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authorKarl Schultz <karl.w.schultz@gmail.com>2010-02-10 15:21:06 -0700
committerKarl Schultz <karl.w.schultz@gmail.com>2010-02-10 15:21:06 -0700
commit450524a87c3669e236d2801bd19aadfab91542c0 (patch)
tree4688fddb80f2734eac1fe2d0c3ff2eab55b6d83a /windows
parentb91bb45899a4c7fe2b1841c5907101beb4061df1 (diff)
Update Visual Studio Project files to compile the shader compiler and build the prebuilt shader header files.
Diffstat (limited to 'windows')
-rw-r--r--windows/VC8/mesa/glsl_apps_compile/glsl_apps_compile.vcproj305
-rw-r--r--windows/VC8/mesa/mesa.sln15
-rw-r--r--windows/VC8/mesa/mesa/mesa.vcproj504
3 files changed, 795 insertions, 29 deletions
diff --git a/windows/VC8/mesa/glsl_apps_compile/glsl_apps_compile.vcproj b/windows/VC8/mesa/glsl_apps_compile/glsl_apps_compile.vcproj
new file mode 100644
index 0000000000..84e3464834
--- /dev/null
+++ b/windows/VC8/mesa/glsl_apps_compile/glsl_apps_compile.vcproj
@@ -0,0 +1,305 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="8.00"
+ Name="glsl_apps_compile"
+ ProjectGUID="{98AB3D51-1820-4D14-9195-75FCA6997784}"
+ RootNamespace="glsl_apps_compile"
+ Keyword="Win32Proj"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory="$(SolutionDir)$(ConfigurationName)"
+ IntermediateDirectory="$(ConfigurationName)"
+ ConfigurationType="1"
+ CharacterSet="1"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;_CRT_SECURE_NO_WARNINGS"
+ MinimalRebuild="true"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ UsePrecompiledHeader="0"
+ WarningLevel="3"
+ Detect64BitPortabilityProblems="true"
+ DebugInformationFormat="4"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ OutputFile="$(OutDir)\compile.exe"
+ LinkIncremental="2"
+ GenerateDebugInformation="true"
+ SubSystem="1"
+ TargetMachine="1"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCWebDeploymentTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ CommandLine="copy $(OutDir)\compile.exe ..\..\..\..\src\glsl\apps"
+ />
+ </Configuration>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory="$(SolutionDir)$(ConfigurationName)"
+ IntermediateDirectory="$(ConfigurationName)"
+ ConfigurationType="1"
+ CharacterSet="1"
+ WholeProgramOptimization="1"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;_CRT_SECURE_NO_WARNINGS"
+ RuntimeLibrary="2"
+ UsePrecompiledHeader="0"
+ WarningLevel="3"
+ Detect64BitPortabilityProblems="true"
+ DebugInformationFormat="3"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ OutputFile="$(OutDir)\compile.exe"
+ LinkIncremental="1"
+ GenerateDebugInformation="true"
+ SubSystem="1"
+ OptimizeReferences="2"
+ EnableCOMDATFolding="2"
+ TargetMachine="1"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCWebDeploymentTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ CommandLine="copy $(OutDir)\compile.exe ..\..\..\..\src\glsl\apps"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
+ UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
+ >
+ <File
+ RelativePath="..\..\..\..\src\glsl\apps\compile.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\src\glsl\cl\sl_cl_parse.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\src\glsl\pp\sl_pp_context.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\src\glsl\pp\sl_pp_define.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\src\glsl\pp\sl_pp_dict.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\src\glsl\pp\sl_pp_error.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\src\glsl\pp\sl_pp_expression.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\src\glsl\pp\sl_pp_extension.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\src\glsl\pp\sl_pp_if.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\src\glsl\pp\sl_pp_line.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\src\glsl\pp\sl_pp_macro.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\src\glsl\pp\sl_pp_pragma.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\src\glsl\pp\sl_pp_process.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\src\glsl\pp\sl_pp_purify.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\src\glsl\pp\sl_pp_token.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\src\glsl\pp\sl_pp_token.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\src\glsl\pp\sl_pp_token_util.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\src\glsl\pp\sl_pp_version.c"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl;inc;xsd"
+ UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
+ >
+ <File
+ RelativePath="..\..\..\..\src\glsl\cl\sl_cl_parse.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\src\glsl\pp\sl_pp_context.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\src\glsl\pp\sl_pp_dict.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\src\glsl\pp\sl_pp_expression.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\src\glsl\pp\sl_pp_macro.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\src\glsl\pp\sl_pp_process.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\src\glsl\pp\sl_pp_public.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\src\glsl\pp\sl_pp_purify.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\src\glsl\pp\sl_pp_token_util.h"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="Resource Files"
+ Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav"
+ UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
+ >
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/windows/VC8/mesa/mesa.sln b/windows/VC8/mesa/mesa.sln
index dd8c706ee1..915e00026c 100644
--- a/windows/VC8/mesa/mesa.sln
+++ b/windows/VC8/mesa/mesa.sln
@@ -1,5 +1,5 @@
Microsoft Visual Studio Solution File, Format Version 9.00
-# Visual C++ Express 2005
+# Visual Studio 2005
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gdi", "gdi\gdi.vcproj", "{A1B24907-E196-4826-B6AF-26723629B633}"
ProjectSection(ProjectDependencies) = postProject
{2120C974-2717-4709-B44F-D6E6D0A56448} = {2120C974-2717-4709-B44F-D6E6D0A56448}
@@ -11,12 +11,17 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "glu", "glu\glu.vcproj", "{2
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "mesa", "mesa\mesa.vcproj", "{2120C974-2717-4709-B44F-D6E6D0A56448}"
+ ProjectSection(ProjectDependencies) = postProject
+ {98AB3D51-1820-4D14-9195-75FCA6997784} = {98AB3D51-1820-4D14-9195-75FCA6997784}
+ EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "osmesa", "osmesa\osmesa.vcproj", "{8D6CD423-383B-49E7-81BC-D20C70B07DF5}"
ProjectSection(ProjectDependencies) = postProject
{A1B24907-E196-4826-B6AF-26723629B633} = {A1B24907-E196-4826-B6AF-26723629B633}
EndProjectSection
EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "glsl_apps_compile", "glsl_apps_compile\glsl_apps_compile.vcproj", "{98AB3D51-1820-4D14-9195-75FCA6997784}"
+EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug Static CRT|Win32 = Debug Static CRT|Win32
@@ -57,6 +62,14 @@ Global
{8D6CD423-383B-49E7-81BC-D20C70B07DF5}.Release Static CRT|Win32.Build.0 = Release Static CRT|Win32
{8D6CD423-383B-49E7-81BC-D20C70B07DF5}.Release|Win32.ActiveCfg = Release|Win32
{8D6CD423-383B-49E7-81BC-D20C70B07DF5}.Release|Win32.Build.0 = Release|Win32
+ {98AB3D51-1820-4D14-9195-75FCA6997784}.Debug Static CRT|Win32.ActiveCfg = Debug|Win32
+ {98AB3D51-1820-4D14-9195-75FCA6997784}.Debug Static CRT|Win32.Build.0 = Debug|Win32
+ {98AB3D51-1820-4D14-9195-75FCA6997784}.Debug|Win32.ActiveCfg = Debug|Win32
+ {98AB3D51-1820-4D14-9195-75FCA6997784}.Debug|Win32.Build.0 = Debug|Win32
+ {98AB3D51-1820-4D14-9195-75FCA6997784}.Release Static CRT|Win32.ActiveCfg = Release|Win32
+ {98AB3D51-1820-4D14-9195-75FCA6997784}.Release Static CRT|Win32.Build.0 = Release|Win32
+ {98AB3D51-1820-4D14-9195-75FCA6997784}.Release|Win32.ActiveCfg = Release|Win32
+ {98AB3D51-1820-4D14-9195-75FCA6997784}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
diff --git a/windows/VC8/mesa/mesa/mesa.vcproj b/windows/VC8/mesa/mesa/mesa.vcproj
index 4719e342cf..15ad229328 100644
--- a/windows/VC8/mesa/mesa/mesa.vcproj
+++ b/windows/VC8/mesa/mesa/mesa.vcproj
@@ -26,9 +26,13 @@
>
<Tool
Name="VCPreBuildEventTool"
+ CommandLine=""
+ ExcludedFromBuild="false"
/>
<Tool
Name="VCCustomBuildTool"
+ CommandLine=""
+ Outputs=""
/>
<Tool
Name="VCXMLDataGeneratorTool"
@@ -97,9 +101,13 @@
>
<Tool
Name="VCPreBuildEventTool"
+ CommandLine=""
+ ExcludedFromBuild="false"
/>
<Tool
Name="VCCustomBuildTool"
+ CommandLine=""
+ Outputs=""
/>
<Tool
Name="VCXMLDataGeneratorTool"
@@ -168,9 +176,13 @@
>
<Tool
Name="VCPreBuildEventTool"
+ CommandLine=""
+ ExcludedFromBuild="false"
/>
<Tool
Name="VCCustomBuildTool"
+ CommandLine=""
+ Outputs=""
/>
<Tool
Name="VCXMLDataGeneratorTool"
@@ -239,9 +251,13 @@
>
<Tool
Name="VCPreBuildEventTool"
+ CommandLine=""
+ ExcludedFromBuild="false"
/>
<Tool
Name="VCCustomBuildTool"
+ CommandLine=""
+ Outputs=""
/>
<Tool
Name="VCXMLDataGeneratorTool"
@@ -300,6 +316,10 @@
</Configuration>
</Configurations>
<References>
+ <ProjectReference
+ ReferencedProjectIdentifier="{98AB3D51-1820-4D14-9195-75FCA6997784}"
+ RelativePathToProject=".\glsl_apps_compile\glsl_apps_compile.vcproj"
+ />
</References>
<Files>
<Filter
@@ -375,6 +395,10 @@
>
</File>
<File
+ RelativePath="..\..\..\..\src\mesa\main\condrender.c"
+ >
+ </File>
+ <File
RelativePath="..\..\..\..\src\mesa\main\context.c"
>
</File>
@@ -475,6 +499,10 @@
>
</File>
<File
+ RelativePath="..\..\..\..\src\mesa\glapi\glapi_nop.c"
+ >
+ </File>
+ <File
RelativePath="..\..\..\..\src\mesa\glapi\glthread.c"
>
</File>
@@ -859,6 +887,70 @@
>
</File>
<File
+ RelativePath="..\..\..\..\src\glsl\cl\sl_cl_parse.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\src\glsl\pp\sl_pp_context.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\src\glsl\pp\sl_pp_define.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\src\glsl\pp\sl_pp_dict.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\src\glsl\pp\sl_pp_error.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\src\glsl\pp\sl_pp_expression.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\src\glsl\pp\sl_pp_extension.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\src\glsl\pp\sl_pp_if.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\src\glsl\pp\sl_pp_line.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\src\glsl\pp\sl_pp_macro.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\src\glsl\pp\sl_pp_pragma.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\src\glsl\pp\sl_pp_process.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\src\glsl\pp\sl_pp_purify.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\src\glsl\pp\sl_pp_token.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\src\glsl\pp\sl_pp_token_util.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\src\glsl\pp\sl_pp_version.c"
+ >
+ </File>
+ <File
RelativePath="..\..\..\..\src\mesa\shader\slang\slang_builtin.c"
>
</File>
@@ -911,10 +1003,6 @@
>
</File>
<File
- RelativePath="..\..\..\..\src\mesa\shader\slang\slang_preprocess.c"
- >
- </File>
- <File
RelativePath="..\..\..\..\src\mesa\shader\slang\slang_print.c"
>
</File>
@@ -1151,6 +1239,10 @@
>
</File>
<File
+ RelativePath="..\..\..\..\src\mesa\main\version.c"
+ >
+ </File>
+ <File
RelativePath="..\..\..\..\src\mesa\main\viewport.c"
>
</File>
@@ -1172,10 +1264,6 @@
>
</File>
<File
- RelativePath="..\..\..\..\src\mesa\main\api_eval.h"
- >
- </File>
- <File
RelativePath="..\..\..\..\src\mesa\main\api_exec.h"
>
</File>
@@ -1200,10 +1288,6 @@
>
</File>
<File
- RelativePath="..\..\..\..\src\mesa\shader\arbprogram_syn.h"
- >
- </File>
- <File
RelativePath="..\..\..\..\src\mesa\main\arrayobj.h"
>
</File>
@@ -1248,6 +1332,10 @@
>
</File>
<File
+ RelativePath="..\..\..\..\src\mesa\main\condrender.h"
+ >
+ </File>
+ <File
RelativePath="..\..\..\..\src\mesa\main\config.h"
>
</File>
@@ -1452,18 +1540,10 @@
>
</File>
<File
- RelativePath="..\..\..\..\src\mesa\math\mathmod.h"
- >
- </File>
- <File
RelativePath="..\..\..\..\src\mesa\main\matrix.h"
>
</File>
<File
- RelativePath="..\..\..\..\src\mesa\main\mcompiler.h"
- >
- </File>
- <File
RelativePath="..\..\..\..\src\mesa\main\mfeatures.h"
>
</File>
@@ -1660,10 +1740,6 @@
>
</File>
<File
- RelativePath="..\..\..\..\src\mesa\swrast\s_pointtemp.h"
- >
- </File>
- <File
RelativePath="..\..\..\..\src\mesa\swrast\s_span.h"
>
</File>
@@ -1720,14 +1796,246 @@
>
</File>
<File
+ RelativePath="..\..\..\..\src\glsl\cl\sl_cl_parse.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\src\glsl\pp\sl_pp_context.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\src\glsl\pp\sl_pp_dict.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\src\glsl\pp\sl_pp_expression.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\src\glsl\pp\sl_pp_macro.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\src\glsl\pp\sl_pp_process.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\src\glsl\pp\sl_pp_public.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\src\glsl\pp\sl_pp_purify.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\src\glsl\pp\sl_pp_token.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\src\glsl\pp\sl_pp_token_util.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\src\mesa\shader\slang\library\slang_120_core_gc.h"
+ >
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCustomBuildTool"
+ Description="Building predefined shaders"
+ CommandLine="..\..\..\..\src\glsl\apps\compile.exe fragment ..\..\..\..\src\mesa\shader\slang\library\slang_120_core.gc ..\..\..\..\src\mesa\shader\slang\library\slang_120_core_gc.h"
+ AdditionalDependencies="..\..\..\..\src\mesa\shader\slang\library\slang_120_core.gc"
+ Outputs="..\..\..\..\src\mesa\shader\slang\library\slang_120_core_gc.h"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCustomBuildTool"
+ Description="Building predefined shaders"
+ CommandLine="..\..\..\..\src\glsl\apps\compile.exe fragment ..\..\..\..\src\mesa\shader\slang\library\slang_120_core.gc ..\..\..\..\src\mesa\shader\slang\library\slang_120_core_gc.h"
+ AdditionalDependencies="..\..\..\..\src\mesa\shader\slang\library\slang_120_core.gc"
+ Outputs="..\..\..\..\src\mesa\shader\slang\library\slang_120_core_gc.h"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug Static CRT|Win32"
+ >
+ <Tool
+ Name="VCCustomBuildTool"
+ Description="Building predefined shaders"
+ CommandLine="..\..\..\..\src\glsl\apps\compile.exe fragment ..\..\..\..\src\mesa\shader\slang\library\slang_120_core.gc ..\..\..\..\src\mesa\shader\slang\library\slang_120_core_gc.h"
+ AdditionalDependencies="..\..\..\..\src\mesa\shader\slang\library\slang_120_core.gc"
+ Outputs="..\..\..\..\src\mesa\shader\slang\library\slang_120_core_gc.h"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release Static CRT|Win32"
+ >
+ <Tool
+ Name="VCCustomBuildTool"
+ Description="Building predefined shaders"
+ CommandLine="..\..\..\..\src\glsl\apps\compile.exe fragment ..\..\..\..\src\mesa\shader\slang\library\slang_120_core.gc ..\..\..\..\src\mesa\shader\slang\library\slang_120_core_gc.h"
+ AdditionalDependencies="..\..\..\..\src\mesa\shader\slang\library\slang_120_core.gc"
+ Outputs="..\..\..\..\src\mesa\shader\slang\library\slang_120_core_gc.h"
+ />
+ </FileConfiguration>
+ </File>
+ <File
RelativePath="..\..\..\..\src\mesa\shader\slang\slang_builtin.h"
>
</File>
<File
+ RelativePath="..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_common_gc.h"
+ >
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCustomBuildTool"
+ Description="Building predefined shaders"
+ CommandLine="..\..\..\..\src\glsl\apps\compile.exe fragment ..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_common.gc ..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_common_gc.h"
+ AdditionalDependencies="..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_common.gc"
+ Outputs="..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_common_gc.h"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCustomBuildTool"
+ Description="Building predefined shaders"
+ CommandLine="..\..\..\..\src\glsl\apps\compile.exe fragment ..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_common.gc ..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_common_gc.h"
+ AdditionalDependencies="..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_common.gc"
+ Outputs="..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_common_gc.h"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug Static CRT|Win32"
+ >
+ <Tool
+ Name="VCCustomBuildTool"
+ Description="Building predefined shaders"
+ CommandLine="..\..\..\..\src\glsl\apps\compile.exe fragment ..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_common.gc ..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_common_gc.h"
+ AdditionalDependencies="..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_common.gc"
+ Outputs="..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_common_gc.h"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release Static CRT|Win32"
+ >
+ <Tool
+ Name="VCCustomBuildTool"
+ Description="Building predefined shaders"
+ CommandLine="..\..\..\..\src\glsl\apps\compile.exe fragment ..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_common.gc ..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_common_gc.h"
+ AdditionalDependencies="..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_common.gc"
+ Outputs="..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_common_gc.h"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_fragment_gc.h"
+ >
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCustomBuildTool"
+ Description="Building predefined shaders"
+ CommandLine="..\..\..\..\src\glsl\apps\compile.exe fragment ..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_fragment.gc ..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_fragment_gc.h"
+ AdditionalDependencies="..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_fragment.gc"
+ Outputs="..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_fragment_gc.h"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCustomBuildTool"
+ Description="Building predefined shaders"
+ CommandLine="..\..\..\..\src\glsl\apps\compile.exe fragment ..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_fragment.gc ..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_fragment_gc.h"
+ AdditionalDependencies="..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_fragment.gc"
+ Outputs="..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_fragment_gc.h"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug Static CRT|Win32"
+ >
+ <Tool
+ Name="VCCustomBuildTool"
+ Description="Building predefined shaders"
+ CommandLine="..\..\..\..\src\glsl\apps\compile.exe fragment ..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_fragment.gc ..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_fragment_gc.h"
+ AdditionalDependencies="..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_fragment.gc"
+ Outputs="..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_fragment_gc.h"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release Static CRT|Win32"
+ >
+ <Tool
+ Name="VCCustomBuildTool"
+ Description="Building predefined shaders"
+ CommandLine="..\..\..\..\src\glsl\apps\compile.exe fragment ..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_fragment.gc ..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_fragment_gc.h"
+ AdditionalDependencies="..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_fragment.gc"
+ Outputs="..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_fragment_gc.h"
+ />
+ </FileConfiguration>
+ </File>
+ <File
RelativePath="..\..\..\..\src\mesa\shader\slang\slang_codegen.h"
>
</File>
<File
+ RelativePath="..\..\..\..\src\mesa\shader\slang\library\slang_common_builtin_gc.h"
+ >
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCustomBuildTool"
+ Description="Building predefined shaders"
+ CommandLine="..\..\..\..\src\glsl\apps\compile.exe fragment ..\..\..\..\src\mesa\shader\slang\library\slang_common_builtin.gc ..\..\..\..\src\mesa\shader\slang\library\slang_common_builtin_gc.h"
+ AdditionalDependencies="..\..\..\..\src\mesa\shader\slang\library\slang_common_builtin.gc"
+ Outputs="..\..\..\..\src\mesa\shader\slang\library\slang_common_builtin_gc.h"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCustomBuildTool"
+ Description="Building predefined shaders"
+ CommandLine="..\..\..\..\src\glsl\apps\compile.exe fragment ..\..\..\..\src\mesa\shader\slang\library\slang_common_builtin.gc ..\..\..\..\src\mesa\shader\slang\library\slang_common_builtin_gc.h"
+ AdditionalDependencies="..\..\..\..\src\mesa\shader\slang\library\slang_common_builtin.gc"
+ Outputs="..\..\..\..\src\mesa\shader\slang\library\slang_common_builtin_gc.h"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug Static CRT|Win32"
+ >
+ <Tool
+ Name="VCCustomBuildTool"
+ Description="Building predefined shaders"
+ CommandLine="..\..\..\..\src\glsl\apps\compile.exe fragment ..\..\..\..\src\mesa\shader\slang\library\slang_common_builtin.gc ..\..\..\..\src\mesa\shader\slang\library\slang_common_builtin_gc.h"
+ AdditionalDependencies="..\..\..\..\src\mesa\shader\slang\library\slang_common_builtin.gc"
+ Outputs="..\..\..\..\src\mesa\shader\slang\library\slang_common_builtin_gc.h"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release Static CRT|Win32"
+ >
+ <Tool
+ Name="VCCustomBuildTool"
+ Description="Building predefined shaders"
+ CommandLine="..\..\..\..\src\glsl\apps\compile.exe fragment ..\..\..\..\src\mesa\shader\slang\library\slang_common_builtin.gc ..\..\..\..\src\mesa\shader\slang\library\slang_common_builtin_gc.h"
+ AdditionalDependencies="..\..\..\..\src\mesa\shader\slang\library\slang_common_builtin.gc"
+ Outputs="..\..\..\..\src\mesa\shader\slang\library\slang_common_builtin_gc.h"
+ />
+ </FileConfiguration>
+ </File>
+ <File
RelativePath="..\..\..\..\src\mesa\shader\slang\slang_compile.h"
>
</File>
@@ -1748,10 +2056,106 @@
>
</File>
<File
+ RelativePath="..\..\..\..\src\mesa\shader\slang\library\slang_core_gc.h"
+ >
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCustomBuildTool"
+ Description="Building predefined shaders"
+ CommandLine="..\..\..\..\src\glsl\apps\compile.exe fragment ..\..\..\..\src\mesa\shader\slang\library\slang_core.gc ..\..\..\..\src\mesa\shader\slang\library\slang_core_gc.h"
+ AdditionalDependencies="..\..\..\..\src\mesa\shader\slang\library\slang_core_gc"
+ Outputs="..\..\..\..\src\mesa\shader\slang\library\slang_core_gc.h"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCustomBuildTool"
+ Description="Building predefined shaders"
+ CommandLine="..\..\..\..\src\glsl\apps\compile.exe fragment ..\..\..\..\src\mesa\shader\slang\library\slang_core.gc ..\..\..\..\src\mesa\shader\slang\library\slang_core_gc.h"
+ AdditionalDependencies="..\..\..\..\src\mesa\shader\slang\library\slang_core_gc"
+ Outputs="..\..\..\..\src\mesa\shader\slang\library\slang_core_gc.h"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug Static CRT|Win32"
+ >
+ <Tool
+ Name="VCCustomBuildTool"
+ Description="Building predefined shaders"
+ CommandLine="..\..\..\..\src\glsl\apps\compile.exe fragment ..\..\..\..\src\mesa\shader\slang\library\slang_core.gc ..\..\..\..\src\mesa\shader\slang\library\slang_core_gc.h"
+ AdditionalDependencies="..\..\..\..\src\mesa\shader\slang\library\slang_core_gc"
+ Outputs="..\..\..\..\src\mesa\shader\slang\library\slang_core_gc.h"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release Static CRT|Win32"
+ >
+ <Tool
+ Name="VCCustomBuildTool"
+ Description="Building predefined shaders"
+ CommandLine="..\..\..\..\src\glsl\apps\compile.exe fragment ..\..\..\..\src\mesa\shader\slang\library\slang_core.gc ..\..\..\..\src\mesa\shader\slang\library\slang_core_gc.h"
+ AdditionalDependencies="..\..\..\..\src\mesa\shader\slang\library\slang_core_gc"
+ Outputs="..\..\..\..\src\mesa\shader\slang\library\slang_core_gc.h"
+ />
+ </FileConfiguration>
+ </File>
+ <File
RelativePath="..\..\..\..\src\mesa\shader\slang\slang_emit.h"
>
</File>
<File
+ RelativePath="..\..\..\..\src\mesa\shader\slang\library\slang_fragment_builtin_gc.h"
+ >
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCustomBuildTool"
+ Description="Building predefined shaders"
+ CommandLine="..\..\..\..\src\glsl\apps\compile.exe fragment ..\..\..\..\src\mesa\shader\slang\library\slang_fragment_builtin.gc ..\..\..\..\src\mesa\shader\slang\library\slang_fragment_builtin_gc.h"
+ AdditionalDependencies="..\..\..\..\src\mesa\shader\slang\library\slang_fragment_builtin.gc"
+ Outputs="..\..\..\..\src\mesa\shader\slang\library\slang_fragment_builtin_gc.h"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCustomBuildTool"
+ Description="Building predefined shaders"
+ CommandLine="..\..\..\..\src\glsl\apps\compile.exe fragment ..\..\..\..\src\mesa\shader\slang\library\slang_fragment_builtin.gc ..\..\..\..\src\mesa\shader\slang\library\slang_fragment_builtin_gc.h"
+ AdditionalDependencies="..\..\..\..\src\mesa\shader\slang\library\slang_fragment_builtin.gc"
+ Outputs="..\..\..\..\src\mesa\shader\slang\library\slang_fragment_builtin_gc.h"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug Static CRT|Win32"
+ >
+ <Tool
+ Name="VCCustomBuildTool"
+ Description="Building predefined shaders"
+ CommandLine="..\..\..\..\src\glsl\apps\compile.exe fragment ..\..\..\..\src\mesa\shader\slang\library\slang_fragment_builtin.gc ..\..\..\..\src\mesa\shader\slang\library\slang_fragment_builtin_gc.h"
+ AdditionalDependencies="..\..\..\..\src\mesa\shader\slang\library\slang_fragment_builtin.gc"
+ Outputs="..\..\..\..\src\mesa\shader\slang\library\slang_fragment_builtin_gc.h"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release Static CRT|Win32"
+ >
+ <Tool
+ Name="VCCustomBuildTool"
+ Description="Building predefined shaders"
+ CommandLine="..\..\..\..\src\glsl\apps\compile.exe fragment ..\..\..\..\src\mesa\shader\slang\library\slang_fragment_builtin.gc ..\..\..\..\src\mesa\shader\slang\library\slang_fragment_builtin_gc.h"
+ AdditionalDependencies="..\..\..\..\src\mesa\shader\slang\library\slang_fragment_builtin.gc"
+ Outputs="..\..\..\..\src\mesa\shader\slang\library\slang_fragment_builtin_gc.h"
+ />
+ </FileConfiguration>
+ </File>
+ <File
RelativePath="..\..\..\..\src\mesa\shader\slang\slang_ir.h"
>
</File>
@@ -1772,10 +2176,6 @@
>
</File>
<File
- RelativePath="..\..\..\..\src\mesa\shader\slang\slang_preprocess.h"
- >
- </File>
- <File
RelativePath="..\..\..\..\src\mesa\shader\slang\slang_print.h"
>
</File>
@@ -1800,6 +2200,54 @@
>
</File>
<File
+ RelativePath="..\..\..\..\src\mesa\shader\slang\library\slang_vertex_builtin_gc.h"
+ >
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCustomBuildTool"
+ Description="Building predefined shaders"
+ CommandLine="..\..\..\..\src\glsl\apps\compile.exe vertex ..\..\..\..\src\mesa\shader\slang\library\slang_vertex_builtin.gc ..\..\..\..\src\mesa\shader\slang\library\slang_vertex_builtin_gc.h"
+ AdditionalDependencies="..\..\..\..\src\mesa\shader\slang\library\slang_vertex_builtin.gc"
+ Outputs="..\..\..\..\src\mesa\shader\slang\library\slang_vertex_builtin_gc.h"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCustomBuildTool"
+ Description="Building predefined shaders"
+ CommandLine="..\..\..\..\src\glsl\apps\compile.exe vertex ..\..\..\..\src\mesa\shader\slang\library\slang_vertex_builtin.gc ..\..\..\..\src\mesa\shader\slang\library\slang_vertex_builtin_gc.h"
+ AdditionalDependencies="..\..\..\..\src\mesa\shader\slang\library\slang_vertex_builtin.gc"
+ Outputs="..\..\..\..\src\mesa\shader\slang\library\slang_vertex_builtin_gc.h"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug Static CRT|Win32"
+ >
+ <Tool
+ Name="VCCustomBuildTool"
+ Description="Building predefined shaders"
+ CommandLine="..\..\..\..\src\glsl\apps\compile.exe vertex ..\..\..\..\src\mesa\shader\slang\library\slang_vertex_builtin.gc ..\..\..\..\src\mesa\shader\slang\library\slang_vertex_builtin_gc.h"
+ AdditionalDependencies="..\..\..\..\src\mesa\shader\slang\library\slang_vertex_builtin.gc"
+ Outputs="..\..\..\..\src\mesa\shader\slang\library\slang_vertex_builtin_gc.h"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release Static CRT|Win32"
+ >
+ <Tool
+ Name="VCCustomBuildTool"
+ Description="Building predefined shaders"
+ CommandLine="..\..\..\..\src\glsl\apps\compile.exe vertex ..\..\..\..\src\mesa\shader\slang\library\slang_vertex_builtin.gc ..\..\..\..\src\mesa\shader\slang\library\slang_vertex_builtin_gc.h"
+ AdditionalDependencies="..\..\..\..\src\mesa\shader\slang\library\slang_vertex_builtin.gc"
+ Outputs="..\..\..\..\src\mesa\shader\slang\library\slang_vertex_builtin_gc.h"
+ />
+ </FileConfiguration>
+ </File>
+ <File
RelativePath="..\..\..\..\src\mesa\swrast_setup\ss_context.h"
>
</File>