diff options
-rw-r--r-- | src/mesa/main/buffers.c | 6 | ||||
-rw-r--r-- | src/mesa/main/depth.c | 24 | ||||
-rw-r--r-- | src/mesa/main/depth.h | 20 | ||||
-rw-r--r-- | src/mesa/main/stencil.c | 10 |
4 files changed, 32 insertions, 28 deletions
diff --git a/src/mesa/main/buffers.c b/src/mesa/main/buffers.c index 7fb368f6b8..9a0f713bb1 100644 --- a/src/mesa/main/buffers.c +++ b/src/mesa/main/buffers.c @@ -1,4 +1,4 @@ -/* $Id: buffers.c,v 1.2 2000/02/02 21:52:26 brianp Exp $ */ +/* $Id: buffers.c,v 1.3 2000/02/02 22:16:04 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -292,7 +292,7 @@ _mesa_Clear( GLbitfield mask ) /* do software clearing here */ if (newMask) { if (newMask & ctx->Color.DrawDestMask) clear_color_buffers( ctx ); - if (newMask & GL_DEPTH_BUFFER_BIT) gl_clear_depth_buffer( ctx ); + if (newMask & GL_DEPTH_BUFFER_BIT) _mesa_clear_depth_buffer( ctx ); if (newMask & GL_ACCUM_BUFFER_BIT) _mesa_clear_accum_buffer( ctx ); if (newMask & GL_STENCIL_BUFFER_BIT) gl_clear_stencil_buffer( ctx ); } @@ -550,7 +550,7 @@ _mesa_ResizeBuffersMESA( void ) /* Reallocate other buffers if needed. */ if (ctx->DrawBuffer->UseSoftwareDepthBuffer) { - gl_alloc_depth_buffer( ctx ); + _mesa_alloc_depth_buffer( ctx ); } if (ctx->DrawBuffer->UseSoftwareStencilBuffer) { gl_alloc_stencil_buffer( ctx ); diff --git a/src/mesa/main/depth.c b/src/mesa/main/depth.c index b2fa94757e..3d8b1a190b 100644 --- a/src/mesa/main/depth.c +++ b/src/mesa/main/depth.c @@ -1,4 +1,4 @@ -/* $Id: depth.c,v 1.11 1999/12/10 19:09:22 brianp Exp $ */ +/* $Id: depth.c,v 1.12 2000/02/02 22:16:04 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -370,8 +370,8 @@ depth_test_span( GLcontext *ctx, GLuint n, GLint x, GLint y, * Apply depth test to span of fragments. Hardware or software z buffer. */ GLuint -gl_depth_test_span( GLcontext *ctx, GLuint n, GLint x, GLint y, - const GLdepth z[], GLubyte mask[] ) +_mesa_depth_test_span( GLcontext *ctx, GLuint n, GLint x, GLint y, + const GLdepth z[], GLubyte mask[] ) { GLdepth zbuffer[MAX_WIDTH]; GLdepth *zptr; @@ -881,9 +881,10 @@ hardware_depth_test_pixels( GLcontext *ctx, GLuint n, GLdepth zbuffer[], -void gl_depth_test_pixels( GLcontext *ctx, - GLuint n, const GLint x[], const GLint y[], - const GLdepth z[], GLubyte mask[] ) +void +_mesa_depth_test_pixels( GLcontext *ctx, + GLuint n, const GLint x[], const GLint y[], + const GLdepth z[], GLubyte mask[] ) { if (ctx->Driver.ReadDepthPixels) { /* read depth values from hardware Z buffer */ @@ -918,8 +919,9 @@ void gl_depth_test_pixels( GLcontext *ctx, * x,y - location of first pixel * Output: depth - the array of depth values */ -void gl_read_depth_span_float( GLcontext* ctx, - GLuint n, GLint x, GLint y, GLfloat depth[] ) +void +_mesa_read_depth_span_float( GLcontext* ctx, + GLuint n, GLint x, GLint y, GLfloat depth[] ) { const GLfloat scale = 1.0F / DEPTH_SCALE; @@ -960,7 +962,8 @@ void gl_read_depth_span_float( GLcontext* ctx, * it will be free()'d. The new depth buffer will be uniniitalized. * This function is only called through Driver.alloc_depth_buffer. */ -void gl_alloc_depth_buffer( GLcontext* ctx ) +void +_mesa_alloc_depth_buffer( GLcontext* ctx ) { /* deallocate current depth buffer if present */ if (ctx->DrawBuffer->UseSoftwareDepthBuffer) { @@ -990,7 +993,8 @@ void gl_alloc_depth_buffer( GLcontext* ctx ) * allocate it now. * This function is only called through Driver.clear_depth_buffer. */ -void gl_clear_depth_buffer( GLcontext* ctx ) +void +_mesa_clear_depth_buffer( GLcontext* ctx ) { GLdepth clear_value = (GLdepth) (ctx->Depth.Clear * DEPTH_SCALE); diff --git a/src/mesa/main/depth.h b/src/mesa/main/depth.h index f31909ad7b..39064a653b 100644 --- a/src/mesa/main/depth.h +++ b/src/mesa/main/depth.h @@ -1,4 +1,4 @@ -/* $Id: depth.h,v 1.5 1999/12/10 19:09:22 brianp Exp $ */ +/* $Id: depth.h,v 1.6 2000/02/02 22:16:04 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -60,26 +60,26 @@ _mesa_DepthMask( GLboolean flag ); extern GLuint -gl_depth_test_span( GLcontext *ctx, GLuint n, GLint x, GLint y, - const GLdepth z[], GLubyte mask[] ); +_mesa_depth_test_span( GLcontext *ctx, GLuint n, GLint x, GLint y, + const GLdepth z[], GLubyte mask[] ); extern void -gl_depth_test_pixels( GLcontext *ctx, - GLuint n, const GLint x[], const GLint y[], - const GLdepth z[], GLubyte mask[] ); +_mesa_depth_test_pixels( GLcontext *ctx, + GLuint n, const GLint x[], const GLint y[], + const GLdepth z[], GLubyte mask[] ); extern void -gl_read_depth_span_float( GLcontext *ctx, GLuint n, GLint x, GLint y, - GLfloat depth[] ); +_mesa_read_depth_span_float( GLcontext *ctx, GLuint n, GLint x, GLint y, + GLfloat depth[] ); extern void -gl_alloc_depth_buffer( GLcontext* ctx ); +_mesa_alloc_depth_buffer( GLcontext* ctx ); extern void -gl_clear_depth_buffer( GLcontext* ctx ); +_mesa_clear_depth_buffer( GLcontext* ctx ); diff --git a/src/mesa/main/stencil.c b/src/mesa/main/stencil.c index 2f9ec8aa01..79c66d3fb2 100644 --- a/src/mesa/main/stencil.c +++ b/src/mesa/main/stencil.c @@ -1,10 +1,10 @@ -/* $Id: stencil.c,v 1.13 1999/12/10 19:09:22 brianp Exp $ */ +/* $Id: stencil.c,v 1.14 2000/02/02 22:16:04 brianp Exp $ */ /* * Mesa 3-D graphics library * Version: 3.3 * - * Copyright (C) 1999 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -580,7 +580,7 @@ stencil_and_depth_test_span( GLcontext *ctx, GLuint n, GLint x, GLint y, MEMCPY(oldmask, mask, n * sizeof(GLubyte)); /* apply the depth test */ - gl_depth_test_span(ctx, n, x, y, z, mask); + _mesa_depth_test_span(ctx, n, x, y, z, mask); /* Set the stencil pass/fail flags according to result of depth testing. * if oldmask[i] == 0 then @@ -1059,7 +1059,7 @@ gl_stencil_and_depth_test_pixels( GLcontext *ctx, MEMCPY(oldmask, mask, n * sizeof(GLubyte)); - gl_depth_test_pixels(ctx, n, x, y, z, mask); + _mesa_depth_test_pixels(ctx, n, x, y, z, mask); for (i=0;i<n;i++) { ASSERT(mask[i] == 0 || mask[i] == 1); @@ -1099,7 +1099,7 @@ gl_stencil_and_depth_test_pixels( GLcontext *ctx, MEMCPY(oldmask, mask, n * sizeof(GLubyte)); - gl_depth_test_pixels(ctx, n, x, y, z, mask); + _mesa_depth_test_pixels(ctx, n, x, y, z, mask); for (i=0;i<n;i++) { ASSERT(mask[i] == 0 || mask[i] == 1); |