diff options
-rw-r--r-- | src/gallium/drivers/cell/spu/spu_command.c | 2 | ||||
-rw-r--r-- | src/gallium/drivers/cell/spu/spu_funcs.c | 19 | ||||
-rw-r--r-- | src/gallium/drivers/cell/spu/spu_main.h | 4 | ||||
-rw-r--r-- | src/gallium/drivers/cell/spu/spu_texture.c | 88 | ||||
-rw-r--r-- | src/gallium/drivers/cell/spu/spu_texture.h | 8 | ||||
-rw-r--r-- | src/gallium/drivers/cell/spu/spu_tri.c | 67 |
6 files changed, 7 insertions, 181 deletions
diff --git a/src/gallium/drivers/cell/spu/spu_command.c b/src/gallium/drivers/cell/spu/spu_command.c index c59be7defd..d4cc9a2146 100644 --- a/src/gallium/drivers/cell/spu/spu_command.c +++ b/src/gallium/drivers/cell/spu/spu_command.c @@ -302,11 +302,9 @@ cmd_state_sampler(const struct cell_command_sampler *sampler) spu.sampler[sampler->unit] = sampler->state; if (spu.sampler[sampler->unit].min_img_filter == PIPE_TEX_FILTER_LINEAR) { - spu.sample_texture[sampler->unit] = sample_texture_bilinear; spu.sample_texture4[sampler->unit] = sample_texture4_bilinear; } else { - spu.sample_texture[sampler->unit] = sample_texture_nearest; spu.sample_texture4[sampler->unit] = sample_texture4_nearest; } } diff --git a/src/gallium/drivers/cell/spu/spu_funcs.c b/src/gallium/drivers/cell/spu/spu_funcs.c index 13c234ea2e..4c90b701ee 100644 --- a/src/gallium/drivers/cell/spu/spu_funcs.c +++ b/src/gallium/drivers/cell/spu/spu_funcs.c @@ -104,27 +104,8 @@ static struct vec_4x4 spu_txp(vector float s, vector float t, vector float r, vector float q, unsigned unit) { - //const uint unit = 0; struct vec_4x4 colors; -#if 0 - vector float coords[4]; - - coords[0] = s; - coords[1] = t; - coords[2] = r; - coords[3] = q; - _transpose_matrix4x4(coords, coords); - - /* get four texture samples */ - colors.v[0] = spu.sample_texture[unit](unit, coords[0]); - colors.v[1] = spu.sample_texture[unit](unit, coords[1]); - colors.v[2] = spu.sample_texture[unit](unit, coords[2]); - colors.v[3] = spu.sample_texture[unit](unit, coords[3]); - - _transpose_matrix4x4(colors.v, colors.v); -#else spu.sample_texture4[unit](s, t, r, q, unit, colors.v); -#endif return colors; } diff --git a/src/gallium/drivers/cell/spu/spu_main.h b/src/gallium/drivers/cell/spu/spu_main.h index 5d14be51c2..2a8cb00f8d 100644 --- a/src/gallium/drivers/cell/spu/spu_main.h +++ b/src/gallium/drivers/cell/spu/spu_main.h @@ -64,9 +64,6 @@ typedef union { /** Function for sampling textures */ -typedef vector float (*spu_sample_texture_func)(uint unit, - vector float texcoord); - typedef void (*spu_sample_texture4_func)(vector float s, vector float t, vector float r, @@ -168,7 +165,6 @@ struct spu_global spu_fragment_program_func fragment_program; /** Current texture sampler function */ - spu_sample_texture_func sample_texture[CELL_MAX_SAMPLERS]; spu_sample_texture4_func sample_texture4[CELL_MAX_SAMPLERS]; /** Fragment program constants */ diff --git a/src/gallium/drivers/cell/spu/spu_texture.c b/src/gallium/drivers/cell/spu/spu_texture.c index 12e6ed1ba1..ba62ad27fd 100644 --- a/src/gallium/drivers/cell/spu/spu_texture.c +++ b/src/gallium/drivers/cell/spu/spu_texture.c @@ -120,21 +120,9 @@ get_four_texels(uint unit, vec_uint4 x, vec_uint4 y, vec_uint4 *texels) } -/** - * Get texture sample at texcoord. - */ -vector float -sample_texture_nearest(uint unit, vector float texcoord) -{ - vector float tc = spu_mul(texcoord, spu.texture[unit].tex_size); - vector unsigned int itc = spu_convtu(tc, 0); /* convert to int */ - itc = spu_and(itc, spu.texture[unit].tex_size_mask); /* mask (GL_REPEAT) */ - uint texel = get_texel(unit, itc); - return spu_unpack_A8R8G8B8(texel); -} - /** + * Do nearest texture sampling for four pixels. * \param colors returned colors in SOA format (rrrr, gggg, bbbb, aaaa). */ void @@ -148,7 +136,7 @@ sample_texture4_nearest(vector float s, vector float t, vector unsigned int it = spu_convtu(tt, 0); vec_uint4 texels[4]; - /* GL_REPEAT wrap mode: */ + /* PIPE_TEX_WRAP_REPEAT */ is = spu_and(is, spu.texture[unit].tex_size_x_mask); it = spu_and(it, spu.texture[unit].tex_size_y_mask); @@ -159,74 +147,10 @@ sample_texture4_nearest(vector float s, vector float t, } -vector float -sample_texture_bilinear(uint unit, vector float texcoord) -{ - static const vec_uint4 offset_x = {0, 0, 1, 1}; - static const vec_uint4 offset_y = {0, 1, 0, 1}; - - vector float tc = spu_mul(texcoord, spu.texture[unit].tex_size); - tc = spu_add(tc, spu_splats(-0.5f)); /* half texel bias */ - - /* integer texcoords S,T: */ - vec_uint4 itc = spu_convtu(tc, 0); /* convert to int */ - - vec_uint4 texels[4]; - - /* setup texcoords for quad: - * +-----+-----+ - * |x0,y0|x1,y1| - * +-----+-----+ - * |x2,y2|x3,y3| - * +-----+-----+ - */ - vec_uint4 x = spu_splats(spu_extract(itc, 0)); - vec_uint4 y = spu_splats(spu_extract(itc, 1)); - x = spu_add(x, offset_x); - y = spu_add(y, offset_y); - - /* GL_REPEAT wrap mode: */ - x = spu_and(x, spu.texture[unit].tex_size_x_mask); - y = spu_and(y, spu.texture[unit].tex_size_y_mask); - - get_four_texels(unit, x, y, texels); - - /* integer A8R8G8B8 to float texel conversion */ - vector float texel00 = spu_unpack_A8R8G8B8(spu_extract(texels[0], 0)); - vector float texel01 = spu_unpack_A8R8G8B8(spu_extract(texels[1], 0)); - vector float texel10 = spu_unpack_A8R8G8B8(spu_extract(texels[2], 0)); - vector float texel11 = spu_unpack_A8R8G8B8(spu_extract(texels[3], 0)); - - - /* Compute weighting factors in [0,1] - * Multiply texcoord by 1024, AND with 1023, convert back to float. - */ - vector float tc1024 = spu_mul(tc, spu_splats(1024.0f)); - vector signed int itc1024 = spu_convts(tc1024, 0); - itc1024 = spu_and(itc1024, spu_splats((1 << 10) - 1)); - vector float weight = spu_convtf(itc1024, 10); - - /* smeared frac and 1-frac */ - vector float sfrac = spu_splats(spu_extract(weight, 0)); - vector float tfrac = spu_splats(spu_extract(weight, 1)); - vector float sfrac1 = spu_sub(spu_splats(1.0f), sfrac); - vector float tfrac1 = spu_sub(spu_splats(1.0f), tfrac); - - /* multiply the samples (colors) by the S/T weights */ - texel00 = spu_mul(spu_mul(texel00, sfrac1), tfrac1); - texel10 = spu_mul(spu_mul(texel10, sfrac ), tfrac1); - texel01 = spu_mul(spu_mul(texel01, sfrac1), tfrac ); - texel11 = spu_mul(spu_mul(texel11, sfrac ), tfrac ); - - /* compute sum of weighted samples */ - vector float texel_sum = spu_add(texel00, texel01); - texel_sum = spu_add(texel_sum, texel10); - texel_sum = spu_add(texel_sum, texel11); - - return texel_sum; -} - - +/** + * Do bilinear texture sampling for four pixels. + * \param colors returned colors in SOA format (rrrr, gggg, bbbb, aaaa). + */ void sample_texture4_bilinear(vector float s, vector float t, vector float r, vector float q, diff --git a/src/gallium/drivers/cell/spu/spu_texture.h b/src/gallium/drivers/cell/spu/spu_texture.h index f019e7d8ef..d576aed719 100644 --- a/src/gallium/drivers/cell/spu/spu_texture.h +++ b/src/gallium/drivers/cell/spu/spu_texture.h @@ -36,20 +36,12 @@ extern void invalidate_tex_cache(void); -extern vector float -sample_texture_nearest(uint unit, vector float texcoord); - - extern void sample_texture4_nearest(vector float s, vector float t, vector float r, vector float q, uint unit, vector float colors[4]); -extern vector float -sample_texture_bilinear(uint unit, vector float texcoord); - - extern void sample_texture4_bilinear(vector float s, vector float t, vector float r, vector float q, diff --git a/src/gallium/drivers/cell/spu/spu_tri.c b/src/gallium/drivers/cell/spu/spu_tri.c index a62d4f0f2f..022d21ba8f 100644 --- a/src/gallium/drivers/cell/spu/spu_tri.c +++ b/src/gallium/drivers/cell/spu/spu_tri.c @@ -286,72 +286,7 @@ emit_quad( int x, int y, mask_t mask) spu.cur_ctile_status = TILE_STATUS_DIRTY; spu.cur_ztile_status = TILE_STATUS_DIRTY; - if (0/*spu.texture[0].start*/) { - /* - * Temporary texture mapping path - * This will go away when fragment programs support TEX inst. - */ - const uint unit = 0; - vector float colors[4]; - vector float texcoords[4]; - eval_coeff(2, (float) x, (float) y, texcoords); - - if (spu_extract(mask, 0)) - colors[0] = spu.sample_texture[unit](unit, texcoords[0]); - if (spu_extract(mask, 1)) - colors[1] = spu.sample_texture[unit](unit, texcoords[1]); - if (spu_extract(mask, 2)) - colors[2] = spu.sample_texture[unit](unit, texcoords[2]); - if (spu_extract(mask, 3)) - colors[3] = spu.sample_texture[unit](unit, texcoords[3]); - - - if (spu.texture[1].start) { - /* multi-texture mapping */ - const uint unit = 1; - vector float colors1[4]; - - eval_coeff(2, (float) x, (float) y, texcoords); - - if (spu_extract(mask, 0)) - colors1[0] = spu.sample_texture[unit](unit, texcoords[0]); - if (spu_extract(mask, 1)) - colors1[1] = spu.sample_texture[unit](unit, texcoords[1]); - if (spu_extract(mask, 2)) - colors1[2] = spu.sample_texture[unit](unit, texcoords[2]); - if (spu_extract(mask, 3)) - colors1[3] = spu.sample_texture[unit](unit, texcoords[3]); - - /* hack: modulate first texture by second */ - colors[0] = spu_mul(colors[0], colors1[0]); - colors[1] = spu_mul(colors[1], colors1[1]); - colors[2] = spu_mul(colors[2], colors1[2]); - colors[3] = spu_mul(colors[3], colors1[3]); - } - - { - /* Convert fragment data from AoS to SoA format. - * I.e. (RGBA,RGBA,RGBA,RGBA) -> (RRRR,GGGG,BBBB,AAAA) - * This is temporary! - */ - vector float soa_frag[4]; - _transpose_matrix4x4(soa_frag, colors); - - vector float fragZ = eval_z((float) x, (float) y); - - /* Do all per-fragment/quad operations here, including: - * alpha test, z test, stencil test, blend and framebuffer writing. - */ - spu.fragment_ops(ix, iy, &spu.ctile, &spu.ztile, - fragZ, - soa_frag[0], soa_frag[1], - soa_frag[2], soa_frag[3], - mask, - setup.facing); - } - - } - else { + { /* * Run fragment shader, execute per-fragment ops, update fb/tile. */ |