diff options
-rw-r--r-- | docs/VERSIONS | 12 |
1 files changed, 4 insertions, 8 deletions
diff --git a/docs/VERSIONS b/docs/VERSIONS index 1d279d17d9..de684eb5a6 100644 --- a/docs/VERSIONS +++ b/docs/VERSIONS @@ -1,4 +1,4 @@ -$Id: VERSIONS,v 1.88 2002/05/27 17:09:20 brianp Exp $ +$Id: VERSIONS,v 1.89 2002/06/15 03:05:36 brianp Exp $ Mesa Version History @@ -966,20 +966,16 @@ Mesa Version History - GL_EXT_shadow_funcs extension - GL_ARB_point_parameters extension - GL_NV_point_sprite extension + - GL_NV_texture_rectangle extension - massive overhaul/simplification of software rasterizer module, many contributions from Klaus Niederkrueger - faster software texturing in some cases (i.e. trilinear filtering) - new OSMesaGetProcAddress() function + - more blend modes implemented with MMX code (Jose Fonseca) Bug fixes: - - GL_BLEND with non-black texture env color wasn't always correct - - GL_REPLACE with GL_RGB texture format wasn't always correct (alpha) - - glTexEnviv( pname != GL_TEXTURE_ENV_COLOR ) was broken - - glReadPixels was sometimes mistakenly clipped by the scissor box - - glDraw/ReadPixels didn't catch all the errors that they should have - - Fixed 24bpp rendering problem in Windows driver (Karl Schultz) - - 16-bit GLchan mode fixes (m_trans_tmp.h, s_triangle.c) - better mipmap LOD computation (prevents excessive blurriness) - OSMesaMakeCurrent() didn't recognize buffer size changes - assorted conformance fixes for 16-bit/channel rendering + - texcombine alpha subtraction mode was broken Changes: - New spec file and Python code to generate some GL dispatch files |