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-rw-r--r--src/mesa/main/texobj.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
index 97cd358c19..68fe79760d 100644
--- a/src/mesa/main/texobj.c
+++ b/src/mesa/main/texobj.c
@@ -659,6 +659,7 @@ _mesa_DeleteTextures( GLsizei n, const GLuint *textures)
if (delObj) {
/* First check if this texture is currently bound.
* If so, unbind it and decrement the reference count.
+ * XXX all RefCount accesses should be protected by a mutex.
*/
GLuint u;
for (u = 0; u < MAX_TEXTURE_IMAGE_UNITS; u++) {
@@ -705,6 +706,7 @@ _mesa_DeleteTextures( GLsizei n, const GLuint *textures)
_mesa_remove_texture_object(ctx, delObj);
/* The actual texture object will not be freed until it's no
* longer bound in any context.
+ * XXX all RefCount accesses should be protected by a mutex.
*/
delObj->RefCount--;
if (delObj->RefCount == 0) {
@@ -851,6 +853,7 @@ _mesa_BindTexture( GLenum target, GLuint texName )
newTexObj->Target = target;
}
+ /* XXX all RefCount accesses should be protected by a mutex. */
newTexObj->RefCount++;
/* do the actual binding, but first flush outstanding vertices:
@@ -885,6 +888,7 @@ _mesa_BindTexture( GLenum target, GLuint texName )
/* Decrement the reference count on the old texture and check if it's
* time to delete it.
*/
+ /* XXX all RefCount accesses should be protected by a mutex. */
oldTexObj->RefCount--;
ASSERT(oldTexObj->RefCount >= 0);
if (oldTexObj->RefCount == 0) {