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-rw-r--r--scons/custom.py4
-rw-r--r--src/mesa/shader/slang/library/SConscript4
2 files changed, 5 insertions, 3 deletions
diff --git a/scons/custom.py b/scons/custom.py
index 572b963388..364da292dd 100644
--- a/scons/custom.py
+++ b/scons/custom.py
@@ -56,6 +56,7 @@ def quietCommandLines(env):
env['SHLINKCOMSTR'] = " Linking $TARGET ..."
env['LDMODULECOMSTR'] = " Linking $TARGET ..."
env['SWIGCOMSTR'] = " Generating $TARGET ..."
+ env['CODEGENCOMSTR'] = " Generating $TARGET ..."
def createConvenienceLibBuilder(env):
@@ -125,7 +126,8 @@ def code_generate(env, script, target, source, command):
# This command creates generated code *in the build directory*.
command = command.replace('$SCRIPT', script_src.path)
- code = env.Command(target, source, command)
+ action = SCons.Action.Action(command, "$CODEGENCOMSTR")
+ code = env.Command(target, source, action)
# Explicitly mark that the generated code depends on the generator,
# and on implicitly imported python modules
diff --git a/src/mesa/shader/slang/library/SConscript b/src/mesa/shader/slang/library/SConscript
index ef131146be..0b25467a4e 100644
--- a/src/mesa/shader/slang/library/SConscript
+++ b/src/mesa/shader/slang/library/SConscript
@@ -12,13 +12,13 @@ def glsl_compile_emitter(target, source, env):
return (target, source)
bld_frag = Builder(
- action = glsl_compile[0].abspath + ' fragment $SOURCE $TARGET',
+ action = Action(glsl_compile[0].abspath + ' fragment $SOURCE $TARGET', '$CODEGENCODESTR'),
emitter = glsl_compile_emitter,
suffix = '.gc',
src_suffix = '_gc.h')
bld_vert = Builder(
- action = glsl_compile[0].abspath + ' vertex $SOURCE $TARGET',
+ action = Action(glsl_compile[0].abspath + ' vertex $SOURCE $TARGET', '$CODEGENCODESTR'),
emitter = glsl_compile_emitter,
suffix = '.gc',
src_suffix = '_gc.h')