diff options
-rw-r--r-- | src/mesa/main/enable.c | 4 | ||||
-rw-r--r-- | src/mesa/main/light.c | 59 |
2 files changed, 60 insertions, 3 deletions
diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c index aa66290077..c12013a421 100644 --- a/src/mesa/main/enable.c +++ b/src/mesa/main/enable.c @@ -1,4 +1,4 @@ -/* $Id: enable.c,v 1.8 1999/11/08 07:36:44 brianp Exp $ */ +/* $Id: enable.c,v 1.9 1999/11/10 06:29:44 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -123,6 +123,8 @@ void gl_set_enable( GLcontext *ctx, GLenum cap, GLboolean state ) if (ctx->Light.ColorMaterialEnabled!=state) { ctx->Light.ColorMaterialEnabled = state; ctx->NewState |= NEW_LIGHTING; + if (state) + gl_update_color_material( ctx, ctx->Current.ByteColor ); } break; case GL_CULL_FACE: diff --git a/src/mesa/main/light.c b/src/mesa/main/light.c index 9712866032..e38e25ba82 100644 --- a/src/mesa/main/light.c +++ b/src/mesa/main/light.c @@ -1,4 +1,4 @@ -/* $Id: light.c,v 1.7 1999/11/08 07:36:44 brianp Exp $ */ +/* $Id: light.c,v 1.8 1999/11/10 06:29:44 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -435,6 +435,9 @@ void gl_update_material( GLcontext *ctx, if (ctx->Light.ColorMaterialEnabled) bitmask &= ~ctx->Light.ColorMaterialBitmask; + if (MESA_VERBOSE&VERBOSE_IMMEDIATE) + fprintf(stderr, "gl_update_material, mask %x\n", bitmask); + if (!bitmask) return; @@ -531,6 +534,26 @@ void gl_update_material( GLcontext *ctx, ctx->Light.Material[1].SpecularIndex = src[1].SpecularIndex; } + if (0) + { + struct gl_material *mat = &ctx->Light.Material[0]; + fprintf(stderr, "update_mat emission : %f %f %f\n", + mat->Emission[0], + mat->Emission[1], + mat->Emission[2]); + fprintf(stderr, "update_mat specular : %f %f %f\n", + mat->Specular[0], + mat->Specular[1], + mat->Specular[2]); + fprintf(stderr, "update_mat diffuse : %f %f %f\n", + mat->Diffuse[0], + mat->Diffuse[1], + mat->Diffuse[2]); + fprintf(stderr, "update_mat ambient : %f %f %f\n", + mat->Ambient[0], + mat->Ambient[1], + mat->Ambient[2]); + } } @@ -546,6 +569,10 @@ void gl_update_color_material( GLcontext *ctx, GLfloat tmp[4], color[4]; UBYTE_RGBA_TO_FLOAT_RGBA( color, rgba ); + + if (MESA_VERBOSE&VERBOSE_IMMEDIATE) + fprintf(stderr, "gl_update_color_material, mask %x\n", bitmask); + if (bitmask & FRONT_AMBIENT_BIT) { struct gl_material *mat = &ctx->Light.Material[0]; @@ -623,6 +650,27 @@ void gl_update_color_material( GLcontext *ctx, ACC_3V( ctx->Light.BaseColor[1], tmp ); COPY_4FV( mat->Emission, color ); } + + if (0) + { + struct gl_material *mat = &ctx->Light.Material[0]; + fprintf(stderr, "update_color_mat emission : %f %f %f\n", + mat->Emission[0], + mat->Emission[1], + mat->Emission[2]); + fprintf(stderr, "update_color_mat specular : %f %f %f\n", + mat->Specular[0], + mat->Specular[1], + mat->Specular[2]); + fprintf(stderr, "update_color_mat diffuse : %f %f %f\n", + mat->Diffuse[0], + mat->Diffuse[1], + mat->Diffuse[2]); + fprintf(stderr, "update_color_mat ambient : %f %f %f\n", + mat->Ambient[0], + mat->Ambient[1], + mat->Ambient[2]); + } } @@ -638,6 +686,11 @@ void gl_ColorMaterial( GLcontext *ctx, GLenum face, GLenum mode ) ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glColorMaterial"); + if (MESA_VERBOSE&VERBOSE_API) + fprintf(stderr, "glColorMaterial %s %s\n", + gl_lookup_enum_by_nr(face), + gl_lookup_enum_by_nr(mode)); + bitmask = gl_material_bitmask( ctx, face, mode, legal, "glColorMaterial" ); if (bitmask != 0) { @@ -645,6 +698,9 @@ void gl_ColorMaterial( GLcontext *ctx, GLenum face, GLenum mode ) ctx->Light.ColorMaterialFace = face; ctx->Light.ColorMaterialMode = mode; } + + if (ctx->Light.ColorMaterialEnabled) + gl_update_color_material( ctx, ctx->Current.ByteColor ); } @@ -680,7 +736,6 @@ void gl_Materialfv( GLcontext *ctx, IM->MaterialMask[count] = 0; } - IM->MaterialMask[count] |= bitmask; mat = IM->Material[count]; |