diff options
-rw-r--r-- | progs/demos/spriteblast.c | 44 |
1 files changed, 13 insertions, 31 deletions
diff --git a/progs/demos/spriteblast.c b/progs/demos/spriteblast.c index 4e1d86cdd0..63dc7d12bb 100644 --- a/progs/demos/spriteblast.c +++ b/progs/demos/spriteblast.c @@ -36,7 +36,6 @@ static GLfloat angle = -150; /* in degrees */ static int spin = 0; static int moving, begin; -static int newModel = 1; static float theTime; static int repeat = 1; static int blend = 1; @@ -183,7 +182,6 @@ idle(void) updatePointList(); if (spin) { angle += 0.3; - newModel = 1; } glutPostRedisplay(); } @@ -201,22 +199,15 @@ visible(int vis) } static void -recalcModelView(void) -{ - glPopMatrix(); - glPushMatrix(); - glRotatef(angle, 0.0, 1.0, 0.0); - newModel = 0; -} - -static void redraw(void) { int i; glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - if (newModel) - recalcModelView(); + + glPushMatrix(); + glRotatef(15.0, 1.0, 0.0, 0.0); + glRotatef(angle, 0.0, 1.0, 0.0); glDepthMask(GL_FALSE); @@ -264,6 +255,8 @@ redraw(void) #endif glDisable(GL_BLEND); + glPopMatrix(); + glutSwapBuffers(); } @@ -289,7 +282,6 @@ mouseMotion(int x, int y) if (moving) { angle = angle + (x - begin); begin = x; - newModel = 1; glutPostRedisplay(); } } @@ -301,7 +293,7 @@ menu(int option) case 0: makePointList(); break; -#if GL_ARB_point_parameters +#ifdef GL_ARB_point_parameters case 1: glPointParameterfvARB(GL_POINT_DISTANCE_ATTENUATION_ARB, constant); break; @@ -318,7 +310,7 @@ menu(int option) case 5: blend = 0; break; -#if GL_ARB_point_parameters +#ifdef GL_ARB_point_parameters case 6: glPointParameterfARB(GL_POINT_FADE_THRESHOLD_SIZE_ARB, 1.0); break; @@ -390,8 +382,8 @@ key(unsigned char c, int x, int y) case 'o': case 'O': org ^= 1; -#if GL_VERSION_2_0 -#if GL_ARB_point_parameters +#ifdef GL_VERSION_2_0 +#ifdef GL_ARB_point_parameters glPointParameteri(GL_POINT_SPRITE_COORD_ORIGIN, org ? GL_LOWER_LEFT : GL_UPPER_LEFT); #endif @@ -485,10 +477,10 @@ reshape(int width, int height) glViewport(0, 0, (GLint) width, (GLint) height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); - glFrustum(-1.0, 1.0, -h, h, 2.0, 20.0); + glFrustum(-1.0, 1.0, -h, h, 2.0, 30.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); - glTranslatef(0.0, 0.0, -60.0); + glTranslatef(0.0, 0.0, -10.0); } int @@ -544,19 +536,9 @@ main(int argc, char **argv) glEnable(GL_POINT_SMOOTH); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glPointSize(16.0); -#if GL_ARB_point_parameters +#ifdef GL_ARB_point_parameters glPointParameterfvARB(GL_POINT_DISTANCE_ATTENUATION_ARB, theQuad); #endif - glMatrixMode(GL_PROJECTION); - gluPerspective( /* field of view in degree */ 40.0, - /* aspect ratio */ 1.0, - /* Z near */ 0.5, /* Z far */ 40.0); - glMatrixMode(GL_MODELVIEW); - gluLookAt(0.0, 1.0, 8.0, /* eye location */ - 0.0, 1.0, 0.0, /* center is at (0,0,0) */ - 0.0, 1.0, 0.); /* up is in postivie Y direction */ - glPushMatrix(); /* dummy push so we can pop on model - recalc */ makePointList(); makeSprite(); |