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| -rw-r--r-- | docs/GL3.txt | 62 | 
1 files changed, 62 insertions, 0 deletions
| diff --git a/docs/GL3.txt b/docs/GL3.txt new file mode 100644 index 0000000000..8660826535 --- /dev/null +++ b/docs/GL3.txt @@ -0,0 +1,62 @@ + +Status of OpenGL 3.x features in Mesa + + +Note: when an item is marked as "DONE" it means all the core Mesa +infrastructure is complete but it may be the case that few (if any) drivers +implement the features. + + +Feature                                               Status +----------------------------------------------------- ------------------------ + +GL 3.0: + +GLSL changes (GL_EXT_gpu_shader4, etc)                not started +Conditional rendering (GL_NV_conditional_render)      not started +Map buffer subranges (GL_APPLE_flush_buffer_range)    not started +Float textures, renderbuffers                         some infrastructure done +Framebuffer objects (GL_EXT_framebuffer_object)       DONE +Half-float                                            some infrastructure done +Multisample blit                                      DONE +Non-normalized Integer texture/framebuffer formats    not started +1D/2D Texture arrays                                  mostly done +Packed depth/stencil formats                          DONE +Per-buffer blend and masks (GL_EXT_draw_buffers2)     DONE +GL_EXT_texture_compression_rgtc                       not started +Red and red/green texture formats                     Ian? +Transform feedback (GL_EXT_transform_feedback)        not started +Vertex array objects (GL_APPLE_vertex_array_object)   DONE +sRGB framebuffer format (GL_EXT_framebuffer_sRGB)     not started +glClearBuffer commands                                DONE, except for dispatch +glGetStringi command                                  DONE, except for dispatch + + +GL 3.1: + +GLSL 1.30 and 1.40                                    not started +Instanced drawing (GL_ARB_draw_instanced)             not started +Buffer copying (GL_ARB_copy_buffer)                   DONE +Primitive restart (GL_NV_primitive_restart)           not started +16 vertex texture image units                         not started +Texture buffer objs (GL_ARB_textur_buffer_object)     not started +Rectangular textures (GL_ARB_texture_rectangle)       DONE +Uniform buffer objs (GL_ARB_uniform_buffer_object)    not started +Signed normalized texture formats                     not started + + +GL 3.2: + +Core/compatibility profiles                           not started +GLSL 1.50                                             not started +Geometry shaders (GL_ARB_geometry_shader4)            partially done (Zack) +BGRA vertex order (GL_ARB_vertex_array_bgra)          DONE +Base vertex offset(GL_ARB_draw_elements_base_vertex)  DONE +Frag shader coord (GL_ARB_fragment_coord_conventions) not started +Provoking vertex (GL_ARB_provoking_vertex)            DONE +Seamless cubemaps (GL_ARB_seamless_cube_map)          DONE, mostly? +Multisample textures (GL_ARB_texture_multisample)     not started +Frag depth clamp (GL_ARB_depth_clamp)                 DONE +Fence objects (GL_ARB_sync)                           DONE + + | 
