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authorBrian Paul <brian.paul@tungstengraphics.com>2008-11-07 10:23:22 -0700
committerBrian Paul <brian.paul@tungstengraphics.com>2008-11-07 10:23:22 -0700
commiteb459814b7e7adc8b5f0062128f4ea4ff68b07cf (patch)
tree4fd19a4774ac0254f88b6cafee606aab1f963f81 /src
parentbb8a9ce705f309a3b38d10c61c3865db79a0f71c (diff)
mesa: use _bfc0 instead of _col0 when building back face lighting.
cherry-picked from master: 4550b0562d5b59890fccb0e7eb0dbef967d1ccf9
Diffstat (limited to 'src')
-rw-r--r--src/mesa/main/ffvertex_prog.c5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/mesa/main/ffvertex_prog.c b/src/mesa/main/ffvertex_prog.c
index dff4306322..9ac8328ef0 100644
--- a/src/mesa/main/ffvertex_prog.c
+++ b/src/mesa/main/ffvertex_prog.c
@@ -1308,14 +1308,13 @@ static void build_lighting( struct tnl_program *p )
}
else if (!p->state->material_shininess_is_zero) {
emit_op1(p, OPCODE_LIT, lit, 0, dots);
- emit_op2(p, OPCODE_ADD, _col0, 0, ambient, _col0);
+ emit_op2(p, OPCODE_ADD, _bfc0, 0, ambient, _bfc0);
}
else {
emit_degenerate_lit(p, lit, dots);
- emit_op2(p, OPCODE_ADD, _col0, 0, ambient, _col0);
+ emit_op2(p, OPCODE_ADD, _bfc0, 0, ambient, _bfc0);
}
- emit_op2(p, OPCODE_ADD, _bfc0, 0, ambient, _bfc0);
emit_op3(p, OPCODE_MAD, res0, mask0, swizzle1(lit,Y), diffuse, _bfc0);
emit_op3(p, OPCODE_MAD, res1, mask1, swizzle1(lit,Z), specular, _bfc1);