diff options
| author | Keith Whitwell <keith@tungstengraphics.com> | 2003-12-21 17:54:31 +0000 | 
|---|---|---|
| committer | Keith Whitwell <keith@tungstengraphics.com> | 2003-12-21 17:54:31 +0000 | 
| commit | fabb9734ddd1a9b43e7835190f2f4828add2db3c (patch) | |
| tree | 71ae2003e0d1717d0f019c4af7b443c26e917f63 /src | |
| parent | 259b880bc77afd5ef288ac9c38a6d4cb31d286f5 (diff) | |
new files
Diffstat (limited to 'src')
| -rw-r--r-- | src/mesa/tnl/t_vertex.c | 601 | ||||
| -rw-r--r-- | src/mesa/tnl/t_vertex.h | 92 | 
2 files changed, 693 insertions, 0 deletions
diff --git a/src/mesa/tnl/t_vertex.c b/src/mesa/tnl/t_vertex.c new file mode 100644 index 0000000000..61ac08efc4 --- /dev/null +++ b/src/mesa/tnl/t_vertex.c @@ -0,0 +1,601 @@ +/* + * Copyright 2003 Tungsten Graphics, inc. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * on the rights to use, copy, modify, merge, publish, distribute, sub + * license, and/or sell copies of the Software, and to permit persons to whom + * the Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.  IN NO EVENT SHALL + * TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + * USE OR OTHER DEALINGS IN THE SOFTWARE. + * + * Authors: + *    Keith Whitwell <keithw@tungstengraphics.com> + */ + + + + + + +struct attr { +   int attrib; +   int vertoffset; +   int vertattrsize; +   int *inputptr; +   int inputstride; +   void (*insert)( const struct attr *a, char *v, const GLfloat *input ); +   void (*extract)( const struct attr *a, GLfloat *output, const char *v ); +   const GLfloat *vp; +}; + + +static void insert_4f_viewport( const struct attr *a, char *v, +				const GLfloat *in ) +{ +   GLfloat *out = (GLfloat *)v; +   const GLfloat * const vp = a->vp; +    +   out[0] = vp[0] * in[0] + vp[12]; +   out[1] = vp[5] * in[1] + vp[13]; +   out[2] = vp[10] * in[2] + vp[14]; +   out[3] = in[3]; +} + +static void insert_3f_viewport( const struct attr *a, char *v, +				const GLfloat *in ) +{ +   GLfloat *out = (GLfloat *)v; +   const GLfloat * const vp = a->vp; +    +   out[0] = vp[0] * in[0] + vp[12]; +   out[1] = vp[5] * in[1] + vp[13]; +   out[2] = vp[10] * in[2] + vp[14]; +} + +static void insert_2f_viewport( const struct attr *a, char *v, +				const GLfloat *in ) +{ +   GLfloat *out = (GLfloat *)v; +   const GLfloat * const vp = a->vp; +    +   out[0] = vp[0] * in[0] + vp[12]; +   out[1] = vp[5] * in[1] + vp[13]; +} + + +static void insert_4f( const struct attr *a, char *v, const GLfloat *in ) +{ +   GLfloat *out = (GLfloat *)(v); +    +   out[0] = in[0]; +   out[1] = in[1]; +   out[2] = in[2]; +   out[3] = in[3]; +} + +static void insert_3f_xyw( const struct attr *a, char *v, const GLfloat *in ) +{ +   GLfloat *out = (GLfloat *)(v); +    +   out[0] = in[0]; +   out[1] = in[1]; +   out[2] = in[3]; +} + + +static void insert_3f( const struct attr *a, char *v, const GLfloat *in ) +{ +   GLfloat *out = (GLfloat *)(v); +    +   out[0] = in[0]; +   out[1] = in[1]; +   out[2] = in[2]; +} + + +static void insert_2f( const struct attr *a, char *v, const GLfloat *in ) +{ +   GLfloat *out = (GLfloat *)(v); +    +   out[0] = in[0]; +   out[1] = in[1]; +} + +static void insert_1f( const struct attr *a, char *v, const GLfloat *in ) +{ +   GLfloat *out = (GLfloat *)(v); +    +   out[0] = in[0]; +} + +static void insert_4ub_4f_rgba( const struct attr *a, char *v,  +				const GLfloat *in ) +{ +   UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]); +   UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); +   UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[2]); +   UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[3]); +} + +static void insert_4ub_4f_bgra( const struct attr *a, char *v,  +				const GLfloat *in ) +{ +   UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]); +   UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); +   UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[2]); +   UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[3]); +} + +static void insert_3ub_3f_rgb( const struct attr *a, char *v,  +			       const GLfloat *in ) +{ +   UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]); +   UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); +   UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[2]); +} + +static void insert_3ub_3f_bgr( const struct attr *a, char *v,  +			       const GLfloat *in ) +{ +   UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]); +   UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); +   UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[2]); +} + +static void insert_1ub_1f( const struct attr *a, char *v,  +			   const GLfloat *in ) +{ +   UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]); +} + + +/*********************************************************************** + * Functions to perform the reverse operations to the above, for + * swrast translation and clip-interpolation. + *  + * Currently always extracts a full 4 floats. + */ + +static void extract_4f_viewport( const struct attr *a, GLfloat *out,  +				 const char *v ) +{ +   const GLfloat *in = (const GLfloat *)v; +   const GLfloat * const vp = a->vp; +    +   out[0] = (in[0] - vp[12]) / vp[0]; +   out[1] = (in[1] - vp[13]) / vp[5]; +   out[2] = (in[2] - vp[14]) / vp[10]; +   out[3] = in[3]; +} + +static void extract_3f_viewport( const struct attr *a, GLfloat *out,  +				 const char *v ) +{ +   const GLfloat *in = (const GLfloat *)v; +   const GLfloat * const vp = a->vp; +    +   out[0] = (in[0] - vp[12]) / vp[0]; +   out[1] = (in[1] - vp[13]) / vp[5]; +   out[2] = (in[2] - vp[14]) / vp[10]; +   out[3] = 1; +} + + +static void extract_2f_viewport( const struct attr *a, GLfloat *out,  +				 const char *v ) +{ +   const GLfloat *in = (const GLfloat *)v; +   const GLfloat * const vp = a->vp; +    +   out[0] = (in[0] - vp[12]) / vp[0]; +   out[1] = (in[1] - vp[13]) / vp[5]; +   out[2] = 0; +   out[3] = 1; +} + + +static void extract_4f( const struct attr *a, GLfloat *out, const char *v  ) +{ +   const GLfloat *in = (const GLfloat *)v; +    +   out[0] = in[0]; +   out[1] = in[1]; +   out[2] = in[2]; +   out[3] = in[3]; +} + +static void extract_3f_xyw( const struct attr *a, GLfloat *out, const char *v ) +{ +   const GLfloat *in = (const GLfloat *)v; +    +   out[0] = in[0]; +   out[1] = in[1]; +   out[2] = in[3]; +   out[3] = 1; +} + + +static void extract_3f( const struct attr *a, GLfloat *out, const char *v ) +{ +   const GLfloat *in = (const GLfloat *)v; +    +   out[0] = in[0]; +   out[1] = in[1]; +   out[2] = in[2]; +   out[3] = 1; +} + + +static void extract_2f( const struct attr *a, GLfloat *out, const char *v ) +{ +   const GLfloat *in = (const GLfloat *)v; +    +   out[0] = in[0]; +   out[1] = in[1]; +   out[2] = 0; +   out[3] = 1; +} + +static void extract_1f( const struct attr *a, GLfloat *out, const char *v ) +{ +   const GLfloat *in = (const GLfloat *)v; +    +   out[0] = in[0]; +   out[1] = 0; +   out[2] = 0; +   out[3] = 1; +} + +static void extract_4ub_4f_rgba( const struct attr *a, GLfloat *out,  +				 const char *v ) +{ +   UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]); +   UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); +   UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[2]); +   UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[3]); +} + +static void extract_4ub_4f_bgra( const struct attr *a, GLfloat *out,  +				 const char *v ) +{ +   UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]); +   UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); +   UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[2]); +   UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[3]); +} + +static void extract_3ub_3f_rgb( const struct attr *a, GLfloat *out,  +				const char *v ) +{ +   UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]); +   UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); +   UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[2]); +   out[3] = 1; +} + +static void extract_3ub_3f_bgr( const struct attr *a, GLfloat *out,  +				const char *v ) +{ +   UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]); +   UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); +   UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[2]); +   out[3] = 1; +} + +static void extract_1ub_1f( const struct attr *a, GLfloat *out, const char *v ) +{ +   UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]); +   out[1] = 0; +   out[2] = 0; +   out[3] = 1; +} + +/*********************************************************************** + * Generic (non-codegen) functions for whole vertices or groups of + * vertices + */ + +static void generic_emit( GLcontext *ctx, +			  GLuint start, GLuint end, +			  void *dest, +			  GLuint stride ) +{ +   int i, j; +   char *v = (char *)dest; + +   vtx->vertex_buf = v - start * stride; +   vtx->vertex_stride = stride; + +   end -= start; + +   for (j = 0; j < vtx->attr_count; j++) { +      GLvector4f *vptr = VB->AttrPtr[a[j].attrib]; +      a[j].inputptr = STRIDE_4F(vptr->data, start * vptr->stride); +   } + +   for (i = 0 ; i < end ; i++, v += stride) { +      for (j = 0; j < vtx->attr_count; j++) { +	 int *in = a[j].inputptr; +	 (char *)a[j].inputptr += a[j].inputstride; +	 a[j].out( &a[j], v + a[j].vertoffset, in ); +      } +   } +} + + +static void generic_interp( GLcontext *ctx, +			    GLfloat t, +			    GLuint edst, GLuint eout, GLuint ein, +			    GLboolean force_boundary ) +{ +   struct dri_vertex_state *vtx = GET_VERTEX_STATE(ctx); +   char *vin  = vtx->vertex_buf + ein  * vtx->vertex_stride; +   char *vout = vtx->vertex_buf + eout * vtx->vertex_stride; +   char *vdst = vtx->vertex_buf + edst * vtx->vertex_stride; +   const struct attr *a = vtx->attr; +   int attr_count = vtx->attr_count; +   int j; +    +   for (j = 0; j < attr_count; j++) { +      GLfloat fin[4], fout[4], fdst[4]; +       +      a[j].extract( &a[j], vin, fin ); +      a[j].extract( &a[j], vout, fout ); + +      INTERP_F( t, fdst[3], fout[3], fin[3] ); +      INTERP_F( t, fdst[2], fout[2], fin[2] ); +      INTERP_F( t, fdst[1], fout[1], fin[1] ); +      INTERP_F( t, fdst[0], fout[0], fin[0] ); + +      a[j].insert( &a[j], vdst, fdst ); +   } +} + + +/* Extract color attributes from one vertex and insert them into + * another.  (Shortcircuit extract/insert with memcpy). + */ +static void generic_copy_colors( GLcontext *ctx, GLuint edst, GLuint esrc ) +{ +   struct dri_vertex_state *vtx = GET_VERTEX_STATE(ctx); +   char *vsrc = vert_start + esrc * vert_stride; +   char *vdst = vert_start + edst * vert_stride; +   const struct attr *a = vtx->attr; +   int attr_count = vtx->attr_count; +   int j; + +   for (j = 0; j < attr_count; j++) { +      if (a[j].attribute == VERT_ATTRIB_COLOR0 || +	  a[j].attribute == VERT_ATTRIB_COLOR1) { + +	 memcpy( vdst + a[j].vertoffset, +		 vsrc + a[j].vertoffset, +		 a[j].vertattrsize ); +   } +} + +static void generic_get_attr( GLcontext *ctx, const char *vertex, +			      GLenum attr, GLfloat *dest ) +{ +   struct dri_vertex_state *vtx = GET_VERTEX_STATE(ctx); +   const struct attr *a = vtx->attr; +   int attr_count = vtx->attr_count; +   int j; + +   for (j = 0; j < attr_count; j++) { +      if (a[j].attribute == attr) { +	 a[j].extract( &a[j], vin, dest ); +	 return; +      } +   } + +   /* Else return the value from ctx->Current +    */ +   memcpy( dest, ctx->Current.Attrib[attr], 4*sizeof(GLfloat)); +} + + + + + + + +/*********************************************************************** + * Build codegen functions or return generic ones: + */ + + +static void choose_emit_func( GLcontext *ctx, +			      GLuint start, GLuint end, +			      void *dest, +			      GLuint stride ) +{ +   struct dri_vertex_state *vtx = GET_VERTEX_STATE(ctx); +   vtx->emit_func = generic_emit_func; +   vtx->emit_func( ctx, start, end, dest, stride ); +} + + +static void choose_interp_func( GLcontext *ctx, +				GLfloat t, +				GLuint edst, GLuint eout, GLuint ein, +				GLboolean force_boundary ) +{ +   struct dri_vertex_state *vtx = GET_VERTEX_STATE(ctx); +   vtx->interp_func = generic_interp_func; +   vtx->interp_func( ctx, t, edst, eout, ein, force_boundary ); +} + + +static void choose_copy_color_func(  GLcontext *ctx, GLuint edst, GLuint esrc ) +{ +   struct dri_vertex_state *vtx = GET_VERTEX_STATE(ctx); +   vtx->copy_color_func = generic_copy_color_func; +   vtx->copy_color_func( ctx, edst, esrc ); +} + + +/*********************************************************************** + * Public entrypoints, mostly dispatch to the above: + */ + +void _tnl_emit( GLcontext *ctx, +		GLuint start, GLuint end, +		void *dest, +		GLuint stride ) +{ +   struct dri_vertex_state *vtx = GET_VERTEX_STATE(ctx); +   vtx->emit_func( ctx, start, end, dest, stride ); +} + +/* Interpolate between two vertices to produce a third: + */ +void _tnl_interp( GLcontext *ctx, +		  GLfloat t, +		  GLuint edst, GLuint eout, GLuint ein, +		  GLboolean force_boundary ) +{ +   struct dri_vertex_state *vtx = GET_VERTEX_STATE(ctx); +   vtx->interp_func( ctx, t, edst, eout, ein, force_boundary ); +} + +/* Copy colors from one vertex to another: + */ +void _tnl_copy_colors(  GLcontext *ctx, GLuint edst, GLuint esrc ) +{ +   struct dri_vertex_state *vtx = GET_VERTEX_STATE(ctx); +   vtx->copy_color_func( ctx, edst, esrc ); +} + + +/* Extract a named attribute from a hardware vertex.  Will have to + * reverse any viewport transformation, swizzling or other conversions + * which may have been applied: + */ +void _tnl_get_attr( GLcontext *ctx, void *vertex, GLenum attrib, +		    GLfloat *dest ) +{ +   struct dri_vertex_state *vtx = GET_VERTEX_STATE(ctx); +   vtx->get_attr_func( ctx, vertex, attrib, dest ); +} + + + +void _tnl_install_attrs( GLcontext *ctx, const struct dri_attr_map *map, +			 GLuint nr, const GLfloat *vp ) +{ +   struct dri_vertex_state *vtx = GET_VERTEX_STATE(ctx); +   int i; + +   assert(nr < _TNL_ATTR_MAX); + +   vtx->attr_count = nr; +   vtx->emit_func = choose_emit_func; +   vtx->interp_func = choose_interp_func; +   vtx->copy_color_func = choose_copy_color_func; +   vtx->get_attr_func = choose_get_attr_func; + +   for (i = 0; i < nr; i++) { +      GLuint attrib = map[i].attrib; +      vtx->attr[i].attrib = map[i].attrib; +      vtx->attr[i].hw_format = map[i].hw_format; +      vtx->attr[i].vp = vp; +      vtx->attr[i].insert = attrib_info[attrib].insert; +      vtx->attr[i].extract = attrib_info[attrib].extract; +      vtx->attr[i].vertattrsize = attrib_info[attrib].attrsize; +      vtx->attr[i].vertoffset = offset; +      offset += attrib_info[attrib].attrsize; +   } +} + + + + +/* Populate a swrast SWvertex from an attrib-style vertex. + */ +void _tnl_translate( GLcontext *ctx, const void *vertex, SWvertex *dest ) +{ +   _tnl_get_attr( ctx, vertex, VERT_ATTRIB_POS, dest.win ); + +   for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) +      _tnl_get_attr( ctx, vertex, VERT_ATTRIB_TEX(i), dest.texcoord[i] ); +	   +   _tnl_get_attr( ctx, vertex, VERT_ATTRIB_COLOR0, tmp ); +   UNCLAMPED_FLOAT_TO_CHAN_RGBA( dest.color, tmp ); + +   _tnl_get_attr( ctx, vertex, VERT_ATTRIB_COLOR1, tmp ); +   UNCLAMPED_FLOAT_TO_CHAN_RGB( dest.specular, tmp ); + +   _tnl_get_attr( ctx, vertex, VERT_ATTRIB_FOG, tmp ); +   dest.fog = tmp[0]; + +   _tnl_get_attr( ctx, vertex, VERT_ATTRIB_INDEX, tmp ); +   dest.index = (GLuint) tmp[0]; + +   _tnl_get_attr( ctx, vertex, VERT_ATTRIB_POINTSIZE, tmp ); +   dest.pointSize = tmp[0]; +} + + +static void interp_extras( GLcontext *ctx, +			   GLfloat t, +			   GLuint dst, GLuint out, GLuint in, +			   GLboolean force_boundary ) +{ +   struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; + +   if (VB->ColorPtr[1]) { +      assert(VB->ColorPtr[1]->stride == 4 * sizeof(GLfloat)); + +      INTERP_4F( t, +		 GET_COLOR(VB->ColorPtr[1], dst), +		 GET_COLOR(VB->ColorPtr[1], out), +		 GET_COLOR(VB->ColorPtr[1], in) ); + +      if (VB->SecondaryColorPtr[1]) { +	 INTERP_3F( t, +		    GET_COLOR(VB->SecondaryColorPtr[1], dst), +		    GET_COLOR(VB->SecondaryColorPtr[1], out), +		    GET_COLOR(VB->SecondaryColorPtr[1], in) ); +      } +   } + +   if (VB->EdgeFlag) { +      VB->EdgeFlag[dst] = VB->EdgeFlag[out] || force_boundary; +   } + +   generic_interp(ctx, t, dst, out, in, force_boundary); +} + +static void copy_pv_extras( GLcontext *ctx,  +			    GLuint dst, GLuint src ) +{ +   struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; + +   if (VB->ColorPtr[1]) { +      COPY_4FV( GET_COLOR(VB->ColorPtr[1], dst),  +		GET_COLOR(VB->ColorPtr[1], src) ); + +      if (VB->SecondaryColorPtr[1]) { +	 COPY_4FV( GET_COLOR(VB->SecondaryColorPtr[1], dst),  +		   GET_COLOR(VB->SecondaryColorPtr[1], src) ); +      } +   } + +   generic_copy_colors(ctx, dst, src); +} + +#endif diff --git a/src/mesa/tnl/t_vertex.h b/src/mesa/tnl/t_vertex.h new file mode 100644 index 0000000000..26f2619c52 --- /dev/null +++ b/src/mesa/tnl/t_vertex.h @@ -0,0 +1,92 @@ +/* + * Copyright 2003 Tungsten Graphics, inc. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * on the rights to use, copy, modify, merge, publish, distribute, sub + * license, and/or sell copies of the Software, and to permit persons to whom + * the Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.  IN NO EVENT SHALL + * TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + * USE OR OTHER DEALINGS IN THE SOFTWARE. + * + * Authors: + *    Keith Whitwell <keithw@tungstengraphics.com> + */ + +#ifndef _TNL_VERTEX_H +#define _TNL_VERTEX_H + +/* New mechanism to specify hardware vertices so that tnl can build + * and manipulate them directly.   + */ + +enum tnl_attr_format { +   EMIT_1F = 1, +   EMIT_2F = 2, +   EMIT_3F = 3, +   EMIT_4F = 4, +   EMIT_2F_VIEWPORT,		/* do viewport transform and emit */ +   EMIT_3F_VIEWPORT,		/* do viewport transform and emit */ +   EMIT_4F_VIEWPORT,		/* do viewport transform and emit */ +   EMIT_3F_XYW,			/* for projective texture */ +   EMIT_1UB_1F,			/* for fog coordinate */ +   EMIT_3UB_3F_BGR,		/* for specular color */ +   EMIT_3UB_3F_RGB,		/* for specular color */ +   EMIT_4UB_4F_BGRA,		/* for color */ +   EMIT_4UB_4F_RGBA,		/* for color */ +   EMIT_NOP_1F, +   EMIT_NOP_1UB, +}; + +struct tnl_attr_map { +   GLuint attr;			/* VERT_ATTRIB_ enum */ +   enum tnl_attr_format format; +}; +    + +/* Emit hardware vertices to a given buffer: + */ +extern void _tnl_emit( GLcontext *ctx, +		       GLuint start, GLuint end, +		       void *dest, +		       GLuint stride ); + +/* Interpolate between two vertices to produce a third: + */ +extern void _tnl_interp( GLcontext *ctx, +			 GLfloat t, +			 GLuint edst, GLuint eout, GLuint ein, +			 GLboolean force_boundary ); + +/* Copy colors from one vertex to another: + */ +extern void _tnl_copy_colors(  GLcontext *ctx, GLuint edst, GLuint esrc ); + + +/* Extract a named attribute from a hardware vertex.  Will have to + * reverse any viewport transformation, swizzling or other conversions + * which may have been applied: + */ +extern void _tnl_get_attr( GLcontext *ctx, void *vertex, GLenum attrib, +			   GLfloat *dest ); + +/* Populate a swrast SWvertex from an attrib-style vertex. + */ +extern void _tnl_translate( GLcontext *ctx, const void *vertex,  +			    SWvertex *dest ); + + + +#endif  | 
