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authorKeith Whitwell <keithw@vmware.com>2009-09-02 18:30:11 +0100
committerKeith Whitwell <keithw@vmware.com>2009-09-02 18:31:48 +0100
commite79054cc4090a2be346236236c9e18ae85cad43d (patch)
treee0084f34d3b732226f82816f2ab84789098cb6c1 /src
parentde343680a3e6b2a588f8b3c844828b8d9e6cb6a5 (diff)
st/mesa: Do GL_RGBA->GL_RGB texsubimage on hardware
State tracker currently backs GL_RGB textures with RGBA almost always. This means we need to maintain A==1 in these textures to give correct GL_RGB sampling results. This change offloads the RGBA->RGB copy to hardware using the new writemask version of u_blit_pixels. More src/dstLogical/dstActual triples could be shifted to hardware by this technique in future patches.
Diffstat (limited to 'src')
-rw-r--r--src/mesa/state_tracker/st_cb_texture.c65
1 files changed, 51 insertions, 14 deletions
diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c
index ee71c012c6..2d37d24ea8 100644
--- a/src/mesa/state_tracker/st_cb_texture.c
+++ b/src/mesa/state_tracker/st_cb_texture.c
@@ -56,6 +56,7 @@
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_inlines.h"
+#include "pipe/p_shader_tokens.h"
#include "util/u_tile.h"
#include "util/u_blit.h"
#include "util/u_surface.h"
@@ -1396,6 +1397,36 @@ fallback_copy_texsubimage(GLcontext *ctx, GLenum target, GLint level,
}
+static unsigned
+compatible_src_dst_formats(const struct gl_renderbuffer *src,
+ const struct gl_texture_image *dst)
+{
+ const GLenum srcFormat = src->_BaseFormat;
+ const GLenum dstLogicalFormat = dst->_BaseFormat;
+
+ if (srcFormat == dstLogicalFormat) {
+ /* This is the same as matching_base_formats, which should
+ * always pass, as it did previously.
+ */
+ return TGSI_WRITEMASK_XYZW;
+ }
+ else if (srcFormat == GL_RGBA &&
+ dstLogicalFormat == GL_RGB) {
+ /* Add a single special case to cope with RGBA->RGB transfers,
+ * setting A to 1.0 to cope with situations where the RGB
+ * destination is actually stored as RGBA.
+ */
+ return TGSI_WRITEMASK_XYZ; /* A ==> 1.0 */
+ }
+ else {
+ /* Otherwise fail.
+ */
+ return 0;
+ }
+}
+
+
+
/**
* Do a CopyTex[Sub]Image1/2/3D() using a hardware (blit) path if possible.
* Note that the region to copy has already been clipped so we know we
@@ -1425,6 +1456,9 @@ st_copy_texsubimage(GLcontext *ctx,
enum pipe_format dest_format, src_format;
GLboolean use_fallback = GL_TRUE;
GLboolean matching_base_formats;
+ GLuint format_writemask;
+ struct pipe_surface *dest_surface = NULL;
+ GLboolean do_flip = (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP);
/* any rendering in progress must flushed before we grab the fb image */
st_flush(ctx->st, PIPE_FLUSH_RENDER_CACHE, NULL);
@@ -1495,13 +1529,14 @@ st_copy_texsubimage(GLcontext *ctx,
* textured-quad paths.
*/
matching_base_formats = (strb->Base._BaseFormat == texImage->_BaseFormat);
+ format_writemask = compatible_src_dst_formats(&strb->Base, texImage);
- if (matching_base_formats && ctx->_ImageTransferState == 0x0) {
- /* try potential hardware path */
- struct pipe_surface *dest_surface = NULL;
- boolean do_flip = (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP);
+ if (ctx->_ImageTransferState == 0x0) {
- if (src_format == dest_format && !do_flip) {
+ if (matching_base_formats &&
+ src_format == dest_format &&
+ !do_flip)
+ {
/* use surface_copy() / blit */
dest_surface = screen->get_tex_surface(screen, stImage->pt,
@@ -1521,7 +1556,8 @@ st_copy_texsubimage(GLcontext *ctx,
width, height);
use_fallback = GL_FALSE;
}
- else if (screen->is_format_supported(screen, src_format,
+ else if (format_writemask &&
+ screen->is_format_supported(screen, src_format,
PIPE_TEXTURE_2D,
PIPE_TEXTURE_USAGE_SAMPLER,
0) &&
@@ -1545,14 +1581,15 @@ st_copy_texsubimage(GLcontext *ctx,
srcY0 = srcY;
srcY1 = srcY0 + height;
}
- util_blit_pixels(ctx->st->blit,
- strb->surface,
- srcX, srcY0,
- srcX + width, srcY1,
- dest_surface,
- destX, destY,
- destX + width, destY + height,
- 0.0, PIPE_TEX_MIPFILTER_NEAREST);
+ util_blit_pixels_writemask(ctx->st->blit,
+ strb->surface,
+ srcX, srcY0,
+ srcX + width, srcY1,
+ dest_surface,
+ destX, destY,
+ destX + width, destY + height,
+ 0.0, PIPE_TEX_MIPFILTER_NEAREST,
+ format_writemask);
use_fallback = GL_FALSE;
}