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author | Brian Paul <brianp@vmware.com> | 2010-12-14 13:01:00 -0700 |
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committer | Brian Paul <brianp@vmware.com> | 2010-12-14 13:01:03 -0700 |
commit | c62bb90d6a864468fe1a717aebb9c1a9c43bf3c8 (patch) | |
tree | 22fef0c50d5e49f8dcf379b224ecf2c023c99492 /windows/VC8/mesa | |
parent | be2aa81f5f8f44be8c9c8854098d29635352c4f8 (diff) |
softpipe: do texture swizzle during texture sampling
Instead of when we read texture tiles. Now swizzling happens after
the shadow depth compare step. This fixes the piglit glsl-fs-shadow2d*
tests (except for proj+bias because of a GLSL bug).
Diffstat (limited to 'windows/VC8/mesa')
0 files changed, 0 insertions, 0 deletions