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-rw-r--r-- | docs/README.DJ | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/docs/README.DJ b/docs/README.DJ index 4b086cc4e5..3e0a58b976 100644 --- a/docs/README.DJ +++ b/docs/README.DJ @@ -59,7 +59,7 @@ Tested on: CPU: AMD Athlon XP 1800+ Mainboard: GA-7VTXE w/ 512 MB DDRAM Video card: Voodoo5 6000 AGP w/ 128 MB SDRAM - DJGPP: djdev 2.04 + gcc v3.3.2 + make v3.80 + DJGPP: djdev 2.04 + gcc v3.3.3 + make v3.80 OS: DOS and Win98SE @@ -91,6 +91,10 @@ FAQ: 2. Using Mesa for DJGPP + Q) Every test I tried crashes badly. + A) If you have compiled with SSE and you're running under plain DOS, you + have to disable SSE at run-time. See environment variables below. + Q) DMesa is so SLOOOW! The Win32 OpenGL performs so much better... A) Is that a question? If you have a 3dfx Voodoo (any model), you're lucky (check http://sourceforge.net/projects/glide for the DJGPP port). @@ -194,6 +198,7 @@ Environment variables: ~~~~~~~~~~~~~~~~~~~~~~ DMESA_NULDRV - (any value) force NUL driver GLUT_FPS - print frames/second statistics to stderr + MESA_NO_SSE - (any value) safe option under pure DOS DMESA_GLUT_REFRESH - set vertical screen refresh rate (VESA3) DMESA_GLUT_BPP - set default bits per pixel (VGA needs 8) DMESA_GLUT_ALPHA - set default alpha bits (8) @@ -260,6 +265,7 @@ v1.6 (aug-2004) v1.7 (???-2004) + enabled OpenGL 2.0 support + added support for sw texture compression + * minor rework |