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authorBrian Paul <brian.paul@tungstengraphics.com>2008-10-16 09:52:02 -0600
committerBrian Paul <brian.paul@tungstengraphics.com>2008-10-16 09:52:02 -0600
commitf0c70f9aabcb8e7c57c71eac2bd4dc86a2f86a0e (patch)
tree0393e7dcdac40988576714a9e60dd63cce556396 /src
parent1da8f9b005a197214532e124c764a4e04e835519 (diff)
cell: update comments
Diffstat (limited to 'src')
-rw-r--r--src/gallium/drivers/cell/spu/spu_texture.c7
1 files changed, 2 insertions, 5 deletions
diff --git a/src/gallium/drivers/cell/spu/spu_texture.c b/src/gallium/drivers/cell/spu/spu_texture.c
index b2d5d4aef8..19c17c9118 100644
--- a/src/gallium/drivers/cell/spu/spu_texture.c
+++ b/src/gallium/drivers/cell/spu/spu_texture.c
@@ -193,10 +193,6 @@ sample_texture_2d_bilinear(vector float s, vector float t,
get_four_texels(unit, level, face, is0, it1, texels + 8); /* lower-left */
get_four_texels(unit, level, face, is1, it1, texels + 12); /* lower-right */
- /* XXX possibly rework following code to compute the weighted sample
- * colors with integer arithmetic for fewer int->float conversions.
- */
-
/* convert packed int texels to float colors */
vector float ftexels[16];
spu_unpack_A8R8G8B8_transpose4(texels + 0, ftexels + 0);
@@ -303,7 +299,8 @@ transpose(vector unsigned int *mOut0,
/**
- * Bilinear filtering, using int intead of float arithmetic
+ * Bilinear filtering, using int instead of float arithmetic for computing
+ * sample weights.
*/
void
sample_texture_2d_bilinear_int(vector float s, vector float t,