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-rw-r--r--src/mesa/drivers/dri/i965/brw_fs.cpp18
1 files changed, 8 insertions, 10 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp
index 24a3d370ce..7329f309f0 100644
--- a/src/mesa/drivers/dri/i965/brw_fs.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
@@ -120,6 +120,14 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
do_lower_texture_projection(shader->ir);
do_vec_index_to_cond_assign(shader->ir);
brw_do_cubemap_normalize(shader->ir);
+ lower_noise(shader->ir);
+ lower_quadop_vector(shader->ir, false);
+ lower_variable_index_to_cond_assign(shader->ir,
+ GL_TRUE, /* input */
+ GL_TRUE, /* output */
+ GL_TRUE, /* temp */
+ GL_TRUE /* uniform */
+ );
do {
progress = false;
@@ -134,16 +142,6 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
) || progress;
progress = do_common_optimization(shader->ir, true, 32) || progress;
-
- progress = lower_noise(shader->ir) || progress;
- progress =
- lower_variable_index_to_cond_assign(shader->ir,
- GL_TRUE, /* input */
- GL_TRUE, /* output */
- GL_TRUE, /* temp */
- GL_TRUE /* uniform */
- ) || progress;
- progress = lower_quadop_vector(shader->ir, false) || progress;
} while (progress);
validate_ir_tree(shader->ir);