = UBYTE_TO_CHAN( s >> 8 );  } -/* Fetch color texel from 1D, 2D or 3D al88 texture, return 4 GLfloats */ +/* Fetch texel from 1D, 2D or 3D al88 texture, return 4 GLfloats */  static void FETCH(f_al88)( const struct gl_texture_image *texImage,                             GLint i, GLint j, GLint k, GLfloat *texel )  { -   const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 2 ); +   const GLushort s = *USHORT_SRC( texImage, i, j, k );     texel[RCOMP] =      texel[GCOMP] =  -   texel[BCOMP] = UBYTE_TO_FLOAT( src[0] ); -   texel[ACOMP] = UBYTE_TO_FLOAT( src[1] ); +   texel[BCOMP] = UBYTE_TO_FLOAT( s & 0xff ); +   texel[ACOMP] = UBYTE_TO_FLOAT( s >> 8 );  } -/* Fetch color texel from 1D, 2D or 3D la88 texture, return 4 GLchans */ -static void FETCH(la88)( const struct gl_texture_image *texImage, -			 GLint i, GLint j, GLint k, GLchan *texel ) +/* Fetch texel from 1D, 2D or 3D al88_rev texture, return 4 GLchans */ +static void FETCH(al88_rev)( const struct gl_texture_image *texImage, +                             GLint i, GLint j, GLint k, GLchan *texel )  { -   const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 2 ); +   const GLushort s = *USHORT_SRC( texImage, i, j, k );     texel[RCOMP] =      texel[GCOMP] =  -   texel[BCOMP] = UBYTE_TO_CHAN( src[1] ); -   texel[ACOMP] = UBYTE_TO_CHAN( src[0] ); +   texel[BCOMP] = UBYTE_TO_CHAN( s >> 8 ); +   texel[ACOMP] = UBYTE_TO_CHAN( s & 0xff );  } -/* Fetch color texel from 1D, 2D or 3D la88 texture, return 4 GLfloats */ -static void FETCH(f_la88)( const struct gl_texture_image *texImage, -                           GLint i, GLint j, GLint k, GLfloat *texel ) +/* Fetch texel from 1D, 2D or 3D al88_rev texture, return 4 GLfloats */ +static void FETCH(f_al88_rev)( const struct gl_texture_image *texImage, +                               GLint i, GLint j, GLint k, GLfloat *texel )  { -   const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 2 ); +   const GLushort s = *USHORT_SRC( texImage, i, j, k );     texel[RCOMP] =      texel[GCOMP] =  -   texel[BCOMP] = UBYTE_TO_FLOAT( src[1] ); -   texel[ACOMP] = UBYTE_TO_FLOAT( src[0] ); +   texel[BCOMP] = UBYTE_TO_FLOAT( s >> 8 ); +   texel[ACOMP] = UBYTE_TO_FLOAT( s & 0xff );  } -/* Fetch color texel from 1D, 2D or 3D rgb332 texture, return 4 GLchans */ +/* Fetch texel from 1D, 2D or 3D rgb332 texture, return 4 GLchans */  static void FETCH(rgb332)( const struct gl_texture_image *texImage,  			   GLint i, GLint j, GLint k, GLchan *texel )  { @@ -916,7 +922,7 @@ static void FETCH(rgb332)( const struct gl_texture_image *texImage,     texel[ACOMP] = CHAN_MAX;  } -/* Fetch color texel from 1D, 2D or 3D rgb332 texture, return 4 GLfloats */ +/* Fetch texel from 1D, 2D or 3D rgb332 texture, return 4 GLfloats */  static void FETCH(f_rgb332)( const struct gl_texture_image *texImage,                               GLint i, GLint j, GLint k, GLfloat *texel )  { @@ -929,7 +935,7 @@ static void FETCH(f_rgb332)( const struct gl_texture_image *texImage,  } -/* Fetch color texel from 1D, 2D or 3D a8 texture, return 4 GLchans */ +/* Fetch texel from 1D, 2D or 3D a8 texture, return 4 GLchans */  static void FETCH(a8)( const struct gl_texture_image *texImage,  		       GLint i, GLint j, GLint k, GLchan *texel )  { @@ -940,7 +946,7 @@ static void FETCH(a8)( const struct gl_texture_image *texImage,     texel[ACOMP] = UBYTE_TO_CHAN( src[0] );  } -/* Fetch color texel from 1D, 2D or 3D a8 texture, return 4 GLfloats */ +/* Fetch texel from 1D, 2D or 3D a8 texture, return 4 GLfloats */  static void FETCH(f_a8)( const struct gl_texture_image *texImage,                           GLint i, GLint j, GLint k, GLfloat *texel )  { @@ -952,7 +958,7 @@ static void FETCH(f_a8)( const struct gl_texture_image *texImage,  } -/* Fetch color texel from 1D, 2D or 3D l8 texture, return 4 GLchans */ +/* Fetch texel from 1D, 2D or 3D l8 texture, return 4 GLchans */  static void FETCH(l8)( const struct gl_texture_image *texImage,  		       GLint i, GLint j, GLint k, GLchan *texel )  { @@ -963,7 +969,7 @@ static void FETCH(l8)( const struct gl_texture_image *texImage,     texel[ACOMP] = CHAN_MAX;  } -/* Fetch color texel from 1D, 2D or 3D l8 texture, return 4 GLfloats */ +/* Fetch texel from 1D, 2D or 3D l8 texture, return 4 GLfloats */  static void FETCH(f_l8)( const struct gl_texture_image *texImage,                           GLint i, GLint j, GLint k, GLfloat *texel )  { @@ -975,7 +981,7 @@ static void FETCH(f_l8)( const struct gl_texture_image *texImage,  } -/* Fetch color texel from 1D, 2D or 3D i8 texture, return 4 GLchans */ +/* Fetch texel from 1D, 2D or 3D i8 texture, return 4 GLchans */  static void FETCH(i8)( const struct gl_texture_image *texImage,  		       GLint i, GLint j, GLint k, GLchan *texel )  { @@ -986,7 +992,7 @@ static void FETCH(i8)( const struct gl_texture_image *texImage,     texel[ACOMP] = UBYTE_TO_CHAN( src[0] );  } -/* Fetch color texel from 1D, 2D or 3D i8 texture, return 4 GLfloats */ +/* Fetch texel from 1D, 2D or 3D i8 texture, return 4 GLfloats */  static void FETCH(f_i8)( const struct gl_texture_image *texImage,                           GLint i, GLint j, GLint k, GLfloat *texel )  { @@ -1081,7 +1087,7 @@ static void FETCH(f_ci8)( const struct gl_texture_image *texImage,  } -/* Fetch color texel from 1D, 2D or 3D ycbcr texture, return 4 GLchans */ +/* Fetch texel from 1D, 2D or 3D ycbcr texture, return 4 GLchans */  /* We convert YCbCr to RGB here */  /* XXX this may break if GLchan != GLubyte */  static void FETCH(ycbcr)( const struct gl_texture_image *texImage, @@ -1112,7 +1118,7 @@ static void FETCH(ycbcr)( const struct gl_texture_image *texImage,     texel[ACOMP] = CHAN_MAX;  } -/* Fetch color texel from 1D, 2D or 3D ycbcr texture, return 4 GLfloats */ +/* Fetch texel from 1D, 2D or 3D ycbcr texture, return 4 GLfloats */  /* We convert YCbCr to RGB here */  static void FETCH(f_ycbcr)( const struct gl_texture_image *texImage,                              GLint i, GLint j, GLint k, GLfloat *texel ) @@ -1148,7 +1154,7 @@ static void FETCH(f_ycbcr)( const struct gl_texture_image *texImage,  } -/* Fetch color texel from 1D, 2D or 3D ycbcr_rev texture, return 4 GLchans */ +/* Fetch texel from 1D, 2D or 3D ycbcr_rev texture, return 4 GLchans */  /* We convert YCbCr to RGB here */  /* XXX this may break if GLchan != GLubyte */  static void FETCH(ycbcr_rev)( const struct gl_texture_image *texImage, @@ -1179,7 +1185,7 @@ static void FETCH(ycbcr_rev)( const struct gl_texture_image *texImage,     texel[ACOMP] = CHAN_MAX;  } -/* Fetch color texel from 1D, 2D or 3D ycbcr_rev texture, return 4 GLfloats */ +/* Fetch texel from 1D, 2D or 3D ycbcr_rev texture, return 4 GLfloats */  /* We convert YCbCr to RGB here */  static void FETCH(f_ycbcr_rev)( const struct gl_texture_image *texImage,                                  GLint i, GLint j, GLint k, GLfloat *texel ) @@ -1219,6 +1225,7 @@ static void FETCH(f_ycbcr_rev)( const struct gl_texture_image *texImage,  #undef CHAN_SRC  #undef UBYTE_SRC  #undef USHORT_SRC +#undef UINT_SRC  #undef FLOAT_SRC  #undef HALF_SRC  #undef FETCH diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c index 4e603c45f6..57b669ac38 100644 --- a/src/mesa/main/texstore.c +++ b/src/mesa/main/texstore.c @@ -762,16 +762,18 @@ _mesa_texstore_depth_component16(STORE_PARAMS)  /** - * Store an rgb565 texture image. + * Store an rgb565 or rgb565_rev texture image.   */  GLboolean  _mesa_texstore_rgb565(STORE_PARAMS)  { -   ASSERT(dstFormat == &_mesa_texformat_rgb565); +   ASSERT(dstFormat == &_mesa_texformat_rgb565 || +          dstFormat == &_mesa_texformat_rgb565_rev);     ASSERT(dstFormat->TexelBytes == 2);     if (!ctx->_ImageTransferState &&         !srcPacking->SwapBytes && +       dstFormat == &_mesa_texformat_rgb565 &&         baseInternalFormat == GL_RGB &&         srcFormat == GL_RGB &&         srcType == GL_UNSIGNED_SHORT_5_6_5) { @@ -805,6 +807,10 @@ _mesa_texstore_rgb565(STORE_PARAMS)              dstUS[col] = PACK_COLOR_565( srcUB[0], srcUB[1], srcUB[2] );              srcUB += 3;           } +         /* check for byteswapped format */ +         if (dstFormat == &_mesa_texformat_rgb565_rev) { +            _mesa_swap2(dstUS, srcWidth); +         }           dst += dstRowStride;           src += srcRowStride;        } @@ -836,90 +842,9 @@ _mesa_texstore_rgb565(STORE_PARAMS)                                              CHAN_TO_UBYTE(src[BCOMP]) );                 src += 3;              } -            dstRow += dstRowStride; -         } -         dstImage += dstImageStride; -      } -      _mesa_free((void *) tempImage); -   } -   return GL_TRUE; -} - - -/** - * Store an bgr565 texture image. - */ -GLboolean -_mesa_texstore_bgr565(STORE_PARAMS) -{ -   ASSERT(dstFormat == &_mesa_texformat_bgr565); -   ASSERT(dstFormat->TexelBytes == 2); - -   if (!ctx->_ImageTransferState && -       !srcPacking->SwapBytes && -       baseInternalFormat == GL_RGB && -       srcFormat == GL_RGB && -       srcType == GL_UNSIGNED_SHORT_5_6_5_REV) { -      /* simple memcpy path */ -      memcpy_texture(dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, -                     dstRowStride, dstImageStride, -                     srcWidth, srcHeight, srcDepth, srcFormat, srcType, -                     srcAddr, srcPacking); -   } -   else if (!ctx->_ImageTransferState && -            !srcPacking->SwapBytes && -            baseInternalFormat == GL_RGB && -            srcFormat == GL_BGR && -            srcType == GL_UNSIGNED_BYTE && -            dims == 2) { -      /* do optimized tex store */ -      const GLint srcRowStride = _mesa_image_row_stride(srcPacking, srcWidth, -                                                        srcFormat, srcType); -      const GLubyte *src = (const GLubyte *) -         _mesa_image_address(srcPacking, srcAddr, srcWidth, srcHeight, -                             srcFormat, srcType, 0, 0, 0); -      GLubyte *dst = (GLubyte *) dstAddr -                   + dstZoffset * dstImageStride -                   + dstYoffset * dstRowStride -                   + dstXoffset * dstFormat->TexelBytes; -      GLint row, col; -      for (row = 0; row < srcHeight; row++) { -         const GLubyte *srcUB = (const GLubyte *) src; -         GLushort *dstUS = (GLushort *) dst; -         for (col = 0; col < srcWidth; col++) { -            dstUS[col] = PACK_COLOR_565( srcUB[2], srcUB[1], srcUB[0] ); -            srcUB += 3; -         } -         dst += dstRowStride; -         src += srcRowStride; -      } -   } -   else { -      /* general path */ -      const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, -                                                 baseInternalFormat, -                                                 dstFormat->BaseFormat, -                                                 srcWidth, srcHeight, srcDepth, -                                                 srcFormat, srcType, srcAddr, -                                                 srcPacking); -      const GLchan *src = tempImage; -      GLubyte *dstImage = (GLubyte *) dstAddr -                        + dstZoffset * dstImageStride -                        + dstYoffset * dstRowStride -                        + dstXoffset * dstFormat->TexelBytes; -      GLint img, row, col; -      if (!tempImage) -         return GL_FALSE; -      _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); -      for (img = 0; img < srcDepth; img++) { -         GLubyte *dstRow = dstImage; -         for (row = 0; row < srcHeight; row++) { -            GLushort *dstUS = (GLushort *) dstRow; -            for (col = 0; col < srcWidth; col++) { -               dstUS[col] = PACK_COLOR_565( CHAN_TO_UBYTE(src[BCOMP]), -                                            CHAN_TO_UBYTE(src[GCOMP]), -                                            CHAN_TO_UBYTE(src[RCOMP]) ); -               src += 3; +            /* check for byteswapped format */ +            if (dstFormat == &_mesa_texformat_rgb565_rev) { +               _mesa_swap2(dstUS, srcWidth);              }              dstRow += dstRowStride;           } @@ -934,18 +859,16 @@ _mesa_texstore_bgr565(STORE_PARAMS)  GLboolean  _mesa_texstore_rgba8888(STORE_PARAMS)  { -   const GLuint ui = 1; -   const GLubyte littleEndian = *((const GLubyte *) &ui); - -   ASSERT(dstFormat == &_mesa_texformat_rgba8888); +   ASSERT(dstFormat == &_mesa_texformat_rgba8888 || +          dstFormat == &_mesa_texformat_rgba8888_rev);     ASSERT(dstFormat->TexelBytes == 4);     if (!ctx->_ImageTransferState &&         !srcPacking->SwapBytes && +       dstFormat == &_mesa_texformat_rgba8888 &&         baseInternalFormat == GL_RGBA && -       srcFormat == GL_RGBA && -       ((srcType == GL_UNSIGNED_INT_8_8_8_8_REV && littleEndian) || -        (srcType == GL_UNSIGNED_INT_8_8_8_8 && !littleEndian))) { +      ((srcFormat == GL_RGBA && srcType == GL_UNSIGNED_INT_8_8_8_8) || +       (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_INT_8_8_8_8_REV))) {        /* simple memcpy path */        memcpy_texture(dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,                       dstRowStride, dstImageStride, @@ -980,64 +903,9 @@ _mesa_texstore_rgba8888(STORE_PARAMS)                                               CHAN_TO_UBYTE(src[ACOMP]) );                 src += 4;              } -            dstRow += dstRowStride; -         } -         dstImage += dstImageStride; -      } -      _mesa_free((void *) tempImage); -   } -   return GL_TRUE; -} - - -GLboolean -_mesa_texstore_abgr8888(STORE_PARAMS) -{ -   const GLuint ui = 1; -   const GLubyte littleEndian = *((const GLubyte *) &ui); - -   ASSERT(dstFormat == &_mesa_texformat_abgr8888); -   ASSERT(dstFormat->TexelBytes == 4); - -   if (!ctx->_ImageTransferState && -       !srcPacking->SwapBytes && -       baseInternalFormat == GL_RGBA && -       srcFormat == GL_ABGR_EXT && -       ((srcType == GL_UNSIGNED_INT_8_8_8_8_REV && littleEndian) || -        (srcType == GL_UNSIGNED_INT_8_8_8_8 && !littleEndian))) { -      /* simple memcpy path */ -      memcpy_texture(dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, -                     dstRowStride, dstImageStride, -                     srcWidth, srcHeight, srcDepth, srcFormat, srcType, -                     srcAddr, srcPacking); -   } -   else { -      /* general path */ -      const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, -                                                 baseInternalFormat, -                                                 dstFormat->BaseFormat, -                                                 srcWidth, srcHeight, srcDepth, -                                                 srcFormat, srcType, srcAddr, -                                                 srcPacking); -      const GLchan *src = tempImage; -      GLubyte *dstImage = (GLubyte *) dstAddr -                        + dstZoffset * dstImageStride -                        + dstYoffset * dstRowStride -                        + dstXoffset * dstFormat->TexelBytes; -      GLint img, row, col; -      if (!tempImage) -         return GL_FALSE; -      _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); -      for (img = 0; img < srcDepth; img++) { -         GLubyte *dstRow = dstImage; -         for (row = 0; row < srcHeight; row++) { -            GLuint *dstUI = (GLuint *) dstRow; -            for (col = 0; col < srcWidth; col++) { -               dstUI[col] = PACK_COLOR_8888( CHAN_TO_UBYTE(src[ACOMP]), -                                             CHAN_TO_UBYTE(src[BCOMP]), -                                             CHAN_TO_UBYTE(src[GCOMP]), -                                             CHAN_TO_UBYTE(src[RCOMP]) ); -               src += 4; +            /* check for byteswapped format */ +            if (dstFormat == &_mesa_texformat_rgba8888_rev) { +               _mesa_swap4(dstUI, srcWidth);              }              dstRow += dstRowStride;           } @@ -1055,77 +923,31 @@ _mesa_texstore_argb8888(STORE_PARAMS)     const GLuint ui = 1;     const GLubyte littleEndian = *((const GLubyte *) &ui); -   ASSERT(dstFormat == &_mesa_texformat_argb8888); +   ASSERT(dstFormat == &_mesa_texformat_argb8888 || +          dstFormat == &_mesa_texformat_argb8888_rev);     ASSERT(dstFormat->TexelBytes == 4);     if (!ctx->_ImageTransferState &&         !srcPacking->SwapBytes && +       dstFormat == &_mesa_texformat_argb8888 &&         baseInternalFormat == GL_RGBA &&         srcFormat == GL_BGRA &&         ((srcType == GL_UNSIGNED_BYTE && littleEndian) || -        (srcType == GL_UNSIGNED_INT_8_8_8_8_REV && littleEndian) || -        (srcType == GL_UNSIGNED_INT_8_8_8_8 && !littleEndian))) { -      /* simple memcpy path */ +        srcType == GL_UNSIGNED_INT_8_8_8_8_REV)) { +      /* simple memcpy path (little endian) */        memcpy_texture(dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,                       dstRowStride, dstImageStride,                       srcWidth, srcHeight, srcDepth, srcFormat, srcType,                       srcAddr, srcPacking);     } -   else { -      /* general path */ -      const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, -                                                 baseInternalFormat, -                                                 dstFormat->BaseFormat, -                                                 srcWidth, srcHeight, srcDepth, -                                                 srcFormat, srcType, srcAddr, -                                                 srcPacking); -      const GLchan *src = tempImage; -      GLubyte *dstImage = (GLubyte *) dstAddr -                        + dstZoffset * dstImageStride -                        + dstYoffset * dstRowStride -                        + dstXoffset * dstFormat->TexelBytes; -      GLint img, row, col; -      if (!tempImage) -         return GL_FALSE; -      _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); -      for (img = 0; img < srcDepth; img++) { -         GLubyte *dstRow = dstImage; -         for (row = 0; row < srcHeight; row++) { -            GLuint *dstUI = (GLuint *) dstRow; -            for (col = 0; col < srcWidth; col++) { -               dstUI[col] = PACK_COLOR_8888( CHAN_TO_UBYTE(src[ACOMP]), -                                             CHAN_TO_UBYTE(src[RCOMP]), -                                             CHAN_TO_UBYTE(src[GCOMP]), -                                             CHAN_TO_UBYTE(src[BCOMP]) ); -               src += 4; -            } -            dstRow += dstRowStride; -         } -         dstImage += dstImageStride; -      } -      _mesa_free((void *) tempImage); -   } -   return GL_TRUE; -} - - -GLboolean -_mesa_texstore_bgra8888(STORE_PARAMS) -{ -   const GLuint ui = 1; -   const GLubyte littleEndian = *((const GLubyte *) &ui); - -   ASSERT(dstFormat == &_mesa_texformat_bgra8888); -   ASSERT(dstFormat->TexelBytes == 4); - -   if (!ctx->_ImageTransferState && +   else if (!ctx->_ImageTransferState &&         !srcPacking->SwapBytes && +       dstFormat == &_mesa_texformat_argb8888_rev &&         baseInternalFormat == GL_RGBA &&         srcFormat == GL_BGRA &&         ((srcType == GL_UNSIGNED_BYTE && !littleEndian) || -        (srcType == GL_UNSIGNED_INT_8_8_8_8_REV && !littleEndian) || -        (srcType == GL_UNSIGNED_INT_8_8_8_8 && littleEndian))) { -      /* simple memcpy path */ +        srcType == GL_UNSIGNED_INT_8_8_8_8)) { +      /* simple memcpy path (big endian) */        memcpy_texture(dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,                       dstRowStride, dstImageStride,                       srcWidth, srcHeight, srcDepth, srcFormat, srcType, @@ -1153,12 +975,15 @@ _mesa_texstore_bgra8888(STORE_PARAMS)           for (row = 0; row < srcHeight; row++) {              GLuint *dstUI = (GLuint *) dstRow;              for (col = 0; col < srcWidth; col++) { -               dstUI[col] = PACK_COLOR_8888( CHAN_TO_UBYTE(src[BCOMP]), -                                             CHAN_TO_UBYTE(src[GCOMP]), +               dstUI[col] = PACK_COLOR_8888( CHAN_TO_UBYTE(src[ACOMP]),                                               CHAN_TO_UBYTE(src[RCOMP]), -                                             CHAN_TO_UBYTE(src[ACOMP]) ); +                                             CHAN_TO_UBYTE(src[GCOMP]), +                                             CHAN_TO_UBYTE(src[BCOMP]) );                 src += 4;              } +            if (dstFormat == &_mesa_texformat_argb8888_rev) { +               _mesa_swap4(dstUI, srcWidth); +            }              dstRow += dstRowStride;           }           dstImage += dstImageStride; @@ -1361,18 +1186,16 @@ _mesa_texstore_bgr888(STORE_PARAMS)  GLboolean  _mesa_texstore_argb4444(STORE_PARAMS)  { -   const GLuint ui = 1; -   const GLubyte littleEndian = *((const GLubyte *) &ui); - -   ASSERT(dstFormat == &_mesa_texformat_argb4444); +   ASSERT(dstFormat == &_mesa_texformat_argb4444 || +          dstFormat == &_mesa_texformat_argb4444_rev);     ASSERT(dstFormat->TexelBytes == 2);     if (!ctx->_ImageTransferState &&         !srcPacking->SwapBytes && +       dstFormat == &_mesa_texformat_argb4444 &&         baseInternalFormat == GL_RGBA &&         srcFormat == GL_BGRA && -       ((srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV && littleEndian) || -        (srcType == GL_UNSIGNED_SHORT_4_4_4_4 && !littleEndian))) { +       srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV) {        /* simple memcpy path */        memcpy_texture(dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,                       dstRowStride, dstImageStride, @@ -1407,64 +1230,8 @@ _mesa_texstore_argb4444(STORE_PARAMS)                                               CHAN_TO_UBYTE(src[BCOMP]) );                 src += 4;              } -            dstRow += dstRowStride; -         } -         dstImage += dstImageStride; -      } -      _mesa_free((void *) tempImage); -   } -   return GL_TRUE; -} - - -GLboolean -_mesa_texstore_bgra4444(STORE_PARAMS) -{ -   const GLuint ui = 1; -   const GLubyte littleEndian = *((const GLubyte *) &ui); - -   ASSERT(dstFormat == &_mesa_texformat_bgra4444); -   ASSERT(dstFormat->TexelBytes == 2); - -   if (!ctx->_ImageTransferState && -       !srcPacking->SwapBytes && -       baseInternalFormat == GL_RGBA && -       srcFormat == GL_BGRA && -       ((srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV && !littleEndian) || -        (srcType == GL_UNSIGNED_SHORT_4_4_4_4 && littleEndian))) { -      /* simple memcpy path */ -      memcpy_texture(dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, -                     dstRowStride, dstImageStride, -                     srcWidth, srcHeight, srcDepth, srcFormat, srcType, -                     srcAddr, srcPacking); -   } -   else { -      /* general path */ -      const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, -                                                 baseInternalFormat, -                                                 dstFormat->BaseFormat, -                                                 srcWidth, srcHeight, srcDepth, -                                                 srcFormat, srcType, srcAddr, -                                                 srcPacking); -      const GLchan *src = tempImage; -      GLubyte *dstImage = (GLubyte *) dstAddr -                        + dstZoffset * dstImageStride -                        + dstYoffset * dstRowStride -                        + dstXoffset * dstFormat->TexelBytes; -      GLint img, row, col; -      if (!tempImage) -         return GL_FALSE; -      _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); -      for (img = 0; img < srcDepth; img++) { -         GLubyte *dstRow = dstImage; -         for (row = 0; row < srcHeight; row++) { -            GLushort *dstUS = (GLushort *) dstRow; -            for (col = 0; col < srcWidth; col++) { -               dstUS[col] = PACK_COLOR_4444( CHAN_TO_UBYTE(src[BCOMP]), -                                             CHAN_TO_UBYTE(src[GCOMP]), -                                             CHAN_TO_UBYTE(src[RCOMP]), -                                             CHAN_TO_UBYTE(src[ACOMP]) ); -               src += 4; +            if (dstFormat == &_mesa_texformat_argb4444_rev) { +               _mesa_swap2(dstUS, srcWidth);              }              dstRow += dstRowStride;           } @@ -1476,21 +1243,20 @@ _mesa_texstore_bgra4444(STORE_PARAMS)  } +  GLboolean  _mesa_texstore_argb1555(STORE_PARAMS)  { -   const GLuint ui = 1; -   const GLubyte littleEndian = *((const GLubyte *) &ui); - -   ASSERT(dstFormat == &_mesa_texformat_argb1555); +   ASSERT(dstFormat == &_mesa_texformat_argb1555 || +          dstFormat == &_mesa_texformat_argb1555_rev);     ASSERT(dstFormat->TexelBytes == 2);     if (!ctx->_ImageTransferState &&         !srcPacking->SwapBytes && +       dstFormat == &_mesa_texformat_argb1555 &&         baseInternalFormat == GL_RGBA &&         srcFormat == GL_BGRA && -       ((srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV && littleEndian) || -        (srcType == GL_UNSIGNED_SHORT_5_5_5_1 && !littleEndian))) { +       srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV) {        /* simple memcpy path */        memcpy_texture(dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,                       dstRowStride, dstImageStride, @@ -1525,63 +1291,8 @@ _mesa_texstore_argb1555(STORE_PARAMS)                                               CHAN_TO_UBYTE(src[BCOMP]) );                 src += 4;              } -            dstRow += dstRowStride; -         } -         dstImage += dstImageStride; -      } -      _mesa_free((void *) tempImage); -   } -   return GL_TRUE; -} - -GLboolean -_mesa_texstore_bgra5551(STORE_PARAMS) -{ -   const GLuint ui = 1; -   const GLubyte littleEndian = *((const GLubyte *) &ui); - -   ASSERT(dstFormat == &_mesa_texformat_bgra5551); -   ASSERT(dstFormat->TexelBytes == 2); - -   if (!ctx->_ImageTransferState && -       !srcPacking->SwapBytes && -       baseInternalFormat == GL_RGBA && -       srcFormat == GL_BGRA && -       ((srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV && !littleEndian) || -        (srcType == GL_UNSIGNED_SHORT_5_5_5_1 && littleEndian))) { -      /* simple memcpy path */ -      memcpy_texture(dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, -                     dstRowStride, dstImageStride, -                     srcWidth, srcHeight, srcDepth, srcFormat, srcType, -                     srcAddr, srcPacking); -   } -   else { -      /* general path */ -      const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, -                                                 baseInternalFormat, -                                                 dstFormat->BaseFormat, -                                                 srcWidth, srcHeight, srcDepth, -                                                 srcFormat, srcType, srcAddr, -                                                 srcPacking); -      const GLchan *src =tempImage; -      GLubyte *dstImage = (GLubyte *) dstAddr -                        + dstZoffset * dstImageStride -                        + dstYoffset * dstRowStride -                        + dstXoffset * dstFormat->TexelBytes; -      GLint img, row, col; -      if (!tempImage) -         return GL_FALSE; -      _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); -      for (img = 0; img < srcDepth; img++) { -         GLubyte *dstRow = dstImage; -         for (row = 0; row < srcHeight; row++) { -            GLushort *dstUS = (GLushort *) dstRow; -            for (col = 0; col < srcWidth; col++) { -               dstUS[col] = PACK_COLOR_5551( CHAN_TO_UBYTE(src[RCOMP]), -                                             CHAN_TO_UBYTE(src[GCOMP]), -                                             CHAN_TO_UBYTE(src[BCOMP]), -                                             CHAN_TO_UBYTE(src[ACOMP]) ); -               src += 4; +            if (dstFormat == &_mesa_texformat_argb1555_rev) { +               _mesa_swap2(dstUS, srcWidth);              }              dstRow += dstRowStride;           } @@ -1599,11 +1310,13 @@ _mesa_texstore_al88(STORE_PARAMS)     const GLuint ui = 1;     const GLubyte littleEndian = *((const GLubyte *) &ui); -   ASSERT(dstFormat == &_mesa_texformat_al88); +   ASSERT(dstFormat == &_mesa_texformat_al88 || +          dstFormat == &_mesa_texformat_al88_rev);     ASSERT(dstFormat->TexelBytes == 2);     if (!ctx->_ImageTransferState &&         !srcPacking->SwapBytes && +       dstFormat == &_mesa_texformat_al88 &&         baseInternalFormat == GL_LUMINANCE_ALPHA &&         srcFormat == GL_LUMINANCE_ALPHA &&         srcType == GL_UNSIGNED_BYTE && @@ -1640,62 +1353,8 @@ _mesa_texstore_al88(STORE_PARAMS)                                             CHAN_TO_UBYTE(src[RCOMP]) );                 src += 2;              } -            dstRow += dstRowStride; -         } -         dstImage += dstImageStride; -      } -      _mesa_free((void *) tempImage); -   } -   return GL_TRUE; -} - - -GLboolean -_mesa_texstore_la88(STORE_PARAMS) -{ -   const GLuint ui = 1; -   const GLubyte littleEndian = *((const GLubyte *) &ui); - -   ASSERT(dstFormat == &_mesa_texformat_la88); -   ASSERT(dstFormat->TexelBytes == 2); - -   if (!ctx->_ImageTransferState && -       !srcPacking->SwapBytes && -       baseInternalFormat == GL_LUMINANCE_ALPHA && -       srcFormat == GL_LUMINANCE_ALPHA && -       srcType == GL_UNSIGNED_BYTE && -       !littleEndian) { -      /* simple memcpy path */ -      memcpy_texture(dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, -                     dstRowStride, dstImageStride, -                     srcWidth, srcHeight, srcDepth, srcFormat, srcType, -                     srcAddr, srcPacking); -   } -   else { -      /* general path */ -      const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, -                                                 baseInternalFormat, -                                                 dstFormat->BaseFormat, -                                                 srcWidth, srcHeight, srcDepth, -                                                 srcFormat, srcType, srcAddr, -                                                 srcPacking); -      const GLchan *src = tempImage; -      GLubyte *dstImage = (GLubyte *) dstAddr -                        + dstZoffset * dstImageStride -                        + dstYoffset * dstRowStride -                        + dstXoffset * dstFormat->TexelBytes; -      GLint img, row, col; -      if (!tempImage) -         return GL_FALSE; -      _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); -      for (img = 0; img < srcDepth; img++) { -         GLubyte *dstRow = dstImage; -         for (row = 0; row < srcHeight; row++) { -            GLushort *dstUS = (GLushort *) dstRow; -            for (col = 0; col < srcWidth; col++) { -               dstUS[col] = PACK_COLOR_88( CHAN_TO_UBYTE(src[RCOMP]), -                                           CHAN_TO_UBYTE(src[ACOMP]) ); -               src += 2; +            if (dstFormat == &_mesa_texformat_al88_rev) { +               _mesa_swap2(dstUS, srcWidth);              }              dstRow += dstRowStride;           } @@ -2767,9 +2426,9 @@ do_row(const struct gl_texture_format *format, GLint srcWidth,        return;     /* Begin hardware formats */     case MESA_FORMAT_RGBA8888: -   case MESA_FORMAT_ABGR8888: +   case MESA_FORMAT_RGBA8888_REV:     case MESA_FORMAT_ARGB8888: -   case MESA_FORMAT_BGRA8888: +   case MESA_FORMAT_ARGB8888_REV:        {           GLuint i, j, k;           const GLubyte (*rowA)[4] = (const GLubyte (*)[4]) srcRowA; @@ -2807,7 +2466,7 @@ do_row(const struct gl_texture_format *format, GLint srcWidth,        }        return;     case MESA_FORMAT_RGB565: -   case MESA_FORMAT_BGR565: +   case MESA_FORMAT_RGB565_REV:        {           GLuint i, j, k;           const GLushort *rowA = (const GLushort *) srcRowA; @@ -2835,7 +2494,7 @@ do_row(const struct gl_texture_format *format, GLint srcWidth,        }        return;     case MESA_FORMAT_ARGB4444: -   case MESA_FORMAT_BGRA4444: +   case MESA_FORMAT_ARGB4444_REV:        {           GLuint i, j, k;           const GLushort *rowA = (const GLushort *) srcRowA; @@ -2868,6 +2527,7 @@ do_row(const struct gl_texture_format *format, GLint srcWidth,        }        return;     case MESA_FORMAT_ARGB1555: +   case MESA_FORMAT_ARGB1555_REV: /* XXX broken? */        {           GLuint i, j, k;           const GLushort *rowA = (const GLushort *) srcRowA; @@ -2900,6 +2560,7 @@ do_row(const struct gl_texture_format *format, GLint srcWidth,        }        return;     case MESA_FORMAT_AL88: +   case MESA_FORMAT_AL88_REV:        {           GLuint i, j, k;           const GLubyte (*rowA)[2] = (const GLubyte (*)[2]) srcRowA; diff --git a/src/mesa/main/texstore.h b/src/mesa/main/texstore.h index ae79afbc51..85caa774fe 100644 --- a/src/mesa/main/texstore.h +++ b/src/mesa/main/texstore.h @@ -56,19 +56,17 @@ extern GLboolean _mesa_texstore_color_index(STORE_PARAMS);  extern GLboolean _mesa_texstore_depth_component16(STORE_PARAMS);  extern GLboolean _mesa_texstore_depth_component_float32(STORE_PARAMS);  extern GLboolean _mesa_texstore_rgba8888(STORE_PARAMS); -extern GLboolean _mesa_texstore_abgr8888(STORE_PARAMS);  extern GLboolean _mesa_texstore_argb8888(STORE_PARAMS); -extern GLboolean _mesa_texstore_bgra8888(STORE_PARAMS);  extern GLboolean _mesa_texstore_rgb888(STORE_PARAMS);  extern GLboolean _mesa_texstore_bgr888(STORE_PARAMS);  extern GLboolean _mesa_texstore_rgb565(STORE_PARAMS); -extern GLboolean _mesa_texstore_bgr565(STORE_PARAMS); +extern GLboolean _mesa_texstore_rgb565_rev(STORE_PARAMS);  extern GLboolean _mesa_texstore_argb4444(STORE_PARAMS); -extern GLboolean _mesa_texstore_bgra4444(STORE_PARAMS); +extern GLboolean _mesa_texstore_argb4444_rev(STORE_PARAMS);  extern GLboolean _mesa_texstore_argb1555(STORE_PARAMS); -extern GLboolean _mesa_texstore_bgra5551(STORE_PARAMS); +extern GLboolean _mesa_texstore_argb1555_rev(STORE_PARAMS);  extern GLboolean _mesa_texstore_al88(STORE_PARAMS); -extern GLboolean _mesa_texstore_la88(STORE_PARAMS); +extern GLboolean _mesa_texstore_al88_rev(STORE_PARAMS);  extern GLboolean _mesa_texstore_rgb332(STORE_PARAMS);  extern GLboolean _mesa_texstore_a8(STORE_PARAMS);  extern GLboolean _mesa_texstore_ci8(STORE_PARAMS); 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